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Is Spawn Infested Marines Too Wierd? - Page 5

Forum Index > SC2 General
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Probe.
Profile Joined May 2009
United States877 Posts
August 02 2009 03:42 GMT
#81
On August 02 2009 11:16 Assault_1 wrote:
Show nested quote +
[image loading]


I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be?


The bottom part of what you believe is his mouth is actually his neck. Thats Artanis from the main game and he actually has no visible mouth. Its just his head and neck showing.
meow
dcttr66
Profile Joined October 2003
United States555 Posts
August 02 2009 03:54 GMT
#82
On August 02 2009 12:42 Probe. wrote:
Show nested quote +
On August 02 2009 11:16 Assault_1 wrote:
[image loading]


I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be?


The bottom part of what you believe is his mouth is actually his neck. Thats Artanis from the main game and he actually has no visible mouth. Its just his head and neck showing.

nah, i think the part people think is is mouth is the shoulder...if the screen is small i can see how they'd think that, but when you load up the normal sized screen it's very obviously the shoulder. it's not the neck, the neck is most of what's below his head.
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
August 02 2009 06:37 GMT
#83
Hacing a zerg brood be so cunning as to take over a human hoast and control it's actions for the greated good of the Swarm is a concept I'm not particulary confortable with.
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
thopol
Profile Blog Joined May 2008
Japan4560 Posts
August 02 2009 06:44 GMT
#84
I think it's sweet and I don't give a fuck about how realistic the game is.
Probe.
Profile Joined May 2009
United States877 Posts
August 02 2009 07:05 GMT
#85
On August 02 2009 12:54 dcttr66 wrote:
Show nested quote +
On August 02 2009 12:42 Probe. wrote:
On August 02 2009 11:16 Assault_1 wrote:
[image loading]


I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be?


The bottom part of what you believe is his mouth is actually his neck. Thats Artanis from the main game and he actually has no visible mouth. Its just his head and neck showing.

nah, i think the part people think is is mouth is the shoulder...if the screen is small i can see how they'd think that, but when you load up the normal sized screen it's very obviously the shoulder. it's not the neck, the neck is most of what's below his head.


Ah i see that makes more sense.
meow
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 02 2009 20:02 GMT
#86
On August 02 2009 10:56 TerranGuy wrote:
I don't think it's an issue of belief or disbelief at all. It's just a bad mechanic.

This is how I feel about it.

That, and the fact that they move like puppets on strings
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Assault_1
Profile Joined April 2009
Canada1950 Posts
August 02 2009 20:16 GMT
#87
That, and the fact that they move like puppets on strings



where do we see them in action again? just BR2?
wswordsmen
Profile Joined October 2007
United States987 Posts
August 02 2009 21:07 GMT
#88
It wouldn't be too weird if you see the infestor be born, live, and die, never having eaten any terrans. In campaign a mission that starts with infestors already on the field (and no terrans) than they just consumed the terrans before the mission began. However multiplayer doesn't work like that.
KillForce
Profile Joined March 2009
Sweden36 Posts
August 02 2009 22:23 GMT
#89
I seriously do not understand why they would spawn only terrans? are terrans the only thing they can infest or what?

that being said, I do think as a lot of others that spawning terrans out of nowhere is too much.

additionally, if I'm playing zerg, why would I want to spawn freaky humans. they could spawn something a lot cooler if the mechanic is needed. zergs have so much potential to look badass.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
August 02 2009 22:39 GMT
#90
Honestly it dont brake my suspension of disbelief
There are numerous other things, like you pointed, as much ilogical as it.
-*-
251
Profile Blog Joined March 2008
United States1401 Posts
August 02 2009 22:58 GMT
#91
On August 02 2009 12:37 dcttr66 wrote:
Show nested quote +
On July 31 2009 09:54 Tsagacity wrote:
[image loading]

Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.

lol...what a ...censor the word...
wow, i mean seriously...how can you not know what protoss don't have mouths? when you read the instruction book it says they don't talk! they communicate telepathically. they are all linked telepathically and they communicate that way. HOW COULD you think they would have mouths if they can't talk? anyway, interestingly enough, they don't look to have nostrils of any sort, furthermore, beaks go outward, the protoss look nothing like ducks. protoss are more like plants than birds. so it makes a lot of sense. i think they didn't explain it until the books were coming ou because it's just one of those things that doesn't sound cool in the game to introduce them...i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating? of course it's entirely possible that this kindof rule will be eliminated with the new game, as it's supposed to be more immersive than the previous. certainly the previous game was quite the opposite of immersive, yet it was still good of course, and i'm referring to the story. another thing is the protoss never sounded like they were talking, they always sounded like they were...thinking loudly...like they do in tv shows and movies where it shows you what people are thinking...it sounds like that, not like talking...

anyways you guys must have pretty bad eyes, it's obviously his shoulder and not part of any kind of lower jaw. so yeah, protoss don't have jaws. but hey, zerg do!


So as to not derail the thread completely...

1. Yes spawn infested terrans is a retarded idea/spell.

2. you are not alone. The image has poor contrast, and yes it looks like a retarded mouth/duckbill. I have always thought that.
"If you can chill..........then chill."
w00tm0nger
Profile Joined April 2009
United States20 Posts
August 05 2009 04:09 GMT
#92
hmmm... it doesn't make sense to me but i don't want to see infested terrans go away... maybe the zerg have assimilated some civilians and the infester is hard-coded with the ability to grow terrans? just replace their armor and gun with carapace and... um....... rock? i'm sure enough rocks will take down battlecruisers.... and that they can be hurled that high. what? you don't think blizzard thinks that we'll buy that? they're trying to sell "infestors spawn with terrans inside them", i mean honestly...
R.I.P. Reaver... you will be missed.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 05 2009 06:51 GMT
#93
I'd rather see the infestor be able to infest any building except for supply depots/bunkers/add ons with like 25% or less HP. That or only production buildings like CC/Barracks/Factory/Starport (or the respective counterparts in SC2) could be infested around 33% hp. Then they could spawn infested marines, etc.
oBlade
Profile Blog Joined December 2008
United States5993 Posts
August 05 2009 07:42 GMT
#94
I'm not bothered by this Spawn Infested Marine ability. It reminds me a lot of the Warcraft 2 Death Knight spell Raise Dead because of the meek character of the units that get spawned. If the spell is cast by a unit dedicated to infesting (in fact, named the Infestor), I'm not bothered by it, just like the Death Knight's specialty was necromancy and asskicking.

Also, I think Zerg units in space is covered by canon (Didn't the swarm take space-faring abilities from the creatures that Overlords used to be?)
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
Last Edited: 2009-08-05 08:03:56
August 05 2009 08:02 GMT
#95
On August 02 2009 12:37 dcttr66 wrote:
Show nested quote +
On July 31 2009 09:54 Tsagacity wrote:
[image loading]

Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.

lol...what a ...censor the word...
wow, i mean seriously...how can you not know what protoss don't have mouths? when you read the instruction book it says they don't talk! they communicate telepathically. they are all linked telepathically and they communicate that way. HOW COULD you think they would have mouths if they can't talk? anyway, interestingly enough, they don't look to have nostrils of any sort, furthermore, beaks go outward, the protoss look nothing like ducks. protoss are more like plants than birds. so it makes a lot of sense. i think they didn't explain it until the books were coming ou because it's just one of those things that doesn't sound cool in the game to introduce them...i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating? of course it's entirely possible that this kindof rule will be eliminated with the new game, as it's supposed to be more immersive than the previous. certainly the previous game was quite the opposite of immersive, yet it was still good of course, and i'm referring to the story. another thing is the protoss never sounded like they were talking, they always sounded like they were...thinking loudly...like they do in tv shows and movies where it shows you what people are thinking...it sounds like that, not like talking...

anyways you guys must have pretty bad eyes, it's obviously his shoulder and not part of any kind of lower jaw. so yeah, protoss don't have jaws. but hey, zerg do!

Battle of the amerigo movie after Z's installation map is example of drinking beer?
And damn - most protoss cutscenes or outros show their faces, whoever thought that they have mouths slept during movies or what?


on topic - Personally i don't care about infested terran's lore, i only hope it will be fun, balanced and all. But i dont like summonings too much too
Final_Judicator
Profile Joined November 2008
Germany85 Posts
August 05 2009 13:31 GMT
#96
On July 31 2009 04:22 errol1001 wrote:
Honestly, I really hate this ability. Even aside from the (very significant) logic gaps it poses, it's just a totally boring power. I don't want my casters to have powers that make my army bigger (if I want that, I'll build more army units). I want things like dark swarm, plague, psi storm.. not stupid summons.

Summons.. just aren't interesting. I don't like it on the nighthawk /turret thing either. This is one of the big differences between starcraft and warcraft 3 for me (and a really bad one for wc3, in my opinion). What does your archmage do? Have some water elementals sitting out beside him all day. Not the far more interesting and cooler to see AND use blizzard.


This.
JohnBall
Profile Joined December 2008
Brazil1272 Posts
Last Edited: 2009-08-05 16:15:45
August 05 2009 16:13 GMT
#97
I think that the spell needs to be replaced BUT the infested terrans unit has to be recycled into something cool, let me explain further:
The current spell is bogus lore wise, looks too much like a Warcraft 3 Spell and is very uninteresting mechanicaly speaking. However, the idea behind a Infested Terran unit makes a lot of sense from the point of view of the story of Starcraft and the lore of the zerg race because zergs assimilate the DNA of other species and they have had extended contact with the human DNA.

My own solution to this problem is scrapping that infestor spell, creating a unit called Terralisk or Terraling that could be spawned from larva requiring its own dedicated building, perhaps containing some upgrades for it. This unit could look like weaker versions of Kerrigan. The problem is that it is pretty difficult to imagine what role that unit could have in the zerg arsenal.
The zerg arsenal already seems to have pretty much any role covered from the zergling to the ultra. Even the suicing bomb role is already filled.
So maybe the Terralisk/ Terraling could be an intermediate melee unit between the zergling and the ultra; or a spellcaster with some cool spells, or even a semi worker unit wich could buid some stuff (no idea what kind of buildings though).

I hope Blizzard reads this thread and starts brainstorming better ideas for the infested terrans.
perfecting the art of five pool forever
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2009-08-05 16:47:06
August 05 2009 16:45 GMT
#98
Well someone came up with a better way to fit in the "Infested Terran" Lore concept.

The idea was to modify "Neural Parasite"

Essentially change it so that the Neural Parasite duration depends on the food cost of the unit

Lower Food cost=Longer duration (0 food cost units like Overseers/Overlords/temporary units/campaign heros should either not be infestable, or have a specific 'food cost')

so that for Food cost<=1 the "Neural Parasite" is Permanent and actually Infests the unit (giving it Zerg regeneration if it is biological....possibly making it biological)

and also disallow building abilities on an Infested unit

This way the Infestation would not apply to Protoss (except probes+observers.. which could only gather+observe)




As for a Gameplay replacement for "Spawn Infested Terrans"

I think they should revisit the 'infesting buildings idea' with the following changes.

1. the 'infestation' doesn't affect the building in any way besides causing it to produce units (gameplay reasons, to keep it a pure "reinforcement", which allows it to be more easily used, as well as lore... the protoss buildings aren't actually 'infested'. Possibly it could stop Terran buildings from lifting off, since that adds a lot of complications)

2. apply to ALL buildings, Terran, Protoss, Zerg, defense/production/collecting, even Friendly buildings (exceptions=XelNaga buildings, Flying buildings, "Burrowed" buildings...like Creep Tumors) This keeps it more generally useful.

3. the units produced should be Zerg specific units, (ie Mantalings) so that [Lorewise] they are being created by the "infestation" rather than "infesting" units in the building.. which you can't do with Protoss. (also get a different name.. instead of an "infestation" in the building, the Infester is putting a "colony" there)

4. If the "colonized" building is destroyed, the "colony" is now an independent permanent spawning/defensive building (handle destroying the building like destroying a Bunker... the 'unit' inside is now exposed and can get attacked.... although in this case, the "unit" inside is no longer temporary, although it will need Creep to survive.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-08-05 20:00:30
August 05 2009 17:30 GMT
#99
On August 06 2009 01:13 JohnBall wrote:
I think that the spell needs to be replaced BUT the infested terrans unit has to be recycled into something cool, let me explain further:
The current spell is bogus lore wise, looks too much like a Warcraft 3 Spell and is very uninteresting mechanicaly speaking. However, the idea behind a Infested Terran unit makes a lot of sense from the point of view of the story of Starcraft and the lore of the zerg race because zergs assimilate the DNA of other species and they have had extended contact with the human DNA.




Assuming that the developers like the idea of spawning a ranged unit I think that replacing Infested Terrans with Assimilated Terrans is the best way to go. By removing the armour and guns and make the unit entirely biological you avoid the awkward "zerg brought infested terrans to the planet invisibly" explaination. This will make the ability less confusing for new players and more enjoyable for people who dont like the idea of marines magically appearing.

The Starcraft instruction manual tells that the Zerg discovered humanity and intended to assimilate them into the swarm to harnass their latent psychic potential. In keeping with this theme I propose replacing Infested Terrans with a new breed of Zerg/Terrans. These Assimilated Terrans could be engineered by Kerrigan to unleash the Terran psychic powers that have until now only been harnassed by ghosts. These Assimilated Terrans would have a powerful ranged psychic attack, perhaps similar to the one that Tassadar had in the caimpaign. However these new zerg creatures cannot control their power and are driven mad after a certain time on the battle field (Timed Life).

As far as the model would look I think a male version of Kerrigan without wings would do nicely. Perhaps green lighting spouting from the eyes to indicate they are going mad. When their timed life runs out the head could explode. Since the Assimilated Terrans are grown in the Infestor and have a ranged and AA attack the only thing the developers would need to change is the lore and art.


http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
ELESSAR
Profile Joined July 2009
Bulgaria173 Posts
August 05 2009 18:28 GMT
#100
If you ask me the ability must go and not just be changed. Some of the ideas here sound as ridiculous as infected ninja
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