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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum.
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On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  Many years.
Still looks like a duck.
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The mechanic is fine. Just change the Infested Terran into something else. Create some sort of mini-hydralisk unit in the way that the broodling was a mini-zergling. You can keep the stats and the function and whatnot. Just change the model.
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I think the infestor’s ability should work the way it did in the first zerg demo – they just infest terran buildings and spawn x amount of infested units over a short period. Sure it would be useless in ZvP and ZvZ but so was the queen’s infest terran command center in broodwar.
On an unrelated note: I always assumed muta’s moved through the same mechanic in space that let guardians just float there. As for suspension of disbelief - mine was broken when they replaced the wraith with the banshee: The terran military’s new Space Helicopter.
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On July 31 2009 17:09 errol1001 wrote:I don't see how the poll question is poorly worded. edit: If you think the poll question is poorly worded, you might want to read this: http://www.mediacollege.com/glossary/s/suspension-of-disbelief.htmlAlso read it if you think 'lulz it's science fiction, there are aliens, nothing has to make any sense whatsoever'
In polls it's best not to use jargon and write in a way that's easy to understand in order to ensure the validity and reliability of it. Not everyone, including myself had pre-knowledge of ' suspension of disbelief '. A better way to have written it would have been "Is the infestor's ability to spawn infested terran's too unbelievable?" I'm even willing to bet if a new thread with a poll asking that was made the difference between results would show a significant effect.
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The problem with the poll is that the question was oppositely worded to the thread title. It's been edited now so the guy that was asking about it couldn't see.
Basically answering yes to the thread title was = answering no to the poll.
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On July 31 2009 21:50 John41 wrote: I think the infestor’s ability should work the way it did in the first zerg demo – they just infest terran buildings and spawn x amount of infested units over a short period. Sure it would be useless in ZvP and ZvZ but so was the queen’s infest terran command center in broodwar.
And the Queen's Infest terran CC was largely useless.
Making a primary ability that is v Terran Only is a bad idea.
They need to make a less powerful version of the ability that works against ALL buildings Zerg or Protoss.
The early "Infest building" had those 2 problems
1. very powerful (shut down a building And get reinforcements) 2. Terran specific lore wise
If an "infested building" 1-continued to operate for its owner and 2-spawned units that lorewise could come from an 'infestation' in any races buildings
[as for the lore saying you can't infest anything Protoss, just don't use the term "Infest".... Protoss units can get corrupted, and neural parasited.. so just use a different term]
Then you would have a workable ability (as I believe this would be)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=98344
And as for realism.....I always figured Zerg air was based off of wierd biological functions that allowed them to manipulate gravity/self telekinesis.... something like that (after all they can teleport minerals from one Hatchery to another, and teleport units from one Nydus Canal to another.... they can do some pretty high tech stuff)
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I've said this before in another thread but oh well. summon spells are so lame. Not SC-like at all. Lets keep war3 stuff in war3 plz.
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when i heard that the queen was changing the way it was for sc2 i thought that maybe zerg will be able to build there own version of the infested command center now that time has passed and they could have absorbed enough terran dna... or whatever.
what i'd like to see: the zerg building there own infested terrans out of their own building, not from larva make the guns and armor fleshy colored have them make a squishy organic sound when they shoot the infestor can transport up to (balanced number) of infested marines
that way no summon spell, no units with guns coming out of eggs, keep the general gameplay aspect they seem to be going for though
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For people saying abilities that only work against one race aren't good: I would like to present the science vessel.
Basically what it is. A caster with an ability vs. terran, and an ability vs. zerg. Infest command center isn't the reason that the queen isn't used, after all...
Just saying that there is some precedent for something that's good against just one race. And think about it, presence of such things should make the game easier to balance.
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum.
If nothing else, the bat wings can act as solar sails.
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when you attack an infested building you can kill it by shooting it, the infestation will die, but your building will be damaged for 50% of the health it had when it was being infested. So the building survives but cause you shoot at it, some dmg received. but you didn't lose the building at all, repair and ur ok !
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its plausible, if you see how the zerg works. go back to the lore. its comes down to genes. the zerg assimilate other species, and incorporate those genes into their gene pool. ex: zergling genetics are so simple that two spawn from one egg. if they have the DNA to produce infested terrans, they dont necessarily need terrans to produce something terran-like.
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I'd be fine with a simple redesign of the infested Terran...make the armor more bio/zerg like, have it shoots something other than a rifle..and it works.
still won't use the ability over neural parasite or disease/plague (assuming its still in the game)
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On August 01 2009 09:11 Mutaahh wrote: when you attack an infested building you can kill it by shooting it, the infestation will die, but your building will be damaged for 50% of the health it had when it was being infested. So the building survives but cause you shoot at it, some dmg received. but you didn't lose the building at all, repair and ur ok !
I don't believe this
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On August 01 2009 09:11 Mutaahh wrote: when you attack an infested building you can kill it by shooting it, the infestation will die, but your building will be damaged for 50% of the health it had when it was being infested. So the building survives but cause you shoot at it, some dmg received. but you didn't lose the building at all, repair and ur ok !
Too complicated.
simpler version:
All 3 races now have defenses against Zerg Building "Infestations" so the Infestations are temporary. Unless the Building itself is Killed, and then the "Infestation" is free [of course as a Zerg building it will die without Creep]
That means that "planting an Infestation" would require 1. Infester Energy 2. Losing one of your own buildings 3. Killing an enemy building
The "Infestation" is then essentially a defense building that acts by spawning Temporary units
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The terran's are made of Tiberium
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I don't think it's an issue of belief or disbelief at all. It's just a bad mechanic.
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I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be?
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On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  lol...what a ...censor the word... wow, i mean seriously...how can you not know what protoss don't have mouths? when you read the instruction book it says they don't talk! they communicate telepathically. they are all linked telepathically and they communicate that way. HOW COULD you think they would have mouths if they can't talk? anyway, interestingly enough, they don't look to have nostrils of any sort, furthermore, beaks go outward, the protoss look nothing like ducks. protoss are more like plants than birds. so it makes a lot of sense. i think they didn't explain it until the books were coming ou because it's just one of those things that doesn't sound cool in the game to introduce them...i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating? of course it's entirely possible that this kindof rule will be eliminated with the new game, as it's supposed to be more immersive than the previous. certainly the previous game was quite the opposite of immersive, yet it was still good of course, and i'm referring to the story. another thing is the protoss never sounded like they were talking, they always sounded like they were...thinking loudly...like they do in tv shows and movies where it shows you what people are thinking...it sounds like that, not like talking...
anyways you guys must have pretty bad eyes, it's obviously his shoulder and not part of any kind of lower jaw. so yeah, protoss don't have jaws. but hey, zerg do!
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