• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:44
CEST 00:44
KST 07:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th156Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? RSL: S6 Finals played at BlizzCon 2026 Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them? StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9953 users

LastRomantic vs. Blizzard Dev - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 All
Fontong
Profile Blog Joined December 2007
United States6454 Posts
July 21 2009 07:19 GMT
#21
Haha, it looks like proclamations of protoss proxying stupidity will not be over once SC2 comes out.

Nice report!
[SECRET FONT] "Dragoon bunker"
starflash
Profile Blog Joined April 2009
190 Posts
July 21 2009 08:22 GMT
#22
On July 21 2009 12:25 pieisamazing wrote:
I'm pretty sure the tilde is used for emphasis and drawn out pronunciation of the last syllable of the word in question. See: Korean commentator's GG~



to me ~ replaces ~.~ or ~_~ and indicates cute, confused, an acknowledgement of an awkward or silly situation

eg

GG~.~ or GG~ might follow a rush, or be used when a player has obviously choked or done something silly

hi~ would be a greeting used following a silly or awkward game

it's similar to -_- or -.- or even T_t and visually represents a narrowing and rolling of eyes, or a slightly dazed expression


hth (yes i made all this up)
Boonbag
Profile Blog Joined March 2008
France3318 Posts
July 21 2009 08:43 GMT
#23
good
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
July 21 2009 11:50 GMT
#24
Regarding pylon-jumping; there's just no reason for why it should work so I hope too many weren't expecting that. I at least never saw it as a feature in SC.
Hello=)
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
July 21 2009 12:08 GMT
#25
Really nice writeup, with obelisk and all it seems early game has a bit more variation.

Also regarding ~ I always thought it was just prolonging the last letter or partially the word.
(ex. storm~ as in stormmm or stooormm) could be just me though.
dcttr66
Profile Joined October 2003
United States555 Posts
July 21 2009 14:50 GMT
#26
i know in dictionaries ~ replaces the entry word when demonstrating use of it or alternate word forms to save space. also thanks for the br.
ggnet)mOnion
Profile Joined June 2009
United States72 Posts
July 21 2009 15:31 GMT
#27
yay sc2 cheese! it's like epic future cheese...like cheese with lasers...ya
KINETICAAAAAAAAAA
EximoSua
Profile Joined June 2009
171 Posts
July 21 2009 17:43 GMT
#28
Any unit that kills another unit: cheese.
David Kim for Bonjwa
iMate
Profile Joined June 2009
Canada263 Posts
July 21 2009 18:13 GMT
#29
On July 21 2009 20:50 ParasitJonte wrote:
Regarding pylon-jumping; there's just no reason for why it should work so I hope too many weren't expecting that. I at least never saw it as a feature in SC.


watched the first battlereport.. and say someone builds a expo on a high ground with no entrance, early game u have to way to get up and take it out.. with pylon jumping from low to high ground.. u could easily just get up there and do some harassing.
emikochan
Profile Joined July 2009
United Kingdom232 Posts
Last Edited: 2009-07-22 01:14:21
July 22 2009 01:13 GMT
#30
Pylon jumping is so exploit.. I like muta stacking but that really shouldn't be in the game, it's like having a pawn take pieces straight ahead in chess -_-

Also I think most people just accidentally ~ when holding shift to make punctuation, and it's right next to enter, too easy to hit ;~)

lol at the cheese definition. Too true with the newbies, having trouble getting half my friends to play for fear for zerglings...

Thanks again for the nice reports, even though it described a pretty straightforward game it felt almost as if we are there :3 I'll chime in with... gief beta.
Probes need love too.
meathook
Profile Joined December 2007
1289 Posts
July 22 2009 01:43 GMT
#31
On July 21 2009 20:50 ParasitJonte wrote:
Regarding pylon-jumping; there's just no reason for why it should work so I hope too many weren't expecting that. I at least never saw it as a feature in SC.

It is not a feature, it is an accidental finding as a result of many games played throughout the years.. like muta stacking, patrol micro and all the other small tricks that have been discovered. It is a part of the game now, for better or worse. No reason to not have it in SC2.

If there is a trick that is completely imbalanced and ruins the game, it will be banned in league and tournament play and most likely be fixed eventually (see ground unit stacking in SCBW)
An ugly planet. A bug planet.
iMate
Profile Joined June 2009
Canada263 Posts
July 22 2009 01:45 GMT
#32
sorry if i confused some people.. im not talking about jumping with the pylon.. i was talking about morph units in thru a pylon.. but sending them to a highground from a pylon on the low ground
ParasitJonte
Profile Joined September 2004
Sweden1768 Posts
July 22 2009 04:17 GMT
#33
On July 22 2009 10:43 meathook wrote:
Show nested quote +
On July 21 2009 20:50 ParasitJonte wrote:
Regarding pylon-jumping; there's just no reason for why it should work so I hope too many weren't expecting that. I at least never saw it as a feature in SC.

It is not a feature, it is an accidental finding as a result of many games played throughout the years.. like muta stacking, patrol micro and all the other small tricks that have been discovered. It is a part of the game now, for better or worse. No reason to not have it in SC2.

If there is a trick that is completely imbalanced and ruins the game, it will be banned in league and tournament play and most likely be fixed eventually (see ground unit stacking in SCBW)


That's not really a good motivation: "It's in the first game so it should be included in the second game". Looking from the developers perspective, there's no reason why they should try to make a flawed physics engine just to incorporate a glitch that was present in the first game. It would probably be pretty hard and time consuming (relatively speaking) to get the desired effect as well. And that's why I suspect they haven't and they won't include it.
Hello=)
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
July 22 2009 18:21 GMT
#34
Regarding pylon-jumping, perhaps the function itself is not absolutely necessary.

However, in terms of game balance, some form of worker scouting - pylon/depot/minjumping in SC1 - needs to be duplicated in SC2. On island maps, to not have that would be to give Zerg an absurd scouting advantage. See Monty Hall, Plasma, Arkanoid, etc.

So in view of that, some form of worker glitching is necessary for us to have viable islands.

Regarding other bugs, such as muta-stacking, to not have it saddens me. What with marines being ever-so-strong, not requiring a range upgrade and adding a health upgrade to boot, weakened muta approach uselessness. But I digress.
ㅋㄲㅈㅁ
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
July 24 2009 20:53 GMT
#35
Every "bug" "Exploit" or whatever you want to call it in starcraft 1 should be incorporated into starcraft two. Excluding drone/templar float, drone stack attacking, and a few other extreme game changing glitches. Pylon jump is required on maps like outsider, and also mineral mining to get units throw things add an extra gameplay element that adds so much to the spectator sport of starcraft. Crowds love it.
Proud member of the LGA-1366 Core-i7 4Ghz Club
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2009-07-24 20:55:55
July 24 2009 20:55 GMT
#36
On July 25 2009 05:53 Phayze wrote:
Every "bug" "Exploit" or whatever you want to call it in starcraft 1 should be incorporated into starcraft two. Excluding drone/templar float, drone stack attacking, and a few other extreme game changing glitches. Pylon jump is required on maps like outsider, and also mineral mining to get units throw things add an extra gameplay element that adds so much to the spectator sport of starcraft. Crowds love it.


Or. You know. We could just wait for new maps for a new game that will probably require use of the new glitches that will be just as popular.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 16m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech90
Dota 2
NeuroSwarm30
LuMiX1
monkeys_forever0
Super Smash Bros
PPMD41
Other Games
summit1g11083
Grubby3217
shahzam698
C9.Mang0411
uThermal319
FrodaN255
Trikslyr228
ZombieGrub199
ROOTCatZ94
UpATreeSC59
PiGStarcraft1
fpsfer 1
Organizations
Dota 2
PGL Dota 2 - Main Stream2326
Other Games
BasetradeTV126
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 82
• StrangeGG 55
• RyuSc2 19
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 49
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21122
Other Games
• imaqtpie996
• Shiphtur218
Upcoming Events
OSC
1h 16m
ByuN vs Shameless
PiGosaur Cup
1d 1h
Replay Cast
1d 10h
The PondCast
2 days
OSC
3 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
5 days
GSL
5 days
[ Show More ]
Patches Events
5 days
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4 - GSB
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
Proleague 2026-06-15
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.