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No online replays! - Rob Pardo Interview - Page 12

Forum Index > SC2 General
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CoL_Drake
Profile Joined March 2005
Germany455 Posts
July 06 2009 16:11 GMT
#221
it would be "STUPID" ????????

IS BLIZZARD ******* STUPID ???

i watched overt 300.000 replays with friends in bw and i 100% think after 1 day there will be enough reps to watch with friends ... what idiots would not implent rep online
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 06 2009 16:13 GMT
#222
I would argue that in a game like WoW there is essentially limitless possibilities for the developers to pursue - it's hard to say when enough is enough and you do have to draw the line somewhere.
Administrator~ Spirit will set you free ~
Spawkuring
Profile Joined July 2008
United States755 Posts
July 06 2009 16:16 GMT
#223
On July 07 2009 01:13 Plexa wrote:
I would argue that in a game like WoW there is essentially limitless possibilities for the developers to pursue - it's hard to say when enough is enough and you do have to draw the line somewhere.


That's precisely the point I'm making. Both WoW and Bnet 2.0 are going to have limitless possibilities, so you can no longer just say "It'll be done when it's done" since the game would never come out if you did. Blizzard repeats that line to placate the fans, but it's obvious that they can no longer do that as games continue to demand more and more features. I'm not trying to demonize Blizzard here, I'm just being realistic.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 06 2009 16:20 GMT
#224
There goes the student/mentor aspect of BW !_! How is this even an issue?
Nak Allstar.
Eury
Profile Joined December 2008
Sweden1126 Posts
Last Edited: 2009-07-06 16:44:23
July 06 2009 16:40 GMT
#225
On July 07 2009 01:02 Plexa wrote:
Show nested quote +
On July 07 2009 00:52 Spawkuring wrote:
On July 07 2009 00:49 Bowdz wrote:
On July 06 2009 16:57 Eury wrote:

I don't think whether viewing replays online solely determines if a game is polished or not.

Blizzard have deadlines just like everyone else even though they spend a considerable more time than most polishing their games.


No. The new Blizzard/Activision has deadlines. Blizzard released games when they were ready.


Don't be naive. There's no such thing as a company, especially one as big as Blizzard, that has no deadlines. The whole "done when it's done" has always been marketing rhetoric, nothing more. Even though I want certain features to be in at release, even I can admit that they can't just include everything they want at shipping. It takes a lot more to make a game in 2009 than it did in 1998.

No I can 100% vouch for Blizzard's "its done when its done" policy


You have to define what done is first. If you mean done as in perfect - you can't either add more stuff to the game or polish the current content any further - I would say no Blizzard game so far can live up to that criteria, because last time I checked all their games have had patches not to mention expansions.

If you mean done as in more polished than most games, then I would say all Blizzard games have lived up to that.

Some posters here seems to have a very naive view about how Blizzard works, or for that matter worked..
If you work on a project with a team you need to have deadlines, it is that simple, period.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 16:41 GMT
#226
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Eury
Profile Joined December 2008
Sweden1126 Posts
July 06 2009 16:45 GMT
#227
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 16:48 GMT
#228
On July 07 2009 01:45 Eury wrote:
Show nested quote +
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.
This post is so deep and insightful that I really believe that you are not trolling.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2009-07-06 17:01:16
July 06 2009 16:54 GMT
#229
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


Well I don't really think Blizzard's philosophy has changed much at all. I've always thought that the whole "Old Blizzard vs. New Blizzard" belief was absolute garbage. It's not that Blizzard is turning greedy, it's just that the gaming industry is evolving, and developers are having to adapt to a world that is changing at a blindingly fast rate.

Games are much more demanding to make nowadays. Just look at the trilogy for example. It's going to have ~90 missions in total, dozens of cinematics both real-time and pre-rendered, and a new way of storytelling previously unheard of in an RTS. I don't blame Blizzard in the least for splitting it up into 3 games, because if you were to go to any RTS company and tell them to create a 90 mission campaign with numerous cinematics that are all completely high quality and polished and stuff it all into one $50 price tag, you would get laughed out of the building.

EDIT: We have it good to have Blizzard as a game company. It's just more of a question to make sure that their priorities are in order, because I don't really want achievements to be the reason why we won't have online replays at launch. I'm just hoping that they have something really good as a replacement.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 06 2009 17:03 GMT
#230
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.

mmorpgs are by nature more buggy than other games, I don't think that there is any mmorpg launch that weren't called "paid beta".

Wow was certainly not among the worst, the biggest problem was the amount of players since they hadn't anticipated that it would be such a success. It wasn't that buggy, I was there the first day, the login servers and such crashed due to the huge pressure but the second day everything was fine and the whole game was playable. A few minor bugs of course but nothing even close to game breaking.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 17:09 GMT
#231
On July 07 2009 01:54 Spawkuring wrote:
Show nested quote +
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


Well I don't really think Blizzard's philosophy has changed much at all. I've always thought that the whole "Old Blizzard vs. New Blizzard" belief was absolute garbage. It's not that Blizzard is turning greedy, it's just that the gaming industry is evolving, and developers are having to adapt to a world that is changing at a blindingly fast rate.
To be honest, now that I think about it. I think you're right. They're just following the current tendencies.

Guess what we need is a powerful competitor that prioritize costumers better than current game developers to. To set up a better standard to be followed. Why would blizzard bother, when the competition isn't any better? ><
Great people talk about ideas. Average people talk about things. Small people talk about other people.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
July 06 2009 17:12 GMT
#232
On July 07 2009 01:02 Plexa wrote:
Show nested quote +
On July 07 2009 00:52 Spawkuring wrote:
On July 07 2009 00:49 Bowdz wrote:
On July 06 2009 16:57 Eury wrote:

I don't think whether viewing replays online solely determines if a game is polished or not.

Blizzard have deadlines just like everyone else even though they spend a considerable more time than most polishing their games.


No. The new Blizzard/Activision has deadlines. Blizzard released games when they were ready.


Don't be naive. There's no such thing as a company, especially one as big as Blizzard, that has no deadlines. The whole "done when it's done" has always been marketing rhetoric, nothing more. Even though I want certain features to be in at release, even I can admit that they can't just include everything they want at shipping. It takes a lot more to make a game in 2009 than it did in 1998.

No I can 100% vouch for Blizzard's "its done when its done" policy


As any project i think its natural SC2 has a target date to be ready. They are just better producers, as if they feel the project need to be delayed, they delay it.
As for companies like *cof EA *cof, if the deadline is near, its absolutely impossible to delay.

I will hold my judgment for when they talk of the Bnet.
I think the problem is: they are doing too much interviews, and saying only what we will not have.
Better to hold interviews until we have something more concrete about Bnet 2.0
-*-
Self Help
Profile Joined July 2009
45 Posts
July 06 2009 17:52 GMT
#233
On July 07 2009 01:02 Plexa wrote:
Show nested quote +
On July 07 2009 00:52 Spawkuring wrote:
On July 07 2009 00:49 Bowdz wrote:
On July 06 2009 16:57 Eury wrote:

I don't think whether viewing replays online solely determines if a game is polished or not.

Blizzard have deadlines just like everyone else even though they spend a considerable more time than most polishing their games.


No. The new Blizzard/Activision has deadlines. Blizzard released games when they were ready.


Don't be naive. There's no such thing as a company, especially one as big as Blizzard, that has no deadlines. The whole "done when it's done" has always been marketing rhetoric, nothing more. Even though I want certain features to be in at release, even I can admit that they can't just include everything they want at shipping. It takes a lot more to make a game in 2009 than it did in 1998.

No I can 100% vouch for Blizzard's "its done when its done" policy

Wasn't that the policy that they used for starcraft ghost?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
July 06 2009 23:09 GMT
#234
Warcraft adventures too
@RealHeyoka | ESL / DreamHack StarCraft Lead
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2009-07-06 23:20:36
July 06 2009 23:18 GMT
#235
WoW was actually the least buggy MMO that had ever been released. Usually MMOs are filled with a ridiculous amount of bugs and are unplayable with lag. You can complain that there are issues after every patch but the majority of those issues are add-on related anyway. And still, the ones that aren't are usually fixed, plus MMOs aren't exactly the same engine as RTS games.

Im sure there will be pay features for BNet 2.0, but I think some of the posts here are off the deep end. Something as simple as $10 for a name change is what I am thinking. Maybe even $5 to reset your stats (to help against smurfs?). Basically, things you don't need what so ever but tons of people will buy anyway.

Starcraft Ghost was being made by a 3rd party company, blizzard gave them the rights to make a starcraft themed game. There is no telling what kind of issues those developers had while making SC:G, and it doesn't say anything about Blizzard other than the fact that they will probably never do that again.

I think I already gave my opinion about the online replay feature, just ask for it in beta and they will likely add it in sooner. Also, Rob Pardo is more of a manager for all blizzard games, I wouldn't take what he says as final when it comes to a relatively small feature like this. He probably knows its on a list of features, and not in the game at the moment, but I would be surprised if he memorized the order on the list of everything that is going in to every blizzard game + all of the other random things he has to keep track of at his job.
L
Profile Blog Joined January 2008
Canada4732 Posts
July 06 2009 23:21 GMT
#236
On July 07 2009 01:45 Eury wrote:
Show nested quote +
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.
The number you have dialed is out of porkchops.
Medzo
Profile Blog Joined June 2009
United States627 Posts
July 06 2009 23:37 GMT
#237
On July 07 2009 08:21 L wrote:
Show nested quote +
On July 07 2009 01:45 Eury wrote:
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.


BWL was buggy for about two weeks. The AQ40 gate worked fine, the problem was the whole server being in one location, a problem they knew and told the community about dozens of times before ever implementing AQ40 (but the community begged for a world event consistantly). Cthun wasn't unbeatable with his own loot, the problem was tentacles spawned in his stomach for awhile and then they removed them. The 4 horseman encounter wasn't bugged, it was built as a ridiculous encounter where you needed 8 tanks, that never changed till wotlk.
Kratisto
Profile Joined June 2008
United States199 Posts
July 06 2009 23:39 GMT
#238
It's alright guys; maybe you can still watch replays on a LAN.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 07 2009 00:40 GMT
#239
tl;dr
Entusman #51
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2009-07-07 01:03:53
July 07 2009 00:57 GMT
#240
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.
UNFUCK YOURSELF
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