• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:54
CEST 21:54
KST 04:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8
Community News
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)48Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2313Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1
StarCraft 2
General
StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) SC4ALL: II SC2 Complete Invited Player Lineup How do you feel about the mass reverts in the 5.0.17 PTR? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sept 21-27): herO and ByuN double
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Grand Finals SC2 INu's Battles#21 [ 3-Days tournament ] ScienceCraft (October 24-25) - Live Event
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble Mutation # 543 Enhanced Defenses
Brood War
General
Fantasy returning? Bot on ladder BW General Discussion ASL22 General Discussion a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro8 Day 4 [Megathread] Daily Proleagues [ASL22] Ro8 Day 3 [ASL22] Ro8 Day 2
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread All you football fans (soccer)! Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8778 users

No online replays! - Rob Pardo Interview - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 Next All
CoL_Drake
Profile Joined March 2005
Germany455 Posts
July 06 2009 16:11 GMT
#221
it would be "STUPID" ????????

IS BLIZZARD ******* STUPID ???

i watched overt 300.000 replays with friends in bw and i 100% think after 1 day there will be enough reps to watch with friends ... what idiots would not implent rep online
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
July 06 2009 16:13 GMT
#222
I would argue that in a game like WoW there is essentially limitless possibilities for the developers to pursue - it's hard to say when enough is enough and you do have to draw the line somewhere.
Administrator~ Spirit will set you free ~
Spawkuring
Profile Joined July 2008
United States755 Posts
July 06 2009 16:16 GMT
#223
On July 07 2009 01:13 Plexa wrote:
I would argue that in a game like WoW there is essentially limitless possibilities for the developers to pursue - it's hard to say when enough is enough and you do have to draw the line somewhere.


That's precisely the point I'm making. Both WoW and Bnet 2.0 are going to have limitless possibilities, so you can no longer just say "It'll be done when it's done" since the game would never come out if you did. Blizzard repeats that line to placate the fans, but it's obvious that they can no longer do that as games continue to demand more and more features. I'm not trying to demonize Blizzard here, I'm just being realistic.
MiniRoman
Profile Blog Joined September 2003
Canada3953 Posts
July 06 2009 16:20 GMT
#224
There goes the student/mentor aspect of BW !_! How is this even an issue?
Nak Allstar.
Eury
Profile Joined December 2008
Sweden1126 Posts
Last Edited: 2009-07-06 16:44:23
July 06 2009 16:40 GMT
#225
On July 07 2009 01:02 Plexa wrote:
Show nested quote +
On July 07 2009 00:52 Spawkuring wrote:
On July 07 2009 00:49 Bowdz wrote:
On July 06 2009 16:57 Eury wrote:

I don't think whether viewing replays online solely determines if a game is polished or not.

Blizzard have deadlines just like everyone else even though they spend a considerable more time than most polishing their games.


No. The new Blizzard/Activision has deadlines. Blizzard released games when they were ready.


Don't be naive. There's no such thing as a company, especially one as big as Blizzard, that has no deadlines. The whole "done when it's done" has always been marketing rhetoric, nothing more. Even though I want certain features to be in at release, even I can admit that they can't just include everything they want at shipping. It takes a lot more to make a game in 2009 than it did in 1998.

No I can 100% vouch for Blizzard's "its done when its done" policy


You have to define what done is first. If you mean done as in perfect - you can't either add more stuff to the game or polish the current content any further - I would say no Blizzard game so far can live up to that criteria, because last time I checked all their games have had patches not to mention expansions.

If you mean done as in more polished than most games, then I would say all Blizzard games have lived up to that.

Some posters here seems to have a very naive view about how Blizzard works, or for that matter worked..
If you work on a project with a team you need to have deadlines, it is that simple, period.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 16:41 GMT
#226
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Eury
Profile Joined December 2008
Sweden1126 Posts
July 06 2009 16:45 GMT
#227
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 16:48 GMT
#228
On July 07 2009 01:45 Eury wrote:
Show nested quote +
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.
This post is so deep and insightful that I really believe that you are not trolling.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Spawkuring
Profile Joined July 2008
United States755 Posts
Last Edited: 2009-07-06 17:01:16
July 06 2009 16:54 GMT
#229
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


Well I don't really think Blizzard's philosophy has changed much at all. I've always thought that the whole "Old Blizzard vs. New Blizzard" belief was absolute garbage. It's not that Blizzard is turning greedy, it's just that the gaming industry is evolving, and developers are having to adapt to a world that is changing at a blindingly fast rate.

Games are much more demanding to make nowadays. Just look at the trilogy for example. It's going to have ~90 missions in total, dozens of cinematics both real-time and pre-rendered, and a new way of storytelling previously unheard of in an RTS. I don't blame Blizzard in the least for splitting it up into 3 games, because if you were to go to any RTS company and tell them to create a 90 mission campaign with numerous cinematics that are all completely high quality and polished and stuff it all into one $50 price tag, you would get laughed out of the building.

EDIT: We have it good to have Blizzard as a game company. It's just more of a question to make sure that their priorities are in order, because I don't really want achievements to be the reason why we won't have online replays at launch. I'm just hoping that they have something really good as a replacement.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 06 2009 17:03 GMT
#230
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.

mmorpgs are by nature more buggy than other games, I don't think that there is any mmorpg launch that weren't called "paid beta".

Wow was certainly not among the worst, the biggest problem was the amount of players since they hadn't anticipated that it would be such a success. It wasn't that buggy, I was there the first day, the login servers and such crashed due to the huge pressure but the second day everything was fine and the whole game was playable. A few minor bugs of course but nothing even close to game breaking.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 06 2009 17:09 GMT
#231
On July 07 2009 01:54 Spawkuring wrote:
Show nested quote +
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


Well I don't really think Blizzard's philosophy has changed much at all. I've always thought that the whole "Old Blizzard vs. New Blizzard" belief was absolute garbage. It's not that Blizzard is turning greedy, it's just that the gaming industry is evolving, and developers are having to adapt to a world that is changing at a blindingly fast rate.
To be honest, now that I think about it. I think you're right. They're just following the current tendencies.

Guess what we need is a powerful competitor that prioritize costumers better than current game developers to. To set up a better standard to be followed. Why would blizzard bother, when the competition isn't any better? ><
Great people talk about ideas. Average people talk about things. Small people talk about other people.
danieldrsa
Profile Joined June 2008
Brazil523 Posts
July 06 2009 17:12 GMT
#232
On July 07 2009 01:02 Plexa wrote:
Show nested quote +
On July 07 2009 00:52 Spawkuring wrote:
On July 07 2009 00:49 Bowdz wrote:
On July 06 2009 16:57 Eury wrote:

I don't think whether viewing replays online solely determines if a game is polished or not.

Blizzard have deadlines just like everyone else even though they spend a considerable more time than most polishing their games.


No. The new Blizzard/Activision has deadlines. Blizzard released games when they were ready.


Don't be naive. There's no such thing as a company, especially one as big as Blizzard, that has no deadlines. The whole "done when it's done" has always been marketing rhetoric, nothing more. Even though I want certain features to be in at release, even I can admit that they can't just include everything they want at shipping. It takes a lot more to make a game in 2009 than it did in 1998.

No I can 100% vouch for Blizzard's "its done when its done" policy


As any project i think its natural SC2 has a target date to be ready. They are just better producers, as if they feel the project need to be delayed, they delay it.
As for companies like *cof EA *cof, if the deadline is near, its absolutely impossible to delay.

I will hold my judgment for when they talk of the Bnet.
I think the problem is: they are doing too much interviews, and saying only what we will not have.
Better to hold interviews until we have something more concrete about Bnet 2.0
-*-
Self Help
Profile Joined July 2009
45 Posts
July 06 2009 17:52 GMT
#233
On July 07 2009 01:02 Plexa wrote:
Show nested quote +
On July 07 2009 00:52 Spawkuring wrote:
On July 07 2009 00:49 Bowdz wrote:
On July 06 2009 16:57 Eury wrote:

I don't think whether viewing replays online solely determines if a game is polished or not.

Blizzard have deadlines just like everyone else even though they spend a considerable more time than most polishing their games.


No. The new Blizzard/Activision has deadlines. Blizzard released games when they were ready.


Don't be naive. There's no such thing as a company, especially one as big as Blizzard, that has no deadlines. The whole "done when it's done" has always been marketing rhetoric, nothing more. Even though I want certain features to be in at release, even I can admit that they can't just include everything they want at shipping. It takes a lot more to make a game in 2009 than it did in 1998.

No I can 100% vouch for Blizzard's "its done when its done" policy

Wasn't that the policy that they used for starcraft ghost?
Heyoka
Profile Blog Joined March 2008
Katowice25012 Posts
July 06 2009 23:09 GMT
#234
Warcraft adventures too
@RealHeyoka | ESL / DreamHack StarCraft Lead
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2009-07-06 23:20:36
July 06 2009 23:18 GMT
#235
WoW was actually the least buggy MMO that had ever been released. Usually MMOs are filled with a ridiculous amount of bugs and are unplayable with lag. You can complain that there are issues after every patch but the majority of those issues are add-on related anyway. And still, the ones that aren't are usually fixed, plus MMOs aren't exactly the same engine as RTS games.

Im sure there will be pay features for BNet 2.0, but I think some of the posts here are off the deep end. Something as simple as $10 for a name change is what I am thinking. Maybe even $5 to reset your stats (to help against smurfs?). Basically, things you don't need what so ever but tons of people will buy anyway.

Starcraft Ghost was being made by a 3rd party company, blizzard gave them the rights to make a starcraft themed game. There is no telling what kind of issues those developers had while making SC:G, and it doesn't say anything about Blizzard other than the fact that they will probably never do that again.

I think I already gave my opinion about the online replay feature, just ask for it in beta and they will likely add it in sooner. Also, Rob Pardo is more of a manager for all blizzard games, I wouldn't take what he says as final when it comes to a relatively small feature like this. He probably knows its on a list of features, and not in the game at the moment, but I would be surprised if he memorized the order on the list of everything that is going in to every blizzard game + all of the other random things he has to keep track of at his job.
L
Profile Blog Joined January 2008
Canada4732 Posts
July 06 2009 23:21 GMT
#236
On July 07 2009 01:45 Eury wrote:
Show nested quote +
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.
The number you have dialed is out of porkchops.
Medzo
Profile Blog Joined June 2009
United States627 Posts
July 06 2009 23:37 GMT
#237
On July 07 2009 08:21 L wrote:
Show nested quote +
On July 07 2009 01:45 Eury wrote:
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.


BWL was buggy for about two weeks. The AQ40 gate worked fine, the problem was the whole server being in one location, a problem they knew and told the community about dozens of times before ever implementing AQ40 (but the community begged for a world event consistantly). Cthun wasn't unbeatable with his own loot, the problem was tentacles spawned in his stomach for awhile and then they removed them. The 4 horseman encounter wasn't bugged, it was built as a ridiculous encounter where you needed 8 tanks, that never changed till wotlk.
Kratisto
Profile Joined June 2008
United States199 Posts
July 06 2009 23:39 GMT
#238
It's alright guys; maybe you can still watch replays on a LAN.
Mobius
Profile Blog Joined March 2009
Canada1268 Posts
July 07 2009 00:40 GMT
#239
tl;dr
Entusman #51
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
Last Edited: 2009-07-07 01:03:53
July 07 2009 00:57 GMT
#240
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.
UNFUCK YOURSELF
Prev 1 10 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 678
JuggernautJason75
StarCraft: Brood War
Britney 15943
Dewaltoss 116
Bale 10
Dota 2
monkeys_forever291
Heroes of the Storm
Grubby3283
Khaldor1854
crisheroes1118
Liquid`Hasu832
Other Games
summit1g4608
fl0m1132
FrodaN690
Beastyqt681
shahzam423
byalli265
KnowMe177
ArmadaUGS172
C9.Mang0160
UpATreeSC98
Mew2King63
Organizations
Other Games
BasetradeTV204
Dota 2
PGL Dota 2 - Main Stream89
StarCraft 2
angryscii 32
[ Show 13 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• 80smullet 30
• FirePhoenix6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie942
• WagamamaTV272
• Shiphtur219
Upcoming Events
OSC
4h 6m
Stellar Fest
17h 6m
OSC
1d 2h
CranKy Ducklings
1d 14h
Online Event
1d 15h
FEL
1d 20h
AI Arena Tournament
1d 21h
BSL: Ladder Tournament
1d 23h
Sparkling Tuna Cup
2 days
INu's Battles
2 days
herO vs Classic
Percival vs Rogue
[ Show More ]
BSL Open Qualifier
2 days
BSL Open Qualifier
2 days
Replay Cast
3 days
Afreeca Starleague
3 days
Rush vs Light
WardiTV Weekly
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
Soma vs Soulkey
INu's Battles
4 days
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
5 days
The PondCast
6 days
INu's Battles
6 days
Liquipedia Results

Completed

Proleague 2026-09-30
Blizzard Classic Cup 2026
Calamity Invitational

Ongoing

ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSB
Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Custodian Cup
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.