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No online replays! - Rob Pardo Interview

Forum Index > SC2 General
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Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2009-07-05 19:55:49
July 03 2009 09:22 GMT
#1
Mod EDIT:In english:
http://www.incgamers.com/Videos/763/StarCraft-2-Developer-Interview
Pay attention to the part around 8 minutes where he says they won't have multiplayer replays at ship -_______- Yes, they say they would like to add it later, and they'll still have reps that you can watch
on your own, but watching replays with friends is 10x as fun. So fucking weak =[

Paraphrased:
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.

-FrozenArbiter

In another topic someone mentioned an interview with Chris Sigaty. I noticed this interview on that same website and I don't think I've seen it elsewhere.

It's in German, so I included a version by Google Translate.

+ Show Spoiler +
Interview with Rob Pardo


In the week of 22 - June 28, we were at Blizzard in Irvine to visit. In America we have some interviews with famous StarCraft 2 developers brought for you.

Question:
When I right click on a player do, I can then click "ignore" represent? Or anflüstern[whisper] him?

Rob Pardo:

Wow, it must I think. I can not exactly all right-click options remember, but I think there is a possibility right click on someone to whisper.

Question:
Is there anything that you would like to change, but it can not because of Battle.net?

Rob Pardo:

Let me think there is something that we want to change? We still have some challenges. We want e.g. the performance or increase the minimum system even further down the key. But what game features side, we are now quite happy. Of course there are always a few little things, but not based on lack of time. It is not that we would say "with more time we could solve this problem," that it relates more to matters of taste.

Question:
How many portrait animations have you for a single unit planned?

Rob Pardo:

I have no idea! * laughs * But Sammy could know. The content is rather a question to our team of artists. * laughs *

Question:
Is there something in StarCraft 2 where you think that you are personally a big help you?

Rob Pardo:

There are a lot of things. But it is difficult to answer. Often my ideas merge with those of the rest of the team and vice versa. Also I do not think this way. And often I am not the only one who has a certain idea. Ideas evolve just often in small teams, such as the avenger with his ability to jump over cliffs. Therefore I can not exactly tell you "this and that is my idea."

Question:
How many speakers are in the dialogues of the campaign to hear?

Rob Pardo:

Wow, but it really tricky questions! * laughs * That I do not know exactly. It sounds like a question Russle who knew das But I will not even guess, the whole units alone ... And yet even then the characters. Moreover, often several units of a speaker talking even while the characters have their own spokesperson.

Question:
Ok, we remain in singleplayer. You were already on the first part involved. We can see that the bonus missions already allusions to events in the future are made. Did you already had a plan how the story should go forward?

Rob Pardo:

We had no complete plan. We definitely had a rough plan what could happen. As Broodwar nearly 11 years came out, we talked of course about the Story of Starcraft 2nd In addition, it should also give books. So we have like so many times together and our rough outline of the story through. What units do we want to see? What kind of characters we want to see? All things just so.

Question:
Let us about the missions editor talking.

Rob Pardo:

On the, we are really proud. We have a lot of work put into it and want all the people can do what she also in Warcraft 3 can do. We want for Starcraft 2 have the same progress as Starcraft 1 to Warcraft 3rd We want this time also the better support Battle.net. We want e.g. Maps showing which are most popular and such a thing.

Question:
Is it possible for me to invite a friend to replay the same or look in my game einzuklinken?

Rob Pardo:

We make it safe for observers games. The players want to have something simple. We will not make head games, because it could lead to tampering. In the replays, it would be stupid as soon as the release of the game, but that will come later, perhaps. Just for clarification: Of course we have to release replays, but replays the invitation to be still not be there.[I assume this means you can't join a game that's already in progress.]

Question:
Will Battle.net be free or there are a few small fee features?

Rob Pardo:

This comes on the region. In Europe, something similar to as in the past. The largest part, well, everything will be in vain[free]. In Asia, could run a little differently. It will provide certain features for which you pay. Take a look at the whole of World of Warcraft. There must be for certain things, such as Server transfers paid. So it is perhaps something for Battle.net, but we want to be sure that the full width of the Battle.net can use if you just buy the game.

Question:
Many players may like to view VODs. In some games like GTA, there is an opportunity for players VODs incorporated. Do you plan something for Starcraft 2?

Rob Pardo:

That was a feature, which we gladly would have done, but it then has not worked. We had this cool idea from the replay editor, something we will perhaps in an attempt addon[expansion], but it is probably not in the release version included. You will VODs still the traditional way to create and publish them.

Question:
In Warcraft 3, there are rewards. Do you plan something for the new Battle.net, or in particular for Starcraft 2?

Rob Pardo:

There will be rewards for the singleplayer and the Battle.Net give. But the rewards from the singleplayer need to get into Battle.Net login.

Question:
How will this work? Does it actually in the singleplayer Battle.net? Or do you just log in and then goes into the normal singleplayer?

Rob Pardo:

We want to encourage people to move with the community to be associated even if they play the singleplayer. I mean, it is not mandatory, you can also complete the singleplayer offline play. If you e.g. a friend did while playing the singleplayer but still connected, you can still write to him, etc.

Question:
Is there a possibility of Starcraft in LAN mode to play? E.g. Dream on the console hack?

Rob Pardo:

We have no plans for a LAN mode support. Who wants to play in multiplayer have to use Battle.Net.

Question:
Ok, so this is similar to Diablo3.

Rob Pardo:

Exactly.

Question:
It is said that it will be possible a few Protoss missions in Wings of Liberty play.

Rob Pardo:

Ähh, yes. In the Wings of Liberty campaign, 95% Terran missions. But we have a small addition to the story itself revolves around the Protoss. There it is possible to Protoss missions to play. But these are really very few compared to the Terran missions.

Question:
You said that there is no LAN will support. If you always have to be online, what is the minimum requirement on the Internet?

Rob Pardo:

I'm not sure honestly. I think we still have no limit. "As low as it goes" * smiles * I think we do similar to the graphic requirements. We look forward to what people have to try and 90% of people to reach.

Question:
So it is quite low at the end be?

Rob Pardo:

Jap.

Question:
Do you plan something like a league with live commentary, etc.?

Rob Pardo:

Yes, of course, we have made for Warcraft 3 and we will of course our future games at least as much support as the former.

Question:
Will it also give Baltte.Net tournaments in which players can be created?

Rob Pardo:

The times we originally wanted to have, we have talked about. We will not have from the beginning. At the beginning we started the first of Rob Pardoard-wire system.

Question:
How high is the chance that Rob Pardoard Starcraft 2 even on a game console rausbringt?

Rob Pardo:

0%. We want the game as well as it is and then look for which platforms are suitable. We can simply not imagine that a real-time strategy titles such as Starcraft 2 in the same quality on a console could publish. We had tried Starcraft 1 on the N64 to publish, it is still playable, but it is something quite different than on the PC. And this difference is not what we want.

Question:
Many players do not play on the Battle.Net but ICCup. Will you such additional servers for StarCraft 2 permit?

Rob Pardo:

No. This is partly the reason why we do not allow LAN games. We want all players on Battle.Net play and that this is a great game experience. If people have a reason not to want to play Battle.Net We want to improve Battle.Net.

Question:
They use their own modified version of Battle.Net.

Rob Pardo:

That is even worse. * laughs * This is called a pirate service.

Question:
Do you have a plan replays should be supporting that you make a click somewhere and it is because Replaypack Battle.Net on a page or YouTube or something to load?

Rob Pardo:

We want to make something. They think we are still after. But we can not replay in an AVI file or something to convert. But that would be cool.

Question:
Is there such thing as a replay client that only replays can play?

Rob Pardo:

I know what you are talking about. But this is something that we do not want. Warcraft 3 was the big problem that replays are not compatible with other versions of the game were. You play as a game, save the replay and then we patch the game. The old replay would no longer be playable. And we definitely want to improve. It should not be important in what version of the game the replay was saved. You should always be able to play.

Question:
Let us a little about the Battle.Net talk. This alternative Battle.net which we have spoken to has a slightly different ranking system than Battle.net, which is very popular. Do you think about this other ranking system in the new Battle.net to use?

Rob Pardo:

We have an entirely new system for Battle.net. We also have no problem with other people who have a different system want. They are merely playing on Battle.net.

Question:
How many missions did actually the Terran campaign?

Rob Pardo:

The Terran campaign is about as big as the 3 campaigns of StarCraft 1 together. However, I can not exactly tell you how many missions they keep ready for you, because you so choose your own missions can. It depends so entirely on player. But overall, we have about 30 missions of which you can choose.

Question:
And how long does it approximately to the campaign go through?

Rob Pardo:

Well, that depends on how well you play. * laughs * I'd say anything from 30 to 60 hours. Depending on how much time you can be everything to explore and consider how you're the enemy to completely destroy it. I think if you would try a new time record, perhaps you would need 20 hours, if you already know everything, etc. A little guidance is perhaps that you have any missions for about 30 to 60 minutes will.
[/s]
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
chrisolo
Profile Joined May 2009
Germany2606 Posts
July 03 2009 09:25 GMT
#2
Yes this is a interview from our site, too. But we didn't translate it because there were several english sites that should release an english version of this Interview soon (e.g. starcraftwire.com)

But anyways you can read it from the Google Translate as well, but as you all know this isn't as good as an real translation
¯\_(ツ)_/¯ - aka cReAtiVee
PlutoNZ
Profile Joined February 2008
New Zealand410 Posts
Last Edited: 2009-07-03 10:25:21
July 03 2009 10:18 GMT
#3
This is the video interview in English. It's the same interview as the one in the OP.: http://www.incgamers.com/Videos/763/StarCraft-2-Developer-Interview
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 03 2009 11:00 GMT
#4
This interview was interesting. He somehow doesnt reveal anything new that Will help with the B.net "problem" we have atm with latency, but just saying that they'd rather improve the experience than allow people to play through LAN and what not.

This is soo anti piracy and nothing else. I really hope that when they release all data on B.net2 that it will be as good as hoped, otherwise I will feel abit disappointed =/
Mada Mada Dane
Eury
Profile Joined December 2008
Sweden1126 Posts
July 03 2009 11:08 GMT
#5
Dustin already said that it will be routed similar as Warcraft 3, hence if you are all on LAN it will be routed through the LAN also. You will just authenticate to Battlenet.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 04 2009 19:47 GMT
#6
Check around 8 minutes, the replay question. Then wait for him to talk about replays:
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.


SIIIIIIIIIIIIIIGH

SGHOIDHOIDOIGDOHJOGIOIFHOJGFOHjFGOIJHOIFGHOIFJHOIJFgoijh
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
epicdoom
Profile Blog Joined January 2009
United States489 Posts
July 04 2009 19:59 GMT
#7
Question:
They use their own modified version of Battle.Net.

Rob Pardo:

That is even worse. * laughs * This is called a pirate service.


=[
that's kinda harsh
NonY
Profile Blog Joined June 2007
8748 Posts
July 04 2009 20:00 GMT
#8
On July 05 2009 04:47 FrozenArbiter wrote:
Check around 8 minutes, the replay question. Then wait for him to talk about replays:
Show nested quote +
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.


SIIIIIIIIIIIIIIGH

SGHOIDHOIDOIGDOHJOGIOIFHOJGFOHjFGOIJHOIFGHOIFJHOIJFgoijh


Wow. What happened to releasing a complete and polished game? First customizable hotkeys, now this. And who knows how long of a list exists for things they plan to work out during beta, such as latency issues. Is beta going to last as long as it needs to or is that list just going to get cut short when the deadline comes?

I really just can't understand how these two statements coexist:
"We won't give a release date because we're not going to release it until it's ready and we don't know when that is."
"We like that feature and we want it to be in the game but it won't be there at release."

Even if you say that they can't have everything that they want at release or the game will never be released, there's such a thing called polish. The more things in at release, especially things that people definitely expect from a 2009/2010 RTS, the more polished the game is and the bigger the initial wave will be.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
July 04 2009 20:13 GMT
#9
+ Show Spoiler +
On July 05 2009 05:00 Liquid`NonY wrote:
Show nested quote +
On July 05 2009 04:47 FrozenArbiter wrote:
Check around 8 minutes, the replay question. Then wait for him to talk about replays:
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.


SIIIIIIIIIIIIIIGH

SGHOIDHOIDOIGDOHJOGIOIFHOJGFOHjFGOIJHOIFGHOIFJHOIJFgoijh


Wow. What happened to releasing a complete and polished game? First customizable hotkeys, now this. And who knows how long of a list exists for things they plan to work out during beta, such as latency issues. Is beta going to last as long as it needs to or is that list just going to get cut short when the deadline comes?

I really just can't understand how these two statements coexist:
"We won't give a release date because we're not going to release it until it's ready and we don't know when that is."
"We like that feature and we want it to be in the game but it won't be there at release."

Even if you say that they can't have everything that they want at release or the game will never be released, there's such a thing called polish. The more things in at release, especially things that people definitely expect from a 2009/2010 RTS, the more polished the game is and the bigger the initial wave will be.

I second that.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
July 04 2009 20:17 GMT
#10
On July 05 2009 04:47 FrozenArbiter wrote:
Check around 8 minutes, the replay question. Then wait for him to talk about replays:
Show nested quote +
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.


SIIIIIIIIIIIIIIGH

SGHOIDHOIDOIGDOHJOGIOIFHOJGFOHjFGOIJHOIFGHOIFJHOIJFgoijh

....brb cutting wrists. I don't care about that LAN stuff but...come on...COME ON!
Zzoram
Profile Joined February 2008
Canada7115 Posts
July 04 2009 20:26 GMT
#11
Wait, I have been watching replays on Battle.net in Starcraft Broodwar for years. Is he saying that they're taking that out now?

You just host a game, and pick the replay as the map. Other people join, download the replay, then you can start.
Eury
Profile Joined December 2008
Sweden1126 Posts
July 04 2009 20:30 GMT
#12
On July 05 2009 05:26 Zzoram wrote:
Wait, I have been watching replays on Battle.net in Starcraft Broodwar for years. Is he saying that they're taking that out now?

You just host a game, and pick the replay as the map. Other people join, download the replay, then you can start.


Taking out and not making launch are two different things.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-07-04 20:37:23
July 04 2009 20:33 GMT
#13
On July 05 2009 05:00 Liquid`NonY wrote:
Show nested quote +
On July 05 2009 04:47 FrozenArbiter wrote:
Check around 8 minutes, the replay question. Then wait for him to talk about replays:
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.


SIIIIIIIIIIIIIIGH

SGHOIDHOIDOIGDOHJOGIOIFHOJGFOHjFGOIJHOIFGHOIFJHOIJFgoijh


Wow. What happened to releasing a complete and polished game? First customizable hotkeys, now this. And who knows how long of a list exists for things they plan to work out during beta, such as latency issues. Is beta going to last as long as it needs to or is that list just going to get cut short when the deadline comes?

I really just can't understand how these two statements coexist:
"We won't give a release date because we're not going to release it until it's ready and we don't know when that is."
"We like that feature and we want it to be in the game but it won't be there at release."

Even if you say that they can't have everything that they want at release or the game will never be released, there's such a thing called polish. The more things in at release, especially things that people definitely expect from a 2009/2010 RTS, the more polished the game is and the bigger the initial wave will be.


While this is starting to get very annoying to me with some of the features they've decided to not include at release they however at some point have to say enough is enough. The fact is when you get down to it if they included everything they wanted to in the original we would be waiting till 2012 to get a lesser form of the game, I don't consider that acceptable. I would rather a release in 09 with most of the features and then the rest of the features get patched in/added in with expansions, development is done better this way as you have the option of changing things around when you see how the public reacts to some things.

When you have as much freedom with time schedules as blizzard does it takes a great developer to know when to say the game is finished and release it as there are always things that can be improved on however if you don't do this you end up with duke nukem forever.
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-07-04 21:12:12
July 04 2009 20:39 GMT
#14
DISGUSTING.

Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 04 2009 20:44 GMT
#15
On July 05 2009 05:33 ManWithCheese wrote:
Show nested quote +
On July 05 2009 05:00 Liquid`NonY wrote:
On July 05 2009 04:47 FrozenArbiter wrote:
Check around 8 minutes, the replay question. Then wait for him to talk about replays:
On the replay side, there's probably not gonna be a facility to do that [watch them with others] at launch, but we'd love to do that in the future.


SIIIIIIIIIIIIIIGH

SGHOIDHOIDOIGDOHJOGIOIFHOJGFOHjFGOIJHOIFGHOIFJHOIJFgoijh


Wow. What happened to releasing a complete and polished game? First customizable hotkeys, now this. And who knows how long of a list exists for things they plan to work out during beta, such as latency issues. Is beta going to last as long as it needs to or is that list just going to get cut short when the deadline comes?

I really just can't understand how these two statements coexist:
"We won't give a release date because we're not going to release it until it's ready and we don't know when that is."
"We like that feature and we want it to be in the game but it won't be there at release."

Even if you say that they can't have everything that they want at release or the game will never be released, there's such a thing called polish. The more things in at release, especially things that people definitely expect from a 2009/2010 RTS, the more polished the game is and the bigger the initial wave will be.


While this is starting to get very annoying to me with some of the features they've decided to not include at release they however at some point have to say enough is enough. The fact is when you get down to it if they included everything they wanted to in the original we would be waiting till 2012 to get a lesser form of the game, I don't consider that acceptable. I would rather a release in 09 with most of the features and then the rest of the features get patched in/added in with expansions, development is done better this way as you have the option of changing things around when you see how the public reacts to some things.

When you have as much freedom with time schedules as blizzard does it takes a great developer to know when to say the game is finished and release it as there are always things that can be improved on however if you don't do this you end up with duke nukem forever.

The thing is, how exactly is bnet 2.0 going to "amaze me" when it doesn't even have BASIC features like watching replays online (not being able to do that killed WC3 for me btw)? There's no LAN, there's no usermade tournaments (for release), infact, so far they haven't mentioned anything cool that will be in, only things I expected to be in that won't.

Yeah, they say they want to add it and hopefully they will (SC didn't even have replays at all when it launched after all, but that was in 1998!!), but I'm still disappointed, and it's still gonna hurt reviews (or at least, it should).

Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
July 04 2009 20:52 GMT
#16
Nice, guess you guys finally got something to whine about again.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2009-07-04 21:00:17
July 04 2009 20:57 GMT
#17
what the hell is happening to my favorite company Blizzard?

I could understand the no LAN feature (especially as long as you're still able to play through LAN after connecting to bnet), but the 'no customizable hotkeys by launch but hopefully in the future' really had me worried.. why can't they include this by launch? Especially since they had it for WC3's launch

and now not being able to watch replays on b.net by launch 'but we'd like to add it at some point' ???? what?

Battle.net 2.0 is supposed to be a completely revamped and improved awesome new battle.net right? And yet they can't include something as simple as watching replays with friends, a feature that has been in for a decade for SC, super-ghetto Battle.net?

Is it because they haven't really used that feature and don't know how much people have loved it for SC, so they put it on the back burner?
If so, then we as a community need to let them know how important it is to us

Give me back my old ghetto battle.net 1.0 imo
ModeratorBlame yourself or God
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-07-04 21:02:00
July 04 2009 21:01 GMT
#18
On July 05 2009 05:57 Zelniq wrote:
what the hell is happening to my favorite company Blizzard?

I could understand the no LAN feature (especially as long as you're still able to play through LAN after connecting to bnet), but the 'no customizable hotkeys by launch but hopefully in the future' really had me worried.. why can't they include this by launch? Especially since they had it for WC3's launch

and now not being able to watch replays on b.net by launch 'but we'd like to add it at some point' ???? what?

Battle.net 2.0 is supposed to be a completely revamped and improved awesome new battle.net right? And yet they can't include something as simple as watching replays with friends, a feature that has been in for a decade for SC, super-ghetto Battle.net?

Is it because they haven't really used that feature and don't know how much people have loved it for SC, so they put it on the back burner?
If so, then we as a community need to let them know how important it is to us

Give me back my old ghetto battle.net 1.0 imo


mo money mo problems.
Spawkuring
Profile Joined July 2008
United States755 Posts
July 04 2009 21:03 GMT
#19
Indeed, all these constant features cuts are starting to get annoying. Customizable hotkeys wasn't a big deal, but no custom tournaments was bad, and no online replays is just getting ridiculous. It's starting to remind me of how DoW2 was just a skeleton at release and expected the fans to just swallow it and wait for patchs, and most didn't. Blizzard is really pushing their luck here.
Yenzilla
Profile Joined May 2009
Canada84 Posts
Last Edited: 2009-07-04 21:07:20
July 04 2009 21:05 GMT
#20
Watch the video before you start begin fear-mongering, they said they don't have replay watching with more than one person at the same time. Also, the other feature that won't make its way into the original game is a replay editor, not replays.

Tip of the Day!: Translations of an interview that was translated to another language do not lend themselves to accuracy.
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