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No online replays! - Rob Pardo Interview - Page 14

Forum Index > SC2 General
Post a Reply
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Eury
Profile Joined December 2008
Sweden1126 Posts
July 07 2009 11:53 GMT
#261
On July 07 2009 20:48 Clasic wrote:
IMO blizzard has changed way too much...
Like, I honestly think SC2 is suppose to attract people that like good graphics and don't care about game play. Because thats the vibe I get just from reading the threads about lan/reps...


Weird, considering when I read more general gaming sites non-SC players tend to complain about that the graphics aren't good enough and it is pretty much Starcraft in 3D, nothing new.

Apparently SC 2 isn't going to attract anyone.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 07 2009 13:09 GMT
#262
On July 07 2009 20:22 Klockan3 wrote:
Show nested quote +
On July 07 2009 10:07 DeCoup wrote:
On July 07 2009 09:57 404.Nitrogen wrote:
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.


Just a hunch, but I believe the reason for the delay is that they want to allow the slider based time skip (rewind etc) to function and that is something that BW did not have to deal with. It is also quite possible that they want all those coaching and commentator tools to be usable too, so you could for example draw a circle or lines showing where units should be going, or make a ghost image of a bunker where it would have been better to position it. If my theory is correct, once we do have multiplayer replays, they are going to be epic.

But yeah, they should release SC1 style replays and do updates later for any extra functionality.

No, you are going too far. This is how the logic chain goes:
Blizzard stopped with online replays in wc3.
Thus there were some changes sc->wc3 that is the problem.
Thus most likely all the extras in sc2 do not have anything to do with this.

Now, what happened between sc and wc3? Well, the wc3 replays have a much better fog of war system, it knows what each player have seen so you can switch between them and see exactly what that player saw. For example if he scouted a structure you will see it and nothing else in the fog even if you moments before had vision on the whole map.

So, in starcraft you are an observer of two bots playing with instructions recorded in the rep. In wc3 the replay system is a lot different from the normal game to allow for these things making them very different. So you can't just turn of these things and it would work online, you would have to create it again from scratch. Or of course make it compatible with the online system so that it can send the correct information so that others can see what you see.

Also, this is not a standard feature. I think that starcraft is the only RTS in existence with replays being watchable online with friends.
Show nested quote +
On July 07 2009 11:53 VIB wrote:
On July 07 2009 11:26 Daniri wrote:

It actually isn't. WoW was riddled with a massive amount of bugs at release,


List a few of these massive bugs. Not raid ones, as you already drew a distinction.
+ Show Spoiler +
Are you for rela? You want us to remember specific bugs so you can prove a point over the internet? I reported over 50 bugs on the first few months of wow. Ranging from class abilities not working, quests not working, tradeskill items not working, mobs not working. It was hard to walk around minding your own business for a couple of minutes without finding a bug. Many of these were highly exploitable and a big bunch of the game's early content were trivializable if you knew how to exploit the right bugs. But I don't remember specific details 4 years later to tell you, stop being ridiculous.

Wow was released a highly bugged and incomplete game. And still had millions of loyal subscribers. So don't expect Blizzard to bother to releasing Starcraft 2 complete and well polished. Because from their own experience that doesn't matter too much for their sales. As long as it's filled with hype and eye candy people will buy it anyway.

Um, I played it right from release and the only really annoying bug was the loot bug, and the loot bug comes from the server being crowded so it is not technically a bug. BWL and such are not release content so they don't have anything to do with this. And I did raid early and did several server firsts before I got too bored and quit and I did all instances during my levelling period so there isn't much content that I missed.

Most likely you are just talking out of your ass.

Armies of Exigo has online replays.

I have no idea why accurate fog of war would be any different from anything else as far as online reps are concerned - I mean both players are running the same file :C
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
CROrens
Profile Joined May 2007
Croatia1005 Posts
July 07 2009 14:28 GMT
#263
On July 07 2009 20:53 Eury wrote:

Apparently SC 2 isn't going to attract anyone.


I REALLY REALLY doubt that is going to happen
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-07-07 15:26:00
July 07 2009 15:24 GMT
#264
On July 07 2009 22:09 FrozenArbiter wrote:
Show nested quote +
On July 07 2009 20:22 Klockan3 wrote:
On July 07 2009 10:07 DeCoup wrote:
On July 07 2009 09:57 404.Nitrogen wrote:
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.


Just a hunch, but I believe the reason for the delay is that they want to allow the slider based time skip (rewind etc) to function and that is something that BW did not have to deal with. It is also quite possible that they want all those coaching and commentator tools to be usable too, so you could for example draw a circle or lines showing where units should be going, or make a ghost image of a bunker where it would have been better to position it. If my theory is correct, once we do have multiplayer replays, they are going to be epic.

But yeah, they should release SC1 style replays and do updates later for any extra functionality.

No, you are going too far. This is how the logic chain goes:
Blizzard stopped with online replays in wc3.
Thus there were some changes sc->wc3 that is the problem.
Thus most likely all the extras in sc2 do not have anything to do with this.

Now, what happened between sc and wc3? Well, the wc3 replays have a much better fog of war system, it knows what each player have seen so you can switch between them and see exactly what that player saw. For example if he scouted a structure you will see it and nothing else in the fog even if you moments before had vision on the whole map.

So, in starcraft you are an observer of two bots playing with instructions recorded in the rep. In wc3 the replay system is a lot different from the normal game to allow for these things making them very different. So you can't just turn of these things and it would work online, you would have to create it again from scratch. Or of course make it compatible with the online system so that it can send the correct information so that others can see what you see.

Also, this is not a standard feature. I think that starcraft is the only RTS in existence with replays being watchable online with friends.
On July 07 2009 11:53 VIB wrote:
On July 07 2009 11:26 Daniri wrote:

It actually isn't. WoW was riddled with a massive amount of bugs at release,


List a few of these massive bugs. Not raid ones, as you already drew a distinction.
+ Show Spoiler +
Are you for rela? You want us to remember specific bugs so you can prove a point over the internet? I reported over 50 bugs on the first few months of wow. Ranging from class abilities not working, quests not working, tradeskill items not working, mobs not working. It was hard to walk around minding your own business for a couple of minutes without finding a bug. Many of these were highly exploitable and a big bunch of the game's early content were trivializable if you knew how to exploit the right bugs. But I don't remember specific details 4 years later to tell you, stop being ridiculous.

Wow was released a highly bugged and incomplete game. And still had millions of loyal subscribers. So don't expect Blizzard to bother to releasing Starcraft 2 complete and well polished. Because from their own experience that doesn't matter too much for their sales. As long as it's filled with hype and eye candy people will buy it anyway.

Um, I played it right from release and the only really annoying bug was the loot bug, and the loot bug comes from the server being crowded so it is not technically a bug. BWL and such are not release content so they don't have anything to do with this. And I did raid early and did several server firsts before I got too bored and quit and I did all instances during my levelling period so there isn't much content that I missed.

Most likely you are just talking out of your ass.

Armies of Exigo has online replays.

I have no idea why accurate fog of war would be any different from anything else as far as online reps are concerned - I mean both players are running the same file :C

I just meant that it is not just like playing a game like it were in sc so making it available with multiple persons at the same time is not just to slap it on there. And they didn't think that it was a big issue since it weren't in wc3, but I guess that if you whine a lot about it they might alter their priorities.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 07 2009 16:30 GMT
#265
That is my goal Like, if they really are aware that it's an important feature and STILL decided to push it back, then they obviously have their reasons.

What I'm hoping is that they thought it was "not a big deal at all" so decided to not focus on it, but putting it in isn't a huge problem.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Boertie
Profile Joined July 2009
Netherlands98 Posts
July 07 2009 19:49 GMT
#266
About starcraft replays.
A replay is basically just a database of commands to where and when which were issued by the player. I don't see how this messes up with the fog of war system.

How this cannot be synced online with war3/tft or even sc2 fails me. Perhaps it has todo that everyone and I mean everyone who plays brood war has the same screen resolution and more. And makes it much more complicated to have the game sync more easily. But than again, this can't be an issue when I look at the fact that those people can still play against each other...

Arrgg shoot me...
Waar homos inroeren is wat wij vervoeren!
sgt_cr
Profile Joined November 2007
Costa Rica95 Posts
July 11 2009 07:54 GMT
#267
it will makes me a very sad panda if they leave it out just like it happened in W3... damn blizzard.
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
July 11 2009 10:56 GMT
#268
not happy blizzard
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-07-11 19:06:24
July 11 2009 19:05 GMT
#269
On July 08 2009 04:49 Boertie wrote:
About starcraft replays.
A replay is basically just a database of commands to where and when which were issued by the player. I don't see how this messes up with the fog of war system.

How this cannot be synced online with war3/tft or even sc2 fails me. Perhaps it has todo that everyone and I mean everyone who plays brood war has the same screen resolution and more. And makes it much more complicated to have the game sync more easily. But than again, this can't be an issue when I look at the fact that those people can still play against each other...

Arrgg shoot me...

The deal is that if you switch between the views of different players you will see the map exactly as if it was on their screen so you know exactly what they know. Nothing in the normal game works like this meaning that you need a lot of new parameters, so it is not just like observing a game played by bots who gets their instructions from the rep file.

Getting stuff like that into multiplayer would require a fair bit of extra coding.
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