• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:46
CET 07:46
KST 15:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
Where's CardinalAllin/Jukado the mapmaker? BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1111 users

No online replays! - Rob Pardo Interview - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 14 Next All
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 07 2009 01:07 GMT
#241
On July 07 2009 09:57 404.Nitrogen wrote:
Show nested quote +
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.


Just a hunch, but I believe the reason for the delay is that they want to allow the slider based time skip (rewind etc) to function and that is something that BW did not have to deal with. It is also quite possible that they want all those coaching and commentator tools to be usable too, so you could for example draw a circle or lines showing where units should be going, or make a ghost image of a bunker where it would have been better to position it. If my theory is correct, once we do have multiplayer replays, they are going to be epic.

But yeah, they should release SC1 style replays and do updates later for any extra functionality.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
July 07 2009 01:11 GMT
#242
On July 07 2009 10:07 DeCoup wrote:
Show nested quote +
On July 07 2009 09:57 404.Nitrogen wrote:
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.


Just a hunch, but I believe the reason for the delay is that they want to allow the slider based time skip (rewind etc) to function and that is something that BW did not have to deal with. It is also quite possible that they want all those coaching and commentator tools to be usable too, so you could for example draw a circle or lines showing where units should be going, or make a ghost image of a bunker where it would have been better to position it. If my theory is correct, once we do have multiplayer replays, they are going to be epic.

But yeah, they should release SC1 style replays and do updates later for any extra functionality.


ah yeah i overlooked that, that is very likely.
and i agree with the last part, just have really basic replay ui (speed up, pause) and update the rest of the shit later for viewing a replay with others, and leave all the fancy stuff in single player viewing for now.
UNFUCK YOURSELF
diehilde
Profile Joined September 2008
Germany1596 Posts
July 07 2009 01:12 GMT
#243
its ok, they will release replays, customizable hotkeys and right-click in three seperate downloadable content packs for only 9.99$ each!
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
L
Profile Blog Joined January 2008
Canada4732 Posts
July 07 2009 01:18 GMT
#244
On July 07 2009 08:37 Medzo wrote:
Show nested quote +
On July 07 2009 08:21 L wrote:
On July 07 2009 01:45 Eury wrote:
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.


BWL was buggy for about two weeks. The AQ40 gate worked fine, the problem was the whole server being in one location, a problem they knew and told the community about dozens of times before ever implementing AQ40 (but the community begged for a world event consistantly). Cthun wasn't unbeatable with his own loot, the problem was tentacles spawned in his stomach for awhile and then they removed them. The 4 horseman encounter wasn't bugged, it was built as a ridiculous encounter where you needed 8 tanks, that never changed till wotlk.


Uh, BWL was buggy for a lot longer than 2 weeks, and it wasn't just 'buggy' the rest of the content in there wasn't in.

Its pretty obvious you weren't fighting for server/world firsts or doing competitive raiding if that's how long you think the problems were around. C'thun's issues lasted well over 2 months, through over 3 patches.
The number you have dialed is out of porkchops.
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 07 2009 01:44 GMT
#245
Are you KIDDING me?
Super serious.
Probe.
Profile Joined May 2009
United States877 Posts
July 07 2009 02:03 GMT
#246
On July 07 2009 10:12 damenmofa wrote:
its ok, they will release replays, customizable hotkeys and right-click in three seperate downloadable content packs for only 9.99$ each!


LOL right click only 9.99$
meow
Daniri
Profile Joined May 2007
387 Posts
Last Edited: 2009-07-07 02:26:52
July 07 2009 02:26 GMT
#247

It actually isn't. WoW was riddled with a massive amount of bugs at release,


List a few of these massive bugs. Not raid ones, as you already drew a distinction.
"you guys are silly lol thats why i hate you people" berserkboar
Salv
Profile Blog Joined December 2007
Canada3083 Posts
July 07 2009 02:32 GMT
#248
In response to those arguing Blizzard's prior statement of, 'We will release the game when it's ready,' and 'This feature won't be available at launch,' I am just assuming that to add those features would significantly delay the game. The way I see it, if the game were released January 2010 with some features not in the game, and then they are patched and added in let's say June 2010, who's to say that to add those features for launch wouldn't take until May or June?

In short, we may be getting a game that is lacking some standard features, but unless they decide to charge me to download those features when they are ready, I am fine with this, albeit disappointed.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 07 2009 02:53 GMT
#249
On July 07 2009 11:26 Daniri wrote:
Show nested quote +

It actually isn't. WoW was riddled with a massive amount of bugs at release,


List a few of these massive bugs. Not raid ones, as you already drew a distinction.
Are you for rela? You want us to remember specific bugs so you can prove a point over the internet? I reported over 50 bugs on the first few months of wow. Ranging from class abilities not working, quests not working, tradeskill items not working, mobs not working. It was hard to walk around minding your own business for a couple of minutes without finding a bug. Many of these were highly exploitable and a big bunch of the game's early content were trivializable if you knew how to exploit the right bugs. But I don't remember specific details 4 years later to tell you, stop being ridiculous.

Wow was released a highly bugged and incomplete game. And still had millions of loyal subscribers. So don't expect Blizzard to bother to releasing Starcraft 2 complete and well polished. Because from their own experience that doesn't matter too much for their sales. As long as it's filled with hype and eye candy people will buy it anyway.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Medzo
Profile Blog Joined June 2009
United States627 Posts
Last Edited: 2009-07-07 02:56:14
July 07 2009 02:54 GMT
#250
On July 07 2009 10:18 L wrote:
Show nested quote +
On July 07 2009 08:37 Medzo wrote:
On July 07 2009 08:21 L wrote:
On July 07 2009 01:45 Eury wrote:
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.


BWL was buggy for about two weeks. The AQ40 gate worked fine, the problem was the whole server being in one location, a problem they knew and told the community about dozens of times before ever implementing AQ40 (but the community begged for a world event consistantly). Cthun wasn't unbeatable with his own loot, the problem was tentacles spawned in his stomach for awhile and then they removed them. The 4 horseman encounter wasn't bugged, it was built as a ridiculous encounter where you needed 8 tanks, that never changed till wotlk.


Uh, BWL was buggy for a lot longer than 2 weeks, and it wasn't just 'buggy' the rest of the content in there wasn't in.

Its pretty obvious you weren't fighting for server/world firsts or doing competitive raiding if that's how long you think the problems were around. C'thun's issues lasted well over 2 months, through over 3 patches.


BWL content was always in there, they just closed the gate after vaelastrasz after the first couple of days because it had some bugs. It was only about 2 weeks till the content was back, and some guilds had already cleared it anyway by using uncooked deviant fish to get through the gate. Im sure I wouldn't know this because obviously I wasnt one of the top guilds... right?

No wrong. And you can talk about how the C'thun "problem" lasted 2 months, but the fact was that they changed the encounter so that it was easier. All they did was stop tentacles from spawning in the stomach, thats it. And im not trying to say BWL wasn't buggy, god BWL was sooo buggy, but they fixed most of the problems quickly and realised they messed up.

Regardless an MMO is not like an RTS, as far as bugs or coding goes.
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 07 2009 02:59 GMT
#251
On July 07 2009 11:26 Daniri wrote:
Show nested quote +

It actually isn't. WoW was riddled with a massive amount of bugs at release,


List a few of these massive bugs. Not raid ones, as you already drew a distinction.

All patch notes are available at the official site. And for the most part bug fixes are listed under their own heading, the rest are considered changes, balancing or fixes
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
milly9
Profile Joined May 2007
Canada325 Posts
July 07 2009 03:56 GMT
#252
no online replays is incredibly hurting. I loved sc1 watching online replays with a bunch of friends and I absolutely hated that war3 couldn't do that.
then i stick my treasures in a treehole
Daniri
Profile Joined May 2007
387 Posts
Last Edited: 2009-07-07 07:37:46
July 07 2009 07:34 GMT
#253
Are you for rela? You want us to remember specific bugs so you can prove a point over the internet?


Do you have a problem with backing up what is said?

I reported over 50 bugs on the first few months of wow. Ranging from class abilities not working, quests not working, tradeskill items not working, mobs not working. It was hard to walk around minding your own business for a couple of minutes without finding a bug. Many of these were highly exploitable and a big bunch of the game's early content were trivializable if you knew how to exploit the right bugs. But I don't remember specific details 4 years later to tell you, stop being ridiculous.


I read all of this and the only part that matters is the last.

And a couple quests not working out of the two thousand they had at release? Creeps evading? Do you know what the word "massive" means?

Your problem is hyperbole. WoW's launch was very smooth bug wise.
"you guys are silly lol thats why i hate you people" berserkboar
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 07 2009 08:23 GMT
#254
Either you: a) purposelessly evade most of my post in an ugly troll attempt, or b) you're just not a very bright person and simply didn't understand it, or c) you've got reeeeeaaaalllyyy low standards.

Either way you're not worth it. Believe whatever that makes you happy.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Daniri
Profile Joined May 2007
387 Posts
July 07 2009 08:31 GMT
#255
On July 07 2009 17:23 VIB wrote:
Either you: a) purposelessly evade most of my post in an ugly troll attempt


I answered the parts of your post that was relevant to the question I asked, that incidentally I did not ask of you. You said you don't even remember 4 years ago so clearly you're in no position to be arguing with me, as I do remember.
"you guys are silly lol thats why i hate you people" berserkboar
Eury
Profile Joined December 2008
Sweden1126 Posts
Last Edited: 2009-07-07 08:45:09
July 07 2009 08:42 GMT
#256
VIB, I'm wondering out of interest if there is any game developer that live up to your standards?
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
Last Edited: 2009-07-07 09:23:53
July 07 2009 09:18 GMT
#257
On July 07 2009 08:37 Medzo wrote:
Show nested quote +
On July 07 2009 08:21 L wrote:
On July 07 2009 01:45 Eury wrote:
On July 07 2009 01:41 VIB wrote:
Reminds me of the first few months after they released WoW. The game was sooo incomplete and sooooooo buggy that many people called it "the payed Beta phase" :S

Guess Blizzard changed a lot since Broodwar. The worse part it. As bugged as wow it, it still has millions of subscribers. So why change a team that is winning? Starcraft 2 will probably follow wow's steps and will have a lot of broken features hidden beneath a lot of eye-candy.


This post is so horrible misinformed that I really hope that you are trolling.

It actually isn't. WoW was riddled with a massive amount of bugs at release, and all the raid content they released after the initial launch was bugged. BWL? Gate not opening. AQ40? Impossible C'thun and a boss that required its own loot to beat. Naxx? 4H fight was broken at release too.

I can't speak for the expansions, but that's the history of the game. There's obviously more, like there being raid ending lag spikes server wide, which led to a number of the game's premiere old school guilds (including the one with the first world kill on ragnaros) leaving our server because thaddius became near-impossible to do without dying 8 times if it wasn't 2 am. But that was cool, because the near 1200 people that transferred off our server paid for the new hardware we got 8 months later.


BWL was buggy for about two weeks. The AQ40 gate worked fine, the problem was the whole server being in one location, a problem they knew and told the community about dozens of times before ever implementing AQ40 (but the community begged for a world event consistantly). Cthun wasn't unbeatable with his own loot, the problem was tentacles spawned in his stomach for awhile and then they removed them. The 4 horseman encounter wasn't bugged, it was built as a ridiculous encounter where you needed 8 tanks, that never changed till wotlk.


I'm pretty sure he meant Princess Huhuran who needed her own loot in order for her to be beaten. Or lvl 40 greens. I'm pretty sure that part of the comment wasn't directed at C'Thun (the encounter was changed around at least 3 times after the initial bugfix anyway. They wanted to make the entry easier and not use the screwed up method that guilds came up with - which resulted in a week of unbeatable C'Thun again when everyone got fried at the initiate until they could finally implement the fight startup delay properly - I'm sure you just "forgot" to mention that ). And the 4horsemen had their fair share of bugs with those invisible void zones or whatever the fuck else they were.

Edit: My friend was beta testing WoW, and played from the early days. It HAD a shitton of broken (minor and major) stuff at release. But it's an MMORPG not an RTS, so I don't think that's really relevant.
Complete the cycle!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
Last Edited: 2009-07-07 09:30:00
July 07 2009 09:29 GMT
#258
On July 05 2009 04:59 epicdoom wrote:
Show nested quote +
Question:
They use their own modified version of Battle.Net.

Rob Pardo:

That is even worse. * laughs * This is called a pirate service.


=[
that's kinda harsh


it just shows where blizzard's priorities are at

lol didn't realize there was 11 pages after the post i replied to
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2009-07-07 11:26:47
July 07 2009 11:22 GMT
#259
On July 07 2009 10:07 DeCoup wrote:
Show nested quote +
On July 07 2009 09:57 404.Nitrogen wrote:
On July 07 2009 09:40 Mobius wrote:
tl;dr


you're a shithead -_- seriously don't post like that in here, we already have enough of it

anyways for the people saying that it will be added in later, yeah it probably will, but why release the game without one of the core things in starcraft. it doesn't seem like it would take too long to add either, seeing as how they had it in sc1.


Just a hunch, but I believe the reason for the delay is that they want to allow the slider based time skip (rewind etc) to function and that is something that BW did not have to deal with. It is also quite possible that they want all those coaching and commentator tools to be usable too, so you could for example draw a circle or lines showing where units should be going, or make a ghost image of a bunker where it would have been better to position it. If my theory is correct, once we do have multiplayer replays, they are going to be epic.

But yeah, they should release SC1 style replays and do updates later for any extra functionality.

No, you are going too far. This is how the logic chain goes:
Blizzard stopped with online replays in wc3.
Thus there were some changes sc->wc3 that is the problem.
Thus most likely all the extras in sc2 do not have anything to do with this.

Now, what happened between sc and wc3? Well, the wc3 replays have a much better fog of war system, it knows what each player have seen so you can switch between them and see exactly what that player saw. For example if he scouted a structure you will see it and nothing else in the fog even if you moments before had vision on the whole map.

So, in starcraft you are an observer of two bots playing with instructions recorded in the rep. In wc3 the replay system is a lot different from the normal game to allow for these things making them very different. So you can't just turn of these things and it would work online, you would have to create it again from scratch. Or of course make it compatible with the online system so that it can send the correct information so that others can see what you see.

Also, this is not a standard feature. I think that starcraft is the only RTS in existence with replays being watchable online with friends.
On July 07 2009 11:53 VIB wrote:
Show nested quote +
On July 07 2009 11:26 Daniri wrote:

It actually isn't. WoW was riddled with a massive amount of bugs at release,


List a few of these massive bugs. Not raid ones, as you already drew a distinction.
+ Show Spoiler +
Are you for rela? You want us to remember specific bugs so you can prove a point over the internet? I reported over 50 bugs on the first few months of wow. Ranging from class abilities not working, quests not working, tradeskill items not working, mobs not working. It was hard to walk around minding your own business for a couple of minutes without finding a bug. Many of these were highly exploitable and a big bunch of the game's early content were trivializable if you knew how to exploit the right bugs. But I don't remember specific details 4 years later to tell you, stop being ridiculous.

Wow was released a highly bugged and incomplete game. And still had millions of loyal subscribers. So don't expect Blizzard to bother to releasing Starcraft 2 complete and well polished. Because from their own experience that doesn't matter too much for their sales. As long as it's filled with hype and eye candy people will buy it anyway.

Um, I played it right from release and the only really annoying bug was the loot bug, and the loot bug comes from the server being crowded so it is not technically a bug. BWL and such are not release content so they don't have anything to do with this. And I did raid early and did several server firsts before I got too bored and quit and I did all instances during my levelling period so there isn't much content that I missed.

Most likely you are just talking out of your ass.
Clasic
Profile Blog Joined January 2009
Bosnia-Herzegovina1437 Posts
July 07 2009 11:48 GMT
#260
IMO blizzard has changed way too much...
Like, I honestly think SC2 is suppose to attract people that like good graphics and don't care about game play. Because thats the vibe I get just from reading the threads about lan/reps...
No no no no its not mine!
Prev 1 11 12 13 14 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
actioN 225
sorry 149
NotJumperer 6
Dota 2
NeuroSwarm106
League of Legends
JimRising 953
Counter-Strike
fl0m1684
Stewie2K482
Heroes of the Storm
Khaldor118
Other Games
summit1g13478
WinterStarcraft460
ViBE101
goatrope58
kaitlyn41
Organizations
Counter-Strike
PGL85
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1436
• HappyZerGling187
Upcoming Events
Sparkling Tuna Cup
3h 15m
WardiTV Korean Royale
5h 15m
LAN Event
8h 15m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
11h 15m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
13h 15m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 2h
Wardi Open
1d 5h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.