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The Changeling - Page 2

Forum Index > SC2 General
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
April 15 2009 09:52 GMT
#21
In this appearance, StarCraft -> StarCraft II transition raises a worrying resemblance to StarShip Troopers -> StarShip Troopers II transition. Bugs are all about primal fury, genetical superiority and brute force. Keep 'em that way, "infiltrator bugs" are bullshit.
You want 20 good men, but you need a bad pussy.
lordmordor
Profile Joined February 2009
United States209 Posts
April 15 2009 15:03 GMT
#22
another option is to just replace the changling with the old Parasite from brood war...just get rid of that green indicator that made it so easy to spot before. It wasn't worth building queens just to use an easily spotted parasite.

Your going to have overseers anyway for your mobile detection, and if its not as easy to spot then parasite might actually see some use
immacolate
Profile Joined February 2009
Serbia199 Posts
April 16 2009 10:41 GMT
#23
sc2 promises to be the stupidest game ever
scwizard
Profile Joined March 2009
United States1195 Posts
April 17 2009 00:18 GMT
#24
I second this. Infiltrator bugs are bullshit.
MoNSteR_K4iSeR
Profile Joined March 2009
United States46 Posts
April 18 2009 20:55 GMT
#25
Is it some like the terror drone in RA?
Daniri
Profile Joined May 2007
387 Posts
April 18 2009 21:21 GMT
#26
On April 15 2009 18:52 BluzMan wrote:
In this appearance, StarCraft -> StarCraft II transition raises a worrying resemblance to StarShip Troopers -> StarShip Troopers II transition. Bugs are all about primal fury, genetical superiority and brute force. Keep 'em that way, "infiltrator bugs" are bullshit.


I agree with you in a limited way. Changeling is too much like Starship Troopers. Calling Zerg "bugs" is too much like Starship Troopers as well.
"you guys are silly lol thats why i hate you people" berserkboar
CrimsonLotus
Profile Blog Joined June 2008
Colombia1123 Posts
April 18 2009 21:26 GMT
#27
On April 16 2009 00:03 lordmordor wrote:
another option is to just replace the changling with the old Parasite from brood war...just get rid of that green indicator that made it so easy to spot before. It wasn't worth building queens just to use an easily spotted parasite.


This.

Just make it a useful version of parasite.

Gimmicks like this add nothing to competitive gameplay and i also dont think it makes the game any more fun on the casual level.
444 444 444 444
Hammy
Profile Joined January 2009
France828 Posts
April 18 2009 22:11 GMT
#28
It's pretty much just a free scout guys... In play it was actually a pretty useful tool to check expands, place in front of the enemy's base etc...
Concerning the parasite idea, I think it's either useless if the enemy knows it's there (if the icon becomes green) or totally imbalanced if the enemy doesn't.
That being said the changeling is one of those things where you don't have much of a strategic choice to make, you can just spam it whenever your overseer has energy (which is a slightly uninteresting concept since you don't actually have anything to lose).
lowlypawn
Profile Joined January 2009
United States241 Posts
April 19 2009 00:14 GMT
#29
How bout a changing SCV? It could look like it's mining but really it's not and it would give you a base map hack unit your opponent noticed.
ZeeTemplar
Profile Blog Joined October 2008
United States557 Posts
April 19 2009 03:52 GMT
#30
This idea just brews stupid :/
Jangbi storms!!!
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
April 19 2009 05:08 GMT
#31
i wonder how many temp bans are gonna be handed out from this thread
manner
lowlypawn
Profile Joined January 2009
United States241 Posts
April 19 2009 07:35 GMT
#32
The more I think about it, the changeling idea reminds me of mechanical critters in WC3.
immacolate
Profile Joined February 2009
Serbia199 Posts
April 20 2009 12:02 GMT
#33
the more I think about it, the changeling idea reminds me of why I will not be buying SC 2
Hammy
Profile Joined January 2009
France828 Posts
April 20 2009 12:04 GMT
#34
Yeah it's really going to be sooo gamebreaking! ...
nataziel
Profile Blog Joined October 2008
Australia1455 Posts
April 20 2009 12:54 GMT
#35
The changeling really does nothing for me, seems like a stupid unit in my opinion, but meh, I don't relly care, sc2 is going to be amazing no matter what.
u gotta sk8
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 20 2009 16:26 GMT
#36
I think the Changeling is a pretty stupid idea.
"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
gumbum8
Profile Blog Joined December 2008
United States721 Posts
April 20 2009 18:19 GMT
#37
*sneeze*
Sry... Allergic to bullshit :S


I just had to
but really, has anyone REALLY been far even as decided to use even go want to do look more like?
SoleSteeler
Profile Joined April 2003
Canada5459 Posts
April 20 2009 19:06 GMT
#38
I'm also not too much of a fan of the changeling. Something parasitic would work well and fit in with the Zerg theme, however.
spkim1
Profile Joined April 2009
Canada286 Posts
April 20 2009 20:30 GMT
#39
the only way i can think of using this unit usefully is by releasing it near a command center where it will pretend to mine minerals while spying on the enemy.

Thus, how about this: if the changeling changes shape into an SCV, the mineral/vespene it mines goes to its owner's resource supply! wouldn't that make this unit so much more useful? leeching off the enemy player?
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 20 2009 21:07 GMT
#40
On April 21 2009 05:30 spkim1 wrote:
the only way i can think of using this unit usefully is by releasing it near a command center where it will pretend to mine minerals while spying on the enemy.

Thus, how about this: if the changeling changes shape into an SCV, the mineral/vespene it mines goes to its owner's resource supply! wouldn't that make this unit so much more useful? leeching off the enemy player?

I cant help but doubt they'll not miss the scv leaving their base and going to yours, and i dont see how putting resources into their main building will give them to you(if this is the approach youre going for)
Artillery spawned from the forges of Hell
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