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The Changeling - Page 3

Forum Index > SC2 General
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spkim1
Profile Joined April 2009
Canada286 Posts
April 20 2009 22:46 GMT
#41
well, yes essentially that is what "i'm going for", and on a practical note, some programming tweaks can arrange for a changeling's resources to be allocated your way, shouldn't be much of a problem. On a technical note, I think this thread is all about mindstorming about the unit and how changing its functions can make games more interesting. who cares really about the background of every unit!

oh, and about Zergs being "bugs", if you're referring to the insect class, the Zerg race uses several terms that overlap with the insect ecology (e.g. Queen, Drone, Larva, Egg, Evolution, Mutation, Burrow ability, colony, swarm, hatchery, lair, hive, and that liquid that strangely reminds you of formic acid fired by ants) so there are reasons why people might be reminded of bugs. Furthermore, the idea of the Overmind also makes close allusion to social insects' behaviour of "acting as one".
On the other hand, many of the zerg units are not anthropods, and they are a wholy different extraterrestrial life form which presumably do not require oxygen to survive. so there you are... they're not really insects but resemble them very much
"Anyone who has never made a mistake has never tried anything new" - Einstein, Albert
Krikkitone
Profile Joined April 2009
United States1451 Posts
April 21 2009 20:13 GMT
#42
Well I think the best would be an Undetectable Temporary version of the BW Parasite
lasts somewhere between 80 and 180 sec.

Another option is a perfectly cloaked (no evidence without detectors) "unit" that is attached to the enemy unit, so that if a detector is nearby the "Parasited" unit then nearby units will "Shoot it off"
(maybe it does ~20 hp of damage to its host when it dies)


I agree the Changeling is unZerg. At best it should be attached to the Infester as a version of Neural Parasite.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
April 22 2009 22:26 GMT
#43
I think the changeling is very zerg. Superior DNA allowing it to change form to a basic unit of the closest race. Although how believible it will be against certain builds is something to question. Even if what it changes into doesn't correspond to the opponent's strategy or build, it still allows you to get at least some good view of the enemy's base or attack force.
Welcome to the Durst-Zone
Skeptic
Profile Joined April 2009
United States89 Posts
April 27 2009 01:46 GMT
#44
Sounds like Red alert 3 spies and sudden transports. You can sneak them around when the opponent has his attention somewhere else, because it's not like they move their screen over their entire vision all the time. Perfect scouting unit IMO but not much of a primary or entirely useful unit.
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