On September 25 2008 10:10 Kennigit wrote:
Im sure they have daily backups
That's like saying "I'm sure Blizzard is competent" Im sure they have daily backups
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Forum Index > SC2 General |
VIB
Brazil3567 Posts
On September 25 2008 10:10 Kennigit wrote: That's like saying "I'm sure Blizzard is competent" Im sure they have daily backups ![]() | ||
Kennigit
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Canada19447 Posts
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Straylight
Canada706 Posts
On September 25 2008 21:16 prOxi.swAMi wrote: Right 'cause StarCraft II is equally as hacker-attractive as the pentagon...... Yet another glowing comparison. Considering that Starcraft 2 will be a lot easier to hack and that the repercussions of hacking a video game vs hacking the fucking Pentagon are a lot lower then yes, SC2 is probably as hacker attractive as the pentagon. Less "reward" if you do succeed in hacking SC2, but far less risk. | ||
LemOn
United Kingdom8629 Posts
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Ki_Do
Korea (South)981 Posts
Lmfao ![]() | ||
Kletus
Canada580 Posts
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Naib
Hungary4843 Posts
On September 26 2008 01:09 Kletus wrote: It's actually pretty funny how people think hackers are a "OHHMAIGAA!!! HORRIBALL!!!" thing. See, this is how things work: Someone codes something, a 'hacker' cracks/manipulates the code and detects vulnerabilities, the programmer that coded it originally is forced to improve his code, thus technology improves and we start this whole cycle over again. Shit excuse. If a hacker had legit reasons, he'd show "Hey, you fucked this shit up here and here, go fix it!" You don't have to ruin the whole thing to point out a flaw. Twat. | ||
DamageControL
United States4222 Posts
On September 26 2008 01:09 Kletus wrote: It's actually pretty funny how people think hackers are a "OHHMAIGAA!!! HORRIBALL!!!" thing. See, this is how things work: Someone codes something, a 'hacker' cracks/manipulates the code and detects vulnerabilities, the programmer that coded it originally is forced to improve his code, thus technology improves and we start this whole cycle over again. What naib said. I bet you hack | ||
Chuiu
3470 Posts
On September 26 2008 01:09 Kletus wrote: It's actually pretty funny how people think hackers are a "OHHMAIGAA!!! HORRIBALL!!!" thing. See, this is how things work: Someone codes something, a 'hacker' cracks/manipulates the code and detects vulnerabilities, the programmer that coded it originally is forced to improve his code, thus technology improves and we start this whole cycle over again. Its not 'improving code' so much as it is 'making code more hack proof'. A lot of times the code for things is perfectly fine and will run even under the most extreme conditions until someone comes and pokes around for its weak spot. Map hacking is a good example of this. The variable to turn on/off vision of the map is found in memory and no one will ever see a bug or anything where the map will just randomly go visible for them and give them vision. But hackers have found the variable and wrote a program to switch vision on whenever they feel like it. You can't prevent them from doing it they are directly editing memory on their computer. Hacking a forum isn't the same as map hacking, obviously, but often times it just requires changing the address in the browser or overloading some variable in a table. Its the same concept just applied through a different method. On September 26 2008 00:05 Kennigit wrote: Which they are? You might think/hope that but Blizzard has slowly been slipping towards becoming more and more like EA. You need look no further than WoW to see evidence of that. | ||
0xDEADBEEF
Germany1235 Posts
Unfortunately, with games that doesn't work out so well. Game companies typically don't care much about stuff like that, since it's "just a game". The vast majority of their users don't have any kind of demands that the game is completely bug-free, they just want to play it from time to time and have fun. Unless it's really so full of bugs that it's pretty much unplayable, like Gothic 3 was when it was released, users won't really notice it or care, or simply overlook a few of the bugs. When a game wants to become a big, competitive *E-Sport*, however, these things DO become important, because in a sport you want *completely fair conditions* for every participant, but still the position of the game developers doesn't seem to change much from the "who cares" attitude (since the vast majority of the players doesn't care about e-sports, because they're casual players). And no one else can do anything about it either because ALL of the currently popular e-sports games are Closed Source programs, meaning only the original developer has control over it -- no one else can fix anything. And that's really bad for a sport. Imagine soccer as we know it would be a version where the size of the goals shrinks and grows randomly, and no one changes anything about it, and in fact if you were to "release" a fair soccer version with normal goals, the company which *owns soccer* would sue you over all kinds of intellectual property, patent and trademark violations, and in turn force everyone to play the original flawed version of soccer for all time. Sounds ridiculous? That's what it is -- that's how a real sport would look like if it were flawed but every little thing would be controlled by one company which most likely doesn't care much about improving/fixing competitive play (of course they would never admit that publicly, but judging from Blizzard's inactivity in fixing bugs in SC1, still one of the top e-sports games in the world despite its age, it's definitely true) -- basically, they would have the position that 95% of the players don't play professional soccer so there would be no need to fix this. Once the developer stops fixing and improving the game, for whatever reason (probably money/demand related, or to help push a sequel onto the market ("hey SC1 is bug-riddled and full of hackers, buy SC2 now it'll be a lot better -- until we announce SC3 then we'll do the same shit again haha")), then the hackers win, and if they win then every online match will become very untrustworthy. | ||
Kletus
Canada580 Posts
On September 26 2008 02:29 Naib wrote: Show nested quote + On September 26 2008 01:09 Kletus wrote: It's actually pretty funny how people think hackers are a "OHHMAIGAA!!! HORRIBALL!!!" thing. See, this is how things work: Someone codes something, a 'hacker' cracks/manipulates the code and detects vulnerabilities, the programmer that coded it originally is forced to improve his code, thus technology improves and we start this whole cycle over again. Shit excuse. If a hacker had legit reasons, he'd show "Hey, you fucked this shit up here and here, go fix it!" You don't have to ruin the whole thing to point out a flaw. Twat. No they wouldn't because whatever your hacking(say a big company) would say "What were you doing in the first place?" and the 'hacker' would get fucked over anyways. This is mainly due to the fact that people overreact, look no further than this thread for proof of that. Heck, the media LOVESSS to say "OHH HACKER ATTACK!!" it's one of those magic words that sells papers to sheep. | ||
Kletus
Canada580 Posts
On September 26 2008 04:53 DamageControL wrote: Show nested quote + On September 26 2008 01:09 Kletus wrote: It's actually pretty funny how people think hackers are a "OHHMAIGAA!!! HORRIBALL!!!" thing. See, this is how things work: Someone codes something, a 'hacker' cracks/manipulates the code and detects vulnerabilities, the programmer that coded it originally is forced to improve his code, thus technology improves and we start this whole cycle over again. What naib said. I bet you hack Yes I do, my college teaches me how to hack through my own router. Knowledge is insane, I know. | ||
CharlieMurphy
United States22895 Posts
On September 26 2008 04:53 DamageControL wrote: Show nested quote + On September 26 2008 01:09 Kletus wrote: It's actually pretty funny how people think hackers are a "OHHMAIGAA!!! HORRIBALL!!!" thing. See, this is how things work: Someone codes something, a 'hacker' cracks/manipulates the code and detects vulnerabilities, the programmer that coded it originally is forced to improve his code, thus technology improves and we start this whole cycle over again. What naib said. I bet you hack But there is a difference between hacker types. There are Black Hats, White Hats, and Grey Hats. There are far more Black hats I would think. PS- this thread title makes me think that we have map hacker programmers or something. | ||
prOxi.swAMi
Australia3091 Posts
On September 26 2008 00:26 Straylight wrote: Show nested quote + On September 25 2008 21:16 prOxi.swAMi wrote: Right 'cause StarCraft II is equally as hacker-attractive as the pentagon...... Yet another glowing comparison. Considering that Starcraft 2 will be a lot easier to hack and that the repercussions of hacking a video game vs hacking the fucking Pentagon are a lot lower then yes, SC2 is probably as hacker attractive as the pentagon. Less "reward" if you do succeed in hacking SC2, but far less risk. Why would SC2 be easier to hack lol... The 'creme de la crop' hackers don't give a fuck about hacking video games for fucks sake. People who try to hack video games are equivalent to chobo LT players who play fastmap just to dominate. They're not actually good among their peers. Skilled hackers who actually want to gain cred in their community actually go for high-traffic websites or organisations that need 24/7 uptime. Go to any serious hacker community and say "i wrote this l337 lulzhack for that new SC2 game!" you'll get laughed at. | ||
capek
United States585 Posts
On September 26 2008 09:22 prOxi.swAMi wrote: Show nested quote + On September 26 2008 00:26 Straylight wrote: On September 25 2008 21:16 prOxi.swAMi wrote: Right 'cause StarCraft II is equally as hacker-attractive as the pentagon...... Yet another glowing comparison. Considering that Starcraft 2 will be a lot easier to hack and that the repercussions of hacking a video game vs hacking the fucking Pentagon are a lot lower then yes, SC2 is probably as hacker attractive as the pentagon. Less "reward" if you do succeed in hacking SC2, but far less risk. Why would SC2 be easier to hack lol... The 'creme de la crop' hackers don't give a fuck about hacking video games for fucks sake. People who try to hack video games are equivalent to chobo LT players who play fastmap just to dominate. They're not actually good among their peers. Skilled hackers who actually want to gain cred in their community actually go for high-traffic websites or organisations that need 24/7 uptime. Go to any serious hacker community and say "i wrote this l337 lulzhack for that new SC2 game!" you'll get laughed at. As a matter of fact, I read that the crem de la crem hackers actually are a bunch of good guys who gather once in a while to help the internet instead of killing it. They brought us amazing stuff like torpark and sometimes help network security companies. This is just an instance of some LOLZIGOTSKILLZ kid trying to shame the internet. | ||
Folca
2235 Posts
On September 25 2008 08:24 Straylight wrote: How are they going to stop map hack if they can't even secure the forums! ![]() Amen brother | ||
{CC}StealthBlue
United States41117 Posts
On September 25 2008 08:31 prOxi.swAMi wrote: Show nested quote + On September 25 2008 08:24 Straylight wrote: How are they going to stop map hack if they can't even secure the forums! ![]() The forums are obviously pretty outdated... I'm confident SC2 will be hack-free. I give the game a month before the first hacks start to appear. | ||
bubblegumbo
Taiwan1296 Posts
On September 25 2008 08:31 prOxi.swAMi wrote: Show nested quote + On September 25 2008 08:24 Straylight wrote: How are they going to stop map hack if they can't even secure the forums! ![]() The forums are obviously pretty outdated... I'm confident SC2 will be hack-free. yea for the first week | ||
Judicator
United States7270 Posts
On September 26 2008 12:17 {CC}StealthBlue wrote: Show nested quote + On September 25 2008 08:31 prOxi.swAMi wrote: On September 25 2008 08:24 Straylight wrote: How are they going to stop map hack if they can't even secure the forums! ![]() The forums are obviously pretty outdated... I'm confident SC2 will be hack-free. I give the game a month before the first hacks start to appear. Before, the beta's will leak and barring some major changes, there should be a basic framework on how to exploit when retail hits the public. That being said, Kletus makes a very valid point, hacking is a very broad term and people tend to focus on the negatives. I attribute that to the media and the fact that aspects of our lives are digitally recorded especially our money, it makes people feel insecure and scared. So how many people actually believes the events of Live Free and Die Hard can occur? Ask that to the general public and you can see the ignorance. | ||
Craixs
Denmark170 Posts
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