[T] what could replace macro with MBS? - Page 7
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FinalB055
United States15 Posts
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alphafuzard
United States1610 Posts
On July 01 2008 00:46 maybenexttime wrote: The point is, most anti-MBS people DO NOT CARE about less clicking MBS brings. They (we) want there to be a need to split the player's ATTENTION. The decision making factor and managing time is key. The "I don't have enough time to do everything so I need to choose" feeling. Pro-MBS crowd just doesn't get it... This is like saying football (the real kind ) should be about choosing when to defend and when to attack, but eliminating the running in between because its menial. Starcraft is a sport and should have a level of physical demand. Reducing the action requirement, or "clicking", in a computer game (-.-) would be akin to reducing the running (or w.e. physical activity, like skating in hockey) demand from "regular" sports. If a football player can run faster than other players and scores goals because of it, does anyone look down on him for not utilizing the strategical element of football? Of course not. On the same token, if a starcraft player can click fast enough to give him more time to micromanage units/etc should we look down on him or the way he plays? Of course not. I also don't understand why you would want the "I don't have enough time to do everything" feeling but at the same time want to lower down the apm demand of the game? Doesn't that seem counter productive? Sorry for whipping out the sports analogies , but it seems like an effective way to send a complex message in an easy to follow manner.edit: MBS is just a mechanic to allow that macro, which we all have had to do, into less of a chore. This quote from the post above exemplifies what I am talking about with the whole removing running from football. This quote translated could read: "jetpacks are just a mechanic to allow moving around the field, which we all have to do, into less of a chore." On the subject of football next time germany | ||
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FinalB055
United States15 Posts
On July 01 2008 16:27 alphafuzard wrote: This is like saying football (the real kind ) should be about choosing when to defend and when to attack, but eliminating the running in between because its menial. Starcraft is a sport and should have a level of physical demand. Reducing the action requirement, or "clicking", in a computer game (-.-) would be akin to reducing the running (or w.e. physical activity, like skating in hockey) demand from "regular" sports. If a football player can run faster than other players and scores goals because of it, does anyone look down on him for not utilizing the strategical element of football? Of course not.Of course you dont want to take out the running, (sticking with the sports analogy), but does that mean if theres a way for you to run faster, a certain technique or form, that you would take it? MBS is just a way to make us run faster. And there will be people that will fly with it and others that will get a moderate speed boost, never a guaranteed even playing field. EDIT: And as to the rocket pack comment in the post before, its hard to compare running and rocketry to the SBS vs. MBS mechanic. 3t4t5v6v7v8v9v0v -> 3ttvvvvvv is hardly a comparable analogy. | ||
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Deimos0
Poland277 Posts
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teapot
United Kingdom266 Posts
SBS = Real Tennis MBS = Lawn Tennis | ||
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Klockan3
Sweden2866 Posts
On July 01 2008 17:38 teapot wrote: If you want a sports analogy try this: SBS = Real Tennis MBS = Lawn Tennis Analogies fail. SBS = Wheelchair baseball since it handicaps the player so much. + Show Spoiler + ![]() MBS = Real baseball were every player plays to his max potential. + Show Spoiler + ![]() They can go both ways as easily just by changing which is normal, this was realized a year ago on this forum. | ||
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maybenexttime
Poland5672 Posts
MBS = checkers | ||
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BlackStar
Netherlands3029 Posts
This reduces micro. To compensate in Starcraft macro takes a lot of effort and attention. If you could macro with 1 button then why micro? Micro would be a waste of time. Or, you could sometimes micro because you have nothing better to do. And if you aren't distracted harass is very easy to defend. | ||
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FinalB055
United States15 Posts
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teacake
Afghanistan12 Posts
Why? because at that end of the firefight your opponent who out microed you has kept 1/4 to a 1/3 of his army but not built any replacements is going to get steamrollered when he bumps into your fresh new army that you have been making all the time of the fight. In the MBS alternative, and i'm going to bring my wc3 experoence in a bit, sorry about that. in a fight you "macro" simply 5 r 6 d and i know i have 2 archers and 2 dryads being rallied to my hero. Sounds easy, but in an intense fight its hard to remember all the time. Micro is more important now because to beat an opponent you are now better off outmicroing him to change the balance in your favour. Macro is given a back seat in wc3, but if you imagine the same mechanic multiplied to SC scale you can see macro becoming more important in terms of expansions and economy, that being able to outproduce someone will help balance the micro macro dilemma. | ||
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FinalB055
United States15 Posts
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Plexa
Aotearoa39261 Posts
our good friend Naruto, arguably the best player at SC2 in the world, defeated everyone without using any of the MBS features. If you dont already know, Naruto beat one of the best SC2 players from Blizzard in the show matches (TvZ game) and without using any of the MBS/automine features. In addition to that, in the 2v2 tournament; he virtually played three 1v2's in the finals (as his partner kept getting killed) and went 2-1; winning the 2v2 tournament. Once again, he didn't use MBS features What does this tell you about people wanting MBS and the skill difference between those using MBS and the traditionalists who don't use MBS featuers? | ||
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CuddlyCuteKitten
Sweden2655 Posts
On July 02 2008 01:40 Plexa wrote: Let's take a look at WWI shall we? our good friend Naruto, arguably the best player at SC2 in the world, defeated everyone without using any of the MBS features. If you dont already know, Naruto beat one of the best SC2 players from Blizzard in the show matches (TvZ game) and without using any of the MBS/automine features. In addition to that, in the 2v2 tournament; he virtually played three 1v2's in the finals (as his partner kept getting killed) and went 2-1; winning the 2v2 tournament. Once again, he didn't use MBS features What does this tell you about people wanting MBS and the skill difference between those using MBS and the traditionalists who don't use MBS featuers? That SC2 looks like hot shit? I dunno I'm to excited to care about MBS anymore. ![]() | ||
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Deimos0
Poland277 Posts
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FinalB055
United States15 Posts
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Deimos0
Poland277 Posts
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maybenexttime
Poland5672 Posts
On July 02 2008 04:17 FinalB055 wrote: I for one like automine. Not that its a step down in skill, but just that different base locations get affected differently. At least, its always been annoying to pick that spawned unit out of the mess of workers when your min field is south of your main. Its just a nuicance and shouldn't define skill. Maintaining worker production in four different bases as a part of your macro routine while in battle is a skill... Auto-mining also removes a crucial gameplay dynamic - the more you grow macro-wise the bigger the multi-tasking demand gets. | ||
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Pillars
United States147 Posts
On July 02 2008 01:40 Plexa wrote: Let's take a look at WWI shall we? our good friend Naruto, arguably the best player at SC2 in the world, defeated everyone without using any of the MBS features. If you dont already know, Naruto beat one of the best SC2 players from Blizzard in the show matches (TvZ game) and without using any of the MBS/automine features. In addition to that, in the 2v2 tournament; he virtually played three 1v2's in the finals (as his partner kept getting killed) and went 2-1; winning the 2v2 tournament. Once again, he didn't use MBS features What does this tell you about people wanting MBS and the skill difference between those using MBS and the traditionalists who don't use MBS featuers? Unfortunately, all it says is that Naruto was much, much better than any of the other players he faced. A better test would be to pit two equally matched opponents against one another in an eleven game series and allow one to use SBS and one to use MBS. | ||
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Plexa
Aotearoa39261 Posts
On July 02 2008 05:00 Pillars wrote: No you got it exactly right -.-; naruto was much much better than his opponents and thats the moral of the story - but that skill difference was not reflected in his games at allUnfortunately, all it says is that Naruto was much, much better than any of the other players he faced. A better test would be to pit two equally matched opponents against one another in an eleven game series and allow one to use SBS and one to use MBS. | ||
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teacake
Afghanistan12 Posts
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) should be about choosing when to defend and when to attack, but eliminating the running in between because its menial. Starcraft is a sport and should have a level of physical demand. Reducing the action requirement, or "clicking", in a computer game (-.-) would be akin to reducing the running (or w.e. physical activity, like skating in hockey) demand from "regular" sports. If a football player can run faster than other players and scores goals because of it, does anyone look down on him for not utilizing the strategical element of football? Of course not.
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