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[T] what could replace macro with MBS? - Page 16

Forum Index > SC2 General
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Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2009-01-05 14:48:11
January 05 2009 14:47 GMT
#301
it is not about replacing macro
its about allowing someday an oov-like boy to revolutionize much more than brood war allowed in what touches the macro/micro relationship and making the game be about 14 cc ,14 nexus and to create a generation of forggs
I've got a point, and i'm ready to kill or die for it.
Auz
Profile Joined January 2009
Australia3 Posts
January 19 2009 09:37 GMT
#302
Long time reader first time poster. Hope to provide valuable input into discussions concerning SC2 upto and including its release. Pleasure to be here guys.

I read something in one of the earlier post's that finally switched me onto registering.

+ Show Spoiler +
2. Make miners dumb - they auto mine towards the closest patch even if its being mined (they never mine gas automatically) they dont switch to another patch until they actually try to mine that patch, so you atleast have to change your rally point every now and then or else they will approach the nearest (probably occupied) patch and fail to mine it, and then look for another patch. this should cost another 1-2s of mining time per miner


I think blizzard should take this and run with it. It's smart and i always thought that's how automine was going to work. Apparently i was incorrect. Say if you rally your workers to a mineral patch and then leave your base to look back at your current fight taking place, and in doing so you do not look back for quite some time, your miners that you have produced should be stacked up on one mineral, not mining, but waiting their turn to mine the node that you rallied them to.

I really feel that this would reintroduce some of the macro (not enough) back into the game. A great player is going to be able to quickly look back at his base, re-rally his workers being built to an empty patch and then quickly return back to the fight.

Just my 2c.
Im Kind of a big deal...
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
January 19 2009 09:54 GMT
#303
Because a SCV that goes mining as soon as it is produced instead of standing still is gamebraking.. You can do other important stuff instead of sending SCV's to mine... The only reason i dont oppose is that i want SC2 to be different then SC1, otherwise we could just have SC1 with better graphics, and because i dont see any big deal with automine...
One ring, to rule them all!
ProTech_MediC
Profile Blog Joined October 2007
United States498 Posts
January 19 2009 10:24 GMT
#304
On January 19 2009 18:54 Samurai- wrote:
Because a SCV that goes mining as soon as it is produced instead of standing still is gamebraking.. You can do other important stuff instead of sending SCV's to mine... The only reason i dont oppose is that i want SC2 to be different then SC1, otherwise we could just have SC1 with better graphics, and because i dont see any big deal with automine...
lol
MC Fighting!~
Xily
Profile Joined January 2009
Switzerland8 Posts
January 19 2009 11:03 GMT
#305
Ok, at first, i'm pro mbs and automining. But i totally agree that it simplifies the game and that there have to be some mechanics that increase the macro-aspect.

But most uf us can only speak about theory, because we haven't played the game yet. If i think about all the new units and mechanics i think that (even if there arent any more macro-mechanics added), you would have to do enough in your base(s).

There are many new units that can jump/walk/fly/dig/blink into your base and cause chaos. So you have to keep an eye on your base and make sure you know what your enemy is up to. Also, with lesser apm "wasted" on macro, you will have more time to do crazy things with all those units.

Macro vs micro could be more a macro AND micro. Macro would still require a lot of knowledge and starcraft-senses but you would have to do lesser clicks to realize them.

If macro for you is managing your base, then macro in sc2 would be more like protecting your base. If you think that it would require less apm, just think about all those new units and their abilitys and mechanics. I think they'll be used in total crazy ways that requires a lot of apm and multitasking
Sonu
Profile Blog Joined December 2008
Canada577 Posts
January 20 2009 01:28 GMT
#306
my friend was explaining some points about MBS. even though we are both kinda against it:

1. Even if u can select, lets say 50 factories. Are u really going to be making 50 tanks at a time? thats 100 food. and a healt Terran army needs only like 1/3 or 1/2 tanks.. If Protoss go Carriers then ur screwed.

2. Ull need money to make the 50 tanks at a time. 150 X 50 = 7500 minerals. So ur not going be making them at a time.

but for point number 2. U can still be like: O SHT I HAVE 2K MINERALS! I neeed to spend it. and then u go 1t
"I really like this wall-in, because its not a fucking wall" - DAy[9]
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 20 2009 02:42 GMT
#307
Actually you have to press once per unit now, so 4ttttttttttttttttttttttttttt.. (etc)
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ToSs.Bag
Profile Joined December 2008
United States201 Posts
January 22 2009 02:41 GMT
#308
Honestly I dont feel MBS intrudes much on the game...... However I do like your 3rd idea a little bit, but it would have to be a lot more limited than what you said, otherwise maps would all end up the same with the different races figuring out their niches on how they need the terrain, and then map balances would be obsolete, part of the reason that keeps SC alive.... and I want SC2 to stay alive just as long........ HMMMMMM
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-01-22 03:45:59
January 22 2009 03:45 GMT
#309
On January 20 2009 11:42 FrozenArbiter wrote:
Actually you have to press once per unit now, so 4ttttttttttttttttttttttttttt.. (etc)

And that means that, regardless of the number of production buildings you have, you can mash them all on one hotkey, as opposed to having to manage your hotkeys more carefully in the current system.
Moderator
Auz
Profile Joined January 2009
Australia3 Posts
January 23 2009 08:31 GMT
#310
On January 22 2009 12:45 TheYango wrote:
Show nested quote +
On January 20 2009 11:42 FrozenArbiter wrote:
Actually you have to press once per unit now, so 4ttttttttttttttttttttttttttt.. (etc)

And that means that, regardless of the number of production buildings you have, you can mash them all on one hotkey, as opposed to having to manage your hotkeys more carefully in the current system.


It free's up hotkey space to allow more units to be hotkeyed. You know. Units. The thing the game is supposed to be about? MBS is really a none-issue, and being able to bind more units to hotkey's is going to make the game appeal to many more people and overall improve the quality of battles in SC2.

Like what frozen said. You still have to press the hotkey a multiple amount of times to build units. People are also forgetting that rallying 5 gateways to your current army isn't always what a player is looking to do. Many players are for example going to rally 3 gates to their army and 2 to their expo.

Managing your rally points and where each unit is going is still going to create a large amount of macro.
Im Kind of a big deal...
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