Starcraft Declining in Korea - Page 2
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Liquid`Jinro
Sweden33719 Posts
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DTDominion
United States2148 Posts
On May 21 2008 08:12 Manifesto7 wrote: The article confirms what I have already heard about Air Force from Wax. The lack of innovation from OGN and MBC is catching up with them. In addition, the lack of marketable personalities is also hurting the franchise in general. I think oversaturation is a huge problem as well. By having so many games played they have no significance. An OSL final isn't a very big event when there are three per year. And because there are so many games played, it's hard to give a sense of story to the sport because there are so many events to work through. | ||
DTDominion
United States2148 Posts
On May 21 2008 08:15 FrozenArbiter wrote: Oh it's far from grim, just getting a bit stagnant =] I like your optimism, but it's unfounded here. It's not just a slowing of growth, it's the beginning of the pro-StarCraft ceasing to be the phenomenon it is now because of the bad business practices of OGN, MBC, and Kespa. | ||
Zzoram
Canada7115 Posts
That's assuming Starcraft 2 is easy enough on the eyes for long term spectating, and that it is a balanced game that's interesting to watch. | ||
moebius_string
United States264 Posts
On May 21 2008 08:16 DTDominion wrote: I think oversaturation is a huge problem as well. By having so many games played they have no significance. An OSL final isn't a very big event when there are three per year. And because there are so many games played, it's hard to give a sense of story to the sport because there are so many events to work through. I can relate to that. Keeping up with the sport by viewing games is almost impossible with the amount of games being played. | ||
HeavOnEarth
United States7087 Posts
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO STARCRAFT | ||
Zzoram
Canada7115 Posts
I think consolidation is needed to ensure Starcraft has a future. People shouldn't have to keep up with OSL and MSL going on at the same time, on different channels. GomTV's international stream is much appreciated, so perhaps there is still a place for them, or maybe they could partner with OGN to do the English international streams of OGN content. Consolidation would reduce confusion and make Professional Starcraft easier to follow. | ||
anotak
United States1537 Posts
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Liquid`Jinro
Sweden33719 Posts
On May 21 2008 08:18 DTDominion wrote: I like your optimism, but it's unfounded here. It's not just a slowing of growth, it's the beginning of the pro-StarCraft ceasing to be the phenomenon it is now because of the bad business practices of OGN, MBC, and Kespa. What I'm getting at is that grim makes it sound like SC is on its deathbed, which I really don't think it is. Just past its prime, perhaps Like say there was no SC2 coming, I think SC could go on for many years still. | ||
Zzoram
Canada7115 Posts
On May 21 2008 08:28 FrozenArbiter wrote: What I'm getting at is that grim makes it sound like SC is on its deathbed, which I really don't think it is. Just past its prime, perhaps Like say there was no SC2 coming, I think SC could go on for many years still. Perhaps, but it would be withering away into a pathetic existence. Starcraft in Korea right now gets very low ratings compared to hit American TV shows, and probably costs a lot more to keep going due to prize money and salaries for 400 professional players. There will come a point when viewership is just too low to justify the costs, and corporate backers will abandon ship. That is why Starcraft 2 is so important. Even in the eSTRO coach's interview, he said that he is hoping that Starcraft 2 will breathe new life into e-sports. He wouldn't say that if he didn't suspect that Starcraft has peaked. | ||
moebius_string
United States264 Posts
Pundits expects the e-sports industry will go through a major shakeup when Blizzard, the game company that developed ``StarCraft,'' releases its sequel this year. The U.S. firm is allegedly preparing to sell the game in Korea via its own sales network, not through a local distributor such as Hanbit. Many in the Korean e-sports field worry that Blizzard will demand license fees from the KeSPA and cable TV networks for use of its game in professional leagues, which will add more financial burdens on the league organizers, the clubs and the industry as a whole. I wonder if Blizzard's merger with Activision has anything to do with this direction Blizzard is taking. It would be consistent with their direction with WOW. Activision/Blizzard seems to be looking for opportunities to maximize licencing and subscription profits like never before. Comments made by Activision's CEO led many to think that Blizzard could start charging fees for battlenet or related services. Seems that Blizzard may become a major force(besides developing games) to be reckoned with in the esports world. | ||
yangstuh
United States120 Posts
Plus, Starcraft is practically 10 years old now.. | ||
Element)LoGiC
Canada1143 Posts
hehehehehehehe | ||
blagoonga123
United States2068 Posts
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moebius_string
United States264 Posts
On May 21 2008 08:51 yangstuh wrote: Manefisto is correct, a key aspect is markettability. You need superstar personalities to lite fire to the Starcraft scene and attract/keep attention running... Plus, Starcraft is practically 10 years old now.. So do you think that Starcraft,and by extension esports are at their core about player personalities and new graphics? Than again fandom may define the sport in Korea. 10 years is long for an electronic game, but not for a conventional sport. | ||
Last Romantic
United States20661 Posts
I cannot find it within me to cheer for Lucifer instead of Nal_rA, 815 instead of YellOw, Violet instead of Reach - ok, maybe Lucifer's interesting, and yeah, 815 pulls some nice moves - but they're just not the charismatic star-types. | ||
useLess
United States4781 Posts
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Descent
1244 Posts
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Wasabi
United States3085 Posts
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KaRnaGe[cF]
United States355 Posts
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