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Starcraft Declining in Korea - Page 2

Forum Index > SC2 General
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Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-05-20 23:16:49
May 20 2008 23:15 GMT
#21
Well it IS getting a little stagnant, or so I feel. I dunno if grim is the right word
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
DTDominion
Profile Joined November 2005
United States2148 Posts
May 20 2008 23:16 GMT
#22
On May 21 2008 08:12 Manifesto7 wrote:
The article confirms what I have already heard about Air Force from Wax.

The lack of innovation from OGN and MBC is catching up with them. In addition, the lack of marketable personalities is also hurting the franchise in general.


I think oversaturation is a huge problem as well. By having so many games played they have no significance. An OSL final isn't a very big event when there are three per year. And because there are so many games played, it's hard to give a sense of story to the sport because there are so many events to work through.
DTDominion
Profile Joined November 2005
United States2148 Posts
May 20 2008 23:18 GMT
#23
On May 21 2008 08:15 FrozenArbiter wrote:
Oh it's far from grim, just getting a bit stagnant =]


I like your optimism, but it's unfounded here. It's not just a slowing of growth, it's the beginning of the pro-StarCraft ceasing to be the phenomenon it is now because of the bad business practices of OGN, MBC, and Kespa.
Zzoram
Profile Joined February 2008
Canada7115 Posts
May 20 2008 23:18 GMT
#24
Marketing is definitely a big issue. It's hard to interest people who don't play Starcraft. That is why Starcraft 2 stands a chance at becoming a successor e-sport. When it sells insanely huge and is what everyone is playing, there will be more potential e-sports fans around. Starcraft viewers right now will most likely watch Starcraft 2 as well, and with the addition of new fans/viewers, there is the potential for growth.

That's assuming Starcraft 2 is easy enough on the eyes for long term spectating, and that it is a balanced game that's interesting to watch.
moebius_string
Profile Joined December 2007
United States264 Posts
May 20 2008 23:19 GMT
#25
On May 21 2008 08:16 DTDominion wrote:
Show nested quote +
On May 21 2008 08:12 Manifesto7 wrote:
The article confirms what I have already heard about Air Force from Wax.

The lack of innovation from OGN and MBC is catching up with them. In addition, the lack of marketable personalities is also hurting the franchise in general.


I think oversaturation is a huge problem as well. By having so many games played they have no significance. An OSL final isn't a very big event when there are three per year. And because there are so many games played, it's hard to give a sense of story to the sport because there are so many events to work through.


I can relate to that. Keeping up with the sport by viewing games is almost impossible with the amount of games being played.
FBH is insurance.
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
May 20 2008 23:20 GMT
#26
I trade sounding like a person with social poise and articulation for this:
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO STARCRAFT
[image loading]
"come korea next time... FXO house... 10 korean, 10 korean"
Zzoram
Profile Joined February 2008
Canada7115 Posts
Last Edited: 2008-05-20 23:22:58
May 20 2008 23:20 GMT
#27
I agree that oversaturation is an issue, but that is a result of having two 24/7 channels dedicated to Starcraft. They have to create content to fill all that time, so they increase the number of Starleagues and special events and such. I'm not sure how they could solve that without diversifying their content more, but nothing else is as appropriate for spectating as Starcraft.

I think consolidation is needed to ensure Starcraft has a future. People shouldn't have to keep up with OSL and MSL going on at the same time, on different channels. GomTV's international stream is much appreciated, so perhaps there is still a place for them, or maybe they could partner with OGN to do the English international streams of OGN content. Consolidation would reduce confusion and make Professional Starcraft easier to follow.
anotak
Profile Blog Joined March 2008
United States1537 Posts
May 20 2008 23:22 GMT
#28
*hopes for tiger terran to be next bonjwa*
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-05-20 23:28:54
May 20 2008 23:28 GMT
#29
On May 21 2008 08:18 DTDominion wrote:
Show nested quote +
On May 21 2008 08:15 FrozenArbiter wrote:
Oh it's far from grim, just getting a bit stagnant =]


I like your optimism, but it's unfounded here. It's not just a slowing of growth, it's the beginning of the pro-StarCraft ceasing to be the phenomenon it is now because of the bad business practices of OGN, MBC, and Kespa.

What I'm getting at is that grim makes it sound like SC is on its deathbed, which I really don't think it is. Just past its prime, perhaps

Like say there was no SC2 coming, I think SC could go on for many years still.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zzoram
Profile Joined February 2008
Canada7115 Posts
May 20 2008 23:38 GMT
#30
On May 21 2008 08:28 FrozenArbiter wrote:
Show nested quote +
On May 21 2008 08:18 DTDominion wrote:
On May 21 2008 08:15 FrozenArbiter wrote:
Oh it's far from grim, just getting a bit stagnant =]


I like your optimism, but it's unfounded here. It's not just a slowing of growth, it's the beginning of the pro-StarCraft ceasing to be the phenomenon it is now because of the bad business practices of OGN, MBC, and Kespa.

What I'm getting at is that grim makes it sound like SC is on its deathbed, which I really don't think it is. Just past its prime, perhaps

Like say there was no SC2 coming, I think SC could go on for many years still.


Perhaps, but it would be withering away into a pathetic existence. Starcraft in Korea right now gets very low ratings compared to hit American TV shows, and probably costs a lot more to keep going due to prize money and salaries for 400 professional players. There will come a point when viewership is just too low to justify the costs, and corporate backers will abandon ship. That is why Starcraft 2 is so important.

Even in the eSTRO coach's interview, he said that he is hoping that Starcraft 2 will breathe new life into e-sports. He wouldn't say that if he didn't suspect that Starcraft has peaked.
moebius_string
Profile Joined December 2007
United States264 Posts
Last Edited: 2008-05-21 00:01:34
May 20 2008 23:47 GMT
#31
Pundits expects the e-sports industry will go through a major shakeup when Blizzard, the game company that developed ``StarCraft,'' releases its sequel this year. The U.S. firm is allegedly preparing to sell the game in Korea via its own sales network, not through a local distributor such as Hanbit. Many in the Korean e-sports field worry that Blizzard will demand license fees from the KeSPA and cable TV networks for use of its game in professional leagues, which will add more financial burdens on the league organizers, the clubs and the industry as a whole.


I wonder if Blizzard's merger with Activision has anything to do with this direction Blizzard is taking. It would be consistent with their direction with WOW. Activision/Blizzard seems to be looking for opportunities to maximize licencing and subscription profits like never before. Comments made by Activision's CEO led many to think that Blizzard could start charging fees for battlenet or related services. Seems that Blizzard may become a major force(besides developing games) to be reckoned with in the esports world.
FBH is insurance.
yangstuh
Profile Joined May 2007
United States120 Posts
May 20 2008 23:51 GMT
#32
Manefisto is correct, a key aspect is markettability. You need superstar personalities to lite fire to the Starcraft scene and attract/keep attention running...

Plus, Starcraft is practically 10 years old now..
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Element)LoGiC
Profile Joined July 2003
Canada1143 Posts
May 20 2008 23:54 GMT
#33
Why don't they just pick any EA title in existance to replace Starcraft?

hehehehehehehe
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
May 20 2008 23:56 GMT
#34
wtb a new savior
FOOL! Pain is my friend! Now let me introduce you to it!
moebius_string
Profile Joined December 2007
United States264 Posts
Last Edited: 2008-05-21 00:03:39
May 20 2008 23:56 GMT
#35
On May 21 2008 08:51 yangstuh wrote:
Manefisto is correct, a key aspect is markettability. You need superstar personalities to lite fire to the Starcraft scene and attract/keep attention running...

Plus, Starcraft is practically 10 years old now..


So do you think that Starcraft,and by extension esports are at their core about player personalities and new graphics? Than again fandom may define the sport in Korea.

10 years is long for an electronic game, but not for a conventional sport.
FBH is insurance.
Last Romantic
Profile Blog Joined June 2006
United States20665 Posts
May 21 2008 00:06 GMT
#36
Personalities are decidedly lacking.

I cannot find it within me to cheer for Lucifer instead of Nal_rA, 815 instead of YellOw, Violet instead of Reach - ok, maybe Lucifer's interesting, and yeah, 815 pulls some nice moves - but they're just not the charismatic star-types.
ㅋㄲㅈㅁ
useLess
Profile Blog Joined January 2004
United States4781 Posts
May 21 2008 00:11 GMT
#37
even if, IF! starcraft is dying, the sequel will just revive the scene and the esports community again. short term: maybe. long term: no
Moonlight Shadow
Descent
Profile Joined January 2008
1244 Posts
May 21 2008 00:19 GMT
#38
Sad news. =( I hope something (not just SC2) comes in to inject new life into the world of e-gaming...It would be a pity if it died before ever leaving S.Korea. =X
「 Dream & Future 」 ※ 「 STX SouL 」
Wasabi
Profile Blog Joined August 2006
United States3085 Posts
May 21 2008 00:21 GMT
#39
--- Nuked ---
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
May 21 2008 00:23 GMT
#40
Korea needs international competition
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
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