The new Queen - Page 3
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Germany1471 Posts
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glassmazarin
Sweden158 Posts
On March 11 2008 16:11 G.s)NarutO wrote: Also you can evolve it Queen -> Large Queen -> Huge Queen If it dies you have to rebuild a normal Queen and evolve it again.. source? | ||
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NarutO
Germany18839 Posts
GeneralMensgk Broodwar.de "Kann die Queen ohne Ressourcen erbaut/wieder hergestellt werden? Gibt es die Königin zu beginn um sonst? Oder muss man sie sich erst erschaffen? Nein, die normale Queen kostet 150/0 (25 Sek. Bauzeit, 0 Depot) und diese kann man in der Hatch bauen, sobald man einen Pool hat. Es ist kein Held im WC3-Sinne, am ehsten noch ein Supporthero ähnlich manchen DotA-Casthelden, aber auch das trifft es nicht ganz. Die Queen muß wie jede andere Einheit neu gebaut werden und ihr Tod löst nix spezielles aus. Sie kann zur "Large Queen" und "Huge Queen" gemopht werden, ähnlich wie Muta zu Wächter oder Hydra zu Schleicher. Das kostet jeweils Ressourcen und erfordert Techstufen. Wenn sie stirbt, muß man wieder erstmal die normale Queen bauen, wie beim toten Schleicher eben den Hydra. Mehr dazu später in meinem Bericht." "Is to possible to rebuild the queen without ressources? Is the queen free in the beginning or do you have to create "she" first? No, the usual queen takes about 150/0/25/0 (150 minerals/0 gas/25 seconds to build/0 supply) and is built in the hatchery when you got a spawning pool. Its no hero in the common sense (WC3-ish). Its more like a Support "Hero" like the dota-castheroes, but thats not the exact way to describe it. (My note: Its kinda written confusing--a). The death of the queen doesn't trigger anything special, you will just have to rebuild it. You can evolve it to "Large Queen" and "Huge Queen" like you can morph a mutalisk to a guardian or a hydralisk to a lurker. That costs ressources and needs different tech levels. If the queen dies, you have to rebuild a "normal" queen first and evolve it again. More news about it later in my report." I will update as soon as he posts his report.. More concerning the queen: "Geht das Bewegen der Queen von einer zur anderen Hatch sofort, oder muss dazu ein Upgrade erforscht werden?" Nein, das erfordet die Fähigkeit "Deep Tunnel", welche erst die "Large Queen" hat, d.h. Bau (Lair) und gemorphte Queen ist nötig. Der "Deep Tunnel" braucht als Ziel übrigens einfach ein eigenes Gebäude. "Is it immediately possible to move queen from hatchery to hatchery or do you have to upgrade it?" No, it requires the ability "deep tunnel", which first appears on the "large queen" which means that you requires a Lair also. An additional note is that the queen cannot just move from hatchery to hatchery, she can move to every single of your own buildings. | ||
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WiljushkA
Serbia1416 Posts
i think its exactly the kind of unit zerg needs to defend from dropship harrasment. | ||
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aev
166 Posts
On March 11 2008 20:05 WiljushkA wrote: queen rocks i think its exactly the kind of unit zerg needs to defend from dropship harrasment. Not really, both Savior and Jaedong said the Queen was a lot weaker than they anticipated. Couple tanks and about a dozen mnms should be more than enough (if the Queen is alone) | ||
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ATeddyBear
Canada2843 Posts
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NarutO
Germany18839 Posts
On March 11 2008 21:47 ATeddyBear wrote: queen should be able to grab a dropship in mid-air and eat it LOL._.;; | ||
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WiljushkA
Serbia1416 Posts
Couple tanks and about a dozen mnms should be more than enough (if the Queen is alone) well thats hardly dropship harrasment :D | ||
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Vaanelo
Canada128 Posts
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caution.slip
United States775 Posts
invisibility = cloak cyclone = stasis ensnare = lockdown seige unit = seige tank heal = heal rifleman = marine but WC3 is still vastly different from SC. Guess what, RTS games have been out there for a long time and a lot of things have already been done. Ideas come from somewhere, mostly from other games. One unit only has its own dynamics. Anyways, explain to me why having only one of something is bad? I mean I can see how its bad if you want TWO of it, but you're only allowed one. Plexa: From the 9 minute gameplay video, if you go to the part that has the queen, it looks like first it kills the marines attacking the spawning pool using just it's melee attack, then it "deep tunnels"(or whatever) to the next area where the (looks like an extractor and a spire) throws globs of shit at the marines. So I don't think the queen builds defensive structures, I think it allows buildings to defend themselves. Which is entirely different from the nomad. Anyways I really think we're jumping the gun, we really don't know all the details about the current build | ||
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Klockan3
Sweden2866 Posts
And as said above she is no superunit before you tech up, just a slightly different drone, and even after you teched i don't think she is anything else than a large slow ultra. Since she is useless away from your base there is no point in allowing players more than one since then it would be extremely hard to balance queens to be worthwhile without making them spammable. As a lot of people have said, having the queen being unique seems like a given and adds a lot more special feeling than for example an unique mothership, since the motherhsip is an offensive weapon it makes a huge difference and the bitter memory of black hole makes everyone hate the mothership even more. | ||
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WiljushkA
Serbia1416 Posts
and the fact that you can deep burrow between your bases makes the ability to build only one of them not that big of a deal. | ||
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maybenexttime
Poland5656 Posts
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Klockan3
Sweden2866 Posts
On March 12 2008 00:12 maybenexttime wrote: What are her abilities exactly? She builds eggs that hatches stuff wich defends your base, "creep colonies" that can be uppgraded into making the egg stuff close to it better, she can cast an aoe damage spell that only works on creep, she can heal buildings and she can cast a spell that gives structures an attack. | ||
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maybenexttime
Poland5656 Posts
Thanks. ;] | ||
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Ancestral
United States3230 Posts
On March 11 2008 14:07 crazie-penguin wrote: I'd like to know what you mean by that, are not many strategies in ZvT (hell the standard and mainstream one) about getting defilers at the right time? How about that new fast ultra and +1 armor build? When you go reaver/sair is your strategy not revolving around the killing power of reavers (and mobility of air)? Variation in strategy and tactics depend on this stuff. There's a risk/reward for everything. And unique units are gay? If you ask me the lurker and reaver are some pretty DAMN unique, quirky, gimmicky, what have you units. Although, I admit, that I don't really like the idea of a single limit on a unit (I actually support the idea of having a queen for every hatchery/lair/hive), some people are throwing out ridiculous reasons as to why they hate it and it just annoys the hell out of me. It seems most people are just complaining just to complain and fit in. Sorry, I should have been clearer. By unique, I meant there is only one, not "original / different / creative" etc. If they are able to implement it well, I guess it's a cool concept. It just seems very un-BroodWar to me. But I'm not #1 ranked progamer. | ||
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Krohm
Canada1857 Posts
Zyklon-B says: Did you ever play starcraft Moss says: yup campaign and like a dozen bnet games Zyklon-B says: I can't wait for Sc2 Hopefully it's not overly gay like wc3 Moss says: sc2 looks like sc with upgraded graphics and a couple new units pointless no heroes or anything Zyklon-B says: ... Heros are the gayest invention ever. They ruined Wc3 Moss says: ... No. You suck. Maybe I'm just really tired, but wow. Why do people like the hero system? | ||
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maybenexttime
Poland5656 Posts
On March 12 2008 04:30 Krohm wrote: MSN Convo I just had with this one guy.. It's pretty funny. Zyklon-B says: Did you ever play starcraft Moss says: yup campaign and like a dozen bnet games Zyklon-B says: I can't wait for Sc2 Hopefully it's not overly gay like wc3 Moss says: sc2 looks like sc with upgraded graphics and a couple new units pointless no heroes or anything Zyklon-B says: ... Heros are the gayest invention ever. They ruined Wc3 Moss says: ... No. You suck. Maybe I'm just really tired, but wow. Why do people like the hero system? No idea, I played WC3 for two years and then switched to SC (notice the lack of "back" before "switched"). ^_______^ Hero system screw up the counter system, allows for less streategies (they're very similar because of the hero system), and makes gameplay ambiguous. ;; | ||
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useLess
United States4781 Posts
As to why people wouldnt want heroes in SC2, they dont want having a superunit which can swing the tide with a few spells in ten seconds. It worked for WC3, since its slower and more micro-orientated, but it just doesnt have a place in the fast-paced SC world | ||
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fight_or_flight
United States3988 Posts
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Thanks. ;]