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The new Queen - Page 3

Forum Index > SC2 General
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Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 11 2008 10:06 GMT
#41
The privilege of casters to cast spells went the same way symmetrical factions and 2D went: a concept of the past. The current concept trys to make as many units as possible "involved" to avoid plain "a-attacks".
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
March 11 2008 10:21 GMT
#42
On March 11 2008 16:11 G.s)NarutO wrote:
Also you can evolve it

Queen -> Large Queen -> Huge Queen

If it dies you have to rebuild a normal Queen and evolve it again..


source?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2008-03-11 11:02:45
March 11 2008 10:47 GMT
#43
On March 11 2008 19:21 glassmazarin wrote:
Show nested quote +
On March 11 2008 16:11 G.s)NarutO wrote:
Also you can evolve it

Queen -> Large Queen -> Huge Queen

If it dies you have to rebuild a normal Queen and evolve it again..


source?


GeneralMensgk
Broodwar.de

"Kann die Queen ohne Ressourcen erbaut/wieder hergestellt werden? Gibt es die Königin zu beginn um sonst? Oder muss man sie sich erst erschaffen?

Nein, die normale Queen kostet 150/0 (25 Sek. Bauzeit, 0 Depot) und diese kann man in der Hatch bauen, sobald man einen Pool hat. Es ist kein Held im WC3-Sinne, am ehsten noch ein Supporthero ähnlich manchen DotA-Casthelden, aber auch das trifft es nicht ganz. Die Queen muß wie jede andere Einheit neu gebaut werden und ihr Tod löst nix spezielles aus. Sie kann zur "Large Queen" und "Huge Queen" gemopht werden, ähnlich wie Muta zu Wächter oder Hydra zu Schleicher. Das kostet jeweils Ressourcen und erfordert Techstufen. Wenn sie stirbt, muß man wieder erstmal die normale Queen bauen, wie beim toten Schleicher eben den Hydra. Mehr dazu später in meinem Bericht."

"Is to possible to rebuild the queen without ressources? Is the queen free in the beginning or do you have to create "she" first?

No, the usual queen takes about 150/0/25/0 (150 minerals/0 gas/25 seconds to build/0 supply) and is built in the hatchery when you got a spawning pool. Its no hero in the common sense (WC3-ish). Its more like a Support "Hero" like the dota-castheroes, but thats not the exact way to describe it. (My note: Its kinda written confusing--a).
The death of the queen doesn't trigger anything special, you will just have to rebuild it. You can evolve it to "Large Queen" and "Huge Queen" like you can morph a mutalisk to a guardian or a hydralisk to a lurker.
That costs ressources and needs different tech levels. If the queen dies, you have to rebuild a "normal" queen first and evolve it again. More news about it later in my report."


I will update as soon as he posts his report..

More concerning the queen:

"Geht das Bewegen der Queen von einer zur anderen Hatch sofort, oder muss dazu ein Upgrade erforscht werden?"

Nein, das erfordet die Fähigkeit "Deep Tunnel", welche erst die "Large Queen" hat, d.h. Bau (Lair) und gemorphte Queen ist nötig. Der "Deep Tunnel" braucht als Ziel übrigens einfach ein eigenes Gebäude.


"Is it immediately possible to move queen from hatchery to hatchery or do you have to upgrade it?"

No, it requires the ability "deep tunnel", which first appears on the "large queen" which means that you requires a Lair also. An additional note is that the queen cannot just move from hatchery to hatchery, she can move to every single of your own buildings.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2008-03-11 11:07:30
March 11 2008 11:05 GMT
#44
queen rocks

i think its exactly the kind of unit zerg needs to defend from dropship harrasment.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
aev
Profile Blog Joined July 2007
166 Posts
March 11 2008 12:40 GMT
#45
On March 11 2008 20:05 WiljushkA wrote:
queen rocks

i think its exactly the kind of unit zerg needs to defend from dropship harrasment.


Not really, both Savior and Jaedong said the Queen was a lot weaker than they anticipated. Couple tanks and about a dozen mnms should be more than enough (if the Queen is alone)
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 11 2008 12:47 GMT
#46
queen should be able to grab a dropship in mid-air and eat it
Professional twice over - an analyst and a therapist. The world’s first analrapist.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 11 2008 12:50 GMT
#47
On March 11 2008 21:47 ATeddyBear wrote:
queen should be able to grab a dropship in mid-air and eat it


LOL._.;;
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 11 2008 12:59 GMT
#48
Couple tanks and about a dozen mnms should be more than enough (if the Queen is alone)

well thats hardly dropship harrasment :D
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Vaanelo
Profile Joined March 2008
Canada128 Posts
March 11 2008 13:27 GMT
#49
the queen is alright, but the idea of 1 unit only is wrong, stop burrowing shit from wc3 and implement it in sc2. ive notice huge number of copying of wc3 shit and adding them into sc2...
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 11 2008 14:20 GMT
#50
you know WC3 took a bunch of shit from SC and SC took a bunch of shit from WC2 right?

invisibility = cloak
cyclone = stasis
ensnare = lockdown
seige unit = seige tank
heal = heal
rifleman = marine

but WC3 is still vastly different from SC. Guess what, RTS games have been out there for a long time and a lot of things have already been done. Ideas come from somewhere, mostly from other games. One unit only has its own dynamics. Anyways, explain to me why having only one of something is bad? I mean I can see how its bad if you want TWO of it, but you're only allowed one.

Plexa: From the 9 minute gameplay video, if you go to the part that has the queen, it looks like first it kills the marines attacking the spawning pool using just it's melee attack, then it "deep tunnels"(or whatever) to the next area where the (looks like an extractor and a spire) throws globs of shit at the marines. So I don't think the queen builds defensive structures, I think it allows buildings to defend themselves. Which is entirely different from the nomad.

Anyways I really think we're jumping the gun, we really don't know all the details about the current build
Live, laugh, love
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 14:56 GMT
#51
Guys, the queen is just an oversized drone. She builds defensive structures in general and using her for combat would be a last resort just like workers, instead you build structures and cast spells with her.

And as said above she is no superunit before you tech up, just a slightly different drone, and even after you teched i don't think she is anything else than a large slow ultra. Since she is useless away from your base there is no point in allowing players more than one since then it would be extremely hard to balance queens to be worthwhile without making them spammable.

As a lot of people have said, having the queen being unique seems like a given and adds a lot more special feeling than for example an unique mothership, since the motherhsip is an offensive weapon it makes a huge difference and the bitter memory of black hole makes everyone hate the mothership even more.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 11 2008 15:02 GMT
#52
^ what he said.

and the fact that you can deep burrow between your bases makes the ability to build only one of them not that big of a deal.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
maybenexttime
Profile Blog Joined November 2006
Poland5771 Posts
March 11 2008 15:12 GMT
#53
What are her abilities exactly?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 15:22 GMT
#54
On March 12 2008 00:12 maybenexttime wrote:
What are her abilities exactly?

She builds eggs that hatches stuff wich defends your base, "creep colonies" that can be uppgraded into making the egg stuff close to it better, she can cast an aoe damage spell that only works on creep, she can heal buildings and she can cast a spell that gives structures an attack.
maybenexttime
Profile Blog Joined November 2006
Poland5771 Posts
March 11 2008 16:56 GMT
#55
Hehe, guess that's why that Spire was firing. Thanks. ;]
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 11 2008 17:38 GMT
#56
On March 11 2008 14:07 crazie-penguin wrote:
Show nested quote +
On March 11 2008 13:50 Ancestral wrote:
On March 11 2008 13:01 crazie-penguin wrote:
On March 11 2008 13:00 Ancestral wrote:
Yes, the "hero" idea is lame and scary. I like to idea about parasites though.

Hmmmmm, actually, I was mocking people worrying about that...

Unique units = gay

Not adding anything to the discussion, but I know at least a few people feel that way. I'm seeing that if they're really good, you'll get them every game. And if they're only good in certain situations, it seems that strategies would be built around them which seem stupid to me. It seems like it would be impossible to balance a unique unit.

But like Nal_rA said, worry about balance later...


I'd like to know what you mean by that, are not many strategies in ZvT (hell the standard and mainstream one) about getting defilers at the right time? How about that new fast ultra and +1 armor build? When you go reaver/sair is your strategy not revolving around the killing power of reavers (and mobility of air)? Variation in strategy and tactics depend on this stuff. There's a risk/reward for everything.

And unique units are gay? If you ask me the lurker and reaver are some pretty DAMN unique, quirky, gimmicky, what have you units.

Although, I admit, that I don't really like the idea of a single limit on a unit (I actually support the idea of having a queen for every hatchery/lair/hive), some people are throwing out ridiculous reasons as to why they hate it and it just annoys the hell out of me. It seems most people are just complaining just to complain and fit in.

Sorry, I should have been clearer. By unique, I meant there is only one, not "original / different / creative" etc.

If they are able to implement it well, I guess it's a cool concept. It just seems very un-BroodWar to me. But I'm not #1 ranked progamer.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
March 11 2008 19:30 GMT
#57
MSN Convo I just had with this one guy.. It's pretty funny.


Zyklon-B says:
Did you ever play starcraft
Moss says:
yup
campaign and like a dozen bnet games
Zyklon-B says:
I can't wait for Sc2
Hopefully it's not overly gay like wc3
Moss says:
sc2 looks like sc with upgraded graphics and a couple new units
pointless
no heroes or anything
Zyklon-B says:
...
Heros are the gayest invention ever.
They ruined Wc3
Moss says:
...
No.
You suck.




Maybe I'm just really tired, but wow. Why do people like the hero system?
Not bad for a cat toy.
maybenexttime
Profile Blog Joined November 2006
Poland5771 Posts
Last Edited: 2008-03-11 20:00:40
March 11 2008 19:59 GMT
#58
On March 12 2008 04:30 Krohm wrote:
MSN Convo I just had with this one guy.. It's pretty funny.


Zyklon-B says:
Did you ever play starcraft
Moss says:
yup
campaign and like a dozen bnet games
Zyklon-B says:
I can't wait for Sc2
Hopefully it's not overly gay like wc3
Moss says:
sc2 looks like sc with upgraded graphics and a couple new units
pointless
no heroes or anything
Zyklon-B says:
...
Heros are the gayest invention ever.
They ruined Wc3
Moss says:
...
No.
You suck.




Maybe I'm just really tired, but wow. Why do people like the hero system?


No idea, I played WC3 for two years and then switched to SC (notice the lack of "back" before "switched"). ^_______^

Hero system screw up the counter system, allows for less streategies (they're very similar because of the hero system), and makes gameplay ambiguous. ;;
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 11 2008 23:55 GMT
#59
Heroes just add another element of replayability to the game. For example, the hero system in WH40k: Dawn of War (I think it was DoW) was pretty fun. You get a hero depending on the race you chose, and depending on how well youre doing in the campaign, you gain points to build an advance army (kinda like the SC2 Terran campaign does with unlocking units) as well as points to go towards Hero upgrades.

As to why people wouldnt want heroes in SC2, they dont want having a superunit which can swing the tide with a few spells in ten seconds. It worked for WC3, since its slower and more micro-orientated, but it just doesnt have a place in the fast-paced SC world
Moonlight Shadow
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
March 12 2008 00:11 GMT
#60
I've been thinking about it and I really like the idea of a queen. The zerg used to have pretty much only large numbers of expendable units, but I think a large defensive unit would be really good. Having strong hive defense is very zerg-like. I think its a good complement to the rest of the swarm.
Do you really want chat rooms?
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