• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:12
CET 17:12
KST 01:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC28[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
No more SC2 streamers on team liquid? Dark completes military service, returns to SC2 Greetings.. Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) Sea Duckling Open (Global, Bronze-Diamond) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery Starcraft:Brood War Discord Servers [BSL23] RO16 Group Stage Starcraft player cRuZa Passed away. Recommended BW Settings for Mouse and Video
Tourneys
2v2v2v2 Tournament Stage 1: Community Poll [BSL23] Ro16 Group C - Sunday 21:00 CET Small VOD Thread 2.0 CSLAN 4 is Coming!
Strategy
Simple Questions, Simple Answers Pluto's TvP 5Marine 2Medic Push Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Free Space RTS Game, optimised f. Phone/Tablet etc Nintendo Switch Thread List of Game Threads The PlayStation 5 Stormgate/Frost Giant Megathread
Dota 2
Can Game Data Analytics Help Players Improvements
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
VCT 2027 America Kickoff LAT…
anakin.
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11775 users

The new Queen - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 11 2008 10:06 GMT
#41
The privilege of casters to cast spells went the same way symmetrical factions and 2D went: a concept of the past. The current concept trys to make as many units as possible "involved" to avoid plain "a-attacks".
glassmazarin
Profile Blog Joined October 2007
Sweden158 Posts
March 11 2008 10:21 GMT
#42
On March 11 2008 16:11 G.s)NarutO wrote:
Also you can evolve it

Queen -> Large Queen -> Huge Queen

If it dies you have to rebuild a normal Queen and evolve it again..


source?
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2008-03-11 11:02:45
March 11 2008 10:47 GMT
#43
On March 11 2008 19:21 glassmazarin wrote:
Show nested quote +
On March 11 2008 16:11 G.s)NarutO wrote:
Also you can evolve it

Queen -> Large Queen -> Huge Queen

If it dies you have to rebuild a normal Queen and evolve it again..


source?


GeneralMensgk
Broodwar.de

"Kann die Queen ohne Ressourcen erbaut/wieder hergestellt werden? Gibt es die Königin zu beginn um sonst? Oder muss man sie sich erst erschaffen?

Nein, die normale Queen kostet 150/0 (25 Sek. Bauzeit, 0 Depot) und diese kann man in der Hatch bauen, sobald man einen Pool hat. Es ist kein Held im WC3-Sinne, am ehsten noch ein Supporthero ähnlich manchen DotA-Casthelden, aber auch das trifft es nicht ganz. Die Queen muß wie jede andere Einheit neu gebaut werden und ihr Tod löst nix spezielles aus. Sie kann zur "Large Queen" und "Huge Queen" gemopht werden, ähnlich wie Muta zu Wächter oder Hydra zu Schleicher. Das kostet jeweils Ressourcen und erfordert Techstufen. Wenn sie stirbt, muß man wieder erstmal die normale Queen bauen, wie beim toten Schleicher eben den Hydra. Mehr dazu später in meinem Bericht."

"Is to possible to rebuild the queen without ressources? Is the queen free in the beginning or do you have to create "she" first?

No, the usual queen takes about 150/0/25/0 (150 minerals/0 gas/25 seconds to build/0 supply) and is built in the hatchery when you got a spawning pool. Its no hero in the common sense (WC3-ish). Its more like a Support "Hero" like the dota-castheroes, but thats not the exact way to describe it. (My note: Its kinda written confusing--a).
The death of the queen doesn't trigger anything special, you will just have to rebuild it. You can evolve it to "Large Queen" and "Huge Queen" like you can morph a mutalisk to a guardian or a hydralisk to a lurker.
That costs ressources and needs different tech levels. If the queen dies, you have to rebuild a "normal" queen first and evolve it again. More news about it later in my report."


I will update as soon as he posts his report..

More concerning the queen:

"Geht das Bewegen der Queen von einer zur anderen Hatch sofort, oder muss dazu ein Upgrade erforscht werden?"

Nein, das erfordet die Fähigkeit "Deep Tunnel", welche erst die "Large Queen" hat, d.h. Bau (Lair) und gemorphte Queen ist nötig. Der "Deep Tunnel" braucht als Ziel übrigens einfach ein eigenes Gebäude.


"Is it immediately possible to move queen from hatchery to hatchery or do you have to upgrade it?"

No, it requires the ability "deep tunnel", which first appears on the "large queen" which means that you requires a Lair also. An additional note is that the queen cannot just move from hatchery to hatchery, she can move to every single of your own buildings.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
Last Edited: 2008-03-11 11:07:30
March 11 2008 11:05 GMT
#44
queen rocks

i think its exactly the kind of unit zerg needs to defend from dropship harrasment.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
aev
Profile Blog Joined July 2007
166 Posts
March 11 2008 12:40 GMT
#45
On March 11 2008 20:05 WiljushkA wrote:
queen rocks

i think its exactly the kind of unit zerg needs to defend from dropship harrasment.


Not really, both Savior and Jaedong said the Queen was a lot weaker than they anticipated. Couple tanks and about a dozen mnms should be more than enough (if the Queen is alone)
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
March 11 2008 12:47 GMT
#46
queen should be able to grab a dropship in mid-air and eat it
Professional twice over - an analyst and a therapist. The world’s first analrapist.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 11 2008 12:50 GMT
#47
On March 11 2008 21:47 ATeddyBear wrote:
queen should be able to grab a dropship in mid-air and eat it


LOL._.;;
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 11 2008 12:59 GMT
#48
Couple tanks and about a dozen mnms should be more than enough (if the Queen is alone)

well thats hardly dropship harrasment :D
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
Vaanelo
Profile Joined March 2008
Canada128 Posts
March 11 2008 13:27 GMT
#49
the queen is alright, but the idea of 1 unit only is wrong, stop burrowing shit from wc3 and implement it in sc2. ive notice huge number of copying of wc3 shit and adding them into sc2...
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 11 2008 14:20 GMT
#50
you know WC3 took a bunch of shit from SC and SC took a bunch of shit from WC2 right?

invisibility = cloak
cyclone = stasis
ensnare = lockdown
seige unit = seige tank
heal = heal
rifleman = marine

but WC3 is still vastly different from SC. Guess what, RTS games have been out there for a long time and a lot of things have already been done. Ideas come from somewhere, mostly from other games. One unit only has its own dynamics. Anyways, explain to me why having only one of something is bad? I mean I can see how its bad if you want TWO of it, but you're only allowed one.

Plexa: From the 9 minute gameplay video, if you go to the part that has the queen, it looks like first it kills the marines attacking the spawning pool using just it's melee attack, then it "deep tunnels"(or whatever) to the next area where the (looks like an extractor and a spire) throws globs of shit at the marines. So I don't think the queen builds defensive structures, I think it allows buildings to defend themselves. Which is entirely different from the nomad.

Anyways I really think we're jumping the gun, we really don't know all the details about the current build
Live, laugh, love
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 14:56 GMT
#51
Guys, the queen is just an oversized drone. She builds defensive structures in general and using her for combat would be a last resort just like workers, instead you build structures and cast spells with her.

And as said above she is no superunit before you tech up, just a slightly different drone, and even after you teched i don't think she is anything else than a large slow ultra. Since she is useless away from your base there is no point in allowing players more than one since then it would be extremely hard to balance queens to be worthwhile without making them spammable.

As a lot of people have said, having the queen being unique seems like a given and adds a lot more special feeling than for example an unique mothership, since the motherhsip is an offensive weapon it makes a huge difference and the bitter memory of black hole makes everyone hate the mothership even more.
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
March 11 2008 15:02 GMT
#52
^ what he said.

and the fact that you can deep burrow between your bases makes the ability to build only one of them not that big of a deal.
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
maybenexttime
Profile Blog Joined November 2006
Poland5916 Posts
March 11 2008 15:12 GMT
#53
What are her abilities exactly?
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
March 11 2008 15:22 GMT
#54
On March 12 2008 00:12 maybenexttime wrote:
What are her abilities exactly?

She builds eggs that hatches stuff wich defends your base, "creep colonies" that can be uppgraded into making the egg stuff close to it better, she can cast an aoe damage spell that only works on creep, she can heal buildings and she can cast a spell that gives structures an attack.
maybenexttime
Profile Blog Joined November 2006
Poland5916 Posts
March 11 2008 16:56 GMT
#55
Hehe, guess that's why that Spire was firing. Thanks. ;]
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
March 11 2008 17:38 GMT
#56
On March 11 2008 14:07 crazie-penguin wrote:
Show nested quote +
On March 11 2008 13:50 Ancestral wrote:
On March 11 2008 13:01 crazie-penguin wrote:
On March 11 2008 13:00 Ancestral wrote:
Yes, the "hero" idea is lame and scary. I like to idea about parasites though.

Hmmmmm, actually, I was mocking people worrying about that...

Unique units = gay

Not adding anything to the discussion, but I know at least a few people feel that way. I'm seeing that if they're really good, you'll get them every game. And if they're only good in certain situations, it seems that strategies would be built around them which seem stupid to me. It seems like it would be impossible to balance a unique unit.

But like Nal_rA said, worry about balance later...


I'd like to know what you mean by that, are not many strategies in ZvT (hell the standard and mainstream one) about getting defilers at the right time? How about that new fast ultra and +1 armor build? When you go reaver/sair is your strategy not revolving around the killing power of reavers (and mobility of air)? Variation in strategy and tactics depend on this stuff. There's a risk/reward for everything.

And unique units are gay? If you ask me the lurker and reaver are some pretty DAMN unique, quirky, gimmicky, what have you units.

Although, I admit, that I don't really like the idea of a single limit on a unit (I actually support the idea of having a queen for every hatchery/lair/hive), some people are throwing out ridiculous reasons as to why they hate it and it just annoys the hell out of me. It seems most people are just complaining just to complain and fit in.

Sorry, I should have been clearer. By unique, I meant there is only one, not "original / different / creative" etc.

If they are able to implement it well, I guess it's a cool concept. It just seems very un-BroodWar to me. But I'm not #1 ranked progamer.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
March 11 2008 19:30 GMT
#57
MSN Convo I just had with this one guy.. It's pretty funny.


Zyklon-B says:
Did you ever play starcraft
Moss says:
yup
campaign and like a dozen bnet games
Zyklon-B says:
I can't wait for Sc2
Hopefully it's not overly gay like wc3
Moss says:
sc2 looks like sc with upgraded graphics and a couple new units
pointless
no heroes or anything
Zyklon-B says:
...
Heros are the gayest invention ever.
They ruined Wc3
Moss says:
...
No.
You suck.




Maybe I'm just really tired, but wow. Why do people like the hero system?
Not bad for a cat toy.
maybenexttime
Profile Blog Joined November 2006
Poland5916 Posts
Last Edited: 2008-03-11 20:00:40
March 11 2008 19:59 GMT
#58
On March 12 2008 04:30 Krohm wrote:
MSN Convo I just had with this one guy.. It's pretty funny.


Zyklon-B says:
Did you ever play starcraft
Moss says:
yup
campaign and like a dozen bnet games
Zyklon-B says:
I can't wait for Sc2
Hopefully it's not overly gay like wc3
Moss says:
sc2 looks like sc with upgraded graphics and a couple new units
pointless
no heroes or anything
Zyklon-B says:
...
Heros are the gayest invention ever.
They ruined Wc3
Moss says:
...
No.
You suck.




Maybe I'm just really tired, but wow. Why do people like the hero system?


No idea, I played WC3 for two years and then switched to SC (notice the lack of "back" before "switched"). ^_______^

Hero system screw up the counter system, allows for less streategies (they're very similar because of the hero system), and makes gameplay ambiguous. ;;
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 11 2008 23:55 GMT
#59
Heroes just add another element of replayability to the game. For example, the hero system in WH40k: Dawn of War (I think it was DoW) was pretty fun. You get a hero depending on the race you chose, and depending on how well youre doing in the campaign, you gain points to build an advance army (kinda like the SC2 Terran campaign does with unlocking units) as well as points to go towards Hero upgrades.

As to why people wouldnt want heroes in SC2, they dont want having a superunit which can swing the tide with a few spells in ten seconds. It worked for WC3, since its slower and more micro-orientated, but it just doesnt have a place in the fast-paced SC world
Moonlight Shadow
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
March 12 2008 00:11 GMT
#60
I've been thinking about it and I really like the idea of a queen. The zerg used to have pretty much only large numbers of expendable units, but I think a large defensive unit would be really good. Having strong hive defense is very zerg-like. I think its a good complement to the rest of the swarm.
Do you really want chat rooms?
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC 5000
EmpressLilyy59
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 342
ProTech153
SHIN 39
StarCraft: Brood War
Calm 5060
Rain 1647
Jaedong 1524
EffOrt 756
BeSt 746
Shuttle 670
Mini 594
Light 374
FanTaSy 371
Larva 325
[ Show more ]
Rush 248
ggaemo 210
Stork 196
hero 154
Dewaltoss 136
firebathero 117
Leta 86
Hyun 67
Pusan 64
Killer 59
HiyA 53
Mong 41
JYJ 36
Movie 24
Terrorterran 23
Shinee 19
Hm[arnc] 15
sorry 14
yabsab 11
zelot 9
Rock 7
scan(afreeca) 7
Dota 2
Gorgc6304
qojqva2093
syndereN397
Counter-Strike
jkaem153
edward44
Heroes of the Storm
crisheroes459
Trikslyr29
Other Games
FrodaN3066
singsing2162
B2W.Neo992
Lowko360
Liquid`VortiX199
XaKoH 191
KnowMe190
byalli189
djWHEAT137
DeMusliM100
ToD93
ArmadaUGS92
Mew2King63
CosmosSc2 20
QueenE18
Railgan6
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 45
• poizon28 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV588
League of Legends
• Jankos2496
• TFBlade931
Other Games
• Shiphtur339
Upcoming Events
OSC
7h 18m
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
17h 48m
WardiTV Invitational
19h 48m
ByuN vs SHIN
MaxPax vs Solar
Clem vs TBD
herO vs TBD
Lambo vs TBD
Rogue vs TBD
IPSL
1d
TerrOr vs IJ_Terran
rasowy vs Hazorath
BSL
1d 3h
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
1d 17h
WardiTV Invitational
1d 19h
IPSL
2 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
2 days
Artosis vs Dewalt
Ret vs Tech
SOOP
2 days
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
4 days
PiGosaur Cup
4 days
The PondCast
4 days
GSL
5 days
Replay Cast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-11-12
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.