|
We really haven't done any real speculation (aside from all those joke ones we do ) on units so far;about their roles and other things they could do. I don't know if I should put this in the Zerg unit discussion or not since its kinda long and I wanted to prompt some focused discussion, but whatever go ban me . Anyways, I just wanted to discuss the concept of the new queen right now.
So right now we can only make one Queen, much like the old Mothership(I swear, change the name to TEMPEST) although I'm not really sold on the idea right now, but thinking about it now, it may not be much of a problem since the queen can teleport anywhere Zerg buildings are and thus are extremely mobile (or at least hatcheries, I'm sure...).
Other than that ability and the fact that they can one shot marines O_O, Queens can build defensive structures and probably are going to replace sunkens and spores built from drones and creep colonies. Coupled with the overlords new ability to move creep around, we may see some Queen/overlord early pushes where the defensive structures the Queen makes can be used for a contain. This is all depending on the fact that these features don't change, so don't get on back about it...
The news of the Zerg also vaguely say something along the lines of the Queen gaining more abilities as it evolves. I'm assuming this means the tech level (lair,hive, etc..), but maybe it could mean that the Queen can morph into higher "levels" (OH NOES A HEROOO). I don't think the press released much info on this (or maybe it wasn't in the build...? I doubt that though), so this is where real speculation starts. They say the Queen is geared towards defense so maybe now creep itself can damage if a Queen uses it or something (throws globs of it at marines xD). Someone also mentioned creep healing units, maybe the Queen can quickly heal units now too, kinda like a mobile shieldbattery medic thing.
The queen also lost some abilities, like broodling, which was sent to the Guardian (which I find extremely weird and not like the Guardian at all, just give the guardian faster rate of fire and/or splash damage and I'll be happy ) I find this extremely odd, since the Queen, unlike all other queens in the insect world doesn't produce new stuff. I always hoped, that if the Queen was going to change drastically, that it would sort of turn into a summoner unit or whatever, kinda like a mobile hatchery I guess. And thus I'm also saddened the Queen lost the infest ability (which I'm glad got souped up), but since we can only have one queen so far, I guess its a good thing that the infestor can do it now. Parasite and ensnare have gone too, and I don't think those spells have been moved to any other unit sadly. Hopefully they can come back (great now I'm dreaming of splash damage guardians and ensnare combo...). Although, they probably don't fit to well with the Queen's role now. So obviously Blizzard now has a better more focused idea for the concept and role of the Queen and can hopefully flesh out a interesting, fun, and balanced unit (as opposed to the Queen in BW, it almost seemed like a last minute thing)
This is kinda diverging from the topic, but wouldn't it be cool (for us Zerg players anyways) to be able to parasite a unit, then after some period of time the unit can be infested and can blow up in the middle of the opponents army xD.
|
Yes, the "hero" idea is lame and scary. I like to idea about parasites though.
|
On March 11 2008 13:00 Ancestral wrote: Yes, the "hero" idea is lame and scary. I like to idea about parasites though. Hmmmmm, actually, I was mocking people worrying about that...
|
yeah new queen looks like a dragoon
|
In my opinion, the queen is more of a tool for the zerg campaign that got sort of warped over to multiplayer. Probably a big part of the storyline in single player.
|
Toxic creep sounds like an ability that damages enemy units on the creep, no? Anyway I think the new Queen is an interesting concept! It's extremely slow in movement and high base damage (1hit kill marines!) that it's truly a zerg caretaker (hey no more cerebrates!), plus the fact that it can make ANY zerg buildings have a temporary attack capability (said by the Blizz dude in the zerg announcement vid) coupled with it creating temporary defenses is very interesting. No more needs of sunkens and spores! This actually sounds cooler than the mothership
|
Yep, idealistically, the Queen is ten thousand times cooler than the mothership
its a unique unit with a purpose, protect the zerg bases, if it dies its not the end, but a big drawback, and you have a lot of freedom to micro it and do whatever you need to defend.
|
Wouldn't it still be good to have spore colonies so you can have some static detection? Especially since overlords must now morph in order to become detectors.
edit: also nobody has mentioned the Queens "regeneration" ability that makes buildings regenerate hp faster.
|
well the queen does an awsome protecting her offspring alright, she eats marines for snacks.
|
I like how you can get the queen early and use it for multiple roles such as rush/defense, making it integral to earlygame. At least, that's how I hope it is. As long as it can fill multiple niches without taking too much of the attention (read: MACRO MUST STILL BE THERE), I don't disagree with the inclusion of the queen.
|
"Mothership"
"Queen"
You know why you can make more than one Thor?
It's been replaced. The new Terran hero unit is the Mechagran.
It will rock enemy bases to dust.
|
I think it's sick, the Queen is SUCH a Zergly unit, and it sucked in SC1. It should definitely be more integrated, maybe to defiler like status because it seems like so much more of a symbol. Getting it early seems a bit stupid if it is so powerful, but perhaps upgrades can be an upper-tier type of thing to balance it out.
|
just want to point out that the queen is very slow and can be kited easily by ranged units. Its alot more of a strategic tool to defend your base than anything else.
Some sick push ideas do come to mind but I think they have their weaknesses too.
|
United States13896 Posts
On March 11 2008 12:51 crazie-penguin wrote: Mothership(I swear, change the name to TEMPEST) I don't know how I feel about the queen and such, and this post is totally off-topic, but I 100% endorse this idea of re-naming the mothership to the tempest. More badass and not cliche at all.
|
as long as it's not underpowered or overpowered and diverse in use, I'm happy.
|
this game confuses the heck outta me haha
|
On March 11 2008 13:01 crazie-penguin wrote:Show nested quote +On March 11 2008 13:00 Ancestral wrote: Yes, the "hero" idea is lame and scary. I like to idea about parasites though. Hmmmmm, actually, I was mocking people worrying about that...  Unique units = gay
Not adding anything to the discussion, but I know at least a few people feel that way. I'm seeing that if they're really good, you'll get them every game. And if they're only good in certain situations, it seems that strategies would be built around them which seem stupid to me. It seems like it would be impossible to balance a unique unit.
But like Nal_rA said, worry about balance later...
|
Makes sense that you can only have one queen Also seems very zergish to me, i mean why wouldnt an alien bug race have some bigass creature lurking around defending their hive! Its just like out of a sci fi movie, which is what i really want, which is what makes BW so gr8
|
change the name to King, that thing deserves a penis if it eats marines in 2 chops.
|
|
|
|
|
|
|
|