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The new Queen - Page 9

Forum Index > SC2 General
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L
Profile Blog Joined January 2008
Canada4732 Posts
March 17 2008 21:33 GMT
#161
Name one RTS made after wc3 that have no "one at a time" special units?
AoX.
The number you have dialed is out of porkchops.
Mindcrime
Profile Joined July 2004
United States6899 Posts
March 17 2008 21:41 GMT
#162
On March 11 2008 14:00 ATeddyBear wrote:
queen looks like
[image loading]


The queen needs holy freeze asap.
That wasn't any act of God. That was an act of pure human fuckery.
Morzas
Profile Joined August 2005
United States387 Posts
March 17 2008 22:55 GMT
#163
My initial reaction was "unique unit, uber spells, gains more spells when your town hall upgrades, town portal ability = hero".

Now that I've heard its stats, my fears are pretty much gone. Yes, this is a hero unit, but it's so much weaker than WC3 heroes that I have no fear that Zerg matches in SC2 will be defined by this unit.
What has four wheels and flies? Stephen Hawking on LSD!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 18 2008 04:57 GMT
#164
On March 17 2008 23:25 Showtime! wrote:
Show nested quote +
On March 17 2008 18:33 Klockan3 wrote:
But anyway, at least hero like units is the norm and not the exception of RTS games today so thats hardly borrowing from wc3, its just following a general RTS trend.


Sorry, but you couldn't be more wrong. First of all, WC3 is a hybrid. It isn't a straight up RTS.

The mothership is definitely going to be toned down some more and it will resemble the Arbiter a lot more. I highly doubt they'll limit it to one as well. Instead they'll just nerf it down.

We can agree on one thing though: the queen doesn't resemble a Hero unit at all, which I'm glad to say. Her functions will be vital to the zerg and it is a very good concept. The fact she can transport herself from creep to creep is good as well. When I first heard about her I thought it would be best to have 1 per base, but this would be too overwhelming. I don't think the Queen should be able to transport to an Enemies base though. I think that is too imbalanced. Maybe they should add some creep colour as a texture so people know who's creep it is.



it doesn't transport from creep to creep, it can "Deep Tunnel" to any (self owned) building
Live, laugh, love
Showtime!
Profile Joined November 2007
Canada2938 Posts
March 18 2008 12:32 GMT
#165
Ah, thanks for clarifying that because I could have sworn a few people mentioned it could do that in ZvZ games, i.e. tunneling to the enemies base as well, which is just plain stupid.
Mini skirt season is right around the corner. ☻
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 18 2008 13:15 GMT
#166
I wonder if infested buildings are viable targets...
Blacklizard
Profile Joined May 2007
United States1194 Posts
March 18 2008 13:25 GMT
#167
@ CuddlyCuteKitten

Good argument for one Queen... I think that is even more relevant than what I was saying. 6 teleporting 600 HP units would be an issue.

@Showtime!

Yeah, I read that about deep tunneling to creep early on too, but since then they always said building. And that does make more sense.
Aerox
Profile Blog Joined September 2004
Malaysia1213 Posts
March 18 2008 13:37 GMT
#168
I am disappointed with the Queen concept. I think they should tone it down and allow for more Queens because I had felt Protoss would be unique to be the only race with a unit type with a limit of one (mothership). And I should think they better come up with a better name. It just feels like they are erasing the old Queen thinking it was a mistake. They should give it a new name.

I don't even want to mention the WC3 hero unit with tp scroll similarity. I hope they will realize and reserve these Hero "features/similarities" for just singleplay or scrap it all instead. Hmm.. a possible solution: combine the old Queen and the new Queen to make them related (nerfs needed of course) so that the new ones really deserved to be called Queens. Anyway, for now, we have now 3 types of Zerg Queens: old Queen, new Queen and Queen of blades. :S Well, good luck Blizz.
"Eyes in the sky."
maybenexttime
Profile Blog Joined November 2006
Poland5916 Posts
March 18 2008 13:54 GMT
#169
Who cares if it's called "queen", it's just a name. I'm more concerned with the mothership. ;/
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33723 Posts
April 03 2008 13:50 GMT
#170
On March 11 2008 13:44 []p4NDemik[] wrote:
Show nested quote +
On March 11 2008 12:51 crazie-penguin wrote:
Mothership(I swear, change the name to TEMPEST)

I don't know how I feel about the queen and such, and this post is totally off-topic, but I 100% endorse this idea of re-naming the mothership to the tempest. More badass and not cliche at all.

I like Lololol's suggestion (I think it was him) of Worldship much better.

Also, to make this on-topic, I think the queen could potentially be one of the new non-production macro-timesinks. It seems possible that in late game ZvX the queen might have to jump around the map alot meaning you have to go back to your bases a lot. I dunno, but it's something to consider
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
[X]Ken_D
Profile Blog Joined May 2005
United States4653 Posts
Last Edited: 2008-04-03 15:07:04
April 03 2008 14:38 GMT
#171
On March 13 2008 10:49 Ancestral wrote:
I don't understand the argument that it diversifies openings. Before, vs Terran Zerg would have to build lots of sunkens to fend off a timing attack when going for mutas. But now, what if they always have to build a queen to fend off timing attacks when going for mutas?

That doesn't diversify the possible openings, it just replaces one with another. My sole argument though, is that only being able to have one of something is stupid. If it's just a moving building, you can have multiple of each building right? Why can't they just balance it so it's not imbalanced to have several? Or perhaps even good. Make it so having few is strategically viable, but having many just isn't. You don't build 20 Arbiters. Why create an artificial limit of 1? Create a real limiting strategic factor.


good point. that's the difference between wc3 and bw. in bw u can do anything, good or bad like 20 aribiter. there shouldn't be any limit like wc3 3 heroes or can only make a new hero after a certain time or townhall upgrade.

the purpose of the queen is help new weaker players against early bunker rush i think.
[X]Domain - I just do the website. Nothing more.
EarthServant
Profile Joined September 2006
United States106 Posts
Last Edited: 2008-04-03 14:54:14
April 03 2008 14:47 GMT
#172
I play DoW:DC a lot (because the rest of my family loves it, my heart will remain with the RTS that I'm worst at: StarCraft), and I understand the use of unit caps in that game, as it means that although you reach a higher level of tech, the cost in time & resources spent getting there can result in you being punished by someone who stayed at a lower tech, pumped a few units and did a few upgrades at the lower tech level. In previous incarnations, because buildings take a decent amount of time to destroy with basic infantry, you could fast tech while almost ignoring Tier 1 heavy infantry, and spam high tier units ftw.

With the more recent patches, some units have been limited to one - for instance chaos has the possessed space marines & obliterators - each with a limit of one - that together can hold off a decent sized army. When you could spam them, it was just a race to tier 3 because everything else was almost a waste of time.

As far as I'm concerned, there are three weaknesses in other games that StarCraft needs to avoid in order to be a decent game:

1) Too low unit cap (DOW, WC3)

I believe that when the unit cap is too low, your army will be too small, and then it is almost useless for the attacker to divide their forces. If you have 3 or more base razing armies marching around, then the game is much faster, much more dangerous, and more fun. In WC3 you can probably build two base razing army, but even then, it just feels so limiting, when 12 crackings can do the same thing in SC. Personally, I think the DOW series keeps such a low unit cap because their graphics engine sucks.

2) Useless lower tier units (DOW:WA)

the units that you make and maintain between tiers need to be capable of holding their own through improvements in the higher tiers, or have such a niche that they never become useless. This allows the better players, even though teching a bit more slowly, to maintain their superior armies.

3) Different strategic options

Too many games lack different strategic options. With most RTS's, it's almost always the same builds, with very minor deviations, because it makes sense. Talking about DOW:DC, If you don't go tier 2 with chaos and build a couple of Khorne Berzerker squads attached with your Chaos Lord, your Sorcerer, and a couple of squads of heavy bolter marines + grenade cultists backing them up, then you're not doing it right. Also, in Tier 1 with Chaos, the way to win generally involves getting out your Assault Marines and rushing the based to destroy cappers, and builders. You then make sure you build some Horrors for the possible tanks - done. In DOW:DC, you don't need to see what they are working on at their base so much (although you want to destroy power generators), but instead you just need to see their army composition. Sad. In SC, you need to know what direction they are teching, and if you don't, you need to be prepared for 4-5 different lines of attack for each race.

There are probably others, such as appropriate speeds, graphics, etc., for the game type, but from what I see of SC2, it appears to have the right elements. The battles are massive, and with the right strategy, and correct battle tactics, your opponent will fall fast and hard.

[EDIT]

I thought that I might add that I feel that unit caps at one force people to rethink their strategies, and, almost more importantly, their hotkeys. Because these units are so special, They will be treated a certain way in battle, and they will give attackers and defenders different options.
[X]Ken_D
Profile Blog Joined May 2005
United States4653 Posts
April 03 2008 14:54 GMT
#173
On March 17 2008 05:57 ~OpZ~ wrote:
Show nested quote +
On March 15 2008 00:32 Klockan3 wrote:
And yes starcraft borrowed everything it has from the wc series, it just updates them a bit. It expanded faction diversity and unit diversity, made ranged and flyers more powerfull and weakened casters, and retooled the economy.

However aside from starcraft being much better, having 3 sides instead of practically 1, a bit deeper eco and in space its basically the same game as warcraft 2.

For a perfect example of something it borrowed from the wc series, it took mana bars and casters, the construction system, the economy model with a few adjustments(But no more than your so called hero changes), it took floating flyers since all other games have flyers who are forced to constantly move, it took suicide units and the uppgrade system.

Blizzard could just have taken the whole starcraft game, redid the models to orcs, elves, gold patches, iron mines and voila they would have warcraft 3.


I pray most of this post was sarcasm (but I doubt it):

Warcraft 2 had the deeper Eco then SC...

War2 had fucking Gold, Lumber, and Oil....

SC? Minerals and Gas...hmm...What's deeper? More options or less...

Mana bars? Casters? Construction? You call that taking from WC? Have you played other RTS games? Contruction, "mana" bars, and units that use "mana" aren't exclusive to WarCraft and StarCraft universes. I think Red Alert (maybe it came out later, I dunno or care) had helicopters, please correct me if I'm wrong. Iron mines? War3 uses Iron?

I think Klockan3 is saying BW fundamentals is base on wc2. If so he is correct. The way micro & econ works in blizzard games do not carry over to other games.
[X]Domain - I just do the website. Nothing more.
MegaZergling
Profile Joined April 2008
United States13 Posts
Last Edited: 2008-04-08 03:08:59
April 08 2008 03:05 GMT
#174
The queen is kinda cheap for its amazing ness!

I think i saw it was like only

150mins
and like 50 gas???

AWSOMENESS!!!

EDIT: i dont think it has 600 hp... zeolots in a movie killed it pretty fast. There were only 4 of em
linky

I was a Zergling. Guess what I am now?
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
April 08 2008 05:40 GMT
#175
On March 11 2008 13:59 anch wrote:
change the name to King, that thing deserves a penis if it eats marines in 2 chops.


LOL!
Follow me on twitter: CallMeTasteless
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2008-04-08 06:44:51
April 08 2008 06:44 GMT
#176
On April 08 2008 12:05 MegaZergling wrote:
The queen is kinda cheap for its amazing ness!

I think i saw it was like only

150mins
and like 50 gas???

AWSOMENESS!!!

EDIT: i dont think it has 600 hp... zeolots in a movie killed it pretty fast. There were only 4 of em
linky

http://youtube.com/watch?v=STPx4M_yX_E

Upgraded queen has like 600hp and one hit marine kills. :o Upgraded.
♞
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 08 2008 09:22 GMT
#177
On April 08 2008 15:44 Chuiu wrote:
Show nested quote +
On April 08 2008 12:05 MegaZergling wrote:
The queen is kinda cheap for its amazing ness!

I think i saw it was like only

150mins
and like 50 gas???

AWSOMENESS!!!

EDIT: i dont think it has 600 hp... zeolots in a movie killed it pretty fast. There were only 4 of em
linky

http://youtube.com/watch?v=STPx4M_yX_E

Upgraded queen has like 600hp and one hit marine kills. :o Upgraded.

And when upgraded it costs like a carrier and still moves slow like reavers. And the upgrades are not evolutions, they are morphs so you have to pay the price for every new queen you make.
Reach)
Profile Joined February 2008
Sweden7 Posts
April 08 2008 19:16 GMT
#178
I'm not really against "heroes", as long as it doesn't slow down the game too much
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
April 08 2008 23:33 GMT
#179
Is it only me or the Queen sounds more like a second worker, specified for base defense. Than like an actual hero?

She's just like one big, fat SCV in steroids.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Warbux
Profile Joined April 2008
47 Posts
April 09 2008 14:49 GMT
#180
its only useful against like mm drops, other than that it can be killed easily with ff...
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