• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:56
CEST 03:56
KST 10:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End2Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!41Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
WardiTV Mondays PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
BW General Discussion [ASL22] Ro24 Preview: Summer's End Rush's Odyssey Controversy StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [ASL22] Ro24 Group A [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10206 users

The new Queen - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 8 9 10 Next All
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
March 11 2008 05:07 GMT
#21
On March 11 2008 13:50 Ancestral wrote:
Show nested quote +
On March 11 2008 13:01 crazie-penguin wrote:
On March 11 2008 13:00 Ancestral wrote:
Yes, the "hero" idea is lame and scary. I like to idea about parasites though.

Hmmmmm, actually, I was mocking people worrying about that...

Unique units = gay

Not adding anything to the discussion, but I know at least a few people feel that way. I'm seeing that if they're really good, you'll get them every game. And if they're only good in certain situations, it seems that strategies would be built around them which seem stupid to me. It seems like it would be impossible to balance a unique unit.

But like Nal_rA said, worry about balance later...


I'd like to know what you mean by that, are not many strategies in ZvT (hell the standard and mainstream one) about getting defilers at the right time? How about that new fast ultra and +1 armor build? When you go reaver/sair is your strategy not revolving around the killing power of reavers (and mobility of air)? Variation in strategy and tactics depend on this stuff. There's a risk/reward for everything.

And unique units are gay? If you ask me the lurker and reaver are some pretty DAMN unique, quirky, gimmicky, what have you units.

Although, I admit, that I don't really like the idea of a single limit on a unit (I actually support the idea of having a queen for every hatchery/lair/hive), some people are throwing out ridiculous reasons as to why they hate it and it just annoys the hell out of me. It seems most people are just complaining just to complain and fit in.
paper
Profile Blog Joined September 2004
13196 Posts
March 11 2008 05:09 GMT
#22
On March 11 2008 14:00 ATeddyBear wrote:
queen looks like
[image loading]


DURIEL!

queen --> duriel
mothership --> tempest

GG
Hates Fun🤔
anch
Profile Blog Joined June 2006
United States5457 Posts
March 11 2008 05:26 GMT
#23
Thor probably come from those Goblin shredder.
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 11 2008 05:31 GMT
#24
sometimes, i want to kick some of you guys in the face.

"omg queen is so kewl"
limit 1
"wtf hero unit thats gay your gay"
Moonlight Shadow
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 11 2008 07:11 GMT
#25
On March 11 2008 14:31 useLess wrote:
sometimes, i want to kick some of you guys in the face.

"omg queen is so kewl"
limit 1
"wtf hero unit thats gay your gay"



QFT.

I like the Queen. You can use it for defence and keep it save or you can use it for offence taking the risk of losing it. Its probably better for defence though due to its mobility.
I like the look and everything, but for all the skills its pretty cheap.. 150/0 and 20 seconds to build.

Also you can evolve it

Queen -> Large Queen -> Huge Queen

If it dies you have to rebuild a normal Queen and evolve it again..
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
teamsolid
Profile Joined October 2007
Canada3668 Posts
Last Edited: 2008-03-11 07:27:48
March 11 2008 07:21 GMT
#26
On March 11 2008 14:31 useLess wrote:
sometimes, i want to kick some of you guys in the face.

"omg queen is so kewl"
limit 1
"wtf hero unit thats gay your gay"

Agreed. Everytime I read useless whining like that for the sake of whining, it just makes me cringe.
Dromar
Profile Blog Joined June 2007
United States2145 Posts
Last Edited: 2008-03-11 07:27:45
March 11 2008 07:24 GMT
#27
On March 11 2008 14:00 ATeddyBear wrote:
queen looks like
[image loading]



Exactly what I thought. And I'm totally fine with that. Hopefully it keeps the cold aura.

edit: about the limit 1 thing. Generally, I'm against it, but this instance is one where I'm fine with the limit. It doesn't really make sense to have more than one queen.
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-03-11 07:53:44
March 11 2008 07:24 GMT
#28
i'm speaking strictly from a story line point of view: does it make sense there is only one queen? there is one overmind, and one kerrigan, but there are a lot of cerebrates, overlords and queens!
no more cerebrates actually, but queens look after the hatchery/hive right? what bout hatcheries on other planets? i heard one idea on bnet forums that it might be a good idea to limit the queen by the number of hatcheries. i know i know the teleport ability and a whole lot of other stuff would have to be changed. this is a fundamental change, and it is fundamentals that i am talking about. shouldn't each hatchery have a queen? it's not like the queen is the new kerrigan. you', the player is essentially kerrigan.

nevertheless, i think the queen took leaps and bounds towards being what a queen is supposed to be from BW. like seriously, the unit description said "mainly hangs around the hatchery and protects the hive cluster".. with what.. ensnares and broodlings? anyway i love what it's become. we are all of course talking about more minor changes, since blizzard already took the first step of making the giant one. would love to hear thoughts on the multiple queen idea, and restricting it to the number of hatcheries, despite that it probably won't be implemented" i would just like to see what people think about it.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
March 11 2008 07:27 GMT
#29
On March 11 2008 16:24 gwho wrote:
i'm speaking strictly from a story line point of view: does it make sense there is only one queen? there is one overmind, and one kerrigan, but there are a lot of cerebrates, overminds and queens!
no more cerebrates actually, but queens look after the hatchery/hive right? what bout hatcheries on other planets? i heard one idea on bnet forums that it might be a good idea to limit the queen by the number of hatcheries. i know i know the teleport ability and a whole lot of other stuff would have to be changed. this is a fundamental change, and it is fundamentals that i am talking about. shouldn't each hatchery have a queen? it's not like the queen is the new kerrigan. you', the player is essentially kerrigan.

nevertheless, i think the queen took leaps and bounds towards being what a queen is supposed to be from BW. like seriously, the unit description said "mainly hangs around the hatchery and protects the hive cluster".. with what.. ensnares and broodlings? anyway i love what it's become. we are all of course talking about more minor changes, since blizzard already took the first step of making the giant one. would love to hear thoughts on the multiple queen idea, and restricting it to the number of hatcheries, despite that it probably won't be implemented" i would just like to see what people think about it.


No offence to you but 8 hatchery queen rush anyone? It really deals damage and has a shitload of spells.. if you move all your queens to an expansion you will just destroy the opponent..

I like how it is. 1
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Meh
Profile Joined January 2008
Sweden458 Posts
March 11 2008 07:31 GMT
#30
Well, so far we don't know just when the queen becomes available. But still, unique units have no place in starcraft.
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
a11
Profile Blog Joined August 2007
Germany303 Posts
March 11 2008 07:32 GMT
#31
On March 11 2008 16:24 gwho wrote:
i'm speaking strictly from a story line point of view: does it make sense there is only one queen?
Well, it seems like the Queen is the successor to the cerebrates storywise. And in Sc1 there was one cerebrate for every swarm. Assuming that now there is one Queen for every swarm, how does it fit being able to build (or to summon) multiple Queens while you're commanding only one swarm?
d.arkive
Profile Blog Joined January 2007
United States843 Posts
March 11 2008 07:35 GMT
#32
If the queen was limited to creep or something along those lines, I don't think I would care very much if it was a unique unit.

That said, from a story line point of view, it's probably something akin to an infested protoss. It has arms, and it has the protoss face and nerve cords. Pretty sick~ Is Razagal truly dead, I wondeR?
"Refrigerator. Refrigerator, damn you. Refrigerator."~Spiritofthetuna, speaking in Haiku after losing
Krzycho
Profile Joined July 2007
Poland442 Posts
March 11 2008 07:38 GMT
#33
I love the idea of Parasite, it should cost like 100 mana, it would parasite something, and after 15 sec (could be chaned) it dies, can be casted only on living units or only on small or medium sized units.
also i would make queen flying, cuz walking queen sucks
a11
Profile Blog Joined August 2007
Germany303 Posts
March 11 2008 08:36 GMT
#34
On March 11 2008 16:38 Krzycho wrote:
I love the idea of Parasite, it should cost like 100 mana, it would parasite something, and after 15 sec (could be chaned) it dies, can be casted only on living units or only on small or medium sized units.
also i would make queen flying, cuz walking queen sucks

That'd make the burrowing and coming out at any Zerg building on the map spell seem pretty strange, since it would picture the Queen being a faster digger than flyer.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
March 11 2008 08:47 GMT
#35
The queen is a travesty of a unit
  • It has the uniqueness of a mothership (ironic given the name of the ms lol)
  • It has very similar abilities to the nomad (build structures etc)
  • Thus is a unique nomad with some other spells
I wish it wasn't so.. but i wish for the queen to r-e-a-l-l-y become defined as a unique and interesting unit... perhaps have some evolutionary spells to evolve some units (like spin them into a web and have them hatch from that)
Administrator~ Spirit will set you free ~
caution.slip
Profile Blog Joined June 2007
United States775 Posts
March 11 2008 08:52 GMT
#36
No offence to you but 8 hatchery queen rush anyone? It really deals damage and has a shitload of spells.. if you move all your queens to an expansion you will just destroy the opponent..



Jaedong:
They said the queen was improved, but I was a bit disappointed. It has low HP, and died quickly.

Savior:
I was expected a lot from the queen, but it wasn't as strong as I hoped.


http://teamliquid.net/forum/viewmessage.php?topic_id=67760&currentpage=1#cutnews

I'm down for the first queen being available and subsequent queens for every second hatchery or every lair/hive
Live, laugh, love
b_unnies
Profile Blog Joined March 2006
3579 Posts
March 11 2008 09:06 GMT
#37
hmm, the queen should have 3 spells, it starts with 1 spell, then gets another one when u have lair, then another one when u have hive tech

what if the number of queens you have is based on population?
it could be number of ovies u have, 5 ovies=1 queen, or every 50 population is 1 queen

however someone mentioned 1 hatch/lair/hive=1 queen, that could work since technically 8 hatchery isnt exactly a rush
Unentschieden
Profile Joined August 2007
Germany1471 Posts
March 11 2008 09:27 GMT
#38
The limit of 1 is integral to the current concept of the unit, that being the Zergs unique defense option. (I have yet to see any colonies)
All her abilities need either creep and/or zerg buildings and combined with her slow walking speed she would be a poor offensive weapon. (notice how she doesn´t attack during the video)
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
March 11 2008 09:33 GMT
#39
As long as it doesn't gain experience (that introduces a new level into the resource model enabling you to grow army strength by just sitting in base and deflecting attacks), it's not a hero unit, and if she's available early game, I don't mind. The concept is vastly different from the mothership - what worked quite well in Dawn of War were commanders (and Queen is one) and what I hated were relic super units like Land Raider or Squiggoth (and that is closer to the Mothership).
You want 20 good men, but you need a bad pussy.
ForAdun
Profile Joined August 2007
Germany986 Posts
March 11 2008 10:01 GMT
#40
I only wonder where the privilege of casters to cast spells is gone. Why do combat units gain so many spells? Everybody knows that it confuses the player to see 20 different spells everywhere on the battlefield at the same time. Well, seemingly not everybody, but I know it. Since when is SC all about spellcasting? The more we see about SC2 the more it looks like "Spellforce" or any game like that.
Prev 1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
CranKy Ducklings116
Liquipedia
IPSL
16:00
CSLAN Day 2
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 88
ProTech81
StarCraft: Brood War
Britney 12192
Bale 61
Terrorterran 12
Dota 2
NeuroSwarm225
febbydoto13
LuMiX1
Counter-Strike
summit1g9817
taco 386
minikerr33
Super Smash Bros
Mew2King217
Other Games
gofns18876
Liquid`RaSZi2230
JimRising 546
Maynarde147
Organizations
Other Games
gamesdonequick935
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH349
• Hupsaiya 99
• mYiSmile19
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• RayReign 70
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Afreeca Starleague
8h 4m
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
9h 4m
The Patches Monday
14h 4m
Afreeca Starleague
1d 8h
Sharp vs Shinee
Action vs Shine
GSL
1d 9h
PiGosaur Cup
1d 22h
Replay Cast
2 days
Afreeca Starleague
2 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
3 days
PiG Sty Festival
4 days
CranKy Ducklings
5 days
PiG Sty Festival
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.