• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:44
CEST 07:44
KST 14:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon215.0.16 Hotfix (June 30) - Balance + Bug Fixes28Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon 5.0.16 Hotfix (June 30) - Balance + Bug Fixes 5.0.16 patch for SC2 goes live (8 worker start) Is the larve respawn broken? ByuL, and the Limitations of Standard Play
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! INu's Battles#17 <BO.9>
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
First season(s) of tastosis gomtv gsl vods? Starcraft vs Retro Category on Twitch Best thing happen to StarCraft since Remastered? BW General Discussion ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Dawn of War IV Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Men's Fashion Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6117 users

[O] Zerg to be announced - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 28 29 30 Next All
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 25 2008 15:05 GMT
#81
God i just hope they won't look so bright or colorful because when i see that we'll have a green slime no more but a multicolour's one then it's fucked up :[

I really really hope they'll make those Zergs fucking creepy and scary that'd freak out every other unit, hell even make them to the point that kerrigan wouldn't have them in her dreams.

God.
Please.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Blacklizard
Profile Joined May 2007
United States1194 Posts
February 25 2008 17:10 GMT
#82
On February 23 2008 07:55 FrozenArbiter wrote:
No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.

I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.




I just got a minute to catch up on this post. I hope you are right... if those 4 are gone (the only one I question is the guardian), then that might leave enough room to keep the others. Now that I think about it though, somehow I thought I read a hint way back when that scourges were out due to design reasons and air being reworked. Ah well, I hope they are all in SC2 in some form.

iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
February 25 2008 17:13 GMT
#83
funchucks wins
GeneralStan
Profile Blog Joined August 2007
United States4789 Posts
February 25 2008 17:27 GMT
#84
U.E.D. propaganda is the best. Even better than Nazi propoganda. Goebbels has nothing on Funchucks :D
¯\_(ツ)_/¯
TheOvermind77
Profile Blog Joined March 2007
United States923 Posts
February 25 2008 18:36 GMT
#85
Omg plzzzz give me imbalisks.

I have been waiting to hear about the Zerg for SO DAMN LONG!
Awaken my child, and embrace the glory that is your birthright. Know that I am the Overmind; the eternal will of the Swarm, and that you have been created to serve me.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 25 2008 19:20 GMT
#86
On February 26 2008 02:10 Blacklizard wrote:
Show nested quote +
On February 23 2008 07:55 FrozenArbiter wrote:
No way in hell is the lurker going anywhere, would be pretty silly to remove the scourge (hrm maybe they could make lings mutate into scourges since they already mutate into groundbased scourges anyway) and if the defiler is gone I predict consume+swarm moving to a new unit.

I see guardians, queens and devourers getting the sack, then there's the useless infested terran taking up a zerg ground unit slot so they can add in something new without really taking anything away.




I just got a minute to catch up on this post. I hope you are right... if those 4 are gone (the only one I question is the guardian), then that might leave enough room to keep the others. Now that I think about it though, somehow I thought I read a hint way back when that scourges were out due to design reasons and air being reworked. Ah well, I hope they are all in SC2 in some form.


Yeah, the guardian is pretty unique as far as SC units go, so it doesn't make too much sense to remove it. The same goes for scourge tho, but even more so.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
February 25 2008 19:28 GMT
#87
They are going to remove cool zerg units and add new cool zerg units.

Some of them just have to go. Be it the hydralisk or lurker. Same for others.


As long as they fix the strategy in ZvZ, among other things. I am actually surprised no on opened a topic about this. We have so much expertise right here on this forum.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 01 2008 11:53 GMT
#88
Because the changes in P and T have been numerous. No need to waste time talking about future zvz when all we have is muta and ling among featured
eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
March 01 2008 13:15 GMT
#89
I personally would like to see the queen remain, only rework some of the spells, that parasite spell is useless, spawn broodlings as well 150 energy is to much, it gets wasted by iradiate before it can kill even 1 unit. Ensnare is cool, i like how it makes invisible units visible, it only sux its not the default queen spell and needs to be researched, all in all, i woould love to see a reworked Queen in SC2.
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 01 2008 13:57 GMT
#90
The queen was a confused concept that wasn't properly integrated into Starcraft at the time of release.

You can tell that when it was envisioned it was supposed to have a bigger role in the game. I'm sure zerglings were the original broodlings.

Overlord: unit (not building!) for "food"
Queen: unit (not building!) for unit production

See also: Valkyrie. The only Terran combat unit without a special secondary command (siege mode, spider mine, stim) or alternate attack (goliath air missiles vs. ground machine gun, yamato cannon).

It was supposed to have a speed boost, but they didn't like the overlord-hunting cheese it enabled, so they took it out and never gave it anything else (like cluster bombs or defensive chaff) to make it interesting again.

I think an incomplete concept is a good reason to leave an unsatisfying unit out of Starcraft 2.

+ Show Spoiler +
Don't let the Nomad be an incomplete concept! Do SOMETHING with it to make it conceptually consistent, or replace it, or it will suck!
I serve my houseguests slices of butter.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-01 15:47:59
March 01 2008 15:45 GMT
#91
On March 01 2008 22:15 eugen1225 wrote:
I personally would like to see the queen remain, only rework some of the spells, that parasite spell is useless, spawn broodlings as well 150 energy is to much, it gets wasted by iradiate before it can kill even 1 unit. Ensnare is cool, i like how it makes invisible units visible, it only sux its not the default queen spell and needs to be researched, all in all, i woould love to see a reworked Queen in SC2.

I think parasite might be the best zerg spell.. It's close.

On February 26 2008 04:28 BlackStar wrote:
They are going to remove cool zerg units and add new cool zerg units.

Some of them just have to go. Be it the hydralisk or lurker. Same for others.


As long as they fix the strategy in ZvZ, among other things. I am actually surprised no on opened a topic about this. We have so much expertise right here on this forum.

The hydra is going to be in the game 99%, I mean it's already been shown in concept art and it's like, 2nd most iconical zerg unit.

Removing the lurker means taking away the awesome marine medic vs lurker micro, and that's backwards thinking since it is, and has been for the better part of a decade, one of the most exciting situations in SC.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Krzycho
Profile Joined July 2007
Poland442 Posts
Last Edited: 2008-03-01 16:27:58
March 01 2008 16:08 GMT
#92
A fact is , that every zerg units is iconical, so if u want to have a new game with new ideas , you have to remove them (not all of them), i think in game should be ling / hydra/ over /drone / mutalisk and new units should take the rest of place

btw. it's still not confirmed, is it?
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 01 2008 16:34 GMT
#93
On March 02 2008 00:45 FrozenArbiter wrote:
Show nested quote +
On March 01 2008 22:15 eugen1225 wrote:
I personally would like to see the queen remain, only rework some of the spells, that parasite spell is useless, spawn broodlings as well 150 energy is to much, it gets wasted by iradiate before it can kill even 1 unit. Ensnare is cool, i like how it makes invisible units visible, it only sux its not the default queen spell and needs to be researched, all in all, i woould love to see a reworked Queen in SC2.

I think parasite might be the best zerg spell.. It's close.

Best in what sense? Pros never seem to use it.
I serve my houseguests slices of butter.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2008-03-01 17:24:28
March 01 2008 17:21 GMT
#94
Oops, I meant best QUEEN spell, my bad. When pros do use queens I think shuttles being parasited etc is pretty common.

On March 02 2008 01:08 Krzycho wrote:
A fact is , that every zerg units is iconical, so if u want to have a new game with new ideas , you have to remove them (not all of them), i think in game should be ling / hydra/ over /drone / mutalisk and new units should take the rest of place

btw. it's still not confirmed, is it?

Queen never used, not iconical.
Devourer used a little but not interesting.
Infested terran, never used, just takes up space. The baneling is a much more interesting unit!
Dunno if the broodling takes up a unit spot for zerg, but if it does, bam, boom, straight to the moon.

The guardian is sort of a tweener, but I wouldn't be TOO sad if it went away, even though it's pretty unique in BW, being the only flying siege unit.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
a11
Profile Blog Joined August 2007
Germany303 Posts
March 01 2008 17:31 GMT
#95
On March 01 2008 22:57 Funchucks wrote:
+ Show Spoiler +
Don't let the Nomad be an incomplete concept! Do SOMETHING with it to make it conceptually consistent, or replace it, or it will suck!

Well, it's not easy to judge that out of the distance, but to me the Nomad looks quite useful. Just looking at the new Defmatrix (if it's still in the game), 50% less damage in the core area of your push might be something you don't want to let pass by. Besides that, you get mines you don't run out of and that seem to be at least as good as the old vulture mines, plus something you might be able to do eco raids with, where you can't have crazy eraser action anymore.
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 01 2008 19:01 GMT
#96
On March 02 2008 02:21 FrozenArbiter wrote:
Oops, I meant best QUEEN spell, my bad. When pros do use queens I think shuttles being parasited etc is pretty common.

It's a good spell, but I think it's mostly used because it's free.

I think ensnare would be the best if you didn't have to pay and wait for it. It could be awesome vs. DT, observers, and medic/marine with sci vessels, but you don't want to pay for it until you need it, and once you need it, it takes too long to research.

I'm not a fan of spell research or general upgrades. Research marginalize spellcasters; most of the spellcasters are near-useless. The way weapons and armor upgrades are split between flying and ground (and between terran infantry/metal) marginalizes air units.

Stuff like wraith cloak, zealot speed, vulture mines, etc. are great to have as upgrades. They make good units better in interesting ways. I don't think the others add much to the game. They just reduce unit diversity, forcing players to mass one type of upgraded unit or see their upgrade expenses wasted.

I'm sure some people like it, but I find it boring.
I serve my houseguests slices of butter.
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 01 2008 19:04 GMT
#97
On March 02 2008 02:31 a11 wrote:
Show nested quote +
On March 01 2008 22:57 Funchucks wrote:
+ Show Spoiler +
Don't let the Nomad be an incomplete concept! Do SOMETHING with it to make it conceptually consistent, or replace it, or it will suck!

Well, it's not easy to judge that out of the distance, but to me the Nomad looks quite useful. Just looking at the new Defmatrix (if it's still in the game), 50% less damage in the core area of your push might be something you don't want to let pass by. Besides that, you get mines you don't run out of and that seem to be at least as good as the old vulture mines, plus something you might be able to do eco raids with, where you can't have crazy eraser action anymore.

It's not that it's not useful, it's that it doesn't make any kind of consistent sense.

Why would a mobile engineering vehicle have detection and a d-matrix spell? That's like putting medic heal into siege tanks.
I serve my houseguests slices of butter.
joohyunee
Profile Blog Joined May 2005
Korea (South)1087 Posts
March 02 2008 00:06 GMT
#98
ZURG BEING REVEALED IN 9 DAYS! (for korea anyawy)
Loverman
Profile Joined September 2007
Romania266 Posts
March 02 2008 08:27 GMT
#99
Does anyone know if there will be a live feed of this? Seing the zerg being unveiled live would be epic.
maybenexttime
Profile Blog Joined November 2006
Poland5832 Posts
March 02 2008 08:58 GMT
#100
On 10th/11th some community sites will have a tour around Blizzard's new campus and most probably will be introduced to Zerg (I'm assuming TL.net is going as well). GameReplays will have an article ready already on March 10th:

http://www.gamereplays.org/starcraft2/portals.php?show=news&news_id=345104
Prev 1 2 3 4 5 6 7 28 29 30 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7 - Day 1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft819
Livibee 20
StarCraft: Brood War
Rain 4077
GuemChi 3298
Shuttle 582
Free 135
Mind 90
yabsab 39
HiyA 31
ZergMaN 29
Bale 28
Noble 16
[ Show more ]
Icarus 9
Purpose 5
Dota 2
NeuroSwarm133
League of Legends
Doublelift4736
Super Smash Bros
Mew2King10
Other Games
summit1g8126
C9.Mang0487
PiGStarcraft251
ViBE156
RuFF_SC254
Organizations
Other Games
gamesdonequick941
BasetradeTV277
StarCraft: Brood War
lovetv 196
Dota 2
PGL Dota 2 - Main Stream160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 95
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1367
• Rush1257
• Stunt479
Upcoming Events
CrankTV Team League
5h 16m
Bombastic Starleague
14h 16m
The PondCast
1d 4h
HomeStory Cup
1d 5h
Replay Cast
1d 18h
HomeStory Cup
2 days
Replay Cast
2 days
HomeStory Cup
3 days
OSC
3 days
Sparkling Tuna Cup
4 days
[ Show More ]
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

Escore Tournament S3: W1
CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Light Tournament 2026
Eternal Conflict S2 Finale
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.