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[O] Zerg to be announced - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 28 29 30 Next All
Daigomi
Profile Blog Joined May 2006
South Africa4316 Posts
February 20 2008 18:29 GMT
#41
Does this release date correlate with WWI in anyway? If they've got the Zerg at near release date already, the might want to release it to the west at the same time as they do in Korea.
Moderator
SayaSP
Profile Blog Joined February 2007
Laos5494 Posts
February 20 2008 18:29 GMT
#42
On February 21 2008 01:49 RaDiX wrote:
Show nested quote +
On February 20 2008 17:39 noobienoob wrote:
yay, the race I already know I'm picking even though I know nothing about it!


they got lingbombs, mutas and overlords! And those subwayworms.

Jared?
[iHs]SSP | I-NO-KI BOM-BA-YE | のヮの http://tinyurl.com/MLIStheCV , MLIS.
Funchucks
Profile Joined June 2007
Canada2113 Posts
February 20 2008 18:31 GMT
#43
On February 21 2008 03:29 SayaSP wrote:
Show nested quote +
On February 21 2008 01:49 RaDiX wrote:
On February 20 2008 17:39 noobienoob wrote:
yay, the race I already know I'm picking even though I know nothing about it!


they got lingbombs, mutas and overlords! And those subwayworms.

Jared?

Subwayworms were how he lost all that weight so easily.
I serve my houseguests slices of butter.
Xiberia
Profile Joined September 2007
Sweden634 Posts
February 20 2008 20:23 GMT
#44
On February 21 2008 03:31 Funchucks wrote:
Show nested quote +
On February 21 2008 03:29 SayaSP wrote:
On February 21 2008 01:49 RaDiX wrote:
On February 20 2008 17:39 noobienoob wrote:
yay, the race I already know I'm picking even though I know nothing about it!


they got lingbombs, mutas and overlords! And those subwayworms.

Jared?

Subwayworms were how he lost all that weight so easily.

haha
Pwntrucci[sR]
Profile Blog Joined June 2006
Canada1519 Posts
February 20 2008 20:36 GMT
#45
It would be cool if they released VOD's of actual games played at the event, that way people that can't be there will at least see how things play out.
bg
Bub
Profile Blog Joined June 2006
United States3518 Posts
February 20 2008 20:38 GMT
#46
Metalisks have...jetpack? What the hell?

.........
XK ßubonic
Raithed
Profile Blog Joined May 2007
China7078 Posts
February 20 2008 20:50 GMT
#47
finally, zerg can be shown. hopefully.
Spaceball
Profile Joined November 2007
United States213 Posts
February 20 2008 20:58 GMT
#48
This is awesome! I can't wait to see what new additions they've come up with... and whether they listened to earlier feedback about the zergling and other units looking too insect like. I've been anticipating this for a long time, should be fun.

I wonder if this means the beta will follow soon after?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
February 20 2008 21:01 GMT
#49
On February 21 2008 01:54 Live2Win wrote:
wtf are you guy serious?

When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.


honestly, I hope they take another few years. As soon as zerg is reasonably complete, they should be requesting a whole bunch of progamers to sign NDAs and play the game. If they get criticism/ideas directly from progamers who are playing it.....to be honest, thats the only way I see it of having even a remote chance of success.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
paavst
Profile Joined December 2007
171 Posts
February 20 2008 21:27 GMT
#50
yeah, the hype is starting to wear off... this will reraise interest
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
Last Edited: 2008-02-20 21:29:19
February 20 2008 21:29 GMT
#51
@Fusionsdf

What if the progamer's become faggots and only report useless stuff and don't tell about imbalances only they know, so they can have an advantage for the first few competitions? xD
Avius
Profile Joined October 2007
Iraq1796 Posts
February 20 2008 21:33 GMT
#52
WWI08 will have that Zerg-playable-version, too, hopefully!
aka. Samael
Myxomatosis
Profile Blog Joined July 2006
United States2392 Posts
February 20 2008 21:59 GMT
#53
I'm so interested to see what the ultralisk is going to look like or what its equivalent unit will be.
Newbistic
Profile Blog Joined August 2006
China2912 Posts
February 20 2008 22:06 GMT
#54
I hope they do a better job of naming the units.

Terran/Protoss (Stalker, Nomad) units all sound like they were developed for C&C instead of Starcraft, and Baneling doesn't sound much better either.

They should revert to the more "biological" sounding names of BW for the Zerg and stick with that as much as possible.
Logic is Overrated
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
February 20 2008 22:11 GMT
#55
On February 20 2008 16:41 {88}iNcontroL wrote:
I'm not hyped.. I think its fucking rediculous how long this has taken -.-


Well think of how long SC1 took to be released -_-

operation CWAL who's with meeee
^-^
BlackStar
Profile Blog Joined July 2007
Netherlands3029 Posts
Last Edited: 2008-02-21 00:51:04
February 21 2008 00:47 GMT
#56
[image loading]


Ultra.


Apparently it's from the presentation Pardo did at GDC.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
Last Edited: 2008-02-21 00:53:51
February 21 2008 00:51 GMT
#57
On February 21 2008 09:47 BlackStar wrote:
[image loading]


Ultra.


Apparently it's from the presentation Pardo did at GDC.


Holy shit!

If that's legit than i have to say the Ultra looks badass.
We make signature, then defense it.
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
February 21 2008 00:55 GMT
#58
Holy shit that ultra is big
or is that the zergling is small? @_@
Tengo_Hambre
Profile Joined December 2007
United States51 Posts
February 21 2008 02:22 GMT
#59
so we have zerglings, overlords, and mutalisks...and hydralisks are a safe bet based on sc2.com artwork, as are drones, and supposedly we're going to have ultralisks too!? are we going to see anything new from the zerg? why don't they throw in queens and defilers too and be done with it. I really hope that we see some changes.
pain is weakness leaving the body.
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
February 21 2008 02:25 GMT
#60
On February 20 2008 20:39 Funchucks wrote:
Show nested quote +
On February 20 2008 16:41 {88}iNcontroL wrote:
I'm not hyped.. I think its fucking rediculous how long this has taken -.-

Bah, consider this one of my last nay-sayer posts on SC2. I just cant help but to be saddened with how they are going about this

Anyways heres to hoping the Zerg units arent as horrible as the protoss/terran ones so far

Don't worry, they're awesome!
+ Show Spoiler +

Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.

Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.

Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.

Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.

Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.

Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).

Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.

Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.

Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.

Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.

Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.

Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!

Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.

Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.

Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.

Devourer - unchanged.


pure gold!!
Peaked at C- on ICCUP and proud of it! @Sunyveil
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