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[O] Zerg to be announced - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 30 Next All
Dariush
Profile Joined April 2007
Romania330 Posts
March 02 2008 09:47 GMT
#101
On February 21 2008 01:54 Live2Win wrote:
wtf are you guy serious?

When I first saw SC2 unveiled I predicted 2.5~3 years atleast before the game would be released. 1 year for all three races to be announced is pretty damn fast in my opinion. Considering they were only in the pre-beta or alpha or w/e they were in, this is much faster than I expected.... ESPECIALLY from Blizzard.



Yeah same here , they are going faster than i expected.
Spenguin
Profile Blog Joined November 2007
Australia3316 Posts
March 02 2008 10:09 GMT
#102
Maybe they were secretly working on it before?

Mmmmm, quickie.
< TeamLiquid CJ Entusman #46 > I came for the Brood War, I stayed for the people.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 02 2008 10:54 GMT
#103
this is awesome I cant wait to see the zerg. The game development is moving so quickly I am thinking we might possibly see a beta towards the end of this summer :D.
To change is to improve, to change often is to be perfect - Winston Chruchill
maybenexttime
Profile Blog Joined November 2006
Poland5739 Posts
March 02 2008 11:17 GMT
#104
I'd rather say October/November and lasting longer than most games' betas (however long that is, never participated in any).
lololol
Profile Joined February 2006
5198 Posts
March 02 2008 14:35 GMT
#105
On March 01 2008 20:53 Cheerio wrote:
Because the changes in P and T have been numerous. No need to waste time talking about future zvz when all we have is muta and ling among featured


Funny that the current ZvZ is only muta and ling, too
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
March 02 2008 14:37 GMT
#106
On March 02 2008 02:21 FrozenArbiter wrote:
Oops, I meant best QUEEN spell, my bad. When pros do use queens I think shuttles being parasited etc is pretty common.

Show nested quote +
On March 02 2008 01:08 Krzycho wrote:
A fact is , that every zerg units is iconical, so if u want to have a new game with new ideas , you have to remove them (not all of them), i think in game should be ling / hydra/ over /drone / mutalisk and new units should take the rest of place

btw. it's still not confirmed, is it?

Queen never used, not iconical.
Devourer used a little but not interesting.
Infested terran, never used, just takes up space. The baneling is a much more interesting unit!
Dunno if the broodling takes up a unit spot for zerg, but if it does, bam, boom, straight to the moon.

The guardian is sort of a tweener, but I wouldn't be TOO sad if it went away, even though it's pretty unique in BW, being the only flying siege unit.


The carrier is also a flying siege unit, not only the guardian(you can kill the interceptors, but guardians often get inside the range of defensive structures, while they are much more expensive)
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
March 02 2008 16:21 GMT
#107
Yeah but the carrier is more of an all-round fighting machine. The guardian is like a flying tank/reaver but with bigger weaknesses.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Funchucks
Profile Joined June 2007
Canada2113 Posts
March 02 2008 16:34 GMT
#108
I think the Starcraft team started out with some pretty simple ideas about ZvT.

Marines (basic terran mass unit) get stopped by sunken colonies. Terran adds a few siege tanks to outrange and destroy them. Zerg makes a guardian to sit over the sunken colonies and destroy siege tanks, and terran is stalled until he has his ultimate weapon, the battlecruiser, which can destroy all enemy fortifications without losses.
I serve my houseguests slices of butter.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2008-03-03 16:55:30
March 03 2008 16:54 GMT
#109


+ Show Spoiler +
dont take it serious


its coming when its coming...
Meh
Profile Joined January 2008
Sweden458 Posts
March 03 2008 17:23 GMT
#110
That was almost funny up until about five seconds after the first time someone did it :3
"Difficult task balancing! So I will continue to gaebaljin gemhamyeo balancing. But we are exceptional talent!" - Blizzard
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
March 03 2008 17:47 GMT
#111
yeah guy messed up, forgot to add middle part picture about SC2 to get perfect youtube clip
Response
Profile Blog Joined April 2004
United States1936 Posts
March 03 2008 19:05 GMT
#112
On February 20 2008 20:39 Funchucks wrote:
Show nested quote +
On February 20 2008 16:41 {88}iNcontroL wrote:
I'm not hyped.. I think its fucking rediculous how long this has taken -.-

Bah, consider this one of my last nay-sayer posts on SC2. I just cant help but to be saddened with how they are going about this

Anyways heres to hoping the Zerg units arent as horrible as the protoss/terran ones so far

Don't worry, they're awesome!
+ Show Spoiler +

Drag Queen - taking a hint from Namco, Blizzard decided that a little lipstick and a bow is all you need to reinvigorate a character from a previous game. Ensnare no longer uses green slime, but FABulous multicolored feather boas.

Overoverlords - Zerg now has a second layer of control. You only need the one to make enough overlords for 200 control, but a replacement costs 2400 minerals if your opponent destroys it. This is Zerg's unique super-unit. At hive, you can upgrade it with creep-lift capability, allowing it to wrap up entire Zerg bases in a tidy bundle and carry them to new locations.

Metalisks - replacing the ultralisk, the metaalisk is now a transport type unit which carries zerglings into battle, protecting them until they can be released to attack in swarms, like interceptors from a carrier. Features jet pack.

Nydus Worm - replacing the Nydus Canal, these no longer need to be targetted at a particular location covered by creep, but instead, once built, they burrow their way to a completely random location without creep.

Cereblings - a cross breed between the cerebrate and the zergling. These free your hands by taking command of 12 units (of their choosing), and directing them with the full competence of the computer AI. You may no longer give orders to units once they have impressed on a cerebling. Cereblings report directly to the Overmind or Kerrigan and do not take your orders.

Degrader - replacement of the defiler. Releases pheremone sprays that rob medics of their competence, turning them into ineffectual bimbos who go dance for tips at the Merc Haven (however, this increases reaper recruitment rates).

Zerglings - not new, but upgraded! Now zerglings look exactly like grasshoppers, and make cute little boing boing sounds as they hop along. Zerglings no longer do damage themselves, but can be evolved into banelings or cereblings.

Banelings - testing revealed that mobile banelings were overpowered. We have balanced the baneling by keeping it in its immobile egg form permanently.

Infested Terrans - for the sake of consistency, all infested terrans now form a chrysalis and evolve within for 3 hours before emerging and exiting the play map to challenge Kerrigan for dominance of the Zerg.

Pyrolisk - substitute to the Hydralisk. Answer to the Firebat. Their flame-throwing attack is essentially the same as the Firebat's, except that they do friendly fire damage, as does the explosion they make when they die. Range and speed upgrades no longer available.

Volcalisk - evolved form of the pyrolisk, replacement for the lurker. Burrows permanently (this takes some time, as the unit must cut a channel deep into the earth), then sprays lava in random directions.

Fireeater - alternative evolved pyrolisk form. Has no attack, but once burrowed, eats reaver scarabs and sprouts minerals. Excellent for base defense!

Whisk - replacement of the scourge. An answer to Terran's irradiate ability (not featured in SC2), these suicide support units crash into friendly units and cure their status conditions.

Glaive Wurm - glaive wurms have now achieved hive mind sentience and independence from the swarm. They consume mutalisks shortly after morphing to create a wurm boil. Like the reaper, they can be hired as mercenaries, and loaded onto overlords or metalisks to attack.

Defendor - replacement to the guardian. We at Blizzard are offended by the aggressive uses of the guardian, which was intended to be a defensive unit. Defendors now can only morph directly from larvae, and remain immobile (though flying) once morphed.

Devourer - unchanged.


hilarious
the REAL ReSpOnSe
Response
Profile Blog Joined April 2004
United States1936 Posts
March 03 2008 19:11 GMT
#113
On February 21 2008 09:51 grobo wrote:
Show nested quote +
On February 21 2008 09:47 BlackStar wrote:
[image loading]


Ultra.


Apparently it's from the presentation Pardo did at GDC.


Holy shit!

If that's legit than i have to say the Ultra looks badass.


rusrs? that's the ugliest unit i've seen so far
the REAL ReSpOnSe
Response
Profile Blog Joined April 2004
United States1936 Posts
March 03 2008 19:12 GMT
#114
On February 21 2008 11:22 Tengo_Hambre wrote:
so we have zerglings, overlords, and mutalisks...and hydralisks are a safe bet based on sc2.com artwork, as are drones, and supposedly we're going to have ultralisks too!? are we going to see anything new from the zerg? why don't they throw in queens and defilers too and be done with it. I really hope that we see some changes.



stop posting here plz
the REAL ReSpOnSe
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 03 2008 22:21 GMT
#115
On March 04 2008 04:11 GoSuPlAyEr wrote:
Show nested quote +
On February 21 2008 09:51 grobo wrote:
On February 21 2008 09:47 BlackStar wrote:
[image loading]


Ultra.


Apparently it's from the presentation Pardo did at GDC.


Holy shit!

If that's legit than i have to say the Ultra looks badass.


rusrs? that's the ugliest unit i've seen so far

would they rly be true zerg if they were pretty? :o
Oh no
useLess
Profile Blog Joined January 2004
United States4781 Posts
March 03 2008 22:46 GMT
#116
On March 04 2008 04:11 GoSuPlAyEr wrote:
Show nested quote +
On February 21 2008 09:51 grobo wrote:
On February 21 2008 09:47 BlackStar wrote:
[image loading]


Ultra.


Apparently it's from the presentation Pardo did at GDC.


Holy shit!

If that's legit than i have to say the Ultra looks badass.


rusrs? that's the ugliest unit i've seen so far


Zerg isnt supposed to be pretty. Theyre a constantly-evolving race controlled by pulsating organic blobs of who-knows-what. If you want pretty, you look at the Protoss.
Moonlight Shadow
Aznleeman
Profile Joined November 2007
United States208 Posts
March 04 2008 03:04 GMT
#117
Terran-Toys!
Protoss-Action Figures!
Zerg-Play-dough!

Although this may seem bad its not, the graphics just suck. Make the graphics Ezr to see and comprehend. GL BLIZZ
._.???
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
March 04 2008 03:16 GMT
#118
you guys are way too critical

6 days to go!
SAY YES TO STIM KIDS!!! XD
kyjori
Profile Blog Joined February 2008
371 Posts
March 04 2008 03:27 GMT
#119
as blizzard releases more and more information about sc2... the more and more i dread the let down that will come when the game is finally released.......... ugh....... still gonna buy it though lol
MadNeSs
Profile Joined March 2007
Denmark1507 Posts
March 04 2008 03:50 GMT
#120
Finally, its what Ive been waiting for for so long.
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