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5.0.15 Balance Patch Notes (Live version) - Page 5

Forum Index > SC2 General
119 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
tigera6
Profile Joined March 2021
3482 Posts
Last Edited: 2025-10-04 15:52:43
October 04 2025 15:52 GMT
#81
lol, Storm zoning is way better and more devastating then Force Field, just find a choke point and drop Storm one at a time. Also, the old reaction of Zerg/Terran players that walk back their army into the storm also causing problem.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 04 2025 15:58 GMT
#82
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.
dysenterymd
Profile Joined January 2019
1250 Posts
October 04 2025 16:02 GMT
#83
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.
Serral | Inno | sOs | soO | Has | Classic
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 04 2025 16:06 GMT
#84
On October 05 2025 01:02 dysenterymd wrote:
Show nested quote +
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

obscene is the perfect word. I was fuming behind my screen, and I'm pretty sure Steadfast, while forced by his streamer status to hail those "beautiful storms", was appalled as well.
tigera6
Profile Joined March 2021
3482 Posts
October 04 2025 16:27 GMT
#85
I feel like this new Storm is created to perfectly counter Ling Hydra timing from Zerg, hell they can even work well against Roach Ravager timing as well. Drop storm, make Archon/Immortal/Chargelot and collect Zerg tears.
SC-Shield
Profile Joined December 2018
Bulgaria842 Posts
October 04 2025 16:59 GMT
#86
I don't understand this change, it punishes those who scout:
Surveillance mode now reveals the Observers.


It makes no sense...
WombaT
Profile Blog Joined May 2010
Northern Ireland26534 Posts
Last Edited: 2025-10-04 17:10:15
October 04 2025 17:08 GMT
#87
What makes it even worse is to my knowledge it’s bugged in terms of the animation not properly mapping onto the actual area it’s doing damage in.

I felt even the nerfed storm with lower DPS/higher duration and total damage might have still been good against Zerg in plenty of scenarios because unlike T they have melee units. Also roaches, to a lesser degree hydras don’t have huge DPS and tend to have to stick around and outnumber to bust a Toss.

This form of Storm? It just feels it’s an outright buff versus Zerg.

Stop changing Storm! It’s fine! Goodness sake. See how the overcharge change goes

It feels like you’ve a set of scales, that were basically level, and you keep laying on weights or taking them away to make it bounce up and down on either end.

So after the first set of tweaks it felt it’s potentially making storm garbage against T, and maybe OK against Z, and an overall nerf to storm and Toss. Now it’s as good as before/situationally better versus T, and probably better versus Z, which overall is a buff to Toss.

I’m OK with experimenting, but perhaps fine tune changes, see what works and look into making the next tweak.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Agh
Profile Blog Joined July 2010
United States1044 Posts
October 04 2025 17:21 GMT
#88
On October 05 2025 01:02 dysenterymd wrote:
Show nested quote +
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

Can you clip the parts that were "obscene" please?

Was it the part where he had an 80 supply advantage and attacked up converging ramps into a 6+ High Templar army?
Or was it the part where he build 4 spines at his 4th and let a zealot run-by go ignored into his 3rd base and wipe out that mineral line?

Just genuinely curious.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 04 2025 17:26 GMT
#89
On October 05 2025 02:21 Agh wrote:
Show nested quote +
On October 05 2025 01:02 dysenterymd wrote:
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

Can you clip the parts that were "obscene" please?

Was it the part where he had an 80 supply advantage and attacked up converging ramps into a 6+ High Templar army?
Or was it the part where he build 4 spines at his 4th and let a zealot run-by go ignored into his 3rd base and wipe out that mineral line?

Just genuinely curious.

please be serious. The fact he just couldn't finish the game with (indeed) a 80 supply advantage because of 5 storms should tell you there is a problem with the current version. Btw, noticed how Zoun played the whole game on 3 bases but was able to hold because the gas he got was enough to get storms ? Just having storm vs such a ling bane hydra army would never have saved him in any previous iteration of the game.
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 04 2025 17:36 GMT
#90
On October 05 2025 02:08 WombaT wrote:
Stop changing Storm! It’s fine! Goodness sake. See how the overcharge change goes.

Please do this. Keep the other changes all you want, but please do this.
tigera6
Profile Joined March 2021
3482 Posts
October 04 2025 17:38 GMT
#91
On October 05 2025 02:21 Agh wrote:
Show nested quote +
On October 05 2025 01:02 dysenterymd wrote:
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

Can you clip the parts that were "obscene" please?

Was it the part where he had an 80 supply advantage and attacked up converging ramps into a 6+ High Templar army?
Or was it the part where he build 4 spines at his 4th and let a zealot run-by go ignored into his 3rd base and wipe out that mineral line?

Just genuinely curious.

So you think an 80 supply advantage should be completely wiped out by 6 High Templar with Storm? And you think that make the game good/balance/ fun to watch?
Agh
Profile Blog Joined July 2010
United States1044 Posts
October 04 2025 17:45 GMT
#92
On October 05 2025 02:08 WombaT wrote:
What makes it even worse is to my knowledge it’s bugged in terms of the animation not properly mapping onto the actual area it’s doing damage in.

I felt even the nerfed storm with lower DPS/higher duration and total damage might have still been good against Zerg in plenty of scenarios because unlike T they have melee units. Also roaches, to a lesser degree hydras don’t have huge DPS and tend to have to stick around and outnumber to bust a Toss.

This form of Storm? It just feels it’s an outright buff versus Zerg.

Stop changing Storm! It’s fine! Goodness sake. See how the overcharge change goes

It feels like you’ve a set of scales, that were basically level, and you keep laying on weights or taking them away to make it bounce up and down on either end.

So after the first set of tweaks it felt it’s potentially making storm garbage against T, and maybe OK against Z, and an overall nerf to storm and Toss. Now it’s as good as before/situationally better versus T, and probably better versus Z, which overall is a buff to Toss.

I’m OK with experimenting, but perhaps fine tune changes, see what works and look into making the next tweak.

I don't know why they changed it, much less two things at the same time. Should have left it alone and tested the energy recharge only.
It's current version yields more utility vs Z which is a buff that clearly wasn't intended. It's too strong in tight spaces and if you have excess energy allows you to get yourself in that ideal position.


The way the patch was handled seemed like an obfuscated way to push the ghost supply change in at the last second, not to mention the banshee speed research that was already seeing play beforehand, quite the head scratching decisions.

I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
ejozl
Profile Joined October 2010
Denmark3487 Posts
Last Edited: 2025-10-04 22:51:04
October 04 2025 22:48 GMT
#93
Would shin have won with old storm and energy overcharge at 100e, I'm not sure, it seems zoun read the game perfectly and if shin was aiming to all in then why go to 80+ drones? He could've perhaps gone broods for a later timing.

Storm is overtuned, sure, but without buffing storm it's simply a protoss nerf, and the better player would've lost that game.

The safe change would've been to make energy overcharge give 75e, or cost 75e and give 100e, then use the old storm but give it 1 extra tick at the end.

The overpowering version of storm could also work, but then it'd be fair to give back emp 2r upg, banes with full value dmg and 40hp and widow mine at 1.75, fungal can last 6 seconds instead of 4 with lower dps. I'd be for something like that.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
dysenterymd
Profile Joined January 2019
1250 Posts
October 04 2025 23:09 GMT
#94
On October 05 2025 07:48 ejozl wrote:
Would shin have won with old storm and energy overcharge at 100e, I'm not sure, it seems zoun read the game perfectly and if shin was aiming to all in then why go to 80+ drones? He could've perhaps gone broods for a later timing.

Storm is overtuned, sure, but without buffing storm it's simply a protoss nerf, and the better player would've lost that game.

The safe change would've been to make energy overcharge give 75e, or cost 75e and give 100e, then use the old storm but give it 1 extra tick at the end.

The overpowering version of storm could also work, but then it'd be fair to give back emp 2r upg, banes with full value dmg and 40hp and widow mine at 1.75, fungal can last 6 seconds instead of 4 with lower dps. I'd be for something like that.

I'm not against a Zerg up 80 supply being able to lose if they head-butt into a 3 base toss with storm, batteries, and cannons, but I feel like when SHIN pushed into Zoun's 3 bases after killing the 4th he actually did a pretty good job dodging storms, they just covered so much surface area. We can't know how the old patch would have gone (where imo, PvZ was roughly balanced), but even with a few more smaller storms, I feel like some banes would've inevitably slipped through and SHIN would've traded well enough. Not sure I agree that Zoun is the better player - I'd expect him and Shin to be evenly matched (neither are the absolute best, but are scary players who can beat almost anyone on a good day.)

Attacking Zoun after killing the 4th turned out to be the wrong call, and I'm sure Zerg will learn when they can and cannot push later in the patch. It's just if SHIN couldn't finish Zoun after a start that good, I don't think it bodes well for pre-hive Zerg play in this patch. Maybe Zerg will still be fine with shroud but I'm not sure that's good for the meta.
Serral | Inno | sOs | soO | Has | Classic
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 04 2025 23:25 GMT
#95
On October 05 2025 07:48 ejozl wrote:
Storm is overtuned, sure, but without buffing storm it's simply a protoss nerf

The last version of the game had some imbalance and a P nerf was needed, admittedly not so much for PvZ but definitely for PvT. In the end the version they chose doesn't change much in PvT and makes PvZ a lot worse ; I'm sorry but that makes no sense.
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2025-10-05 13:23:14
October 05 2025 13:20 GMT
#96
deleted---
Moonerz
Profile Joined March 2014
United States461 Posts
October 05 2025 15:09 GMT
#97
Been playing some games as the different races and I gotta say storm does seem insane against zerg. Roaches get absolutely melted. Even siege tanks get owned by storm lol
Charoisaur
Profile Joined August 2014
Germany16062 Posts
October 06 2025 08:48 GMT
#98
Yeah I played around a bit with the new storm and I really really dislike it. Regardless of balance implications, it seems to have removed counterplay and reduced the skill required to use it, because you can't really bait out storms anymore and Protoss doesn't have to be mindful anymore about how to use it.
They can just cast it whenever the opponents army comes near him and it will zone him out forever.
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1451 Posts
October 06 2025 08:50 GMT
#99
On October 05 2025 00:52 tigera6 wrote:
lol, Storm zoning is way better and more devastating then Force Field, just find a choke point and drop Storm one at a time. Also, the old reaction of Zerg/Terran players that walk back their army into the storm also causing problem.

I don't think that Storm should've been changed in the way it has (or at all), but players walking into Storms that haven't yet dissipated because they haven't yet adapted to the duration change is 100% a skill issue.
puking up frothing vitriolic sarcastic spittle
Vision0
Profile Joined February 2024
27 Posts
Last Edited: 2025-10-06 10:59:52
October 06 2025 10:56 GMT
#100
If the money from tournament were invested into a programmers informatic team then, it would have a chance to balance and improve the gameplay of SC2. Actually, while some idea looks good and benefit to the game, other ideas are incomprehensible and create dissatisfaction and reject of the game - which means one step forward and two steps back.

The decision to change the storm at the last minute is clearly the proof of a lack of professionalism

The communication around their activity on SC2 is also terrible
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