• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:17
CEST 17:17
KST 00:17
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition215.0.15 Balance Patch Notes (Live version)96$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
RepMastered™: replay sharing and analyzer site [ASL20] Ro8 Preview Pt2: Holding On BarrackS' ASL S20 Ro.8 Review&Power of Friendship Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro8 Day 4 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread ZeroSpace Megathread Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2682 users

5.0.15 Balance Patch Notes (Live version) - Page 5

Forum Index > SC2 General
96 CommentsPost a Reply
Prev 1 2 3 4 5 All
tigera6
Profile Joined March 2021
3424 Posts
Last Edited: 2025-10-04 15:52:43
23 hours ago
#81
lol, Storm zoning is way better and more devastating then Force Field, just find a choke point and drop Storm one at a time. Also, the old reaction of Zerg/Terran players that walk back their army into the storm also causing problem.
[PkF] Wire
Profile Joined March 2013
France24226 Posts
23 hours ago
#82
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.
dysenterymd
Profile Joined January 2019
1248 Posts
23 hours ago
#83
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.
Serral | Inno | sOs | soO | Has | Classic
[PkF] Wire
Profile Joined March 2013
France24226 Posts
23 hours ago
#84
On October 05 2025 01:02 dysenterymd wrote:
Show nested quote +
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

obscene is the perfect word. I was fuming behind my screen, and I'm pretty sure Steadfast, while forced by his streamer status to hail those "beautiful storms", was appalled as well.
tigera6
Profile Joined March 2021
3424 Posts
22 hours ago
#85
I feel like this new Storm is created to perfectly counter Ling Hydra timing from Zerg, hell they can even work well against Roach Ravager timing as well. Drop storm, make Archon/Immortal/Chargelot and collect Zerg tears.
SC-Shield
Profile Joined December 2018
Bulgaria832 Posts
22 hours ago
#86
I don't understand this change, it punishes those who scout:
Surveillance mode now reveals the Observers.


It makes no sense...
WombaT
Profile Blog Joined May 2010
Northern Ireland25814 Posts
Last Edited: 2025-10-04 17:10:15
22 hours ago
#87
What makes it even worse is to my knowledge it’s bugged in terms of the animation not properly mapping onto the actual area it’s doing damage in.

I felt even the nerfed storm with lower DPS/higher duration and total damage might have still been good against Zerg in plenty of scenarios because unlike T they have melee units. Also roaches, to a lesser degree hydras don’t have huge DPS and tend to have to stick around and outnumber to bust a Toss.

This form of Storm? It just feels it’s an outright buff versus Zerg.

Stop changing Storm! It’s fine! Goodness sake. See how the overcharge change goes

It feels like you’ve a set of scales, that were basically level, and you keep laying on weights or taking them away to make it bounce up and down on either end.

So after the first set of tweaks it felt it’s potentially making storm garbage against T, and maybe OK against Z, and an overall nerf to storm and Toss. Now it’s as good as before/situationally better versus T, and probably better versus Z, which overall is a buff to Toss.

I’m OK with experimenting, but perhaps fine tune changes, see what works and look into making the next tweak.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Agh
Profile Blog Joined July 2010
United States998 Posts
21 hours ago
#88
On October 05 2025 01:02 dysenterymd wrote:
Show nested quote +
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

Can you clip the parts that were "obscene" please?

Was it the part where he had an 80 supply advantage and attacked up converging ramps into a 6+ High Templar army?
Or was it the part where he build 4 spines at his 4th and let a zealot run-by go ignored into his 3rd base and wipe out that mineral line?

Just genuinely curious.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
[PkF] Wire
Profile Joined March 2013
France24226 Posts
21 hours ago
#89
On October 05 2025 02:21 Agh wrote:
Show nested quote +
On October 05 2025 01:02 dysenterymd wrote:
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

Can you clip the parts that were "obscene" please?

Was it the part where he had an 80 supply advantage and attacked up converging ramps into a 6+ High Templar army?
Or was it the part where he build 4 spines at his 4th and let a zealot run-by go ignored into his 3rd base and wipe out that mineral line?

Just genuinely curious.

please be serious. The fact he just couldn't finish the game with (indeed) a 80 supply advantage because of 5 storms should tell you there is a problem with the current version. Btw, noticed how Zoun played the whole game on 3 bases but was able to hold because the gas he got was enough to get storms ? Just having storm vs such a ling bane hydra army would never have saved him in any previous iteration of the game.
[PkF] Wire
Profile Joined March 2013
France24226 Posts
21 hours ago
#90
On October 05 2025 02:08 WombaT wrote:
Stop changing Storm! It’s fine! Goodness sake. See how the overcharge change goes.

Please do this. Keep the other changes all you want, but please do this.
tigera6
Profile Joined March 2021
3424 Posts
21 hours ago
#91
On October 05 2025 02:21 Agh wrote:
Show nested quote +
On October 05 2025 01:02 dysenterymd wrote:
On October 05 2025 00:58 [PkF] Wire wrote:
Watching the new storm completely wreck SHIN in his series vs Zoun was painful. We simply cannot keep the buffed storm if we want SC2 to be anything resembling a sound competitive environment.

Yeah that third game was obscene. Just revert storm ffs...

Arguably Shin could've taken better engagements, but with how long new storm lasts, I feel like toss will have so much time to sandbag pushes on maps with ramps near 3rd/4th bases.

Can you clip the parts that were "obscene" please?

Was it the part where he had an 80 supply advantage and attacked up converging ramps into a 6+ High Templar army?
Or was it the part where he build 4 spines at his 4th and let a zealot run-by go ignored into his 3rd base and wipe out that mineral line?

Just genuinely curious.

So you think an 80 supply advantage should be completely wiped out by 6 High Templar with Storm? And you think that make the game good/balance/ fun to watch?
Agh
Profile Blog Joined July 2010
United States998 Posts
21 hours ago
#92
On October 05 2025 02:08 WombaT wrote:
What makes it even worse is to my knowledge it’s bugged in terms of the animation not properly mapping onto the actual area it’s doing damage in.

I felt even the nerfed storm with lower DPS/higher duration and total damage might have still been good against Zerg in plenty of scenarios because unlike T they have melee units. Also roaches, to a lesser degree hydras don’t have huge DPS and tend to have to stick around and outnumber to bust a Toss.

This form of Storm? It just feels it’s an outright buff versus Zerg.

Stop changing Storm! It’s fine! Goodness sake. See how the overcharge change goes

It feels like you’ve a set of scales, that were basically level, and you keep laying on weights or taking them away to make it bounce up and down on either end.

So after the first set of tweaks it felt it’s potentially making storm garbage against T, and maybe OK against Z, and an overall nerf to storm and Toss. Now it’s as good as before/situationally better versus T, and probably better versus Z, which overall is a buff to Toss.

I’m OK with experimenting, but perhaps fine tune changes, see what works and look into making the next tweak.

I don't know why they changed it, much less two things at the same time. Should have left it alone and tested the energy recharge only.
It's current version yields more utility vs Z which is a buff that clearly wasn't intended. It's too strong in tight spaces and if you have excess energy allows you to get yourself in that ideal position.


The way the patch was handled seemed like an obfuscated way to push the ghost supply change in at the last second, not to mention the banshee speed research that was already seeing play beforehand, quite the head scratching decisions.

I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
ejozl
Profile Joined October 2010
Denmark3429 Posts
Last Edited: 2025-10-04 22:51:04
16 hours ago
#93
Would shin have won with old storm and energy overcharge at 100e, I'm not sure, it seems zoun read the game perfectly and if shin was aiming to all in then why go to 80+ drones? He could've perhaps gone broods for a later timing.

Storm is overtuned, sure, but without buffing storm it's simply a protoss nerf, and the better player would've lost that game.

The safe change would've been to make energy overcharge give 75e, or cost 75e and give 100e, then use the old storm but give it 1 extra tick at the end.

The overpowering version of storm could also work, but then it'd be fair to give back emp 2r upg, banes with full value dmg and 40hp and widow mine at 1.75, fungal can last 6 seconds instead of 4 with lower dps. I'd be for something like that.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
dysenterymd
Profile Joined January 2019
1248 Posts
16 hours ago
#94
On October 05 2025 07:48 ejozl wrote:
Would shin have won with old storm and energy overcharge at 100e, I'm not sure, it seems zoun read the game perfectly and if shin was aiming to all in then why go to 80+ drones? He could've perhaps gone broods for a later timing.

Storm is overtuned, sure, but without buffing storm it's simply a protoss nerf, and the better player would've lost that game.

The safe change would've been to make energy overcharge give 75e, or cost 75e and give 100e, then use the old storm but give it 1 extra tick at the end.

The overpowering version of storm could also work, but then it'd be fair to give back emp 2r upg, banes with full value dmg and 40hp and widow mine at 1.75, fungal can last 6 seconds instead of 4 with lower dps. I'd be for something like that.

I'm not against a Zerg up 80 supply being able to lose if they head-butt into a 3 base toss with storm, batteries, and cannons, but I feel like when SHIN pushed into Zoun's 3 bases after killing the 4th he actually did a pretty good job dodging storms, they just covered so much surface area. We can't know how the old patch would have gone (where imo, PvZ was roughly balanced), but even with a few more smaller storms, I feel like some banes would've inevitably slipped through and SHIN would've traded well enough. Not sure I agree that Zoun is the better player - I'd expect him and Shin to be evenly matched (neither are the absolute best, but are scary players who can beat almost anyone on a good day.)

Attacking Zoun after killing the 4th turned out to be the wrong call, and I'm sure Zerg will learn when they can and cannot push later in the patch. It's just if SHIN couldn't finish Zoun after a start that good, I don't think it bodes well for pre-hive Zerg play in this patch. Maybe Zerg will still be fine with shroud but I'm not sure that's good for the meta.
Serral | Inno | sOs | soO | Has | Classic
[PkF] Wire
Profile Joined March 2013
France24226 Posts
15 hours ago
#95
On October 05 2025 07:48 ejozl wrote:
Storm is overtuned, sure, but without buffing storm it's simply a protoss nerf

The last version of the game had some imbalance and a P nerf was needed, admittedly not so much for PvZ but definitely for PvT. In the end the version they chose doesn't change much in PvT and makes PvZ a lot worse ; I'm sorry but that makes no sense.
Vision_
Profile Joined September 2018
868 Posts
Last Edited: 2025-10-05 13:23:14
1 hour ago
#96
deleted---
Moonerz
Profile Joined March 2014
United States456 Posts
8 minutes ago
#97
Been playing some games as the different races and I gotta say storm does seem insane against zerg. Roaches get absolutely melted. Even siege tanks get owned by storm lol
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 422
Hui .269
TKL 237
ProTech90
BRAT_OK 69
MindelVK 31
StarCraft: Brood War
Britney 34178
Rain 3435
GuemChi 1709
Larva 910
Barracks 898
BeSt 553
firebathero 339
ggaemo 325
PianO 181
Sharp 155
[ Show more ]
sorry 148
sSak 129
Mind 104
Movie 80
Shinee 63
Aegong 37
ToSsGirL 34
Terrorterran 12
Dota 2
qojqva3802
Cr1tdota1498
Gorgc814
syndereN411
XcaliburYe407
Fuzer 234
canceldota82
LuMiX1
Counter-Strike
fl0m1730
olofmeister498
ScreaM425
Super Smash Bros
Mew2King43
Heroes of the Storm
Khaldor577
Liquid`Hasu505
Other Games
gofns43719
tarik_tv33915
singsing2915
B2W.Neo928
KnowMe476
FrodaN462
DeMusliM429
Organizations
Other Games
EGCTV523
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• 3DClanTV 92
• iHatsuTV 11
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3937
• WagamamaTV752
League of Legends
• Nemesis4168
• Jankos1985
Other Games
• Shiphtur269
Upcoming Events
BSL Team Wars
3h 43m
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
IPSL
3h 43m
DragOn vs Fear
Radley vs eOnzErG
Replay Cast
18h 43m
Map Test Tournament
1d 19h
PiGosaur Monday
2 days
Map Test Tournament
2 days
Tenacious Turtle Tussle
3 days
The PondCast
3 days
Map Test Tournament
3 days
Map Test Tournament
4 days
[ Show More ]
OSC
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Map Test Tournament
5 days
OSC
5 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Sparkling Tuna Cup
6 days
Map Test Tournament
6 days
OSC
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.