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5.0.15 Balance Patch Notes (Live version) - Page 3

Forum Index > SC2 General
119 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
SHODAN
Profile Joined November 2011
United Kingdom1156 Posts
October 02 2025 02:24 GMT
#41
On October 02 2025 10:58 TeamMamba wrote:
Show nested quote +
On October 02 2025 07:34 SHODAN wrote:
On October 02 2025 07:15 Poopi wrote:
On October 02 2025 02:02 TeamMamba wrote:
On October 01 2025 21:23 Kreuger wrote:
Looking at the matchups, maybe 1-2 of those tosses are a suprise but nothing special otherwise


Typical bias picking. All the Protoss that advance were either better than the opponent or get worse 50-50.

We can talk about toss being OP when we see for example Clem losing 0-3 to someone like skillious or nightmare

ByuN lost to Nightmare :x


yeah but ByuN is trash according to TeamMamba. there will be no sympathy towards terran until Clem is losing 0-4 to Harstem and Jumy


Ya Byun is not top tier. Thanks for pointing that out.

Yup the community has zero for sympathy towards terran since they have been crying and whining for 15 years strong now. Until they stop crying then we might “listen” to their idea of balance. Cause these were the same guys who thought the OG widow mine was balance lol and literally tell Zerg and toss pros to git gud


Balnazza
Profile Joined January 2018
Germany1286 Posts
October 02 2025 03:02 GMT
#42
On October 02 2025 10:27 bela.mervado wrote:
yo dear Blizz Intern,

Can you plz add a mule QoL change as follows:

* Whenever the mule timer expires with the mule holding minerals,
the mule would get to live for as long as it is holding the minerals, but no longer than 2 seconds.

This would allow the mules to complete the last trip to the command center, and break down right after dropping the minerals.

Thank you


That's not a QoL-feature, that's just called a buff...
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2025-10-02 03:41:01
October 02 2025 03:39 GMT
#43
Ghost Light tag finally

Now the rockpaper scissors dynamic is now complete:
Ghost > HT > Viking > Colossus > Ghost

Before Colossus didn't really soft-counter Bio+Ghost

Also, those PvT unit comps like Adept Colossus that Astrea went was a cool style and now will have more use
Phoenix comps like Phoenix Colossus could also be interesting!
Phoenix can pick up Ghost but Ghost can EMP. Should be fine.

And Supply back down to 2 so it will hurt Bio still but Mech less now since you won't be playing vs Colossus or mass banelings crashing into your ghosts
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2025-10-02 07:36:27
October 02 2025 06:11 GMT
#44
On October 02 2025 02:43 SHODAN wrote:
Show nested quote +
On October 02 2025 02:02 TeamMamba wrote:
On October 01 2025 21:23 Kreuger wrote:
Looking at the matchups, maybe 1-2 of those tosses are a suprise but nothing special otherwise


Typical bias picking. All the Protoss that advance were either better than the opponent or get worse 50-50.

We can talk about toss being OP when we see for example Clem losing 0-3 to someone like skillious or nightmare



(Wiki)LiuLi Cup/Weekly/8

Which Ro16 match-ups do you think are upsets caused by balance?
puking up frothing vitriolic sarcastic spittle
Creager
Profile Joined February 2011
Germany1925 Posts
October 02 2025 09:05 GMT
#45
On October 02 2025 03:10 Charoisaur wrote:
Honestly, I'm really excited about the patch, this is the best patch I can remember. Balance issues will be sorted out but it really seems to promote fun gameplay from all races


Not sure if I consider getting my slow ass stormed into oblivion even harder while i'm not looking at my army a "promotion" of "fun gameplay", though.
... einmal mit Profis spielen!
Admiral Yang
Profile Joined July 2025
48 Posts
October 02 2025 11:31 GMT
#46
(Wiki)LiuLi Cup/Weekly/8

Which Ro16 match-ups do you think are upsets caused by balance?


Acknowledging that this whole exercise is reductive to the point of uselessness, Rogue losing to Skillous and Byun losing to Nightmare are obvious upsets, while Bunny losing to Creator and Lambo losing to Trigger are arguable upsets.
Harris1st
Profile Blog Joined May 2010
Germany7216 Posts
October 02 2025 12:50 GMT
#47
First games played after a balance patch have almost zero indication on the actual state of balance. Let them cook for a week or two
Go Serral! GG EZ for Ence. Flashbang dance FTW
Athenau
Profile Joined March 2015
571 Posts
October 02 2025 13:22 GMT
#48
On October 02 2025 07:34 SHODAN wrote:
Show nested quote +
On October 02 2025 07:15 Poopi wrote:
On October 02 2025 02:02 TeamMamba wrote:
On October 01 2025 21:23 Kreuger wrote:
Looking at the matchups, maybe 1-2 of those tosses are a suprise but nothing special otherwise


Typical bias picking. All the Protoss that advance were either better than the opponent or get worse 50-50.

We can talk about toss being OP when we see for example Clem losing 0-3 to someone like skillious or nightmare

ByuN lost to Nightmare :x


yeah but ByuN is trash according to TeamMamba. there will be no sympathy towards terran until Clem is losing 0-4 to Harstem and Jumy

Why are you looking for sympathy? Clowns are supposed to make you laugh!
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2025-10-02 14:00:45
October 02 2025 13:45 GMT
#49
On October 02 2025 20:31 Admiral Yang wrote:
Show nested quote +
(Wiki)LiuLi Cup/Weekly/8

Which Ro16 match-ups do you think are upsets caused by balance?

Acknowledging that this whole exercise is reductive to the point of uselessness, Rogue losing to Skillous and Byun losing to Nightmare are obvious upsets, while Bunny losing to Creator and Lambo losing to Trigger are arguable upsets.

I know it's useless.

I'm just curious which games the people complaining consider to be upsets.

You mentioned ByuN and NightMare being an obvious upset, but Aligulac predicts a ~50/50 match-up between those two.

+ Show Spoiler +
         (3028) ByuN  0-0  NightMare (2999)    
-----------------------------------------------
26.30% 2-0 0-2 23.73%
25.63% 2-1 1-2 24.34%
-----------------------------------------------
51.93% 48.07%

Median outcome: ByuN 2-1 NightMare

Estimated by Aligulac. Modify.


I'd personally lean more heavily towards ByuN than Aligulac does, but I don't think it's crazy that NightMare would win a series between the two.

EDIT:

Don't take this as me saying that the game is in a good state. I think it's a mess.

It will take more than one patch made by one intern to fix the mess that the balance clowncil left behind.

But 7/8 Protoss getting into the quarter finals of a LiuLi Cup isn't the indicator of imbalance that some people want it to be.
puking up frothing vitriolic sarcastic spittle
Admiral Yang
Profile Joined July 2025
48 Posts
October 02 2025 14:25 GMT
#50
I think you make some good points MJG. I myself probably wouldn't watch Liuli Cup even if it had a less lopsided representation, so my opinion is largely worthless. But as a viewing product, a 7,5/8 representation for one race is simply terrible. On the other hand, things at EWC looked about as fine as you could reasonably expect. Same with the excellent Maestros of the Game.

There is of course also the depressing prospect that we pretty much already have the SCII pros and semi-pros that we are going to have for the forseeable future, and that a disproportionate number of those happen to play toss, in which case balancing for a more even representation would simply put more money in the pockets of Serral, Reynor, Maru, Clem and Cure while doing nothing for representation at large.
Vision_
Profile Joined September 2018
875 Posts
October 02 2025 14:47 GMT
#51
Damned ..
Sorry to point it, but if you increase every stats of a spell, why the hell the cost of the mana remains the same ?
[PkF] Wire
Profile Joined March 2013
France24238 Posts
October 02 2025 14:56 GMT
#52
On October 02 2025 22:45 MJG wrote:
Show nested quote +
On October 02 2025 20:31 Admiral Yang wrote:
(Wiki)LiuLi Cup/Weekly/8

Which Ro16 match-ups do you think are upsets caused by balance?

Acknowledging that this whole exercise is reductive to the point of uselessness, Rogue losing to Skillous and Byun losing to Nightmare are obvious upsets, while Bunny losing to Creator and Lambo losing to Trigger are arguable upsets.

I know it's useless.

I'm just curious which games the people complaining consider to be upsets.

You mentioned ByuN and NightMare being an obvious upset, but Aligulac predicts a ~50/50 match-up between those two.

+ Show Spoiler +
         (3028) ByuN  0-0  NightMare (2999)    
-----------------------------------------------
26.30% 2-0 0-2 23.73%
25.63% 2-1 1-2 24.34%
-----------------------------------------------
51.93% 48.07%

Median outcome: ByuN 2-1 NightMare

Estimated by Aligulac. Modify.


I'd personally lean more heavily towards ByuN than Aligulac does, but I don't think it's crazy that NightMare would win a series between the two.

EDIT:

Don't take this as me saying that the game is in a good state. I think it's a mess.

It will take more than one patch made by one intern to fix the mess that the balance clowncil left behind.

But 7/8 Protoss getting into the quarter finals of a LiuLi Cup isn't the indicator of imbalance that some people want it to be.

You realize aligulac's prediction is based on ByuN and NightMare performances on the previous patch, which was heavily P favored ? Things staying the same in TvP would actually be horrible and mean the patch didn't address any issues the mu had. It's indeed too early to tell if that's the case, but I'm kinda worried.
Admiral Yang
Profile Joined July 2025
48 Posts
October 02 2025 15:23 GMT
#53
Damned ..
Sorry to point it, but if you increase every stats of a spell, why the hell the cost of the mana remains the same ?


Assuming you are referring to Storm, the mana cost has effectively been nerfed with the energy overcharge nerf.
CicadaSC
Profile Joined January 2018
United States1916 Posts
Last Edited: 2025-10-02 15:32:08
October 02 2025 15:31 GMT
#54
Would love a TL poll a some point on the front page where they gauge general sentiment to the patch.
Remember that we all come from a place of passion!!
Charoisaur
Profile Joined August 2014
Germany16065 Posts
October 02 2025 17:01 GMT
#55
On October 02 2025 18:05 Creager wrote:
Show nested quote +
On October 02 2025 03:10 Charoisaur wrote:
Honestly, I'm really excited about the patch, this is the best patch I can remember. Balance issues will be sorted out but it really seems to promote fun gameplay from all races


Not sure if I consider getting my slow ass stormed into oblivion even harder while i'm not looking at my army a "promotion" of "fun gameplay", though.

That's a balance concern, not a design concern though.
I think templar TvP is by far the most fun playstyle so I like seeing it promoted. Same with Baneling styles and Muta styles. Terran gets smaller buffs across the board.
I'm also worried about some balance stuff (especially ZvT) but I think it's more important to make the game fun first and balance can be fixed later
Many of the coolest moments in sc2 happen due to worker harassment
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
October 02 2025 17:09 GMT
#56
Just switch to BroodWar...
RogueTheGOAT
Profile Joined July 2025
166 Posts
October 02 2025 17:22 GMT
#57
On October 03 2025 02:09 niteReloaded wrote:
Just switch to BroodWar...

Protoss is the weakest race in Brood War and people still complain about it.
LaughNgamez
Profile Joined April 2015
Canada525 Posts
October 02 2025 19:11 GMT
#58
Changing energy recharge and not just increasing hallucination cost is silly
(◕‿◕✿) Hopefully one day a decent caster http://www.youtube.com/LaughNgamez (◠‿◠✿)
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
October 02 2025 19:20 GMT
#59
So Blizzard goes from nerfing Storm into oblivion into making it even better than it was before.

It's just more evidence that there's no real planning or vision behind any of these changes. They really are just throwing paint at a wall and if any of the changes actually ends up working out it's just by random chance.
aka: KTVindicare the Geeky Bartender
Russano
Profile Joined November 2010
United States434 Posts
Last Edited: 2025-10-02 20:03:15
October 02 2025 19:33 GMT
#60
Storm does too much damage. I like the idea behind increasing the radius and extending the duration, but it needs further tuning. Maybe 110 damage instead of 140.
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