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5.0.15 Balance Patch Notes (Live version) - Page 6

Forum Index > SC2 General
119 CommentsPost a Reply
Prev 1 4 5 6 All
Kreuger
Profile Joined October 2011
Sweden818 Posts
October 06 2025 16:14 GMT
#101
Speculations going in twitchchat thar we might get an update on the patch in the coming hours.

Lets see what happens
Spirral
Profile Joined February 2021
77 Posts
Last Edited: 2025-10-06 16:34:20
October 06 2025 16:32 GMT
#102
Was this patch designed by in-house Blizzard team or by the council?

Why is there suddenly commotion around SC? I recently got an email about some SC cosmetics for Diablo IV, and was kinda surprised they still remember about this IP :D
SC3 confirmed?
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
October 06 2025 17:24 GMT
#103
On October 07 2025 01:14 Kreuger wrote:
Speculations going in twitchchat thar we might get an update on the patch in the coming hours.

Lets see what happens

I think storm having a slightly longer duration and damage to help deal with Lurkers and Liberators is good, particularly with the new Dark Swarm. If I had to make a single change right now, it would be to reduce the radius back again to what it was. Slightly tuning the numbers down might be fine also.

Other than that, though, I hope the balance team can resist the temptation to change too much at once. A lot of the changes honestly haven't had the time to fully be tested or see how they shake out.
Dies Irae venit. youtube.com/SnobbinsFilms
zelevin
Profile Joined January 2012
United States311 Posts
October 06 2025 21:00 GMT
#104
On October 07 2025 01:32 Spirral wrote:
Was this patch designed by in-house Blizzard team or by the council?

Why is there suddenly commotion around SC? I recently got an email about some SC cosmetics for Diablo IV, and was kinda surprised they still remember about this IP :D
SC3 confirmed?


sc3 lmao no. My honest guess is: EWC wants to keep sc2 but wants to see active development or something like that and battle aces conveniently failed in time to free up david kim and blizz brought david kim back and that's who is behind this.

source? i made it all up.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
rwala
Profile Joined December 2019
329 Posts
October 07 2025 02:19 GMT
#105
I find PvT to be so incredibly boring they should figure out how to patch out whatever is causing Terrans to SCV pull/all-in at such high rates
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
October 07 2025 02:26 GMT
#106
Yeah i do feel storm should be 8.5 or 9 range. 8 range is just a bit too short to use other than for zoning/kiting.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
THERIDDLER
Profile Joined July 2014
Canada126 Posts
October 07 2025 07:05 GMT
#107
On October 07 2025 11:19 rwala wrote:
I find PvT to be so incredibly boring they should figure out how to patch out whatever is causing Terrans to SCV pull/all-in at such high rates

For that you'd have to fix the eco by reverting the chrono boost buff
Please don't fricken hack, its just a game.
MJG
Profile Joined May 2018
United Kingdom1399 Posts
Last Edited: 2025-10-07 09:44:23
October 07 2025 09:26 GMT
#108
Chrono boost buff?

Are you talking about Patch 4.0.0 when the Mothership Core was removed and Chrono Boost was brought back as a castable spell? Because the only change to Chrono Boost since then was this:

Chrono Boost strength reduced from 100% to 50% and duration per cast increased from 10 seconds to 20 seconds.

If we're going to undo things that happened during Patch 4.0.0 then I'd happily go back to having the Mothership Core and Photon Overcharge. They were much more fun than Shield Batteries and Energy Recharge!

puking up frothing vitriolic sarcastic spittle
ejozl
Profile Joined October 2010
Denmark3481 Posts
Last Edited: 2025-10-07 14:48:41
October 07 2025 14:37 GMT
#109
On October 07 2025 11:19 rwala wrote:
I find PvT to be so incredibly boring they should figure out how to patch out whatever is causing Terrans to SCV pull/all-in at such high rates

Making adepts 2 shot scvs should fix that

I'm honestly surprised so many terrans opt for this strat when lotv have given such great solutions to deal with that. Not only adepts, but zlot charge costs 100\100, shield battery, stasis, colossus(more anti light), disruptor.

As for chrono it doesn't even give better eco than the hots chrono. The forever chrono is better for probes if you train them constantly, but where energy chrono is stronger is for timings, saving up power for certain upgrades, or unit power spikes.

A better reason for protoss' economic growth in lotv is the extra supply given pr. Town hall.
Nexus 10->15 supply.
Hatchery 2->6 supply.
Cc 11->15 supply.

Not only did nexus get the biggest increase, but it's also the cheaper town hall if you include that Z needs queen and T needs orbital.
So protoss gains 5 supply pr. 400 minerals, whereas zerg gains 3 pr. 450 minerals and terran gains 4 supply pr. 550 minerals.
I'm also not sure why protoss went from 10->15 and not 10->14. I guess they were scared that new eco would hurt protoss the most, which was at the time the slowest expanding race. 14 supply at the start would make the beginning a lot more awkward too.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
zelevin
Profile Joined January 2012
United States311 Posts
October 08 2025 02:29 GMT
#110
4000mmr terran here, just wanna leave my thoughts

tvp sucks blah blah blah

but also, TvZ sucks for the zerg at my level. I keep trashing zergs that are better than me with that hellion cyclone shit and then later into tanks. my build order is simple, the standard rax/gas > cc > fact > cc > starport, build hellions non stop, build 2 banshees (more if scout a roach warren, i don't even bother with banshee upgrades, they are just to keep me from dying to early roach) then 2 more fact then 2 more fact and pump out cyclones non stop. if they got a lot of lings, i get blue flame, otherwise, skip it. get armories when i remember, not really important. and these poor zergs keep dying. I'm having a lot of fun with the wins, but i think it's legit unfair and broken at my level.

and if i was good enough to harass with my banshees, it'd be even worse on the zergs.
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
October 08 2025 06:15 GMT
#111
On October 08 2025 11:29 zelevin wrote:
4000mmr terran here, just wanna leave my thoughts

tvp sucks blah blah blah

but also, TvZ sucks for the zerg at my level. I keep trashing zergs that are better than me with that hellion cyclone shit and then later into tanks. my build order is simple, the standard rax/gas > cc > fact > cc > starport, build hellions non stop, build 2 banshees (more if scout a roach warren, i don't even bother with banshee upgrades, they are just to keep me from dying to early roach) then 2 more fact then 2 more fact and pump out cyclones non stop. if they got a lot of lings, i get blue flame, otherwise, skip it. get armories when i remember, not really important. and these poor zergs keep dying. I'm having a lot of fun with the wins, but i think it's legit unfair and broken at my level.

and if i was good enough to harass with my banshees, it'd be even worse on the zergs.



I checked your name, Your a zerg lol
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Vision0
Profile Joined February 2024
27 Posts
October 08 2025 11:18 GMT
#112
On October 07 2025 23:37 ejozl wrote:
Show nested quote +
On October 07 2025 11:19 rwala wrote:
I find PvT to be so incredibly boring they should figure out how to patch out whatever is causing Terrans to SCV pull/all-in at such high rates

Making adepts 2 shot scvs should fix that

I'm honestly surprised so many terrans opt for this strat when lotv have given such great solutions to deal with that. Not only adepts, but zlot charge costs 100\100, shield battery, stasis, colossus(more anti light), disruptor.

As for chrono it doesn't even give better eco than the hots chrono. The forever chrono is better for probes if you train them constantly, but where energy chrono is stronger is for timings, saving up power for certain upgrades, or unit power spikes.

A better reason for protoss' economic growth in lotv is the extra supply given pr. Town hall.
Nexus 10->15 supply.
Hatchery 2->6 supply.
Cc 11->15 supply.

Not only did nexus get the biggest increase, but it's also the cheaper town hall if you include that Z needs queen and T needs orbital.
So protoss gains 5 supply pr. 400 minerals, whereas zerg gains 3 pr. 450 minerals and terran gains 4 supply pr. 550 minerals.
I'm also not sure why protoss went from 10->15 and not 10->14. I guess they were scared that new eco would hurt protoss the most, which was at the time the slowest expanding race. 14 supply at the start would make the beginning a lot more awkward too.


It s a discussion because zerg supply benefits of the fast expand, which help them to increase their supply cap. It has shifted the mid game by almost 1 min and cancel a lot of builds and openers. Today it s obvious that bases gives too many supply, i mean it s obvious that players prefer to build a CC than a depot (way less interessant).
zelevin
Profile Joined January 2012
United States311 Posts
October 08 2025 17:47 GMT
#113
On October 08 2025 15:15 MiCroLiFe wrote:
Show nested quote +
On October 08 2025 11:29 zelevin wrote:
4000mmr terran here, just wanna leave my thoughts

tvp sucks blah blah blah

but also, TvZ sucks for the zerg at my level. I keep trashing zergs that are better than me with that hellion cyclone shit and then later into tanks. my build order is simple, the standard rax/gas > cc > fact > cc > starport, build hellions non stop, build 2 banshees (more if scout a roach warren, i don't even bother with banshee upgrades, they are just to keep me from dying to early roach) then 2 more fact then 2 more fact and pump out cyclones non stop. if they got a lot of lings, i get blue flame, otherwise, skip it. get armories when i remember, not really important. and these poor zergs keep dying. I'm having a lot of fun with the wins, but i think it's legit unfair and broken at my level.

and if i was good enough to harass with my banshees, it'd be even worse on the zergs.



I checked your name, Your a zerg lol

no i'm not. i play ranked zerg on that account more and i'm 3400. my terran on that account is 4100 and you can see that if you open your dumb eyes. i mostly play on europe https://nonapa.com/profile/2/1/3669247
"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
MiCroLiFe
Profile Joined March 2012
Norway275 Posts
October 08 2025 17:59 GMT
#114
3900 mmr zerg it says! No terran ever will say that terran is easy lol
Im Terran. Yes i will balance whine somethimes. And thats how we terrans survive, Hoping for balance patches<3
Kreuger
Profile Joined October 2011
Sweden818 Posts
Last Edited: 2025-10-08 18:42:44
October 08 2025 18:36 GMT
#115
We have gotten an update

https://news.blizzard.com/en-us/article/24240447/starcraft-ii-5-0-15-hotfix-patch-notes

Balance

Psionic Storm damage was reduced from 140 to 110 over 6 seconds (23.3 DPS > 18.3 DPS).

Broodlord speed reduced from 2.62 to 2.42.

Ghost HP increased from 100 to 125.





Guessing Terrans are happy with this
baldgye
Profile Joined April 2011
United Kingdom1103 Posts
October 08 2025 18:47 GMT
#116
On October 09 2025 03:36 Kreuger wrote:
We have gotten an update

https://news.blizzard.com/en-us/article/24240447/starcraft-ii-5-0-15-hotfix-patch-notes

Balance

Psionic Storm damage was reduced from 140 to 110 over 6 seconds (23.3 DPS > 18.3 DPS).

Broodlord speed reduced from 2.62 to 2.42.

Ghost HP increased from 100 to 125.





Guessing Terrans are happy with this



While I agree that the new Storm was broken, why did it get changed to begin with? This makes storm significantly weaker now and means more Protoss armies will have to rely on the balls... which makes for the worst games to play and watch
Charoisaur
Profile Joined August 2014
Germany16044 Posts
October 08 2025 18:47 GMT
#117
That Ghost change comes completely out of nowhere. And I don't like it. Why must a spellcaster be this tanky?
Many of the coolest moments in sc2 happen due to worker harassment
zelevin
Profile Joined January 2012
United States311 Posts
October 08 2025 18:51 GMT
#118
On October 09 2025 02:59 MiCroLiFe wrote:
3900 mmr zerg it says! No terran ever will say that terran is easy lol

you're so fucking stupid and wrong.

https://nonapa.com/profile/1/1/3258430

https://nonapa.com/profile/2/1/3669247

"You're the idiot, idiot. That's why your fuckin' name is Idiot." - Artosis to CSG
Russano
Profile Joined November 2010
United States434 Posts
October 08 2025 19:26 GMT
#119
God forbid a spellcaster be squishy.
Vision_
Profile Joined September 2018
874 Posts
October 09 2025 18:16 GMT
#120
On October 09 2025 03:47 baldgye wrote:
Show nested quote +
On October 09 2025 03:36 Kreuger wrote:
We have gotten an update

https://news.blizzard.com/en-us/article/24240447/starcraft-ii-5-0-15-hotfix-patch-notes

Balance

Psionic Storm damage was reduced from 140 to 110 over 6 seconds (23.3 DPS > 18.3 DPS).

Broodlord speed reduced from 2.62 to 2.42.

Ghost HP increased from 100 to 125.





Guessing Terrans are happy with this



While I agree that the new Storm was broken, why did it get changed to begin with? This makes storm significantly weaker now and means more Protoss armies will have to rely on the balls... which makes for the worst games to play and watch


it s fun because i love how different are all SC2 ability... But this one is like a turd in the middle of the room
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