On September 21 2024 20:59 JimmyJRaynor wrote:
The C&C people dislike the BW in base "economy house keeping chores". To see their point: contrast BW's in base economy management with the Red Alert 3 economy management. Contrast what an RA3 player must do to defend an attack on an ore collector versus what a BW player must do when his Mineral and Gas lines get attacked.
SC64 had less of it than BW due to SCVs mining just by being rallied to a mineral patch.
The C&C people dislike the BW in base "economy house keeping chores". To see their point: contrast BW's in base economy management with the Red Alert 3 economy management. Contrast what an RA3 player must do to defend an attack on an ore collector versus what a BW player must do when his Mineral and Gas lines get attacked.
SC64 had less of it than BW due to SCVs mining just by being rallied to a mineral patch.
I’d long wondered how they made SC64 even vaguely playable on consoles, and with that a controller lacking a second analogue stick and some of the buttons of today’s stock layouts.
That tweak certainly makes a lot of sense!
Of all the subsequent QoL changes we’ve seen, this is probably the one I think they could have added in Remastered, and possibly should have.
I don’t mind macroing without multiple building selection, zipping around and clicking all over the place, feels pretty good when you get into a flow. Don’t mind not having unlimited unit selection, especially in a game that’s finely balanced by not having it, and bigger, more sophisticated armies being harder to control.
Not being able to rally workers to mine is for me just somewhat irritating. Whether my arbitrary line is between mechanically demanding but enjoyable macro, and repetitive busywork, that crosses it. I’m already hot keying multiple nexuses and queuing manually, or later game bouncing around camera locations to do it. It basically turns one macro cycle into two
I trust I won’t be burned at the stake for heresy for making this observation!