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The GOAT ranking of GOAT rankings - Page 11

Forum Index > SC2 General
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PremoBeats
Profile Joined March 2024
504 Posts
Last Edited: 2025-08-02 18:06:43
August 02 2025 18:05 GMT
#201
On August 03 2025 02:46 Poopi wrote:
Show nested quote +
On August 03 2025 02:35 PremoBeats wrote:
On August 03 2025 02:33 Poopi wrote:
On August 03 2025 02:13 Balnazza wrote:
On August 03 2025 01:41 MJG wrote:
I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.



A demoralising outcome, but entirely expected.


Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se...

BL/infestor was completely broken level of imbalance.


Yet, the other races probably had ways to counter it to arrive at approximately 50/50 win rates... Gosh, this is so frustrating.

Not really, we just had to wait for HotS to patch the game out. Blizzard was relatively active back then

So they did it so fast that the imbalance didn't have a big effect on win rates? Or what is your take?
If so, then what's the big deal?


On August 03 2025 02:49 Charoisaur wrote:
Show nested quote +
On August 02 2025 21:44 PremoBeats wrote:
On August 02 2025 21:20 WombaT wrote:
I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.

Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards
1. He’d have been world number 1 for almost all of that period.
2. He’d have won the most regular tournaments going (or equal, can’t 100% remember.
3. He’d have many statistical records, and ‘best regular seasons’ ever recorded.
4. He’d also have had dominant years, or years he did win majors.

If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral)


But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say.

On August 02 2025 21:30 Charoisaur wrote:
On August 02 2025 14:24 PremoBeats wrote:
.


WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?


Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT.

Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator

Not nearly as senseless as prize money, as my example from a couple of pages ago has shown.

But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better?
Or which better metric do you have at hand to scan for balance?

WombaT already explained a few of the reasons why pure winrate isn't a good metric.
To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates.
Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered.

Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill.
Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments.


A good metric is not necessarily one that everyone agrees on, but one that - to the closest proximity - gives numbers to the phenomenon we want to analyze.

And as you perfectly laid out, Ro16 or Ro8 analyses are heavily skewed by 1 and even more so 2 or 3 good players as the sample size is too small.

I did not get though, why you think map win rates are not worthwhile according to WombaT's input. He mostly forwarded his own way of assessing balance, as far as I remember.
Poopi
Profile Blog Joined November 2010
France12903 Posts
August 02 2025 18:42 GMT
#202
The imbalance had an impact, but I am not sure what your point is. Do you truly think BL/infestor was balanced?
Let’s imagine a game then, with two races, A and B, a player of race A with skill at 100, two players of race B with skills of 100 and 130.
In this game, A is overpowered as long as your opponent isn’t more than 20 points better than you in terms of skill. So you win vs player below 120 skill points.
Player from race A plays the equally skilled player ten times and win ten times. He plays the superior skilled player ten times and loses ten times. Overall win rate of race A versus B is 50%. Does that mean the game is balanced?
So if you think BL/infestor was balanced due to map win rates or whatever, consider another approach that does not lead to such an absurd conclusion and come back with it
WriterMaru
PremoBeats
Profile Joined March 2024
504 Posts
Last Edited: 2025-08-02 19:15:31
August 02 2025 19:12 GMT
#203
In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup?
That is your explanation?
Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?

To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.
Charoisaur
Profile Joined August 2014
Germany15982 Posts
August 02 2025 19:21 GMT
#204
On August 03 2025 03:05 PremoBeats wrote:
Show nested quote +
On August 03 2025 02:46 Poopi wrote:
On August 03 2025 02:35 PremoBeats wrote:
On August 03 2025 02:33 Poopi wrote:
On August 03 2025 02:13 Balnazza wrote:
On August 03 2025 01:41 MJG wrote:
I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.



A demoralising outcome, but entirely expected.


Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se...

BL/infestor was completely broken level of imbalance.


Yet, the other races probably had ways to counter it to arrive at approximately 50/50 win rates... Gosh, this is so frustrating.

Not really, we just had to wait for HotS to patch the game out. Blizzard was relatively active back then

So they did it so fast that the imbalance didn't have a big effect on win rates? Or what is your take?
If so, then what's the big deal?


Show nested quote +
On August 03 2025 02:49 Charoisaur wrote:
On August 02 2025 21:44 PremoBeats wrote:
On August 02 2025 21:20 WombaT wrote:
I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.

Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards
1. He’d have been world number 1 for almost all of that period.
2. He’d have won the most regular tournaments going (or equal, can’t 100% remember.
3. He’d have many statistical records, and ‘best regular seasons’ ever recorded.
4. He’d also have had dominant years, or years he did win majors.

If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral)


But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say.

On August 02 2025 21:30 Charoisaur wrote:
On August 02 2025 14:24 PremoBeats wrote:
.


WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?


Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT.

Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator

Not nearly as senseless as prize money, as my example from a couple of pages ago has shown.

But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better?
Or which better metric do you have at hand to scan for balance?

WombaT already explained a few of the reasons why pure winrate isn't a good metric.
To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates.
Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered.

Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill.
Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments.


A good metric is not necessarily one that everyone agrees on, but one that - to the closest proximity - gives numbers to the phenomenon we want to analyze.

And as you perfectly laid out, Ro16 or Ro8 analyses are heavily skewed by 1 and even more so 2 or 3 good players as the sample size is too small.

I did not get though, why you think map win rates are not worthwhile according to WombaT's input. He mostly forwarded his own way of assessing balance, as far as I remember.



Quoted from WombaT's post

It a game has an imbalanced period, in theory it’ll elevate worse players up to a level they generally don’t compete at normally. So win rates are useful, but they’ll almost naturally stabilise to some degree if we’re talking minor imbalance versus the game being broken.


That was also my point when in a previous discussion I linked the Code S season with 4 out of 32 players being terran but winrates being 50/50. Because only the tip of the top terrans were left in a wildly imbalanced meta
Many of the coolest moments in sc2 happen due to worker harassment
PremoBeats
Profile Joined March 2024
504 Posts
Last Edited: 2025-08-02 20:20:30
August 02 2025 19:52 GMT
#205
You'd have to have at least two tournaments in a row to exclude pure chance and to determine representation bias.
If it would actually be the case that this occured several times on the same patch, then yes, one would need to dig deeper and add another analysis method for that time frame.. but how often did such a thing happen?
But point taken... I will think about including an offset for representation imbalances when they occur for x times in a certain amount of time, despite "normal" looking win rates.
WombaT
Profile Blog Joined May 2010
Northern Ireland25771 Posts
August 02 2025 21:19 GMT
#206
On August 03 2025 02:49 Charoisaur wrote:
Show nested quote +
On August 02 2025 21:44 PremoBeats wrote:
On August 02 2025 21:20 WombaT wrote:
I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.

Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards
1. He’d have been world number 1 for almost all of that period.
2. He’d have won the most regular tournaments going (or equal, can’t 100% remember.
3. He’d have many statistical records, and ‘best regular seasons’ ever recorded.
4. He’d also have had dominant years, or years he did win majors.

If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral)


But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say.

On August 02 2025 21:30 Charoisaur wrote:
On August 02 2025 14:24 PremoBeats wrote:
.


WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?


Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT.

Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator

Not nearly as senseless as prize money, as my example from a couple of pages ago has shown.

But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better?
Or which better metric do you have at hand to scan for balance?

WombaT already explained a few of the reasons why pure winrate isn't a good metric.
To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates.
Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered.

Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill.
Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments.

Agreed, I think ideally you somehow crunch them all into some metric, although fuck knows how that would work haha.

But there are flaws in focusing too much on all of those specific metrics, especially as, as you say, people tend to cherry pick to suit their assumptions.

We’re also at a stage where the field is not nearly as deep too, so a handful of players can skew things to a degree they couldn’t maybe a decade ago. Folks can argue balance or otherwise, I but that aside don’t think it’s coincidental that Toss have more regularly been at the business end of tournies with both herO and Classic in good form. Versus when it was Trap or Zest showing up with his new build, or basically just herO, you’re not relying heavily on one guy.

In a hypothetical world where Classic wasn’t motivated enough to get back into top shape, and herO had the same tournament he actually had at EWC, some Toss fans on Reddit and here would have been whining incessantly, even if the game state was actually the same.

GM representation absolutely is skewed. But it doesn’t really answer the question if Toss is unbalanced at the top level, it answers a different one, namely that it’s easier to get to a very high, but not necessarily elite level with Toss. I’ve personally never disputed this since WoL, I know some do but I find it really hard to make that argument.

There’s compounding effects too, potentially. Maybe Joe Terran and Jane Zerg are as skilled as Dave GM Toss, but maybe they got sick of playing vP all the time and just quit playing. So even if Blizz changed tack and decided to balance for ladder players (or indeed, patch much at all), maybe the GM representation still remains similar.

Overall tournament representation can be quite good to look at, although it has flaws as well. We’ll have players qualified from regionals in early rounds that likely wouldn’t be there if it was only open international qualifiers. You’ll also see fluctuations almost purely based on bracket luck, one can even get a sense of this skimming various Premiers. For an extreme hypothetical WombaT’s Single Elimination Tournament let’s say Serral the ZvP god faces herO round 1 and Classic round 2. Protoss end up having a very bad tournament indeed, when maybe they do absolutely fine with a different bracket.

On the bolded, 100% agree. It’s really what makes the BL/Infestor era stand out. There are players posting results (at various tiers), that they weren’t really doing before, or indeed after this phase, and really obviously so.

If we look at some of the other eras being mentioned in relation to this thread, you really don’t see that to near the same degree. It’s a handful of players really at the very bleeding edge maybe doing slightly better.

Although, as I stressed prior, I’m not saying some of these years we saw perfect balance, but I don’t think it was anything like as extreme as BL/Infestor.

For one other thing, BL/Infestor, you saw the same comp and styles to get there being an issue in both Zerg non-mirror matchups. Plenty of other problem metas were really only skewed by one matchup having problems, I’d say arguably the majority. In the others were a faction was perhaps too strong in both matchups, it’s often not the same problem, at least not easily visibly so, so how one fixes it becomes a good deal trickier
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
WombaT
Profile Blog Joined May 2010
Northern Ireland25771 Posts
August 02 2025 21:37 GMT
#207
On August 03 2025 04:12 PremoBeats wrote:
In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup?
That is your explanation?
Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?

To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.

I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad.

Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time.

And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period.

Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did.

Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point.

Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
sc2turtlepants
Profile Joined December 2023
40 Posts
Last Edited: 2025-08-03 00:31:52
August 03 2025 00:22 GMT
#208
On August 03 2025 02:13 Balnazza wrote:
Show nested quote +
On August 03 2025 01:41 MJG wrote:
I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.



A demoralising outcome, but entirely expected.


Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se...



Thank god someone else has this opinion! You always hear about how Warp Gate and Recall makes Protoss impossible to balance around but the cheap flying transport unit with virtually infinite heals and instant pickup ability gets a pass for some reason.

I'll be the first to admit I don't know anything about how to balance a game, so take this with a grain of salt - I think abilities that prevent mistakes from being punished should be approached with as much caution as free units. Z over extends late game into a fortress? Snipes take out most of the ultras on retreat. Terran over extend during their 6 minute stim pressure into a full surround? Every unit gets away scot-free every time.

Like idk but I think mistakes should be punishable for all races.

/end rant
WombaT
Profile Blog Joined May 2010
Northern Ireland25771 Posts
August 03 2025 00:52 GMT
#209
On August 03 2025 09:22 sc2turtlepants wrote:
Show nested quote +
On August 03 2025 02:13 Balnazza wrote:
On August 03 2025 01:41 MJG wrote:
I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.



A demoralising outcome, but entirely expected.


Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se...



Thank god someone else has this opinion! You always hear about how Warp Gate and Recall makes Protoss impossible to balance around but the cheap flying transport unit with virtually infinite heals and instant pickup ability gets a pass for some reason.

I'll be the first to admit I don't know shit about how to balance a game, so take this with a grain of salt - I think abilities that prevent mistakes from being punished should be approached with as much caution as free units. Z over extends late game into a fortress? Snipes take out most of the ultras on retreat. Terran over extend during their 6 minute stim pressure into a full surround? Every unit gets away scot-free every time.

Like idk but I think mistakes should be punishable for all races.

/end rant

‘But it’s unfair!’

People don’t consider their own tools and how annoying they are.

At my peak, relative to my humble level I was a PvT monster. I was also rather good at TvP as a result. You see it from both sides. I had about the same MMR/league as a P and T, although partly because I was absolutely awful at PvZ with my main, but OK at TvZ.

If you sneak a double drop in somewhere, no amount of warp ins will save you, because small numbers versus small numbers, with decent micro, that drop will nuke everything. Which I imagine is why recall even exists.

If you’re decent at micro, a few medivacs of bio can just kite and kill almost infinite defensive zealots. And there’s nothing the Protoss player can do better to switch that equation.

On the flipside a Toss in a good game state can basically just A-move to a win, absolutely does happen.

For me a big problem in perception is Terran players never consider what they can do that a Toss can’t, and it’s forever been the case. Toss is easier in many ways to micro but you can’t extract nearly the same value from it with good micro, whereas Terran yeah it’s hard but you can. If your micro is good enough you can almost not think about the game state or transitions and play MMM very well and do ok.

Terran players seemingly want to pick the ‘hard’ race and complain it’s hard, while disregarding the upside.

I played shitloads of WC3 so my micro is pretty good, back in the days before F2P and just getting bored of the Toss meta I was able to just switch to Terran outright and, a few initial stomps I did OK and basically kept my account at a similar range.

The different factions bring their own challenges. I’m a super risk averse player so all the Toss cheeses/timings while being strong, I don’t really go for, which means I miss out on a lot of the faction’s strengths.. But I’m not great at reading games, so Zerg which in terms of my mentality and approach overall should be my best, is not and is my worst. Terran at my level I don’t really have to engage the brain, just survive early game and try to win a mechanical slugfest that I’m ok in
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PremoBeats
Profile Joined March 2024
504 Posts
Last Edited: 2025-08-03 09:10:02
August 03 2025 08:05 GMT
#210
On August 03 2025 06:37 WombaT wrote:
Show nested quote +
On August 03 2025 04:12 PremoBeats wrote:
In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup?
That is your explanation?
Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?

To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.

I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad.

Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time.

And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period.

Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did.

Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point.

Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.


I never played the game competitively, so my vision on it might be skewed in comparison to people who actually did.
But speaking of WoL: I found some heavy asymmetries in win rates - not for Zerg, but for Terran, especially versus Toss. Given that I am not finished with the year, it might still equal out or get worse, but a thought crossed my mind, when seeing Terrans being a lot more represented on top of that:

You and Charoisaur made the point that imbalances in the game will eventually lead to a roughly 50:50ish map win rate if given enough time, as the disfavored race will lose players in qualifiers but the elite will figure out a way to deal with it. Thus, the win rate signals a rather ok 50:50, but player representation is in the gutters. Is that description accurate?

So what about an expected offset-correction?
1. We'd expect 33% representation, leaving out random players as they were and are an absolute minority.
2. Chance and randomness as well as 1 or 2 strong players having a high impact on representation numbers need to be considered, so I'd say +/- 5 percentage points are fine, which means a 15% deviation marks the correction.
3. Everything above/below that threshold will be penalized/buffed with x percentage points in the multiplier per y percentage point deviation from the expected outcome threshold.
4. I'd count per year, because otherwise I would have to correct for numbers of tournaments too. It will go faster, if I take the whole year as a basis and shouldn't make much of a difference.

I'd still have to figure out what to do about MaxPax, because he is missing in all these offline events, which has got nothing to do with balance... but perhaps I can extrapolate from the online-events.

What's your opinion on that?

WombaT
Profile Blog Joined May 2010
Northern Ireland25771 Posts
August 03 2025 13:32 GMT
#211
I’m genuinely not sure it’s calculable in the abstract.

I mean just crudely speaking, Toss is easier to a point, but has a lower mechanical ceiling.

I think there’s two components to conceptions of balance, chance to win is part of it, but how to do it, how difficult it is or how limited your options are is part of it, what I’d call the ‘balance of fairness’.

I’ve advocated for atypical performance as a potential metric, but it does somewhat presume the typical baseline performance is in balanced periods, which may not actually be the case. Additionally I think it becomes harder to ascertain in more recent times, there’s just a less deep pool of equivalently good players.

There’s also intangibles in various potential data sets. If we take something like weeklies, some top players don’t partake. Some do, but it’s just a shot for some pocket money and a way to keep in shape. For some, it’s kinda the peak level they can compete at, and I I imagine in combination that is going to skew what win rates we can glean from them.

For bigger tournaments, most have regional qualification, so tournaments don’t tend to get the best possible players for each faction at any given time.

If we try to factor in an ELO system like Aligulac, some players are over or underrated depending on activity in things like weeklies, or regional discrepancies. Something even the Aligulac crew concede is a problem they can’t really fix.

I think your method would work if SC2 was fully international in qualification, and only had Premier tournaments, more of them and maybe a WC tier event.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ejozl
Profile Joined October 2010
Denmark3417 Posts
August 06 2025 17:31 GMT
#212
Maxpax isn't the first player not to go to offline events, special for a long time did the same. You'd ofc count him for the online events, but not the offline ones, if it's because you want one modifier for both, it depends, for early starcraft 2, I rly think most ppl counted online for nothing, but that view has much changed now that we rely on online play. For modern time you'd want both online and offline to count. I like my current approach that says offline non/invitational counts for 4x times the amount. Your tourny counts double if it has a true qualifier and double if it's in person.

As for the balance discussion. The reason bl\inf got such a bad rap was because it was the height of viewership, it was the first time dkim wanted to let the meta settle, and we went from a very terran dominant period to a very terran underpowered period. So, you were used to having it so good, but then you had it the worst, this is how terrans got associated with being whiners. But protoss actually did great for once, though on a timer vs. zerg. But inf wasn't stronger than 2018 inf and by a lot. Fungal had range at yet terrans weren't using emp..
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
WombaT
Profile Blog Joined May 2010
Northern Ireland25771 Posts
August 06 2025 22:06 GMT
#213
BL/Infestor got a bad rap because it suckkkked. It sucked to play (I played both T and P then), it sucked to watch. Hell I can’t even imagine it was especially fun to play at the Zerg side. I’m OK with leaving a meta to settle sometimes, and have the community hive mind figure it out, too much patching every time can just leave a game in perpetual flux. It was just unfortunate that that particular meta was left for quite as long as it was, of all the metas to wait and see on…

Did Protoss do that great then? From memory they weren’t having an awful time, but I wouldn’t have considered it one of the better periods for the folks from Aiur

It was WoL economy and transitions, even aside from actual changes to the component units themselves, it made them more potent in combination.

You’re spread out over more bases now, so the immobility of the composition immediately becomes more of a negative from that alone.

Infestors were just good anyway, and instant fungal was very strong. It wasn’t really a big sacrifice or risk to have at least some infestors around. You gotta find a window to get your air stuff out without dying of course, although you can build a bunch of corrupters at once.

Terran and Toss had the theoretical tools, it was just much harder to get them into play.

There’d be a big flip where the Terran, or Toss might be even, or even pushing an advantage in a highly frantic contest, only for Broods to pop and completely flip that. That and fungal was anything between good and brutal against basically any unit in the game.

You’d have a pretty potent force on the ground, especially as Toss that would immediately suck when Broods popped. It also wasn’t a comp you could poke at much, or non-commitally engage, which you can do today via Tempest having that range. As Terran your tanks became not just useless, but actively detrimental in an engage as they’d splash your own shit.

Both Toss and Terran had an exceedingly hard time building all the extra infrastructure to assemble an anti-Brood army, although such comps did exist. It was a much smoother thing for Zergs to do, they might already have the spire for mutas, and want to go hive anyway, you don’t need much additional tech buildings and ofc you don’t need specific additional production buildings.

It only really became a problematic comp/style when Queens got buffed and Zerg could play greedier and tech faster into it way more reliably.

Another difference, and why say, EMP wasn’t really a good counter is that version of the Infestor didn’t really suffer much in terms of diminishing returns. Fungal was stronger, neural is a potent ability, ITs were a thing. So they were a spellcaster it was absolutely fine to mass, and we routinely saw that. They’re also pretty chunky boys and gals that take up quite a lot of physical space. You end up needing miracle EMPs to neuter infestors, or feedbacks. All the while broodlings are fucking with your pathing and targeting.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TeamMamba
Profile Joined June 2025
107 Posts
August 07 2025 22:37 GMT
#214
On August 07 2025 07:06 WombaT wrote:
BL/Infestor got a bad rap because it suckkkked. It sucked to play (I played both T and P then), it sucked to watch. Hell I can’t even imagine it was especially fun to play at the Zerg side. I’m OK with leaving a meta to settle sometimes, and have the community hive mind figure it out, too much patching every time can just leave a game in perpetual flux. It was just unfortunate that that particular meta was left for quite as long as it was, of all the metas to wait and see on…

Did Protoss do that great then? From memory they weren’t having an awful time, but I wouldn’t have considered it one of the better periods for the folks from Aiur

It was WoL economy and transitions, even aside from actual changes to the component units themselves, it made them more potent in combination.

You’re spread out over more bases now, so the immobility of the composition immediately becomes more of a negative from that alone.

Infestors were just good anyway, and instant fungal was very strong. It wasn’t really a big sacrifice or risk to have at least some infestors around. You gotta find a window to get your air stuff out without dying of course, although you can build a bunch of corrupters at once.

Terran and Toss had the theoretical tools, it was just much harder to get them into play.

There’d be a big flip where the Terran, or Toss might be even, or even pushing an advantage in a highly frantic contest, only for Broods to pop and completely flip that. That and fungal was anything between good and brutal against basically any unit in the game.

You’d have a pretty potent force on the ground, especially as Toss that would immediately suck when Broods popped. It also wasn’t a comp you could poke at much, or non-commitally engage, which you can do today via Tempest having that range. As Terran your tanks became not just useless, but actively detrimental in an engage as they’d splash your own shit.

Both Toss and Terran had an exceedingly hard time building all the extra infrastructure to assemble an anti-Brood army, although such comps did exist. It was a much smoother thing for Zergs to do, they might already have the spire for mutas, and want to go hive anyway, you don’t need much additional tech buildings and ofc you don’t need specific additional production buildings.

It only really became a problematic comp/style when Queens got buffed and Zerg could play greedier and tech faster into it way more reliably.

Another difference, and why say, EMP wasn’t really a good counter is that version of the Infestor didn’t really suffer much in terms of diminishing returns. Fungal was stronger, neural is a potent ability, ITs were a thing. So they were a spellcaster it was absolutely fine to mass, and we routinely saw that. They’re also pretty chunky boys and gals that take up quite a lot of physical space. You end up needing miracle EMPs to neuter infestors, or feedbacks. All the while broodlings are fucking with your pathing and targeting.


Based on my memory those that time was feedback was unreliable due to range. All I remember was toss tool to deal with it was always the archon toilet. All or bust
WombaT
Profile Blog Joined May 2010
Northern Ireland25771 Posts
August 07 2025 22:45 GMT
#215
On August 08 2025 07:37 TeamMamba wrote:
Show nested quote +
On August 07 2025 07:06 WombaT wrote:
BL/Infestor got a bad rap because it suckkkked. It sucked to play (I played both T and P then), it sucked to watch. Hell I can’t even imagine it was especially fun to play at the Zerg side. I’m OK with leaving a meta to settle sometimes, and have the community hive mind figure it out, too much patching every time can just leave a game in perpetual flux. It was just unfortunate that that particular meta was left for quite as long as it was, of all the metas to wait and see on…

Did Protoss do that great then? From memory they weren’t having an awful time, but I wouldn’t have considered it one of the better periods for the folks from Aiur

It was WoL economy and transitions, even aside from actual changes to the component units themselves, it made them more potent in combination.

You’re spread out over more bases now, so the immobility of the composition immediately becomes more of a negative from that alone.

Infestors were just good anyway, and instant fungal was very strong. It wasn’t really a big sacrifice or risk to have at least some infestors around. You gotta find a window to get your air stuff out without dying of course, although you can build a bunch of corrupters at once.

Terran and Toss had the theoretical tools, it was just much harder to get them into play.

There’d be a big flip where the Terran, or Toss might be even, or even pushing an advantage in a highly frantic contest, only for Broods to pop and completely flip that. That and fungal was anything between good and brutal against basically any unit in the game.

You’d have a pretty potent force on the ground, especially as Toss that would immediately suck when Broods popped. It also wasn’t a comp you could poke at much, or non-commitally engage, which you can do today via Tempest having that range. As Terran your tanks became not just useless, but actively detrimental in an engage as they’d splash your own shit.

Both Toss and Terran had an exceedingly hard time building all the extra infrastructure to assemble an anti-Brood army, although such comps did exist. It was a much smoother thing for Zergs to do, they might already have the spire for mutas, and want to go hive anyway, you don’t need much additional tech buildings and ofc you don’t need specific additional production buildings.

It only really became a problematic comp/style when Queens got buffed and Zerg could play greedier and tech faster into it way more reliably.

Another difference, and why say, EMP wasn’t really a good counter is that version of the Infestor didn’t really suffer much in terms of diminishing returns. Fungal was stronger, neural is a potent ability, ITs were a thing. So they were a spellcaster it was absolutely fine to mass, and we routinely saw that. They’re also pretty chunky boys and gals that take up quite a lot of physical space. You end up needing miracle EMPs to neuter infestors, or feedbacks. All the while broodlings are fucking with your pathing and targeting.


Based on my memory those that time was feedback was unreliable due to range. All I remember was toss tool to deal with it was always the archon toilet. All or bust

Oh yeah, it really wasn’t super reliable to say the least, still people would suggest it nonetheless, as if folks hadn’t thought to use anti-caster spells on a caster-centric comp

When Zergs got better at certain things, such as not crumbling to Zealot warpins all over the place, or not botching their army positioning, it really did feel like it was archon toilet or bust for a while.

Toss had some pretty fiendish all-ins and timings, probably more potent than those of Terran’s at the time, their lategame armies may have been even worse versus BL/Infestor though
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Locutos
Profile Joined January 2017
Brazil268 Posts
Last Edited: 2025-08-08 01:02:23
August 08 2025 01:01 GMT
#216
On August 03 2025 17:05 PremoBeats wrote:
Show nested quote +
On August 03 2025 06:37 WombaT wrote:
On August 03 2025 04:12 PremoBeats wrote:
In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup?
That is your explanation?
Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?

To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.

I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad.

Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time.

And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period.

Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did.

Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point.


Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.


I never played the game competitively, so my vision on it might be skewed in comparison to people who actually did.
But speaking of WoL: I found some heavy asymmetries in win rates - not for Zerg, but for Terran, especially versus Toss. Given that I am not finished with the year, it might still equal out or get worse, but a thought crossed my mind, when seeing Terrans being a lot more represented on top of that:

You and Charoisaur made the point that imbalances in the game will eventually lead to a roughly 50:50ish map win rate if given enough time, as the disfavored race will lose players in qualifiers but the elite will figure out a way to deal with it. Thus, the win rate signals a rather ok 50:50, but player representation is in the gutters. Is that description accurate?

So what about an expected offset-correction?
1. We'd expect 33% representation, leaving out random players as they were and are an absolute minority.
2. Chance and randomness as well as 1 or 2 strong players having a high impact on representation numbers need to be considered, so I'd say +/- 5 percentage points are fine, which means a 15% deviation marks the correction.
3. Everything above/below that threshold will be penalized/buffed with x percentage points in the multiplier per y percentage point deviation from the expected outcome threshold.
4. I'd count per year, because otherwise I would have to correct for numbers of tournaments too. It will go faster, if I take the whole year as a basis and shouldn't make much of a difference.

I'd still have to figure out what to do about MaxPax, because he is missing in all these offline events, which has got nothing to do with balance... but perhaps I can extrapolate from the online-events.

What's your opinion on that?




Take Serral off of the calculations, then measure frequency in victories per race, in matches that are not mirrored in Ro16's, Ro8's and Ro4's.
There you go, you can check your imbalances.
Locutos
Profile Joined January 2017
Brazil268 Posts
August 08 2025 01:06 GMT
#217
On August 08 2025 10:01 Locutos wrote:
Show nested quote +
On August 03 2025 17:05 PremoBeats wrote:
On August 03 2025 06:37 WombaT wrote:
On August 03 2025 04:12 PremoBeats wrote:
In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup?
That is your explanation?
Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?

To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.

I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad.

Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time.

And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period.

Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did.

Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point.


Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.


I never played the game competitively, so my vision on it might be skewed in comparison to people who actually did.
But speaking of WoL: I found some heavy asymmetries in win rates - not for Zerg, but for Terran, especially versus Toss. Given that I am not finished with the year, it might still equal out or get worse, but a thought crossed my mind, when seeing Terrans being a lot more represented on top of that:

You and Charoisaur made the point that imbalances in the game will eventually lead to a roughly 50:50ish map win rate if given enough time, as the disfavored race will lose players in qualifiers but the elite will figure out a way to deal with it. Thus, the win rate signals a rather ok 50:50, but player representation is in the gutters. Is that description accurate?

So what about an expected offset-correction?
1. We'd expect 33% representation, leaving out random players as they were and are an absolute minority.
2. Chance and randomness as well as 1 or 2 strong players having a high impact on representation numbers need to be considered, so I'd say +/- 5 percentage points are fine, which means a 15% deviation marks the correction.
3. Everything above/below that threshold will be penalized/buffed with x percentage points in the multiplier per y percentage point deviation from the expected outcome threshold.
4. I'd count per year, because otherwise I would have to correct for numbers of tournaments too. It will go faster, if I take the whole year as a basis and shouldn't make much of a difference.

I'd still have to figure out what to do about MaxPax, because he is missing in all these offline events, which has got nothing to do with balance... but perhaps I can extrapolate from the online-events.

What's your opinion on that?




Take Serral off of the calculations, then measure frequency in victories per race, in matches that are not mirrored in Ro16's, Ro8's and Ro4's.
There you go, you can check your imbalances.


You take that statistic and check how it changes through patches.
PremoBeats
Profile Joined March 2024
504 Posts
Last Edited: 2025-08-08 11:35:52
August 08 2025 11:27 GMT
#218
On August 03 2025 22:32 WombaT wrote:
I’m genuinely not sure it’s calculable in the abstract.

I mean just crudely speaking, Toss is easier to a point, but has a lower mechanical ceiling.

I think there’s two components to conceptions of balance, chance to win is part of it, but how to do it, how difficult it is or how limited your options are is part of it, what I’d call the ‘balance of fairness’.

I’ve advocated for atypical performance as a potential metric, but it does somewhat presume the typical baseline performance is in balanced periods, which may not actually be the case. Additionally I think it becomes harder to ascertain in more recent times, there’s just a less deep pool of equivalently good players.

There’s also intangibles in various potential data sets. If we take something like weeklies, some top players don’t partake. Some do, but it’s just a shot for some pocket money and a way to keep in shape. For some, it’s kinda the peak level they can compete at, and I I imagine in combination that is going to skew what win rates we can glean from them.

For bigger tournaments, most have regional qualification, so tournaments don’t tend to get the best possible players for each faction at any given time.

If we try to factor in an ELO system like Aligulac, some players are over or underrated depending on activity in things like weeklies, or regional discrepancies. Something even the Aligulac crew concede is a problem they can’t really fix.

I think your method would work if SC2 was fully international in qualification, and only had Premier tournaments, more of them and maybe a WC tier event.


Yeah, I fully agree with you that a perfectly abstract measure of balance is likely out of reach, especially with so many contextual and player-specific factors - mechanical ceilings, stylistic mismatches, regional variance, and so on. There are just too many intangibles.

But for a GOAT discussion, I don’t think we need a flawless, universal measure of balance. What we’re looking for isn’t a granular quantification, but rather a baseline check: was the competitive landscape roughly fair?

In that sense, I think race representation and win rate distribution are good enough proxies. Not to “prove” balance, but to rule out massive distortions. If race participation hovers around a third for each, and win rates land in the general 50% ± 5% range over a decent sample, then I’d say we’re dealing with a stable enough context to evaluate player greatness.

Unless the distortion is extreme - for example if we’re seeing a 57%+ win rate across a full year, or only 4 out of 32 players from one race in premier brackets - that’s when I’d consider applying some kind of correction or discount.

Otherwise, I’d rather not overengineer the model. The goal isn’t to retroactively rebalance the game - it’s to check whether the results happened in an environment that was broadly fair. If they did, we can talk about greatness without the whole conversation dissolving into balance disputes.


On August 08 2025 10:01 Locutos wrote:
Show nested quote +
On August 03 2025 17:05 PremoBeats wrote:
On August 03 2025 06:37 WombaT wrote:
On August 03 2025 04:12 PremoBeats wrote:
In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup?
That is your explanation?
Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?

To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.

I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad.

Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time.

And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period.

Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did.

Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point.


Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.


I never played the game competitively, so my vision on it might be skewed in comparison to people who actually did.
But speaking of WoL: I found some heavy asymmetries in win rates - not for Zerg, but for Terran, especially versus Toss. Given that I am not finished with the year, it might still equal out or get worse, but a thought crossed my mind, when seeing Terrans being a lot more represented on top of that:

You and Charoisaur made the point that imbalances in the game will eventually lead to a roughly 50:50ish map win rate if given enough time, as the disfavored race will lose players in qualifiers but the elite will figure out a way to deal with it. Thus, the win rate signals a rather ok 50:50, but player representation is in the gutters. Is that description accurate?

So what about an expected offset-correction?
1. We'd expect 33% representation, leaving out random players as they were and are an absolute minority.
2. Chance and randomness as well as 1 or 2 strong players having a high impact on representation numbers need to be considered, so I'd say +/- 5 percentage points are fine, which means a 15% deviation marks the correction.
3. Everything above/below that threshold will be penalized/buffed with x percentage points in the multiplier per y percentage point deviation from the expected outcome threshold.
4. I'd count per year, because otherwise I would have to correct for numbers of tournaments too. It will go faster, if I take the whole year as a basis and shouldn't make much of a difference.

I'd still have to figure out what to do about MaxPax, because he is missing in all these offline events, which has got nothing to do with balance... but perhaps I can extrapolate from the online-events.

What's your opinion on that?




Take Serral off of the calculations, then measure frequency in victories per race, in matches that are not mirrored in Ro16's, Ro8's and Ro4's.
There you go, you can check your imbalances.

You take that statistic and check how it changes through patches.


I think leaving out players with >80% win rates/year actually might be a good idea theoretically.
It would leave out results for outliers or players that thrived in certain metas (ByuN 2016).
I'd simply have to subtract these player's maps from my overall count.

But why only look at Ro16, Ro8 and Ro4 instead of Ro32 as well?
dangthatsright
Profile Joined July 2011
1160 Posts
August 10 2025 00:00 GMT
#219
As already essentially noted, for balance purposes win rates are basically doomed because there's no collection of SC2 tournaments in which anyone's total set of opponents is a representative sample of the entire competitive population. So what you see in winrates probably reflects tournament structures more than anything else.*

You pretty much have to study the movement of player distributions (which the faction representation data does help with) and ensure you're casting a wide enough net to see people qualify for tournaments they weren't qualifying for before, or vice versa. The evidence of player distribution movement already provided is that you can find a decent number of players that started regularly qualifying for tournaments shortly after May 2012 (patch 1.4.3 with overlord speed + queen range buffs, which provided the early game stability to make BL/infestor work) and very quickly stopped qualifying after the release of HotS.

This could all be moot as far as GOAT discussion is concerned though. Even if there is an overall imbalance, at a certain point the rather unsatisfying answer is that the GOAT of the group favored by the imbalance is probably just the overall GOAT.**

* I reckon you'd see an even more extreme version of this in something like tennis, but if not that then the top 4 divisions of the English football pyramid, over the span of a few years, should also suffice.
** Pre-2021 you wouldn't have to search too hard to find people who disagreed about the GOAT of American football, but an overwhelming majority were at least picking a quarterback simply because that position has an outsized impact on winning outcomes. While perhaps unfair to players in other positions, any metric that gives those players more of a chance also starts moving away from the actual goal of the game itself. (The connection between this and SC2 faction imbalance is admittedly a bit of a stretch.)
PremoBeats
Profile Joined March 2024
504 Posts
Last Edited: 2025-08-10 11:28:52
August 10 2025 05:40 GMT
#220
For the purposes of the balance check which I care about, it doesn’t matter if some players of a certain race suddenly become non-viable - as long as they’re replaced by other players of the same race in roughly equal proportion.
The "balance check” is only tripped by persistent race-level distortions, not by short-term fluctuations in which specific players are on top or in a certain pool. Not having SC2 tournaments where everyone’s opponent pool is perfectly representative doesn't really matter in my opinion... a GOAT level player would persist even in meta shifts or when his strengths are nerfed.
I am further only interested in race distortions at the top level.
I’m not here to prove balance was 100% accurate... my goal is to soften any obvious race-related unfairnesses at the top level, so the GOAT discussion can happen in a fair context.

So far I don't see how tournament structure should have to do something with race related balance issues, unless one is able to prove that one race is stronger in certain tournament structures and not simply because of meta. You'd have to compare - for example - a 1 group stage (round robin) into QF, semis and finals single elimination with a 2 group stage (round robin) into QF, semis and finals double elimination. But it isn't obvious to me how there should be a racial imbalance between the two or how tournament structure isn't just a format variable, as there is no inherent reason it would consistently skew the race split. Unless of course, there's a very specific interaction between race characteristics and the demands of the format, which I am not aware of.
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