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Hiya!
I shall be using prize winnings as the measure of success for this, admittedly not the least lazy method, but it does hold many advantages over other methods. Primarily that of trying a more objective approach, while there will always be some level of subjectivity for evaluating things, I believe that prize money already sorted out many of the dilemmas. For instance, how much more is a first place worth than a second place, well the tournament through its prize distribution already determined this. I of course do find herO's 2nd place finish in a winner-takes-all tournament more impressive than the player who falls out in the first round, but the fact of the matter is that for this tournament it was chosen that this is not the case. herO was as it were what people call the biggest loser of this tournament, because he put in the 2nd most work, but got nothing out of it. Prize winnings also account for all of the smaller tournaments that would otherwise be impossible to go through. And prize winnings decide which tournament is the most important one, that is for the players. You cannot spend GSL trophies on medical bills or use them for bettering your life. Serral is the highest earner in sc2 and so he literally is the most successful player. This however is a GOAT ranking, the GOAT ranking of GOAT rankings, so I shall give valuation to the prize winnings earned, by determining the most competitive years (the hardest earned money) and looking at the balance of the races.
Eras: Competitiveness is not solely determined by the number of players, but the quality of players, it's no coincidence that Kespa players were that much more successful than the rest of the field. I therefore, because of the Kespa influxuation, value the years 2013-2015 doubly the amount than that of 2010-2011, which I value the same as that of the years, 2017-2018. 2017-2018 still had a lot of the spectacular quality, but, because of the Kespa abandonment, it had way less quantity. So in short, 2013-2015 had quality + quantity, 2010-2011 had quantity and 2017-2018 had quality. The modern era, today is valued half of that of 2017-2018 and 2010-2011. Meaning prize money earned in 2013-2015 is worth four times the amount than that of the money of today. It might sound elitist, but I do think when discussing things like this, we're being elitist. 2021 is worth less, due to the tournaments all being online, and there are in-between years that lie somewhere in between the before mentioned valuations.
Balance: Because I shall be using prize winnings as the measure for these players, It's very easy to be completely objective with balance, simply dividing the money awarded for a given race, by the total money awarded in that year, and using this factor for the given player for that year.
Periods: 2010-2011: Terran favoured, Protoss disfavoured. 2012: Zerg favoured, Terran disfavoured. 2013-2015: Protoss favoured, Terran disfavoured. 2016: Zerg favoured, Terran disfavoured. 2017: Zerg favoured, Protoss disfavoured. 2018-2020: Zerg favoured, Terran disfavoured. 2021: Protoss favoured, Zerg disfavoured. 2022: Zerg favoured, Terran disfavoured. 2023-2024: Terran favoured, Protoss disfavoured.
Welfare tournaments: Players such as MC, MVP, MMA, Polt, TaeJA have received percentage cuts in years that they've benefited from playing WCS EU/AM, I haven't been lenient on them, it's not perfect, but going through the earnings, it isn't far off of what it should be. Players such as Neeb, Serral and Reynor have had a similar treatment, but I admit that where this cut should be, is a more foggy area and so the ranking for Serral in particular is probably not perfect.
"If you torture the data long enough, it will confess to anything" - Ronald H. Coase.
This was written to me in the comments of another thread, and my response was molesting some data some more, so with this in mind I present to you the awards:
The fifteen most impressive year: + Show Spoiler +#1 BYUN 2016 #2 MARU 2018 #3 TY 2017 #4 LIFE 2014 #5 SERRAL 2018 #6 SOS 2013 #7 ROGUE 2017 #8 INNO 2013 #9 PARTING 2012 #10 SOS 2014 #11 ZEST 2014 #12 INNO 2014 #13 DARK 2016 #14 SOS 2015 #15 LIFE 2015
And for the most impressive two years in a row: + Show Spoiler +MARU 2017-2018 BYUN 2016-2017 LIFE 2014-2015 SOS 2013-2014 INNO 2013-2014
And for the most impressive three years in a row: + Show Spoiler +SOS 2013-2015 MARU 2017-2019 LIFE 2013-2015 INNO 2013-2015 BYUN 2015-2017
And for the most impressive four years in a row: + Show Spoiler +LIFE 2012-2015 MARU 2015-2018 SOS 2013-2016 INNO 2013-2016 STATS 2016-2019
And for the most impressive five years in a row: + Show Spoiler +MARU 2015-2019 INNO 2013-2017 LIFE 2012-2016 SOS 2013-2017 STATS 2016-2020
And for the most impressive six years in a row: + Show Spoiler +MARU 2013-2018 SOS 2013-2018 INNO 2013-2018 LIFE 2011-2016 TY 2015-2020
And for the most impressive seven years in a row: + Show Spoiler +MARU 2013-2019 INNO 2013-2019 SOS 2013-2019 LIFE 2011-2016 TY 2014-2020
And for the most impressive eight years in a row: + Show Spoiler +MARU 2013-2020 INNO 2013-2020 SOS 2013-2020 LIFE 2011-2016 ZEST 2014-2021
And for the most impressive nine-ten years in a row: + Show Spoiler +MARU 2012-2020 INNO 2012-2020 SOS 2013-2021 LIFE 2011-2016 ROGUE 2014-2022
Of all time: + Show Spoiler +
The twenty greatest players of all times: + Show Spoiler +#1 MARU #2 INNO #3 SOS #4 LIFE #5 DARK #6 ROGUE #7 ZEST #8 TY #9 STATS #10 BYUN #11 SERRAL #12 CLASSIC #13 HERO #14 PARTING #15 SOO #16 MC #17 SOLAR #18 MMA #19 POLT #20 TAEJA
Due to imbalance: Life places above Dark, Rogue and Serral, not because his race was so infavoured at the time that he played, but rather because of how favoured Zerg has been in the times where Dark, Rogue and Serral was winning. Furthermore, it causes Zest to place above Serral and TY to place above both Serral and SoO. Stats and ByuN massively jumps up, so much that they overtake Serral, SoO, Classic and PartinG. Serral, SoO and PartinG have all benefited from imbalance quite a bit and Stats and ByuN have been disfavoured. Classic defeats SoO, but loses to Stats and ByuN. herO then beats Solar, SoO and PartinG, whose periods favoured them. MC only slays Solar even though he's the player that had the 2nd worst time with imbalance, Solar also benefited massively from imbalance. MMA, Polt and TaeJA all defeat Rain, MVP and DRG. The prior players had disfavouring imbalance and the latter had favourable imbalance.
Who's rating was the most affected by infavourable imbalance in the rating: + Show Spoiler +NEEB MC TAEJA MARU INNO BYUN STATS POLT/GUMIHO MMA TY
Who's rating was the most affected by favourable imbalance in the rating: + Show Spoiler +SERRAL DARK SOO ROGUE SOLAR RAIN PARTING DRG SOS MVP
So there you have it, this is my GOAT ranking and the one I shall refer to when discussing the GOATs. I do think the least lazy approach would be the one where you go through all of the tournaments one by one, but it's also the method that will require much more weighing and thus be a lot more subjective, and if you take balance serious, you should pretty much discount the 2018+ years, because Protoss in this time is nonexistent and I don't find great joy in only determining which players have the greatest ZvZ, TvZ, or TvZ and TvT matchups. I've tried to be as objective as possible and coincidentally I end up with 7,7,6 in race disribution, even if we go by top ten we have 4,3,3 distribution, it's funny how that works out, almost like all the best players aren't just Zergs and Maru.
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i was expecting a ranking of rankings, am slightly disappointed that we haven't gone meta yet
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Not sure if this is a shitpost but I actually agree with a lot of the measurements and while prize money imo isn't the end-all-be-all at least it makes the ranking 100% objective by focusing only on this metric. Serral at #11 feels very low though
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This is getting out of hand, now there are two four of them.
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Fun ranking. Should the EWC Finals be a PvP, none of the players would get any points for it because Protoss would probably end up being the "favored race" of the year. So essentially, for "GOAT purposes", players punish themselves if they do great.
The weighting feels extremly off. So a guy winning a 100 bucks Online Cup in Dezember 2015 gets basically 400 points for it (compared to today), but the same player winning the same cup two weeks later in January 2016 only gets 200 points? Or even worse: Serral winning the recent ESL Masters Spring event, y'know, where the best of the best came together, gives him half the points compared to MMA winning Homestory Cup XII at the end of 2015, right at the start of LotV, that had a whooping four koreans present (MMA, MC, TOP, HyuN).
Though right, you mentioned you subtracted points for "welfare tournaments"...so basically the entire ranking is "GSL + BlizzCon/Katowice", since the WCS Points are subtracted for the top players, blocking the chance for the weaker players to even get any.
If "Prizemoney" is your deciding factor, then all money should be equal. You can make adjustments, but awarding four times the points for a certain era is way over the top. That balancing happens by itself, considering for example the heavy prizepool discrepancies between todays GSL and the good ol' times. For example: GSL usually awarded around ~38K for the winner, the last one awarded 3.5K, so lets say today it is only worth 10%. You then apply your system and kill it even more, making a GSL win today effectively worth a 1/40 (2,5%) compared to back then. I'm not saying there isn't a difference between GSL then and now, but 2,5% of the worth? It is already balanced out by the prizepool, no need to beat it with a stick even further. Which btw ironically won't affect the "World Championship" at all, because even with your system winning EWC is still worth the same as winning BlizzCon 2015...
If you truely want to take Prizemoney as "face value" for GOATness, I feel like the only appliable subtraction should be to divide by years active or any kind of "diminishing returns" for long-lasting careers. It doesn't have to be a super-harsh punishment, but if you have three amazing years and then just cruise by for seven more, people shouldn't say "wow, that guy had a ten-year long career, so impressive!"
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Haha, I chuckled quite heavily. But are there seriously people thinking that this isn't a troll-/bait-post, lol?
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I read this early this morning, shortly after waking up, and felt like my tired brain was not able to process what OP is trying to get at. Is this humor ? Are we serious ? I also expected some sort of ranking of rankings. I am super confused.
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On August 09 2024 23:32 PremoBeats wrote: Haha, I chuckled quite heavily. But are there seriously people thinking that this isn't a troll-/bait-post, lol?
I'm sure someone will be upset that Serral didn't even make it into the top ten.
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On August 10 2024 00:04 DarkPlasmaBall wrote:Show nested quote +On August 09 2024 23:32 PremoBeats wrote: Haha, I chuckled quite heavily. But are there seriously people thinking that this isn't a troll-/bait-post, lol? I'm sure someone will be upset that Serral didn't even make it into the top ten.
Seriously.. if there is someone out there taking this obvious bait then it is on them and they deserve all the Serral-Fanboy-Shitism that is thrown at them
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Absolutely huge amount of effort for a shitpost. Absolutely minimal entertainment derived from reading it. I r8 0/8.
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Northern Ireland25334 Posts
Serral at 11? Good lord
How is the guy who’s earned the most money from the game not in the top 10 of a ranking list that’s based off prize money?
If you’re shitposting well, well shitposted sir but if this is a serious ranking effort?
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Northern Ireland25334 Posts
On August 09 2024 21:12 Charoisaur wrote: Not sure if this is a shitpost but I actually agree with a lot of the measurements and while prize money imo isn't the end-all-be-all at least it makes the ranking 100% objective by focusing only on this metric. Serral at #11 feels very low though Not if you arbitrarily just decide to give a 4 times multiplier on a particular timeframe over another. And a 2x elsewhere
I think there are some differences between eras, but this is a very crude way to try to account for them indeed.
Region lock kind of fucks this admittedly, but for example you could break down a year by how much prize money is in the total pot, and how much of that pot an individual obtained. It’s not perfect, and complicated by things like region lock, but it does somewhat account for prize pools fluctuating and is still ‘objective’.
Also, Proleague fucks it too. Those players weren’t always available to participate in tournaments, so how does one factor that in? Proleague IMO fucks every attempt to rank GOATs because it was never a neat fit in how SC2 players were perceived and judges both before and after. As I always stress, I loved Proleague but it’s a huge outlier in format and prioritisation.
Byun places ahead of Serral purely on these multipliers, despite only ever winning a premier tournament(s) in one year, on one patch.
Byun himself would have a hearty laugh that any attempt at a GOAT rank had a methodology that somehow placed him above Serral.
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On August 10 2024 02:41 WombaT wrote:Show nested quote +On August 09 2024 21:12 Charoisaur wrote: Not sure if this is a shitpost but I actually agree with a lot of the measurements and while prize money imo isn't the end-all-be-all at least it makes the ranking 100% objective by focusing only on this metric. Serral at #11 feels very low though Not if you arbitrarily just decide to give a 4 times multiplier on a particular timeframe over another. And a 2x elsewhere I think there are some differences between eras, but this is a very crude way to try to account for them indeed. Region lock kind of fucks this admittedly, but for example you could break down a year by how much prize money is in the total pot, and how much of that pot an individual obtained. It’s not perfect, and complicated by things like region lock, but it does somewhat account for prize pools fluctuating and is still ‘objective’. Also, Proleague fucks it too. Those players weren’t always available to participate in tournaments, so how does one factor that in? Proleague IMO fucks every attempt to rank GOATs because it was never a neat fit in how SC2 players were perceived and judges both before and after. As I always stress, I loved Proleague but it’s a huge outlier in format and prioritisation. Byun places ahead of Serral purely on these multipliers, despite only ever winning a premier tournament(s) in one year, on one patch. Byun himself would have a hearty laugh that any attempt at a GOAT rank had a methodology that somehow placed him above Serral. Yeah I honestly kinda just skimmed over it and read some things I liked but the era multiplier in combination with focusing on prize money honestly makes no sense. Pretty sure this isn't to be taken seriously though
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If you're dividing a players earnings by their race's total winnings in a year, does that downweigh years where one player is so dominant they single handedly skew the race's earnings? Like, if XXXX wins 4 / 7 titles in a year, and the other three are split between P/T, I feel like your methodology marks that as a "Z-favored year", whereas that may not be entirely fair to XXXX. The race weighting surely should at least be "compared to the other tournaments of the year", not "among all tournaments that year" right?
Otherwise poor Serral winning 80% of tournaments in a year gets called winning a Zerg-favored era when Maru's winning all the GSLs haha
But it's an interesting idea, and between Gamers 8 and EWC, it's pretty clear that the pros see prize money very heavily (naturally)
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OK miz you didn't need to make an alt to take the heat off yourself.
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United States1875 Posts
On August 10 2024 04:34 jimminy_kriket wrote: OK miz you didn't need to make an alt to take the heat off yourself.
I'm still struggling to wrap my head around it.
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This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th.
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Northern Ireland25334 Posts
On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though
Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset.
Still, always makes for some fun discussion!
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United States33389 Posts
I was debating making a joke GOAT ranking of actual goat species, but it would have required too much research to make it worth the effort
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On August 10 2024 08:00 WombaT wrote:Show nested quote +On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion!
At this point rwala must be trolling. I was able to take him seriously until a certain point, but it is clear, that he isn't interested in discussing this issue further on a good faith level. To even suggest that this attempt is more credible or my list wasn't serious is utterly absurd. Although I have to say that (iirc it was him) he at least was open about his subjective feelings trumping objectivity in another thread (Miz' or mine... can't remember).
This is similar to what you are suggesting here. But as I said in another thread, there are metrics for people that are present in GOAT discussions in other sports that can be measured. And these metrics include achievements, win rates, tournaments win rates, occupation of high ranks if the sport has a ranking system, trophies, awards and all kinds of more subjective qualities. But the hard metrics definitely include the ones that I looked at and there is a correlation with good results in these metrics and being in a GOAT discussion. I am further happy to add other metrics if people feel that I have been looking unfairly at this whole topic.
I am far from done with my re-work, as I definitely don't want to repeat the mistakes I made last time and be as objective as possible (small spoiler: so far, Serral has been - closely - kicked out of #1 in at least 1 metric by including team results in the tournament score - which was kind of expected as he isn't Korean and wasn't participating in that many team events). The hardest thing at the moment is the era analysis... how to factor in retired/banned players, overall competitiveness and tournament structure is hard to wrap my head around. But the start looks promising... the data gathered so far indicates that I wasn't too far off with the era- plus tournamnet-multiplier combination from leveling the playing field between different eras.
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Bisutopia19239 Posts
The fact that there is a Protoss favored year listed in LoTV kills the list imo.
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On August 10 2024 11:24 Waxangel wrote:I was debating making a joke GOAT ranking of actual goat species, but it would have required too much research to make it worth the effort 
That's amusing idea! I gave few thoughts about the list and checked some stuff too, until I realized that...
They multiply themselves!
Only in this one picture there are two:
Finnish football/soccer player Teemu Pukki (='Goat') and a goat.
Listing them all would be unsurmountable task, ranking them impossible! 
/shitpost
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Magnificent post, you've put a smile on my dial
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On August 10 2024 23:25 UnLarva wrote:Show nested quote +On August 10 2024 11:24 Waxangel wrote:I was debating making a joke GOAT ranking of actual goat species, but it would have required too much research to make it worth the effort  That's amusing idea! I gave few thoughts about the list and checked some stuff too, until I realized that... They multiply themselves! Only in this one picture there are two: Finnish football/soccer player Teemu Pukki (='Goat') and a goat. Listing them all would be unsurmountable task, ranking them impossible!  /shitpost
I feel compelled to note that Teemu Pukki played for "my" Schalke 04! Though he sadly never played as good as in the two matches in the EL quali that he almost ruined for us singlehandedly...
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Bisutopia19239 Posts
On August 10 2024 11:24 Waxangel wrote:I was debating making a joke GOAT ranking of actual goat species, but it would have required too much research to make it worth the effort  I got you... https://tl.net/blogs/629457-goat-of-goats-list
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United States97276 Posts
Life is maybe the #4 matchfixing patchzerg
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On August 09 2024 19:45 GoloSC2 wrote: i was expecting a ranking of rankings, am slightly disappointed that we haven't gone meta yet
Haha, me too. Someone needs to write that! Then we can argue which one of those is better.
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On August 10 2024 17:31 PremoBeats wrote:Show nested quote +On August 10 2024 08:00 WombaT wrote:On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion! At this point rwala must be trolling. I was able to take him seriously until a certain point, but it is clear, that he isn't interested in discussing this issue further on a good faith level. To even suggest that this attempt is more credible or my list wasn't serious is utterly absurd. Although I have to say that (iirc it was him) he at least was open about his subjective feelings trumping objectivity in another thread (Miz' or mine... can't remember). This is similar to what you are suggesting here. But as I said in another thread, there are metrics for people that are present in GOAT discussions in other sports that can be measured. And these metrics include achievements, win rates, tournaments win rates, occupation of high ranks if the sport has a ranking system, trophies, awards and all kinds of more subjective qualities. But the hard metrics definitely include the ones that I looked at and there is a correlation with good results in these metrics and being in a GOAT discussion. I am further happy to add other metrics if people feel that I have been looking unfairly at this whole topic. I am far from done with my re-work, as I definitely don't want to repeat the mistakes I made last time and be as objective as possible (small spoiler: so far, Serral has been - closely - kicked out of #1 in at least 1 metric by including team results in the tournament score - which was kind of expected as he isn't Korean and wasn't participating in that many team events). The hardest thing at the moment is the era analysis... how to factor in retired/banned players, overall competitiveness and tournament structure is hard to wrap my head around. But the start looks promising... the data gathered so far indicates that I wasn't too far off with the era- plus tournamnet-multiplier combination from leveling the playing field between different eras.
It’s hard to take seriously someone who struggles to understand why Life’s crimes should be factored into a GOAT convo.
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On August 10 2024 08:00 WombaT wrote:Show nested quote +On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion!
I understand that some people keep saying this, and I understand why.
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On August 10 2024 17:31 PremoBeats wrote:Show nested quote +On August 10 2024 08:00 WombaT wrote:On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion! At this point rwala must be trolling. I was able to take him seriously until a certain point, but it is clear, that he isn't interested in discussing this issue further on a good faith level. To even suggest that this attempt is more credible or my list wasn't serious is utterly absurd. Although I have to say that (iirc it was him) he at least was open about his subjective feelings trumping objectivity in another thread (Miz' or mine... can't remember). This is similar to what you are suggesting here. But as I said in another thread, there are metrics for people that are present in GOAT discussions in other sports that can be measured. And these metrics include achievements, win rates, tournaments win rates, occupation of high ranks if the sport has a ranking system, trophies, awards and all kinds of more subjective qualities. But the hard metrics definitely include the ones that I looked at and there is a correlation with good results in these metrics and being in a GOAT discussion. I am further happy to add other metrics if people feel that I have been looking unfairly at this whole topic. I am far from done with my re-work, as I definitely don't want to repeat the mistakes I made last time and be as objective as possible (small spoiler: so far, Serral has been - closely - kicked out of #1 in at least 1 metric by including team results in the tournament score - which was kind of expected as he isn't Korean and wasn't participating in that many team events). The hardest thing at the moment is the era analysis... how to factor in retired/banned players, overall competitiveness and tournament structure is hard to wrap my head around. But the start looks promising... the data gathered so far indicates that I wasn't too far off with the era- plus tournamnet-multiplier combination from leveling the playing field between different eras.
I’m glad you realize now that revealing your subjectivity and bias was a mistake though I have to say that’s a hard one to correct once the cat is out of the bag.
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On August 11 2024 22:08 rwala wrote:Show nested quote +On August 10 2024 17:31 PremoBeats wrote:On August 10 2024 08:00 WombaT wrote:On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion! At this point rwala must be trolling. I was able to take him seriously until a certain point, but it is clear, that he isn't interested in discussing this issue further on a good faith level. To even suggest that this attempt is more credible or my list wasn't serious is utterly absurd. Although I have to say that (iirc it was him) he at least was open about his subjective feelings trumping objectivity in another thread (Miz' or mine... can't remember). This is similar to what you are suggesting here. But as I said in another thread, there are metrics for people that are present in GOAT discussions in other sports that can be measured. And these metrics include achievements, win rates, tournaments win rates, occupation of high ranks if the sport has a ranking system, trophies, awards and all kinds of more subjective qualities. But the hard metrics definitely include the ones that I looked at and there is a correlation with good results in these metrics and being in a GOAT discussion. I am further happy to add other metrics if people feel that I have been looking unfairly at this whole topic. I am far from done with my re-work, as I definitely don't want to repeat the mistakes I made last time and be as objective as possible (small spoiler: so far, Serral has been - closely - kicked out of #1 in at least 1 metric by including team results in the tournament score - which was kind of expected as he isn't Korean and wasn't participating in that many team events). The hardest thing at the moment is the era analysis... how to factor in retired/banned players, overall competitiveness and tournament structure is hard to wrap my head around. But the start looks promising... the data gathered so far indicates that I wasn't too far off with the era- plus tournamnet-multiplier combination from leveling the playing field between different eras. I’m glad you realize now that revealing your subjectivity and bias was a mistake though I have to say that’s a hard one to correct once the cat is out of the bag.
There is an "and" between not repeating mistakes and being as objective as possible. And something you probably don't want to hear is, that Serral still was disfavored the most in my article. Thus going full objective probably doesn't help with your subjective wishes (Mostly I will correct my hype-speech as well as implement a more factual based approach when talking about who was favored by certain decisions and what the impact was in the areas that might be in alignmemt with your POV).
On August 11 2024 22:08 rwala wrote: It’s hard to take seriously someone who struggles to understand why Life’s crimes should be factored into a GOAT convo
The greatness of Life's results and achievements and his claim to in overall GOAT discussion is something I am able to differentiate indeed. It is fine if you are not able to do it.
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On August 10 2024 11:24 Waxangel wrote:I was debating making a joke GOAT ranking of actual goat species, but it would have required too much research to make it worth the effort 
BisuDagger beat you to it anyway :D
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On August 10 2024 02:41 WombaT wrote:Show nested quote +On August 09 2024 21:12 Charoisaur wrote: Not sure if this is a shitpost but I actually agree with a lot of the measurements and while prize money imo isn't the end-all-be-all at least it makes the ranking 100% objective by focusing only on this metric. Serral at #11 feels very low though Not if you arbitrarily just decide to give a 4 times multiplier on a particular timeframe over another. And a 2x elsewhere I think there are some differences between eras, but this is a very crude way to try to account for them indeed. It's in the OP:
"If you torture the data long enough, it will confess to anything" - Ronald H. Coase.
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On August 11 2024 01:55 Balnazza wrote:Show nested quote +On August 10 2024 23:25 UnLarva wrote:On August 10 2024 11:24 Waxangel wrote:I was debating making a joke GOAT ranking of actual goat species, but it would have required too much research to make it worth the effort  That's amusing idea! I gave few thoughts about the list and checked some stuff too, until I realized that... They multiply themselves! Only in this one picture there are two: Finnish football/soccer player Teemu Pukki (='Goat') and a goat. Listing them all would be unsurmountable task, ranking them impossible!  /shitpost I feel compelled to note that Teemu Pukki played for "my" Schalke 04! Though he sadly never played as good as in the two matches in the EL quali that he almost ruined for us singlehandedly...
I was always sad, that he left. Even though back then he did not get to play much. But when he played you could always see the potential. For him it was obviously a good move to leave, though.
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On August 09 2024 22:06 Balnazza wrote: Fun ranking. Should the EWC Finals be a PvP, none of the players would get any points for it because Protoss would probably end up being the "favored race" of the year. So essentially, for "GOAT purposes", players punish themselves if they do great.
The weighting feels extremly off. So a guy winning a 100 bucks Online Cup in Dezember 2015 gets basically 400 points for it (compared to today), but the same player winning the same cup two weeks later in January 2016 only gets 200 points? Or even worse: Serral winning the recent ESL Masters Spring event, y'know, where the best of the best came together, gives him half the points compared to MMA winning Homestory Cup XII at the end of 2015, right at the start of LotV, that had a whooping four koreans present (MMA, MC, TOP, HyuN).
Though right, you mentioned you subtracted points for "welfare tournaments"...so basically the entire ranking is "GSL + BlizzCon/Katowice", since the WCS Points are subtracted for the top players, blocking the chance for the weaker players to even get any.
If "Prizemoney" is your deciding factor, then all money should be equal. You can make adjustments, but awarding four times the points for a certain era is way over the top. That balancing happens by itself, considering for example the heavy prizepool discrepancies between todays GSL and the good ol' times. For example: GSL usually awarded around ~38K for the winner, the last one awarded 3.5K, so lets say today it is only worth 10%. You then apply your system and kill it even more, making a GSL win today effectively worth a 1/40 (2,5%) compared to back then. I'm not saying there isn't a difference between GSL then and now, but 2,5% of the worth? It is already balanced out by the prizepool, no need to beat it with a stick even further. Which btw ironically won't affect the "World Championship" at all, because even with your system winning EWC is still worth the same as winning BlizzCon 2015...
If you truely want to take Prizemoney as "face value" for GOATness, I feel like the only appliable subtraction should be to divide by years active or any kind of "diminishing returns" for long-lasting careers. It doesn't have to be a super-harsh punishment, but if you have three amazing years and then just cruise by for seven more, people shouldn't say "wow, that guy had a ten-year long career, so impressive!"
If somehow ewc ended up with pvp finals, it would indicate that for the entire year, protoss had been strong, I find this scenario extremely unlikely though.
I gave 2016 0.7 value, where 2014 is 1. It's true that the same tournament week later being 70% is extremely silly, but such is the nature of using years as arbitrary points of indication. This ranking is very low resolution, but it does give you a good overall picture of how things line up, imo.
The MMA hsc was ridiculous, it's basically an invitational, since the korean qualifier was removed all-together, due to unfortunate circumstances. And as we know, invitationals and regionals should be the main arguments against using prize money as the main metric. Invitationals, imo shouldn't count for anything, there is a great difference between Serral winning 4x HSC invitationals in a row, I think 3 of them were invitationals, and Taeja winning 3 HSCs with full qualifier. This is why Taeja should still hold the record for longest Hsc streak.
I don't agree on putting a limit on the reign, since I just want to value the medals, that's why I think win rate is meaningless in this. But I did divide it into the most impressive reigns, if that's your interest. Ex: 3 most impressive years, award.
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Northern Ireland25334 Posts
On August 16 2024 23:08 ejozl wrote:Show nested quote +On August 09 2024 22:06 Balnazza wrote: Fun ranking. Should the EWC Finals be a PvP, none of the players would get any points for it because Protoss would probably end up being the "favored race" of the year. So essentially, for "GOAT purposes", players punish themselves if they do great.
The weighting feels extremly off. So a guy winning a 100 bucks Online Cup in Dezember 2015 gets basically 400 points for it (compared to today), but the same player winning the same cup two weeks later in January 2016 only gets 200 points? Or even worse: Serral winning the recent ESL Masters Spring event, y'know, where the best of the best came together, gives him half the points compared to MMA winning Homestory Cup XII at the end of 2015, right at the start of LotV, that had a whooping four koreans present (MMA, MC, TOP, HyuN).
Though right, you mentioned you subtracted points for "welfare tournaments"...so basically the entire ranking is "GSL + BlizzCon/Katowice", since the WCS Points are subtracted for the top players, blocking the chance for the weaker players to even get any.
If "Prizemoney" is your deciding factor, then all money should be equal. You can make adjustments, but awarding four times the points for a certain era is way over the top. That balancing happens by itself, considering for example the heavy prizepool discrepancies between todays GSL and the good ol' times. For example: GSL usually awarded around ~38K for the winner, the last one awarded 3.5K, so lets say today it is only worth 10%. You then apply your system and kill it even more, making a GSL win today effectively worth a 1/40 (2,5%) compared to back then. I'm not saying there isn't a difference between GSL then and now, but 2,5% of the worth? It is already balanced out by the prizepool, no need to beat it with a stick even further. Which btw ironically won't affect the "World Championship" at all, because even with your system winning EWC is still worth the same as winning BlizzCon 2015...
If you truely want to take Prizemoney as "face value" for GOATness, I feel like the only appliable subtraction should be to divide by years active or any kind of "diminishing returns" for long-lasting careers. It doesn't have to be a super-harsh punishment, but if you have three amazing years and then just cruise by for seven more, people shouldn't say "wow, that guy had a ten-year long career, so impressive!"
If somehow ewc ended up with pvp finals, it would indicate that for the entire year, protoss had been strong, I find this scenario extremely unlikely though. I gave 2016 0.7 value, where 2014 is 1. It's true that the same tournament week later being 70% is extremely silly, but such is the nature of using years as arbitrary points of indication. This ranking is very low resolution, but it does give you a good overall picture of how things line up, imo. The MMA hsc was ridiculous, it's basically an invitational, since the korean qualifier was removed all-together, due to unfortunate circumstances. And as we know, invitationals and regionals should be the main arguments against using prize money as the main metric. Invitationals, imo shouldn't count for anything, there is a great difference between Serral winning 4x HSC invitationals in a row, I think 3 of them were invitationals, and Taeja winning 3 HSCs with full qualifier. This is why Taeja should still hold the record for longest Hsc streak. I don't agree on putting a limit on the reign, since I just want to value the medals, that's why I think win rate is meaningless in this. But I did divide it into the most impressive reigns, if that's your interest. Ex: 3 most impressive years, award. I somewhat agree on invitationals, although in more recent times with the integrated circuit, what invites do tend to be given out tend to basically correlate with WCS/EPT standings anyway.
In this vague era, most weekend non-regional tournaments are pretty full of the world’s best, however they’re filling the slots. The actual fields of players faced between Taeja’s runs and Serral’s aren’t exactly miles apart in actual quality.
Invites were way more over the place in the pre and Kespa era when things were a bit more diffused.
As per the bolded your methodology kind of really doesn’t do this. Hence Byun, a player who has won 3 Premier events ever is somehow ahead of Serral who’s won that many WC tier events alone
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On August 10 2024 02:41 WombaT wrote:Show nested quote +On August 09 2024 21:12 Charoisaur wrote: Not sure if this is a shitpost but I actually agree with a lot of the measurements and while prize money imo isn't the end-all-be-all at least it makes the ranking 100% objective by focusing only on this metric. Serral at #11 feels very low though Not if you arbitrarily just decide to give a 4 times multiplier on a particular timeframe over another. And a 2x elsewhere I think there are some differences between eras, but this is a very crude way to try to account for them indeed. Region lock kind of fucks this admittedly, but for example you could break down a year by how much prize money is in the total pot, and how much of that pot an individual obtained. It’s not perfect, and complicated by things like region lock, but it does somewhat account for prize pools fluctuating and is still ‘objective’. Also, Proleague fucks it too. Those players weren’t always available to participate in tournaments, so how does one factor that in? Proleague IMO fucks every attempt to rank GOATs because it was never a neat fit in how SC2 players were perceived and judges both before and after. As I always stress, I loved Proleague but it’s a huge outlier in format and prioritisation. Byun places ahead of Serral purely on these multipliers, despite only ever winning a premier tournament(s) in one year, on one patch. Byun himself would have a hearty laugh that any attempt at a GOAT rank had a methodology that somehow placed him above Serral. Proleague is almost impossible to value, but because I only use the metric of earnings, at least they gain the earnings from these team leagues, now if it is better that team league money is included or not, I don't know.
ByuN's year earned him almost the same as Maru from 2018, but did it in a tougher era. My model does suffer from factors happening inside the year, ex: Terran could've been the worst race all year, but if a huge buff like tankivacs was implemented just before a blizzcon, it would heavily skew things. I don't think this is what happened though, ByuN won a pretty good amounts of big tournaments that year, and the blizzcon prize pool got bigger than ever. When it happened it was the biggest thing, winning two of the biggest tournaments in a row. Then it was beat by Rogue, and then by Serral and Maru. But ByuN did it in a slightly more competitive era, remember proleague was still around in 2016. But I agree that ByuN would laugh about it, but this isn't really measured in feelings, like most Serral fans base their stats on.
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Instead of using years, use patches.
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I like this list, although I'd probably not count covid and post covid at all.
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On August 10 2024 02:56 yubo56 wrote: If you're dividing a players earnings by their race's total winnings in a year, does that downweigh years where one player is so dominant they single handedly skew the race's earnings? Like, if XXXX wins 4 / 7 titles in a year, and the other three are split between P/T, I feel like your methodology marks that as a "Z-favored year", whereas that may not be entirely fair to XXXX. The race weighting surely should at least be "compared to the other tournaments of the year", not "among all tournaments that year" right?
Otherwise poor Serral winning 80% of tournaments in a year gets called winning a Zerg-favored era when Maru's winning all the GSLs haha
But it's an interesting idea, and between Gamers 8 and EWC, it's pretty clear that the pros see prize money very heavily (naturally) Yes, if you win 60% of the earnings you solely made it a Zerg favoured year, but it's the same for any player. And it's relative, zerg winning all would punish a player more than zerg winning most. Serral was nerfed the most because he didn't play 2013-2015, which counts for more and was a much more balanced period. Serral only played when zerg have been dominating, and he won the most contributing to that dominance.
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On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Well MVP isn't on this one. If I would nerf MMA from the 2016 invitational and made other similar adjustments to other players, MVP would probably be #18. On the unnerfed list MVP, I believe is #18 and Serral is #6.
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On August 24 2024 03:22 ejozl wrote:Show nested quote +On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Well MVP isn't on this one. If I would nerf MMA from the 2016 invitational and made other similar adjustments to other players, MVP would probably be #18. On the unnerfed list MVP, I believe is #18 and Serral is #6.
Well I assumed you were in part messing with us all, but assuming you're serious, I can't get behind your list but am sure glad you provided some entertainment value!
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On August 11 2024 23:27 PremoBeats wrote:Show nested quote +On August 11 2024 22:08 rwala wrote:On August 10 2024 17:31 PremoBeats wrote:On August 10 2024 08:00 WombaT wrote:On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion! At this point rwala must be trolling. I was able to take him seriously until a certain point, but it is clear, that he isn't interested in discussing this issue further on a good faith level. To even suggest that this attempt is more credible or my list wasn't serious is utterly absurd. Although I have to say that (iirc it was him) he at least was open about his subjective feelings trumping objectivity in another thread (Miz' or mine... can't remember). This is similar to what you are suggesting here. But as I said in another thread, there are metrics for people that are present in GOAT discussions in other sports that can be measured. And these metrics include achievements, win rates, tournaments win rates, occupation of high ranks if the sport has a ranking system, trophies, awards and all kinds of more subjective qualities. But the hard metrics definitely include the ones that I looked at and there is a correlation with good results in these metrics and being in a GOAT discussion. I am further happy to add other metrics if people feel that I have been looking unfairly at this whole topic. I am far from done with my re-work, as I definitely don't want to repeat the mistakes I made last time and be as objective as possible (small spoiler: so far, Serral has been - closely - kicked out of #1 in at least 1 metric by including team results in the tournament score - which was kind of expected as he isn't Korean and wasn't participating in that many team events). The hardest thing at the moment is the era analysis... how to factor in retired/banned players, overall competitiveness and tournament structure is hard to wrap my head around. But the start looks promising... the data gathered so far indicates that I wasn't too far off with the era- plus tournamnet-multiplier combination from leveling the playing field between different eras. I’m glad you realize now that revealing your subjectivity and bias was a mistake though I have to say that’s a hard one to correct once the cat is out of the bag. There is an "and" between not repeating mistakes and being as objective as possible. And something you probably don't want to hear is, that Serral still was disfavored the most in my article. Thus going full objective probably doesn't help with your subjective wishes (Mostly I will correct my hype-speech as well as implement a more factual based approach when talking about who was favored by certain decisions and what the impact was in the areas that might be in alignmemt with your POV). Show nested quote +On August 11 2024 22:08 rwala wrote: It’s hard to take seriously someone who struggles to understand why Life’s crimes should be factored into a GOAT convo The greatness of Life's results and achievements and his claim to in overall GOAT discussion is something I am able to differentiate indeed. It is fine if you are not able to do it.
I mean I could allow math to dictate that a criminal cheater who arguably did more than any other person to bring about the game's premature decline is one of the game's GOATs. But I wouldn't. As you know--consistent with GOAT debates in every other game and sport--I don't believe "greatness" is a mere algorithmic output divorced from common sense notions of greatness...which happens to include not destroying the game (in my opinion).
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On August 24 2024 11:28 rwala wrote:Show nested quote +On August 11 2024 23:27 PremoBeats wrote:On August 11 2024 22:08 rwala wrote:On August 10 2024 17:31 PremoBeats wrote:On August 10 2024 08:00 WombaT wrote:On August 10 2024 07:50 rwala wrote: This is hilarious but in all seriousness it is more credible than the other actually serious (I think?) attempt that invented 7 criteria designed to crown Serral and had Mvp potentially as low as 16th. Most of those criteria actively nerfed Serral though Nonetheless to me and many others greatness is a feeling, what people value will differ too, so trying to make some kind of objective set of metrics is almost doomed to failure from the outset. Still, always makes for some fun discussion! At this point rwala must be trolling. I was able to take him seriously until a certain point, but it is clear, that he isn't interested in discussing this issue further on a good faith level. To even suggest that this attempt is more credible or my list wasn't serious is utterly absurd. Although I have to say that (iirc it was him) he at least was open about his subjective feelings trumping objectivity in another thread (Miz' or mine... can't remember). This is similar to what you are suggesting here. But as I said in another thread, there are metrics for people that are present in GOAT discussions in other sports that can be measured. And these metrics include achievements, win rates, tournaments win rates, occupation of high ranks if the sport has a ranking system, trophies, awards and all kinds of more subjective qualities. But the hard metrics definitely include the ones that I looked at and there is a correlation with good results in these metrics and being in a GOAT discussion. I am further happy to add other metrics if people feel that I have been looking unfairly at this whole topic. I am far from done with my re-work, as I definitely don't want to repeat the mistakes I made last time and be as objective as possible (small spoiler: so far, Serral has been - closely - kicked out of #1 in at least 1 metric by including team results in the tournament score - which was kind of expected as he isn't Korean and wasn't participating in that many team events). The hardest thing at the moment is the era analysis... how to factor in retired/banned players, overall competitiveness and tournament structure is hard to wrap my head around. But the start looks promising... the data gathered so far indicates that I wasn't too far off with the era- plus tournamnet-multiplier combination from leveling the playing field between different eras. I’m glad you realize now that revealing your subjectivity and bias was a mistake though I have to say that’s a hard one to correct once the cat is out of the bag. There is an "and" between not repeating mistakes and being as objective as possible. And something you probably don't want to hear is, that Serral still was disfavored the most in my article. Thus going full objective probably doesn't help with your subjective wishes (Mostly I will correct my hype-speech as well as implement a more factual based approach when talking about who was favored by certain decisions and what the impact was in the areas that might be in alignmemt with your POV). On August 11 2024 22:08 rwala wrote: It’s hard to take seriously someone who struggles to understand why Life’s crimes should be factored into a GOAT convo The greatness of Life's results and achievements and his claim to in overall GOAT discussion is something I am able to differentiate indeed. It is fine if you are not able to do it. I mean I could allow math to dictate that a criminal cheater who arguably did more than any other person to bring about the game's premature decline is one of the game's GOATs. But I wouldn't. As you know--consistent with GOAT debates in every other game and sport--I don't believe "greatness" is a mere algorithmic output divorced from common sense notions of greatness...which happens to include not destroying the game (in my opinion).
I guess it depends on your definition of "great". Mine would be something along the lines of being remarkable, skilled, and influential. I don't think being great necessarily has to do with ethics, many great leaders or innovators are ethically questionable and some perhaps lack honor. Like Julius Caesar (great leader and conqueror, but subverted democratic norms and became a dictator), Steve Jobs (one of the greatest product visionary of our time, but had harsh management style and questionable personal behavior), and Walt Disney (create the most influential entertainment empire of our time, but was likely racist and accused of anti-Semitic views).
Now, I would still call these people "great", but not righteous or honorable, or even ethical overall.
Coming back to Life, I think "greatness" should be just a algorithmic output. The problem here is that we don't capture sufficient input in our formula, at least not fully, yes we got the results and prize $, but it doesn't fully capture concepts like "remarkable" or "influential".
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Bot edit.
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Here's an updated list: + Show Spoiler + #1 _Maru #2 _INno #3 _sOs #4 _Dark #5 _Life #6 _Serral #7 _Rogue #8 _Zest #9 _TaeJA #10 _MC #11 _TY #12 _herO #13 _PartinG #14 _Stats #15 _Classic #16 _MVP #17 _Solar #18 _ByuN #19 _SoO #20 _MMA #21 _Polt #22 _Jaedong #23 _Reynor #24 _Rain #25 _DRG #26 _Bomber #27 _Leenock #28 _HerO #29 _Nestea #30 _Clem
This time around the era multiplier + balance multiplier is only being applied to tournaments eligible, requirements are: Offline, must include Koreans or korean qualifiers, above 2k prize pool, mustn't be an invitational. So, the big change here is really that I'm sorting tournaments manually by prize pool, and I've done it so that the bigger the prize, the less each $ is worth, because I do not believe winning Riadh "400.000 $" is worth the same as winning 40x 10.000 $ tournaments in terms of achievement. I still use overall earnings, so online matches, regionals or even invitationals are worth points, but to a much smaller extend, a qualified tournament is about 4x times an unqualified tournament's worth, and that is before the era multification. I'm using overall prize winnings for the balancing factor and is done anually. So here's an example: MC won 89,442$ in 2010, he won 86,700$ from gsl that is modified by 0.4578 because of the size of its prize money, here it is above 70k and 100k, it's then multiplied by 1.16 balancing factor which is how much less Protoss won that year from 1/3 of overall earnings, it's then put through era factor, and finally MC's overall earning from that year is added on top for a total score.
The system can still improve and yes, it's prize money based, which has its faults, but this version handles the issues the older one had much better. For instance, I don't have to put some arbitrary weights on players who played in regionals, now they are simply discounted for the calculated tournaments, but still count in the overall earnings. And winning Zotac cups in 2013 now aren't affected by era multification, this was a big issue with the old ranking.
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How are you basing your entire list on prizemoney and then keep finding ways to not actually use the prizemoney but instead add more and more random multipliers? If you really think a GSL win in the "golden era" is, if I recall, worth 40x the points of todays GSL (10% of the prizepool and only 1/4 of era points), than EWC is easily worth 40x 10K tournaments. Or what, did the wrong people win EWC so far?
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MMA under SOLAR and PARTING LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Best year: + Show Spoiler + Maru 1437247 2018 ByuN 1425823 2016 TY 1238076 2017 TaeJA 1043594 2013 Life 1025702 2014 Serral 1009767 2018 sOs 959892 2013 Rogue 930321 2017 JaeDong 899660 2013 Zest 884224 2014 MVP 852262 2011 PartinG 837917 2012 Dark 829413 2016 INno 829322 2013 TaeJA 814541 2014 DRG 787273 2012 MC 786364 2011 Clem 784113 2024 MC 783975 2012 MVP 773335 2012 Dark 771895 2019 sOs 762119 2015 NesTea 759755 2011 sOs 758934 2014 Life 732282 2015 Dear 726377 2013 Stats 686261 2017 Serral 685283 2024 INno 673806 2015 Leenock 626976 2012 TaeJA 620944 2012 Bomber 602275 2013 Life 595941 2013 Maru 595148 2013 INno 590032 2014 MMA 589924 2014 Stats 586722 2018 Maru 566607 2015 SoO 553545 2017 MMA 541895 2011 Rogue 534436 2020 HerO 527310 2012 Rain 521106 2012 Classic 518676 2018 Polt 517530 2014 Rogue 515392 2018 JaeDong 511098 2014 Classic 496425 2015 herO 470289 2015
Top 3 year period: + Show Spoiler + sOs 2480945 13-15 TaeJA 2479080 12-14 Life 2360655 12-14 INno 2093162 13-15 MC 1936496 10-12 MVP 1853875 11-13 Stats 1723743 16-18 TY 1718210 16-18 Zest 1652131 14-16 Rogue 1584485 17-19 Jaedong 1534191 13-15 ByuN 1495607 16-18 Serral 1433803 18-20 Dark 1373414 16-18 PartnG 1366886 12-14
Dominance (top 3 years + top 6 years + every year): + Show Spoiler + Dominance Ranking:
#1 Maru #2 sOs #3 Inno #4 Life #5 Taeja #6 Dark #7 Rogue #8 MC #9 Serral #10 Zest #11 TY #12 Stats #13 MVP #14 PartinG #15 ByuN #16 MMA #17 Classic #18 herO #19 JaeDong #20 SoO #21 Polt #22 Solar #23 DRG #24 Rain #25 Leenock #26 Bomber #27 Reynor #28 Nestea #29 HerO #30 Dear
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On July 04 2025 14:54 ShowTheLights wrote: MMA under SOLAR and PARTING LMAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Solar's overall winnings is pretty massive, PartinG is also higher than MMA. I disqualify WCS EU and America, which goes against MMA. MMA has most winnings in 2011 which is both a bonkers year for Terran and is counted less in its era than 2013-2015, which is an era where Solar actually does well (2014-2016).
You can see my new dominance ranking, here MMA does better and is in part because PartinG and Solar kept playing past 2016, and Solar even did decent.
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On July 04 2025 10:41 Balnazza wrote: How are you basing your entire list on prizemoney and then keep finding ways to not actually use the prizemoney but instead add more and more random multipliers? If you really think a GSL win in the "golden era" is, if I recall, worth 40x the points of todays GSL (10% of the prizepool and only 1/4 of era points), than EWC is easily worth 40x 10K tournaments. Or what, did the wrong people win EWC so far? No, 2010\11 where the gsl prize pool was that high is also worth half of 2013-2015, at least 2010 is. So, if fruitdealer won 100k in gsl its era is worth twice the amount of today, but it suffers a penalty for having above 70k prize pool for the winner. In 2015 the highest gsl win I think would be 66k, so what is that 10x times prize pool of today, but would suffer penalty for amount. EWC is worth less for the reason that its prize pool is even greater than 150, so the biggest penalty, it also has 25% for era and if clem won it, it probably also means that terran was favoured this year. This could mean that byun winning 200k in 2016 when terran was bad and in a stronger era, gains more points than clem winning 400k in 2024. If I didn't wanna do all these calculations, or molestations as some might call it, I would simply look at prize winnings on esports earnings. But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT.
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But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT.
Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles.
Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K.
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On August 09 2024 19:45 GoloSC2 wrote: i was expecting a ranking of rankings, am slightly disappointed that we haven't gone meta yet haha same !
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This is a fascinating approach—really appreciate the depth and logic behind your weighting system. Makes for a compelling GOAT discussion!
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On July 05 2025 00:00 Balnazza wrote:Show nested quote +But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. Are you really taking this list seriously? There is a 4 times multiplier on era, which no sound mathemetical approach would suggest. Players get penalized for solo carrying their race. The obvious language used... like what :D
And I can't decide... are these last two posts written by a person trying to troll hype or ridicule this thread, or are they actually bot accounts programmed to do that? The first text is definitely written by AI.
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Honestly, the competitiveness in SC2 between today and the early 2010s is, in my opinion, the difference between State HS football vs NCAA D1. I'd put the number somewhere around 10x difference.
The typical peak age of esports players is the early-20s. My question is, who, amongst anyone that is reputable today, is 21 (US drinking age) or younger? I don't know any today. And i've watched every single premier tournament since Day 1 in SC2 and played. In early-2010s, literally half the pros are 21 or younger (unfortunatelly, including myself, and not anymore).
I think it makes sense to have an era-multiplier, the real question is how do we assign the #, rather than whether we should. Afterall, any serious SC2 professional, analyst, or fan, would 100% know, today's SC2 is nowhere near as competitive as years ago. What this number is, I can't objectively tell you, but subjectively, probably somewhere around 10x compared to the most competitive era back then.
Back then, things were exciting, new up and coming players are popping up left and right. Now, I can easily look at the list, and tell you exactly the name of the few players that will win, and their likely % of winning.
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On July 07 2025 23:51 johnnyh123 wrote: Honestly, the competitiveness in SC2 between today and the early 2010s is, in my opinion, the difference between State HS football vs NCAA D1. I'd put the number somewhere around 10x difference.
The typical peak age of esports players is the early-20s. My question is, who, amongst anyone that is reputable today, is 21 (US drinking age) or younger? I don't know any today. And i've watched every single premier tournament since Day 1 in SC2 and played. In early-2010s, literally half the pros are 21 or younger (unfortunatelly, including myself, and not anymore).
I think it makes sense to have an era-multiplier, the real question is how do we assign the #, rather than whether we should. Afterall, any serious SC2 professional, analyst, or fan, would 100% know, today's SC2 is nowhere near as competitive as years ago. What this number is, I can't objectively tell you, but subjectively, probably somewhere around 10x compared to the most competitive era back then.
Back then, things were exciting, new up and coming players are popping up left and right. Now, I can easily look at the list, and tell you exactly the name of the few players that will win, and their likely % of winning.
There is a really interesting debate to be have (not just for SC2) what exactly is to be considered harder: To win a tournament with three SSS-Tier players or to win one with 10 A-Tiers For example: For almost 20 years, the professional male Tennis was dominated by three players. Djokovic, Federer and Nadal did win essentially all Grand Slams (I think Murray has won one), they were practically always three of the four last players. And none of them really did get worse, they only got older, which eventually relegated them out. So can you really say it is "easier" to win a Grand Slam in 2016 because you know that the winner will be one of three guys? Or wouldn't you say it is infinitely harder to win against these monsters? In Women Tennis (and I'm not getting into any comparison between the skill level of male and female tennis players here), the situation is much more open. There are some very good players, but mostly it is really open who will win any given Grand Slam, has been for years I think.
At the start of SC2, everything was new and exciting and therefore there were a lot of players who could grab a win, especially considering that not every "S-Tier" labeled event had GSL-Koreans in it. But that also meant, as an up-and-coming player, you didn't need to close as much of a gap. Today, if you would pickup SC2, you would need to close a 10 to 15 year gap to close the experience against Serral and Maru. Even Reynor and Clem play this game for 10-ish years by now and they are considered to be the "young people". So is it really harder to win a bracket where you have to play against, idk, TaeJa, TRUE and Dream...or if you have to win against Serral or Maru or Clem? Not even to mention the chance that you might need to beat all of them to win something big
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On July 05 2025 14:56 PremoBeats wrote:Show nested quote +On July 05 2025 00:00 Balnazza wrote:But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. Are you really taking this list seriously? There is a 4 times multiplier on era, which no sound mathemetical approach would suggest. Players get penalized for solo carrying their race. The obvious language used... like what :D And I can't decide... are these last two posts written by a person trying to troll hype or ridicule this thread, or are they actually bot accounts programmed to do that? The first text is definitely written by AI.
It’s honestly no different than yours at a conceptual level
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On July 05 2025 14:56 PremoBeats wrote:Show nested quote +On July 05 2025 00:00 Balnazza wrote:But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. Are you really taking this list seriously? There is a 4 times multiplier on era, which no sound mathemetical approach would suggest. Players get penalized for solo carrying their race. The obvious language used... like what :D And I can't decide... are these last two posts written by a person trying to troll hype or ridicule this thread, or are they actually bot accounts programmed to do that? The first text is definitely written by AI. I take it just as seriously as any other list that thinks WoL, HotS and LotV are comparable games that can have a unified GOAT, or that Protoss, Terran and Zerg are comparable races that can have a unified GOAT, so I guess I take it just as seriously as your list.

At least Miz went to the effort of writing some genuinely entertaining articles to go alongside their rating!
And yes, those posts are clearly by bots and should be reported. Have you not noticed that bots are becoming a big problem around here? Damn varmints.
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On July 07 2025 23:51 johnnyh123 wrote: Honestly, the competitiveness in SC2 between today and the early 2010s is, in my opinion, the difference between State HS football vs NCAA D1. I'd put the number somewhere around 10x difference.
The typical peak age of esports players is the early-20s. My question is, who, amongst anyone that is reputable today, is 21 (US drinking age) or younger? I don't know any today. And i've watched every single premier tournament since Day 1 in SC2 and played. In early-2010s, literally half the pros are 21 or younger (unfortunatelly, including myself, and not anymore).
I think it makes sense to have an era-multiplier, the real question is how do we assign the #, rather than whether we should. Afterall, any serious SC2 professional, analyst, or fan, would 100% know, today's SC2 is nowhere near as competitive as years ago. What this number is, I can't objectively tell you, but subjectively, probably somewhere around 10x compared to the most competitive era back then.
Back then, things were exciting, new up and coming players are popping up left and right. Now, I can easily look at the list, and tell you exactly the name of the few players that will win, and their likely % of winning.
In which esport is the best player right now 21 and under? It's not SC2, not BW, not CS2 (though you could at least make a case for it). Don't know about the other esports.
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Northern Ireland25334 Posts
On July 08 2025 16:40 Harris1st wrote:Show nested quote +On July 07 2025 23:51 johnnyh123 wrote: Honestly, the competitiveness in SC2 between today and the early 2010s is, in my opinion, the difference between State HS football vs NCAA D1. I'd put the number somewhere around 10x difference.
The typical peak age of esports players is the early-20s. My question is, who, amongst anyone that is reputable today, is 21 (US drinking age) or younger? I don't know any today. And i've watched every single premier tournament since Day 1 in SC2 and played. In early-2010s, literally half the pros are 21 or younger (unfortunatelly, including myself, and not anymore).
I think it makes sense to have an era-multiplier, the real question is how do we assign the #, rather than whether we should. Afterall, any serious SC2 professional, analyst, or fan, would 100% know, today's SC2 is nowhere near as competitive as years ago. What this number is, I can't objectively tell you, but subjectively, probably somewhere around 10x compared to the most competitive era back then.
Back then, things were exciting, new up and coming players are popping up left and right. Now, I can easily look at the list, and tell you exactly the name of the few players that will win, and their likely % of winning. In which esport is the best player right now 21 and under? It's not SC2, not BW, not CS2 (though you could at least make a case for it). Don't know about the other esports. For me it’s a myth of sorts, as eSports are new and evolving. Great players tend to be young, but I don’t think they remotely have to be.
Player A is pushing the boundaries of what’s possible, and dominates for a bit. Next generation push it further as the game is more understood, and player B is the new dominant player. Player A may have been player B if they came later, but it’s hard to effectively push to that new level and relearn a lot.
Whereas if a game remains stable for years, it seems older players do remain very competitive
Also unless you’re really a top player, it’s not a great earner. What’s an OK lifestyle in your teens or early 20s isn’t necessarily when you’re older, so there’s attrition there as well
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On July 08 2025 11:36 rwala wrote:Show nested quote +On July 05 2025 14:56 PremoBeats wrote:On July 05 2025 00:00 Balnazza wrote:But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. Are you really taking this list seriously? There is a 4 times multiplier on era, which no sound mathemetical approach would suggest. Players get penalized for solo carrying their race. The obvious language used... like what :D And I can't decide... are these last two posts written by a person trying to troll hype or ridicule this thread, or are they actually bot accounts programmed to do that? The first text is definitely written by AI. It’s honestly no different than yours at a conceptual level You are not entirely wrong at the highest level of abstraction. But from any meaningful, analytical, methodological or communicative level, these two articles are clearly not the same. One is a tongue-in-cheek rhetorical piece that makes you think about balance and criteria, while delivering truths about GOAT-analyses, while the other is a rigorous analysis trying to quantify properly. While one is trollish, sarcastic and borderline mocking, the other stays more neutral and carefully reasoned. Saying these two are conceptually the same ignores the core difference in methodology, purpose and seriousness. It is like you are saying that a scientific study and a satirical cartoon about climate change are conceptually the same, as they both address climate change.
On July 08 2025 16:03 MJG wrote:Show nested quote +On July 05 2025 14:56 PremoBeats wrote:On July 05 2025 00:00 Balnazza wrote:But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. Are you really taking this list seriously? There is a 4 times multiplier on era, which no sound mathemetical approach would suggest. Players get penalized for solo carrying their race. The obvious language used... like what :D And I can't decide... are these last two posts written by a person trying to troll hype or ridicule this thread, or are they actually bot accounts programmed to do that? The first text is definitely written by AI. I take it just as seriously as any other list that thinks WoL, HotS and LotV are comparable games that can have a unified GOAT, or that Protoss, Terran and Zerg are comparable races that can have a unified GOAT, so I guess I take it just as seriously as your list.  At least Miz went to the effort of writing some genuinely entertaining articles to go alongside their rating! And yes, those posts are clearly by bots and should be reported. Have you not noticed that bots are becoming a big problem around here? Damn varmints.
Fair enough... I warned everyone beforehand, that my approach is dry and not very entertainingly written
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On July 05 2025 00:00 Balnazza wrote:Show nested quote +But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. I grant you that prize winnings isn't the best criteria to use to find your GOAT, but then, I never claimed this to be the case. What my list offers and the reason I started doing this more lazy list, is that it does not put Rain as #10 for some reason, and dark outside of top 10 initially, it does not tell you that serral is 4x better than Rogue. While it's hard on serral for simply not having spawned in korea and players that fled from korea during the toughest era, and is tough on invitationals such as gsl vs. the world or online katowice, it actually paints a pretty, pretty picture of what the GOAT ranking should look like, non-koreans might be slightly misplaced, and the resolution is not as fine as some of these other approaches, but at the same time, it doesn't wank itself into a corner by bias after bias. Here, I let tournaments speak for themselves, herO gets nada from his 2nd place at katowice because that's how the tournament saw it, I'm not layering abstraction upon abstraction and somehow concluding that current GSL still finds itself on the highest pedestal, despite the obvious downsizing. The reason I ventured on this endeavour was that using top 10 on prize earnings gives a better insight into who is the greatest player than all of these artificial lists, not because it's insightful, but because the lists are bad. So, I thought why not use prize winnings and fine tune it, and along the way I've found some neat discoveries. Before this whole debate I was actually on the serral camp and you can go back and read my older posts, I wanted to look at this to educate myself so that I could write more thoughtful posts in the debate. I'm satisfied with the current list and find it way better than the rest, hence the name goat ranking of goat rankings, and this is despite using prize winnings, the bad criteria. Actually, it's not so far from stuchiu's old ranking, if I cut off from 2015, and that one was received rly well, other than half the readers wanting Life at 1st, and feeling parting is too low. But considering that I take into account balance and that great wins were still ahead that year for many protosses and Life, I do find my list congruent with that ranking. The mizen list wouldn't agree with that one, because only mvp and rain appear suddenly and out of the blue, but nowhere're mc, taeja and the other terrans to be seen.. I respect the research, and I'm sure both of you have learned something from the research, but as far as the lists goes, they're bad.
Most ppl would agree that if one player wins every tournament within a year, but only gets 2nd at the biggest event that that player is greater than the winner of said biggest event despite being down on a few dollars.
WCS eu/am wasn't open for ALL koreans via qualifiers.
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but at the same time, it doesn't wank itself into a corner by bias after bias
This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes.
If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier...
No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased...
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On July 12 2025 06:50 Balnazza wrote:Show nested quote + but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post
"If you torture the data long enough, it will confess to anything"
At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here.
And we all know the one true Goat ranking is this one:
1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats
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On July 13 2025 05:44 Charoisaur wrote:Show nested quote +On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article.
But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture.
And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important
These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top.
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On July 13 2025 21:29 PremoBeats wrote:Show nested quote +On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top.
You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers.
Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho.
In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs.
This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model.
At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing.
The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points.
Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria.
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On July 15 2025 03:59 rwala wrote:Show nested quote +On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said
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On July 15 2025 17:32 Charoisaur wrote:Show nested quote +On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said
rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it?
On July 15 2025 03:59 rwala wrote:Show nested quote +On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria.
It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data?
2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys.
3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate?
Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article.
“Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was.
Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous.
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On July 15 2025 19:31 PremoBeats wrote:Show nested quote +On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? Show nested quote +On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example, going from 4 rounds to 5 rounds would statistically mean a win probability 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. You "penalize" Serral within metrics that heavily favor him. For comparison, it's like if I would incorporate a metric for number of seperate years with a playoffs finish (a metric obviously favoring Maru since he had the longest career), giving it 25% of the overall score, and then acting like I penalized Maru because I considered korean tournaments the same as foreigner-only tournaments, despite being obviously harder.
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Premo should take their own advice:
On August 10 2024 00:10 PremoBeats wrote: Seriously.. if there is someone out there taking this obvious bait then it is on them...
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On July 15 2025 20:14 MJG wrote:Premo should take their own advice: Show nested quote +On August 10 2024 00:10 PremoBeats wrote: Seriously.. if there is someone out there taking this obvious bait then it is on them...
I don't think Charoisaur and rwala are baiting me from the way they reply... they truly think I favor Serral imo. But perhaps that just went past me, lol.
On July 15 2025 19:57 Charoisaur wrote:Show nested quote +On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example, going from 4 rounds to 5 rounds would statistically mean a win probability 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. You "penalize" Serral within metrics that heavily favor him. For comparison, it's like if I would incorporate a metric for number of seperate years with a playoffs finish (a metric obviously favoring Maru since he had the longest career), giving it 25% of the overall score, and then acting like I penalized Maru because I considered korean tournaments the same as foreigner-only tournaments, despite being obviously harder. I already said in the article that there are a million ways to fragment the data... one could also make a scoreboard for best cannon rush defender or what you just suggested. But it simply makes no sense, as I used data that covers the entirety of the game and metrics that are most valuable to determine the Greatest of All Time. If you disagree, simply explain why your example is a worthy metric.
But your comparison is completely off, as the tournament win percentage is a simple data set. Nothing of it has been modified like you did. The only thing that was modified was - disregarding region locks, which is a (needed) penalty for Serral - add a multiplier that boosted everything pre-2018 and penalized everything post-2018 (which penalized Serral among others)
So which metric does favor Serral? And why exactly does it "favor" him?
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On July 15 2025 20:20 PremoBeats wrote:Show nested quote +On July 15 2025 20:14 MJG wrote:Premo should take their own advice: On August 10 2024 00:10 PremoBeats wrote: Seriously.. if there is someone out there taking this obvious bait then it is on them... I don't think Charoisaur and rwala are baiting me from the way they reply... they truly think I favor Serral imo. But perhaps that just went past me, lol. Show nested quote +On July 15 2025 19:57 Charoisaur wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example, going from 4 rounds to 5 rounds would statistically mean a win probability 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. You "penalize" Serral within metrics that heavily favor him. For comparison, it's like if I would incorporate a metric for number of seperate years with a playoffs finish (a metric obviously favoring Maru since he had the longest career), giving it 25% of the overall score, and then acting like I penalized Maru because I considered korean tournaments the same as foreigner-only tournaments, despite being obviously harder. Which metric does favor Serral? And why does it "favor" him? Because he is good in it? Aligulac rating, match winrate, tournament winrate, average placing are all metrics that favor Serral. Yes, because he's good at it, but you attributed all those metrics an unreasonably high influence on the final score, especially because some of them measure very similar things and thus have massive collinearity e.g. aligulac rating and average placement. Metrics in which Serral wouldn't perform as well however are excluded, like longevity focused metrics, e.g. the aforementioned number of seperate years with a top x finish.
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On July 15 2025 20:20 PremoBeats wrote:Show nested quote +On July 15 2025 20:14 MJG wrote:Premo should take their own advice: On August 10 2024 00:10 PremoBeats wrote: Seriously.. if there is someone out there taking this obvious bait then it is on them... I don't think Charoisaur and rwala are baiting me from the way they reply... they truly think I favor Serral imo. But perhaps that just went past me, lol. Show nested quote +On July 15 2025 19:57 Charoisaur wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example, going from 4 rounds to 5 rounds would statistically mean a win probability 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. You "penalize" Serral within metrics that heavily favor him. For comparison, it's like if I would incorporate a metric for number of seperate years with a playoffs finish (a metric obviously favoring Maru since he had the longest career), giving it 25% of the overall score, and then acting like I penalized Maru because I considered korean tournaments the same as foreigner-only tournaments, despite being obviously harder. I already said in the article that there are a million ways to fragment the data... one could also make a scoreboard for best cannon rush defender or what you just suggested. But it simply makes no sense, as I used data that covers the entirety of the game and metrics that are most valuable to determine the Greatest of All Time. If you disagree, simply explain why your example is a worthy metric. But your comparison is completely off, as the tournament win percentage is a simple data set. Nothing of it has been modified like you did. The only thing that was modified was - disregarding region locks, which is a (needed) penalty for Serral - add a multiplier that boosted everything pre-2018 and penalized everything post-2018 (which penalized Serral among others) So which metric does favor Serral? And why exactly does it "favor" him? If it's entirely reasonable to modify the data to enable comparability, I wouldn't call it a "penalty". If we're talking about tournament wins for example, the raw data set should include online cups, however as we both agree it makes no sense to include them in a GOAT analysis and exclude them. Despite that I wouldn't call it a Clem "penalty", it just removes data which is not relevant for the topic. That's how I feel about your so called Serral "penalty".
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On July 15 2025 20:54 Charoisaur wrote:Show nested quote +On July 15 2025 20:20 PremoBeats wrote:On July 15 2025 20:14 MJG wrote:Premo should take their own advice: On August 10 2024 00:10 PremoBeats wrote: Seriously.. if there is someone out there taking this obvious bait then it is on them... I don't think Charoisaur and rwala are baiting me from the way they reply... they truly think I favor Serral imo. But perhaps that just went past me, lol. On July 15 2025 19:57 Charoisaur wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example, going from 4 rounds to 5 rounds would statistically mean a win probability 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. You "penalize" Serral within metrics that heavily favor him. For comparison, it's like if I would incorporate a metric for number of seperate years with a playoffs finish (a metric obviously favoring Maru since he had the longest career), giving it 25% of the overall score, and then acting like I penalized Maru because I considered korean tournaments the same as foreigner-only tournaments, despite being obviously harder. Which metric does favor Serral? And why does it "favor" him? Because he is good in it? Aligulac rating, match winrate, tournament winrate, average placing are all metrics that favor Serral. Yes, because he's good at it, but you attributed all those metrics an unreasonably high influence on the final score, especially because some of them measure very similar things and thus have massive collinearity e.g. aligulac rating and average placement. Metrics in which Serral wouldn't perform as well however are excluded, like longevity focused metrics, e.g. the aforementioned number of seperate years with a top x finish.
For the last time: The unreasonably high influence was not suggested by me.. and it would not have mattered, because Serral placed 1st in each and every one of them, except the least important one. Is this so hard to understand? Did you forget that I said a dozen times that the weighting was off and already suggested a different one?
Longevity is measued in the tournament score, which was and will be weighted the heaviest. Aligulac is also measuring longevity... the longer you stay on top, the more points you have... it is calculated against the entirety of the game.
Yes, your metric is fragmenting unncessarily, which none of mine do. I looked at the whole careers and only pointed out great results based on years... but they were not included to form the final score. By fragmenting careers into multiple "peak segments" or time blocks you overemphasize people who had peaks. That is why a mix of longevity and efficiency in my opinion is the best. Otherwise you discredit players who were able to achieve top peaks for most of their career. Your suggestion is an artificial inflation for no reason, as your metric is present in "overarching" metrics anyway, as it shows dominance. Looking at the top 4 finishes basically is the tournament score.
On July 15 2025 21:03 Charoisaur wrote:Show nested quote +On July 15 2025 20:20 PremoBeats wrote:On July 15 2025 20:14 MJG wrote:Premo should take their own advice: On August 10 2024 00:10 PremoBeats wrote: Seriously.. if there is someone out there taking this obvious bait then it is on them... I don't think Charoisaur and rwala are baiting me from the way they reply... they truly think I favor Serral imo. But perhaps that just went past me, lol. On July 15 2025 19:57 Charoisaur wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example, going from 4 rounds to 5 rounds would statistically mean a win probability 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. You "penalize" Serral within metrics that heavily favor him. For comparison, it's like if I would incorporate a metric for number of seperate years with a playoffs finish (a metric obviously favoring Maru since he had the longest career), giving it 25% of the overall score, and then acting like I penalized Maru because I considered korean tournaments the same as foreigner-only tournaments, despite being obviously harder. I already said in the article that there are a million ways to fragment the data... one could also make a scoreboard for best cannon rush defender or what you just suggested. But it simply makes no sense, as I used data that covers the entirety of the game and metrics that are most valuable to determine the Greatest of All Time. If you disagree, simply explain why your example is a worthy metric. But your comparison is completely off, as the tournament win percentage is a simple data set. Nothing of it has been modified like you did. The only thing that was modified was - disregarding region locks, which is a (needed) penalty for Serral - add a multiplier that boosted everything pre-2018 and penalized everything post-2018 (which penalized Serral among others) So which metric does favor Serral? And why exactly does it "favor" him? If it's entirely reasonable to modify the data to enable comparability, I wouldn't call it a "penalty". If we're talking about tournament wins for example, the raw data set should include online cups, however as we both agree it makes no sense to include them in a GOAT analysis and exclude them. Despite that I wouldn't call it a Clem "penalty", it just removes data which is not relevant for the topic. That's how I feel about your so called Serral "penalty".
So if I remove these tournaments for Serral, shouldn't I check as well for tournaments where Koreans had it similarly easy? Because I did not do that... hence, it was a penalty. Although I get your overall point here, which is true: A contextual adjustment is not a penalty.
EDIT: I agree that some metrics show similar things... hence I proposed a 5% split for the not so relevant ones. We can also go 3% or I can replicate Miz' 0,55 to 0,45 (Tournament score versus tournament win percentage). As I said.. I want to make it completely transparanet for the next time around, in terms of checking for different weightings.
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I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
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On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
I am technically arguing for the fact that I didn't favor anyone in my analysis and honestly don't care if this or that player comes out on top... From the last article to the newer one I took in community suggestions like including Team League and including more players. I even made further data based analyses after Charoisaur's comments in regards to the Korean-deterioration-argument.
It simply is irritating to me that I get accused of favoritism or being intellectually incapable of understanding a point, when no sound arguments are presented. So far, the only thing rwala suggested that wasn't borderline/directly insulting or superfluous, was the fact the era-multiplier for the tournament win percentage is off. I mean... we could obviously discuss, if 20% is too much, too little or approximately fine but the whole scenery of trying to paint me as a die-hard Serral-fanboy surrounding this pretty easy notion is utterly redundant.
I further think Charoisaur is correct in pointing out that some of my metrics take care of rather similar feats... but that is exactly why I already proposed a different weighting that focuses on the tournament score and tournament win percentage as the two most important metrics and even suggested that the other 4 metrics could be minimized even more.
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On July 16 2025 01:27 PremoBeats wrote:Show nested quote +On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history.
That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious.
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On July 16 2025 01:59 Charoisaur wrote:Show nested quote +On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious.
I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them."
I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result?
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On July 15 2025 19:31 PremoBeats wrote:Show nested quote +On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? Show nested quote +On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous.
Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand?
You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event.
Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not.
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On July 16 2025 02:14 PremoBeats wrote:Show nested quote +On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result?
I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this?
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Northern Ireland25334 Posts
On July 16 2025 23:19 rwala wrote:Show nested quote +On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue?
Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now.
Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT.
Premo showed their numbers, if you disagree with the weighting then the option is there to do your own.
If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era.
If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is.
They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things.
But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course.
Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc.
I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work.
It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th
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United States1875 Posts
On July 17 2025 00:16 WombaT wrote:Show nested quote +On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue? Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now. Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT. Premo showed their numbers, if you disagree with the weighting then the option is there to do your own. If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era. If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is. They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things. But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc. I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work. It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th
All era multipliers are arbitrary.
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On July 16 2025 23:04 rwala wrote:Show nested quote +On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not.
Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion).
You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT )?
And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here?
On July 16 2025 23:19 rwala wrote:Show nested quote +On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this?
Don't do all of them. Do one more at a time... no worries.
You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save myself time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above.
I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning).
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On July 17 2025 00:16 WombaT wrote:Show nested quote +On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Good post, especially this part.
While many weightings and parameters used by PremoBeats are open to debate (as is unavoidable), most of the essential criteria applied by him are perfectly reasonable if not necessities in that winning games and tournaments is the supreme aim of any competitor in a sport. Rwala makes it sound as if these criteria were outlandish metrics, but ironically by asserting that statistics about wins favor Serral yet another argument is made for him being the GoaT.
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On July 17 2025 02:12 PremoBeats wrote:Show nested quote +On July 16 2025 23:04 rwala wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not. Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion). You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT  )? And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here? Show nested quote +On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Don't do all of them. Do one more at a time... no worries. You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save my time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning).
You're not demonstrating that you actually understand the point. Do you understand that, quite literally, what you are describing as a "penalty" to Serral could be a "bonus"? How would you know if it were one or the other? You don't actually articulate this in any of your methodology. If you want to be transparent, you need to stop saying that you are giving Serral "penalties" and say that you feel this is an appropriate modifier but that if you are wrong, it could be a "bonus" to Serral. Whether you are giving Serral penalties versus bonuses is a debatable proposition (I and many others think you're giving him bonuses for all the reasons we've explained). But the fact that it could be either a penalty or a bonus (or neither) is not debatable. And the fact that you wrote thousands of words about your methodology without even addressing this basic methodological point nullifies the validity of your entire model. It's an issue across each of your criteria.
Let me explain it in a way that can be super duper easy to understand. GOAT #1 plays exclusively in tournaments with Bronze league players. GOAT #2 plays exclusively in tournaments with 80-90% of the world's best players. GOAT #1 has a tournament win % of 90%. GOAT #2 has a tournament win % of 30%. Although you don't feel it's necessary, you add 20% to GOAT #2, bumping his tournament win rate up to 36%.
In this example, has GOAT #1 been "penalized" or given a "bonus"?
Also, LOL that you only became a Serral fanboy after seeing your results. Even if that were true, it's honestly kind of sad. Are you just a fan of whoever your model tells you to be a fan of??? Do you realize when you say stuff like this that it has the opposite effect of what you're going for?
Are you familiar with the famous Shakespeare quote "the lady doth protest too much"?
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On July 17 2025 02:20 Antithesis wrote:Show nested quote +On July 17 2025 00:16 WombaT wrote:On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Good post, especially this part. While many weightings and parameters used by PremoBeats are open to debate (as is unavoidable), most of the essential criteria applied by him are perfectly reasonable if not necessities in that winning games and tournaments is the supreme aim of any competitor in a sport. Rwala makes it sound as if these criteria were outlandish metrics, but ironically by asserting that statistics about wins favor Serral yet another argument is made for him being the GoaT.
I have no issue with Serral being the GOAT. I think he's a great GOAT pick by almost precisely the same logic that Babe Ruth is considered by many to be the baseball GOAT (despite never competing in the most competitive era or league). And yet if I built a model that gave Babe Ruth 5X the GOAT points of Willie Mays, I'd immediately throw it in the trash and start over. And I would not even attempt to claim that somehow the league Babe Ruth played in was equally competitive.
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On July 17 2025 01:28 Mizenhauer wrote:Show nested quote +On July 17 2025 00:16 WombaT wrote:On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue? Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now. Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT. Premo showed their numbers, if you disagree with the weighting then the option is there to do your own. If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era. If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is. They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things. But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc. I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work. It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th All era multipliers are arbitrary.
Exactly. It's actually impossible to have an era multiple not be biased. Like literally it is impossible. I'm not sure why this is hard for folks to understand.
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On July 17 2025 04:17 rwala wrote:Show nested quote +On July 17 2025 02:12 PremoBeats wrote:On July 16 2025 23:04 rwala wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not. Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion). You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT  )? And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here? On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Don't do all of them. Do one more at a time... no worries. You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save my time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning). You're not demonstrating that you actually understand the point. Do you understand that, quite literally, what you are describing as a "penalty" to Serral could be a "bonus"? How would you know if it were one or the other? You don't actually articulate this in any of your methodology. If you want to be transparent, you need to stop saying that you are giving Serral "penalties" and say that you feel this is an appropriate modifier but that if you are wrong, it could be a "bonus" to Serral. Whether you are giving Serral penalties versus bonuses is a debatable proposition (I and many others think you're giving him bonuses for all the reasons we've explained). But the fact that it could be either a penalty or a bonus (or neither) is not debatable. And the fact that you wrote thousands of words about your methodology without even addressing this basic methodological point nullifies the validity of your entire model. It's an issue across each of your criteria. Let me explain it in a way that can be super duper easy to understand. GOAT #1 plays exclusively in tournaments with Bronze league players. GOAT #2 plays exclusively in tournaments with 80-90% of the world's best players. GOAT #1 has a tournament win % of 90%. GOAT #2 has a tournament win % of 30%. Although you don't feel it's necessary, you add 20% to GOAT #2, bumping his tournament win rate up to 36%. In this example, has GOAT #1 been "penalized" or given a "bonus"? Also, LOL that you only became a Serral fanboy after seeing your results. Even if that were true, it's honestly kind of sad. Are you just a fan of whoever your model tells you to be a fan of??? Do you realize when you say stuff like this that it has the opposite effect of what you're going for? Are you familiar with the famous Shakespeare quote "the lady doth protest too much"? Give the quote where I said that Serral is receiving a penalty, where he actually has not been given one and I simply made a contextual adjustment like in your example. Arbitrary and biased are two different things... they can overlap, but are not synonymous. Perhaps all this trouble stems from this misunderstanding.
And as you still refuse to engage properly: - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save myself time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above.
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On July 17 2025 00:16 WombaT wrote:Show nested quote +On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue? Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now. Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT. Premo showed their numbers, if you disagree with the weighting then the option is there to do your own. If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era. If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is. They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things. But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc. I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work. It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th
To understand why these metrics could be biased in Serral's direction, read my analysis of the tournament win % criteria and you can apply this to almost all the criteria. You may not agree with me that a KIL in 2013 is 5X harder to win than a 2020 Dreamhack Masters, but if you believe it is 1.21X or more harder to win, then mathematically Premo's model is Serral-biased for you as well whether you want to believe that or not. That's just how predictive modeling works. It's the same logic for why a company can post record profits and still have their stock price decrease when those profits are announced (because they nonetheless underperformed expectations).
An approach that places numerical measures of success in their appropriate context is not just "vibes" my friend. As I've said many times, you cannot justify the literal Greatest, Muhammed Ali, based exclusively on "statistics". His 5 losses are too many and his win % is too low compared to many boxers that retire undefeated. His stats are impressive enough, but certainly not what makes him the GOAT. And as I've also said, when you get so deep into the numbers and stats, you can forget what greatness really means and end up with weird results like crowing Shane Battier the basketball GOAT.
And as I've also said, my issue is not with Serral being the GOAT, I think he's a great GOAT pick for almost the same logic that Babe Ruth is a great baseball GOAT pick.
Re: Rogue as the GOAT, just watch the Artosis video. He does not need thousands of confusing words and a calculator to tally up Rogue's incredible accomplishments. He's absolutely a valid GOAT pick. As is, imho, Mvp.
If I were making a list, I'd do it like Miz did it, more or less, which is to place statistics and numbers into their appropriate context of what made each GOAT contender truly a GOAT. This is what every GOAT list does, and why every GOAT calculator is doomed to fail. There is no objective way to calculate a GOAT, period. Admitting that doesn't require you to just go off vibes, but it does require you to have a nuanced and historically grounded understanding of greatness.
To me this is very simple. Serral has zero results in this game's most competitive era and tournaments. His results are nonetheless so impressive that you could definitely say he's the GOAT but it's also totally fine if you pick a GOAT who played and showed results when there were hundreds of pros competing in the most prestigious e-sport leagues and tournaments on the planet.
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On July 17 2025 04:36 PremoBeats wrote:Show nested quote +On July 17 2025 04:17 rwala wrote:On July 17 2025 02:12 PremoBeats wrote:On July 16 2025 23:04 rwala wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: [quote]
This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes.
If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier...
No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not. Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion). You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT  )? And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here? On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Don't do all of them. Do one more at a time... no worries. You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save my time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning). You're not demonstrating that you actually understand the point. Do you understand that, quite literally, what you are describing as a "penalty" to Serral could be a "bonus"? How would you know if it were one or the other? You don't actually articulate this in any of your methodology. If you want to be transparent, you need to stop saying that you are giving Serral "penalties" and say that you feel this is an appropriate modifier but that if you are wrong, it could be a "bonus" to Serral. Whether you are giving Serral penalties versus bonuses is a debatable proposition (I and many others think you're giving him bonuses for all the reasons we've explained). But the fact that it could be either a penalty or a bonus (or neither) is not debatable. And the fact that you wrote thousands of words about your methodology without even addressing this basic methodological point nullifies the validity of your entire model. It's an issue across each of your criteria. Let me explain it in a way that can be super duper easy to understand. GOAT #1 plays exclusively in tournaments with Bronze league players. GOAT #2 plays exclusively in tournaments with 80-90% of the world's best players. GOAT #1 has a tournament win % of 90%. GOAT #2 has a tournament win % of 30%. Although you don't feel it's necessary, you add 20% to GOAT #2, bumping his tournament win rate up to 36%. In this example, has GOAT #1 been "penalized" or given a "bonus"? Also, LOL that you only became a Serral fanboy after seeing your results. Even if that were true, it's honestly kind of sad. Are you just a fan of whoever your model tells you to be a fan of??? Do you realize when you say stuff like this that it has the opposite effect of what you're going for? Are you familiar with the famous Shakespeare quote "the lady doth protest too much"? Give the quote where I said that Serral is receiving a penalty, where he actually has not been given one and I simply made a contextual adjustment like in your example. Arbitrary and biased are two different things... they can overlap, but are not synonymous. Perhaps all this trouble stems from this misunderstanding. And as you still refuse to engage properly: - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save myself time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above.
This is your quote:
"Maru benefits from this correction in two years, Rogue in one, Serral in no year."
You are claiming that Serral got no benefit from your modifier, but that's entirely dependent on the validity of your modifier (whether it's too high, too low, or just right). If your modifier is too low, then the opposite of what you are claiming would be true: Serral would "benefit" in every year. But even assuming you feel you got your modifier just right, then your statement is still not accurate because the modifier would provide no "benefit" to anyone...it would simply make a necessary adjustment to turn applies into oranges for purposes of the comparison. Do you understand now?
I don't understand your question about non-prime years, but basically I think compared to all your GOAT contenders Serral both played in easier-to-win tournaments and also had a much easier path to qualify for premier tournaments, therefore significantly increasing the number of premier tournaments he has won. Most Korean GOAT contenders regularly failed to qualify for one or more premier tournaments each year, sometimes they didn't even qualify for the world championships. FWIW, based on the subjective way I think about GOATs, I would NOT penalize Serral for this, but if I were trying to genuinely and objectively find a mathematical way to calculate GOATs, you would need to (and you do not).
Basically I think you significantly underestimate how hard it is to win a KIL and qualify for premier tournaments as a Korean pro during the region lock-eras. It was dramatically worse when there were hundreds of active Korean pros, but it remained a factor until very recently. Many would disagree, but I would argue that until maybe 2022 (whenever they got rid of the double group stages and standalone finals), winning a GSL was as hard as if not harder than winning a world championship or certainly a season global finals. But you certainly do not need to fully or even partially agree to understand the methodological issues I'm raising.
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On July 17 2025 05:29 rwala wrote:Show nested quote +On July 17 2025 04:36 PremoBeats wrote:On July 17 2025 04:17 rwala wrote:On July 17 2025 02:12 PremoBeats wrote:On July 16 2025 23:04 rwala wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote: [quote] Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post
"If you torture the data long enough, it will confess to anything"
At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here.
And we all know the one true Goat ranking is this one:
1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats
I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote:On July 12 2025 06:50 Balnazza wrote: [quote]
This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes.
If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier...
No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post "If you torture the data long enough, it will confess to anything" At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here. And we all know the one true Goat ranking is this one: 1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not. Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion). You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT  )? And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here? On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Don't do all of them. Do one more at a time... no worries. You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save my time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning). You're not demonstrating that you actually understand the point. Do you understand that, quite literally, what you are describing as a "penalty" to Serral could be a "bonus"? How would you know if it were one or the other? You don't actually articulate this in any of your methodology. If you want to be transparent, you need to stop saying that you are giving Serral "penalties" and say that you feel this is an appropriate modifier but that if you are wrong, it could be a "bonus" to Serral. Whether you are giving Serral penalties versus bonuses is a debatable proposition (I and many others think you're giving him bonuses for all the reasons we've explained). But the fact that it could be either a penalty or a bonus (or neither) is not debatable. And the fact that you wrote thousands of words about your methodology without even addressing this basic methodological point nullifies the validity of your entire model. It's an issue across each of your criteria. Let me explain it in a way that can be super duper easy to understand. GOAT #1 plays exclusively in tournaments with Bronze league players. GOAT #2 plays exclusively in tournaments with 80-90% of the world's best players. GOAT #1 has a tournament win % of 90%. GOAT #2 has a tournament win % of 30%. Although you don't feel it's necessary, you add 20% to GOAT #2, bumping his tournament win rate up to 36%. In this example, has GOAT #1 been "penalized" or given a "bonus"? Also, LOL that you only became a Serral fanboy after seeing your results. Even if that were true, it's honestly kind of sad. Are you just a fan of whoever your model tells you to be a fan of??? Do you realize when you say stuff like this that it has the opposite effect of what you're going for? Are you familiar with the famous Shakespeare quote "the lady doth protest too much"? Give the quote where I said that Serral is receiving a penalty, where he actually has not been given one and I simply made a contextual adjustment like in your example. Arbitrary and biased are two different things... they can overlap, but are not synonymous. Perhaps all this trouble stems from this misunderstanding. And as you still refuse to engage properly: - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save myself time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. This is your quote: "Maru benefits from this correction in two years, Rogue in one, Serral in no year." You are claiming that Serral got no benefit from your modifier, but that's entirely dependent on the validity of your modifier (whether it's too high, too low, or just right). If your modifier is too low, then the opposite of what you are claiming would be true: Serral would "benefit" in every year. But even assuming you feel you got your modifier just right, then your statement is still not accurate because the modifier would provide no "benefit" to anyone...it would simply make a necessary adjustment to turn applies into oranges for purposes of the comparison. Do you understand now? I don't understand your question about non-prime years, but basically I think compared to all your GOAT contenders Serral both played in easier-to-win tournaments and also had a much easier path to qualify for premier tournaments, therefore significantly increasing the number of premier tournaments he has won. Most Korean GOAT contenders regularly failed to qualify for one or more premier tournaments each year, sometimes they didn't even qualify for the world championships. FWIW, based on the subjective way I think about GOATs, I would NOT penalize Serral for this, but if I were trying to genuinely and objectively find a mathematical way to calculate GOATs, you would need to (and you do not). Basically I think you significantly underestimate how hard it is to win a KIL and qualify for premier tournaments as a Korean pro during the region lock-eras. It was dramatically worse when there were hundreds of active Korean pros, but it remained a factor until very recently. Many would disagree, but I would argue that until maybe 2022 (whenever they got rid of the double group stages and standalone finals), winning a GSL was as hard as if not harder than winning a world championship or certainly a season global finals. But you certainly do not need to fully or even partially agree to understand the methodological issues I'm raising.
So your whole issue is with this wording? So if I wrote "Adjustments can never be perfectly correct. In relation to that "perfect true adjustment" we cannot definitely know which player subsequently benefited or got penalized. But the adjustment had a positive effect on Maru's base result in 2 years... etc." you'd be ok with it?
On July 17 2025 05:05 rwala wrote:Show nested quote +On July 17 2025 00:16 WombaT wrote:On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue? Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now. Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT. Premo showed their numbers, if you disagree with the weighting then the option is there to do your own. If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era. If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is. They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things. But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc. I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work. It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th To understand why these metrics could be biased in Serral's direction, read my analysis of the tournament win % criteria and you can apply this to almost all the criteria. You may not agree with me that a KIL in 2013 is 5X harder to win than a 2020 Dreamhack Masters, but if you believe it is 1.21X or more harder to win, then mathematically Premo's model is Serral-biased for you as well whether you want to believe that or not. That's just how predictive modeling works. It's the same logic for why a company can post record profits and still have their stock price decrease when those profits are announced (because they nonetheless underperformed expectations). An approach that places numerical measures of success in their appropriate context is not just "vibes" my friend. As I've said many times, you cannot justify the literal Greatest, Muhammed Ali, based exclusively on "statistics". His 5 losses are too many and his win % is too low compared to many boxers that retire undefeated. His stats are impressive enough, but certainly not what makes him the GOAT. And as I've also said, when you get so deep into the numbers and stats, you can forget what greatness really means and end up with weird results like crowing Shane Battier the basketball GOAT. And as I've also said, my issue is not with Serral being the GOAT, I think he's a great GOAT pick for almost the same logic that Babe Ruth is a great baseball GOAT pick. Re: Rogue as the GOAT, just watch the Artosis video. He does not need thousands of confusing words and a calculator to tally up Rogue's incredible accomplishments. He's absolutely a valid GOAT pick. As is, imho, Mvp. If I were making a list, I'd do it like Miz did it, more or less, which is to place statistics and numbers into their appropriate context of what made each GOAT contender truly a GOAT. This is what every GOAT list does, and why every GOAT calculator is doomed to fail. There is no objective way to calculate a GOAT, period. Admitting that doesn't require you to just go off vibes, but it does require you to have a nuanced and historically grounded understanding of greatness. To me this is very simple. Serral has zero results in this game's most competitive era and tournaments. His results are nonetheless so impressive that you could definitely say he's the GOAT but it's also totally fine if you pick a GOAT who played and showed results when there were hundreds of pros competing in the most prestigious e-sport leagues and tournaments on the planet. Objective, yes. Perfectly in line with "the truth", no. But again, that does not mean we cannot get pretty close. Everyone would agree that 2018-2020 should not receive a positive adjustment for comparisons against 2013-2015. No sane person would argue that 2013-2015 should receive a 10x positive adjustment against 2018-2020, as it would be way too much. Thus we approximate era-multipliers. And yes, you are correct, that these adjustments won't be perfect, but they will get us close enough if we take into consideration all the thoughts I posted in the article and the subsequent threads (inflations, tournament structure, who played in which tournament and who didn't).
I will end this with a take on clearing things up once and for all: 1. You and Charoisaur are correct in saying that adjustments are either a buff, penalty or perfectly correct (which is with near certainty not possible). An undervalued buff can be seen as a penalty and vice-versa. 2. Because of the - in your opinion - insufficient 20% multiplier, you are saying that Serral received a buff because the adjustment was not penalizing him enough (could be the case and that is where we can find closer proximity discussing era-multipliers). But this is also targeting all post-2018 results... not only Serral's. If Serral received a buff from this kind of reasoning, so did Maru, Rogue and INno's post-2018 results. 3. My point is that Serral did - on multiple occasions - not receive the SAME TREATMENT as the others. For example: The adjustment of inflated match win rates: You are correct in saying that Serral probably had an easier way into some tournaments, although I doubt that he wouldn't have gotten in via Global Qualifiers in the end.. but that means at the same time, that the Koreans played qualifiers where they could boost their match win rates versus weaker Koreans, whereas Serral statistically more often faced the top of the tops. I would have needed to upwardly adjust his numbers, which I did not do, thus it qualifies as a clear penalty. It was a deliberate decision to not include this match win rate boost that Serral would need to rightfully receive. One could further argue that if you didn't make it through harder qualifiers into a tournament you wouldn't have won anyways, you were saved from a worse tournament win percentage result 
I hope that clears it up. If you want to discuss the era-multiplier or how I arrived at it in detail, we can do that. Otherwise, I already suggested to qualify the played tournaments in the tournament win percentage similar to the tournament score, so we get a higher resolution for this metric.
Cheers.
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On July 05 2025 00:38 [PkF] Wire wrote:Show nested quote +On August 09 2024 19:45 GoloSC2 wrote: i was expecting a ranking of rankings, am slightly disappointed that we haven't gone meta yet haha same ! Wouldn't that be called the GOAT ranking's ranking, or the ranking of GOAT rankings? I guess I could've called it the GOAT, GOAT ranking.
On July 05 2025 02:12 Niklas009 wrote: This is a fascinating approach—really appreciate the depth and logic behind your weighting system. Makes for a compelling GOAT discussion!
User was banned for this post. Wrong opinion to have, apparently.
On July 05 2025 14:56 PremoBeats wrote:Show nested quote +On July 05 2025 00:00 Balnazza wrote:But while herO has now won more money than any other protoss I do not believe he is the protoss GOAT. Which gives you two options: Either prizemoney is a bad option to calculate the GOAT or you specifically start manipulating the statistic until it gives you the "correct" answer...but then why have a statistic in the first place? The entire era- and balance-weighting is a flawed concept to begin with considering how subjective it is, it really does not get improved by also "punishing" big prizepools, which usually correspond with important titles. Also...why did you disqualify WCS Europe/America? WCS Europe 2014 Season 1, in which MMA placed 2nd, fulfills all your criteria: Offline (mostly), not an invitational (same format as GSL), Korean players (you said korean players OR korean qualifier, not both) and the prizepool is higher than 2K. Are you really taking this list seriously? There is a 4 times multiplier on era, which no sound mathemetical approach would suggest. Players get penalized for solo carrying their race. The obvious language used... like what :D And I can't decide... are these last two posts written by a person trying to troll hype or ridicule this thread, or are they actually bot accounts programmed to do that? The first text is definitely written by AI. I think I'm being pretty lenient with the 4x multiplier actually. I think you could say that kespa players have at least won half of sc2 prize money, so giving x2 for the era of kespa players doesn't sound too strange. After LotV and the full region lock and little support for the korean scene little new blood came in, and so if these Kespa players continue to enjoy success that not only comes from being the most talented bunch, but also from that lack of new blood to come in and take up the mantle. This has gone on for a while now, realistically how many players can we really say are in their prime atm?, Clem, Shin and maybe Zoun? Compare that, three players in their prime to the Kespa era.. That's why I say 2010-2015 had quantity of players and 2013-2019 had quality players, with the sweet spot of 2013-2015 where there was both. So if quantity counts double, and quality counts double that would mean this sweet spot would be double,double, ergo 4x our current era. I'm not some mathematical genius, but I can do 2x2.
On July 12 2025 06:50 Balnazza wrote:Show nested quote + but at the same time, it doesn't wank itself into a corner by bias after bias This is literally what you did though? Just to take the WCS eu/am again, it completly fulfills your criteria and yet you disregard it. Yes, the qualifier was open to ALL koreans, they just had to move to Europe or America. That is essentially the same requirement GSL had, you had to live in Korea for a while. The biggest reason not more koreans did it was most likely Proleague, because you couldn't really play Proleague when you played WCS. But that isn't an excluding factor. This was pre-regionlock, when koreans were actually forced to be residents of Europe or America. But the whole criticism before that was how lackluster some koreans were in "their" new region, how little they contributed to the regional scenes. If you want to take prizemoney, just take prizemoney. And yes, then you will have to live with the fact that Clem (by winning EWC), Reynor (by winning Gamers8) and even Maru to a degree (by winning WESG) have a bit of inflated stats, but that is the hand you have been dealt with if you pick prizemoney as the defining statistic. But the second you introduced your "fine-tuning", you made yourself vulnerable...and as you notice, a lot of people (if not all of them) don't agree with your fine-tuning, not even the ones that agree with the outcome. Because it is such a biased and random bunch of multipliers. Just as an example I will point out again the HSC I mentioned earlier, that had barely anyone of notice in attendance but gave out more points than Katowice the next year, just because both tournaments were in different "eras"...divided by two months. damn did the scene drop in two months! And don't get me started on the highly subjective "imbalance"-multiplier... No GOAT list will ever be perfect, that's impossible. If we had like 40 years of SC2 that would have been somewhat the same we would have a good metric to decide by, but considering how much shift and change there has been in the ~15 years lifespan of this game, it will always come down to what statistic you highlight and what metric you choose. But sadly, your way just wasn't solid at all. It was highly biased and too radical to correctly adjust for change (not that you particularly need to). But the funniest part is honestly that you think your approach is completly unbiased... My ranking is from the perspective that Korea is the heart of SC2 and for that Serral suffers, because had he just been Korean he would've been able to participate in a bunch of GSL's and could probably best Dark, but I'd rather go from a ranking that can rank everyone outside of Serral than doing a ranking based on only Serral, Serral is probably the hardest player to place because of his non-koreanness, if only he didn't have to be so finnish. So keeping this in mind, WCS EU/AM is not an open qualfier where Korean players get to go for a weekend and reap the rewards, they have to forego WCS Kr and proleague to go there, so no, it's disqualified. They get the prize money that was earned and they get an easier ticket to the global finals, but only in that global finals where there are qualfied korean players do they get to get tournament points.
Fine-tuning prize money isn't much different from breaking tournaments up into tiers, which I also did, I divided them into tiers in terms of prize money. But here you could also say, why are you making tournament tiers such as Korean star leagues, world champions, etc. Just use the TL premier list, use the cards you're dealt. But at the end of the day money is just another point system.
For the HSC that MMA won, that one is disqualifed in my updated version, there was only one qualifed korean player, ByuN that was replaced by Reality, but also decided to not show up, the rest of the field are non-korean and invited players, so it doesn't count. The Katowice the next year is also a non-korean event so that doesn't count as well. But I get your point 2 months doesn't imply two different eras, but then no point in time does. This is where my list can be biased as I will have to pick not only how much an era is worth, but when, which is just every year for simplicity. The other is the tournament tiers which need cut off points and also a value to determine how much less the big money's money is worth.
I'm so unbiased that I'm not even aware of the bias I own
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And as there were 4 times as many tournaments held in that era, I'd suggest multiplying it by another 4. Then the logic is fool-proof.. 2x2x4=16.
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Northern Ireland25334 Posts
@Premo 4x is utterly bonkers. 16 makes much more sense.
One thing that I think goes under the radar in the current epoch, but I suppose I have to mention.
Most international weekenders are absolutely stacked. And have been for a while. The top 4 in the world are basically always there, and you’ve usually got all, or a considerable chunk of the top 10-15
This wasn’t always the case, going back to WoL initially you had a few of Korea’s best, and a bunch of foreigners who weren’t at that level. The Korean numbers did bump up over time. Then at peak Kespa you had teams prioritising Proleague and sometimes the fields weren’t nearly as strong as they could have been.
One can look at tournament wins in various eras and the quality of field can vary hugely.
Of course, KILs in the first 5 years of the game, insanely hard to win one of those.
But I think it goes a bit undermentioned that many of Serral’s, Maru’s (or whoever else) post 2017 wins in international weekenders are basically all against stacked fields.
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On July 17 2025 05:50 PremoBeats wrote:Show nested quote +On July 17 2025 05:29 rwala wrote:On July 17 2025 04:36 PremoBeats wrote:On July 17 2025 04:17 rwala wrote:On July 17 2025 02:12 PremoBeats wrote:On July 16 2025 23:04 rwala wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote: [quote] I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article.
But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture.
And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important
These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote:On July 13 2025 05:44 Charoisaur wrote: [quote] Yeah, this measurement is quite faulty I think, but it brings a great point across which ironically is the one OP quoted in his post
"If you torture the data long enough, it will confess to anything"
At the end of the day you can use all the fancy stats and data you want, but it doesn't make your ranking any less subjective than someone's guts feeling, whether it's premobeats way overvaluing things like winrates or aligulac rating to prob Serral or the thing ejozl did here.
And we all know the one true Goat ranking is this one:
1. Serral 2. Maru (extremely close to Serral) 3. Inno 4. Rogue 5. Life 6. Zest 7. sOs 8. herO 9. Dark 10. Stats
I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article. But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture. And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not. Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion). You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT  )? And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here? On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Don't do all of them. Do one more at a time... no worries. You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save my time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning). You're not demonstrating that you actually understand the point. Do you understand that, quite literally, what you are describing as a "penalty" to Serral could be a "bonus"? How would you know if it were one or the other? You don't actually articulate this in any of your methodology. If you want to be transparent, you need to stop saying that you are giving Serral "penalties" and say that you feel this is an appropriate modifier but that if you are wrong, it could be a "bonus" to Serral. Whether you are giving Serral penalties versus bonuses is a debatable proposition (I and many others think you're giving him bonuses for all the reasons we've explained). But the fact that it could be either a penalty or a bonus (or neither) is not debatable. And the fact that you wrote thousands of words about your methodology without even addressing this basic methodological point nullifies the validity of your entire model. It's an issue across each of your criteria. Let me explain it in a way that can be super duper easy to understand. GOAT #1 plays exclusively in tournaments with Bronze league players. GOAT #2 plays exclusively in tournaments with 80-90% of the world's best players. GOAT #1 has a tournament win % of 90%. GOAT #2 has a tournament win % of 30%. Although you don't feel it's necessary, you add 20% to GOAT #2, bumping his tournament win rate up to 36%. In this example, has GOAT #1 been "penalized" or given a "bonus"? Also, LOL that you only became a Serral fanboy after seeing your results. Even if that were true, it's honestly kind of sad. Are you just a fan of whoever your model tells you to be a fan of??? Do you realize when you say stuff like this that it has the opposite effect of what you're going for? Are you familiar with the famous Shakespeare quote "the lady doth protest too much"? Give the quote where I said that Serral is receiving a penalty, where he actually has not been given one and I simply made a contextual adjustment like in your example. Arbitrary and biased are two different things... they can overlap, but are not synonymous. Perhaps all this trouble stems from this misunderstanding. And as you still refuse to engage properly: - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save myself time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. This is your quote: "Maru benefits from this correction in two years, Rogue in one, Serral in no year." You are claiming that Serral got no benefit from your modifier, but that's entirely dependent on the validity of your modifier (whether it's too high, too low, or just right). If your modifier is too low, then the opposite of what you are claiming would be true: Serral would "benefit" in every year. But even assuming you feel you got your modifier just right, then your statement is still not accurate because the modifier would provide no "benefit" to anyone...it would simply make a necessary adjustment to turn applies into oranges for purposes of the comparison. Do you understand now? I don't understand your question about non-prime years, but basically I think compared to all your GOAT contenders Serral both played in easier-to-win tournaments and also had a much easier path to qualify for premier tournaments, therefore significantly increasing the number of premier tournaments he has won. Most Korean GOAT contenders regularly failed to qualify for one or more premier tournaments each year, sometimes they didn't even qualify for the world championships. FWIW, based on the subjective way I think about GOATs, I would NOT penalize Serral for this, but if I were trying to genuinely and objectively find a mathematical way to calculate GOATs, you would need to (and you do not). Basically I think you significantly underestimate how hard it is to win a KIL and qualify for premier tournaments as a Korean pro during the region lock-eras. It was dramatically worse when there were hundreds of active Korean pros, but it remained a factor until very recently. Many would disagree, but I would argue that until maybe 2022 (whenever they got rid of the double group stages and standalone finals), winning a GSL was as hard as if not harder than winning a world championship or certainly a season global finals. But you certainly do not need to fully or even partially agree to understand the methodological issues I'm raising. So your whole issue is with this wording? So if I wrote "Adjustments can never be perfectly correct. In relation to that "perfect true adjustment" we cannot definitely know which player subsequently benefited or got penalized. But the adjustment had a positive effect on Maru's base result in 2 years... etc." you'd be ok with it? Show nested quote +On July 17 2025 05:05 rwala wrote:On July 17 2025 00:16 WombaT wrote:On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue? Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now. Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT. Premo showed their numbers, if you disagree with the weighting then the option is there to do your own. If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era. If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is. They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things. But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc. I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work. It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th To understand why these metrics could be biased in Serral's direction, read my analysis of the tournament win % criteria and you can apply this to almost all the criteria. You may not agree with me that a KIL in 2013 is 5X harder to win than a 2020 Dreamhack Masters, but if you believe it is 1.21X or more harder to win, then mathematically Premo's model is Serral-biased for you as well whether you want to believe that or not. That's just how predictive modeling works. It's the same logic for why a company can post record profits and still have their stock price decrease when those profits are announced (because they nonetheless underperformed expectations). An approach that places numerical measures of success in their appropriate context is not just "vibes" my friend. As I've said many times, you cannot justify the literal Greatest, Muhammed Ali, based exclusively on "statistics". His 5 losses are too many and his win % is too low compared to many boxers that retire undefeated. His stats are impressive enough, but certainly not what makes him the GOAT. And as I've also said, when you get so deep into the numbers and stats, you can forget what greatness really means and end up with weird results like crowing Shane Battier the basketball GOAT. And as I've also said, my issue is not with Serral being the GOAT, I think he's a great GOAT pick for almost the same logic that Babe Ruth is a great baseball GOAT pick. Re: Rogue as the GOAT, just watch the Artosis video. He does not need thousands of confusing words and a calculator to tally up Rogue's incredible accomplishments. He's absolutely a valid GOAT pick. As is, imho, Mvp. If I were making a list, I'd do it like Miz did it, more or less, which is to place statistics and numbers into their appropriate context of what made each GOAT contender truly a GOAT. This is what every GOAT list does, and why every GOAT calculator is doomed to fail. There is no objective way to calculate a GOAT, period. Admitting that doesn't require you to just go off vibes, but it does require you to have a nuanced and historically grounded understanding of greatness. To me this is very simple. Serral has zero results in this game's most competitive era and tournaments. His results are nonetheless so impressive that you could definitely say he's the GOAT but it's also totally fine if you pick a GOAT who played and showed results when there were hundreds of pros competing in the most prestigious e-sport leagues and tournaments on the planet. Objective, yes. Perfectly in line with "the truth", no. But again, that does not mean we cannot get pretty close. Everyone would agree that 2018-2020 should not receive a positive adjustment for comparisons against 2013-2015. No sane person would argue that 2013-2015 should receive a 10x positive adjustment against 2018-2020, as it would be way too much. Thus we approximate era-multipliers. And yes, you are correct, that these adjustments won't be perfect, but they will get us close enough if we take into consideration all the thoughts I posted in the article and the subsequent threads (inflations, tournament structure, who played in which tournament and who didn't). I will end this with a take on clearing things up once and for all: 1. You and Charoisaur are correct in saying that adjustments are either a buff, penalty or perfectly correct (which is with near certainty not possible). An undervalued buff can be seen as a penalty and vice-versa. 2. Because of the - in your opinion - insufficient 20% multiplier, you are saying that Serral received a buff because the adjustment was not penalizing him enough (could be the case and that is where we can find closer proximity discussing era-multipliers). But this is also targeting all post-2018 results... not only Serral's. If Serral received a buff from this kind of reasoning, so did Maru, Rogue and INno's post-2018 results. 3. My point is that Serral did - on multiple occasions - not receive the SAME TREATMENT as the others. For example: The adjustment of inflated match win rates: You are correct in saying that Serral probably had an easier way into some tournaments, although I doubt that he wouldn't have gotten in via Global Qualifiers in the end.. but that means at the same time, that the Koreans played qualifiers where they could boost their match win rates versus weaker Koreans, whereas Serral statistically more often faced the top of the tops. I would have needed to upwardly adjust his numbers, which I did not do, thus it qualifies as a clear penalty. It was a deliberate decision to not include this match win rate boost that Serral would need to rightfully receive. One could further argue that if you didn't make it through harder qualifiers into a tournament you wouldn't have won anyways, you were saved from a worse tournament win percentage result  I hope that clears it up. If you want to discuss the era-multiplier or how I arrived at it in detail, we can do that. Otherwise, I already suggested to qualify the played tournaments in the tournament win percentage similar to the tournament score, so we get a higher resolution for this metric. Cheers.
LOL, don't tell that to Rogue. The guy barely qualified for his first world championship. SOS also barely qualified for his 2015 and 2013 world championships. And Life barely qualified in 2014. Every year, multiple Korean championship contenders have missed out on the global finals. Just in 2017 alone, Classic, Maru, SOS, Solar, Byun, Ryung, Trap, and Dear failed to qualify while Neeb, Serral, Snute, Elazer, Nerchio, TRUE, Kelazhur, and Special got the region-lock handicap spots. You don't even need to speculate since a lot of these players played consistently in GSL, but wouldn't have gotten enough points to qualify via GSL...they coasted in via the global circuit slots. In the case of TRUE, the guy literally was a GSL player and moved to the United States and then qualified. Quite literally the 2017 world championship was half-filled with players that demonstrably can't hang in GSL.
I'm genuinely curious: when you do the "one could argue" thing like you're doing here, is it that you actually believe this? Or you think maybe if you make some random counterargument it'll make your model look stronger?
Regarding your methodology, my issue isn't just wording, though it is true your wording is hiding what your model is actually doing. If you agree that KILs are 3,4,5X harder to win than modern era region-locked "premiere" tourneys, then your modifiers are way out of whack, substantively and numerically. In which case--as I think you now concede--Serral is getting huge bonuses in your model. Of course we do not agree on the substance of the modifiers, but that's the important debate/discussion. You can't say your modifiers are objectively more correct than mine.
I also don't agree that breaking things down by eras/timeframes is sufficient to account for the differences in tournament competitiveness and quality. In fact, GSL (and SSL) has been the strongest, most competitive tournament until very recently. Even as recently as 2022, former world and GSL champions had to win a mini-tournament filled with other championship-tier players to even qualify, at which point you're still fighting through two group stages to make it to the playoff bracket. All these GSL rounds are filled with former champions and champion-snipers. By contrast, the Dreamhacks in 2022 were filled with players like Has, Cham, MeomaikA, Botvinnik, DnS, NIce, Krystianer, Kelazhur, Probe, Mana, ShadoWn, Vindicta, Trigger, Uthermal, Lambo, and Elazer. Even the B-tier, non-championship contenders in GSL like Bunny can be hella scary snipers on any given day.
One of the areas where I think you miss the mark is assuming that because GSL, SSL, etc. never had Serral, it's basically a wash. I don't think that's right. Tournaments--especially in the formats that SCII has often run them--are basically gauntlets that you need to run. The presence or absence of any one player--even the GOAT--is not as relevant as the overall quality of the pool of players.
Anyways, all these things have been discussed before...
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On July 17 2025 08:41 WombaT wrote: @Premo 4x is utterly bonkers. 16 makes much more sense.
One thing that I think goes under the radar in the current epoch, but I suppose I have to mention.
Most international weekenders are absolutely stacked. And have been for a while. The top 4 in the world are basically always there, and you’ve usually got all, or a considerable chunk of the top 10-15
This wasn’t always the case, going back to WoL initially you had a few of Korea’s best, and a bunch of foreigners who weren’t at that level. The Korean numbers did bump up over time. Then at peak Kespa you had teams prioritising Proleague and sometimes the fields weren’t nearly as strong as they could have been.
One can look at tournament wins in various eras and the quality of field can vary hugely.
Of course, KILs in the first 5 years of the game, insanely hard to win one of those.
But I think it goes a bit undermentioned that many of Serral’s, Maru’s (or whoever else) post 2017 wins in international weekenders are basically all against stacked fields.
This is just not true. See the very back-of-napkin comparison of GSL in 2022 to Dreamhack Masters in 2022. They are all like that with nearly half the players being outside of the top 30, many not even in the top 50.
I think literally in 2025 it's becoming more true with Serral, Clem, and Reynor being legit championship contenders, but winning tournaments is still much more about running a gauntlet than facing any one player. The hardest tournaments to win are ones where nearly every player is a sniper that has a decent chance of taking out a championship contender and where most of the players are current or former champions. I don't think it's particularly shocking that a guy like Bunny has been trying to make a GSL finals for over a decade and instead made his first "premiere" finals at one of the handful of international events he participated in (Dreamhack Masters).
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On July 17 2025 10:30 rwala wrote:Show nested quote +On July 17 2025 05:50 PremoBeats wrote:On July 17 2025 05:29 rwala wrote:On July 17 2025 04:36 PremoBeats wrote:On July 17 2025 04:17 rwala wrote:On July 17 2025 02:12 PremoBeats wrote:On July 16 2025 23:04 rwala wrote:On July 15 2025 19:31 PremoBeats wrote:On July 15 2025 17:32 Charoisaur wrote:On July 15 2025 03:59 rwala wrote: [quote]
You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers.
Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho.
In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs.
This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model.
At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing.
The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points.
Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria.
Well said rwala's reply consists mostly of straw men, false comparisons and already addressed arguments... what exactly do you think is well said about it? On July 15 2025 03:59 rwala wrote:On July 13 2025 21:29 PremoBeats wrote: [quote] I think that quote was put there unironically to highlight the sarcastic over-the-top nature of the article.
But why do you mischaracterize what was happening? I wrote in the article that I did not come up with this weighting. I even posted the exact quote that I inserted into ChatGTP so that everyone can check it. Since then, I admitted several times that the weighting is off and even proposed a different one, where Aligulac and match win rates only make up 5% each. Also I never propped Serral lol. He gets penalized the most by subjective decisions I had to make (including non-prime years in tournament win percentage and leave out the inflation-bonus in the match win rate). I remember being asked in the comments of my first article, if I would post the results, if changing the methodology of the original article would mean that Serral would not come out on top in any of the metrics. Well, as it is obvious now, I have no issue accepting that Serral is not the best in tournament win percentage. But it seems like people are trying to critique my result without actually addressing any core methodological feature (except for weighting, which was explained weeks ago). What I would find more troubling than obvious weighting issues is a GOAT ranking that presents itself as statistical but in the end is a post-hoc feeling based scripture.
And of course you can make a ranking that is a lot more objective than someone's gut feeling. Not being in alignment with every subjective feeling for era-difference or tournament distinctions does not mean that going as close as possible in a statistical evaluation is the same as a random StarCraft II player that thinks this or that player is the GOAT. We can very clearly see from the statistical evaluation that Serral is way ahead of Maru and Rogue in the time-frame that they played together. We can see that Life was ahead of Rain. We can also see what everyone subjectively thought for a long time: That Rogue has pretty mixed results. Plus, subjectivity can be put into a bare minimum. 1. We need a point/ranking system for the tournaments (similar to what Miz and I did) 2. We need some kind of era-multiplier for different time brackets in terms of how hard it was to win (This can also be calculated more or less ok-ish as well) OR come to the conclusion that all time periods were the same, which I doubt is realistic or correct 3. Decide which metrics are the most important and then add a weighting (the community here and on reddit already agree that tournament score and tournament win participation are the most important
These are all the subjective things one needs and the community will probably come to a close proximity. But, even in the case that we have heavy disagreements here: When I revise my method one more time, I will try to make it in a way that people can tell me their desired ratios and I can post the result based on these suggestions. When all my excels are interlinked, I can easily take community suggestions for these three and we can look at how hard we would need to torture the data to make this or that player come out on top. You do not penalize Serral, though I think we all understand rhetorically why you say you do. You give him bonuses. A lot of them. And you only admit it when people call out the more obvious and ridiculous ways in which you do it like your 20% Aligulac weighting. The basic logical error you make is that you are calling all your criteria modifiers "penalties" to Serral but whether they are penalties or bonuses entirely depends on baselines versus expectations in your modifiers. Take your tournament win % criteria. Again you call your 20% (or whatever it was) modifier a "penalty" to Serral. But the question is whether that is too high or too low or just right given that Serral competed exclusively in tournaments that are significantly easier to win than KILs, which have dozens and sometimes hundreds of additional competitors, harder groups stages, more group stages, etc. If it's just right, there's no penalty or bonus to Serral, if it's too high, it's a penalty to Serral, and if it's too low, it's a bonus to Serral. I simply do not agree that the 20% discount reflects the comparative odds of winning a 2020 Dreamhack Masters versus a 2013 GSL or SSL. It's probably 5X easier to win the former than the latter imho. In this specific example, though, it doesn't even matter because it's actually a bonus to Serral irrespective of whether the 20% modifier is right or wrong as he is the only player on your GOAT list that does not have his tournament win % diluted by participation in the signiifcantly-harder-to-win KILs. This is only one example of how you claim to be penalizing Serral when you're actually giving him bonuses in your model. This kind of logical error permeates your model. At first I was giving you the benefit of the doubt that you did not understand some of these concepts in predictive modeling, but it's pretty clear that you do and are just hoping that others do not understand so you can get away with saying over and over again that you are penalizing Serral. Your entire goal is to say that no matter how much you penalize Serral, he is the GOAT, and because you're so focused on this, it's producing many errors and requiring you to go to great lengths to obscure what it is you are doing. The simple fact is that your model giving Serral 2X the GOAT points of the next highest GOAT and 5X the GOAT points of Rogue is on its face not credible. You try to get around this by hiding behind your methodology, but in just a very cursory review of your methodology like I've done here reveals huge errors, almost all of which are designed to give Serral bonus GOAT points. Wouldn't it be better at this point just to admin you've created a Serral = GOAT calculator? It's totally legitimate to call Serral the GOAT--he's probably most people's GOAT, even most players probably think he's the GOAT. You created a highly subjective model to crown Serral the GOAT. It's no different than this GOAT list, just different subjective criteria. It is not rhetorical to say that I penalized Serral, because I did: 1a. Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote that I did not include this correction, which is detrimental to Serral? 1b. Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? 2. In the article - as well as multiple times in the other thread (and even in the very post you commented on and directly to you in the other thread!!) I explained that this weighting was proposed by ChatGTP. I still don't understand why you keep pounding on that, tbh. As WombaT wrote out in the other thread, the weighting is entirely superfluous. The most important revelation was that most players have mixed results, while Serral is dominating them all. You make it seem like the weighting was there to push Serral, which is not the case. You have no proof for this accusation. On the contrary, I posted the exact text that I used to let ChatGTP decide on the weighting, to let you guys double check. I only did so because I knew based on the results, that the weighting does not change in the first place and I couldn’t decide on a specific weighting, which I explained ad nauseam in the article as well as in the comments. First place would only change with an insane weighting-setup for efficiency… then Life (who most people disregard anyway) would be on top, with Serral being 2nd. Arguing with the weighting result is utterly pointless… As this is your (and other critics) biggest point which you all come back to every time, I doubt that is much more substance to gain from you guys. 3a. In the tournament win %, similar to most metrics, I discounted all region-locked tournaments. This is a penalty to Serral, although a needed one to deny his easier tournament wins. But still it is a penalty; especially to deny them entirely, as Korean pros had rather easy tournament wins as well. 3b. You might disagree that the bonus is not enough according to your subjective feeling. My reasoning for using 20%: I explained in detail why a larger player pool, especially in mostly tier 2, 3 and 4 players, would not decrease a tournament win percentage that much. - doubling the player pool would most likely mean just one extra round. If that round was a group stage, it would naturally mean that you’d have to play more lower tier player statistically, boosting your match win rate - I reasoned that this fact means that average place would need a higher era-multiplier than tournament win percentage - Now looking at Serral’s average win rate of around 82% in his years from 2018-2024 subtracted with 2% (some lower match win for era but also considering that his win rates are deflated versus the Koreans because of 1a, also taking into account that earlier group stages are easier to win than knockout brackets), these more rounds would mean a win probability of roughly 80%. As an example: going from 4 rounds to 5 rounds would statistically mean a win probability dropping from 40% to 33%, meaning a loss of 17,5% or a boost of 21,2%. - Now, comparing DH 2020 to a GSL or SSL 2013: Not all tournaments that other players have won were a GSL though. What about the 2013 Hot6ix Cup or ASUS ROG NorthCon? And didn’t Serral win uberly stacked tournaments as well? You are committing a false equivalence/improper comparison fallacy here. In essence, you are right that one can’t compare a GSL to a DH. But that is also not what I did. There were not only GSLs in 2013 (as a matter of fact, there was only one) and Serral won more stacked tournaments as well. It also borders on a strawman, as my approach was not designed to precisely reflect the odds between only one of the hardest 2013 tournaments vs a specific 2020 event, but rather roughly corrects across periods. - Do you further realize that arguing like this from an era/period-perspective also argues against Rogue’s and Maru’s case? - What adjustment would you find appropriate? Overall it is rather the modern Koreans that benefitted in this metric, as Serral, Clem and mostly Reynor were missing in the GSLs that they won. Of course Serral wouldn’t have the same tournament win percentage had he been a full-time pro at his peak playing in the prime era. But the win percentages of INno, Rain, etc. would drop as well, had Mvp, Serral and Clem played there. I explained this already in the article. “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? This would be much more fruitful if you didn’t try to rely on notions like my method was not statistical, keep using arguments that have been addressed or straight out deny that Serral was penalized on several occasions, which he clearly was. Talk about the points ratio in the tournaments or the era-multiplier or your preferred weighting. Or - as you by your own account don’t care for statistical GOAT debates anyway - simply stay out of them. But making unsubstantiated accusations like me making a Serral GOAT-calculator or repeating the same already addressed notions is absolutely ridiculous. Again, your criteria modifiers are either neutral, bonuses, or penalties to Serral depending on whether they serve as an appropriate baseline compared to expectations. I thought you understood this and were purposefully obscuring the point, but maybe you just don't understand? You gave a 20% bonus for every year pre-2018 in your tournament win %. What this resulted in was at most a 5% increase for players like Life, but for others it was negligible. The question then becomes, for the Korean pros, who mostly participated in GSL and other KILs that were extremely hard to win, does this account for the expected differential in tournament win %? I don't think it does, and I don't think most people who have followed professional SCII think it does. I just want to be clear about your model, because it's important to admit the pro-Serral bias. You literally are saying that the odds of any pro winning the GSL in 2018 are the same as the odds of winning a Dreamhack masters event. Like I said, your model is full of these (deliberate?) confusions in which you claim you are penalizing Serral but you are actually giving him huge bonuses. It's common sense, because the only way you get to Serral = 5X the GOAT of Rogue is by giving him bonuses. Again, it's time to stop pretending you are objective about this. It's really super obvious to everyone you are not. Yes, I understand that. That is why I gave explanations in the article and multiple threads how I arrived at the different era-multipliers for different metrics. But one can have a pretty solid approximation based on statistical regression or calculating how your tournament win chances go down at certain match win rates when you add a round or two. So while the multipliers carry some sort of arbitrariness, it can be approximated to a sufficient level (at least in my opinion). You are committing a fallacy once again if you look only at hard tournaments. Which Korean Pro participated in mostly these tournaments? Can you give an example? And wouldn't your logic be true in the modern era as well, if certain players only participated in tougher tournament formats? Or when the best player of the world was missing? Or the top three? But I still don't see that as a Serral-bias. Because it is not Serral's fault that other contenders from his era were not able to win these potentially "easier" tournaments over him. One could actually reason from this observation, that the Korean Pros win rates are inflated in the tournaments where Serral did not participate. But to address your core critique here: I can incorporate a tournament-multiplier similar to the one in the tournament score here... that's a valid idea. Ooooor: I could incorporate the amount of GSLs since Serral turned full time pro and count them as straight out losses for Serral.. would that make you happy, even though he would still be ahead of Maru and Rogue (That's actually quite an amusing fun fact, don't you think, WombaT  )? And as you seem to dodge certain questions/follow ups, I will post them again to highlight that you are simply not discussing in good faith here: - Do you deny that the Koreans played more lower tier players in comparison to Serral? Or do you deny that I wrote how I did not include this correction, which is detrimental to Serral? - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote? And yes, Life - like all other tournament results from pre-2018 got a 20% positive adjustment, which pushed his tournament win percentage by 5%. What exactly is your point here? On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote: [quote] trying to paint me as a die-hard Serral-fanboy
Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Don't do all of them. Do one more at a time... no worries. You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save my time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. I also don't hide behind criticism... I incorporated the critique from the last article and I will do so in the new version as well. It is not my fault that you are unable to make proper points (except the thing you mentioned about the 20% era modifier, where you didn't reply to my question what kind of multiplier you would deem acceptable... so tell me your number and how you actually arrived at it, similar to my reasoning). You're not demonstrating that you actually understand the point. Do you understand that, quite literally, what you are describing as a "penalty" to Serral could be a "bonus"? How would you know if it were one or the other? You don't actually articulate this in any of your methodology. If you want to be transparent, you need to stop saying that you are giving Serral "penalties" and say that you feel this is an appropriate modifier but that if you are wrong, it could be a "bonus" to Serral. Whether you are giving Serral penalties versus bonuses is a debatable proposition (I and many others think you're giving him bonuses for all the reasons we've explained). But the fact that it could be either a penalty or a bonus (or neither) is not debatable. And the fact that you wrote thousands of words about your methodology without even addressing this basic methodological point nullifies the validity of your entire model. It's an issue across each of your criteria. Let me explain it in a way that can be super duper easy to understand. GOAT #1 plays exclusively in tournaments with Bronze league players. GOAT #2 plays exclusively in tournaments with 80-90% of the world's best players. GOAT #1 has a tournament win % of 90%. GOAT #2 has a tournament win % of 30%. Although you don't feel it's necessary, you add 20% to GOAT #2, bumping his tournament win rate up to 36%. In this example, has GOAT #1 been "penalized" or given a "bonus"? Also, LOL that you only became a Serral fanboy after seeing your results. Even if that were true, it's honestly kind of sad. Are you just a fan of whoever your model tells you to be a fan of??? Do you realize when you say stuff like this that it has the opposite effect of what you're going for? Are you familiar with the famous Shakespeare quote "the lady doth protest too much"? Give the quote where I said that Serral is receiving a penalty, where he actually has not been given one and I simply made a contextual adjustment like in your example. Arbitrary and biased are two different things... they can overlap, but are not synonymous. Perhaps all this trouble stems from this misunderstanding. And as you still refuse to engage properly: - Do you deny that including non-prime years, which I did, penalizes/hurts Serral the most according to the data? - “Again you call your 20% (or whatever it was) modifier a "penalty" to Serral” Can you give the exact quote?
You are either intellectually unable or unwilling to understand that the proposed weighting that put Serral at 5 times the points of Rogue was established by ChatGTP. I let the AI do it because the final result would not have changed and I wanted to save myself time, unnecessarily defending the weighting (oh boy, that didn't quite work out, huh?). I further already proposed a different weighting and at least half a dozen times told you about this. So every time you go on about this already addressed issue I simply post this paragraph, similar to the questions above. This is your quote: "Maru benefits from this correction in two years, Rogue in one, Serral in no year." You are claiming that Serral got no benefit from your modifier, but that's entirely dependent on the validity of your modifier (whether it's too high, too low, or just right). If your modifier is too low, then the opposite of what you are claiming would be true: Serral would "benefit" in every year. But even assuming you feel you got your modifier just right, then your statement is still not accurate because the modifier would provide no "benefit" to anyone...it would simply make a necessary adjustment to turn applies into oranges for purposes of the comparison. Do you understand now? I don't understand your question about non-prime years, but basically I think compared to all your GOAT contenders Serral both played in easier-to-win tournaments and also had a much easier path to qualify for premier tournaments, therefore significantly increasing the number of premier tournaments he has won. Most Korean GOAT contenders regularly failed to qualify for one or more premier tournaments each year, sometimes they didn't even qualify for the world championships. FWIW, based on the subjective way I think about GOATs, I would NOT penalize Serral for this, but if I were trying to genuinely and objectively find a mathematical way to calculate GOATs, you would need to (and you do not). Basically I think you significantly underestimate how hard it is to win a KIL and qualify for premier tournaments as a Korean pro during the region lock-eras. It was dramatically worse when there were hundreds of active Korean pros, but it remained a factor until very recently. Many would disagree, but I would argue that until maybe 2022 (whenever they got rid of the double group stages and standalone finals), winning a GSL was as hard as if not harder than winning a world championship or certainly a season global finals. But you certainly do not need to fully or even partially agree to understand the methodological issues I'm raising. So your whole issue is with this wording? So if I wrote "Adjustments can never be perfectly correct. In relation to that "perfect true adjustment" we cannot definitely know which player subsequently benefited or got penalized. But the adjustment had a positive effect on Maru's base result in 2 years... etc." you'd be ok with it? On July 17 2025 05:05 rwala wrote:On July 17 2025 00:16 WombaT wrote:On July 16 2025 23:19 rwala wrote:On July 16 2025 02:14 PremoBeats wrote:On July 16 2025 01:59 Charoisaur wrote:On July 16 2025 01:27 PremoBeats wrote:On July 15 2025 22:06 Harris1st wrote: I mean you are both arguing that Serral is the GOAT with the only difference by how large a margin.
trying to paint me as a die-hard Serral-fanboy Well, you certainly are lol, we can all see your post history. That doesn't mean that every ranking you ever come up with should be instantly disregarded but in your first iteration the Serral bias was definitely far too strong and obvious. I was using strong language because I was hyped by the results... I even acknowledged that the hype-language was over the top. Perhaps I became a slight fanboy then, who knows. But if it happened, it was because of the results, that still are pretty robust. To quote WombaT from another thread: "I try to be as unbiased as I can, I think I don’t appear so merely because others are so biased that an attempt at neutrality appears biased to them." I ask you again: Do you have any criticism about methodology except the ones we already discussed? Did I understand your metric proposal correctly that it is basically pretty much the same as my tournament score looked at through a yearly lense? A method which I didn't apply for any other metric that went into the final result? I could point out dozens of issues with your methodology like the ones I and others have already pointed out, but candidly I have a day job so don't have time. It's also not super fruitful when you fail to admit your obvious bias, and how much it's skewing your methodology and results. Do you really think Serral is 5X the GOAT of Rogue? Do you think hiding behind your methodology that crumbles every time someone looks into it will shield you from criticism when you are displaying results like this? Why are you assuming that the ranking score = Serral being 5x better than Rogue? Sabalenka in women’s tennis is close to double the points of Swiatek in the current WTA rankings. But nobody takes that to mean that she’s twice as good at tennis right now. Serral having 5x more points on weighting doesn’t equal a claim that he’s 5x the GOAT. Premo showed their numbers, if you disagree with the weighting then the option is there to do your own. If we’re going off numbers and stats, I don’t see any way to crown Rogue the GOAT that isn’t specifically designed to do that. He wasn’t a competitive tournament contender in the Kespa era, and he wasn’t as consistent, nor won as much as Serral or Maru in the post-Kespa era. If you took someone who understood how competitive games function, who knew nothing of StarCraft and got them to model it, they’ll pick similar metrics to Premo. Because outside of vibes that is literally how you figure out who the most consistently dominant player is. They won’t be able to account for the eras and whatnot specific to SC2’s history, which does complicate things. But the idea that these are Serral biased is beyond absurd. Tournaments won, tournaments won versus entries, average placement, overall win percentage and time spent as #1 in a ranking system are literally how GOATs are determined in every individual sport I follow, alongside intangibles of course. Stats aren’t biased towards Serral, he’s overwhelmingly the best in so many metrics that, if you want to determine a GOAT based on stats without adjustment he just wins, easily. If you want to make reasonable adjustments to factor in a shifting scene, it’s still very hard to lock him out, but a case can be made. Another option is to go on vibes and intangibles, alongside or instead of stats. Which I’ve said many times I’m absolutely fine with, greatness isn’t necessarily ‘the best’, it’s coming in clutch, it’s breaking new ground etc. I’m ok with both approaches, on record as such many times. But if one is going to criticise Premo’s methodology then suggest an actual alternative. He’s showed his working on plenty of metrics, so one doesn’t even have to do the busy work. It’s also a bit laughable to me that we’re even going back to criticise Premo’s effort in a thread where an alternate attempt was assigning arbitrary multipliers as high as 4x and had the (statistically) greatest SC2 player at 11th To understand why these metrics could be biased in Serral's direction, read my analysis of the tournament win % criteria and you can apply this to almost all the criteria. You may not agree with me that a KIL in 2013 is 5X harder to win than a 2020 Dreamhack Masters, but if you believe it is 1.21X or more harder to win, then mathematically Premo's model is Serral-biased for you as well whether you want to believe that or not. That's just how predictive modeling works. It's the same logic for why a company can post record profits and still have their stock price decrease when those profits are announced (because they nonetheless underperformed expectations). An approach that places numerical measures of success in their appropriate context is not just "vibes" my friend. As I've said many times, you cannot justify the literal Greatest, Muhammed Ali, based exclusively on "statistics". His 5 losses are too many and his win % is too low compared to many boxers that retire undefeated. His stats are impressive enough, but certainly not what makes him the GOAT. And as I've also said, when you get so deep into the numbers and stats, you can forget what greatness really means and end up with weird results like crowing Shane Battier the basketball GOAT. And as I've also said, my issue is not with Serral being the GOAT, I think he's a great GOAT pick for almost the same logic that Babe Ruth is a great baseball GOAT pick. Re: Rogue as the GOAT, just watch the Artosis video. He does not need thousands of confusing words and a calculator to tally up Rogue's incredible accomplishments. He's absolutely a valid GOAT pick. As is, imho, Mvp. If I were making a list, I'd do it like Miz did it, more or less, which is to place statistics and numbers into their appropriate context of what made each GOAT contender truly a GOAT. This is what every GOAT list does, and why every GOAT calculator is doomed to fail. There is no objective way to calculate a GOAT, period. Admitting that doesn't require you to just go off vibes, but it does require you to have a nuanced and historically grounded understanding of greatness. To me this is very simple. Serral has zero results in this game's most competitive era and tournaments. His results are nonetheless so impressive that you could definitely say he's the GOAT but it's also totally fine if you pick a GOAT who played and showed results when there were hundreds of pros competing in the most prestigious e-sport leagues and tournaments on the planet. Objective, yes. Perfectly in line with "the truth", no. But again, that does not mean we cannot get pretty close. Everyone would agree that 2018-2020 should not receive a positive adjustment for comparisons against 2013-2015. No sane person would argue that 2013-2015 should receive a 10x positive adjustment against 2018-2020, as it would be way too much. Thus we approximate era-multipliers. And yes, you are correct, that these adjustments won't be perfect, but they will get us close enough if we take into consideration all the thoughts I posted in the article and the subsequent threads (inflations, tournament structure, who played in which tournament and who didn't). I will end this with a take on clearing things up once and for all: 1. You and Charoisaur are correct in saying that adjustments are either a buff, penalty or perfectly correct (which is with near certainty not possible). An undervalued buff can be seen as a penalty and vice-versa. 2. Because of the - in your opinion - insufficient 20% multiplier, you are saying that Serral received a buff because the adjustment was not penalizing him enough (could be the case and that is where we can find closer proximity discussing era-multipliers). But this is also targeting all post-2018 results... not only Serral's. If Serral received a buff from this kind of reasoning, so did Maru, Rogue and INno's post-2018 results. 3. My point is that Serral did - on multiple occasions - not receive the SAME TREATMENT as the others. For example: The adjustment of inflated match win rates: You are correct in saying that Serral probably had an easier way into some tournaments, although I doubt that he wouldn't have gotten in via Global Qualifiers in the end.. but that means at the same time, that the Koreans played qualifiers where they could boost their match win rates versus weaker Koreans, whereas Serral statistically more often faced the top of the tops. I would have needed to upwardly adjust his numbers, which I did not do, thus it qualifies as a clear penalty. It was a deliberate decision to not include this match win rate boost that Serral would need to rightfully receive. One could further argue that if you didn't make it through harder qualifiers into a tournament you wouldn't have won anyways, you were saved from a worse tournament win percentage result  I hope that clears it up. If you want to discuss the era-multiplier or how I arrived at it in detail, we can do that. Otherwise, I already suggested to qualify the played tournaments in the tournament win percentage similar to the tournament score, so we get a higher resolution for this metric. Cheers. LOL, don't tell that to Rogue. The guy barely qualified for his first world championship. SOS also barely qualified for his 2015 and 2013 world championships. And Life barely qualified in 2014. Every year, multiple Korean championship contenders have missed out on the global finals. Just in 2017 alone, Classic, Maru, SOS, Solar, Byun, Ryung, Trap, and Dear failed to qualify while Neeb, Serral, Snute, Elazer, Nerchio, TRUE, Kelazhur, and Special got the region-lock handicap spots. You don't even need to speculate since a lot of these players played consistently in GSL, but wouldn't have gotten enough points to qualify via GSL...they coasted in via the global circuit slots. In the case of TRUE, the guy literally was a GSL player and moved to the United States and then qualified. Quite literally the 2017 world championship was half-filled with players that demonstrably can't hang in GSL. I'm genuinely curious: when you do the "one could argue" thing like you're doing here, is it that you actually believe this? Or you think maybe if you make some random counterargument it'll make your model look stronger? Regarding your methodology, my issue isn't just wording, though it is true your wording is hiding what your model is actually doing. If you agree that KILs are 3,4,5X harder to win than modern era region-locked "premiere" tourneys, then your modifiers are way out of whack, substantively and numerically. In which case--as I think you now concede--Serral is getting huge bonuses in your model. Of course we do not agree on the substance of the modifiers, but that's the important debate/discussion. You can't say your modifiers are objectively more correct than mine. I also don't agree that breaking things down by eras/timeframes is sufficient to account for the differences in tournament competitiveness and quality. In fact, GSL (and SSL) has been the strongest, most competitive tournament until very recently. Even as recently as 2022, former world and GSL champions had to win a mini-tournament filled with other championship-tier players to even qualify, at which point you're still fighting through two group stages to make it to the playoff bracket. All these GSL rounds are filled with former champions and champion-snipers. By contrast, the Dreamhacks in 2022 were filled with players like Has, Cham, MeomaikA, Botvinnik, DnS, NIce, Krystianer, Kelazhur, Probe, Mana, ShadoWn, Vindicta, Trigger, Uthermal, Lambo, and Elazer. Even the B-tier, non-championship contenders in GSL like Bunny can be hella scary snipers on any given day. One of the areas where I think you miss the mark is assuming that because GSL, SSL, etc. never had Serral, it's basically a wash. I don't think that's right. Tournaments--especially in the formats that SCII has often run them--are basically gauntlets that you need to run. The presence or absence of any one player--even the GOAT--is not as relevant as the overall quality of the pool of players. Anyways, all these things have been discussed before...
"Just in 2017 alone, Classic, Maru, SOS, Solar, Byun, Ryung, Trap, and Dear failed to qualify ". So either one of them or not a single one would have won a "either-you-win-or-you-don't"-metric. This observation proves the following: - This is an insanely though metric to score high in. - A player, who does not qualify under normal circumstances and doesn't have his tournament win percentage negatively affected, suddenly has a patch benefitting him and wins the next big tourney. Compare that to a player who regularly qualifies, goes even into the finals but does not win as often. I wouldn't try to reconcile that fact in the tournament win percentage as I don't think it has a huge impact, but that is where tournament score, aligulac or the average place metric come in to compensate for this metric's weakness. This is not about me trying to make my model look stronger... this is a valid observation that needs thought for making the model stronger in the future with potential changes, if they are needed. It is a much more valid idea than comparing a DH2020 with a 2013 GSL though 
Well, I can make arguments why I arrived at a 20% modifier, while you so far only made a false comparison between DH2020 and GSL2013. I made a statistical calculation on doubling the top player count, I gave reasons as to why it was easier to win in the prime era (players dispersed among more tournaments), why it was harder in the prime era (more competitiveness) or why it was even harder in the modern era (lesser tournaments meant that the best of the best played in the fewer events). I don't need to recycle them all... but again: Give me all your arguments and tell me what number you deem adequate and we can discuss.
And I already agreed that we need more than era to qualify between tournaments... hence I made the proposal to use a similar system as in the tournament score, as that was a correct critique.
Well, we can approximately calculate which scenario inhibits your chances more. Having one monster in the tournament, or even doubling the amount of players. I assume the following numbers for 2018 as an example calculation: - Serral with a 87% win rate (this time I include the finding lowest number of findings about match win rate inflations) - As only Zest, Dark, Maru and TY had (barely) over 65% this year and even pros like INno, Rogue, etc. had less, I'd say adding more players at an average 65% win rate is completely over the top, but I'll ride with it. Let's say, we double the player pool with another 32 players of that caliber. So we put a lot more high tier players into the pool, as most pros had lesser win rates over the years. Again: This is not even remotely rooted in reality, as the average win rates are far from 65%, even for the most elite players in the history of the game. - I calculate a single elimination. - You yourself have a 65% win rate - We are doubling the players and thus add one more extra round - You meet the 87% player somewhere in the knockout phase
Aspects: - One can face the 87% player in the group stage. It lowers your chances to advance but you can still stomp the others. - Facing that guy in the knockout bracket will lower your chances immensely, especially as these have less randomness because of more games per match.
Model 1 - Original: Group stage 1 (4 player group of which 2 players advance) Group stage 2 (same) Playoffs: QF -> SF -> Final (3 knockout matches)
Model 2 - Doubling the player pool for Model 1 with 1 extra group stage
Model 3 - adding one player at 87% into model 1.
Model 1 gives you a win chance of 13,9%. Model 2 8,85% and Model 3 2,57%.
This rather easy model has weaknesses of course, but you understand that adding another monster like Reynor in 2021 or 3 monsters back when Serral, Reynor and Clem were duking it out for the 1st and 2nd Aligulac rank or even Clem since mid 2023 into a GSL is more impactful to your own win rate than doubling the player pool with one extra stage, even when we assume that these players are way above the historic average. And I used 2018 as this was before the 2020 chances where GSL went from a Ro32 to a Ro24. The fewer players your model 1 has, the more impact the very strong player, that did not participate, packs. This observation is further important for GOAT contenders, as the higher your own win rate is, the more probable it is that you advance through more group stages. Thus facing the one insanely strong player is the biggest threat to your win chances. And I never said that GSLs were a wash. I simply make the argument that I made no rightful negative adjustment towards GSL when the best players of the world were not present in them, which according to your own logic would mean giving a bonus to Koreans. I am simply applying your own logic here (as you argue that Serral was given a bonus for insufficient adjustment, this is the same case... to which I again add: Not only Serral. All results of INno, Maru and Rogue post 2018 as well would have this "bonus", as you still frame it as me preferring Serral, whereas this also applies heavily to Maru and Rogue too).
Now comparing GSL and DH from January 2022: GSL season 1had an average of rank 18,35 in the Ro20 and 15,10 in the Ro10. No Clem, no Serral, no Reynor. DH Last Chance had 10,75 in Ro16 and 9,00 in Ro8. Even leaving the calculating example aside... having 3 out of the top 10 missing is a huge deal, no? Or differently said: a bigger impact than having 6 top 10-20 players missing. This is reflected by my methodology in assessing the average rank of players who were in the tournament.
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Northern Ireland25334 Posts
On July 17 2025 10:44 rwala wrote:Show nested quote +On July 17 2025 08:41 WombaT wrote: @Premo 4x is utterly bonkers. 16 makes much more sense.
One thing that I think goes under the radar in the current epoch, but I suppose I have to mention.
Most international weekenders are absolutely stacked. And have been for a while. The top 4 in the world are basically always there, and you’ve usually got all, or a considerable chunk of the top 10-15
This wasn’t always the case, going back to WoL initially you had a few of Korea’s best, and a bunch of foreigners who weren’t at that level. The Korean numbers did bump up over time. Then at peak Kespa you had teams prioritising Proleague and sometimes the fields weren’t nearly as strong as they could have been.
One can look at tournament wins in various eras and the quality of field can vary hugely.
Of course, KILs in the first 5 years of the game, insanely hard to win one of those.
But I think it goes a bit undermentioned that many of Serral’s, Maru’s (or whoever else) post 2017 wins in international weekenders are basically all against stacked fields. This is just not true. See the very back-of-napkin comparison of GSL in 2022 to Dreamhack Masters in 2022. They are all like that with nearly half the players being outside of the top 30, many not even in the top 50. I think literally in 2025 it's becoming more true with Serral, Clem, and Reynor being legit championship contenders, but winning tournaments is still much more about running a gauntlet than facing any one player. The hardest tournaments to win are ones where nearly every player is a sniper that has a decent chance of taking out a championship contender and where most of the players are current or former champions. I don't think it's particularly shocking that a guy like Bunny has been trying to make a GSL finals for over a decade and instead made his first "premiere" finals at one of the handful of international events he participated in (Dreamhack Masters). Fair enough they don’t always cram quite so many of the top 10-15 as I’d assumed, but the fields are usually pretty stacked, and pretty deeply.
I was less contrasting the modern weekender to a KIL than I am a weekender in the ‘Serral era’ to those of WoL thru to the end of Kespa. Which could be hugely variable in how many top dogs were actually present.
I mean one could also observe that Solar and Cure have won GSLs in the past half a decade, with Solar adding a Super Tournament, and have been super competitive in internationals but not triumphed. Or guys like Creator, DRG or Armani having statement GSL runs but not really doing it in internationals. I don’t think this necessarily counts against those players or GSL, but there’s plenty of counter-examples to Bunny.
It really depends who the players actually are and their relative abilities as to what’s harder or otherwise in running the gauntlet.
Let’s say I made a golf tournament and invited the world’s top 10, then invited 50 thru 100. There’s not a crazy gap, it’s mostly consistency that sets the top dogs apart from the rest. It’s still quite the gauntlet, but if I decided to cut the lower guys and just go for the top 60, it’ll be that bit harder.
However, if I kept my initial ranking selection, but swapped out a player for prime Tiger Woods via time travel, that’s going to be a tougher one to actually win than the one with the top 60 players, even if the average field is stronger.
It’s really only for me a factor that Serral specifically has been missing, perhaps 2024 and onwards Clem that skews things a bit.
Assuming the player adjusts to the outside factors when it comes into competing in GSL and brings a similar level of performance. You’re introducing someone who’s got 70%+ win rates against a lot of the field.
Someone like Reynor even in his best shape can win any tournament, but he’s not as dominant or consistent. He’s in that bracket of being able to beat anyone, but he can lose to players in his bracket, or even lower.
Put another way, if Serral was merely narrowly the best player in the world at various junctures, I don’t think his respective absence/presence from GSL/internationals moves the needle much.
If, however he’s rocking his absurd win rates, including a 75, 80+, even a 92% (Cure) against actual GSL champions, then I think it absolutely does.
I’d personally fancy my chances more if worse players than me were swapped out for a few more close to my level, than if the worse players remained but a bloke got inserted in that I have a 25% win rate against, or worse.
I don’t think it necessarily means modern weekenders are harder, GSL has format and lifestyle challenges as well (although the prep element is reduced these days).
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On July 17 2025 06:13 PremoBeats wrote: And as there were 4 times as many tournaments held in that era, I'd suggest multiplying it by another 4. Then the logic is fool-proof.. 2x2x4=16. You use the same logic, only a 1,2 mutliplier, so I'm not sure you can even criticize me. But point taken, many tournaments also mean more opportunities, or more spread out player pool. But there is also quite some money inflation when you see the prize pools of 2016+
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On July 19 2025 01:57 ejozl wrote:Show nested quote +On July 17 2025 06:13 PremoBeats wrote: And as there were 4 times as many tournaments held in that era, I'd suggest multiplying it by another 4. Then the logic is fool-proof.. 2x2x4=16. You use the same logic, only a 1,2 mutliplier, so I'm not sure you can even criticize me. But point taken, many tournaments also mean more opportunities, or more spread out player pool. But there is also quite some money inflation when you see the prize pools of 2016+
What do you mean by inflation of prize pools 2016+? The most prize money spent was by far in 2012... the most prize money spent in a 3 year period was 2012-2014. The fewest amounts were spent (after the roughly 800k in 2010 at the beginning of the game) from 2020-2024 - where contrary to 2011-2019 - not even 3 Million or less than a third were handed out. 2021-2023 marks the period with the least money being spent in prize pools in a 3 year period.
I mean... we can go through each and every angle as to what differentiates our reasonings for arriving at certain subjective multipliers... But as your methodology is not very sound to begin with on several fronts (*) , I'd rather keep digging into more data to work on my update.
*: For example you use (prize money won per race)/(total amount of money spent) as an "objective" denominator for balance, which is totally skewed by a couple of top players, or even the results of non-top-tier-tournaments where the race balance is completely different. Just to make this point real quick: A much better way to correct for balance would be to look at Premier Tournaments where the top of the top have participated. The map win ratios of TvZ, ZvP and PvT could be calculated and a percentile rank inversion could be used for the results. This also faces the same problem as your methodology in terms of players punishing themselves with good outcomes, but to a much lesser extent. If - for example - Maru pushes Terran in 2018 with 78% win rates in non-mirrors in 55 out of 1000 maps against an overall 50% Terran win rate, the effect is a lot lesser than if he wins 10% of the total money and 40% of the money that Terran won. A simple comparison: For 2018 I arrive at a multiplier for Terran of 0,4832, yours should be at 0,2618 (949k/ 3.625k). As explained before: For our cohort of best players, this also includes completely skewed results form non S-tier tournaments and you already are off about 22 percentage points. But not even that.. as explained above, the total amount spent was at a third of what it has been post 2019. If you didn't somehow correct for that fact, it is a big oversight in the methodology.
While prize money is sensitive to outliers, historically inconsistent and further completely set off by a couple of high prize tournaments, your whole idea of not even quantifying quality or numbers in any meaningful way in your different eras and simply doubling the result... I mean... you should know that it is absolutely ridiculous, no? I was asked to redo my methodology cause Rogue was placed outside of the top 5, yet you have the player whom probably every SCII fan agrees is at least in the the top 3, outside of the top 10... didn't you ever think that there could be some things wrong with it  These are already 3 very big issues with your methodology by simply scratching at the surface. Now comparing it to my "subjective" result: I gave multiple reasons as to why different metrics need different era-multipliers and used simulation-based probabilistic models to see which multipliers should be appropriate. As I said several times before in this thread: I am happy to discuss them, if you think my logic or calculations have flaws.
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ok so the 2 players with the most credible arguments for GOAT are Maru and Serral and they have one thing in common: They don't play the small weekly tournaments.
I have NEVER played a weekly tournament but I am stuck at high diamond/low masters. Can someone please explain?
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On July 20 2025 15:40 PremoBeats wrote:Show nested quote +On July 19 2025 01:57 ejozl wrote:On July 17 2025 06:13 PremoBeats wrote: And as there were 4 times as many tournaments held in that era, I'd suggest multiplying it by another 4. Then the logic is fool-proof.. 2x2x4=16. You use the same logic, only a 1,2 mutliplier, so I'm not sure you can even criticize me. But point taken, many tournaments also mean more opportunities, or more spread out player pool. But there is also quite some money inflation when you see the prize pools of 2016+ What do you mean by inflation of prize pools 2016+? The most prize money spent was by far in 2012... the most prize money spent in a 3 year period was 2012-2014. The fewest amounts were spent (after the roughly 800k in 2010 at the beginning of the game) from 2020-2024 - where contrary to 2011-2019 - not even 3 Million or less than a third were handed out. 2021-2023 marks the period with the least money being spent in prize pools in a 3 year period. I mean... we can go through each and every angle as to what differentiates our reasonings for arriving at certain subjective multipliers... But as your methodology is not very sound to begin with on several fronts (*) , I'd rather keep digging into more data to work on my update. *: For example you use (prize money won per race)/(total amount of money spent) as an "objective" denominator for balance, which is totally skewed by a couple of top players, or even the results of non-top-tier-tournaments where the race balance is completely different. Just to make this point real quick: A much better way to correct for balance would be to look at Premier Tournaments where the top of the top have participated. The map win ratios of TvZ, ZvP and PvT could be calculated and a percentile rank inversion could be used for the results. This also faces the same problem as your methodology in terms of players punishing themselves with good outcomes, but to a much lesser extent. If - for example - Maru pushes Terran in 2018 with 78% win rates in non-mirrors in 55 out of 1000 maps against an overall 50% Terran win rate, the effect is a lot lesser than if he wins 10% of the total money and 40% of the money that Terran won. A simple comparison: For 2018 I arrive at a multiplier for Terran of 0,4832, yours should be at 0,2618 (949k/ 3.625k). As explained before: For our cohort of best players, this also includes completely skewed results form non S-tier tournaments and you already are off about 22 percentage points. While prize money is sensitive to outliers, historically inconsistent and further completely set off by a couple of high prize tournaments, your whole idea of not even quantifying quality or numbers in any meaningful way in your different eras and simply doubling the result... I mean... you should know that it is absolutely ridiculous, no? I was asked to redo my methodology cause Rogue was placed outside of the top 5, yet you have the player whom probably every SCII fan agrees is at least in the the top 3, outside of the top 10... didn't you ever think that there could be some things wrong with it Now comparing it to my "subjective" result: I gave multiple reasons as to why different metrics need different era-multipliers and used simulation-based probabilistic models to see which multipliers should be appropriate. As I said several times before in this thread: I am happy to discuss them, if you think my logic or calculations have flaws. By inflation I mean the 100k+ prize pools. Katowice was always the finals of iem circuit, and anaheim for mlg, and winter for dreamhack, so these acted as world championships, but they only awarded around 50k for first place.
Such research would indeed be interesting, one could also use aligulac for this.
But making it so that you chose to use some of the prize money, or only prize money from highest lvl play that would be to make it more subjective. Keeping it as is, it accounts for both imbalance if protoss wins all online leagues and at the highest lvl where t, z might be favoured. The only real problems with my method, as I see it, is 1) it's very lopsided and Clem losing or winning those 400k makes a huge difference, but as I said, if I chose to devalue this, that would be emplacing another subjective line, and it would also mean that for more qualitative data that I would need the data for every pro, not just top 30 earners, or thereabouts. 2) is that region lock affects this a bunch, so eu, am region is having a huge effect on my data from kr, or global events. Serral is rank 5 btw in my updated one.
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It's crazy how people are able to rationalize stuff, truly the human mind is fascinating.
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Sometimes you have to marvel at the tenacity of Maru defenders, they are tougher fighters than Maru himself, who folds in big stages every time there's another one of these threads popping out.
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Sometimes you have to marvel at the late bloom of Serral fanboys, they are more delayed than Serral himself, who joined a pro team in Wings of Liberty and is the same age than Neeb but only showed results in LOTV. They just refuse to admit the zerg-favored patches in LOTV, the foreigner-favored region lock, the decrease of competitive after Kespa dispanded and Blizzard got out, and the inflation of prize money over years (my boy $O$ would get 600k instead of 200k for his two WCS champions if the prize money was like now)
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Northern Ireland25334 Posts
On July 25 2025 06:05 dedede wrote: Sometimes you have to marvel at the late bloom of Serral fanboys, they are more delayed than Serral himself, who joined a pro team in Wings of Liberty and is the same age than Neeb but only showed results in LOTV. They just refuse to admit the zerg-favored patches in LOTV, the foreigner-favored region lock, the decrease of competitive after Kespa dispanded and Blizzard got out, and the inflation of prize money over years (my boy $O$ would get 600k instead of 200k for his two WCS champions if the prize money was like now) We’re hitting levels of cope I hadn’t previously thought possible.
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On July 25 2025 06:05 dedede wrote: Sometimes you have to marvel at the late bloom of Serral fanboys, they are more delayed than Serral himself, who joined a pro team in Wings of Liberty and is the same age than Neeb but only showed results in LOTV. They just refuse to admit the zerg-favored patches in LOTV, the foreigner-favored region lock, the decrease of competitive after Kespa dispanded and Blizzard got out, and the inflation of prize money over years (my boy $O$ would get 600k instead of 200k for his two WCS champions if the prize money was like now)
It's getting absolutely hilarious how specific these arguments have to go to even remotely discredit Serral. This is literally the Starcraft version of the "but can they do it on a cold, rainy night in Stoke?" memes in football
Serral was in school and only play SC2 part-time before 2017. He turned pro in 2017 in Finland of all places, and became world champ in 2018, dominating all your precious Koreans, Zerg players included, until this day.
You think region lock protects Serral? It's the other way around, you should feel lucky about the fact that he only gets to practice with Spirit and Oliveira on EU server all his career, if he grew up in Korea and has access to more professional training and practices, the domination will only come sooner and harder, and GSL will just be another playground for him, as GSL has basically become emotional support group for players that can't beat Serral at this point.
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On July 25 2025 06:46 Nasigil1 wrote:Show nested quote +On July 25 2025 06:05 dedede wrote: Sometimes you have to marvel at the late bloom of Serral fanboys, they are more delayed than Serral himself, who joined a pro team in Wings of Liberty and is the same age than Neeb but only showed results in LOTV. They just refuse to admit the zerg-favored patches in LOTV, the foreigner-favored region lock, the decrease of competitive after Kespa dispanded and Blizzard got out, and the inflation of prize money over years (my boy $O$ would get 600k instead of 200k for his two WCS champions if the prize money was like now) It's getting absolutely hilarious how specific these arguments have to go to even remotely discredit Serral. This is literally the Starcraft version of the "but can they do it on a cold, rainy night in Stoke?" memes in football Serral was in school and only play SC2 part-time before 2017. He turned pro in 2017 in Finland of all places, and became world champ in 2018, dominating all your precious Koreans, Zerg players included, until this day. You should feel lucky about the region lock and the fact that he only gets to practice with Spirit and Oliveira on EU server all his career, if he grew up in Korea and has access to more professional training and practices, the domination will only come sooner and harder.
Cmon He is at the same age as Maru and Maru was in school when he won OSL. Life was in school when he won WCS. Neeb was in school when he won Kespa cup. Serral joined Ence in 2013, so Ence is not a pro team? If Serral was able to make any results sooner in HoTS not to the level of Korean pros but just to be able to keep up with Nerchio he would've turned full-time immediately, but no, his results was so bad in HoTS so why bother. And 2018 he played those Mana, Has, 16 year old reynor and got 3 WCS region locked tournaments and fanboys like you suddenly compared him to Maru who won 3GSLs and WEGS in 2018? If he was Korean, none of your fanboys would ever exist.
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On July 25 2025 06:28 WombaT wrote:Show nested quote +On July 25 2025 06:05 dedede wrote: Sometimes you have to marvel at the late bloom of Serral fanboys, they are more delayed than Serral himself, who joined a pro team in Wings of Liberty and is the same age than Neeb but only showed results in LOTV. They just refuse to admit the zerg-favored patches in LOTV, the foreigner-favored region lock, the decrease of competitive after Kespa dispanded and Blizzard got out, and the inflation of prize money over years (my boy $O$ would get 600k instead of 200k for his two WCS champions if the prize money was like now) We’re hitting levels of cope I hadn’t previously thought possible.
It's just all facts
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Northern Ireland25334 Posts
Serral can’t be the GOAT because he’s not Korean and improved as he got older, am I getting that right aye?
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On July 25 2025 07:41 WombaT wrote: Serral can’t be the GOAT because he’s not Korean and improved as he got older, am I getting that right aye?
No. Serral can be one of the GOATs but he is NOT the GOAT because: (1) lack of achievements during the HOTS/KeSPA era, when the competitive level of StarCraft II was at its peak (2) No Starleague titles(OSL/SSL/GSL), specifically GSL Code S championships before 2023(pick your timeline), which mattered most before the level of competition declined futhermore post-pandemic (3) His rise happened in the LOTV, when Zerg became overpowered, something even Rogue has admitted.
As for him not being Korean: (1) It’s commendable that he succeeded outside of Korea, but he also benefited from WCS region-locks, just like other foreigners e.g. Neeb and Scarlett. (2) His non-Korean status contributed to an inflated level of fan and caster bias. Players like Rogue and Dark had more entertaining styles, yet Serral still received disproportionate praise (e.g. people even some casters calling him GOAT after blizzcon 2018 when Maru had 4 GSLs and Rogue had won BlizzCon and two IEMs in hands).
Regarding “he improved as he got older”: (1) Then the cope his fanboys have that he only became pro in 2017 is a lie, he signed with ENCE as early as 2013, and his "active period" is 2011-Present.
It's all about the facts. If "if serral was Korean he would dominate sooner" or "if serral was in Korea he could win GSLs" is less of a cope than those facts to you, then I don't have comments on that.
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It will forever be a mystery how the players who dominated "the most competitive era" immediately fall-off the bandwagon after Proleague closed. Lazy bastards...
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On July 25 2025 09:14 Balnazza wrote: It will forever be a mystery how the players who dominated "the most competitive era" immediately fall-off the bandwagon after Proleague closed. Lazy bastards...
Who immediately fell off after the Proleague era? I wonder which players are referred to. The only one that comes to my mind is Zest who dominated in Proleague in 2015, but he still had some good results from 2018 to 2020. If no EWC, players now won't practice much either. KeSPA/Proleague provided the real professional infrastructure like player salaries, structured team play, and regular competition, basically the classic professional sports or esports model like NBA or LoL. Most other players didn’t drop off instantly they just gradually became less competitive after Proleague disbanded, in fact, even today, most of the top players are still ex-Proleague players now in their 30s even after serving military services .
Without KeSPA’s involvement, SC2 wasn’t really a “professional” scene in the same sense either before or after Proleague era. Like now no matter how popular BW gets again in Korea, it's still hardly a real "professional" esports unlike LoL and CS2.
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Northern Ireland25334 Posts
On July 25 2025 09:14 Balnazza wrote: It will forever be a mystery how the players who dominated "the most competitive era" immediately fall-off the bandwagon after Proleague closed. Lazy bastards... Absolutely unprofessional fuckers…
Joking aside, people are so unreasonable on this specific point it blows my mind.
The Kespa system built players up and honed them. The lack of it is a question of ‘what would the next Korean generation look like and how could would they be?’ Maybe there were 10 folks with the talent to be the Korean Serral/Reynor/Clem who never got developed. The game could have looked crazy indeed.
Past a point, if you’re already at the top of the tree, that system isn’t going to make a crazy amount of difference. Some, but not huge. Musicians don’t stay in conservatories for like, 15 years. They get the skills, the experience and rub off of other gifted musicians for a bit, then they go out in the world. They’ve done the initial grind, as long as they maintain and work on their art, they’re not going to forget how to play by virtue of not being in a conservatory.
Anyways, to expand on me point we have a few examples.
Exhibit A: Remember that fellow Rain? He was pretty good. Remember he fancied a different lifestyle, joined a foreign team and won a Starleague nonetheless?
Exhibit B: Obscure player but there’s this bloke called Innovation I was reading about the other day. Intriguingly he spent an entire year on a foreign team, living the relaxed, slobbish foreign lifestyle. Was terrible for his game though, he only won one Starleague.
Exhibit C: ‘Patch Terran’ or not, remember that guy Byun who fucked off for ages and people memed milk cartons of him. Who was never strictly in a Kespa team and just grinded like fuck, playing every minor tournament in existence (and probably some that didn’t en route to being a GSL and World Champ?
Anyway, you get the point. We’ve Kespa players (and Byun) who already weren’t in that environment, but were beating those players. In that ‘peak Kespa’ epoch.
Fast forward a few years, some bloke called Serral shows up. Word on the street is, he’s pretty good. Why can’t people beat him? I mean, obviously they can, he does lose.
If guys like Rain, Inno, Byun (and especially Byun because he did it for ages), can move to a more independent environment, keep their level up and win big tournaments in the peak Kespa era, why can nobody do it afterwards, in a supposedly easier era.
As I’ve also argued frequently, and never got a satisfactory answer, prize money was still substantial. If the level really did drop to a significant degree, why did nobody fully capitalise?
I pick Innovation for this because I don’t think many dispute his greatness. He’s also more known for his love of the money than some others. Let’s arbitrarily say the level has dropped like 10%. Like you really think Innovation isn’t sitting there going ‘shit son, I was the best (and the first TL GOAT) when these cats were good, how much money can I make now they are all coasting?’
Except it didn’t happen with Inno, or anyone really. Plenty had their moments for sure, but with this supposedly much weaker scene with easy prize money pickings, you never really got a player rolling their sleeves up and dominating. I’ll give Rogue his 2017 obviously, but in terms of a bigger span and consistency (note I’m talking dominance not merely titles) it’s Serral > quite close to Maru > basically a chasm.
A final point I will add is, it’s only Serral. It really is.
Clem and Reynor are exceptionally strong players, World Champs. They’re not Serral. They lose way more consistently, to a wider range of Korea’s best. People will say things like ‘it’s stylistic’ to explain Clem eating another loss to a SHIN allin, or Reynor running into the brick wall of Gumiho’s mech or whatever. Styles do make fights, that is true for sure.
Clem’s record is basically the best around at least in the last few years going around versus Serral, and Reynor’s is bad but still better than a lot of Korean players. However, their records against good Korean players in general are considerably worse.
If Koreans were forgetting how to play StarCraft, I’d expect those two to become more and more dominant over time, but they’ve waxed and waned.
TLDR Serral is clearly just a crazy outlier.
The only argument against him being the GOAT IMO is intangibles rather than numbers, and nobody wins that either, for me. Most arguments against him are inconsistent nonsense. Some are reasonable tbf.
I think if Inno had won a WC or two, allied to his incredible level at a very competitive time, maybe. Or Maru doing the same. If Rogue wasn’t constantly hard stuck at the Ro8 in Starleagues in the Kespa era, he’s in with a shout.
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On July 24 2025 20:52 ejozl wrote:Show nested quote +On July 20 2025 15:40 PremoBeats wrote:On July 19 2025 01:57 ejozl wrote:On July 17 2025 06:13 PremoBeats wrote: And as there were 4 times as many tournaments held in that era, I'd suggest multiplying it by another 4. Then the logic is fool-proof.. 2x2x4=16. You use the same logic, only a 1,2 mutliplier, so I'm not sure you can even criticize me. But point taken, many tournaments also mean more opportunities, or more spread out player pool. But there is also quite some money inflation when you see the prize pools of 2016+ What do you mean by inflation of prize pools 2016+? The most prize money spent was by far in 2012... the most prize money spent in a 3 year period was 2012-2014. The fewest amounts were spent (after the roughly 800k in 2010 at the beginning of the game) from 2020-2024 - where contrary to 2011-2019 - not even 3 Million or less than a third were handed out. 2021-2023 marks the period with the least money being spent in prize pools in a 3 year period. I mean... we can go through each and every angle as to what differentiates our reasonings for arriving at certain subjective multipliers... But as your methodology is not very sound to begin with on several fronts (*) , I'd rather keep digging into more data to work on my update. *: For example you use (prize money won per race)/(total amount of money spent) as an "objective" denominator for balance, which is totally skewed by a couple of top players, or even the results of non-top-tier-tournaments where the race balance is completely different. Just to make this point real quick: A much better way to correct for balance would be to look at Premier Tournaments where the top of the top have participated. The map win ratios of TvZ, ZvP and PvT could be calculated and a percentile rank inversion could be used for the results. This also faces the same problem as your methodology in terms of players punishing themselves with good outcomes, but to a much lesser extent. If - for example - Maru pushes Terran in 2018 with 78% win rates in non-mirrors in 55 out of 1000 maps against an overall 50% Terran win rate, the effect is a lot lesser than if he wins 10% of the total money and 40% of the money that Terran won. A simple comparison: For 2018 I arrive at a multiplier for Terran of 0,4832, yours should be at 0,2618 (949k/ 3.625k). As explained before: For our cohort of best players, this also includes completely skewed results form non S-tier tournaments and you already are off about 22 percentage points. While prize money is sensitive to outliers, historically inconsistent and further completely set off by a couple of high prize tournaments, your whole idea of not even quantifying quality or numbers in any meaningful way in your different eras and simply doubling the result... I mean... you should know that it is absolutely ridiculous, no? I was asked to redo my methodology cause Rogue was placed outside of the top 5, yet you have the player whom probably every SCII fan agrees is at least in the the top 3, outside of the top 10... didn't you ever think that there could be some things wrong with it Now comparing it to my "subjective" result: I gave multiple reasons as to why different metrics need different era-multipliers and used simulation-based probabilistic models to see which multipliers should be appropriate. As I said several times before in this thread: I am happy to discuss them, if you think my logic or calculations have flaws. By inflation I mean the 100k+ prize pools. Katowice was always the finals of iem circuit, and anaheim for mlg, and winter for dreamhack, so these acted as world championships, but they only awarded around 50k for first place. Such research would indeed be interesting, one could also use aligulac for this. But making it so that you chose to use some of the prize money, or only prize money from highest lvl play that would be to make it more subjective. Keeping it as is, it accounts for both imbalance if protoss wins all online leagues and at the highest lvl where t, z might be favoured. The only real problems with my method, as I see it, is 1) it's very lopsided and Clem losing or winning those 400k makes a huge difference, but as I said, if I chose to devalue this, that would be emplacing another subjective line, and it would also mean that for more qualitative data that I would need the data for every pro, not just top 30 earners, or thereabouts. 2) is that region lock affects this a bunch, so eu, am region is having a huge effect on my data from kr, or global events. Serral is rank 5 btw in my updated one.
Subjective context is there for a reason like era adjustments or region lock differences. To devalue the inflated prize pool tournaments would simply be sensible, if you necessarily want to take prize money as a GOAT-metric. Doing so will be a lot of work but it is kind of your "own fault" to try to use a metric for crowning a GOAT that is inherently bad (sensitive to outliers, historically inconsistent and further completely set off by a couple of high prize tournaments) at it  You are correct to try to keep subjectivity to a minimum, but other metrics are simply much better at achieving this.
And the balance issue is still not addressed, despite your explanation. You are 22% off, if we go by a balance method that actually shows how the maps have ended. Being 22% off is absolute bonkers. You are basically boosting one race by over 20% while you penalize others by 20%, basically creating a 40% difference, although there simply might have been more strong players of that race, one high priced tournament that has been won by that race or because of luck. To call this approach " very easy to be completely objective with balance" is simply ridiculous. And just to be clear: The method I suggested is not perfect either. It could very well be, that the balance was off and the other races simply managed to stay around a 50% win rate because the players were stronger, but I think that this approach is the closest we can get to equal out balance issues.
What did change in the update?
On July 25 2025 08:00 dedede wrote:Show nested quote +On July 25 2025 07:41 WombaT wrote: Serral can’t be the GOAT because he’s not Korean and improved as he got older, am I getting that right aye? No. Serral can be one of the GOATs but he is NOT the GOAT because: (1) lack of achievements during the HOTS/KeSPA era, when the competitive level of StarCraft II was at its peak (2) No Starleague titles(OSL/SSL/GSL), specifically GSL Code S championships before 2023(pick your timeline), which mattered most before the level of competition declined futhermore post-pandemic (3) His rise happened in the LOTV, when Zerg became overpowered, something even Rogue has admitted. As for him not being Korean: (1) It’s commendable that he succeeded outside of Korea, but he also benefited from WCS region-locks, just like other foreigners e.g. Neeb and Scarlett. (2) His non-Korean status contributed to an inflated level of fan and caster bias. Players like Rogue and Dark had more entertaining styles, yet Serral still received disproportionate praise (e.g. people even some casters calling him GOAT after blizzcon 2018 when Maru had 4 GSLs and Rogue had won BlizzCon and two IEMs in hands). Regarding “he improved as he got older”: (1) Then the cope his fanboys have that he only became pro in 2017 is a lie, he signed with ENCE as early as 2013, and his "active period" is 2011-Present. It's all about the facts. If "if serral was Korean he would dominate sooner" or "if serral was in Korea he could win GSLs" is less of a cope than those facts to you, then I don't have comments on that.
To me, the GOAT is an amalgamation of titles, dominance, consistency, efficiency and a good story. While many players have a good story, Serral in my opinion encompasses the former points the most. You are correct that he misses some titles from a specific - most competitive - era and titles where the surrounding circumstances are too unappealing but that, at least in my opinion, is set off by the sheer dominance he has over others. We have a dozen players that already had success in the prime SC2 era, where forged by a multi million dollar machine and once Serral turned full time pro he dismantled them all between his golf and sauna sessions. His match win rates, tournament win percentages, average places and efficiency over half of the game's duration are so insane that I redid his numbers twice at times, as I thought I miscalculated or -counted. And this is true even if you include his slump years in a comparison against players like Mvp, Life or Rain who only had around 3 years of high level play. To me, it is either Serral or no one. He directly competed with all big names that come up except Mvp (and vice-versa) and he absolutely smashed all of them statistically and in titles. Even when we discount all region lock wins, despite him not participating in the GSL that is held roughly 3 time a year - meaning over 20 missed opportunities - he has roughly the same PT title count as Maru. That is simply a ridiculous display of dominance. But I can understand that others value 1 or 2 wins in the prime era as important too. I just don't see anyone being above Serral when he consistently defeated and outperformed them statistically in the same period. I don't wanna pick on Maru, but his case to me is the perfect example: To me, the Greatest (!) of all Time, cannot be produced by being the 4th to 2nd best in one period and the 3rd to 2nd best in another.
"Serral's rise happened, when Zerg became overpowered". So far from what I can tell looking at the statistics, the statement that Zerg was overpowered in 2018 and 2019 is not true. I know Rogue's quote, but statistically - looking at the biggest tournament map win rates - Rogue is wrong (perhaps subjectively it felt to him like that because the play style benefitted him, who knows). Funny enough, the year with the biggest off-balance so far in that analysis is 2021 pro-Zerg, which statistically is Serral's worst year by far. A first glimpse at this analysis, mostly indicates that the other Zerg benefitted from this more than Serral (perhaps because of the fact that he had to play more ZvZ back then, which was his weakest matchup... have to look more into the data to verify).
"Serral benefitted from region locks" Yup, he did. But a system in which full time pros from a multi million dollar industry with team houses and perfect practice conditions fly around the world to butcher part time pros probably wasn't the best model either. And if you make that argument, you can also make the argument that the Koreans post-2018 benefitted from the inherent structure in GSLs that protected them from competing against Serral, who dominated them at over 85% around the world and in Korea.
"The scene was more competitive" Competitive in a different sense. But that doesn't mean it was necessarily harder to win. A single monster can statistically inhibit your chances of winning more than one more group stage - meaning double the player pool of a 60-65% win rate bunch. So if your argument is that there was easy money to be made post KeSPA as it was less competitive, why didn't players stay around to make that money?
@WombaT: Saw your post, after sending mine: As always, your contributions are a treat to read  I haven't forgotten the quirks, I simply want to collect more and finish my project first. The Weeding (huehue) was a blast btw... the set I prepared was received insanely well and I got an invitation to play at another in 2 months lol :D
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Not discrediting anyone who's won these last few years, they are the best to have ever played SC2. But this is because they stand on the shoulders of giants. And there are very few giants here.
Unfortunately, winning in the least competitive era just doesn't spell "the GOAT" to me. So anything after 2016 is discounted, and anything after 2020 is heavily discounted.
The four eras to me are: 1. The beginning (2010-2012): most competitive, SC2 was all the hype, everyone jumping ship to SC2 including KESPA 2. The maturation (2013-2015): most competitive, maybe the golden age of SC2, new players left and right 3. The consolidation (2016-2019): declining competitiveness, the "last batch" of new players 4. The twilight (2020~): least competitive *Challenge A: name one player who joined this time that's actually good who's name is not MaxPax, literally, just 1. 4.5. The oil revival (2023~): least competitive, the oil money is only keeping the old players playing cause it's decent money. Players can come back from the military and get into top-16/18 in the world at age 30+, just unheard of. *Challenge B: name one player who returned from the military around age 30 that can get into GSL Code S from 2012-15.
This is largely true from a prize money perspective as well. Further, $100k today is nothing compared to $100k in 2010.
The US Bureau of Labor Statistics gives $1,000 in 2010 an equivalent of ~$1,500 value in 2025. And if you look at other assets like real estate, it's about 100x in 2010 to 200x in 2025, and gold, about 100x in 2010 and 350x in 2025.
To me, it's like Bballer who argues that Bill Russell is the GOAT cause he won 11x rings. A lot more than MJ's 6x. But in the 1950s and 60s, basketball was not what it is today, and there were only 8 teams compared to 30 teams now. The chance of winning if we were to throw a die is 12.5% compared to today's 3.3%.
Even in the weak and less competitive era of Bball in the 1950s/60s, players are paid millions in today's money. So they are a lot more competitive than today's SC2.
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How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
Further: Competitiveness is not only defined by new players. We had an absurd amount of established players when Serral, Reynor and Clem made a name for themselves. Having an elite old guard sport simply calls for different qualities. Subjectively one can prefer one over the other but they are simply different styles of competitiveness. Calling 2019 as "no longer competitive" imo is an insult to all the players that came out of the prime era like Dark, TY, Trap, Maru, INnoVation, Classic, soO, DRG, Patience, sOs, Dream, GuMiho, Cure, ByuN, Creator, Rogue, Zest, Bunny, Solar and herO. Yes, we lost some names like TaeJa, PartinG, Rain, Life or Byul to military, extremely declining results or criminal scandals but many of the big names were still around. And Serral did not inherit their meta... he beat them.
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Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level.
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On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed.
Half a decade is significantly longer than careers lasted when the scene was peaking.
So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match.
It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man.
EDIT:
Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before.
If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and suggest that you clarify what you actually meant.
EDIT2:
johnnyh123 did a great job of explaining why depletion of the scene matters to people when discussing their GOAT.
Really good post at the end of the previous page.
Didn't want people to miss it.
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On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level.
Very well said johnnyh123. I'm so impressed that you have the patience to explain the context that anyone discussing GOAT topic is supposed to know.
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On July 25 2025 15:46 MJG wrote:Show nested quote +On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant.
This analogy is completely wrong. Look at Maru or herO who are here since the WoL era. Or look at Classic who is here since the early Hots era. They are playing better than ever in Lotv even compared to your so called era of "Kespa structures" even after teamhouses disbanding. Todays best players with their accumulated skill in both mechanics and strategy would absolutely stomp tournaments from 10 or 10+ years ago. Meanwhile in your analogy Mike Tyson is indeed older than his prime, but by multiple decades. For the love of god he is 59 year old now. Not 30 something like some of the still competing progamers. Meanwhile Classic is 33, who just beated the 23 year old Clem 3 times in a row after having a 15-20 match losing streak. herO is 32. Rogue is 31. Not 59 or 60+.
There was an interview with soO sometime after his 2nd four finals run or so, maybe a bit later, where he also said the game is more competitive than ever, despite team houses disbanding and the players skill ceiling is also higher than ever. You can see that with your own eyes. Just watch a match from the semis or finals from the past few years from the biggest tournaments and compare the level of gameplay you see to the end of Hots which is the so called "most competitive era" by many. Let's just say after getting used to todays standard you will not be amazed how they played back then. Its funny how we have a progamer who played like 6 finals in both the so called "most competetive era" and later in the so called "declining era" and he states the declining era is much more competitive. Yet many of you is just simply writing the Lotv era completely off. How convenient.
Honestly i didn't really wanted to comment in this thread. When i saw the opening post claiming Maru is best player ever, and Serral is just 11th i was laughing my ass off. For me this was/is just "oh,just another thread of this bs". I was planning to just let it be. It's one thing claiming Maru is the best ever. I can somewhat get behind that logic, even though i completely disagree, but putting Serral at 11th at the same time is borderline ridiculous.
The argument that Serral hasn't won any GSL's is also getting complety old. Yes, he didn't win any. He's just continously washing up the floor with the GSL winners and the very best of Korea since 2018 and i am not exaggarating here. Just look at his winrate against the very best. I'm not a Serral fanboy. You can look back pre 2018 blizzcon threads where i was very vocabular about some people thinking its a granted Serral victory, just because he won a Super Tournament before. Boy, was i completely proven wrong, and continously proven wrong ever since...
Meanwhile there are also a few things to consider. First, the claim of Terran being that underdog underpowered race while Zerg is continously OP is just simply not true. Remember that horrible Raven seeker missile mass Ghost meta. Maru has won several GSL's off that meta. It was borderline unbeatable, Terrans could just melt 50-80 supply worth of armies without losing a single supply and only casting spells costing energy only. It was only so OP, that it was completely patched out of the game. It still took 4-5 patches to completely remove it though. Or even if we look recent matches. Just watch back Dallas, where terrans was down 30-40 workers for quite a long time and still did not die because of mules. When terrans win against Zerg is pure skill, but when Zergs win its because of balance argument is just getting boring at this point.
Second, Maru won several of his titles in the absence of Rogue. Once he was forced to go to military. Had Rogue not forced to undergo the usual korean military service it would be more trophies for Rogue than what he has now, and less for Maru.
Last but not least, just look back previous video interviews. When progamers were asked who is best player 9 out of 10 said Serral. Even Maru himself said multiple times that Serral is best player.
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@kajtarp:
johnnyh123 did a better job than me of explaining the difference between skill level and competitiveness, and why this matters when discussing GOAT candidates. I think their post addresses your concerns better than I could.

I'd also like to remind you that I don't have any skin in the race. I don't think that Z/P/T are comparable and I don't think that WoL/HotS/LotV are comparable. The best I'd feel comfortable agreeing to is that someone was the Z/P/T GOAT of WoL/HotS/LotV. To show that I'm being fair, I feel the same way about football. Are Messi's contributions as a forward more valuable than Neuer's contributions as a goalkeeper? How would you even begin to compare the two? It's daft.
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On July 25 2025 16:49 kajtarp wrote:Show nested quote +On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. This analogy is completely wrong. Look at Maru or herO who are here since the WoL era. Or look at Classic who is here since the early Hots era. They are playing better than ever in Lotv even compared to your so called era of "Kespa structures" even after teamhouses disbanding. Todays best players with their accumulated skill in both mechanics and strategy would absolutely stomp tournaments from 10 or 10+ years ago. Meanwhile in your analogy Mike Tyson is indeed older than his prime, but by multiple decades. For the love of god he is 59 year old now. Not 30 something like some of the still competing progamers. Meanwhile Classic is 33, who just beated the 23 year old Clem 3 times in a row after having a 15-20 match losing streak. herO is 32. Rogue is 31. Not 59 or 60+. There was an interview with soO sometime after his 2nd four finals run or so, maybe a bit later, where he also said the game is more competitive than ever, despite team houses disbanding and the players skill ceiling is also higher than ever. You can see that with your own eyes. Just watch a match from the semis or finals from the past few years from the biggest tournaments and compare the level of gameplay you see to the end of Hots which is the so called "most competitive era" by many. Let's just say after getting used to todays standard you will not be amazed how they played back then. Its funny how we have a progamer who played like 6 finals in both the so called "most competetive era" and later in the so called "declining era" and he states the declining era is much more competitive. Yet many of you is just simply writing the Lotv era completely off. How convenient. Honestly i didn't really wanted to comment in this thread. When i saw the opening post claiming Maru is best player ever, and Serral is just 11th i was laughing my ass off. For me this was/is just "oh,just another thread of this bs". I was planning to just let it be. It's one thing claiming Maru is the best ever. I can somewhat get behind that logic, even though i completely disagree, but putting Serral at 11th at the same time is borderline ridiculous. The argument that Serral hasn't won any GSL's is also getting complety old. Yes, he didn't win any. He's just continously washing up the floor with the GSL winners and the very best of Korea since 2018 and i am not exaggarating here. Just look at his winrate against the very best. I'm not a Serral fanboy. You can look back pre 2018 blizzcon threads where i was very vocabular about some people thinking its a granted Serral victory, just because he won a Super Tournament before. Boy, was i completely proven wrong, and continously proven wrong ever since... Meanwhile there are also a few things to consider. First, the claim of Terran being that underdog underpowered race while Zerg is continously OP is just simply not true. Remember that horrible Raven seeker missile mass Ghost meta. Maru has won several GSL's off that meta. It was borderline unbeatable, Terrans could just melt 50-80 supply worth of armies without losing a single supply and only casting spells costing energy only. It was only so OP, that it was completely patched out of the game. It still took 4-5 patches to completely remove it though. Or even if we look recent matches. Just watch back Dallas, where terrans was down 30-40 workers for quite a long time and still did not die because of mules. When terrans win against Zerg is pure skill, but when Zergs win its because of balance argument is just getting boring at this point. Second, Maru won several of his titles in the absence of Rogue. Once he was forced to go to military. Had Rogue not forced to undergo the usual korean military service it would be more trophies for Rogue than what he has now, and less for Maru. Last but not least, just look back previous video interviews. When progamers were asked who is best player 9 out of 10 said Serral. Even Maru himself said multiple times that Serral is best player.
No one is saying Serral is not the best player now. Players said the best player was Maru in 2023 IEM where he got the highest score from players.
I also think you’re mixing up “competitiveness” with “skill level” saying people won't be impressed looking back to HOTS games now. I think johnnyh123 covered this part pretty well. Same with the soO quote, he meant the skill level is higher, ofc skill levels are supposed to be better every year. Soulkey in 2025 is (way) better than Flash in 2008, so is it more competitive now in 2025 for BW?
In terms of GSL, it's just a facts that Serral didn't win a Code S, and GSL Code S used to be the hardest tournament to win (our two time WCS champions $O$ doesn't have any, Parting doesn't have any, and poor soO ofc; Or reynor who tried multiple times and always fell out of ro16 when GSL wasn't downsized so much). Starleague championships just weight more because of the nature and history .
Had Rogue not forced to undergo the usual korean military service it would be more trophies for Rogue than what he has now, and less for Maru. This part is just all hypothetical, how would anyone know? They were at the same level, Rogue didn't outplay Maru every time before he went to military services, that's a weird take. About zerg being OP, I think Rogue himself had made it clear
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This thread is the equivalent of the scene in the movie Chef were Jon Favreau is screaming "YOU'RE NOT GETTING TO ME." Man hasn't even played yet and could very well lose still, but here we are:p
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On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level.
Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets.
I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good.
Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent.
No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros.
Yet, the skill is higher than ever.
If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example.
Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players.
Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era.
Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly.
Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data.
On July 25 2025 15:46 MJG wrote:Show nested quote +On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade.
Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players.
@dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion.
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On July 25 2025 17:52 PremoBeats wrote:Show nested quote +On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets. I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good. Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent. No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros. Yet, the skill is higher than ever. If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example. Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players. Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era. Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly. Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data. Show nested quote +On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players. @dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion.
Just posting something what Rogue himself says if you think your "statistics" is more reliable than the words from a WCS/IEM champion then it's totally fine 
Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. The strongest argument for Serral's GOAT statement is his performance in 2024-2025, which is a decade later after kespa disbanded, playing the 30+ years old ex-Proleague players who have done 2 years military services. It’s been a steady decline since 2016, and now the scene is at its least competitive, where everything hinges on a single EWC SC2 confirmation tweet. If Serral had only won WCS 2018 and didn’t have these last two years of performances, the GOAT discussion would still be Maru vs Rogue. Maru had the greatest performance and achievement in 2018 despite not getting the WCS champion, same as Serral had the greatest performance in 2024 despite being overshadowed in the EWC losing 0-5 to Clem. Also the "early" 2018 is wrong, the only tournament in early 2018 is WESG where Maru beat him 3-0. Let's be concise
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On July 25 2025 16:49 kajtarp wrote:Show nested quote +On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. This analogy is completely wrong. Look at Maru or herO who are here since the WoL era. Or look at Classic who is here since the early Hots era. They are playing better than ever in Lotv even compared to your so called era of "Kespa structures" even after teamhouses disbanding. Todays best players with their accumulated skill in both mechanics and strategy would absolutely stomp tournaments from 10 or 10+ years ago. Meanwhile in your analogy Mike Tyson is indeed older than his prime, but by multiple decades. For the love of god he is 59 year old now. Not 30 something like some of the still competing progamers. Meanwhile Classic is 33, who just beated the 23 year old Clem 3 times in a row after having a 15-20 match losing streak. herO is 32. Rogue is 31. Not 59 or 60+. There was an interview with soO sometime after his 2nd four finals run or so, maybe a bit later, where he also said the game is more competitive than ever, despite team houses disbanding and the players skill ceiling is also higher than ever. You can see that with your own eyes. Just watch a match from the semis or finals from the past few years from the biggest tournaments and compare the level of gameplay you see to the end of Hots which is the so called "most competitive era" by many. Let's just say after getting used to todays standard you will not be amazed how they played back then. Its funny how we have a progamer who played like 6 finals in both the so called "most competetive era" and later in the so called "declining era" and he states the declining era is much more competitive. Yet many of you is just simply writing the Lotv era completely off. How convenient. You're wrong. soO may have said in 2017 that the skill level is higher than ever, but nowadays the consensus among koreans is that the skill level is lower. Dark and Inno have said they are slower and don't feel as sharp anymore, Maru can't practice that much anymore due to injuries, etc.
Meanwhile there are also a few things to consider. First, the claim of Terran being that underdog underpowered race while Zerg is continously OP is just simply not true. Remember that horrible Raven seeker missile mass Ghost meta. Maru has won several GSL's off that meta. It was borderline unbeatable, Terrans could just melt 50-80 supply worth of armies without losing a single supply and only casting spells costing energy only. It was only so OP, that it was completely patched out of the game. It still took 4-5 patches to completely remove it though. Or even if we look recent matches. Just watch back Dallas, where terrans was down 30-40 workers for quite a long time and still did not die because of mules. When terrans win against Zerg is pure skill, but when Zergs win its because of balance argument is just getting boring at this point.
Are you speaking of this period where Maru won 2 tournaments as the sole terran in the ro8? LOL
2018 Global StarCraft II League Season 1
World Electronic Sports Games 2017
Second, Maru won several of his titles in the absence of Rogue. Once he was forced to go to military. Had Rogue not forced to undergo the usual korean military service it would be more trophies for Rogue than what he has now, and less for Maru.
Serral won several of his titles in the absence of {insert any of Inno, Zest, Stats, herO, Classic, soO, Rogue, TY, sOs, PartinG} Had any of them not been forced to undergo korean military it would be less trophies for Serral
Last but not least, just look back previous video interviews. When progamers were asked who is best player 9 out of 10 said Serral. Even Maru himself said multiple times that Serral is best player.
Right now they do or maybe since 2023. Before that the perception was relatively even or sometimes even with Maru as the favorite like at the end of 2021. Also Maru was the stronger player for 2010-2018, does that count for nothing?
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On July 25 2025 18:11 Charoisaur wrote:Show nested quote +On July 25 2025 16:49 kajtarp wrote:On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. This analogy is completely wrong. Look at Maru or herO who are here since the WoL era. Or look at Classic who is here since the early Hots era. They are playing better than ever in Lotv even compared to your so called era of "Kespa structures" even after teamhouses disbanding. Todays best players with their accumulated skill in both mechanics and strategy would absolutely stomp tournaments from 10 or 10+ years ago. Meanwhile in your analogy Mike Tyson is indeed older than his prime, but by multiple decades. For the love of god he is 59 year old now. Not 30 something like some of the still competing progamers. Meanwhile Classic is 33, who just beated the 23 year old Clem 3 times in a row after having a 15-20 match losing streak. herO is 32. Rogue is 31. Not 59 or 60+. There was an interview with soO sometime after his 2nd four finals run or so, maybe a bit later, where he also said the game is more competitive than ever, despite team houses disbanding and the players skill ceiling is also higher than ever. You can see that with your own eyes. Just watch a match from the semis or finals from the past few years from the biggest tournaments and compare the level of gameplay you see to the end of Hots which is the so called "most competitive era" by many. Let's just say after getting used to todays standard you will not be amazed how they played back then. Its funny how we have a progamer who played like 6 finals in both the so called "most competetive era" and later in the so called "declining era" and he states the declining era is much more competitive. Yet many of you is just simply writing the Lotv era completely off. How convenient. You're wrong. soO may have said in 2017 that the skill level is higher than ever, but nowadays the consensus among koreans is that the skill level is lower. Dark and Inno have said they are slower and don't feel as sharp anymore, Maru can't practice that much anymore due to injuries, etc. Show nested quote + Meanwhile there are also a few things to consider. First, the claim of Terran being that underdog underpowered race while Zerg is continously OP is just simply not true. Remember that horrible Raven seeker missile mass Ghost meta. Maru has won several GSL's off that meta. It was borderline unbeatable, Terrans could just melt 50-80 supply worth of armies without losing a single supply and only casting spells costing energy only. It was only so OP, that it was completely patched out of the game. It still took 4-5 patches to completely remove it though. Or even if we look recent matches. Just watch back Dallas, where terrans was down 30-40 workers for quite a long time and still did not die because of mules. When terrans win against Zerg is pure skill, but when Zergs win its because of balance argument is just getting boring at this point.
Are you speaking of this period where Maru won 2 tournaments as the sole terran in the ro8? LOL 2018 Global StarCraft II League Season 1 World Electronic Sports Games 2017Show nested quote + Second, Maru won several of his titles in the absence of Rogue. Once he was forced to go to military. Had Rogue not forced to undergo the usual korean military service it would be more trophies for Rogue than what he has now, and less for Maru.
Serral won several of his titles in the absence of {insert any of Inno, Zest, Stats, herO, Classic, soO, Rogue, TY, sOs, PartinG} Had any of them not been forced to undergo korean military it would be less trophies for Serral Show nested quote + Last but not least, just look back previous video interviews. When progamers were asked who is best player 9 out of 10 said Serral. Even Maru himself said multiple times that Serral is best player.
Right now they do or maybe since 2023. Before that the perception was relatively even or sometimes even with Maru as the favorite like at the end of 2021. Also Maru was the stronger player for 2010-2018, does that count for nothing?
Also Maru was the stronger player for 2010-2018, does that count for nothing?
I know what they would say. They’ll cope with something like “Serral only really started playing in 2017 because he hadn’t graduated,” ignoring the fact that Maru and Life both won HOTS championships while still in school and that Serral joined ENCE back in 2013 (the active period is 2011-Now based on his Liquipedia page).
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On July 25 2025 18:07 dedede wrote:Show nested quote +On July 25 2025 17:52 PremoBeats wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets. I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good. Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent. No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros. Yet, the skill is higher than ever. If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example. Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players. Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era. Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly. Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data. On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players. @dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion. Just posting something what Rogue himself says if you think your "statistics" is more reliable than the words from a WCS/IEM champion then it's totally fine  Show nested quote +Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. The strongest argument for Serral's GOAT statement is his performance in 2024-2025, which is a decade later after kespa disbanded, playing the 30+ years old ex-Proleague players who have done 2 years military services. It’s been a steady decline since 2016, and now the scene is at its least competitive, where everything hinges on a single EWC SC2 confirmation tweet. If Serral had only won WCS 2018 and didn’t have these last two years of performances, the GOAT discussion would still be Maru vs Rogue. Maru had the greatest performance and achievement in 2018 despite not getting the WCS champion, same as Serral had the greatest performance in 2024 despite being overshadowed in the EWC losing 0-5 to Clem. Also the "early" 2018 is wrong, the only tournament in early 2018 is WESG where Maru beat him 3-0. Let's be concise 
Yup, I think statistics are worth more than any individual's expert opinion. Expert opinions are actually the lowest scientific evidence. Serral started beating Koreans regularly at the start of 2018. That notion is correct. I didn't say he started winning tournaments against Koreans in early 2018.
We won't change each other's opinions either way. Sadly I gotta work now and as I don't want to spoil the results, I'll be off until tomorrow. I hope we get killer matches...
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On July 25 2025 18:17 dedede wrote:I know what they would say. They’ll cope with something like “Serral only really started playing in 2017 because he hadn’t graduated,” ignoring the fact that Maru and Life both won HOTS championships while still in school and that Serral joined ENCE back in 2013 (the active period is 2011-Now based on his Liquipedia page).
Seriously, how the hell do you compare being in school in Korea in the homecountry of sc2 esports with a completely established ecosystem supporting Starcraft progaming, to being in school in Finland? Your arguments are getting more and more ridiculous.
Its not just that all team houses and prolegue was established in Korea. Kids trying to be a progamer could attend special schools with more leniancy so they could grow as progamers. Sometimes even matches were rescheduled in GSL so that very young players could attend their matches. Compare that to being a student in Finland.
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On July 25 2025 18:17 dedede wrote:Show nested quote +On July 25 2025 18:11 Charoisaur wrote:On July 25 2025 16:49 kajtarp wrote:On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. This analogy is completely wrong. Look at Maru or herO who are here since the WoL era. Or look at Classic who is here since the early Hots era. They are playing better than ever in Lotv even compared to your so called era of "Kespa structures" even after teamhouses disbanding. Todays best players with their accumulated skill in both mechanics and strategy would absolutely stomp tournaments from 10 or 10+ years ago. Meanwhile in your analogy Mike Tyson is indeed older than his prime, but by multiple decades. For the love of god he is 59 year old now. Not 30 something like some of the still competing progamers. Meanwhile Classic is 33, who just beated the 23 year old Clem 3 times in a row after having a 15-20 match losing streak. herO is 32. Rogue is 31. Not 59 or 60+. There was an interview with soO sometime after his 2nd four finals run or so, maybe a bit later, where he also said the game is more competitive than ever, despite team houses disbanding and the players skill ceiling is also higher than ever. You can see that with your own eyes. Just watch a match from the semis or finals from the past few years from the biggest tournaments and compare the level of gameplay you see to the end of Hots which is the so called "most competitive era" by many. Let's just say after getting used to todays standard you will not be amazed how they played back then. Its funny how we have a progamer who played like 6 finals in both the so called "most competetive era" and later in the so called "declining era" and he states the declining era is much more competitive. Yet many of you is just simply writing the Lotv era completely off. How convenient. You're wrong. soO may have said in 2017 that the skill level is higher than ever, but nowadays the consensus among koreans is that the skill level is lower. Dark and Inno have said they are slower and don't feel as sharp anymore, Maru can't practice that much anymore due to injuries, etc. Meanwhile there are also a few things to consider. First, the claim of Terran being that underdog underpowered race while Zerg is continously OP is just simply not true. Remember that horrible Raven seeker missile mass Ghost meta. Maru has won several GSL's off that meta. It was borderline unbeatable, Terrans could just melt 50-80 supply worth of armies without losing a single supply and only casting spells costing energy only. It was only so OP, that it was completely patched out of the game. It still took 4-5 patches to completely remove it though. Or even if we look recent matches. Just watch back Dallas, where terrans was down 30-40 workers for quite a long time and still did not die because of mules. When terrans win against Zerg is pure skill, but when Zergs win its because of balance argument is just getting boring at this point.
Are you speaking of this period where Maru won 2 tournaments as the sole terran in the ro8? LOL 2018 Global StarCraft II League Season 1 World Electronic Sports Games 2017 Second, Maru won several of his titles in the absence of Rogue. Once he was forced to go to military. Had Rogue not forced to undergo the usual korean military service it would be more trophies for Rogue than what he has now, and less for Maru.
Serral won several of his titles in the absence of {insert any of Inno, Zest, Stats, herO, Classic, soO, Rogue, TY, sOs, PartinG} Had any of them not been forced to undergo korean military it would be less trophies for Serral Last but not least, just look back previous video interviews. When progamers were asked who is best player 9 out of 10 said Serral. Even Maru himself said multiple times that Serral is best player.
Right now they do or maybe since 2023. Before that the perception was relatively even or sometimes even with Maru as the favorite like at the end of 2021. Also Maru was the stronger player for 2010-2018, does that count for nothing? Show nested quote +Also Maru was the stronger player for 2010-2018, does that count for nothing? I know what they would say. They’ll cope with something like “Serral only really started playing in 2017 because he hadn’t graduated,” ignoring the fact that Maru and Life both won HOTS championships while still in school and that Serral joined ENCE back in 2013 (the active period is 2011-Now based on his Liquipedia page). Yeah, they say "Maru is only 1 year older" to counter the argument that Maru isn't in his prime anymore, but when faced with the argument that Maru was competing at high level way earlier they suddenly forget that. That's why I don't like the h2h argument or who's better currently argument that much. Maru simply started earlier and therefore peaked earlier and declined earlier.
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On July 25 2025 18:24 PremoBeats wrote:Show nested quote +On July 25 2025 18:07 dedede wrote:On July 25 2025 17:52 PremoBeats wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets. I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good. Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent. No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros. Yet, the skill is higher than ever. If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example. Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players. Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era. Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly. Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data. On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players. @dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion. Just posting something what Rogue himself says if you think your "statistics" is more reliable than the words from a WCS/IEM champion then it's totally fine  Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. The strongest argument for Serral's GOAT statement is his performance in 2024-2025, which is a decade later after kespa disbanded, playing the 30+ years old ex-Proleague players who have done 2 years military services. It’s been a steady decline since 2016, and now the scene is at its least competitive, where everything hinges on a single EWC SC2 confirmation tweet. If Serral had only won WCS 2018 and didn’t have these last two years of performances, the GOAT discussion would still be Maru vs Rogue. Maru had the greatest performance and achievement in 2018 despite not getting the WCS champion, same as Serral had the greatest performance in 2024 despite being overshadowed in the EWC losing 0-5 to Clem. Also the "early" 2018 is wrong, the only tournament in early 2018 is WESG where Maru beat him 3-0. Let's be concise  Yup, I think statistics are worth more than any individual's expert opinion. Expert opinions are actually the lowest scientific evidence. Serral started beating Koreans regularly at the start of 2018. That notion is correct. I didn't say he started winning tournaments against Koreans in early 2018. We won't change each other's opinions either way. Sadly I gotta work now and as I don't want to spoil the results, I'll be off until tomorrow. I hope we get killer matches... Statistics on its own are useless because you need experts who evaluate how to interpret statistics, who determine which statistics are worth considering or how they contribute to answering a certain hypothesis. You aren't that expert, you're terrible at using statistics in a meaningful way.
If your 'statistics' determine that Zerg wasn't overpowered in 2019 or that Serral is 5x the Goat as Rogue, then that should be a clear sign that you need to go back to the drawing board.
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On July 25 2025 17:52 PremoBeats wrote: Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. You're right about the "half a decade" comment. I shouldn't have relied on my faulty memory. That's entirely my fault. I don't think I'd go so far as to say that Serral was "dismantling" Koreans in 2018, but I accept your point nonetheless.
On July 25 2025 17:52 PremoBeats wrote: Of course Serral learned from them, that is not the point. Serral learning from them is entirely the point because that's literally what "standing on the shoulders of giants" means. I don't understand why you're arguing against the literal meaning of an incredibly well-established phrase.
Newton described himself as standing on the shoulders of giants; thus the idea that Serral doesn't stand on the shoulders of giants is so incredibly obtuse that it borders on trolling.
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Semantics aside, I find johnnyh123's arguments more compelling than your own. You're completely misunderstanding the importance of a competitive environment when attempting to value dominance. Competitiveness is not equivalent to the absolute skill of the contenders involved; it's equivalent to the volume of viable contenders. If competitiveness collapses and dominance follows, said dominance ceases to be impressive, and whether or not people are impressed ultimately dictates greatness.
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On July 25 2025 18:32 kajtarp wrote:Show nested quote +On July 25 2025 18:17 dedede wrote:I know what they would say. They’ll cope with something like “Serral only really started playing in 2017 because he hadn’t graduated,” ignoring the fact that Maru and Life both won HOTS championships while still in school and that Serral joined ENCE back in 2013 (the active period is 2011-Now based on his Liquipedia page). Seriously, how the hell do you compare being in school in Korea in the homecountry of sc2 esports with a completely established ecosystem supporting Starcraft progaming, to being in school in Finland? Your arguments are getting more and more ridiculous. Its not just that all team houses and prolegue was established in Korea. Kids trying to be a progamer could attend special schools with more leniancy so they could grow as progamers. Sometimes even matches were rescheduled in GSL so that very young players could attend their matches. Compare that to being a student in Finland.
Correct, a middle school student in Korea can attend GSL, IEM, and all those events, so I’m not taking that away. Maru probably could've easily chosen to become a progamer because of Korea’s esports environment also he was already a strong BW player in elementary school. Then he competed against those huge amount of Korean kids, and succeeded by making it into GSLs and even winning an OSL in 2013.
For foreigners, fewer kids aim to become progamers, but if you’re truly good, you should at least dominate other foreign players and win WCS EU, right? Especially if you were dedicated enough to sign with pro teams like ENCE and mYinsanity. I can see he tried in HOTS but didn't achieve good results even in WCS EU, thus he didn't try harder (or maybe he did I don't know) until LOTV came out. Saying he was only playing part-time despite joining pro teams is like when Lambo argued in 2019 that EU players were part-time and therefore deserved region lock protection (that arguments should still be up on Twitter).
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Damn that Serral guy is good at this game. No wonder people call him GOAT
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Northern Ireland25334 Posts
On July 25 2025 14:37 PremoBeats wrote:@WombaT: Saw your post, after sending mine: As always, your contributions are a treat to read  I haven't forgotten the quirks, I simply want to collect more and finish my project first. The Weeding (huehue) was a blast btw... the set I prepared was received insanely well and I got an invitation to play at another in 2 months lol :D I do my best haha. I find it a frustrating process. It’s nice to have folks agree with me but it ain’t that like, disagreement is fine :p It just feels it’s an interesting topic, but it never seems to actually evolve beyond initial intuition
I will hold you to the quirks! Nice one man, glad to hear it.
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United States1875 Posts
On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level.
It's not Serral's fault that the last KeSPA Draft was held in 2013—three years before the end of Proleague in 2016
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On July 25 2025 18:24 PremoBeats wrote:Show nested quote +On July 25 2025 18:07 dedede wrote:On July 25 2025 17:52 PremoBeats wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets. I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good. Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent. No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros. Yet, the skill is higher than ever. If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example. Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players. Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era. Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly. Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data. On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players. @dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion. Just posting something what Rogue himself says if you think your "statistics" is more reliable than the words from a WCS/IEM champion then it's totally fine  Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. The strongest argument for Serral's GOAT statement is his performance in 2024-2025, which is a decade later after kespa disbanded, playing the 30+ years old ex-Proleague players who have done 2 years military services. It’s been a steady decline since 2016, and now the scene is at its least competitive, where everything hinges on a single EWC SC2 confirmation tweet. If Serral had only won WCS 2018 and didn’t have these last two years of performances, the GOAT discussion would still be Maru vs Rogue. Maru had the greatest performance and achievement in 2018 despite not getting the WCS champion, same as Serral had the greatest performance in 2024 despite being overshadowed in the EWC losing 0-5 to Clem. Also the "early" 2018 is wrong, the only tournament in early 2018 is WESG where Maru beat him 3-0. Let's be concise  Yup, I think statistics are worth more than any individual's expert opinion. Expert opinions are actually the lowest scientific evidence. Serral started beating Koreans regularly at the start of 2018. That notion is correct. I didn't say he started winning tournaments against Koreans in early 2018. We won't change each other's opinions either way. Sadly I gotta work now and as I don't want to spoil the results, I'll be off until tomorrow. I hope we get killer matches...
Hate to say it, but Expert opinions are NOT the lowest scientific evidence, it's what YOU and I say. Expert opinions are way way way better evidence than any online anonymous normies like you and I.
So here it is, statistics/facts >>>>>> Expert (top SC2 players that are speaking honestly) opinions >>>>>> PremoBeats/Johnnyh123/etc.
But of course, if we have strong facts/evidence to prove, it's better than opinions. And that's what we are here to debate about, and please DO NOT spoil the results, go work, and come back and let's debate more.
Quick honest question to you though PremoBeats, did you start watching SC2 after 2020? My guess is yes (80%+ probability in my mind)
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On July 26 2025 00:27 Mizenhauer wrote:Show nested quote +On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. It's not Serral's fault that the last KeSPA Draft was held three years before the end of Proleague in 2013.
Miz the undisputed TL-SC2-GOAT replied!
I agree 100%, but my argument is that most players today are not playing in the most competitive era of SC2, and it's just hard for me to call them GOATs for winning in the weakest era.
Like, if Serral and Clem teleported back a few years, and were born in like 1994 instead of 2002, competed in the early days of SC2 (2012-15), and won/dominated like today, 100% GOAT.
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ByuN is a good example of showcasing that kespa wasn't working anymore. It's kind of cool that he sprung up and dominated at this time, especially since he wasn't allowed to play on kespa, because of kespa prison or what was happening. But after this there was also neeb winning the first kr tournament, then scarlett winning the Pyongyang, the 2018 blizzcon win was exceptional at the time, but also inevitable. Serral did became the best of everyone, but the difference between this era and the one before is that in the before-time, instead of just reynor and clem giving serral trouble ut would've been 7x clems\reynors and there would be another 7 each year. How would serral ever be able to keep up his dominance with this? He benefits from being the best of a dead scene and they could continue to play till they're 40 years old and the tournament trophies would still pile up.
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On July 26 2025 00:49 johnnyh123 wrote:Show nested quote +On July 26 2025 00:27 Mizenhauer wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. It's not Serral's fault that the last KeSPA Draft was held three years before the end of Proleague in 2013. Miz the undisputed TL-SC2-GOAT replied! I agree 100%, but my argument is that most players today are not playing in the most competitive era of SC2, and it's just hard for me to call them GOATs for winning in the weakest era. Like, if Serral and Clem teleported back a few years, and were born in like 1994 instead of 2002, competed in the early days of SC2 (2012-15), and won/dominated like today, 100% GOAT.
You don't even need to apply hypothesis contrary to fact fallacy, serral literally played during that time.
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Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys.
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On July 26 2025 05:02 LostUsername100 wrote: Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys.
Is he though? He is not beating players twice his age. He is 27. Classic is oldest with 33.
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On July 26 2025 05:10 kajtarp wrote:Show nested quote +On July 26 2025 05:02 LostUsername100 wrote: Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys. Is he though? He is not beating players twice his age. He is 27. Classic is oldest with 33.
Im being sarcastic it's a beyond stupid comparison, it's just funny the point we've gotten to.
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On July 26 2025 03:36 THERIDDLER wrote:Show nested quote +On July 26 2025 00:49 johnnyh123 wrote:On July 26 2025 00:27 Mizenhauer wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. It's not Serral's fault that the last KeSPA Draft was held three years before the end of Proleague in 2013. Miz the undisputed TL-SC2-GOAT replied! I agree 100%, but my argument is that most players today are not playing in the most competitive era of SC2, and it's just hard for me to call them GOATs for winning in the weakest era. Like, if Serral and Clem teleported back a few years, and were born in like 1994 instead of 2002, competed in the early days of SC2 (2012-15), and won/dominated like today, 100% GOAT. You don't even need to apply hypothesis contrary to fact fallacy, serral literally played during that time.
Serral did play in those years but it wasn't under the same circumstances. He was only playing SC2 full-time circa summer 2017, and he made a modest leap in his performance against Korean opponents that year, going from 35–60 (36.84%) in games and 16–30 (34.78%) in matches in 2014–2016 to 46–54 (46.00%) in games and 15–15 (50.00%) in matches in 2017, and then had an astronomical leap in 2018 to 61–27 (69.32%) in games and 24–4 (85.71%) in matches. I don't think that change happened because the Koreans were incredible in 2014–17 and then trash in 2018; I think it's because with the ability to focus on it full time he became much better
If you imagine Serral were three years older, such that his move to full time happened in 2014, maybe he has an incredible breakout year in 2015 in that scenario. We can't know, but is there a good reason to think it's impossible?
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On July 26 2025 05:02 LostUsername100 wrote: Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys. I didn't intend to draw such a direct comparison, and I don't think my post reads that way unless you're being intentionally flippant. In any case, I'm sorry if that's how it came across.
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On July 26 2025 05:28 Mumei wrote:Show nested quote +On July 26 2025 03:36 THERIDDLER wrote:On July 26 2025 00:49 johnnyh123 wrote:On July 26 2025 00:27 Mizenhauer wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. It's not Serral's fault that the last KeSPA Draft was held three years before the end of Proleague in 2013. Miz the undisputed TL-SC2-GOAT replied! I agree 100%, but my argument is that most players today are not playing in the most competitive era of SC2, and it's just hard for me to call them GOATs for winning in the weakest era. Like, if Serral and Clem teleported back a few years, and were born in like 1994 instead of 2002, competed in the early days of SC2 (2012-15), and won/dominated like today, 100% GOAT. You don't even need to apply hypothesis contrary to fact fallacy, serral literally played during that time. Serral did play in those years but it wasn't under the same circumstances. He was only playing SC2 full-time circa summer 2017, and he made a modest leap in his performance against Korean opponents that year, going from 35–60 (36.84%) in games and 16–30 (34.78%) in matches in 2014–2016 to 46–54 (46.00%) in games and 15–15 (50.00%) in matches in 2017, and then had an astronomical leap in 2018 to 61–27 (69.32%) in games and 24–4 (85.71%) in matches. I don't think that change happened because the Koreans were incredible in 2014–17 and then trash in 2018; I think it's because with the ability to focus on it full time he became much better If you imagine Serral were three years older, such that his move to full time happened in 2014, maybe he has an incredible breakout year in 2015 in that scenario. We can't know, but is there a good reason to think it's impossible?
HOTS is the most competitive and also less zerg favored compared to LOTV. Since he only got results in LOTV despite being in pro team since 2013, no one can say it’s impossible neither possible. But Korean scene was going down starting 2016 and that’s why Neeb got that Kespa cup win and Scarlett got the IEM win both after 2016.
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Northern Ireland25334 Posts
On July 26 2025 05:10 kajtarp wrote:Show nested quote +On July 26 2025 05:02 LostUsername100 wrote: Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys. Is he though? He is not beating players twice his age. He is 27. Classic is oldest with 33. As an aside, I find it interesting that at least in games I follow, and against what is conventional wisdom in some corners, older players can really hang around and keep up their level.
I'm talking both SCs and WC3 here, about the scope of me worldI don’t know much about other eSports.
It seems to me that the churn due to age may be just a combination of competition and a system like Kespa, and other life considerations than performance necessarily.
eSports is going to favour a prodigy type, even more so than regular sports versus a steady developer who gradually improves. It’s not the most lucrative career unless you’re really good. That’s time you can take if you’re a teenager, but if you haven’t properly ‘made it’ by your 20s, you might have to pursue alternatives even if you’re a really good player.
At least in BW, or early SC2 I think the game actively developing and mutating also saw some extra churn, not just age. If I get really good at like, snooker say (fat chance!), there’s highly unlikely to be some revolution in the snooker meta, and me having to relearn and adapt.
It’s an odd swing to observe with Korean BW, with the Kespa system, the old hands were pretty rare and cycled out frequently enough. But without that kind of system, new youngsters basically can’t break the stranglehold of these increasingly old veterans.
I’d be interested to hear the thoughts of others on my ramblings anyway, and especially how it looks in other eSports.
It may be that RTS games of this style are one of the few eSports that older players can keep up in. If, as they do slightly, your reactions drop a bit in a twitch shooter or whatever, maybe that’s enough to end you at the top level. But in RTS, all that additional experience and knowledge of so many different situations may compensate for that.
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On July 26 2025 07:31 WombaT wrote:Show nested quote +On July 26 2025 05:10 kajtarp wrote:On July 26 2025 05:02 LostUsername100 wrote: Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys. Is he though? He is not beating players twice his age. He is 27. Classic is oldest with 33. As an aside, I find it interesting that at least in games I follow, and against what is conventional wisdom in some corners, older players can really hang around and keep up their level. I'm talking both SCs and WC3 here, about the scope of me worldI don’t know much about other eSports. It seems to me that the churn due to age may be just a combination of competition and a system like Kespa, and other life considerations than performance necessarily. eSports is going to favour a prodigy type, even more so than regular sports versus a steady developer who gradually improves. It’s not the most lucrative career unless you’re really good. That’s time you can take if you’re a teenager, but if you haven’t properly ‘made it’ by your 20s, you might have to pursue alternatives even if you’re a really good player. At least in BW, or early SC2 I think the game actively developing and mutating also saw some extra churn, not just age. If I get really good at like, snooker say (fat chance!), there’s highly unlikely to be some revolution in the snooker meta, and me having to relearn and adapt. It’s an odd swing to observe with Korean BW, with the Kespa system, the old hands were pretty rare and cycled out frequently enough. But without that kind of system, new youngsters basically can’t break the stranglehold of these increasingly old veterans. I’d be interested to hear the thoughts of others on my ramblings anyway, and especially how it looks in other eSports. It may be that RTS games of this style are one of the few eSports that older players can keep up in. If, as they do slightly, your reactions drop a bit in a twitch shooter or whatever, maybe that’s enough to end you at the top level. But in RTS, all that additional experience and knowledge of so many different situations may compensate for that.
I've wondered if part of the reason for a relative lack of longevity in terms of tippy top level performance in earlier generations (of both BW and SC2) was just the the games were developing so quickly in terms of both mechanics and understanding that a lot of people who "got" the games at a particular stage in their competitive era fell by the wayside when they couldn't keep up with mechanical or conceptual developments.
But once we've reached this stage in the games's life cycles, where the mechanical edge isn't being pushed as relentlessly as it was, maybe it means that players don't have to essentially relearn the games? And maybe once you've reached that plateau of, near-peak of human performance and you're at the cutting edge of the current meta in your understanding of the game, aging-related declines aren't dispositive in terms of your ability to continue competing in the way they were in an earlier generation?
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Northern Ireland25334 Posts
On July 26 2025 08:35 Mumei wrote:Show nested quote +On July 26 2025 07:31 WombaT wrote:On July 26 2025 05:10 kajtarp wrote:On July 26 2025 05:02 LostUsername100 wrote: Serral == Jake Paul of SC2, truly this forum has the best analysts, keep at it guys. Is he though? He is not beating players twice his age. He is 27. Classic is oldest with 33. As an aside, I find it interesting that at least in games I follow, and against what is conventional wisdom in some corners, older players can really hang around and keep up their level. I'm talking both SCs and WC3 here, about the scope of me worldI don’t know much about other eSports. It seems to me that the churn due to age may be just a combination of competition and a system like Kespa, and other life considerations than performance necessarily. eSports is going to favour a prodigy type, even more so than regular sports versus a steady developer who gradually improves. It’s not the most lucrative career unless you’re really good. That’s time you can take if you’re a teenager, but if you haven’t properly ‘made it’ by your 20s, you might have to pursue alternatives even if you’re a really good player. At least in BW, or early SC2 I think the game actively developing and mutating also saw some extra churn, not just age. If I get really good at like, snooker say (fat chance!), there’s highly unlikely to be some revolution in the snooker meta, and me having to relearn and adapt. It’s an odd swing to observe with Korean BW, with the Kespa system, the old hands were pretty rare and cycled out frequently enough. But without that kind of system, new youngsters basically can’t break the stranglehold of these increasingly old veterans. I’d be interested to hear the thoughts of others on my ramblings anyway, and especially how it looks in other eSports. It may be that RTS games of this style are one of the few eSports that older players can keep up in. If, as they do slightly, your reactions drop a bit in a twitch shooter or whatever, maybe that’s enough to end you at the top level. But in RTS, all that additional experience and knowledge of so many different situations may compensate for that. I've wondered if part of the reason for a relative lack of longevity in terms of tippy top level performance in earlier generations (of both BW and SC2) was just the the games were developing so quickly in terms of both mechanics and understanding that a lot of people who "got" the games at a particular stage in their competitive era fell by the wayside when they couldn't keep up with mechanical or conceptual developments. But once we've reached this stage in the games's life cycles, where the mechanical edge isn't being pushed as relentlessly as it was, maybe it means that players don't have to essentially relearn the games? And maybe once you've reached that plateau of, near-peak of human performance and you're at the cutting edge of the current meta in your understanding of the game, aging-related declines aren't dispositive in terms of your ability to continue competing in the way they were in an earlier generation? Yeah 100% I think that’s a huge part of it.
I mean look at someone like Boxer in SC1, strategic and tactical brilliance to spare.
But when the way to win shifted from doing Boxer stuff, to now needing to be a macro god like oov, he fell off.
Whereas maybe in an alternative universe where the barrier to entry was being a macro god, a young Boxer becomes that. But it’s much harder if you’re at the top of a mountain and the ground shifts beneath you to pivot.
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On July 26 2025 06:40 dedede wrote:Show nested quote +On July 26 2025 05:28 Mumei wrote:On July 26 2025 03:36 THERIDDLER wrote:On July 26 2025 00:49 johnnyh123 wrote:On July 26 2025 00:27 Mizenhauer wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. It's not Serral's fault that the last KeSPA Draft was held three years before the end of Proleague in 2013. Miz the undisputed TL-SC2-GOAT replied! I agree 100%, but my argument is that most players today are not playing in the most competitive era of SC2, and it's just hard for me to call them GOATs for winning in the weakest era. Like, if Serral and Clem teleported back a few years, and were born in like 1994 instead of 2002, competed in the early days of SC2 (2012-15), and won/dominated like today, 100% GOAT. You don't even need to apply hypothesis contrary to fact fallacy, serral literally played during that time. Serral did play in those years but it wasn't under the same circumstances. He was only playing SC2 full-time circa summer 2017, and he made a modest leap in his performance against Korean opponents that year, going from 35–60 (36.84%) in games and 16–30 (34.78%) in matches in 2014–2016 to 46–54 (46.00%) in games and 15–15 (50.00%) in matches in 2017, and then had an astronomical leap in 2018 to 61–27 (69.32%) in games and 24–4 (85.71%) in matches. I don't think that change happened because the Koreans were incredible in 2014–17 and then trash in 2018; I think it's because with the ability to focus on it full time he became much better If you imagine Serral were three years older, such that his move to full time happened in 2014, maybe he has an incredible breakout year in 2015 in that scenario. We can't know, but is there a good reason to think it's impossible? HOTS is the most competitive and also less zerg favored compared to LOTV. Since he only got results in LOTV despite being in pro team since 2013, no one can say it’s impossible neither possible. But Korean scene was going down starting 2016 and that’s why Neeb got that Kespa cup win and Scarlett got the IEM win both after 2016.
I think his being on a "pro team" in 2013 is essentially meaningless. I think the most parsimonious explanation for why Serral wasn't as good then is that he was playing part-time in 2013–Summer 2017. By 2018 he was beating every top Korean he played, and I don't think that change from winning less than half to nearly all his matches against Korean opponents games happens because the skill of Korean players collapses between 2017 and 2018. I think that once he had the opportunity (or made the decision) to spend all his effort on SC2, we saw how good he could be.
I don't think his history before then means anything at all because his circumstances are different from the Korean players he's being compared to. Serral being on a "pro team" and a Korean player being on a "pro team" during the KeSPA era aren't describing similar circumstances or similar levels of commitment and practice.
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On July 25 2025 18:42 Charoisaur wrote:Show nested quote +On July 25 2025 18:24 PremoBeats wrote:On July 25 2025 18:07 dedede wrote:On July 25 2025 17:52 PremoBeats wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets. I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good. Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent. No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros. Yet, the skill is higher than ever. If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example. Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players. Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era. Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly. Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data. On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players. @dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion. Just posting something what Rogue himself says if you think your "statistics" is more reliable than the words from a WCS/IEM champion then it's totally fine  Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. The strongest argument for Serral's GOAT statement is his performance in 2024-2025, which is a decade later after kespa disbanded, playing the 30+ years old ex-Proleague players who have done 2 years military services. It’s been a steady decline since 2016, and now the scene is at its least competitive, where everything hinges on a single EWC SC2 confirmation tweet. If Serral had only won WCS 2018 and didn’t have these last two years of performances, the GOAT discussion would still be Maru vs Rogue. Maru had the greatest performance and achievement in 2018 despite not getting the WCS champion, same as Serral had the greatest performance in 2024 despite being overshadowed in the EWC losing 0-5 to Clem. Also the "early" 2018 is wrong, the only tournament in early 2018 is WESG where Maru beat him 3-0. Let's be concise  Yup, I think statistics are worth more than any individual's expert opinion. Expert opinions are actually the lowest scientific evidence. Serral started beating Koreans regularly at the start of 2018. That notion is correct. I didn't say he started winning tournaments against Koreans in early 2018. We won't change each other's opinions either way. Sadly I gotta work now and as I don't want to spoil the results, I'll be off until tomorrow. I hope we get killer matches... Statistics on its own are useless because you need experts who evaluate how to interpret statistics, who determine which statistics are worth considering or how they contribute to answering a certain hypothesis. You aren't that expert, you're terrible at using statistics in a meaningful way. If your 'statistics' determine that Zerg wasn't overpowered in 2019 or that Serral is 5x the Goat as Rogue, then that should be a clear sign that you need to go back to the drawing board.
You guys tell me that I am terrible at using statistics, yet you found no way to correct my methodology, except making bleak unsubstantiated claims. You don't seem to know too much about statistics, hence you repeat notions like “Serral 5x GOAT of Rogue” although statistical modelling doesn’t work like that, which I already explained several times. Now you try to attack me for pointing out that the map win rate of 2018 and 2019 between Terran and Zerg don’t seem to indicate that Zerg was overpowered in the match up with nothing but memories of yourself, despite me exactly laying out how I arrived at the result. If you and dedede have knowledge that I don't, please tell me where exactly my methodology is wrong. Did I use too little of a sample size? The wrong sample size? And if did so, why is it wrong? Because I made my case why I chose what I chose and I hear nothing but personal attacks that have nothing to do with the topic.
On July 25 2025 18:49 MJG wrote:Show nested quote +On July 25 2025 17:52 PremoBeats wrote: Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. You're right about the "half a decade" comment. I shouldn't have relied on my faulty memory. That's entirely my fault. I don't think I'd go so far as to say that Serral was "dismantling" Koreans in 2018, but I accept your point nonetheless. Show nested quote +On July 25 2025 17:52 PremoBeats wrote: Of course Serral learned from them, that is not the point. Serral learning from them is entirely the point because that's literally what "standing on the shoulders of giants" means. I don't understand why you're arguing against the literal meaning of an incredibly well-established phrase. Newton described himself as standing on the shoulders of giants; thus the idea that Serral doesn't stand on the shoulders of giants is so incredibly obtuse that it borders on trolling. --- Semantics aside, I find johnnyh123's arguments more compelling than your own. You're completely misunderstanding the importance of a competitive environment when attempting to value dominance. Competitiveness is not equivalent to the absolute skill of the contenders involved; it's equivalent to the volume of viable contenders. If competitiveness collapses and dominance follows, said dominance ceases to be impressive, and whether or not people are impressed ultimately dictates greatness.
Well, overall in 2018 Serral’s win rate versus Koreans was 85,71%, even more if you correct this number against the fact that he only played the top of the top, while other Koreans regularly played qualifiers where they could in relation boost their win rates.
If “standing on the shoulder’s of giants” simply means learning from a previous gen, then fine by me. Then I have nothing to say against it.
Agree to disagree. The volume alone says nothing about the competitive peak. Absolute skill sets the ceiling for what high-level competition means. Depth (volume) determines how contested that ceiling is. For example: High absolute skill + shallow field: Not very competitive High absolute skill + deep field: Extremely competitive Low absolute skill + deep field: Feels competitive, but the quality of play actually is not (comparing women’s leagues to men’s) Low absolute skill + shallow field: Neither competitive and low quality. Now these are spectrums and the depth of the field was of course higher in the prime era. I also value the prime era higher in terms of competitiveness, hence I used probabilistic simulation models to see how much it was back then to score points in different metrics.
On July 26 2025 00:44 johnnyh123 wrote:Show nested quote +On July 25 2025 18:24 PremoBeats wrote:On July 25 2025 18:07 dedede wrote:On July 25 2025 17:52 PremoBeats wrote:On July 25 2025 15:36 johnnyh123 wrote: Actually, my original sentence on the players today are "the best to have ever played SC2" wasn't referring to Serral specifically. In fact, I don't think he's the best player to have played. I think Clem has a higher peak, just look at the 2024 EWC final.
Also, you're missing the fundamental point about competitive depth vs individual achievement. Infrastructure: Yes, Serral didn't inherit Korean infrastructure - that's exactly why his dominance is less impressive from a GOAT perspective. He succeeded when the competitive ecosystem had already contracted dramatically.
Evidence of stagnation: Your list of "established players" in 2019 actually proves my point. You're naming players who were already established 5-7 years earlier! This isn't strength - it's stagnation. Where are the fresh challengers pushing these veterans? Where are the power hungry kids that is willing to grind it out when they are winning close to $0 per tournament? That's the definition of a declining competitive scene.
Skill vs Competition: You're also conflating individual skill progression with competitive environment - they're completely different concepts.
Yes, today's players are technically stronger because they've absorbed 15 years of accumulated knowledge, refined builds, and perfected mechanics. They absolutely "stand on the shoulders of giants" in terms of game understanding.
But that's exactly why the competitive environment is weaker, not stronger.
Peak Era Comparison: In 2013-2015, you had dozens of players also learning from those giants while the giants were still competing at their peak: - MVP/Nestea/MC/MMA/etc. still hungry - KeSPA legends in their prime - new talent emerging from strong regional scenes - all pushing each other simultaneously
Today's scene has the knowledge but lacks competitive pressure. From 2016~, Korean team houses were closing, Proleague was gone, and players faced fewer practice partners with less infrastructure.
Chess analogy: It's like claiming today's chess players are in the most competitive era because they have access to computer analysis that Kasparov didn't have. The tools are better, but if there are only 10 serious competitors left instead of 100, the competitive environment is objectively weaker.
Standing on giants' shoulders makes you taller, but it doesn't make the mountain you're climbing any higher if all the other climbers went home.
Regarding military: Your "different styles of competitiveness" argument is backwards. When 30+ year old military returnees can crack top-16/18 immediately after 2+ years away (Challenge B still stands), that screams weak depth. In 2013-2015, military service was a career death sentence - the scene was too competitive.
Innovation, Maru, soO, etc. had to fight through hundreds of Korean prospects just to qualify. Today's qualifiers are thin by comparison.
My closing thoughts: Serral didn't "beat the meta" - he inherited a solved meta and executed it against a depleted field. The fact that we're still discussing 2013-2015 players as his main competition in 2019+ proves the scene stopped producing elite talent.
It's not about discrediting people's skill - it's about context. Dominating 30 teams in the NBA is more impressive than dominating 8 teams, regardless of individual talent level. Serral butchered Clem before.. now their last matches have been decided in the last game. I say best in "best statistics". Clem is far from reaching Serral's level in all relevant data sets. I see it exactly the opposite: He beat players that came out of the best infrastructure the game ever had. That is way more impressive than being forged by that infrastructure and being good. Again: A lack of new players does not necessarily mean stagnation. The entrance barriers simply have evolved in a more stable environment. Different, not necessarily harder or easier. It is context dependent. No, I don't. Individual skill is what contributes to competitiveness. For example: 100 C tier pros duking it out is not nearly as competitive as 15 A tier pros. Yet, the skill is higher than ever. If you only had 100, instead of 10 because the overall level was lower, that is nothing to write home about (see C/A tier comparison above). I don’t think that is an adequate or appropriate comparison for KeSPA v modern, but neither is your NBA example. Military was a death sentence because a 2 year break in a 4 year game that is dishing out add ons every 3 years is simply tough to get back into. The release cycle changed, making the environment more stable. On top, new blood became more scare… it was a positive feed back loop until it became ever more unattractive for new players. Serral pushed the meta and adapted so many times that I have a hard time taking this notion seriously. The main competition of Serral atm is Clem, as he sweeps all others. It was Reynor before. MaxPax in the regionals. AND players from the prime era. Imo, individual level matters and it is higher than ever. And if the level of play today is the highest we have seen - and it is - then beating the best now is by definition the hardest challenge the game has ever offered, especially when you have a 85%+ win rate monster to beat (going for once away from the fallacious Serral perspective where the SC2 world is only seen from the POV of how easy it is for him to win). I’d agree though, that winning a GSL post 2020 is much easier than before, also because the best of the world simply did not participate. Another thing that distorts the skill comparison is how GSL (besides Worlds) was the most viewed tournament and there you simply had a system that deployed cruel and unforgiving setups. This amplified the perception of a deeper player field as favorites dropped down more often in these more volatile Bo3s. But had there been more 10-player round robins or 6 player group stages that were fully played out, the favorites would have been much clearer. This means that a GSL (not all tournaments) were much harder to win in the prime era than today. But it doesn’t necessarily translate to a more competitive environment per se, as GSL is just one tournament among many and there have been absolutely easy money grabs back then too, where favorites prevailed regularly. Talking about 2018, you basically make the argument that the lack of new players from this less than 1.5 year time period since the KeSPA disbandment and the simultaneous decline of the existing pros made it easy for Serral to ascend, which is simply not supported by data. On July 25 2025 15:46 MJG wrote:On July 25 2025 15:08 PremoBeats wrote: How is Serral the best to have ever played because he "stands on the shoulders of giants"? How exactly did the KeSPA period influence this bloke sitting in his sauna in Finland, starting SC2 full time after finishing school? He didn't inherit a Korean team house, a KeSPA coach or a Proleague slot - he just dismantled the players who did :D
Sometimes, to me it looks like people simply cannot accept that their heros from back then have been outperformed.
He dismantled players who came through the KeSPA structure half a decade after it collapsed. Half a decade is significantly longer than careers lasted when the scene was peaking. So I guess I accept it in the same way that I accept Jake Paul beating Mike Tyson in a boxing match. It doesn't make Jake Paul the GOAT of heavyweight boxing, it's simply a demonstration that time waits for no man. EDIT: Your post also makes it sound like you believe Serral never learned anything from the Korean scene on his way to the top, because "standing on the shoulders of giants" means nothing more than to learn from what came before. If you genuinely believe that Serral isn't standing on the shoulders of giants then you're being delusional, so I'll assume it's just bad phrasing on your part, and you might want to clarify what you actually meant. Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. Of course Serral learned from them, that is not the point. But standing on the shoulders of giants sounds like these players were any match for him after he turned full time pro, which statistically they just were not. The only one who could match Serral when confronting him regularly was Rogue. All others have crippling win rates against him. And as I statistically showed, it was not because of a mass decline, as the win rates of other foreigners did not go up at the same time or same rate against these very players. @dedede: The quote by Rogue is the opinion of one pro. The statistics don't support that opinion. Just posting something what Rogue himself says if you think your "statistics" is more reliable than the words from a WCS/IEM champion then it's totally fine  Half a decade? KeSPA disbanded late 2016, Serral started beating them early 2018. 1.5 years max, not a decade. The strongest argument for Serral's GOAT statement is his performance in 2024-2025, which is a decade later after kespa disbanded, playing the 30+ years old ex-Proleague players who have done 2 years military services. It’s been a steady decline since 2016, and now the scene is at its least competitive, where everything hinges on a single EWC SC2 confirmation tweet. If Serral had only won WCS 2018 and didn’t have these last two years of performances, the GOAT discussion would still be Maru vs Rogue. Maru had the greatest performance and achievement in 2018 despite not getting the WCS champion, same as Serral had the greatest performance in 2024 despite being overshadowed in the EWC losing 0-5 to Clem. Also the "early" 2018 is wrong, the only tournament in early 2018 is WESG where Maru beat him 3-0. Let's be concise  Yup, I think statistics are worth more than any individual's expert opinion. Expert opinions are actually the lowest scientific evidence. Serral started beating Koreans regularly at the start of 2018. That notion is correct. I didn't say he started winning tournaments against Koreans in early 2018. We won't change each other's opinions either way. Sadly I gotta work now and as I don't want to spoil the results, I'll be off until tomorrow. I hope we get killer matches... Hate to say it, but Expert opinions are NOT the lowest scientific evidence, it's what YOU and I say. Expert opinions are way way way better evidence than any online anonymous normies like you and I. So here it is, statistics/facts >>>>>> Expert (top SC2 players that are speaking honestly) opinions >>>>>> PremoBeats/Johnnyh123/etc. But of course, if we have strong facts/evidence to prove, it's better than opinions. And that's what we are here to debate about, and please DO NOT spoil the results, go work, and come back and let's debate more. Quick honest question to you though PremoBeats, did you start watching SC2 after 2020? My guess is yes (80%+ probability in my mind) What you and I say is not even a category in evidence based medicine (which I had to use for my PhD) or evidence grading in science. From the top of my head it is… Systematic reviews of randomized, controlled, double-blind, prospective studies (RCTs) RCTs themselves Cohort studies Challenge trials Descriptive studies, case reports reports of expert committees, opinions of respected authorities (sometimes these aren’t even on the list, depending on where you look)
I wasn’t spoilered the results, thanks 😀
I am old as fuck and even remember how I bought StarCraft, lol. It was my very first PC game and I rode my bike to a nearby village to buy it (as my own didn’t have a store) and drove to a friend to play it there and for him to show me how to install it, as I’ve never done it before. I shifted towards WC3 when it was released and - in the year I finished school - I played WoW on Nathrezim. WoW was the last time that I played a game competitively in a long time, as I moved to another city and started studying which utterly changed my way of life. Upon release I started to watch SC2 but I only ever played it non-competitively in single player. Years after that I started to play LoL for a couple of years, but fandom-wise stuck with SC2.
@WombaT: Well… it seems that my efforts to move the discussion away from intuition, memories and personal bias don’t seem to be well received among some. Thanks, mate!
EDIT: @Charoisaur and dedede: It would probably help the discussion to actually address or quote what "they say" instead of straw-maning between you two what "they" supposedly "say" 
@Charoi: Weren't we in agreement in that other thread that if we mashed up all players in their prime, that - of course - Serral would have lower win rates and tournament wins but the others as well and that - in the end - he'd most likely would be the best among them? Or was that someone else?
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On July 26 2025 15:10 PremoBeats wrote: [You guys tell me that I am terrible at using statistics, yet you found no way to correct my methodology, except making bleak unsubstantiated claims. You don't seem to know too much about statistics, hence you repeat notions like “Serral 5x GOAT of Rogue” although statistical modelling doesn’t work like that, which I already explained several times. Now you try to attack me for pointing out that the map win rate of 2018 and 2019 between Terran and Zerg don’t seem to indicate that Zerg was overpowered in the match up with nothing but memories of yourself, despite me exactly laying out how I arrived at the result. If you and dedede have knowledge that I don't, please tell me where exactly my methodology is wrong. Did I use too little of a sample size? The wrong sample size? And if did so, why is it wrong? Because I made my case why I chose what I chose and I hear nothing but personal attacks that have nothing to do with the topic.
Well, it's really a waste of time to argue with someone who thinks Zerg wasn't overpowered in 2019 or not, you chose the wrong hill to die on here. I don't engage in debates whether the sky is blue or not either. All I give you as explanation why the single data point you chose isn't representative of balance is this:
2014 Global StarCraft II League Season 2/Code S Participation: 14 P, 14 Z, 4 T TvP winrate: 50% TvZ winrate: 58%
Sorry for the rude tone but it's rather annoying that you always pick some data point you like because it aligns with your opinion and then speak with authority that your opinion is somehow facts because you "have backed it up with statistics".
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On July 26 2025 17:26 Charoisaur wrote:Show nested quote +On July 26 2025 15:10 PremoBeats wrote: [You guys tell me that I am terrible at using statistics, yet you found no way to correct my methodology, except making bleak unsubstantiated claims. You don't seem to know too much about statistics, hence you repeat notions like “Serral 5x GOAT of Rogue” although statistical modelling doesn’t work like that, which I already explained several times. Now you try to attack me for pointing out that the map win rate of 2018 and 2019 between Terran and Zerg don’t seem to indicate that Zerg was overpowered in the match up with nothing but memories of yourself, despite me exactly laying out how I arrived at the result. If you and dedede have knowledge that I don't, please tell me where exactly my methodology is wrong. Did I use too little of a sample size? The wrong sample size? And if did so, why is it wrong? Because I made my case why I chose what I chose and I hear nothing but personal attacks that have nothing to do with the topic.
Well, it's really a waste of time to argue with someone who thinks Zerg wasn't overpowered in 2019 or not, you chose the wrong hill to die on here. I don't engage in debates whether the sky is blue or not either. All I give you as explanation why the single data point you chose isn't representative of balance is this: 2014 Global StarCraft II League Season 2/Code SParticipation: 14 P, 14 Z, 4 T TvP winrate: 50% TvZ winrate: 58% Sorry for the rude tone but it's rather annoying that you always pick some data point you like because it aligns with your opinion and then speak with authority that your opinion is somehow facts because you "have backed it up with statistics". What point are you trying to make by giving a single tournament which is a small sample size and on top from a completely different year? I gave you my methodology. If you think something is wrong with it, address it. So far the only thing that you are doing is give a false comparison based on perception (your own and a somewhat consensus in the community, which I would have agreed to as well, before looking into the data). I used only tier 1 tournaments that are not region locked I used minimum player thresholds I used minimum map thresholds The sample size is over 500 So where is my methodology wrong? How do I need to change it so that your perceived feeling of Zerg overpowerment on the pro level for 2019 will be met?
To me it is annoying that you and the others don't even try to think about the statistic I pulled up (which I actually developed to make my next GOAT list even stronger, namely by including a balance-multiplier). This stuff takes time to get done and I don't see why you shouldn't be able to change your opinion like I did as well. It devolves into personal attacks, instead of addressing the very issue in front of us. I don't pick data points I like, I present them as they are (hence I mentioned 2021 as heavily Zerg favored). It is not my fault that you guys aren't able to face contrary view points that are validated by data, when you don't have any meaningful ones to back up your notions. The issue is not that I pick data points that align with my opinion. The issue is that the reasonable data I present does not align with yours. I made a list of over a thousand maps that have been played in Premier Tournaments in 2019. I excluded region locks to not let Serral completely destroy the data set. I excluded tournaments like the GPC 2019 where INnoVation was by far the best player to not let him destroy the data set. I used minimum map and player thresholds so to not let small sample sizes destroy the data set. Over 350 of these maps are TvZ and the ratio for that match up is 47,77%. ZvP is 50,41% and PvT 57,83%. My multipliers thus are 0,5503 for Terran, 0,4868 for Zerg and 0,4629 for Protoss after summing the up. Please tell me, where this methodology is unreasonable or wrong. Now if you want me to check for certain tournaments to look for specific patch phases, let me know. Perhaps there we are able to make an observation where Zerg's win rate is higher, as years overlap with patches and this might be a reason for the discrepancy between the data and your perception.
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2019 was pretty bullshit filled with zvz finals to see who was the strongest zerg, turns out if you only have to play one matchup well that doesn't have a meta of involving spellcasters, soO is the best. Reynor also rose at this time.
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Most of these ZvZ finals were Reynor v Serral in region locks, where they were the two best players. Yes, there were others as well, but rather than looking at ZvZ finals which can heavily be influenced by the a distortion in good players per race, why not look at map statistics of that time? Just a random look at GSL season 2: Group C... 2 Toss advance, 2 Zerg are out. Group E, Toss and Terran advance, 2 Zerg are out. 5 out of 8 Toss in Ro8. Afreeca Super 1... no Zergs in Ro8, but 1 Terran and 7 Toss. GSL season 1, Group B: 2 Toss advance, 2 Zerg are out. Group E 2 Zerg out, Terran and Toss advance. Of course there are counter examples, but looking at something like final appearance doesn't tell you a lot about balance, as it can be mere chance or a misbalance in good players per race as mentioned before.
The map statistics are like this: TvZ: 47,77% ZvP: 50,41% PvT: 57,83% Thus the numbers indicate that Toss might have had a pretty strong advantage over Terran; Zerg a slight one which could also be attributed to a couple of Zerg simply being extremely good. Toss seems more obvious.
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France12883 Posts
Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then?
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On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then?
Zergs were fine. The big 4 were just way better than the field skills wise. Then a couple nerf hit Zergs cause whiners whine too much. So the big 4 ended up just being Serral left. Goat stands tall on the mountain
After the nerf then we saw a few patch Terran winning GSL such as TY (career gatekeeper) and cure
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France12883 Posts
On July 31 2025 06:00 TeamMamba wrote:Show nested quote +On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then? Zergs were fine. The big 4 were just way better than the field skills wise. Then a couple nerf hit Zergs cause whiners whine too much. So the big 4 ended up just being Serral left. Goat stands tall on the mountain After the nerf then we saw a few patch Terran winning GSL such as TY (career gatekeeper) and cure Yeah, zergs players became genetically superior in 2019 and then slowly lost their upper hand over the years (and patchs)  Rogue went from losing to Neeb to no one surprise, to 3x WC winner
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Northern Ireland25334 Posts
On July 31 2025 06:15 Poopi wrote:Show nested quote +On July 31 2025 06:00 TeamMamba wrote:On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then? Zergs were fine. The big 4 were just way better than the field skills wise. Then a couple nerf hit Zergs cause whiners whine too much. So the big 4 ended up just being Serral left. Goat stands tall on the mountain After the nerf then we saw a few patch Terran winning GSL such as TY (career gatekeeper) and cure Yeah, zergs players became genetically superior in 2019 and then slowly lost their upper hand over the years (and patchs)  Rogue went from losing to Neeb to no one surprise, to 3x WC winner  It takes only small fluctuations to make a big difference. Serral is still doing Serral things, you’ve got Dark and Rogue in good form as well, but you’ve also got Reynor coming to his peak, as well as soO getting it together for his last big hurrah.
Even if the game was perfectly balanced, I’d kinda expect Zergs to have the best shot at the big prizes given how all of their big hitters were around and also playing well. Neither Terran or Toss had near that level of absolute top players in good shape.
That isn’t to say that balance was perfect either, but it wasn’t as egregiously bad as some make out. PvZ was pretty rough at the absolute elite, champ contender level for sure from what I recall. It’s been a while so can’t recall that particularly well.
I’d have to do some digging, I think both looking at win rates has its flaws in assess balance. There are gaps in skill obviously. Or you can end up in a situation where say, fewer Terrans are able to qualify or make playoffs in tournaments, but a handful of elite players can still fight against the balance and be good enough to make win rates look OK.
I think eyeballing it can definitely give a better sense of fairness over actual balance necessarily. Some styles or strats may look, or feel a bit bullshit when watching, but I think that’s a subtly different thIng. In WoL there was a time where Toss would basically lose lategame to BL/Infestor, but could keep the win rates pretty solid by just all-ins and their usual bag of tricks. I thought that meta fucking sucked, although the balance wasn’t horrific.
I think probably the best way to assess balance is look at players who are performing atypically well versus their career average in a particular period. Of course some may just be practicing harder, or things click mentally, but I think if you’ve got enough say B-tier Zergs suddenly doing really well and beating A-tier players from the other factions more regular, or getting the occasional S-tier scalp, then you probably have pretty compelling evidence
I haven’t checked this time, in the past when I have for other periods, sometimes with other races often this isn’t something I actually find to be the case.
As per usual I’m not rigorous at all in doing this, but usually it’s just movement amongst S class players, and maybe the odd A tier player having a good tournament.
So idk, say a bunch like Scarlett, DRG, Elazer, Lambo, Solar, SHIN et al. have particularly good years. Which I don’t massively recall being the case in 2019
I think Zerg performance in and around this period is as much down to the following than balance: 1. More top Zergs, or at least more in good shape. 2. Crucially, most top Zergs are not weak in either non-mirror 3. Mirror became quite stable over the years, and the top players are good mirror players. 4. Top players from other factions tend to have a weak matchup, not always within a meta but sometimes across their whole careers. 5. PvT balance can fluctuate wildly.
In combination, it makes things very stable. The S-tier Zergs are quite resistant to being sniped in mirrors by players outside that bracket. There’s a little fluctuation (i.e. Serral’s ZvP being actual god tier), but the Zerg hitters are at least very good at both ZvP and ZvT. There’s probably specific opponents they’d rather avoid, but they’re not really reliant on bracket luck at all in terms of which factions they draw anyway.
Their opponents however, very much are. Especially if we factor in that PvT balance can swing quite a bit. We’ve just seen it recently at EWC where maybe Clem had the toolkit to dethrone the Zerg Gods, but he got rinsed by Classic in quite a rough meta. To take nothing away from Classic, he showed lots of top-class games.
If we’re going way back to 2019 that kind of thing is still the case. Trap is in the middle of his earning the Trap AwardTM for 10 consecutive Code S Ro4s, and he’s an absolute PVT monster in a pretty good overall meta for Toss. He’s not awful at PvZ by any means, but he tends to struggle to beat the S tier players reliably. Cure is a TvP monster on the other hand, very solid at TvT but can’t really hang in TvZ with those cats. TY is a TvT killer, but his TvZ can only really hang with the top dogs when he gets GSL prep time, and his TvP is ropey. Maru is of course, Maru and doesn’t really have a particularly weak matchup, and his TvZ is best in class and absolutely capable of winning versus the best Zergs. Zest would show up with some pocket build that could snipe any Zerg.
Anyway, rambling aside if you want to see those pesky Zergs beaten, you probably want to see Maru survive the early rounds as he has the toolkit. For that to happen, in this particular period he ideally avoids Trap, who took him out a few times in this vague epoch. You don’t wanna play the best PvTer in a good meta for Toss. Maru’s TvT was solid, but if he gets taken down by the TvT monster TY who is way worse vZ, the hopes of a Terran champ drop. I can’t recall many tournaments this happening, but it still works as a hypothetical. You also don’t want Zest to face more than one Zerg, because once he’s shown his pocket builds he’s shown them.
To quote myself and WombaT’s LawTM from this time:
No Protoss can win a Premier weekender tournament if they have to play multiple Zergs in the playoffs in Bo5+ series
This held up for an absurd length of time. Go look it up :p Trap did eventually break it in Covid times, but it’s the only time it’s been done. herO’s Dreamhack Atlanta run was congruent with WombaT’s Law
You’ve other wee factors too. I think Innovation somewhat coasting once he got his WESG payday affected things a lot, precisely because he’s historically been one of the TvZ greats. I don’t think you see quite the same level of Zerg dominating the gold column in this period if you’ve Inno turning it on and playing at Maru’s level.
Again, to stress I’m not saying there’s zero balance issues with this period but the aforementioned are also pretty huge too.
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Northern Ireland25334 Posts
Also lmao Serral’s Aligulac rating appears to have gone down after his EWC. The man has set bloody high standards apparently
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On July 31 2025 07:53 WombaT wrote: Also lmao Serral’s Aligulac rating appears to have gone down after his EWC. The man has set bloody high standards apparently
Does that mean he was expected to win the tournament with fewer than 4 map losses?
TBF that is an expectation he set in 2024.
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Northern Ireland25334 Posts
On July 31 2025 11:30 sc2turtlepants wrote:Show nested quote +On July 31 2025 07:53 WombaT wrote: Also lmao Serral’s Aligulac rating appears to have gone down after his EWC. The man has set bloody high standards apparently Does that mean he was expected to win the tournament with fewer than 4 map losses? TBF that is an expectation he set in 2024. I’m not 100% sure on Aligulac’s methodology, I think sets count as well as just winning matches, and I think matchup rating counts in head to heads beyond overall ranking.
Serral’s overall and vP is about 400 above Classic He’s about 400 in both above Reynor too. Which is about the gap from those two to players like Bunny and Trigger.
I’d imagine Serral’s ranking is just so high, and few others are even close (IMO they’d be closer with a full year-long circuit and Reynor locking in) he still loses points with match wins if he’s not sweeping.
As an aside, that is how bonkers Serral’s numbers are. Reynor had a very good tournament, only narrowly losing to Maru, and he almost beat (and should have beat Serral). Classic made the finals.
In terms of Aligulac ratings those guys are about as close to the likes of Bunny, Astrea and Trigger as they are to Serral. That’s how consistently good Serral is. They’re not badly ranked either, they’re 6 and 7th ranked.
Aligulac can’t answer the intangible questions like who can lock in for a big tournament, who’s clutch etc, and I think it gets a bit wonky when you end up with a scenario where some players grind a lot of weeklies, and others barely play, but it’s pretty good at ascertaining average level
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On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then?
I explained it already: There might have been perceived observations of imbalance. Either because casters/the community pushed the narrative, or because over years the idea that several ZvZ finals occurred must mean that Zerg was OP. The map statistics do not indicate such a thing. That doesn't mean that it wasn't the case, but if we have 1000 maps that show an overall map win rate for Zerg of 51,32% it seems rather unlikely. There are other years (2021) where Zerg had a pretty big map win rate advantage over the others though. I posted my methodology several times already, if you have an issue with it, a specific patch from 2019 that I should look at or want to add context to the data, let me know. This is turning absolutely childish.
@WombaT: Map statistics have their limits. Three good players playing above the imbalance, despite a race overall being slightly disfavored by balance, are able to tilt the map statistics into a favor still. Or perhaps Toss was favored versus Terran in 2019 but 1 Toss pushed this favor into more perceived imbalance because of extremely good results. It isn't a perfect way to check for balance (what even is, lol). But if we have over 1k games per year, I think we have pretty reasonable proxy as to where balance was. Your idea could work too, but I fear that our sample size is too small to check for players being above their average. For example 2021: Serral was doing not so well (in comparison to others still, but not in regards to his own average), Reynor pretty good. Could be worth a try, but the work could also be in vain because of the sample size.
On Serral and Aligulac: Serral lost 26 points versus Zerg, as he "only" won 3:2 against the 2nd best Zerg. The expected score was 3.5 to 1.5, meaning Serral is expected to win 1 out of 2 matches against Reynor at least 3:1 when the other goes 3:2. Utterly nuts. Serral's vP went down 2 points, as he met the expected result versus Classic in the finals. Clem now is nearly 200 points below him overall, yet Serral is still another 150 points below his all time high in 2024.
On July 31 2025 11:30 sc2turtlepants wrote:Show nested quote +On July 31 2025 07:53 WombaT wrote: Also lmao Serral’s Aligulac rating appears to have gone down after his EWC. The man has set bloody high standards apparently Does that mean he was expected to win the tournament with fewer than 4 map losses? TBF that is an expectation he set in 2024.
No... there was a cut after the group stage. 5.9 losses against these opponents were expected in the played match formats for the whole tournament.
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On July 31 2025 14:27 PremoBeats wrote:Show nested quote +On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then? I explained it already: There might have been perceived observations of imbalance. Either because casters/the community pushed the narrative, or because over years the idea that several ZvZ finals occurred must mean that Zerg was OP. The map statistics do not indicate such a thing. That doesn't mean that it wasn't the case, but if we have 1000 maps that show an overall map win rate for Zerg of 51,32% it seems rather unlikely. There are other years (2021) where Zerg had a pretty big map win rate advantage over the others though. Sigh...
Numbers can help demonstrate imbalance, but they're not perfect. For example, here are the win percentages for ZvP from 2012 as per Liquipedia: Season 1 50.6% Season 2 52.7% Season 3 48.3% Season 4 52.8% Season 5 50.3% This looks pretty balanced, but we also know that 2012 encompasses peak Brood Lord/Infestor territory, so we can conclude from experience and context that it wasn't actually balanced despite what the numbers would suggest. Just one example of why numbers alone can't determine balance, and how they likely can't determine greatness, unless contextualised. Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with.
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This discussion is why I love AoEStats. For those who don't know it: The site essentially tracks all laddergames (and I think tournament games aswell) for AoE2 and breaks them down by race/civ. The great part is, you can also see WHEN a Civ wins - and how much. So for example a Civ having a very high winrate at the 10min-mark and then dropping off shows that the Civ clearly has some kind of strong allin that it depends on. And when a Civ never manages to survive the Midgame, it clearly lacks some kind of early-game bonus or midgame-powerspike.
How this relates to SC2? Take BL/Infestor. It probably wasn't particularly balanced (and it clearly wasn't fun, which might actually be the bigger problem): Zerg still could have a winrate of ~50% with it and be "balanced". Those two are not mutually exclusive. Just means you had to kill the Zerg before it gets to BL/Infestor.
So was Zerg "overpowered"? No, not really. Just very hard to beat in a specific game-situation. Which also isn't great, because it forced everyone to play around it. "Just don't let them get to that point" is just never a good foundation for balance
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France12883 Posts
On August 01 2025 04:44 MJG wrote:Show nested quote +On July 31 2025 14:27 PremoBeats wrote:On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then? I explained it already: There might have been perceived observations of imbalance. Either because casters/the community pushed the narrative, or because over years the idea that several ZvZ finals occurred must mean that Zerg was OP. The map statistics do not indicate such a thing. That doesn't mean that it wasn't the case, but if we have 1000 maps that show an overall map win rate for Zerg of 51,32% it seems rather unlikely. There are other years (2021) where Zerg had a pretty big map win rate advantage over the others though. Sigh... Show nested quote +Numbers can help demonstrate imbalance, but they're not perfect. For example, here are the win percentages for ZvP from 2012 as per Liquipedia: Season 1 50.6% Season 2 52.7% Season 3 48.3% Season 4 52.8% Season 5 50.3% This looks pretty balanced, but we also know that 2012 encompasses peak Brood Lord/Infestor territory, so we can conclude from experience and context that it wasn't actually balanced despite what the numbers would suggest. Just one example of why numbers alone can't determine balance, and how they likely can't determine greatness, unless contextualised. Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with. He didn't answer the question, so my guess is that he didn't watch the games. He is just trying numbers for something he doesn't understand at all.
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Serral is the Goat unquestionably, but 2019 Zerg was OP in the hands of top tier pro gamers, curiously this actually favoured the weaker Zergs as they could try and mind-game Serral for wins, and Zerg being OP didn't help Serral that much vs P & T, he's the better player anyways.
I don't think overall winrates are a good metric for determining balance state for the top 20 players in the world.
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Northern Ireland25334 Posts
On August 01 2025 04:44 MJG wrote:Show nested quote +On July 31 2025 14:27 PremoBeats wrote:On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then? I explained it already: There might have been perceived observations of imbalance. Either because casters/the community pushed the narrative, or because over years the idea that several ZvZ finals occurred must mean that Zerg was OP. The map statistics do not indicate such a thing. That doesn't mean that it wasn't the case, but if we have 1000 maps that show an overall map win rate for Zerg of 51,32% it seems rather unlikely. There are other years (2021) where Zerg had a pretty big map win rate advantage over the others though. Sigh... Show nested quote +Numbers can help demonstrate imbalance, but they're not perfect. For example, here are the win percentages for ZvP from 2012 as per Liquipedia: Season 1 50.6% Season 2 52.7% Season 3 48.3% Season 4 52.8% Season 5 50.3% This looks pretty balanced, but we also know that 2012 encompasses peak Brood Lord/Infestor territory, so we can conclude from experience and context that it wasn't actually balanced despite what the numbers would suggest. Just one example of why numbers alone can't determine balance, and how they likely can't determine greatness, unless contextualised. Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with. I’d said earlier that one potential way to assess a if a meta is imbalanced, is looking to see if a notable amount players play atypically above their general level, across a range of skills.
At least in this specific respect, peak BL/Infestor was way worse than 2019, at least to the eye test. Although I’m not necessarily arguing 2019 was a time of peak balance.
Balance or no balance aside, BL/Infestor was also a shit meta to play and watch as well. One of the game’s absolute worst periods stylistically if nothing else
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Northern Ireland25334 Posts
On August 01 2025 05:27 LostUsername100 wrote: Serral is the Goat unquestionably, but 2019 Zerg was OP in the hands of top tier pro gamers, curiously this actually favoured the weaker Zergs as they could try and mind-game Serral for wins, and Zerg being OP didn't help Serral that much vs P & T, he's the better player anyways.
I don't think overall winrates are a good metric for determining balance state for the top 20 players in the world. Yeah, it may seem counter-intuitive but you may be right there.
I’d long pondered why, at least before he went monster 2018, Maru would be competitive, often the last man standing for Terran when Terran was in a bad period, but then didn’t turn that into dominance when Terran was strong.
I must say I’ve never really found an answer to that question haha, my initial angle was more Terrans and him getting TvTed out more, but results didn’t really bear that out.
It can be a stylistic thing as well I guess. I mean if say, mech becomes strong all of a sudden and you’re not really a mech person, you benefit way less
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On August 01 2025 04:44 MJG wrote: Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with. As Balnazza already said: "It probably wasn't particularly balanced (and it clearly wasn't fun, which might actually be the bigger problem): Zerg still could have a winrate of ~50% with it and be "balanced". Those two are not mutually exclusive. Just means you had to kill the Zerg before it gets to BL/Infestor."
So perhaps Toss/Terran had other imbalances in the early and mid game to counter it, which overall in hundreds of games made Zerg equaled out. So no, I am not dangerously close to anything, except presenting a statistic that you think is wrong because of a perceived and supposed imbalance. Have you had time to think about potential explanations?
Balance does not mean that MJG or Poopi perceive every part aspect of the game as fair/balanced/enjoyable to watch. StarCraft 2 has always been a game of imbalances that balance each other out (sometimes better, sometimes worse). This is implemented by the design of three utterly mechanically different races.
On August 01 2025 05:09 Poopi wrote: He didn't answer the question, so my guess is that he didn't watch the games. He is just trying numbers for something he doesn't understand at all. If I watched SC2 in 2010, 2014, 2019 or now is completely irrelevant to the question at hand. You make it sound like the numbers would be different if I did or did not watch the game back then. But as I was asked the same question by johnny and did answer him in a thread that you also engage in, I thought you already knew: I watched SC2 upon release but never played it competitively. I even said that I had the same take on Zerg and 2019 too, before finishing the analysis. As for me not understanding the numbers: I explained my methodology and asked you already, where you think the approach is wrong. You didn't answer. If you can't that is fine, but as I said in my previous reply to you: Your approach in this is absolutely childish. Either correct my methodology or present a better way to check for balance. Simply saying "I am right, because it is obvious" doesn't cut it, as the numbers don't lie and contextual explanations are more than sufficient.
On August 01 2025 05:27 LostUsername100 wrote: I don't think overall winrates are a good metric for determining balance state for the top 20 players in the world.
I agree. That is why I looked at only the map statistics of the top tournaments. This is a cohort of only the best of the world participating. I explained my methodology before:
1. I looked only at maps played at S-tier-tournaments (not perfect, but good enough) 2. I excluded region locked tournaments as there are times when one or two players (even of the same race) would heavily distort these tournaments and the best of the world did for years not participate 3. I excluded tournaments like GPC 2019 Season 1 as one good player versus several weaker players heavily distorts the results 4. I only accepted years with 500 played maps for a minimum sample size 5. I summed up all TvZs, ZvPs and PvTs and built an average for each race
I already explained that one or two good players might be able to push an imbalance even further (let's say Toss is favored versus Terran 56:44 and Trap is even better than average with no Terran to compensate, we could get a final result of 57:43) or counter them, but these are minor draw backs, as the sample size of hundreds of games counters such outliers quite well. Overall, the methodology is fine from my point of view. And so far, no one actually pointed out any methodological flaws or made constructive feedback that undermines the analysis' value. Map win rates aren't perfect either, but they're the cleanest objective measure we have - unless someone can suggest a better metric (WombaT's approach sounds fine, but has drawbacks as well).
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United States1875 Posts
On August 01 2025 14:10 PremoBeats wrote:Show nested quote +On August 01 2025 04:44 MJG wrote: Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with. As Balnazza already said: "It probably wasn't particularly balanced (and it clearly wasn't fun, which might actually be the bigger problem): Zerg still could have a winrate of ~50% with it and be "balanced". Those two are not mutually exclusive. Just means you had to kill the Zerg before it gets to BL/Infestor." So perhaps Toss/Terran had other imbalances in the early and mid game to counter it, which overall in hundreds of games made Zerg equaled out. So no, I am not dangerously close to anything, except presenting a statistic that you think is wrong because of a perceived and supposed imbalance. Have you had time to think about potential explanations? Balance does not mean that MJG or Poopi perceive every part aspect of the game as fair/balanced/enjoyable to watch. StarCraft 2 has always been a game of imbalances that balance each other out (sometimes better, sometimes worse). This is implemented by the design of three utterly mechanically different races. Show nested quote +On August 01 2025 05:09 Poopi wrote: He didn't answer the question, so my guess is that he didn't watch the games. He is just trying numbers for something he doesn't understand at all. If I watched SC2 in 2010, 2014, 2019 or now is completely irrelevant to the question at hand. You make it sound like the numbers would be different if I did or did not watch the game back then. But as I was asked the same question by johnny and did answer him in a thread that you also engage in, I thought you already knew: I watched SC2 upon release but never played it competitively. I even said that I had the same take on Zerg and 2019 too, before finishing the analysis. As for me not understanding the numbers: I explained my methodology and asked you already, where you think the approach is wrong. You didn't answer. If you can't that is fine, but as I said in my previous reply to you: Your approach in this is absolutely childish. Either correct my methodology or present a better way to check for balance. Simply saying "I am right, because it is obvious" doesn't cut it, as the numbers don't lie and contextual explanations are more than sufficient. Show nested quote +On August 01 2025 05:27 LostUsername100 wrote: I don't think overall winrates are a good metric for determining balance state for the top 20 players in the world. I agree. That is why I looked at only the map statistics of the top tournaments. This is a cohort of only the best of the world participating. I explained my methodology before: 1. I looked only at maps played at S-tier-tournaments (not perfect, but good enough) 2. I excluded region locked tournaments as there are times when one or two players (even of the same race) would heavily distort these tournaments and the best of the world did for years not participate 3. I excluded tournaments like GPC 2019 Season 1 as one good player versus several weaker players heavily distorts the results 4. I only accepted years with 500 played maps for a minimum sample size 5. I summed up all TvZs, ZvPs and PvTs and built an average for each race I already explained that one or two good players might be able to push an imbalance even further (let's say Toss is favored versus Terran 56:44 and Trap is even better than average with no Terran to compensate, we could get a final result of 57:43) or counter them, but these are minor draw backs, as the sample size of hundreds of games counters such outliers quite well. Overall, the methodology is fine from my point of view. And so far, no one actually pointed out any methodological flaws or made constructive feedback that undermines the analysis' value. Map win rates aren't perfect either, but they're the cleanest objective measure we have - unless someone can suggest a better metric (WombaT's approach sounds fine, but has drawbacks as well).
Another interesting way to measure "balance" (at least in years where there was a team league) is seeing which map has the most mirror matches.
![[image loading]](/staff/Mizenhauer/exp.png)
soO's favorite map, expedition lost, is his favorite because of how op it was for zergs. As you can see, expedition lost played host to a ton of ZvZ's because teams didn't want to blindly send a player of another race vs a zerg (which was a highly likely outcome).
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Such an analysis could up the resolution for sure. But the overall win rate across all maps still ends up balanced. One map might work better for one race, but then against those races it is a sure ban in a Bo5 or teams adapt by only sending the strong race onto that map like you pointed out. Interesting nevertheless. Funny enough, even a map that is considered OP for Zerg, the race only had a 54,7% win rate versus Terran and a 50,6% win rate versus Toss, if I read that screenshot correctly. Toss' "imbalance" over Terran at least seems higher than ZvT. I don't know the data pool, so the rates could be different at pro play versus lower tiers.
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On August 01 2025 04:44 MJG wrote:Show nested quote +On July 31 2025 14:27 PremoBeats wrote:On July 31 2025 05:14 Poopi wrote: Still trying to prove zerg wasn’t OP in 2019? Did you even watch the game back then? I explained it already: There might have been perceived observations of imbalance. Either because casters/the community pushed the narrative, or because over years the idea that several ZvZ finals occurred must mean that Zerg was OP. The map statistics do not indicate such a thing. That doesn't mean that it wasn't the case, but if we have 1000 maps that show an overall map win rate for Zerg of 51,32% it seems rather unlikely. There are other years (2021) where Zerg had a pretty big map win rate advantage over the others though. Sigh... Show nested quote +Numbers can help demonstrate imbalance, but they're not perfect. For example, here are the win percentages for ZvP from 2012 as per Liquipedia: Season 1 50.6% Season 2 52.7% Season 3 48.3% Season 4 52.8% Season 5 50.3% This looks pretty balanced, but we also know that 2012 encompasses peak Brood Lord/Infestor territory, so we can conclude from experience and context that it wasn't actually balanced despite what the numbers would suggest. Just one example of why numbers alone can't determine balance, and how they likely can't determine greatness, unless contextualised. Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with.
BL / infestor was annoying to watch and play against but it wasn’t a guarantee win. It just gives Zergs a higher percentage to win once they got to that composition. Same as Terran’s mass raven or Protoss hots early blink all in with mothership.
Similar to other death ball. I rather play against BL / infestor than that cancer mass raven era or hots turtle mech or swarm host.
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United States1875 Posts
On August 01 2025 22:45 PremoBeats wrote: Such an analysis could up the resolution for sure. But the overall win rate across all maps still ends up balanced. One map might work better for one race, but then against those races it is a sure ban in a Bo5 or teams adapt by only sending the strong race onto that map like you pointed out. Interesting nevertheless. Funny enough, even a map that is considered OP for Zerg, the race only had a 54,7% win rate versus Terran and a 50,6% win rate versus Toss, if I read that screenshot correctly. Toss' "imbalance" over Terran at least seems higher than ZvT. I don't know the data pool, so the rates could be different at pro play versus lower tiers.
![[image loading]](/staff/Mizenhauer/prl.png)
These are the results from Proleague. It's very clear that teams were hesitant to throw out protoss and terran players knowing there was a very high chance they'd hit a zerg. The map being Z favored doesn't align with the winrates for pvz and tvz, but when P and T players did appear on expedition lost, they were great in that matchup or had a plan ready for a zerg.
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And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real.
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On August 02 2025 05:23 ejozl wrote: And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real.
Can you decide on a point? It is either "Maru profits massively from Terran being a race with less World Class players than Zerg" or "Zerg imba buhuu, poor Protoss" It might surprise you, but Chrono Boost changes do not particularly affect who is the GOAT, the Zerg player Serral or the Terran player Maru...
Also Maru for 2025 seems like a stretch. Yes he won Dallas, but beyond that Clem seems the much more plausible pick for best Terran so far...
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Northern Ireland25334 Posts
On August 02 2025 05:23 ejozl wrote: And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real. Where are you getting the idea that Protoss was particularly bad in 2018 from?
You can directly compare Serral and Maru’s records, or how they ranked overall versus the field in any given year, rather than this awkward and extremely flawed method way of weighting them by how many years they were the top player of their race.
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United States1875 Posts
On August 02 2025 06:33 WombaT wrote:Show nested quote +On August 02 2025 05:23 ejozl wrote: And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real. Where are you getting the idea that Protoss was particularly bad in 2018 from? You can directly compare Serral and Maru’s records, or how they ranked overall versus the field in any given year, rather than this awkward and extremely flawed method way of weighting them by how many years they were the top player of their race.
If i recall, PvT was super busted in 2018 and that's what led to proxy meta.
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Northern Ireland25334 Posts
On August 01 2025 22:08 Mizenhauer wrote:Show nested quote +On August 01 2025 14:10 PremoBeats wrote:On August 01 2025 04:44 MJG wrote: Do you want to argue that BL/Infestor was balanced? Because that's the petard you're dangerously close to hoisting yourself with. As Balnazza already said: "It probably wasn't particularly balanced (and it clearly wasn't fun, which might actually be the bigger problem): Zerg still could have a winrate of ~50% with it and be "balanced". Those two are not mutually exclusive. Just means you had to kill the Zerg before it gets to BL/Infestor." So perhaps Toss/Terran had other imbalances in the early and mid game to counter it, which overall in hundreds of games made Zerg equaled out. So no, I am not dangerously close to anything, except presenting a statistic that you think is wrong because of a perceived and supposed imbalance. Have you had time to think about potential explanations? Balance does not mean that MJG or Poopi perceive every part aspect of the game as fair/balanced/enjoyable to watch. StarCraft 2 has always been a game of imbalances that balance each other out (sometimes better, sometimes worse). This is implemented by the design of three utterly mechanically different races. On August 01 2025 05:09 Poopi wrote: He didn't answer the question, so my guess is that he didn't watch the games. He is just trying numbers for something he doesn't understand at all. If I watched SC2 in 2010, 2014, 2019 or now is completely irrelevant to the question at hand. You make it sound like the numbers would be different if I did or did not watch the game back then. But as I was asked the same question by johnny and did answer him in a thread that you also engage in, I thought you already knew: I watched SC2 upon release but never played it competitively. I even said that I had the same take on Zerg and 2019 too, before finishing the analysis. As for me not understanding the numbers: I explained my methodology and asked you already, where you think the approach is wrong. You didn't answer. If you can't that is fine, but as I said in my previous reply to you: Your approach in this is absolutely childish. Either correct my methodology or present a better way to check for balance. Simply saying "I am right, because it is obvious" doesn't cut it, as the numbers don't lie and contextual explanations are more than sufficient. On August 01 2025 05:27 LostUsername100 wrote: I don't think overall winrates are a good metric for determining balance state for the top 20 players in the world. I agree. That is why I looked at only the map statistics of the top tournaments. This is a cohort of only the best of the world participating. I explained my methodology before: 1. I looked only at maps played at S-tier-tournaments (not perfect, but good enough) 2. I excluded region locked tournaments as there are times when one or two players (even of the same race) would heavily distort these tournaments and the best of the world did for years not participate 3. I excluded tournaments like GPC 2019 Season 1 as one good player versus several weaker players heavily distorts the results 4. I only accepted years with 500 played maps for a minimum sample size 5. I summed up all TvZs, ZvPs and PvTs and built an average for each race I already explained that one or two good players might be able to push an imbalance even further (let's say Toss is favored versus Terran 56:44 and Trap is even better than average with no Terran to compensate, we could get a final result of 57:43) or counter them, but these are minor draw backs, as the sample size of hundreds of games counters such outliers quite well. Overall, the methodology is fine from my point of view. And so far, no one actually pointed out any methodological flaws or made constructive feedback that undermines the analysis' value. Map win rates aren't perfect either, but they're the cleanest objective measure we have - unless someone can suggest a better metric (WombaT's approach sounds fine, but has drawbacks as well). Another interesting way to measure "balance" (at least in years where there was a team league) is seeing which map has the most mirror matches. ![[image loading]](/staff/Mizenhauer/exp.png) soO's favorite map, expedition lost, is his favorite because of how op it was for zergs. As you can see, expedition lost played host to a ton of ZvZ's because teams didn't want to blindly send a player of another race vs a zerg (which was a highly likely outcome). Yeah it’s an interesting way to look at it, of course there’ll also be some element of bluff/double bluffing as well. Or I suppose series momentum and where to best deploy your strongest players versus getting favourable matches/matchups.
Part of what makes team leagues so rich and interesting
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On August 02 2025 05:23 ejozl wrote: And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real. "You can directly compare Serral and Maru’s records, or how they ranked overall versus the field in any given year, rather than this awkward and extremely flawed method way of weighting them by how many years they were the top player of their race."
This.
I mean sure... we can try to counter Serral's claim with this extremely skewed idea that punishes a claim when there are other players from your own race but not others that outperform a player. But I think that this is more proof of a desperation to find any angle to attack Serral than anything else. Conveniently, ejozl's analysis misses out on Life, herO and arguably even Classic for 2015, when only looking at race instead of overall performance. And which Zerg could possibly be above Serral in prize money or anything for that matter in 2023? Not even talking about all the other years that can be argued about.
The many flaws of prize money as a metric and more importantly how extremely off the balance-multiplier is, have not been addressed either... but hey, at least we stay true to the quote: "If you torture the data long enough, it will confess to anything" - Ronald H. Coase.
But on a serious note: yeah, if you opened this thread to show that metrics and numbers need to be contextualized and can be misused either willingly or unwillingly all good. But it can't be taken seriously as a balance or GOAT indicator for all the things that were pointed out on the 10 pages of this thread.
WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT.
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And which Zerg could possibly be above Serral in prize money or anything for that matter in 2023? Not even talking about all the other years that can be argued about.
Winnings/2023
Reynor was substantially ahead. But as I recall, 2023 had only one really big prize pool (Gamers8) and one fairly big (IEM Katowice). Since Serral underperformed in both, 2023 comes off as a bad year for him.
Serral being Serral, he still spent the entire year first or second on Aligulac. Usually first.
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On August 02 2025 18:15 Admiral Yang wrote:Show nested quote + And which Zerg could possibly be above Serral in prize money or anything for that matter in 2023? Not even talking about all the other years that can be argued about.
Winnings/2023Reynor was substantially ahead. But as I recall, 2023 had only one really big prize pool (Gamers8) and one fairly big (IEM Katowice). Since Serral underperformed in both, 2023 comes off as a bad year for him. Serral being Serral, he still spent the entire year first or second on Aligulac. Usually first.
That perfectly illustrates the inherent issue of prize money as a metric. Winning one event makes you come out on top of another player that had multiple better results than you.
ESL Masters Winter: Serral 3rd/4th, Reynor 17th-24th ESL Masters Winter Europe: Serral 1st, Reynor 3rd MC6: Serral 1st, Reynor 9th-12th ESL Masters Summer: Serral 1st, Reynor 3rd-4th ESL Masters Summer Europe: Serral 1st, Reynor 5th-8th Kato: Both 5th to 8th Gamers 8: Serral 5th-8th, Reynor 1st
Meaning Riyad is the only tournament where Reynor performed better than Serral. Tournament win percentage of these events: Serral 57,14%, Reynor 14,29%. Average place: Serral 2,93, Reynor 7,36
It's absurd to let 1 big prize pool decide the better player, as I said multiple times already. But it doesn't stop here... going forward from this absurdity, it is rationalized that Serral wasn't the best Zerg player in 2023 (which he obviously was; he even had the best performance across all races), which of course shows that he can't be the GOAT if we repeat this perfectly sound process only often enough... I mean... really :D
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Northern Ireland25334 Posts
I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral)
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On August 02 2025 14:24 PremoBeats wrote:. Show nested quote +WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator
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On August 02 2025 21:20 WombaT wrote: I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral)
But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say.
On August 02 2025 21:30 Charoisaur wrote:Show nested quote +On August 02 2025 14:24 PremoBeats wrote:. WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator Not nearly as senseless as prize money, as my example from a couple of pages ago has shown.
But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better? Or which better metric do you have at hand to scan for balance?
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On August 02 2025 06:33 WombaT wrote:Show nested quote +On August 02 2025 05:23 ejozl wrote: And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real. Where are you getting the idea that Protoss was particularly bad in 2018 from? You can directly compare Serral and Maru’s records, or how they ranked overall versus the field in any given year, rather than this awkward and extremely flawed method way of weighting them by how many years they were the top player of their race. I was there to experience it, and though I was on the Serral bandwagon at the time I can now say in hindsight there was definitely an issue. According to the prize money those years that I use for my balance mulitipliers. it's not that Toss was bad, it was worse for Terran, but Zerg had more winnings at this time than any other time. --- I now took each pro's top 2 years and everything between according to my point system as their peak performance, using the top 30 GOATs here are the years of their peak performances: + Show Spoiler + 2010 + 2011 ++++++++ 2012 +++++++++++ 2013 +++++++++++ 2014 +++++++++++++ 2015 +++++++++ 2016 +++++++++ 2017 ++++++++++++ 2018 ++++++++++++ 2019 +++++++++++ 2020 ++++++++ 2021 +++++ 2022 ++++ 2023 ++++ 2024 ++
Nestea was the sole GOAT in peak performance at 2010, and Clem/Serral were at peak performance during 2024. 2014 was the most competitive year in terms of number of GOATs being at the height of their game.
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On August 02 2025 22:10 ejozl wrote:Show nested quote +On August 02 2025 06:33 WombaT wrote:On August 02 2025 05:23 ejozl wrote: And this is really the crux of the issue, Serral has all of the accolades, there is not a lot more that he could do to prove that he's the best. The issue is era & balance.
Maru was the best terran in years: 2018, 2019, 2021, 2022, 2023, and the 2nd best terran in years: 2015, 2020, 2024. Serral was the best zerg in years: 2018, 2022, 2024, and the 2nd best zerg in years: 2020 and 2023. I haven't 2025 downwritten, but they're both the best so it evens out. So Maru dominance goes back to and including 2018, while serral dominance only goes back to and including 2020 and that is if you are charitable and say 2021 doesn't count because it's an "off year." So you could even argue Maru is more dominant in newer time, but he also has that 2nd place year in 2015, which would be the peak of the peak year, the year where it's most competitive while also high performance due to honing.
Bl/inf is brought up as the peak of imbalance, but it's only that because of the popularity of sc2 at that time, really 2018, 2019 was worse than that. In WoL the Infested didn't have rockets.. The patch by the end of 2017 was really awful bringing infested rocket launchers, doubling the damage of parasitic bomb and at the same time you go to a new system of Protoss surviving by shield batteries instead of Mothership Core, on the plus side they were given 100% Chrono Boost, but this was taken away as soon as Zest won that one HSC. This destroyed Protoss ability to win until battery overcharge was made up to give Protoss a chance.
The year 2019 is worse in terms of balance (using prize money) than both BL/Inf, Terran during the worst time in HotS when Maru was the 4th race and worse than GomTvT.
I'm wondering if Serral would edge out Neeb had the balance stayed the same considering his playstyle. In 2018 Serral wasn't the complete player, he was basically the Zerg version of Neeb and if he didn't automatically win the late game, I'm not sure this playstyle wins out, and with how close some of those late game Serral vs Maru matches have been, this goes for this matchup as well. If Maru knows that he wins late game, I'm not sure it would play out like it has. I will give that Serral has become much more complete now and doesn't necessarily have to win late game, but is Serral really the GOAT for you, if he only became the best by year 2022 and forward?, remember that he wasn't top 2 Zerg in 2019 and 2021, and in 2020 he was only 2nd, so his dominance would've only been 4 years and at a time where the decline in SC2 is real. Where are you getting the idea that Protoss was particularly bad in 2018 from? You can directly compare Serral and Maru’s records, or how they ranked overall versus the field in any given year, rather than this awkward and extremely flawed method way of weighting them by how many years they were the top player of their race. I was there to experience it, and though I was on the Serral bandwagon at the time I can now say in hindsight there was definitely an issue. According to the prize money those years that I use for my balance mulitipliers. it's not that Toss was bad, it was worse for Terran, but Zerg had more winnings at this time than any other time. --- I now took each pro's top 2 years and everything between according to my point system as their peak performance, using the top 30 GOATs here are the years of their peak performances: + Show Spoiler + 2010 + 2011 ++++++++ 2012 +++++++++++ 2013 +++++++++++ 2014 +++++++++++++ 2015 +++++++++ 2016 +++++++++ 2017 ++++++++++++ 2018 ++++++++++++ 2019 +++++++++++ 2020 ++++++++ 2021 +++++ 2022 ++++ 2023 ++++ 2024 ++
Nestea was the sole GOAT in peak performance at 2010, and Clem/Serral were at peak performance during 2024. 2014 was the most competitive year in terms of number of GOATs being at the height of their game.
In all seriousness... do you think you established a good balance correction, despite this observation:
A simple comparison: For 2018 I arrive at a multiplier for Terran of 0,4832, yours should be at 0,2618 (949k/ 3.625k). As explained before: For our cohort of best players, this also includes completely skewed results form non S-tier tournaments and you already are off about 22 percentage points. But not even that.. as explained above, the total amount spent was at a third of what it has been post 2019. If you didn't somehow correct for that fact, it is a big oversight in the methodology.
22% percentage points, not percent... this is completely ridiculous.
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Northern Ireland25334 Posts
On August 02 2025 21:44 PremoBeats wrote:Show nested quote +On August 02 2025 21:20 WombaT wrote: I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral) But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say. Show nested quote +On August 02 2025 21:30 Charoisaur wrote:On August 02 2025 14:24 PremoBeats wrote:. WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator What exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better? Or which better metric do you have at hand to scan for balance? I think it has almost automatic prestige given how much the players themselves sought to peak for it, prize pool helps there, also the field was extremely strong. WESG had the former, but less of the latter. The Kr qualifier was harder than the tournament proper.
I don’t think there’s a single metric to assess competitive balance in and around the very top of the game, you likely have to chain a bunch together. I’ve mentioned fluctuations in performance of factional cohorts maybe being an avenue of investigation, Miz made some interesting ones on map picks, just to take two.
It a game has an imbalanced period, in theory it’ll elevate worse players up to a level they generally don’t compete at normally. So win rates are useful, but they’ll almost naturally stabilise to some degree if we’re talking minor imbalance versus the game being broken.
There’s also asymmetric imbalance. Which works in both directions. 1 facet is x thing becomes easier, so lesser players can benefit. WoL BL/Infestor is probably the most obvious one. Top players couldn’t be incredible at BL/Infestor versus lower players to the degree they could with something like ling/bling/muta. I’d argue that this epoch made it way easier for ‘lesser’ Zergs to beat good players, but the existing elite couldn’t make as much of the advantage.
Then at the other level of asymmetric imbalance you’ve things that are super strong in the hands of an elite god, but aren’t really a factor anywhere else. Both Maru with his ravens and Serral with his sharkfestor play, or Byun with his reapers. Even if only one player can reliably do it, and even Maru couldn’t quite replicate Byun’s reaper micro, if other elite players can’t really counter it is that balanced?
Not to further my general Serral love-in, he is also one of the handful of players to single-handedly get something patched. I’m probably missing someone but aside for the aforementioned I can only recall Mvp and snipe
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Northern Ireland25334 Posts
It’s also worth noting the numbers of S tier players is really quite small, it’s obviously going to skew things considerably.
Trap set the record for consecutive GSL Ro8s, made two finals and won a bunch of other tournaments. Then he has to fuck off for a bit. Zest would occasionally just show up with some new build and wreck people with it.
Protoss would have overall been in way better shape if Trap’s rich vein of form and herO’s great post-military comeback had overlapped for a while.
Classic has obviously been motivated to get back to top shape, what if Stats still had that fire?
Toss have been relying on 1 or 2 players who are legit S tier for like, at least 5 years now. Of course their chances are going to be worse.
Trap had been consistently excellent for ages, his most disappointing effort was his last Katowice, which sucked as both as a Trap and Toss fan because the realistic chance of Toss doing anything at that tournament is hugely reduced.
Zerg could lose two of the ‘big 4 early’ and still have a great shot, and they’d also have Solar as well who could make deep runs and win things
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I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.

A demoralising outcome, but entirely expected.
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On August 02 2025 22:20 WombaT wrote: I don’t think there’s a single metric to assess competitive balance in and around the very top of the game, you likely have to chain a bunch together. I’ve mentioned fluctuations in performance of factional cohorts maybe being an avenue of investigation, Miz made some interesting ones on map picks, just to take two.
The question imo should be: Which metric or data point covers most of the aspects we need to evaluate considering balance, while at the same time having the least drawbacks and at best being very easy to gather.
Balance means that all three races have - in a perfect world - 50% win rates against each other, when players of equal skill level play against each other. Intuitively, win rates should have a pretty high priority, so I'll start from there.
What are the draw backs? - Win rates can be different at different levels of play. Meaning win rates at silver or pro level are most of the distinguishable. Can we counter that issue for out GOAT discussion? Yep, as we can only look at top tournaments. - Win rates can be influenced by very good players. Meaning if we have 10 Terran, 10 Zerg and 10 Protoss pros, but one is in skill a lot above the others, he would most likely tilt the win rate of that race above a fictional "perfect 50:50 rate". Can we counter that? Hmm. One could look for certain win rates in the match ups and check for outliers like sOs, INnoVation, Maru or Serral. But if we have a big enough sample size to counter the effect of singular players, I don't think the time invested is used productively as the proximity to the perfect 50:50 is close enough.
I think map win rate analysis has these two drawbacks, of which one can be negated perfectly and the other one to good enough proximity. Your analysis might compliment it, but there are several drawbacks that would need to be countered, so why go through the trouble? We would need to assess player's peaks... look if these peaks are truly because of imbalance or simply because they practiced more or a mix of both. Plus, looking at only a couple of players would mean a smaller sample size, which means more room for relative errors.
I think looking at map statistics is fine. Map picks, like Miz suggested, are even part of my analysis too. Lost Expedition was part of the tournaments that I went through, so no issues there. That is already included. On the overall idea that certain maps favored certain races: That might very well be true, the same as it is true that certain races have certain strengths or imbalanced advantages in different stages of the game. But if all of these small imbalances equal out in a big enough sample size of win rates, we should be fine to say that balance was fine, no? The same is true for 55%+ win rates like we have it for Zerg in 2021. There, we probably can say with a certain amount of certainty, that Zerg was favorably imbalanced at pro level.
On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected.
I add some context that you might have missed: It was established that the other races probably had strengths to not let Zerg get to that part of the game. Imbalances cancel each other out like that... you know, like SC2 was supposed to be designed like from the beginning.
Or do you have another explanation why the map win rates look alright, despite the BL/Inf imbalance? That would be more helpful than cynical, unconstructive comments.
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On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected.
Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se...
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France12883 Posts
On August 03 2025 02:13 Balnazza wrote:Show nested quote +On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se... BL/infestor was completely broken level of imbalance.
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On August 03 2025 02:33 Poopi wrote:Show nested quote +On August 03 2025 02:13 Balnazza wrote:On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se... BL/infestor was completely broken level of imbalance.
Yet, the other races probably had ways to counter it to arrive at approximately 50/50 win rates... Gosh, this is so frustrating.
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France12883 Posts
On August 03 2025 02:35 PremoBeats wrote:Show nested quote +On August 03 2025 02:33 Poopi wrote:On August 03 2025 02:13 Balnazza wrote:On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se... BL/infestor was completely broken level of imbalance. Yet, the other races probably had ways to counter it to arrive at approximately 50/50 win rates... Gosh, this is so frustrating. Not really, we just had to wait for HotS to patch the game out. Blizzard was relatively active back then
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On August 02 2025 21:44 PremoBeats wrote:Show nested quote +On August 02 2025 21:20 WombaT wrote: I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral) But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say. Show nested quote +On August 02 2025 21:30 Charoisaur wrote:On August 02 2025 14:24 PremoBeats wrote:. WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator Not nearly as senseless as prize money, as my example from a couple of pages ago has shown. But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better? Or which better metric do you have at hand to scan for balance? WombaT already explained a few of the reasons why pure winrate isn't a good metric. To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates. Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered.
Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill. Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments.
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On August 03 2025 02:46 Poopi wrote:Show nested quote +On August 03 2025 02:35 PremoBeats wrote:On August 03 2025 02:33 Poopi wrote:On August 03 2025 02:13 Balnazza wrote:On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se... BL/infestor was completely broken level of imbalance. Yet, the other races probably had ways to counter it to arrive at approximately 50/50 win rates... Gosh, this is so frustrating. Not really, we just had to wait for HotS to patch the game out. Blizzard was relatively active back then So they did it so fast that the imbalance didn't have a big effect on win rates? Or what is your take? If so, then what's the big deal?
On August 03 2025 02:49 Charoisaur wrote:Show nested quote +On August 02 2025 21:44 PremoBeats wrote:On August 02 2025 21:20 WombaT wrote: I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral) But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say. On August 02 2025 21:30 Charoisaur wrote:On August 02 2025 14:24 PremoBeats wrote:. WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator Not nearly as senseless as prize money, as my example from a couple of pages ago has shown. But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better? Or which better metric do you have at hand to scan for balance? WombaT already explained a few of the reasons why pure winrate isn't a good metric. To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates. Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered. Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill. Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments.
A good metric is not necessarily one that everyone agrees on, but one that - to the closest proximity - gives numbers to the phenomenon we want to analyze.
And as you perfectly laid out, Ro16 or Ro8 analyses are heavily skewed by 1 and even more so 2 or 3 good players as the sample size is too small.
I did not get though, why you think map win rates are not worthwhile according to WombaT's input. He mostly forwarded his own way of assessing balance, as far as I remember.
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France12883 Posts
The imbalance had an impact, but I am not sure what your point is. Do you truly think BL/infestor was balanced?  Let’s imagine a game then, with two races, A and B, a player of race A with skill at 100, two players of race B with skills of 100 and 130. In this game, A is overpowered as long as your opponent isn’t more than 20 points better than you in terms of skill. So you win vs player below 120 skill points. Player from race A plays the equally skilled player ten times and win ten times. He plays the superior skilled player ten times and loses ten times. Overall win rate of race A versus B is 50%. Does that mean the game is balanced? So if you think BL/infestor was balanced due to map win rates or whatever, consider another approach that does not lead to such an absurd conclusion and come back with it
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In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup? That is your explanation? Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?
To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way.
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On August 03 2025 03:05 PremoBeats wrote:Show nested quote +On August 03 2025 02:46 Poopi wrote:On August 03 2025 02:35 PremoBeats wrote:On August 03 2025 02:33 Poopi wrote:On August 03 2025 02:13 Balnazza wrote:On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se... BL/infestor was completely broken level of imbalance. Yet, the other races probably had ways to counter it to arrive at approximately 50/50 win rates... Gosh, this is so frustrating. Not really, we just had to wait for HotS to patch the game out. Blizzard was relatively active back then So they did it so fast that the imbalance didn't have a big effect on win rates? Or what is your take? If so, then what's the big deal? Show nested quote +On August 03 2025 02:49 Charoisaur wrote:On August 02 2025 21:44 PremoBeats wrote:On August 02 2025 21:20 WombaT wrote: I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral) But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say. On August 02 2025 21:30 Charoisaur wrote:On August 02 2025 14:24 PremoBeats wrote:. WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator Not nearly as senseless as prize money, as my example from a couple of pages ago has shown. But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better? Or which better metric do you have at hand to scan for balance? WombaT already explained a few of the reasons why pure winrate isn't a good metric. To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates. Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered. Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill. Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments. A good metric is not necessarily one that everyone agrees on, but one that - to the closest proximity - gives numbers to the phenomenon we want to analyze. And as you perfectly laid out, Ro16 or Ro8 analyses are heavily skewed by 1 and even more so 2 or 3 good players as the sample size is too small. I did not get though, why you think map win rates are not worthwhile according to WombaT's input. He mostly forwarded his own way of assessing balance, as far as I remember.
Quoted from WombaT's post
It a game has an imbalanced period, in theory it’ll elevate worse players up to a level they generally don’t compete at normally. So win rates are useful, but they’ll almost naturally stabilise to some degree if we’re talking minor imbalance versus the game being broken.
That was also my point when in a previous discussion I linked the Code S season with 4 out of 32 players being terran but winrates being 50/50. Because only the tip of the top terrans were left in a wildly imbalanced meta
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You'd have to have at least two tournaments in a row to exclude pure chance and to determine representation bias. If it would actually be the case that this occured several times on the same patch, then yes, one would need to dig deeper and add another analysis method for that time frame.. but how often did such a thing happen? But point taken... I will think about including an offset for representation imbalances when they occur for x times in a certain amount of time, despite "normal" looking win rates.
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Northern Ireland25334 Posts
On August 03 2025 02:49 Charoisaur wrote:Show nested quote +On August 02 2025 21:44 PremoBeats wrote:On August 02 2025 21:20 WombaT wrote: I think one can make the argument Reynor had the greater year, in the way that winning a golf major or a tennis grand slam are the biggest prizes in not just money, but prestige, but he definitely had the worse season overall.
Let’s assume Serral is a golf or a tennis player and think of what that looks like over the span from 2018 outwards 1. He’d have been world number 1 for almost all of that period. 2. He’d have won the most regular tournaments going (or equal, can’t 100% remember. 3. He’d have many statistical records, and ‘best regular seasons’ ever recorded. 4. He’d also have had dominant years, or years he did win majors.
If a player had that profile, I think the discussion wouldn’t be about if they were the era’s best, it would shift into ‘they’re so good they should have won more slams/majors’ territory. Of course it’s a little different because those games have a century+ of history in terms of GOAT chat and legacy, but it’s something said about a Rory McIlroy (although he’s not quite a Serral) But G8 didn't have any legacy in SC2. Prize money was there.. prestige in the sense of legacy not so much, I'd say. On August 02 2025 21:30 Charoisaur wrote:On August 02 2025 14:24 PremoBeats wrote:. WombaT wrote:Where are you getting the idea that Protoss was particularly bad in 2018 from?
Probably because ejozl used prize money as a metric and didn't realize how it isn't a very good data set to check for balance or determine the GOAT. Taking prize money as single indicator to determine balance is just as senseless as taking winrate as single indicator Not nearly as senseless as prize money, as my example from a couple of pages ago has shown. But what exactly is wrong with taking map wins rates from around 1000k games/year from the top tournaments, on which the 3 races duked it out? And how would you make it better? Or which better metric do you have at hand to scan for balance? WombaT already explained a few of the reasons why pure winrate isn't a good metric. To the question what would be a good metric... well I don't think there is any one that the community would agree on, that's why we always have those heated debates. Some people look at tournaments won, some at ro32 representation, some at GM representation, some at winrate, some at prize money... usually aligning with what would make their race look underpowered and the others overpowered. Personally, I think the best we have is representation at later rounds of tournaments. It's not perfect either because it's possible the players of one race are just better than of the other races, but with multiple players that start overperforming after a certain patch, I think it becomes rather unlikely that it's only because of skill.Additionally, that measure only considers the very highest level of skill, which means the practical human ceiling for each race. I really don't think a match between Mixu and JuggernautJason is relevant for the question whether Serral or Maru have an easier time winning tournaments. Agreed, I think ideally you somehow crunch them all into some metric, although fuck knows how that would work haha.
But there are flaws in focusing too much on all of those specific metrics, especially as, as you say, people tend to cherry pick to suit their assumptions.
We’re also at a stage where the field is not nearly as deep too, so a handful of players can skew things to a degree they couldn’t maybe a decade ago. Folks can argue balance or otherwise, I but that aside don’t think it’s coincidental that Toss have more regularly been at the business end of tournies with both herO and Classic in good form. Versus when it was Trap or Zest showing up with his new build, or basically just herO, you’re not relying heavily on one guy.
In a hypothetical world where Classic wasn’t motivated enough to get back into top shape, and herO had the same tournament he actually had at EWC, some Toss fans on Reddit and here would have been whining incessantly, even if the game state was actually the same.
GM representation absolutely is skewed. But it doesn’t really answer the question if Toss is unbalanced at the top level, it answers a different one, namely that it’s easier to get to a very high, but not necessarily elite level with Toss. I’ve personally never disputed this since WoL, I know some do but I find it really hard to make that argument.
There’s compounding effects too, potentially. Maybe Joe Terran and Jane Zerg are as skilled as Dave GM Toss, but maybe they got sick of playing vP all the time and just quit playing. So even if Blizz changed tack and decided to balance for ladder players (or indeed, patch much at all), maybe the GM representation still remains similar.
Overall tournament representation can be quite good to look at, although it has flaws as well. We’ll have players qualified from regionals in early rounds that likely wouldn’t be there if it was only open international qualifiers. You’ll also see fluctuations almost purely based on bracket luck, one can even get a sense of this skimming various Premiers. For an extreme hypothetical WombaT’s Single Elimination Tournament let’s say Serral the ZvP god faces herO round 1 and Classic round 2. Protoss end up having a very bad tournament indeed, when maybe they do absolutely fine with a different bracket.
On the bolded, 100% agree. It’s really what makes the BL/Infestor era stand out. There are players posting results (at various tiers), that they weren’t really doing before, or indeed after this phase, and really obviously so.
If we look at some of the other eras being mentioned in relation to this thread, you really don’t see that to near the same degree. It’s a handful of players really at the very bleeding edge maybe doing slightly better.
Although, as I stressed prior, I’m not saying some of these years we saw perfect balance, but I don’t think it was anything like as extreme as BL/Infestor.
For one other thing, BL/Infestor, you saw the same comp and styles to get there being an issue in both Zerg non-mirror matchups. Plenty of other problem metas were really only skewed by one matchup having problems, I’d say arguably the majority. In the others were a faction was perhaps too strong in both matchups, it’s often not the same problem, at least not easily visibly so, so how one fixes it becomes a good deal trickier
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Northern Ireland25334 Posts
On August 03 2025 04:12 PremoBeats wrote: In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup? That is your explanation? Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?
To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way. I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad.
Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time.
And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period.
Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did.
Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point.
Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.
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On August 03 2025 02:13 Balnazza wrote:Show nested quote +On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se...
Thank god someone else has this opinion! You always hear about how Warp Gate and Recall makes Protoss impossible to balance around but the cheap flying transport unit with virtually infinite heals and instant pickup ability gets a pass for some reason.
I'll be the first to admit I don't know anything about how to balance a game, so take this with a grain of salt - I think abilities that prevent mistakes from being punished should be approached with as much caution as free units. Z over extends late game into a fortress? Snipes take out most of the ultras on retreat. Terran over extend during their 6 minute stim pressure into a full surround? Every unit gets away scot-free every time.
Like idk but I think mistakes should be punishable for all races.
/end rant
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Northern Ireland25334 Posts
On August 03 2025 09:22 sc2turtlepants wrote:Show nested quote +On August 03 2025 02:13 Balnazza wrote:On August 03 2025 01:41 MJG wrote:I see people went down the route of asserting that BL/Infestor was fine because the winrate statistics looked okay.  A demoralising outcome, but entirely expected. Game-design and balance are not the same thing. I think Medivacs are fucking stupid, doesn't make them imbalanced per se... Thank god someone else has this opinion! You always hear about how Warp Gate and Recall makes Protoss impossible to balance around but the cheap flying transport unit with virtually infinite heals and instant pickup ability gets a pass for some reason. I'll be the first to admit I don't know shit about how to balance a game, so take this with a grain of salt - I think abilities that prevent mistakes from being punished should be approached with as much caution as free units. Z over extends late game into a fortress? Snipes take out most of the ultras on retreat. Terran over extend during their 6 minute stim pressure into a full surround? Every unit gets away scot-free every time. Like idk but I think mistakes should be punishable for all races. /end rant ‘But it’s unfair!’
People don’t consider their own tools and how annoying they are.
At my peak, relative to my humble level I was a PvT monster. I was also rather good at TvP as a result. You see it from both sides. I had about the same MMR/league as a P and T, although partly because I was absolutely awful at PvZ with my main, but OK at TvZ.
If you sneak a double drop in somewhere, no amount of warp ins will save you, because small numbers versus small numbers, with decent micro, that drop will nuke everything. Which I imagine is why recall even exists.
If you’re decent at micro, a few medivacs of bio can just kite and kill almost infinite defensive zealots. And there’s nothing the Protoss player can do better to switch that equation.
On the flipside a Toss in a good game state can basically just A-move to a win, absolutely does happen.
For me a big problem in perception is Terran players never consider what they can do that a Toss can’t, and it’s forever been the case. Toss is easier in many ways to micro but you can’t extract nearly the same value from it with good micro, whereas Terran yeah it’s hard but you can. If your micro is good enough you can almost not think about the game state or transitions and play MMM very well and do ok.
Terran players seemingly want to pick the ‘hard’ race and complain it’s hard, while disregarding the upside.
I played shitloads of WC3 so my micro is pretty good, back in the days before F2P and just getting bored of the Toss meta I was able to just switch to Terran outright and, a few initial stomps I did OK and basically kept my account at a similar range.
The different factions bring their own challenges. I’m a super risk averse player so all the Toss cheeses/timings while being strong, I don’t really go for, which means I miss out on a lot of the faction’s strengths.. But I’m not great at reading games, so Zerg which in terms of my mentality and approach overall should be my best, is not and is my worst. Terran at my level I don’t really have to engage the brain, just survive early game and try to win a mechanical slugfest that I’m ok in
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On August 03 2025 06:37 WombaT wrote:Show nested quote +On August 03 2025 04:12 PremoBeats wrote: In regards to your example: you think that the Terran players were all so much more skilled than the Zerg players (including Serral and Reynor back then), that they made the BL/Inf-imbalance solely void because of their skill not because Terran was given tools to deal with the matchup? That is your explanation? Or that there were a lot more low level Zerg that made it possible for the Terrans to equal out the win rate in the end?
To word it out: no, BL/Inf was not balanced in late game. But the most logical explanation is that the Terrans had tools to deal with it at other stages of the game. Otherwise, when it was removed, we would have seen that Zergs get absolutely obliterated, as the Terrans were supposedly so much better and had this massive hurdle put of their way. I dunno if you were following the game in WoL during peak BL/Infestor, it was pretty bad. Thing is, it wasn’t the only viable way to play, it was just easier and more reliable a lot of the time. And, unlike some other periods people complain about, you really did see players getting atypically good results, ones they didn’t really match either before or after this period. Nerfs come in and the top Zergs could go back to playing ling/bling/muta or whatever, which they could have played anyway, and indeed did. Another thing with BL/Infestor is it was a great ‘equaliser’ for the worse players, but not a toolkit the best players can really be much ‘better’ with past a point. Say you buffed, I dunno, Battlecruisers or Carriers, that’s probably going to help out lower tier players more than the very top ones (to a point), whereas if say, Stalkers or marines got even some very minor buff, it would be guys like herO or Clem with the ability to take advantage.
I never played the game competitively, so my vision on it might be skewed in comparison to people who actually did. But speaking of WoL: I found some heavy asymmetries in win rates - not for Zerg, but for Terran, especially versus Toss. Given that I am not finished with the year, it might still equal out or get worse, but a thought crossed my mind, when seeing Terrans being a lot more represented on top of that:
You and Charoisaur made the point that imbalances in the game will eventually lead to a roughly 50:50ish map win rate if given enough time, as the disfavored race will lose players in qualifiers but the elite will figure out a way to deal with it. Thus, the win rate signals a rather ok 50:50, but player representation is in the gutters. Is that description accurate?
So what about an expected offset-correction? 1. We'd expect 33% representation, leaving out random players as they were and are an absolute minority. 2. Chance and randomness as well as 1 or 2 strong players having a high impact on representation numbers need to be considered, so I'd say +/- 5 percentage points are fine, which means a 15% deviation marks the correction. 3. Everything above/below that threshold will be penalized/buffed with x percentage points in the multiplier per y percentage point deviation from the expected outcome threshold. 4. I'd count per year, because otherwise I would have to correct for numbers of tournaments too. It will go faster, if I take the whole year as a basis and shouldn't make much of a difference.
I'd still have to figure out what to do about MaxPax, because he is missing in all these offline events, which has got nothing to do with balance... but perhaps I can extrapolate from the online-events.
What's your opinion on that?
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Northern Ireland25334 Posts
I’m genuinely not sure it’s calculable in the abstract.
I mean just crudely speaking, Toss is easier to a point, but has a lower mechanical ceiling.
I think there’s two components to conceptions of balance, chance to win is part of it, but how to do it, how difficult it is or how limited your options are is part of it, what I’d call the ‘balance of fairness’.
I’ve advocated for atypical performance as a potential metric, but it does somewhat presume the typical baseline performance is in balanced periods, which may not actually be the case. Additionally I think it becomes harder to ascertain in more recent times, there’s just a less deep pool of equivalently good players.
There’s also intangibles in various potential data sets. If we take something like weeklies, some top players don’t partake. Some do, but it’s just a shot for some pocket money and a way to keep in shape. For some, it’s kinda the peak level they can compete at, and I I imagine in combination that is going to skew what win rates we can glean from them.
For bigger tournaments, most have regional qualification, so tournaments don’t tend to get the best possible players for each faction at any given time.
If we try to factor in an ELO system like Aligulac, some players are over or underrated depending on activity in things like weeklies, or regional discrepancies. Something even the Aligulac crew concede is a problem they can’t really fix.
I think your method would work if SC2 was fully international in qualification, and only had Premier tournaments, more of them and maybe a WC tier event.
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