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KR media rumor: 2024 to be last year of GSL

Forum Index > SC2 General
67 CommentsPost a Reply
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StarcraftHistorian
Profile Joined November 2022
United States135 Posts
Last Edited: 2024-02-20 18:43:49
February 20 2024 13:18 GMT
#1
Korean esports media member Kenzi has tweeted that there’s a rumor GSL is to be canceled. Absolute gut punch if it’s the case. No sources or other info as of yet.



Thoughts?
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Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
February 20 2024 13:25 GMT
#2
Money starved league finally allowd the sweet embrace of death.
If this happens, I will be sad. However, the writing has been on the wall for so long. I can't say I will be surprised.
Balnazza
Profile Joined January 2018
Germany1153 Posts
February 20 2024 13:29 GMT
#3
Would kind of make sense that they just scrambled one (or two) more together to not let the EPT Circuit run out. And from there we have to look if there even will be another EPT - because without it, GSL is just pointless at this rate.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
dbRic1203
Profile Joined July 2019
Germany2655 Posts
February 20 2024 13:34 GMT
#4
GSL has been an empty hull with a glamourus name for quite some time now.
This seasons qualifier were the weakest, saddest afair ever.
It s probably for the best, if they let it finally Rest.
I d assume ESL and Saudi money will put together some kind of EPT KR similar to the other EPT events (but probably with less players) in that case
MaxPax
FFXthebest
Profile Joined February 2024
75 Posts
February 20 2024 14:37 GMT
#5
About time.

Weak qualifier, weak attendance, weak prize pool etc.

Maybe they could still run the tournament but via offline similar to all the smaller tournaments

Since this tournament still provide the KR scene some $$ and practice
Nebuchad
Profile Blog Joined December 2012
Switzerland12172 Posts
February 20 2024 14:39 GMT
#6
Sounds like a good idea
No will to live, no wish to die
Charoisaur
Profile Joined August 2014
Germany15937 Posts
February 20 2024 15:37 GMT
#7
That's not exactly news. There's a rumor it will be cancelled since like 2018
Many of the coolest moments in sc2 happen due to worker harassment
Durnuu
Profile Joined September 2013
13320 Posts
February 20 2024 15:44 GMT
#8
Wouldn't be much of a surprise
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
M3t4PhYzX
Profile Joined March 2019
Poland4193 Posts
February 20 2024 15:58 GMT
#9
More ASLs then, hopefully.

Not the worst news, tbh.
odi profanum vulgus et arceo
Glorfindelio
Profile Joined October 2022
203 Posts
February 20 2024 16:02 GMT
#10
Sign of the times
Nathanias
Profile Blog Joined April 2010
United States290 Posts
Last Edited: 2024-02-20 16:42:51
February 20 2024 16:27 GMT
#11
He deleted his tweet so in respect I'm just replacing my original message with a "fingers crossed." Godspeed to all the Korean players still committed to SC2.
CommentatorNever give up, Never surrender
dysenterymd
Profile Joined January 2019
1214 Posts
February 20 2024 16:35 GMT
#12
Not surprising but hopefully not true .

I wonder if there will be EPT Korea, or if Korea will become a part of EPT Asia (with Asia getting far more spots to compensate)? The latter would make more financial sense and would probably result in a bigger prize pool that would mostly be won by Koreans. As long as more spots are given it might even be fine for the Chinese scene - Oliveira is good, and Cyan/Firefly/Coffee are in the same ballpark as marginal Code S players like Stats, Nightmare, and non-WTL Ryung.

Or maybe the whole scene just implodes.
Serral | Inno | sOs | soO | Has | Classic
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
Last Edited: 2024-02-20 16:49:43
February 20 2024 16:37 GMT
#13
Tweet was deleted

But even without an industry-insider rumor, I think the SC2 community has been reasonably speculating for a while now that GSL is on unsure footing, and any season could be its last.
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Chris_Havoc
Profile Joined August 2016
United States600 Posts
February 20 2024 16:49 GMT
#14
Kenzi is usually a reliable source. He may have received conflicting information.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
Zzzapper
Profile Joined September 2011
1793 Posts
February 20 2024 17:11 GMT
#15
Regardless of what happens, GSL continuing seems to barely make sense right now. Of course, it has a certain status and a place in the heart of the fans but the qualifiers for the coming season were unbelievably soft, and the prize pool is half that of even the lowest paying Asia regionals of the EPT.

Even without a prize pool increase, Korean players would be better of economically if they just got merged into Asia in a potential 2024/25 season, except for a few players near the bottom who might then fail to qualify. It would probably also lead to better matches if we got e.g. Oliveira and Firefly in there instead of Stats and soO, as sad as it feels to say that. Even more so after the next round of players heading to the military. This model would certainly be terrible for the Chinese scene though
Waxangel
Profile Blog Joined September 2002
United States33369 Posts
February 20 2024 17:27 GMT
#16
oh wait he reposted it, shrug
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Gavus_canarchiste
Profile Joined July 2022
5 Posts
February 20 2024 18:00 GMT
#17
The last GSL has been prophetized for 2020 in... 2017.
So we got at least 4 bonus years, sprinkled with nice narratives and epic games. We've been blessed!
gingerfluffmuffnr2
Profile Joined February 2024
107 Posts
February 20 2024 18:16 GMT
#18
There havent really been any new players, so it was stagnating anyway. In my eyes it died like 2 yrs ago.

GomTV rocked, even if the meta was trash

RIP GSL
WombaT
Profile Blog Joined May 2010
Northern Ireland25195 Posts
February 20 2024 18:26 GMT
#19
That would suck to an incredible degree, just across the board.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Mizenhauer
Profile Blog Joined February 2015
United States1853 Posts
February 20 2024 18:58 GMT
#20
It's finally come full circle.

https://tl.net/forum/starcraft-2/528630-short-story-the-last-gsl
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
February 20 2024 21:02 GMT
#21
GSL had a good run, even if it ends in 2024. I am thankful for over a decade of entertaining games.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
GTR
Profile Blog Joined September 2004
51446 Posts
Last Edited: 2024-02-20 21:08:38
February 20 2024 21:08 GMT
#22
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.
Commentator
CicadaSC
Profile Joined January 2018
United States1673 Posts
Last Edited: 2024-02-20 22:38:46
February 20 2024 22:37 GMT
#23
I'm not sure why everyone is saying "yeah, we expected that." Usually this community is so combative when one suggests the scene is "dying" aka shrinking. I think ESL is likely next. If they continue it will be in a much smaller capacity. Events are expensive too and viewership wasn't much different during covid so it'll probably just be all online. Maybe offline for partnered events such as dreamhacks, or saudi stuff... To be honest, I don't know how ZeroSpace and StormGate will last competitively if their player bases are even smaller. I think if you look right now, there is very little interest in SG at least. Will a few extra units really change THAT much? Look. Personally I like it, but the overall interest seems underwhelming to me especially when the team is already communicating financial struggles and quoting how expensive AAA games are to make. Anyway. That is only tangentially related. I was hoping tbh Afreeca would host a "GSL-Like" sister event in partner with Frost Giant to stir up some interest. They could've ran congruently sorta how SC/SC2 pro league did in 2013 hybrid league.
Remember that we all come from a place of passion!!
SoleSteeler
Profile Joined April 2003
Canada5420 Posts
February 20 2024 22:37 GMT
#24
It's crazy to think I met my wife in Korea about a month after GSL started - we saw the MarineKing vs. Nestea finals together! Now we've been together 14 years and married for 11... I'll greatly miss the GSL when it goes away!
Balnazza
Profile Joined January 2018
Germany1153 Posts
February 20 2024 23:25 GMT
#25
On February 21 2024 07:37 CicadaSC wrote:
I'm not sure why everyone is saying "yeah, we expected that." Usually this community is so combative when one suggests the scene is "dying" aka shrinking. I think ESL is likely next. If they continue it will be in a much smaller capacity. Events are expensive too and viewership wasn't much different during covid so it'll probably just be all online. Maybe offline for partnered events such as dreamhacks, or saudi stuff... To be honest, I don't know how ZeroSpace and StormGate will last competitively if their player bases are even smaller. I think if you look right now, there is very little interest in SG at least. Will a few extra units really change THAT much? Look. Personally I like it, but the overall interest seems underwhelming to me especially when the team is already communicating financial struggles and quoting how expensive AAA games are to make. Anyway. That is only tangentially related. I was hoping tbh Afreeca would host a "GSL-Like" sister event in partner with Frost Giant to stir up some interest. They could've ran congruently sorta how SC/SC2 pro league did in 2013 hybrid league.


Of course that isn't any real indication, but there wasn't a single korean in the EGC Qualifier (atleast not in the Top 64). PartinG ofc qualified through ladder, but it seems like he is the only one who put in the hour. Dark was in the "Katowice Qualifier" (whatever that is) but got beaten pretty heavily...which is understandable, ofc he trained for Katowice and not some random Stormgate qualifier.
There are also no korean-themed tournaments on Liquipedia. In WC3, Phantom Aces was specifically founded as a "Warcraft 3 AND Stormgate Clan", yet none of their top players tried to qualify (or got very far). Also not saying much, but if you put it all together...is there even any interest for this game in Korea? ...or anywhere, really?

"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Mizenhauer
Profile Blog Joined February 2015
United States1853 Posts
February 21 2024 00:14 GMT
#26
On February 21 2024 06:08 GTR wrote:
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.


It lasted longer than Sistar as well.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
February 21 2024 02:11 GMT
#27
On February 21 2024 06:08 GTR wrote:
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.

Crazy to think about. In my mind the BW leagues lasted much longer.
life of lively to live to life of full life thx to shield battery
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
February 21 2024 02:54 GMT
#28
Been hearing these rumblings for years now.

I'll appreciate GSL for as long as it lasts, and when it finally does end I'll raise a toast to its long history of bringing me years of entertainment and sing the praises of all of the great memories I've had with it.
aka: KTVindicare the Geeky Bartender
argonautdice
Profile Joined January 2013
Canada2718 Posts
Last Edited: 2024-02-21 06:42:14
February 21 2024 05:40 GMT
#29
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.

Edit: looking outside GSL and IEM Katowice, there are indeed many younger players who started playing 2015 or later, mostly protoss. Maxpax is the primary example.
very illegal and very uncool
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
February 21 2024 05:49 GMT
#30
Damn, Rogue and Zest may not coming back from retirement, I guess.
Rogue & Maru fan boy. ^^
CicadaSC
Profile Joined January 2018
United States1673 Posts
Last Edited: 2024-02-21 05:56:47
February 21 2024 05:56 GMT
#31
On February 21 2024 14:49 swarminfestor wrote:
Damn, Rogue and Zest may not coming back from retirement, I guess.

did you think they were coming back for GSL money? $1000 once or twice a year is not going to be the nail that breaks the camels back.
Remember that we all come from a place of passion!!
Balnazza
Profile Joined January 2018
Germany1153 Posts
February 21 2024 05:58 GMT
#32
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
February 21 2024 06:22 GMT
#33
On February 21 2024 14:58 Balnazza wrote:
Show nested quote +
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.
aka: KTVindicare the Geeky Bartender
Balnazza
Profile Joined January 2018
Germany1153 Posts
February 21 2024 06:37 GMT
#34
On February 21 2024 15:22 Vindicare605 wrote:
Show nested quote +
On February 21 2024 14:58 Balnazza wrote:
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.


While new Civs/Races are of course something that kind of just works in the AoE-Franchise, the general idea is definetly that the game would need new DLCs and ingame-monetarization to keep going. And even then you will mostly just work with the players you have - it is not like there is a giant amount of fresh blood in AoE 2 either.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vindicare605
Profile Blog Joined August 2011
United States16065 Posts
Last Edited: 2024-02-21 06:43:30
February 21 2024 06:41 GMT
#35
On February 21 2024 15:37 Balnazza wrote:
Show nested quote +
On February 21 2024 15:22 Vindicare605 wrote:
On February 21 2024 14:58 Balnazza wrote:
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.


While new Civs/Races are of course something that kind of just works in the AoE-Franchise, the general idea is definetly that the game would need new DLCs and ingame-monetarization to keep going. And even then you will mostly just work with the players you have - it is not like there is a giant amount of fresh blood in AoE 2 either.


Starcraft 2 was being monetized, SC2 was being HEAVILY monetized, everything from unit skins, to announcer packs, to profile portraits, to loading screen borders to Co Op Commanders. Blizzard gave up on all of that. Even a small part of the Arcade is monetized now. They even released a DLC single player campaign that Blizzard said they lost money on because it cost them too much to develop.

I don't know what else they COULD monetize about the game, if all that they were doing before wasn't enough for them to even try to continue it, what other ideas are out there that would get them to start developing it again? I dunno.
aka: KTVindicare the Geeky Bartender
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
February 21 2024 07:13 GMT
#36
GSL was doomed when KeSPAevryday stopped competing tbh.
atrox_
Profile Joined November 2010
United Kingdom1710 Posts
February 21 2024 08:11 GMT
#37
it was an incredible run, from watching in the computer lab at school to the vods when home from work thank you GSL team
Vision0
Profile Joined February 2024
16 Posts
Last Edited: 2024-02-21 10:41:58
February 21 2024 10:35 GMT
#38
Let s say if we are 20.000 to pay 2 euros per month, it sounds to be enought for improving SC2.

You would be able to have an old school mod with his own ladder (let s discuss about the fact there s 2 ladder later...), approaching the brood war style (SC1.5). It s possible to ask to community via forms what they want (as a progamer or as a hardcore gamer...).

Chinese community created his own mod like that, it s unofficial of course but it shows that people don t care about SC2 but love his universe and his engine. A tons of community have done this step, selecting what please to fans when their wishes is shared by let s say two out three members

I don t think i m the only one who think the interaction with cliffs is under-used (roachs could pass over cliffs, reaper could also be a good unit in end game...), there would be so much to do and to agree ourselves with a new version.
Argonauta
Profile Joined July 2016
Spain4909 Posts
February 21 2024 10:43 GMT
#39
GSL has keep me going for some bad moments in my life... It will be harsh to see it go, but oh well it was a cool run. I am not sure I would keep watching SC2 if GSL is gone tho.
Rogue | Maru | Scarlett | Trap
TL+ Member
Poopi
Profile Blog Joined November 2010
France12819 Posts
February 21 2024 10:47 GMT
#40
On February 21 2024 19:43 Argonauta wrote:
GSL has keep me going for some bad moments in my life... It will be harsh to see it go, but oh well it was a cool run. I am not sure I would keep watching SC2 if GSL is gone tho.

Same, unless they find a way for the KR players to keep competing, and the KR scene somehow manages to "survive", I don't see myself watching sc2 just for the foreign scene.

On the other hand, it had to happen at some point for GSL to stop: no new blood, no real perspective for the future and even sc2's future is uncertain.

Was a fucking great ride
WriterMaru
Vision0
Profile Joined February 2024
16 Posts
Last Edited: 2024-02-21 11:09:11
February 21 2024 10:56 GMT
#41
KR scene puts more money, it s only sparkling.

That s said we can also crowfunding to ask David Kim a come back in Activision as an employee
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
February 21 2024 12:05 GMT
#42
Ah damn
Can't say we didn't see it coming, but it's still sad
Writerhttp://i.imgur.com/9p6ufcB.jpg
Argonauta
Profile Joined July 2016
Spain4909 Posts
February 21 2024 12:40 GMT
#43
On February 21 2024 19:56 Vision0 wrote:
KR scene puts more money, it s only sparkling.

That s said we can also crowfunding to ask David Kim a come back in Activision as an employee



・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
Rogue | Maru | Scarlett | Trap
TL+ Member
Mizenhauer
Profile Blog Joined February 2015
United States1853 Posts
February 21 2024 12:42 GMT
#44
On February 21 2024 21:40 Argonauta wrote:
Show nested quote +
On February 21 2024 19:56 Vision0 wrote:
KR scene puts more money, it s only sparkling.

That s said we can also crowfunding to ask David Kim a come back in Activision as an employee



・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚


(◕‿◕✿) STYLE (◠‿◠)✌ START (◠‿◠✿) SBENU

┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Xamo
Profile Joined April 2012
Spain877 Posts
February 22 2024 19:34 GMT
#45
GSL has been for so long in my life that it seems forever. I'm going to miss it.
Can the remaining korean players survive without GSL? I guess so, at least in terms of their income. The current price pool is so low that they may not even notice its absence...
But it may be a big hit to not have anything to compete besides chinese tournaments.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10332 Posts
Last Edited: 2024-02-22 21:23:25
February 22 2024 21:23 GMT
#46
Microsoft save uss, throw $100k at it a year and we good xD

Damn though, GSL has been there half my life. Crazy.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Die4Ever
Profile Joined August 2010
United States17671 Posts
February 23 2024 08:43 GMT
#47
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.

Edit: looking outside GSL and IEM Katowice, there are indeed many younger players who started playing 2015 or later, mostly protoss. Maxpax is the primary example.

Protoss is for children, confirmed
"Expert" mods4ever.com
Pandain
Profile Blog Joined May 2010
United States12989 Posts
Last Edited: 2024-02-23 11:18:09
February 23 2024 11:17 GMT
#48
On February 21 2024 06:02 Crocolisk Dundee wrote:
GSL had a good run, even if it ends in 2024. I am thankful for over a decade of entertaining games.


Honestly, same. Was a good run.
Vision0
Profile Joined February 2024
16 Posts
Last Edited: 2024-02-23 11:35:01
February 23 2024 11:26 GMT
#49
I will make a free fan contest for summer 2024 (let s say august) in order to propose a full tweak of SC2 into SC1.5 by members of TL

Feel free to participate if you are interested

Goal : Create a PDF mod for SC2 in a old school style (all attack coolddowns are supposed 25% less faster, no number or detail of the changes, you can say for example "his mineral cost is decrease by "X")
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
February 23 2024 11:33 GMT
#50
Some of the best BW has come in the Sonic-ASL era. If GSL does end, I hope it can find a similar story and continue to live on.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
WombaT
Profile Blog Joined May 2010
Northern Ireland25195 Posts
February 23 2024 12:44 GMT
#51
It can’t only be me who finds it a bit incongruous that the Saudi money threw enough at a fun legends show match to fund a seasonal prize pool for the GSL can it?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zzzapper
Profile Joined September 2011
1793 Posts
Last Edited: 2024-02-23 17:57:39
February 23 2024 17:55 GMT
#52
On February 23 2024 20:33 BisuDagger wrote:
Some of the best BW has come in the Sonic-ASL era. If GSL does end, I hope it can find a similar story and continue to live on.

One can dream but for Korean SC2, I doubt it. There's fewer than 20 pro players left; a handful of those are barely active and about half of the remainder (including most of the top players) are going to head to the military in the next year or two. And frankly, what new military returners are going to fill out that hole with the current state of affairs?

The international/global scene definitely still has some good years left in it, assuming premier tournaments like EPT and WTL continue. And that more players won't switch to Stormgate but from what I've seen so far, that doesn't look like the biggest risk at the moment.

On February 23 2024 21:44 WombaT wrote:
It can’t only be me who finds it a bit incongruous that the Saudi money threw enough at a fun legends show match to fund a seasonal prize pool for the GSL can it?

They seem to favour a strategy of setting up their own events, especially in Riyadh, to really maximize that (e)sportswashing visibility
yoshi245
Profile Joined May 2011
United States2969 Posts
February 23 2024 18:17 GMT
#53
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.


AoS defined MOBA and spearhead the rise and creation of the genre, but it wasn't the first. It actually existed in Brood War as a map called Opposing Forces, I remember since I knew the creator of the map and was heavily involved in the UMS community/Battle.net channel on US East the time, it never really got any traction to be a commonly played map but it was interesting and the idea was the forebearer that would create AoS. It was obviously far simpler due to it being on BW at the time but it had the same general concept: Hero like player units waging war in taking down the opposing forces base across the map with an infinite stream of weaker fodder units charging mindlessly across the map to each other.

Apologies for going off track, but it's sad hearing that this may be the final year of GSL. Whether it's true or not we'll obviously see, but if it truly is, thanks for all the memories. Personally I'll always value GSL above all the other international SC2 tournaments even above the world championships.
"Numbers speak about the past, not the present." -Thorzain
ZeroByte13
Profile Joined March 2022
765 Posts
February 23 2024 22:53 GMT
#54
It was what, 14 years? More than anyone could expect, really.
Thanks for all the memories.
NeedlerNoobRTS
Profile Joined February 2024
2 Posts
February 24 2024 13:29 GMT
#55
On February 21 2024 00:58 M3t4PhYzX wrote:
More ASLs then, hopefully.

Not the worst news, tbh.


Does TL not moderate against shitposts like this? Or does he genuinely not understand that GSL in no way competes with ASL viewership nor funding?

Help bring communities together and bring RTS up. SC1 and SC2 are both beloved games. Any broadcasted event that doesn't continue is a blow to our community.
washikie
Profile Joined February 2011
United States752 Posts
February 25 2024 02:19 GMT
#56
I love gal I will be quite sad if this happens but I also understand all good things come to an end at some point. Rather then greave the loss of the tournament that has been core to my hobbies scene, instead I will celebrate are the great years and great moments it has given us.
"when life gives Hero lemons he makes carriers" -Artosis
outscar
Profile Joined September 2014
2832 Posts
February 25 2024 05:41 GMT
#57
3K $ prize for first place is too low and embarassing, doesn't respect players time, at this point it's much, MUCH profitable for pros to work on normal jobs than to practice for GSL. Farewell!
sunbeams are never made like me...
felleN
Profile Joined December 2011
Australia60 Posts
February 25 2024 09:19 GMT
#58
I'm quite surprised the GSL was still going. I have recently come back from a break from starcraft and thought it would be gone considering how small the sc2 scene in Korea is. I must say it's had a pretty good run.
"I am fucking godly at, like, fucking god. AHHHH" -combatEX
KappaKingPrime
Profile Joined May 2014
United States468 Posts
February 25 2024 13:06 GMT
#59
A random tweet without a source is "news" now? lol
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States654 Posts
February 25 2024 14:40 GMT
#60
quite honestly........ I think it might be time to move on and find some more interesting way to play strategy game.

In all honestly, as someone who started playing SCBW from 1998, and played SC2 when it got released.

I feel like it's been quite a wild ride with all the RTS train, the whole Real Time Strategy was an innovation enabled by network advancement, and hard work of the game engine engineers.

I really wonder how people would play "Strategy" game now there are these AIs, maybe strategy can be played on a more macro level with god knows what kind of commanding structure. It will be very interesting to see.

And the birth of MOBA was mainly due to lots of people have an issue controlling the "Macro and Micro" of traditional RTS, the bar of entering the game was a bit too high for many. The people who played RTS and myself included felt some what elite in that sense.

I know it's a bit of off topic here, but I really wonder how the future of this type of strategy game will shape with all the new technology that's emerging. And honestly Storm Gate wasn't didn't have the WOW factor for me.

Anyhow I still hope and wish GSL the best However it will survive and lives on.
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
WombaT
Profile Blog Joined May 2010
Northern Ireland25195 Posts
February 25 2024 14:58 GMT
#61
On February 24 2024 02:55 Zzzapper wrote:
Show nested quote +
On February 23 2024 20:33 BisuDagger wrote:
Some of the best BW has come in the Sonic-ASL era. If GSL does end, I hope it can find a similar story and continue to live on.

One can dream but for Korean SC2, I doubt it. There's fewer than 20 pro players left; a handful of those are barely active and about half of the remainder (including most of the top players) are going to head to the military in the next year or two. And frankly, what new military returners are going to fill out that hole with the current state of affairs?

The international/global scene definitely still has some good years left in it, assuming premier tournaments like EPT and WTL continue. And that more players won't switch to Stormgate but from what I've seen so far, that doesn't look like the biggest risk at the moment.

Show nested quote +
On February 23 2024 21:44 WombaT wrote:
It can’t only be me who finds it a bit incongruous that the Saudi money threw enough at a fun legends show match to fund a seasonal prize pool for the GSL can it?

They seem to favour a strategy of setting up their own events, especially in Riyadh, to really maximize that (e)sportswashing visibility

Indeed.

My personal take is that StarCraft is only there until (if) this whole venture gets established. Provides some old school prestige and goodwill while it gets off the ground. There’s still a decent following at present and you can trace its lineage via its predecessor right back to the beginning of eSports as we know it, WCG and all that other fun stuff.

Beyond that it makes little sense to me to invest in a flagship tournament for an ever-declining game, without investing in addressing that decline.

Hey, call me a cynic, many have!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States654 Posts
February 25 2024 16:56 GMT
#62
On February 25 2024 23:58 WombaT wrote:
Show nested quote +
On February 24 2024 02:55 Zzzapper wrote:
On February 23 2024 20:33 BisuDagger wrote:
Some of the best BW has come in the Sonic-ASL era. If GSL does end, I hope it can find a similar story and continue to live on.

One can dream but for Korean SC2, I doubt it. There's fewer than 20 pro players left; a handful of those are barely active and about half of the remainder (including most of the top players) are going to head to the military in the next year or two. And frankly, what new military returners are going to fill out that hole with the current state of affairs?

The international/global scene definitely still has some good years left in it, assuming premier tournaments like EPT and WTL continue. And that more players won't switch to Stormgate but from what I've seen so far, that doesn't look like the biggest risk at the moment.

On February 23 2024 21:44 WombaT wrote:
It can’t only be me who finds it a bit incongruous that the Saudi money threw enough at a fun legends show match to fund a seasonal prize pool for the GSL can it?

They seem to favour a strategy of setting up their own events, especially in Riyadh, to really maximize that (e)sportswashing visibility

Indeed.

My personal take is that StarCraft is only there until (if) this whole venture gets established. Provides some old school prestige and goodwill while it gets off the ground. There’s still a decent following at present and you can trace its lineage via its predecessor right back to the beginning of eSports as we know it, WCG and all that other fun stuff.

Beyond that it makes little sense to me to invest in a flagship tournament for an ever-declining game, without investing in addressing that decline.

Hey, call me a cynic, many have!


That's fine, I think a lot of people have been , and will be cynic, I mean how long have we heard the term DEAD GAME since brood war days, hahahaha
Mostly a troll, bi-polar by design, occasionally brain malfunction. Please forgive me. xD
BisuDagger
Profile Blog Joined October 2009
Bisutopia19231 Posts
February 25 2024 17:51 GMT
#63
On February 26 2024 01:56 PurE)Rabbit-SF wrote:
Show nested quote +
On February 25 2024 23:58 WombaT wrote:
On February 24 2024 02:55 Zzzapper wrote:
On February 23 2024 20:33 BisuDagger wrote:
Some of the best BW has come in the Sonic-ASL era. If GSL does end, I hope it can find a similar story and continue to live on.

One can dream but for Korean SC2, I doubt it. There's fewer than 20 pro players left; a handful of those are barely active and about half of the remainder (including most of the top players) are going to head to the military in the next year or two. And frankly, what new military returners are going to fill out that hole with the current state of affairs?

The international/global scene definitely still has some good years left in it, assuming premier tournaments like EPT and WTL continue. And that more players won't switch to Stormgate but from what I've seen so far, that doesn't look like the biggest risk at the moment.

On February 23 2024 21:44 WombaT wrote:
It can’t only be me who finds it a bit incongruous that the Saudi money threw enough at a fun legends show match to fund a seasonal prize pool for the GSL can it?

They seem to favour a strategy of setting up their own events, especially in Riyadh, to really maximize that (e)sportswashing visibility

Indeed.

My personal take is that StarCraft is only there until (if) this whole venture gets established. Provides some old school prestige and goodwill while it gets off the ground. There’s still a decent following at present and you can trace its lineage via its predecessor right back to the beginning of eSports as we know it, WCG and all that other fun stuff.

Beyond that it makes little sense to me to invest in a flagship tournament for an ever-declining game, without investing in addressing that decline.

Hey, call me a cynic, many have!


That's fine, I think a lot of people have been , and will be cynic, I mean how long have we heard the term DEAD GAME since brood war days, hahahaha


Time for a sequel to this blog https://tl.net/blogs/433721-saving-sc2
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Die4Ever
Profile Joined August 2010
United States17671 Posts
February 25 2024 20:39 GMT
#64
On February 25 2024 14:41 outscar wrote:
3K $ prize for first place is too low and embarassing, doesn't respect players time, at this point it's much, MUCH profitable for pros to work on normal jobs than to practice for GSL. Farewell!

To be fair the crowd funding will make the prize money higher, just like last year
"Expert" mods4ever.com
Vision0
Profile Joined February 2024
16 Posts
Last Edited: 2024-02-26 11:33:53
February 26 2024 11:29 GMT
#65
On February 26 2024 05:39 Die4Ever wrote:
Show nested quote +
On February 25 2024 14:41 outscar wrote:
3K $ prize for first place is too low and embarassing, doesn't respect players time, at this point it's much, MUCH profitable for pros to work on normal jobs than to practice for GSL. Farewell!

To be fair the crowd funding will make the prize money higher, just like last year


Instead of paying employee which can improve SC2.....sick

I can't help but think that it's the opposite that we should do, because mainly money comes from advertising
FFXthebest
Profile Joined February 2024
75 Posts
February 26 2024 15:18 GMT
#66
No one to blame except KR themselves

If you look back at GSL prize pool during the earlier days.

First place was 45K,
3rd-4th place was only $4500

Basically everyone else was fighting for crumbs

Whoever decided on that was such an idiot
nimdil
Profile Blog Joined January 2011
Poland3748 Posts
February 27 2024 11:34 GMT
#67
This might make space for Korean Stormgate League or whatever. Unless everyone will go back to SC:R which is what Artosis was hinting at for months.
Vision0
Profile Joined February 2024
16 Posts
Last Edited: 2024-02-27 13:19:07
February 27 2024 13:13 GMT
#68
Activision Blizzard is so idiot that they prefer give up galaxy editor and sc2 engine in developping a new type of game in the universe of starcraft... If it s the case, they can already give us the reins. I would be happy to play competitive mod with ladder in a decent engine.

Because their man goal is to make money with the licence
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