That s said we can also crowfunding to ask David Kim a come back in Activision as an employee
KR media rumor: 2024 to be last year of GSL - Page 3
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Vision0
16 Posts
That s said we can also crowfunding to ask David Kim a come back in Activision as an employee | ||
Nakajin
Canada8942 Posts
Can't say we didn't see it coming, but it's still sad | ||
Argonauta
Spain4899 Posts
On February 21 2024 19:56 Vision0 wrote: KR scene puts more money, it s only sparkling. That s said we can also crowfunding to ask David Kim a come back in Activision as an employee ・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚ | ||
Mizenhauer
United States1738 Posts
On February 21 2024 21:40 Argonauta wrote: ・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚ (◕‿◕✿) STYLE (◠‿◠)✌ START (◠‿◠✿) SBENU | ||
Xamo
Spain864 Posts
Can the remaining korean players survive without GSL? I guess so, at least in terms of their income. The current price pool is so low that they may not even notice its absence... But it may be a big hit to not have anything to compete besides chinese tournaments. | ||
Yoshi Kirishima
United States10252 Posts
Damn though, GSL has been there half my life. Crazy. | ||
Die4Ever
United States17562 Posts
On February 21 2024 14:40 argonautdice wrote: 2002: Aeon of Strife was invented. 2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL. How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs. Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess. Edit: looking outside GSL and IEM Katowice, there are indeed many younger players who started playing 2015 or later, mostly protoss. Maxpax is the primary example. Protoss is for children, confirmed | ||
Pandain
United States12978 Posts
On February 21 2024 06:02 Crocolisk Dundee wrote: GSL had a good run, even if it ends in 2024. I am thankful for over a decade of entertaining games. Honestly, same. Was a good run. | ||
Vision0
16 Posts
Feel free to participate if you are interested Goal : Create a PDF mod for SC2 in a old school style (all attack coolddowns are supposed 25% less faster, no number or detail of the changes, you can say for example "his mineral cost is decrease by "X") | ||
BisuDagger
Bisutopia19112 Posts
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WombaT
Northern Ireland22162 Posts
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Zzzapper
1780 Posts
On February 23 2024 20:33 BisuDagger wrote: Some of the best BW has come in the Sonic-ASL era. If GSL does end, I hope it can find a similar story and continue to live on. One can dream but for Korean SC2, I doubt it. There's fewer than 20 pro players left; a handful of those are barely active and about half of the remainder (including most of the top players) are going to head to the military in the next year or two. And frankly, what new military returners are going to fill out that hole with the current state of affairs? The international/global scene definitely still has some good years left in it, assuming premier tournaments like EPT and WTL continue. And that more players won't switch to Stormgate but from what I've seen so far, that doesn't look like the biggest risk at the moment. On February 23 2024 21:44 WombaT wrote: It can’t only be me who finds it a bit incongruous that the Saudi money threw enough at a fun legends show match to fund a seasonal prize pool for the GSL can it? They seem to favour a strategy of setting up their own events, especially in Riyadh, to really maximize that (e)sportswashing visibility | ||
yoshi245
United States2969 Posts
On February 21 2024 14:40 argonautdice wrote: 2002: Aeon of Strife was invented. AoS defined MOBA and spearhead the rise and creation of the genre, but it wasn't the first. It actually existed in Brood War as a map called Opposing Forces, I remember since I knew the creator of the map and was heavily involved in the UMS community/Battle.net channel on US East the time, it never really got any traction to be a commonly played map but it was interesting and the idea was the forebearer that would create AoS. It was obviously far simpler due to it being on BW at the time but it had the same general concept: Hero like player units waging war in taking down the opposing forces base across the map with an infinite stream of weaker fodder units charging mindlessly across the map to each other. Apologies for going off track, but it's sad hearing that this may be the final year of GSL. Whether it's true or not we'll obviously see, but if it truly is, thanks for all the memories. Personally I'll always value GSL above all the other international SC2 tournaments even above the world championships. | ||
ZeroByte13
716 Posts
Thanks for all the memories. | ||
NeedlerNoobRTS
2 Posts
On February 21 2024 00:58 M3t4PhYzX wrote: More ASLs then, hopefully. Not the worst news, tbh. Does TL not moderate against shitposts like this? Or does he genuinely not understand that GSL in no way competes with ASL viewership nor funding? Help bring communities together and bring RTS up. SC1 and SC2 are both beloved games. Any broadcasted event that doesn't continue is a blow to our community. | ||
washikie
United States752 Posts
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outscar
2823 Posts
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felleN
Australia43 Posts
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KappaKingPrime
United States468 Posts
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PurE)Rabbit-SF
United States461 Posts
In all honestly, as someone who started playing SCBW from 1998, and played SC2 when it got released. I feel like it's been quite a wild ride with all the RTS train, the whole Real Time Strategy was an innovation enabled by network advancement, and hard work of the game engine engineers. I really wonder how people would play "Strategy" game now there are these AIs, maybe strategy can be played on a more macro level with god knows what kind of commanding structure. It will be very interesting to see. And the birth of MOBA was mainly due to lots of people have an issue controlling the "Macro and Micro" of traditional RTS, the bar of entering the game was a bit too high for many. The people who played RTS and myself included felt some what elite in that sense. I know it's a bit of off topic here, but I really wonder how the future of this type of strategy game will shape with all the new technology that's emerging. And honestly Storm Gate wasn't didn't have the WOW factor for me. Anyhow I still hope and wish GSL the best However it will survive and lives on. | ||
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