• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:24
CET 16:24
KST 00:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros9[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win52025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams10Merivale 8 Open - LAN - Stellar Fest5
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win Weekly Cups (Oct 13-19): Clem Goes for Four DreamHack Open 2013 revealed
Tourneys
Merivale 8 Open - LAN - Stellar Fest SC4ALL $6,000 Open LAN in Philadelphia Kirktown Chat Brawl #9 $50 8:30PM EST 2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
Ladder Map Matchup Stats Map pack for 3v3/4v4/FFA games BW General Discussion SnOw's ASL S20 Finals Review [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Path of Exile Dawn of War IV Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread The Big Programming Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Career Paths and Skills for …
TrAiDoS
KPDH "Golden" as Squid Game…
Peanutsc
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1563 users

KR media rumor: 2024 to be last year of GSL - Page 2

Forum Index > SC2 General
67 CommentsPost a Reply
Prev 1 2 3 4 Next All
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
February 20 2024 21:02 GMT
#21
GSL had a good run, even if it ends in 2024. I am thankful for over a decade of entertaining games.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
GTR
Profile Blog Joined September 2004
51492 Posts
Last Edited: 2024-02-20 21:08:38
February 20 2024 21:08 GMT
#22
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.
Commentator
CicadaSC
Profile Joined January 2018
United States1816 Posts
Last Edited: 2024-02-20 22:38:46
February 20 2024 22:37 GMT
#23
I'm not sure why everyone is saying "yeah, we expected that." Usually this community is so combative when one suggests the scene is "dying" aka shrinking. I think ESL is likely next. If they continue it will be in a much smaller capacity. Events are expensive too and viewership wasn't much different during covid so it'll probably just be all online. Maybe offline for partnered events such as dreamhacks, or saudi stuff... To be honest, I don't know how ZeroSpace and StormGate will last competitively if their player bases are even smaller. I think if you look right now, there is very little interest in SG at least. Will a few extra units really change THAT much? Look. Personally I like it, but the overall interest seems underwhelming to me especially when the team is already communicating financial struggles and quoting how expensive AAA games are to make. Anyway. That is only tangentially related. I was hoping tbh Afreeca would host a "GSL-Like" sister event in partner with Frost Giant to stir up some interest. They could've ran congruently sorta how SC/SC2 pro league did in 2013 hybrid league.
Remember that we all come from a place of passion!!
SoleSteeler
Profile Joined April 2003
Canada5449 Posts
February 20 2024 22:37 GMT
#24
It's crazy to think I met my wife in Korea about a month after GSL started - we saw the MarineKing vs. Nestea finals together! Now we've been together 14 years and married for 11... I'll greatly miss the GSL when it goes away!
Balnazza
Profile Joined January 2018
Germany1227 Posts
February 20 2024 23:25 GMT
#25
On February 21 2024 07:37 CicadaSC wrote:
I'm not sure why everyone is saying "yeah, we expected that." Usually this community is so combative when one suggests the scene is "dying" aka shrinking. I think ESL is likely next. If they continue it will be in a much smaller capacity. Events are expensive too and viewership wasn't much different during covid so it'll probably just be all online. Maybe offline for partnered events such as dreamhacks, or saudi stuff... To be honest, I don't know how ZeroSpace and StormGate will last competitively if their player bases are even smaller. I think if you look right now, there is very little interest in SG at least. Will a few extra units really change THAT much? Look. Personally I like it, but the overall interest seems underwhelming to me especially when the team is already communicating financial struggles and quoting how expensive AAA games are to make. Anyway. That is only tangentially related. I was hoping tbh Afreeca would host a "GSL-Like" sister event in partner with Frost Giant to stir up some interest. They could've ran congruently sorta how SC/SC2 pro league did in 2013 hybrid league.


Of course that isn't any real indication, but there wasn't a single korean in the EGC Qualifier (atleast not in the Top 64). PartinG ofc qualified through ladder, but it seems like he is the only one who put in the hour. Dark was in the "Katowice Qualifier" (whatever that is) but got beaten pretty heavily...which is understandable, ofc he trained for Katowice and not some random Stormgate qualifier.
There are also no korean-themed tournaments on Liquipedia. In WC3, Phantom Aces was specifically founded as a "Warcraft 3 AND Stormgate Clan", yet none of their top players tried to qualify (or got very far). Also not saying much, but if you put it all together...is there even any interest for this game in Korea? ...or anywhere, really?

"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Mizenhauer
Profile Blog Joined February 2015
United States1897 Posts
February 21 2024 00:14 GMT
#26
On February 21 2024 06:08 GTR wrote:
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.


It lasted longer than Sistar as well.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
jimminy_kriket
Profile Blog Joined February 2007
Canada5520 Posts
February 21 2024 02:11 GMT
#27
On February 21 2024 06:08 GTR wrote:
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.

Crazy to think about. In my mind the BW leagues lasted much longer.
life of lively to live to life of full life thx to shield battery
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
February 21 2024 02:54 GMT
#28
Been hearing these rumblings for years now.

I'll appreciate GSL for as long as it lasts, and when it finally does end I'll raise a toast to its long history of bringing me years of entertainment and sing the praises of all of the great memories I've had with it.
aka: KTVindicare the Geeky Bartender
argonautdice
Profile Joined January 2013
Canada2719 Posts
Last Edited: 2024-02-21 06:42:14
February 21 2024 05:40 GMT
#29
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.

Edit: looking outside GSL and IEM Katowice, there are indeed many younger players who started playing 2015 or later, mostly protoss. Maxpax is the primary example.
very illegal and very uncool
swarminfestor
Profile Joined September 2017
Malaysia2449 Posts
February 21 2024 05:49 GMT
#30
Damn, Rogue and Zest may not coming back from retirement, I guess.
Rogue & Maru fan boy. ^^
CicadaSC
Profile Joined January 2018
United States1816 Posts
Last Edited: 2024-02-21 05:56:47
February 21 2024 05:56 GMT
#31
On February 21 2024 14:49 swarminfestor wrote:
Damn, Rogue and Zest may not coming back from retirement, I guess.

did you think they were coming back for GSL money? $1000 once or twice a year is not going to be the nail that breaks the camels back.
Remember that we all come from a place of passion!!
Balnazza
Profile Joined January 2018
Germany1227 Posts
February 21 2024 05:58 GMT
#32
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
February 21 2024 06:22 GMT
#33
On February 21 2024 14:58 Balnazza wrote:
Show nested quote +
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.
aka: KTVindicare the Geeky Bartender
Balnazza
Profile Joined January 2018
Germany1227 Posts
February 21 2024 06:37 GMT
#34
On February 21 2024 15:22 Vindicare605 wrote:
Show nested quote +
On February 21 2024 14:58 Balnazza wrote:
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.


While new Civs/Races are of course something that kind of just works in the AoE-Franchise, the general idea is definetly that the game would need new DLCs and ingame-monetarization to keep going. And even then you will mostly just work with the players you have - it is not like there is a giant amount of fresh blood in AoE 2 either.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vindicare605
Profile Blog Joined August 2011
United States16095 Posts
Last Edited: 2024-02-21 06:43:30
February 21 2024 06:41 GMT
#35
On February 21 2024 15:37 Balnazza wrote:
Show nested quote +
On February 21 2024 15:22 Vindicare605 wrote:
On February 21 2024 14:58 Balnazza wrote:
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.


While new Civs/Races are of course something that kind of just works in the AoE-Franchise, the general idea is definetly that the game would need new DLCs and ingame-monetarization to keep going. And even then you will mostly just work with the players you have - it is not like there is a giant amount of fresh blood in AoE 2 either.


Starcraft 2 was being monetized, SC2 was being HEAVILY monetized, everything from unit skins, to announcer packs, to profile portraits, to loading screen borders to Co Op Commanders. Blizzard gave up on all of that. Even a small part of the Arcade is monetized now. They even released a DLC single player campaign that Blizzard said they lost money on because it cost them too much to develop.

I don't know what else they COULD monetize about the game, if all that they were doing before wasn't enough for them to even try to continue it, what other ideas are out there that would get them to start developing it again? I dunno.
aka: KTVindicare the Geeky Bartender
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
February 21 2024 07:13 GMT
#36
GSL was doomed when KeSPAevryday stopped competing tbh.
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
February 21 2024 08:11 GMT
#37
it was an incredible run, from watching in the computer lab at school to the vods when home from work thank you GSL team
Vision0
Profile Joined February 2024
26 Posts
Last Edited: 2024-02-21 10:41:58
February 21 2024 10:35 GMT
#38
Let s say if we are 20.000 to pay 2 euros per month, it sounds to be enought for improving SC2.

You would be able to have an old school mod with his own ladder (let s discuss about the fact there s 2 ladder later...), approaching the brood war style (SC1.5). It s possible to ask to community via forms what they want (as a progamer or as a hardcore gamer...).

Chinese community created his own mod like that, it s unofficial of course but it shows that people don t care about SC2 but love his universe and his engine. A tons of community have done this step, selecting what please to fans when their wishes is shared by let s say two out three members

I don t think i m the only one who think the interaction with cliffs is under-used (roachs could pass over cliffs, reaper could also be a good unit in end game...), there would be so much to do and to agree ourselves with a new version.
Argonauta
Profile Joined July 2016
Spain4955 Posts
February 21 2024 10:43 GMT
#39
GSL has keep me going for some bad moments in my life... It will be harsh to see it go, but oh well it was a cool run. I am not sure I would keep watching SC2 if GSL is gone tho.
Rogue | Maru | Scarlett | Trap
TL+ Member
Poopi
Profile Blog Joined November 2010
France12904 Posts
February 21 2024 10:47 GMT
#40
On February 21 2024 19:43 Argonauta wrote:
GSL has keep me going for some bad moments in my life... It will be harsh to see it go, but oh well it was a cool run. I am not sure I would keep watching SC2 if GSL is gone tho.

Same, unless they find a way for the KR players to keep competing, and the KR scene somehow manages to "survive", I don't see myself watching sc2 just for the foreign scene.

On the other hand, it had to happen at some point for GSL to stop: no new blood, no real perspective for the future and even sc2's future is uncertain.

Was a fucking great ride
WriterMaru
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
SC4ALL
14:00
SC4All Day 1
LiquipediaDiscussion
SC4ALL
14:00
SC4ALL - Day 1
RotterdaM334
IndyStarCraft 135
CranKy Ducklings100
SteadfastSC94
LiquipediaDiscussion
BSL Team A[vengers]
14:00
Day 3
Dewalt vs ZeLoT
UltrA vs ZeLoT
ZZZero.O108
LiquipediaDiscussion
Epic.LAN
12:00
Epic.LAN 46 Playoffs Stage
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Artosis 563
Lowko401
RotterdaM 334
IndyStarCraft 135
LamboSC2 130
SteadfastSC 94
Rex 77
Codebar 25
Vindicta 14
StarCraft: Brood War
Calm 7717
PianO 1014
Barracks 504
sorry 312
Last 196
ZZZero.O 108
zelot 93
Bonyth 89
Dewaltoss 83
Shine 39
[ Show more ]
Rock 34
ToSsGirL 31
HiyA 23
Terrorterran 15
910 9
sas.Sziky 3
Dota 2
Gorgc3744
qojqva2916
syndereN206
LuMiX0
League of Legends
Reynor112
Counter-Strike
fl0m1430
PGG 112
Heroes of the Storm
Khaldor323
Other Games
singsing1678
B2W.Neo1294
DeMusliM340
Hui .265
Liquid`LucifroN161
XcaliburYe124
KnowMe121
QueenE73
nookyyy 52
Mew2King50
Trikslyr23
Organizations
Counter-Strike
PGL25981
Other Games
gamesdonequick1053
StarCraft 2
ComeBackTV 317
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 60
• Adnapsc2 14
• iHatsuTV 8
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• sooper7s
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV450
• Ler74
League of Legends
• Nemesis4132
Upcoming Events
BSL 21
3h 36m
BSL Team A[vengers]
22h 36m
Cross vs Sobenz
Sziky vs IcaruS
SC4ALL
23h 36m
SC4ALL
23h 36m
BSL 21
1d 3h
Replay Cast
1d 17h
Wardi Open
1d 20h
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Korean Royale
2 days
Replay Cast
3 days
WardiTV Korean Royale
3 days
The PondCast
4 days
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

CSL 2025 AUTUMN (S18)
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1

Ongoing

BSL 21 Points
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
SC4ALL: Brood War
SC4ALL: StarCraft II
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.