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KR media rumor: 2024 to be last year of GSL - Page 2

Forum Index > SC2 General
67 CommentsPost a Reply
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Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
February 20 2024 21:02 GMT
#21
GSL had a good run, even if it ends in 2024. I am thankful for over a decade of entertaining games.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
GTR
Profile Blog Joined September 2004
51692 Posts
Last Edited: 2024-02-20 21:08:38
February 20 2024 21:08 GMT
#22
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.
Commentator
CicadaSC
Profile Joined January 2018
United States1986 Posts
Last Edited: 2024-02-20 22:38:46
February 20 2024 22:37 GMT
#23
I'm not sure why everyone is saying "yeah, we expected that." Usually this community is so combative when one suggests the scene is "dying" aka shrinking. I think ESL is likely next. If they continue it will be in a much smaller capacity. Events are expensive too and viewership wasn't much different during covid so it'll probably just be all online. Maybe offline for partnered events such as dreamhacks, or saudi stuff... To be honest, I don't know how ZeroSpace and StormGate will last competitively if their player bases are even smaller. I think if you look right now, there is very little interest in SG at least. Will a few extra units really change THAT much? Look. Personally I like it, but the overall interest seems underwhelming to me especially when the team is already communicating financial struggles and quoting how expensive AAA games are to make. Anyway. That is only tangentially related. I was hoping tbh Afreeca would host a "GSL-Like" sister event in partner with Frost Giant to stir up some interest. They could've ran congruently sorta how SC/SC2 pro league did in 2013 hybrid league.
Remember that we all come from a place of passion!!
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
February 20 2024 22:37 GMT
#24
It's crazy to think I met my wife in Korea about a month after GSL started - we saw the MarineKing vs. Nestea finals together! Now we've been together 14 years and married for 11... I'll greatly miss the GSL when it goes away!
Balnazza
Profile Joined January 2018
Germany1359 Posts
February 20 2024 23:25 GMT
#25
On February 21 2024 07:37 CicadaSC wrote:
I'm not sure why everyone is saying "yeah, we expected that." Usually this community is so combative when one suggests the scene is "dying" aka shrinking. I think ESL is likely next. If they continue it will be in a much smaller capacity. Events are expensive too and viewership wasn't much different during covid so it'll probably just be all online. Maybe offline for partnered events such as dreamhacks, or saudi stuff... To be honest, I don't know how ZeroSpace and StormGate will last competitively if their player bases are even smaller. I think if you look right now, there is very little interest in SG at least. Will a few extra units really change THAT much? Look. Personally I like it, but the overall interest seems underwhelming to me especially when the team is already communicating financial struggles and quoting how expensive AAA games are to make. Anyway. That is only tangentially related. I was hoping tbh Afreeca would host a "GSL-Like" sister event in partner with Frost Giant to stir up some interest. They could've ran congruently sorta how SC/SC2 pro league did in 2013 hybrid league.


Of course that isn't any real indication, but there wasn't a single korean in the EGC Qualifier (atleast not in the Top 64). PartinG ofc qualified through ladder, but it seems like he is the only one who put in the hour. Dark was in the "Katowice Qualifier" (whatever that is) but got beaten pretty heavily...which is understandable, ofc he trained for Katowice and not some random Stormgate qualifier.
There are also no korean-themed tournaments on Liquipedia. In WC3, Phantom Aces was specifically founded as a "Warcraft 3 AND Stormgate Clan", yet none of their top players tried to qualify (or got very far). Also not saying much, but if you put it all together...is there even any interest for this game in Korea? ...or anywhere, really?

"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Mizenhauer
Profile Blog Joined February 2015
United States1960 Posts
February 21 2024 00:14 GMT
#26
On February 21 2024 06:08 GTR wrote:
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.


It lasted longer than Sistar as well.
┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
jimminy_kriket
Profile Blog Joined February 2007
Canada5541 Posts
February 21 2024 02:11 GMT
#27
On February 21 2024 06:08 GTR wrote:
GSL has lasted longer than both the OSL or Proleague, to put it into perspective.

Crazy to think about. In my mind the BW leagues lasted much longer.
life of lively to live to life of full life thx to shield battery
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
February 21 2024 02:54 GMT
#28
Been hearing these rumblings for years now.

I'll appreciate GSL for as long as it lasts, and when it finally does end I'll raise a toast to its long history of bringing me years of entertainment and sing the praises of all of the great memories I've had with it.
aka: KTVindicare the Geeky Bartender
argonautdice
Profile Joined January 2013
Canada2722 Posts
Last Edited: 2024-02-21 06:42:14
February 21 2024 05:40 GMT
#29
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.

Edit: looking outside GSL and IEM Katowice, there are indeed many younger players who started playing 2015 or later, mostly protoss. Maxpax is the primary example.
very illegal and very uncool
swarminfestor
Profile Joined September 2017
Malaysia2466 Posts
February 21 2024 05:49 GMT
#30
Damn, Rogue and Zest may not coming back from retirement, I guess.
Rogue & Maru fan boy. ^^
CicadaSC
Profile Joined January 2018
United States1986 Posts
Last Edited: 2024-02-21 05:56:47
February 21 2024 05:56 GMT
#31
On February 21 2024 14:49 swarminfestor wrote:
Damn, Rogue and Zest may not coming back from retirement, I guess.

did you think they were coming back for GSL money? $1000 once or twice a year is not going to be the nail that breaks the camels back.
Remember that we all come from a place of passion!!
Balnazza
Profile Joined January 2018
Germany1359 Posts
February 21 2024 05:58 GMT
#32
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
February 21 2024 06:22 GMT
#33
On February 21 2024 14:58 Balnazza wrote:
Show nested quote +
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.
aka: KTVindicare the Geeky Bartender
Balnazza
Profile Joined January 2018
Germany1359 Posts
February 21 2024 06:37 GMT
#34
On February 21 2024 15:22 Vindicare605 wrote:
Show nested quote +
On February 21 2024 14:58 Balnazza wrote:
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.


While new Civs/Races are of course something that kind of just works in the AoE-Franchise, the general idea is definetly that the game would need new DLCs and ingame-monetarization to keep going. And even then you will mostly just work with the players you have - it is not like there is a giant amount of fresh blood in AoE 2 either.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
Last Edited: 2024-02-21 06:43:30
February 21 2024 06:41 GMT
#35
On February 21 2024 15:37 Balnazza wrote:
Show nested quote +
On February 21 2024 15:22 Vindicare605 wrote:
On February 21 2024 14:58 Balnazza wrote:
On February 21 2024 14:40 argonautdice wrote:
2002: Aeon of Strife was invented.
2024: vanishingly small interest in traditional 1v1 RTS leads to drastic shrinkage and end of GSL.

How many pros currently joined the scene less than 10 years ago? I can only think of Trigger and possibly Nightmare. The other traditional 1v1 RTS's have even older/smaller fan bases except maybe AoE2? Certainly not new IPs.

Esports is kind of like smoking, you have to get them hooked while they're young. We're talking about 10-18 year olds. The RTS oriented subgroup of this demographics are much much more likely to pick team-based MOBAs to play with their friends than the ancestral 1v1s, but it's an organic death for 1v1s like SC2 despite the nostalgia. But maybe some form will persist for the future generations like chess.


I mean...AoE2 survived through the ages (no pun intended), even growing at some point, now probably being bigger than ever. You definetly *can* breath fresh air into an old game, though of course that takes effort. We as a Starcraft community just are a bit spoiled I guess with our big offline tournaments and huge prizepools. Those will eventually fade or atleast decrease even further.


Eh....I dunno if you really can copy what AoE2 is doing. AoE2's civilization DLC packs are what is financing the current development of that game, and those civilization packs only work because the differences between the different civilizations are mostly minor with a single (sometimes 2) unique units, a couple unique techs and a couple of civ bonuses.

I'm not sure you could ever pull something like that off in an asymmetric RTS like Starcraft.

Age of Mythology which is by the same studio as AoE2, tried to use that same DLC model in their assymetric RTS and it backfired horribly because every new civilization they added was a balance nightmare and everyone hated them for having to pay to unlock them just so they could practice them and figure them out.

AoE2's current model is walking this REALLY fine line that somehow works, just for AoE2. I'd be hard pressed to come up with a way to copy it for any other RTS.


While new Civs/Races are of course something that kind of just works in the AoE-Franchise, the general idea is definetly that the game would need new DLCs and ingame-monetarization to keep going. And even then you will mostly just work with the players you have - it is not like there is a giant amount of fresh blood in AoE 2 either.


Starcraft 2 was being monetized, SC2 was being HEAVILY monetized, everything from unit skins, to announcer packs, to profile portraits, to loading screen borders to Co Op Commanders. Blizzard gave up on all of that. Even a small part of the Arcade is monetized now. They even released a DLC single player campaign that Blizzard said they lost money on because it cost them too much to develop.

I don't know what else they COULD monetize about the game, if all that they were doing before wasn't enough for them to even try to continue it, what other ideas are out there that would get them to start developing it again? I dunno.
aka: KTVindicare the Geeky Bartender
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
February 21 2024 07:13 GMT
#36
GSL was doomed when KeSPAevryday stopped competing tbh.
atrox_
Profile Joined November 2010
United Kingdom1711 Posts
February 21 2024 08:11 GMT
#37
it was an incredible run, from watching in the computer lab at school to the vods when home from work thank you GSL team
Vision0
Profile Joined February 2024
27 Posts
Last Edited: 2024-02-21 10:41:58
February 21 2024 10:35 GMT
#38
Let s say if we are 20.000 to pay 2 euros per month, it sounds to be enought for improving SC2.

You would be able to have an old school mod with his own ladder (let s discuss about the fact there s 2 ladder later...), approaching the brood war style (SC1.5). It s possible to ask to community via forms what they want (as a progamer or as a hardcore gamer...).

Chinese community created his own mod like that, it s unofficial of course but it shows that people don t care about SC2 but love his universe and his engine. A tons of community have done this step, selecting what please to fans when their wishes is shared by let s say two out three members

I don t think i m the only one who think the interaction with cliffs is under-used (roachs could pass over cliffs, reaper could also be a good unit in end game...), there would be so much to do and to agree ourselves with a new version.
Argonauta
Profile Joined July 2016
Spain4967 Posts
February 21 2024 10:43 GMT
#39
GSL has keep me going for some bad moments in my life... It will be harsh to see it go, but oh well it was a cool run. I am not sure I would keep watching SC2 if GSL is gone tho.
Rogue | Maru | Scarlett | Trap
TL+ Member
Poopi
Profile Blog Joined November 2010
France13018 Posts
February 21 2024 10:47 GMT
#40
On February 21 2024 19:43 Argonauta wrote:
GSL has keep me going for some bad moments in my life... It will be harsh to see it go, but oh well it was a cool run. I am not sure I would keep watching SC2 if GSL is gone tho.

Same, unless they find a way for the KR players to keep competing, and the KR scene somehow manages to "survive", I don't see myself watching sc2 just for the foreign scene.

On the other hand, it had to happen at some point for GSL to stop: no new blood, no real perspective for the future and even sc2's future is uncertain.

Was a fucking great ride
WriterMaru
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