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Active: 1835 users

I made ReaverMod~'No Disruptor' melee mod for SC2

Forum Index > SC2 General
Post a Reply
NMxSardines
Profile Joined February 2012
77 Posts
Last Edited: 2024-02-18 17:47:04
February 18 2024 16:27 GMT
#1

ReaverMod

Hello! I made a melee extension mod for Starcraft 2 called ReaverMod. It replaces the Disruptor with the Reaver in Starcraft 2 melee games. You can easily find ReaverMod by typing 'Reaver' into the extension mod search bar.


What is ReaverMod?

ReaverMod is a culmination of dozens of hours of development time and research. With feedback from high level and semi-pro players, the Reaver is designed and balanced specially for Starcraft 2.

It is neither a port of Brood War's or LotV campaign's Reaver. This Reaver was developed nearly from the ground up in the SC2 Editor with special consideration for attribute values and Scarab behavior. The mod is also open source and can be looked at in the editor by anyone wishing to do so.

ReaverMod Trailer¹:

Reaver Stat Page:
[image loading]


Reaver Patch Notes:

¹The trailer is played on an older patch. Open the Spoiler below to read patch notes released since the time the footage was recorded.
+ Show Spoiler +
ReaverMod v1.7 - 01/19/2024:
* Changed the placement of passive upgrades on Reaver's command card.

ReaverMod v2.0 - 01/29/2024 - MAJOR UPDATE :
* Reduced Scarab damage from 75 to 60.
* Reduced Scarab damage vs. Armored with the Ablative Pulse upgrade from 125 to 100.
* Scarabs now do 20 additional damage vs. Shields.
* Increased Reaver turn rate from 300 to 450.
* Scarabs no longer follow targets that are Blinking, Adept Shading or being Viper yoinked.
* Sentries are now able to make Reaver hallucinations.
* Disruptor has been removed from the Glossary.
* Scarabs are less likely to blow up too early. (Delay NoTarget Behavior)

ReaverMod v2.1 - 02/01/2024:
* Improved the Reaver's behavior when out of scarabs or when the attack is delayed (ex. dropped out of Warp Prism).

ReaverMod v2.2 - 02/09/2024:
* Reduced incidence of Reavers shooting Scarabs through buildings or cliffs.
* Reduced the Reaver's tendency to visually hang off the edge of cliffs or ramps.
* Added ragdoll death animations for Scarab attacks.
* Added a command card icon for Reaver's delayed attack when dropped from Warp Prism.



Why is the Reaver right for Starcraft 2?


In-depth critique of the Disruptor can be read here - Reddit, Pastebin.
  • Reaver is not a polarizing 'all or nothing' unit. A single Disruptor is capable of wiping out thousands of resources in the span of 2 seconds, or doing no damage at all every 21 seconds. This is not good game design, especially when considering the strength of AoE damage in SC2 due to high unit density. In my own experience, and the testimony of others, microing the Disruptor (and against it) is a rather stressful exercise.

  • Reaver can be balanced in many different ways. Reaver is dependent on the Scarab and the Warp Prism, which when balanced, in turn balance the Reaver. The Reaver also benefits from a variety of upgrades, including the Protoss Ground Weapons from the Forge.

  • The Reaver's slow movement speed and Scarab mechanic make it unique. It cannot be deathballed with the main army, the Scarab pathfinding is quirky and interesting, Scarabs cost resources, and the Reaver is capable of running out of Scarabs mid battle. Additionally, the Reaver is a lot more viable as a harassment unit than the Disruptor; as currently a high level Protoss player is more likely to harass with a Colossus drop than a Disruptor drop.

  • Reaver is an iconic Protoss unit. The Disruptor was not even featured in the Legacy of the Void campaign.



$175 ReaverMod Tournament - 02/25/2024, 13:00 EST, 19:00 CET.

Liquipedia Link

ReaverMod still needs a sample size of high level replays for further design and balancing. That's why I am hosting a $175 tournament for next weekend - https://challonge.com/5qzuy26u .

It is a go with at least 16 players and at least one GM player of each race. All matches are Bo3 with finals Bo5.

1st Place: $75
2nd Place: $45
3rd Place: $25
Best Terran Player: $15
Best Zerg Player: $15


ReaverMod Discord

The Discord will be used to manage the tournament, accept replays and handle all ReaverMod related discussions. Anyone is welcome to join!

If you happen to try ReaverMod ahead of the tournament - you are encouraged to submit ReaverMod replays to the Discord.ReaverMod may be patched before the start of the tournament.


A bit about me

The best example of my previous work would be the design article on Carriers. Its suggestion to reduce the ATP value of Interceptors from 20 to 19 has since been patched into the game.

I've achieved GM as Protoss in every expansion of Starcraft 2, and have maintained the highest ranks in Counter-Strike since 2015. Since 2010 I've watched countless replays of Blizzard RTSs and CS.
WombaT
Profile Blog Joined May 2010
Northern Ireland26603 Posts
February 18 2024 17:27 GMT
#2
Nice job man, definitely looks like the coolest Reaver we’ve seen since BW anyway!
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
Last Edited: 2024-02-18 17:42:20
February 18 2024 17:34 GMT
#3
Wow, awesome effort! Really like the initiative, all the info is well organized, the video clips are very useful, the tournament and prize allow it a path for further testing and possible implementation. Also the $15 prize for best terran and best zerg show how much thought was put into not just the tournament, but the design process as well I'm sure.

Also i haven't played LotV campaign, but wow was Disruptor really not featured? That is a point that I found interesting and convincing for the Reaver's case.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Antithesis
Profile Joined August 2010
Germany1236 Posts
Last Edited: 2024-02-18 17:41:57
February 18 2024 17:41 GMT
#4
Whoa, props to this project. However it turns out, it's great to see such thoughtful efforts.
Mutation complete.
NMxSardines
Profile Joined February 2012
77 Posts
February 18 2024 17:47 GMT
#5
The Discord link was expired for some reason but now it's updated.
bela.mervado
Profile Joined December 2008
Hungary408 Posts
February 18 2024 18:27 GMT
#6
huh
this brings back some good memories
playing PvP on Dire Straits with a good friend and colleague in the office after (khm) work
doing some reaver drops

I like that in the trailer the Reaver seems good but definitely not OP.
Did you create the 3d model yourself as well?
Fits so well into the game, as it was created by Blizz.

There's one thing I hated in the BW Reaver, and I see similar behavior here as well,
the scarabs run around blobs of enemy units trying to get to their target.

What's your plan with the mod?
Would be fun to have an April's fool week where the official game would sport Reavers instead of Disruptors.
Or the test mod and/or the unranked ladder, whatever.
Would be nice to test new patches and fine works like this.
NMxSardines
Profile Joined February 2012
77 Posts
Last Edited: 2024-02-18 19:02:10
February 18 2024 19:01 GMT
#7
On February 19 2024 03:27 bela.mervado wrote:
Did you create the 3d model yourself as well?
Fits so well into the game, as it was created by Blizz.



All the art assets were created by Blizzard. I used the assets from the LotV campaign. It worked really well, even with the changed Scarab behavior - as if Blizzard may have originally intended to implement the Reaver into the multiplayer.

On February 19 2024 03:27 bela.mervado wrote:
What's your plan with the mod?


The mod is currently available for everyone to play as an extension mod. My plan for it is to gather as many replays as I can so I can fix any glaring design or balance issues. I will try to market it somewhat before the tournament, maybe get someone to cast it.

The mod is freely available for anyone to download to their editor, so theoretically it could be uploaded to the ladder even tomorrow.
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