• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:03
CEST 22:03
KST 05:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #21 - Presented by Monster Energy7uThermal's 2v2 Tour: $15,000 Main Event14Serral wins EWC 202549Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580
Community News
Weekly Cups (Aug 4-10): MaxPax wins a triple6SC2's Safe House 2 - October 18 & 195Weekly Cups (Jul 28-Aug 3): herO doubles up6LiuLi Cup - August 2025 Tournaments5[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10
StarCraft 2
General
RSL Revival patreon money discussion thread Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Rogue Talks: "Koreans could dominate again" Weekly Cups (Aug 4-10): MaxPax wins a triple
Tourneys
RSL: Revival, a new crowdfunded tournament series Enki Epic Series #5 - TaeJa vs Classic (SC Evo) Sparkling Tuna Cup - Weekly Open Tournament SEL Masters #5 - Korea vs Russia (SC Evo) ByuN vs TaeJa Bo7 SC Evo Showmatch
Strategy
Custom Maps
External Content
Mutation # 486 Watch the Skies Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
New season has just come in ladder StarCraft player reflex TE scores BW General Discussion BSL Polish World Championship 2025 20-21 September BGH Auto Balance -> http://bghmmr.eu/
Tourneys
KCM 2025 Season 3 [Megathread] Daily Proleagues Small VOD Thread 2.0 [ASL20] Online Qualifiers Day 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates [G] Mineral Boosting Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread The year 2050
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
The Biochemical Cost of Gami…
TrAiDoS
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 828 users

New Balance Patch: 5.0.12 - Page 5

Forum Index > SC2 General
297 CommentsPost a Reply
Prev 1 2 3 4 5 6 7 13 14 15 Next All
BisuDagger
Profile Blog Joined October 2009
Bisutopia19246 Posts
September 22 2023 10:55 GMT
#81
I'm feeling pretty thankful such a large patch was made. Shout out to the balance team for taking a chance!
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
September 22 2023 11:12 GMT
#82
I think something that is always overlooked in balance discussions is how that varies as a function of series length. Protoss is and probably always will be busted in Bo1 like ladder because we can just yolo it and open up the Great Book, it's probably even-ish in Bo3, but as you go into Bo5 and Bo7 it's just too easy to exploit Protoss weaknesses compared to Terran or Zerg. And frankly, I don't think that has ever been addressed in the history of SC2.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
September 22 2023 12:32 GMT
#83
On September 22 2023 19:27 Poopi wrote:
Show nested quote +
On September 22 2023 19:19 Nebuchad wrote:
On September 22 2023 17:19 Poopi wrote:
On September 22 2023 17:14 Yoshi Kirishima wrote:
If there were ever a top Protoss in modern SC2 (LotV), that was able to be in the top echelon of players like Maru, Serral, Rogue... then the evidence and data would suggest that the rest of the Protoss players are just lacking in skill, and that it's very possible and realistic for Protoss to compete at the top top level.

However, what we see is there is not a single Protoss that is or was ever on that level. It's much more reasonable to conclude that Protoss is a weak race at the top level, rather than that Protoss players are just worse than Terran and Zerg players. You could say Classic and Stats each had some good eras in LotV, and Zest even won a couple things occasionally, but it's nowhere close to Terran and Zerg. Especially Zerg, which we've known was overpowered for much of LotV and it took many nerfs (and the last community patch thankfully) to finally bring them back down to what seems like a fairly good state now.

Even though Trap was also very consistent in LotV for 1-2 years, he never won any GSL Code S. Why? (Other than PvZ being too hard for years). Is it because he chokes? It's most likely that Protoss as many people think and agree, is simply hard to be consistent at the top top level, and because it's such a punishing race to play.

Sure Protoss players seem less consistent and make slip ups, but do you really think it's just because they're all bad? Or is it because the race is more demanding to play?

And with the recent community patch, Protoss is in an even weaker state...
If the argument is that Protoss was fine before, well as of the last community patch Protoss definitely isn't fine. They clearly got nerfed after the patch, it was clear just from the patch notes alone, no testing or results were needed.

Zest was at that level for sure, he was the best protoss and in the same tier of players as Maru, Rogue, Dark.


During the only period of SC2 history where protoss was strong Zest won a bunch of stuff playing protoss. And then he got destroyed in the last five years like everyone else.

He reached several Katowice finals / GSL finals and even beat Rogue in an offline bo7.


4 second places in 4 years + 1 win in a super tournament.

You just said he was the same tier as Maru, Rogue, Dark.
No will to live, no wish to die
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
September 22 2023 13:05 GMT
#84
On September 22 2023 12:14 CicadaSC wrote:
Show nested quote +
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense).
Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene.
To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less).
But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway.
So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit).
Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Balnazza
Profile Joined January 2018
Germany1181 Posts
September 22 2023 13:07 GMT
#85
On September 22 2023 12:14 CicadaSC wrote:
Show nested quote +
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


The amount of intentional dishonesty and framing here is appalling.
First of all, when those guys were all still playing Protoss was still underperforming in tournaments, 2nd of all stats is back, 3rd of all why are u comparing the lowest players to the best and saying they have to match why not say Classic/herO instead of creator/showtime? I think we all know why. 4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Sure, use herO and Classic instead: They both came back from military which explains a big drop in performance. herO also was always good, but I wouldn't say he was on the same level as the guys who actually won tournaments. Still, I think he managed to become better after military than he was before, but apparently it isn't enough to compete with the heavy hitters.

And no, what appalling is that you are seriously saying "hey sorry, but if the fat kid can't win the 100m dash, it needs to get a 40m headstart". That is not how competition works.
The job of game-balance is basically to eliminate itself from the equation of who wins a tournament. It is NOT to hold hands for players so they can compensate their lack of skill.

Lastly, I want to mention how funny it is that Earnings for you are not a good proxy for balance, but winning tournaments somehow is...
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
Last Edited: 2023-09-22 13:22:07
September 22 2023 13:18 GMT
#86
On September 22 2023 22:05 The_Red_Viper wrote:
Show nested quote +
On September 22 2023 12:14 CicadaSC wrote:
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before?


Yes if Ragnarok is the best zerg in the world he should be competitive against the best terrans or protosses. Why would you want to watch a game with three races where only two races are competitive, that's silly.

This whole line of argumentation is cope anyway because it relies on the notion that some of the retired protosses might be crushing today if they were still here, while we have the real world, where we could observe them not crushing before they retired, to test that theory against.

On September 22 2023 22:07 Balnazza wrote:
Sure, use herO and Classic instead: They both came back from military which explains a big drop in performance. herO also was always good, but I wouldn't say he was on the same level as the guys who actually won tournaments. Still, I think he managed to become better after military than he was before, but apparently it isn't enough to compete with the heavy hitters.

And no, what appalling is that you are seriously saying "hey sorry, but if the fat kid can't win the 100m dash, it needs to get a 40m headstart". That is not how competition works.


Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss?
No will to live, no wish to die
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2023-09-22 13:43:09
September 22 2023 13:41 GMT
#87
Yes if Ragnarok is the best zerg in the world he should be competitive against the best terrans or protosses. Why would you want to watch a game with three races where only two races are competitive, that's silly.


I didn't specifiy, but i think the context made it clear that in this case the "better" zerg players are simply not playing anymore, so ragnarok becomes the best, not because his skill level increased, but because the situation made him best.
I assume you realized that is what i meant though.
I don't see how that is silly, the races WOULD be competitive, it's just that no zerg player is good enough to make use of their race to be competitive with the best players of the other races.

This whole line of argumentation is cope anyway because it relies on the notion that some of the retired protosses might be crushing today if they were still here, while we have the real world, where we could observe them not crushing before they retired, to test that theory against.


There is no cope, it's just a reasonable interpretation of the current scene. It would be rather unreasonable to say something similar at the height of sc2's competitiveness (ideally also with actual newcomers going through the ranks, which tbf never truly happened that much compared to other healthy scenes), but as it stands?
It seems unreasonable to believe that the skill level of the top players is distributed evenly across the races.
As i said, i think there should be some changes, i don't believe that protoss has the toolset as a race to be as consistent as say zerg in particular, but the foundational idea that the game has to be balanced around the outcome no matter what is absurd. If the ragnarok example didn't make the point strong enough, imagine a scenario where the best zerg in the world is as skilled as a random master player, you definitely don't think we should balance around that, do you?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Charoisaur
Profile Joined August 2014
Germany15967 Posts
September 22 2023 13:43 GMT
#88
On September 22 2023 22:05 The_Red_Viper wrote:
Show nested quote +
On September 22 2023 12:14 CicadaSC wrote:
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense).
Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene.
To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less).
But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway.
So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit).
Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance.

The thing is that there is no objective way to measure skill.
In an asymmetrical game you can never say with 100% confidence that player A really won because he's the better player
Even if the best Zerg in the world would be Ragnarok, we couldn't say 100% confidently that he's worse than the top P/T players because players also can improve and others get worse and also it could be possible that Ragnarok was always as good as them and his race just used to hold him back, while Serral/Reynor/Dark were 2 times as good as the top players from the other races.

But that's not even the case here, with Classic and herO there are two proven championship level players active.

Maybe Protoss would win more if Zest/Trap/PartinG would still play but that's just hypotheticals, you can't use that as an argument. Maybe they would do just as bad as the current Protoss players, maybe Zerg would win every tournament if Life was still playing etc. etc.
In balance discussions you can't use hypothetical results that might or might not have happened if other players were active at the moment.

The reason we have to balance around the current player set is because it's the only measurement of balance at the highest level there is, that isn't based on assumptions of hypothetical scenarios.
Many of the coolest moments in sc2 happen due to worker harassment
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
September 22 2023 13:48 GMT
#89
On September 22 2023 22:41 The_Red_Viper wrote:
If the ragnarok example didn't make the point strong enough, imagine a scenario where the best zerg in the world is as skilled as a random master player, you definitely don't think we should balance around that, do you?


Yes we should balance around that especially in this example because in this example zerg is so bad that even the best player is stuck in master and unable to develop a game interesting enough to not be some random no name, that would mean there's something especially wrong with zerg's balance.
No will to live, no wish to die
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2023-09-22 13:58:55
September 22 2023 13:55 GMT
#90
On September 22 2023 22:43 Charoisaur wrote:
Show nested quote +
On September 22 2023 22:05 The_Red_Viper wrote:
On September 22 2023 12:14 CicadaSC wrote:
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense).
Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene.
To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less).
But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway.
So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit).
Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance.

The thing is that there is no objective way to measure skill.
In an asymmetrical game you can never say with 100% confidence that player A really won because he's the better player
Even if the best Zerg in the world would be Ragnarok, we couldn't say 100% confidently that he's worse than the top P/T players because players also can improve and others get worse and also it could be possible that Ragnarok was always as good as them and his race just used to hold him back, while Serral/Reynor/Dark were 2 times as good as the top players from the other races.

But that's not even the case here, with Classic and herO there are two proven championship level players active.

Maybe Protoss would win more if Zest/Trap/PartinG would still play but that's just hypotheticals, you can't use that as an argument. Maybe they would do just as bad as the current Protoss players, maybe Zerg would win every tournament if Life was still playing etc. etc.
In balance discussions you can't use hypothetical results that might or might not have happened if other players were active at the moment.

The reason we have to balance around the current player set is because it's the only measurement of balance at the highest level there is, that isn't based on assumptions of hypothetical scenarios.


It doesn't matter that one cannot be 100% objective about it, this is a foundational issue regarding how the game should be balanced, not what makes it the easiest to "balance".
Yes, if we think the game is balanced when the outcomes are equal, then we can do that mostly, but that is, as i argue, not what balance actually entails in a scenario like ours. One can assume somewhat equal distribution of skill if the scene is healthy, if there are new players coming into the scene trying to become the best, then we can assume that the law of large numbers more or less evens it out. But as it stands we definitely cannot assume that, for multiple reasons i already stated.

So i am not appealing to any specific player not being here any longer, i am appealing to the state of the scene on the whole, that it doesn't allow us to believe that the outcomes SHOULD be similar at the very top. And as most conversations really just look at number of tournament wins, this is just totally nonsensical argumentation.

An ideal approach would try to understand why certain dynamics are 'unfair', try to understand what tools a race has allows them to be more consistent than others, try to eliminate high variance interactions which seem to be in favor of a particular race due to its design, etc.
Is that "objective" in the same way as superficially looking at outcomes? No. But that doesn't mean the latter is the better approach.

On September 22 2023 22:48 Nebuchad wrote:
Show nested quote +
On September 22 2023 22:41 The_Red_Viper wrote:
If the ragnarok example didn't make the point strong enough, imagine a scenario where the best zerg in the world is as skilled as a random master player, you definitely don't think we should balance around that, do you?


Yes we should balance around that especially in this example because in this example zerg is so bad that even the best player is stuck in master and unable to develop a game interesting enough to not be some random no name, that would mean there's something especially wrong with zerg's balance.


I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is.
Ofc this would never happen to this extent, even in an unhealthy environment like ours right now, BUT what is happening is that the current top player pool doesn't get newcomers to push for the top, allowing us to assume that the distribution of skill is equal. That is the whole point of the argument.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
geokilla
Profile Joined May 2011
Canada8240 Posts
September 22 2023 13:58 GMT
#91
If Serral, Dark, Solar and Reynor suddenly retired, you can expect Zerg to not win anymore tournaments. Does this mean we need to buff Zerg even more to compensate? Come on now...
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
September 22 2023 14:00 GMT
#92
On September 22 2023 22:55 The_Red_Viper wrote:
I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is.


The reason why that seems absurd to you is because you offered an absurd hypothetical. It is impossible that we would reach a situation where the best zerg in the world would be someone who is in master and unable to get higher than that. But if we take your absurd hypothetical and pretend it's reality, the conclusion would not be "Zergs are master noobs", it would be "there is something seriously wrong with zerg at a fundamental level".
No will to live, no wish to die
Balnazza
Profile Joined January 2018
Germany1181 Posts
September 22 2023 14:00 GMT
#93

Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss?


herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Charoisaur
Profile Joined August 2014
Germany15967 Posts
September 22 2023 14:09 GMT
#94
On September 22 2023 22:55 The_Red_Viper wrote:
Show nested quote +
On September 22 2023 22:43 Charoisaur wrote:
On September 22 2023 22:05 The_Red_Viper wrote:
On September 22 2023 12:14 CicadaSC wrote:
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense).
Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene.
To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less).
But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway.
So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit).
Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance.

The thing is that there is no objective way to measure skill.
In an asymmetrical game you can never say with 100% confidence that player A really won because he's the better player
Even if the best Zerg in the world would be Ragnarok, we couldn't say 100% confidently that he's worse than the top P/T players because players also can improve and others get worse and also it could be possible that Ragnarok was always as good as them and his race just used to hold him back, while Serral/Reynor/Dark were 2 times as good as the top players from the other races.

But that's not even the case here, with Classic and herO there are two proven championship level players active.

Maybe Protoss would win more if Zest/Trap/PartinG would still play but that's just hypotheticals, you can't use that as an argument. Maybe they would do just as bad as the current Protoss players, maybe Zerg would win every tournament if Life was still playing etc. etc.
In balance discussions you can't use hypothetical results that might or might not have happened if other players were active at the moment.

The reason we have to balance around the current player set is because it's the only measurement of balance at the highest level there is, that isn't based on assumptions of hypothetical scenarios.


It doesn't matter that one cannot be 100% objective about it, this is a foundational issue regarding how the game should be balanced, not what makes it the easiest to "balance".
Yes, if we think the game is balanced when the outcomes are equal, then we can do that mostly, but that is, as i argue, not what balance actually entails in a scenario like ours. One can assume somewhat equal distribution of skill if the scene is healthy, if there are new players coming into the scene trying to become the best, then we can assume that the law of large numbers more or less evens it out. But as it stands we definitely cannot assume that, for multiple reasons i already stated.

So i am not appealing to any specific player not being here any longer, i am appealing to the state of the scene on the whole, that it doesn't allow us to believe that the outcomes SHOULD be similar at the very top. And as most conversations really just look at number of tournament wins, this is just totally nonsensical argumentation.

An ideal approach would try to understand why certain dynamics are 'unfair', try to understand what tools a race has allows them to be more consistent than others, try to eliminate high variance interactions which seem to be in favor of a particular race due to its design, etc.
Is that "objective" in the same way as superficially looking at outcomes? No. But that doesn't mean the latter is the better approach.

Those two go hand in hand. If one race is getting destroyed at the pro level there are bound to be certain dynamics that appear unfair when following the pro scene. Like +2 Banes one-shotting workers currently appears "unfair" and makes Protoss to fragile, but if Serral, Reynor and Dark would retire tomorrow, it would seem like an easily defendable tactic for top Protoss players.
Many of the coolest moments in sc2 happen due to worker harassment
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2023-09-22 14:17:14
September 22 2023 14:10 GMT
#95
On September 22 2023 23:00 Nebuchad wrote:
Show nested quote +
On September 22 2023 22:55 The_Red_Viper wrote:
I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is.


The reason why that seems absurd to you is because you offered an absurd hypothetical. It is impossible that we would reach a situation where the best zerg in the world would be someone who is in master and unable to get higher than that. But if we take your absurd hypothetical and pretend it's reality, the conclusion would not be "Zergs are master noobs", it would be "there is something seriously wrong with zerg at a fundamental level".


It seems like you just do not want to engage the idea that your foundational principle of balance only works if we can assume that the skill of the players is evenly distributed. This hypothetical was this extreme because you didn't wanna work with the ragnarok example, which is certainly possible to happen.
So don't blame me that i go for an even more extreme one to showcase the point, it's really your fault.

The conclusion you add at the end here just completely neglects the parameters, in your worldview it seems like you simply do not entertain that skill levels can be different at the top and that this causes unequal outcomes (at least partially; i will add for the third time now that i personally also think that the design / balance plays into it too atm).
Both things can be true at the same time though, and especially in our current environment it seems fairly likely that people like serral are indeed simply better players than say herO. If the scene was more healthy, with lots and lots of players trying to become pro and we would have the same scenario, it would be a lot more likely that the best protoss players are indeed similarly skilled and the outcome should be closer to equal.


On September 22 2023 23:09 Charoisaur wrote:
Show nested quote +
On September 22 2023 22:55 The_Red_Viper wrote:
On September 22 2023 22:43 Charoisaur wrote:
On September 22 2023 22:05 The_Red_Viper wrote:
On September 22 2023 12:14 CicadaSC wrote:
On September 22 2023 12:13 Balnazza wrote:
On September 22 2023 10:45 CicadaSC wrote:
On September 21 2023 21:07 Swaann wrote:
I took the 5 top ranked player by race on aligulac.
Toss : herO, Maxpax, Classic, Showtime, Creator
Terran : Maru, Clem, Cure, Byun, Heromarine
Zerg : Serral, Dark, Reynor, Solar, Ragnarok

Sorry but i don't feel this is same quality sample.
herO is good, but never has been considered a top top player like Serral, Maru, Dark etc. Maxpax is only doing online tournament. Classic still struggle since military. Showtime and Creator ...

So yeah, i think the real issue is here.

Holy "bad word I can't type on TL forums." You can not be serious. Consider that maybe for a second, the reason these Protoss players aren't as accomplished as the ones from the other two races could have something to do with balance?


So when the top 10 Protoss players retire, there is a law that says the next ten players have to magically jump in skill to catch up to the rest?
Rogue retired and Ragnarok (or Solar) got into the Top 5 zergs because of that. Doesn't mean Ragnarok is suddenly as good as Rogue. Same for terran. TY and Innovation dropped out, so Heromarine could jump in - a player that has not won a Premier tournament in his career. But sure, the reason Showtime and Creator are not as good as peak Zest, Stats and PartinG is a balance-issue...


4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss.


Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense).
Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene.
To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less).
But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway.
So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit).
Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance.

The thing is that there is no objective way to measure skill.
In an asymmetrical game you can never say with 100% confidence that player A really won because he's the better player
Even if the best Zerg in the world would be Ragnarok, we couldn't say 100% confidently that he's worse than the top P/T players because players also can improve and others get worse and also it could be possible that Ragnarok was always as good as them and his race just used to hold him back, while Serral/Reynor/Dark were 2 times as good as the top players from the other races.

But that's not even the case here, with Classic and herO there are two proven championship level players active.

Maybe Protoss would win more if Zest/Trap/PartinG would still play but that's just hypotheticals, you can't use that as an argument. Maybe they would do just as bad as the current Protoss players, maybe Zerg would win every tournament if Life was still playing etc. etc.
In balance discussions you can't use hypothetical results that might or might not have happened if other players were active at the moment.

The reason we have to balance around the current player set is because it's the only measurement of balance at the highest level there is, that isn't based on assumptions of hypothetical scenarios.


It doesn't matter that one cannot be 100% objective about it, this is a foundational issue regarding how the game should be balanced, not what makes it the easiest to "balance".
Yes, if we think the game is balanced when the outcomes are equal, then we can do that mostly, but that is, as i argue, not what balance actually entails in a scenario like ours. One can assume somewhat equal distribution of skill if the scene is healthy, if there are new players coming into the scene trying to become the best, then we can assume that the law of large numbers more or less evens it out. But as it stands we definitely cannot assume that, for multiple reasons i already stated.

So i am not appealing to any specific player not being here any longer, i am appealing to the state of the scene on the whole, that it doesn't allow us to believe that the outcomes SHOULD be similar at the very top. And as most conversations really just look at number of tournament wins, this is just totally nonsensical argumentation.

An ideal approach would try to understand why certain dynamics are 'unfair', try to understand what tools a race has allows them to be more consistent than others, try to eliminate high variance interactions which seem to be in favor of a particular race due to its design, etc.
Is that "objective" in the same way as superficially looking at outcomes? No. But that doesn't mean the latter is the better approach.

Those two go hand in hand. If one race is getting destroyed at the pro level there are bound to be certain dynamics that appear unfair when following the pro scene. Like +2 Banes one-shotting workers currently appears "unfair" and makes Protoss to fragile, but if Serral, Reynor and Dark would retire tomorrow, it would seem like an easily defendable tactic for top Protoss players.


I disagree. There has to be some interactions we can look at in a vacuum and decide if they are healthy for the game or not. Not everything is predicated on extremely high skill levels, some interactions are just imbalanced because the cost benefit is ridiculous. With that being said, yes it is difficult and potentially imperfect to do differentiated analysis like that, ideally there would be a lot of stats regarding what kind of strategy / interaction results in what % of wins / losses to help with the interpretation.
Still, as i said before, just because this is difficult doesn't mean it's not the better approach how to understand balance.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
September 22 2023 14:11 GMT
#96
On September 22 2023 23:00 Balnazza wrote:
Show nested quote +

Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss?


herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird.


Damn do you reckon maybe the fact that in the current state of the game mistakes as protoss cost you the game almost immediately while it is much more realistic to recover from a mistake as terran or zerg plays a part into how consistent players manage to be?
No will to live, no wish to die
Nebuchad
Profile Blog Joined December 2012
Switzerland12204 Posts
September 22 2023 14:19 GMT
#97
On September 22 2023 23:10 The_Red_Viper wrote:
Show nested quote +
On September 22 2023 23:00 Nebuchad wrote:
On September 22 2023 22:55 The_Red_Viper wrote:
I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is.


The reason why that seems absurd to you is because you offered an absurd hypothetical. It is impossible that we would reach a situation where the best zerg in the world would be someone who is in master and unable to get higher than that. But if we take your absurd hypothetical and pretend it's reality, the conclusion would not be "Zergs are master noobs", it would be "there is something seriously wrong with zerg at a fundamental level".


It seems like you just do not want to engage the idea that your foundational principle of balance only works if we can assume that the skill of the players is evenly distributed. This hypothetical was this extreme because you didn't wanna work with the ragnarok example, which is certainly possible to happen.
So don't blame me that i go for an even more extreme one to showcase the point, it's really your fault.

The conclusion you add at the end here just completely neglects the parameters, in your worldview it seems like you simply do not entertain that skill levels can be different at the top and that this causes unequal outcomes (at least partially; i will add for the third time now that i personally also think that the design / balance plays into it too atm).
Both things can be true at the same time though, and especially in our current environment it seems fairly likely that people like serral are indeed simply better players than say herO. If the scene was more healthy, with lots and lots of players trying to become pro and we would have the same scenario, it would be a lot more likely that the best protoss players are indeed similarly skilled and the outcome should be closer to equal.


But even in the extreme example we should still be balancing in the same way. It's not "my fault" or "I don't want to engage", I'm just telling you you're looking at it wrong, the assumptions that you're making are much more dangerous in terms of balancing a game because they aren't based on anything measurable.
No will to live, no wish to die
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
Last Edited: 2023-09-22 14:27:51
September 22 2023 14:26 GMT
#98
On September 22 2023 23:19 Nebuchad wrote:
Show nested quote +
On September 22 2023 23:10 The_Red_Viper wrote:
On September 22 2023 23:00 Nebuchad wrote:
On September 22 2023 22:55 The_Red_Viper wrote:
I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is.


The reason why that seems absurd to you is because you offered an absurd hypothetical. It is impossible that we would reach a situation where the best zerg in the world would be someone who is in master and unable to get higher than that. But if we take your absurd hypothetical and pretend it's reality, the conclusion would not be "Zergs are master noobs", it would be "there is something seriously wrong with zerg at a fundamental level".


It seems like you just do not want to engage the idea that your foundational principle of balance only works if we can assume that the skill of the players is evenly distributed. This hypothetical was this extreme because you didn't wanna work with the ragnarok example, which is certainly possible to happen.
So don't blame me that i go for an even more extreme one to showcase the point, it's really your fault.

The conclusion you add at the end here just completely neglects the parameters, in your worldview it seems like you simply do not entertain that skill levels can be different at the top and that this causes unequal outcomes (at least partially; i will add for the third time now that i personally also think that the design / balance plays into it too atm).
Both things can be true at the same time though, and especially in our current environment it seems fairly likely that people like serral are indeed simply better players than say herO. If the scene was more healthy, with lots and lots of players trying to become pro and we would have the same scenario, it would be a lot more likely that the best protoss players are indeed similarly skilled and the outcome should be closer to equal.


But even in the extreme example we should still be balancing in the same way. It's not "my fault" or "I don't want to engage", I'm just telling you you're looking at it wrong, the assumptions that you're making are much more dangerous in terms of balancing a game because they aren't based on anything measurable.


I don't think i am. I think you are. I think you just want equal outcomes no matter if 'deserved' or not. Now maybe that would be ideal in a sense of entertainment for an audience, as generally each viewer identifies with certain races, and more variety in matchups all throughout a tournament is good too. I can see that argument, but obviously this runs counter to a sense of competitive integrity. Ideally we surely want people who are 'better' to win, because they got there through work and dedication. I don't want chess to be balanced in a way where magnus carlsen wins fewer tournaments just because fans of other players think it is boring.
I don't think my approach is "more dangerous", i don't make any claims regarding what an outcome should be like in specific, you do. You are the person who wants to force something, i am saying that one should look at other things to balance the game 'fairly', not that it doesn't have to be looked at at all.

On September 22 2023 22:58 geokilla wrote:
If Serral, Dark, Solar and Reynor suddenly retired, you can expect Zerg to not win anymore tournaments. Does this mean we need to buff Zerg even more to compensate? Come on now...


That is the logical conclusion of balancing based on outcome. And as i said, i think this kinda works in healthy scenes (though even there i think it shouldn't be the only consideration), but it definitely doesn't work in our current one.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Balnazza
Profile Joined January 2018
Germany1181 Posts
September 22 2023 14:36 GMT
#99
On September 22 2023 23:11 Nebuchad wrote:
Show nested quote +
On September 22 2023 23:00 Balnazza wrote:

Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss?


herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird.


Damn do you reckon maybe the fact that in the current state of the game mistakes as protoss cost you the game almost immediately while it is much more realistic to recover from a mistake as terran or zerg plays a part into how consistent players manage to be?


So four month ago herO made less mistakes?
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Poopi
Profile Blog Joined November 2010
France12886 Posts
Last Edited: 2023-09-22 15:24:04
September 22 2023 14:40 GMT
#100
Pig sty tournament spoiler + Show Spoiler +
In the meantime herO is casually coming back from a 1-3 deficit vs Maru, but people will act like protoss just can't beat terrans. Oh and he easily beat HeroMarine as well.
WriterMaru
Prev 1 2 3 4 5 6 7 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 57m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .197
Nathanias 133
ProTech109
Codebar 67
StarCraft: Brood War
Britney 21970
Larva 586
ggaemo 113
soO 60
NaDa 3
Stormgate
UpATreeSC186
Dota 2
Dendi1926
Pyrionflax136
League of Legends
Reynor104
Counter-Strike
Foxcn1501
pashabiceps768
Stewie2K274
Heroes of the Storm
Liquid`Hasu476
Other Games
fl0m1504
KnowMe231
QueenE91
PPMD39
Sick26
ZombieGrub12
Organizations
StarCraft 2
angryscii 29
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• davetesta27
• OhrlRock 1
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• HerbMon 24
• 80smullet 14
• Pr0nogo 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV533
Other Games
• imaqtpie1582
• Scarra1022
Upcoming Events
Replay Cast
3h 57m
LiuLi Cup
14h 57m
Online Event
18h 57m
BSL Team Wars
22h 57m
Team Hawk vs Team Sziky
Online Event
1d 14h
SC Evo League
1d 15h
Online Event
1d 16h
uThermal 2v2 Circuit
1d 18h
CSO Contender
1d 20h
[BSL 2025] Weekly
1d 21h
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Summer Champion…
2 days
SC Evo League
2 days
uThermal 2v2 Circuit
2 days
BSL Team Wars
2 days
Team Dewalt vs Team Bonyth
Afreeca Starleague
3 days
Sharp vs Ample
Larva vs Stork
Wardi Open
3 days
RotterdaM Event
3 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
4 days
PiGosaur Monday
5 days
Afreeca Starleague
5 days
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
5 days
Replay Cast
6 days
The PondCast
6 days
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

Proleague 2025-08-13
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025

Upcoming

CSL Season 18: Qualifier 1
ASL Season 20
CSLAN 3
CSL 2025 AUTUMN (S18)
LASL Season 20
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.