New Balance Patch: 5.0.12 - Page 5
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BisuDagger
Bisutopia19246 Posts
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Teoita
Italy12246 Posts
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Nebuchad
Switzerland12204 Posts
On September 22 2023 19:27 Poopi wrote: He reached several Katowice finals / GSL finals and even beat Rogue in an offline bo7. 4 second places in 4 years + 1 win in a super tournament. You just said he was the same tier as Maru, Rogue, Dark. | ||
The_Red_Viper
19533 Posts
On September 22 2023 12:14 CicadaSC wrote: 4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss. Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense). Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene. To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less). But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway. So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit). Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance. | ||
Balnazza
Germany1181 Posts
On September 22 2023 12:14 CicadaSC wrote: The amount of intentional dishonesty and framing here is appalling. First of all, when those guys were all still playing Protoss was still underperforming in tournaments, 2nd of all stats is back, 3rd of all why are u comparing the lowest players to the best and saying they have to match why not say Classic/herO instead of creator/showtime? I think we all know why. 4th no matter what, balance of the game should be around who IS playing the game, not who WAS playing the game. Saying welp, protoss, you're out of luck because no one talented is playing your race is a horrible mindset, and horrible for game health assuming ~33% of players play Protoss. Sure, use herO and Classic instead: They both came back from military which explains a big drop in performance. herO also was always good, but I wouldn't say he was on the same level as the guys who actually won tournaments. Still, I think he managed to become better after military than he was before, but apparently it isn't enough to compete with the heavy hitters. And no, what appalling is that you are seriously saying "hey sorry, but if the fat kid can't win the 100m dash, it needs to get a 40m headstart". That is not how competition works. The job of game-balance is basically to eliminate itself from the equation of who wins a tournament. It is NOT to hold hands for players so they can compensate their lack of skill. Lastly, I want to mention how funny it is that Earnings for you are not a good proxy for balance, but winning tournaments somehow is... | ||
Nebuchad
Switzerland12204 Posts
On September 22 2023 22:05 The_Red_Viper wrote: Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Yes if Ragnarok is the best zerg in the world he should be competitive against the best terrans or protosses. Why would you want to watch a game with three races where only two races are competitive, that's silly. This whole line of argumentation is cope anyway because it relies on the notion that some of the retired protosses might be crushing today if they were still here, while we have the real world, where we could observe them not crushing before they retired, to test that theory against. On September 22 2023 22:07 Balnazza wrote: Sure, use herO and Classic instead: They both came back from military which explains a big drop in performance. herO also was always good, but I wouldn't say he was on the same level as the guys who actually won tournaments. Still, I think he managed to become better after military than he was before, but apparently it isn't enough to compete with the heavy hitters. And no, what appalling is that you are seriously saying "hey sorry, but if the fat kid can't win the 100m dash, it needs to get a 40m headstart". That is not how competition works. Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss? | ||
The_Red_Viper
19533 Posts
Yes if Ragnarok is the best zerg in the world he should be competitive against the best terrans or protosses. Why would you want to watch a game with three races where only two races are competitive, that's silly. I didn't specifiy, but i think the context made it clear that in this case the "better" zerg players are simply not playing anymore, so ragnarok becomes the best, not because his skill level increased, but because the situation made him best. I assume you realized that is what i meant though. I don't see how that is silly, the races WOULD be competitive, it's just that no zerg player is good enough to make use of their race to be competitive with the best players of the other races. This whole line of argumentation is cope anyway because it relies on the notion that some of the retired protosses might be crushing today if they were still here, while we have the real world, where we could observe them not crushing before they retired, to test that theory against. There is no cope, it's just a reasonable interpretation of the current scene. It would be rather unreasonable to say something similar at the height of sc2's competitiveness (ideally also with actual newcomers going through the ranks, which tbf never truly happened that much compared to other healthy scenes), but as it stands? It seems unreasonable to believe that the skill level of the top players is distributed evenly across the races. As i said, i think there should be some changes, i don't believe that protoss has the toolset as a race to be as consistent as say zerg in particular, but the foundational idea that the game has to be balanced around the outcome no matter what is absurd. If the ragnarok example didn't make the point strong enough, imagine a scenario where the best zerg in the world is as skilled as a random master player, you definitely don't think we should balance around that, do you? | ||
Charoisaur
Germany15967 Posts
On September 22 2023 22:05 The_Red_Viper wrote: Do you actually believe that? Imagine a scenario where the best zerg in the world is ragnarok. Should the game suddenly be balanced so he wins as much a zerg players have before? Or do you think the game shouldn't be balanced around pro play at all? (then i could moreso see your statement making sense). Ofc you have to balance a game around the potential of the race in human play, not around who is the best atm in the pro scene. To be clear, if the scene is healthy, if there are new players trying to push for the top (and some succeeding), if the competitive integrity of the scene is high, then ofc one can more or less assume that the top players of each race are about the same 'skill', one can balance around that as a result. (more or less). But when we are in an environment like ours, where this simply is not the case, when both the player pool is shrinking if anything, and the scene doesn't really provide a professional career to the degree where people can consider it a viable path, then this simply isn't true. Yeah stats might be back, but how hard is he trying to get to the absolute top again in the current, dying scene? Many players aren't as motivated anymore because anyone with half a brain realizes that sc2 pro won't be a viable profession for all that much longer anyway. So we can balance around "the best we have", but that will most likely result in actual imbalance, because balance isn't about having an equal outcome at all costs, it's about equal opportunity to do as well as the other races. (and this factors in merit). Which isn't to say that protoss doesn't need some help, i tend to think it does, i think that some design decisions and balance makes it so that picking protoss reduces the consistency one can achieve, but i majorly disagree with your foundational pov on balance. The thing is that there is no objective way to measure skill. In an asymmetrical game you can never say with 100% confidence that player A really won because he's the better player Even if the best Zerg in the world would be Ragnarok, we couldn't say 100% confidently that he's worse than the top P/T players because players also can improve and others get worse and also it could be possible that Ragnarok was always as good as them and his race just used to hold him back, while Serral/Reynor/Dark were 2 times as good as the top players from the other races. But that's not even the case here, with Classic and herO there are two proven championship level players active. Maybe Protoss would win more if Zest/Trap/PartinG would still play but that's just hypotheticals, you can't use that as an argument. Maybe they would do just as bad as the current Protoss players, maybe Zerg would win every tournament if Life was still playing etc. etc. In balance discussions you can't use hypothetical results that might or might not have happened if other players were active at the moment. The reason we have to balance around the current player set is because it's the only measurement of balance at the highest level there is, that isn't based on assumptions of hypothetical scenarios. | ||
Nebuchad
Switzerland12204 Posts
On September 22 2023 22:41 The_Red_Viper wrote: If the ragnarok example didn't make the point strong enough, imagine a scenario where the best zerg in the world is as skilled as a random master player, you definitely don't think we should balance around that, do you? Yes we should balance around that especially in this example because in this example zerg is so bad that even the best player is stuck in master and unable to develop a game interesting enough to not be some random no name, that would mean there's something especially wrong with zerg's balance. | ||
The_Red_Viper
19533 Posts
On September 22 2023 22:43 Charoisaur wrote: The thing is that there is no objective way to measure skill. In an asymmetrical game you can never say with 100% confidence that player A really won because he's the better player Even if the best Zerg in the world would be Ragnarok, we couldn't say 100% confidently that he's worse than the top P/T players because players also can improve and others get worse and also it could be possible that Ragnarok was always as good as them and his race just used to hold him back, while Serral/Reynor/Dark were 2 times as good as the top players from the other races. But that's not even the case here, with Classic and herO there are two proven championship level players active. Maybe Protoss would win more if Zest/Trap/PartinG would still play but that's just hypotheticals, you can't use that as an argument. Maybe they would do just as bad as the current Protoss players, maybe Zerg would win every tournament if Life was still playing etc. etc. In balance discussions you can't use hypothetical results that might or might not have happened if other players were active at the moment. The reason we have to balance around the current player set is because it's the only measurement of balance at the highest level there is, that isn't based on assumptions of hypothetical scenarios. It doesn't matter that one cannot be 100% objective about it, this is a foundational issue regarding how the game should be balanced, not what makes it the easiest to "balance". Yes, if we think the game is balanced when the outcomes are equal, then we can do that mostly, but that is, as i argue, not what balance actually entails in a scenario like ours. One can assume somewhat equal distribution of skill if the scene is healthy, if there are new players coming into the scene trying to become the best, then we can assume that the law of large numbers more or less evens it out. But as it stands we definitely cannot assume that, for multiple reasons i already stated. So i am not appealing to any specific player not being here any longer, i am appealing to the state of the scene on the whole, that it doesn't allow us to believe that the outcomes SHOULD be similar at the very top. And as most conversations really just look at number of tournament wins, this is just totally nonsensical argumentation. An ideal approach would try to understand why certain dynamics are 'unfair', try to understand what tools a race has allows them to be more consistent than others, try to eliminate high variance interactions which seem to be in favor of a particular race due to its design, etc. Is that "objective" in the same way as superficially looking at outcomes? No. But that doesn't mean the latter is the better approach. On September 22 2023 22:48 Nebuchad wrote: Yes we should balance around that especially in this example because in this example zerg is so bad that even the best player is stuck in master and unable to develop a game interesting enough to not be some random no name, that would mean there's something especially wrong with zerg's balance. I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is. Ofc this would never happen to this extent, even in an unhealthy environment like ours right now, BUT what is happening is that the current top player pool doesn't get newcomers to push for the top, allowing us to assume that the distribution of skill is equal. That is the whole point of the argument. | ||
geokilla
Canada8240 Posts
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Nebuchad
Switzerland12204 Posts
On September 22 2023 22:55 The_Red_Viper wrote: I am not sure if you are bad faith here or what is happening. In this example the zerg player is a current master player, his skillset is that of a master player right now. But he becomes the best zerg in the world because all zerg players above him right now do not play any longer. This is an extreme example to showcase how silly your approach is. The reason why that seems absurd to you is because you offered an absurd hypothetical. It is impossible that we would reach a situation where the best zerg in the world would be someone who is in master and unable to get higher than that. But if we take your absurd hypothetical and pretend it's reality, the conclusion would not be "Zergs are master noobs", it would be "there is something seriously wrong with zerg at a fundamental level". | ||
Balnazza
Germany1181 Posts
Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss? herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird. | ||
Charoisaur
Germany15967 Posts
On September 22 2023 22:55 The_Red_Viper wrote: It doesn't matter that one cannot be 100% objective about it, this is a foundational issue regarding how the game should be balanced, not what makes it the easiest to "balance". Yes, if we think the game is balanced when the outcomes are equal, then we can do that mostly, but that is, as i argue, not what balance actually entails in a scenario like ours. One can assume somewhat equal distribution of skill if the scene is healthy, if there are new players coming into the scene trying to become the best, then we can assume that the law of large numbers more or less evens it out. But as it stands we definitely cannot assume that, for multiple reasons i already stated. So i am not appealing to any specific player not being here any longer, i am appealing to the state of the scene on the whole, that it doesn't allow us to believe that the outcomes SHOULD be similar at the very top. And as most conversations really just look at number of tournament wins, this is just totally nonsensical argumentation. An ideal approach would try to understand why certain dynamics are 'unfair', try to understand what tools a race has allows them to be more consistent than others, try to eliminate high variance interactions which seem to be in favor of a particular race due to its design, etc. Is that "objective" in the same way as superficially looking at outcomes? No. But that doesn't mean the latter is the better approach. Those two go hand in hand. If one race is getting destroyed at the pro level there are bound to be certain dynamics that appear unfair when following the pro scene. Like +2 Banes one-shotting workers currently appears "unfair" and makes Protoss to fragile, but if Serral, Reynor and Dark would retire tomorrow, it would seem like an easily defendable tactic for top Protoss players. | ||
The_Red_Viper
19533 Posts
On September 22 2023 23:00 Nebuchad wrote: The reason why that seems absurd to you is because you offered an absurd hypothetical. It is impossible that we would reach a situation where the best zerg in the world would be someone who is in master and unable to get higher than that. But if we take your absurd hypothetical and pretend it's reality, the conclusion would not be "Zergs are master noobs", it would be "there is something seriously wrong with zerg at a fundamental level". It seems like you just do not want to engage the idea that your foundational principle of balance only works if we can assume that the skill of the players is evenly distributed. This hypothetical was this extreme because you didn't wanna work with the ragnarok example, which is certainly possible to happen. So don't blame me that i go for an even more extreme one to showcase the point, it's really your fault. The conclusion you add at the end here just completely neglects the parameters, in your worldview it seems like you simply do not entertain that skill levels can be different at the top and that this causes unequal outcomes (at least partially; i will add for the third time now that i personally also think that the design / balance plays into it too atm). Both things can be true at the same time though, and especially in our current environment it seems fairly likely that people like serral are indeed simply better players than say herO. If the scene was more healthy, with lots and lots of players trying to become pro and we would have the same scenario, it would be a lot more likely that the best protoss players are indeed similarly skilled and the outcome should be closer to equal. On September 22 2023 23:09 Charoisaur wrote: Those two go hand in hand. If one race is getting destroyed at the pro level there are bound to be certain dynamics that appear unfair when following the pro scene. Like +2 Banes one-shotting workers currently appears "unfair" and makes Protoss to fragile, but if Serral, Reynor and Dark would retire tomorrow, it would seem like an easily defendable tactic for top Protoss players. I disagree. There has to be some interactions we can look at in a vacuum and decide if they are healthy for the game or not. Not everything is predicated on extremely high skill levels, some interactions are just imbalanced because the cost benefit is ridiculous. With that being said, yes it is difficult and potentially imperfect to do differentiated analysis like that, ideally there would be a lot of stats regarding what kind of strategy / interaction results in what % of wins / losses to help with the interpretation. Still, as i said before, just because this is difficult doesn't mean it's not the better approach how to understand balance. | ||
Nebuchad
Switzerland12204 Posts
On September 22 2023 23:00 Balnazza wrote: herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird. Damn do you reckon maybe the fact that in the current state of the game mistakes as protoss cost you the game almost immediately while it is much more realistic to recover from a mistake as terran or zerg plays a part into how consistent players manage to be? | ||
Nebuchad
Switzerland12204 Posts
On September 22 2023 23:10 The_Red_Viper wrote: It seems like you just do not want to engage the idea that your foundational principle of balance only works if we can assume that the skill of the players is evenly distributed. This hypothetical was this extreme because you didn't wanna work with the ragnarok example, which is certainly possible to happen. So don't blame me that i go for an even more extreme one to showcase the point, it's really your fault. The conclusion you add at the end here just completely neglects the parameters, in your worldview it seems like you simply do not entertain that skill levels can be different at the top and that this causes unequal outcomes (at least partially; i will add for the third time now that i personally also think that the design / balance plays into it too atm). Both things can be true at the same time though, and especially in our current environment it seems fairly likely that people like serral are indeed simply better players than say herO. If the scene was more healthy, with lots and lots of players trying to become pro and we would have the same scenario, it would be a lot more likely that the best protoss players are indeed similarly skilled and the outcome should be closer to equal. But even in the extreme example we should still be balancing in the same way. It's not "my fault" or "I don't want to engage", I'm just telling you you're looking at it wrong, the assumptions that you're making are much more dangerous in terms of balancing a game because they aren't based on anything measurable. | ||
The_Red_Viper
19533 Posts
On September 22 2023 23:19 Nebuchad wrote: But even in the extreme example we should still be balancing in the same way. It's not "my fault" or "I don't want to engage", I'm just telling you you're looking at it wrong, the assumptions that you're making are much more dangerous in terms of balancing a game because they aren't based on anything measurable. I don't think i am. I think you are. I think you just want equal outcomes no matter if 'deserved' or not. Now maybe that would be ideal in a sense of entertainment for an audience, as generally each viewer identifies with certain races, and more variety in matchups all throughout a tournament is good too. I can see that argument, but obviously this runs counter to a sense of competitive integrity. Ideally we surely want people who are 'better' to win, because they got there through work and dedication. I don't want chess to be balanced in a way where magnus carlsen wins fewer tournaments just because fans of other players think it is boring. I don't think my approach is "more dangerous", i don't make any claims regarding what an outcome should be like in specific, you do. You are the person who wants to force something, i am saying that one should look at other things to balance the game 'fairly', not that it doesn't have to be looked at at all. On September 22 2023 22:58 geokilla wrote: If Serral, Dark, Solar and Reynor suddenly retired, you can expect Zerg to not win anymore tournaments. Does this mean we need to buff Zerg even more to compensate? Come on now... That is the logical conclusion of balancing based on outcome. And as i said, i think this kinda works in healthy scenes (though even there i think it shouldn't be the only consideration), but it definitely doesn't work in our current one. | ||
Balnazza
Germany1181 Posts
On September 22 2023 23:11 Nebuchad wrote: Damn do you reckon maybe the fact that in the current state of the game mistakes as protoss cost you the game almost immediately while it is much more realistic to recover from a mistake as terran or zerg plays a part into how consistent players manage to be? So four month ago herO made less mistakes? | ||
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Poopi
France12886 Posts
In the meantime herO is casually coming back from a 1-3 deficit vs Maru, but people will act like protoss just can't beat terrans. Oh and he easily beat HeroMarine as well. ![]() | ||
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