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New Balance Patch: 5.0.12 - Page 7

Forum Index > SC2 General
297 CommentsPost a Reply
Prev 1 5 6 7 8 9 15 Next All
WombaT
Profile Blog Joined May 2010
Northern Ireland26688 Posts
September 24 2023 15:44 GMT
#121
On September 25 2023 00:06 Balnazza wrote:
Show nested quote +
On September 24 2023 18:05 Agh wrote:
On September 23 2023 18:23 Balnazza wrote:
I hate Mines and Libs with a passion, but I really doubt that in the late-stages of the games we are in it is wise to remove units from the game, especially if you want to remove three to six at once. That just limits options and makes the game less entertaining


Why would it be hard to doubt when your statement highlights the issue?

Without players there isn't really a product to "watch" ¯\_(ツ)_/¯


The important part is that *I* hate libs and mines. I also love Lurker, which you apparently dislike...and so on.
Not to mention that removing these units would force you to buff other units to compensate and honestly, I don't think people need more reasons to throw marines and zerglings at each other

It’s just a bloody unforgiving game, part of why it’s such a great watch when these gods amongst men are playing it rather than us mere mortals

I just don’t think there’s a particularly big gap between units people dislike for being particularly brutally punishing like mines or disruptors, and everything else.

When forcefields were a larger crutch for Protoss, look away and your T opponent stims in, or your Zerg pounces and you’re equally as dead.

Ghosts pop out the fog and EMP your temps, good luck!

Plus similar interactions if you’re a T/Z player too obviously
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Kyadytim
Profile Joined March 2009
United States886 Posts
September 24 2023 16:59 GMT
#122
On September 25 2023 00:44 WombaT wrote:
Show nested quote +
On September 25 2023 00:06 Balnazza wrote:
On September 24 2023 18:05 Agh wrote:
On September 23 2023 18:23 Balnazza wrote:
I hate Mines and Libs with a passion, but I really doubt that in the late-stages of the games we are in it is wise to remove units from the game, especially if you want to remove three to six at once. That just limits options and makes the game less entertaining


Why would it be hard to doubt when your statement highlights the issue?

Without players there isn't really a product to "watch" ¯\_(ツ)_/¯


The important part is that *I* hate libs and mines. I also love Lurker, which you apparently dislike...and so on.
Not to mention that removing these units would force you to buff other units to compensate and honestly, I don't think people need more reasons to throw marines and zerglings at each other

It’s just a bloody unforgiving game, part of why it’s such a great watch when these gods amongst men are playing it rather than us mere mortals

I just don’t think there’s a particularly big gap between units people dislike for being particularly brutally punishing like mines or disruptors, and everything else.

When forcefields were a larger crutch for Protoss, look away and your T opponent stims in, or your Zerg pounces and you’re equally as dead.

Ghosts pop out the fog and EMP your temps, good luck!

Plus similar interactions if you’re a T/Z player too obviously

In one of the first GSLs, Terran bio sitting in Protoss's natural with the threat of stimming and running up the ramp when the Terran player felt it was a good moment and the Protoss player wasn't looking featured in almost every game, and a lot of Protoss players just died to "had to move the camera to place a building, and that was the moment Terran went for it." It was a pretty bad meta, imo.
QOGQOG
Profile Joined July 2019
834 Posts
September 24 2023 21:41 GMT
#123
On September 23 2023 07:00 Balnazza wrote:
Show nested quote +
On September 23 2023 06:50 QOGQOG wrote:
On September 23 2023 06:26 Balnazza wrote:
On September 23 2023 00:22 Nebuchad wrote:
On September 22 2023 23:36 Balnazza wrote:
On September 22 2023 23:11 Nebuchad wrote:
On September 22 2023 23:00 Balnazza wrote:

Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss?


herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird.


Damn do you reckon maybe the fact that in the current state of the game mistakes as protoss cost you the game almost immediately while it is much more realistic to recover from a mistake as terran or zerg plays a part into how consistent players manage to be?


So four month ago herO made less mistakes?


What happened four months ago?


herO won his last tournament four month ago, so apparently the balance changed since then, otherwise he would have kept winning? Since you are that sure that the current state of the game is entirely balance-dependant and has nothing to do with skill?

Truly a devastating rhetorical question in the war against the straw man.


Okay, sorry, I will stop using arguments and switch to the apparently correct way of discussing this:
So, uh, Protoss is balanced, because it really feels that way. But like, totally!
Better? Convinced?

Well, it's not less convincing than "One Protoss player did well in one tournament, checkmate."

On September 25 2023 00:44 WombaT wrote:
Show nested quote +
On September 25 2023 00:06 Balnazza wrote:
On September 24 2023 18:05 Agh wrote:
On September 23 2023 18:23 Balnazza wrote:
I hate Mines and Libs with a passion, but I really doubt that in the late-stages of the games we are in it is wise to remove units from the game, especially if you want to remove three to six at once. That just limits options and makes the game less entertaining


Why would it be hard to doubt when your statement highlights the issue?

Without players there isn't really a product to "watch" ¯\_(ツ)_/¯


The important part is that *I* hate libs and mines. I also love Lurker, which you apparently dislike...and so on.
Not to mention that removing these units would force you to buff other units to compensate and honestly, I don't think people need more reasons to throw marines and zerglings at each other

It’s just a bloody unforgiving game, part of why it’s such a great watch when these gods amongst men are playing it rather than us mere mortals

I just don’t think there’s a particularly big gap between units people dislike for being particularly brutally punishing like mines or disruptors, and everything else.

When forcefields were a larger crutch for Protoss, look away and your T opponent stims in, or your Zerg pounces and you’re equally as dead.

Ghosts pop out the fog and EMP your temps, good luck!

Plus similar interactions if you’re a T/Z player too obviously

I agree focusing on which units are "most devastating" is a bad idea. But I do think it's worth looking at when those devastating units come out and how much they cost to the person using them. For example, an early couple of Banelings or Widow Mines in a mineral line can end a game but also cost relatively little. Whereas Protoss is unlikely to get the same level of damage without something that's borderline all-in. Like, Oracles are a larger investment and also less likely to do anything devastating.

Lategame, I don't really have any problem with units like Disruptors, Seige Tanks, or Lurkers devastating the unwary. That's what they're for.
Balnazza
Profile Joined January 2018
Germany1281 Posts
September 24 2023 22:16 GMT
#124
On September 25 2023 06:41 QOGQOG wrote:
Show nested quote +
On September 23 2023 07:00 Balnazza wrote:
On September 23 2023 06:50 QOGQOG wrote:
On September 23 2023 06:26 Balnazza wrote:
On September 23 2023 00:22 Nebuchad wrote:
On September 22 2023 23:36 Balnazza wrote:
On September 22 2023 23:11 Nebuchad wrote:
On September 22 2023 23:00 Balnazza wrote:

Hey Balnazza remember before the last patch that nerfed protoss, when herO was competitive with the heavy hitters and winning tournaments? How have you determined that the 40m headstart is not what the other two races received in that last patch that nerfed protoss?


herO has won two Major tournaments on this patch and reached Top 4 at Kattowice. Almost like he is the best protoss in the world, but plays a bit too inconsistent to compete with the big 3...weird.


Damn do you reckon maybe the fact that in the current state of the game mistakes as protoss cost you the game almost immediately while it is much more realistic to recover from a mistake as terran or zerg plays a part into how consistent players manage to be?


So four month ago herO made less mistakes?


What happened four months ago?


herO won his last tournament four month ago, so apparently the balance changed since then, otherwise he would have kept winning? Since you are that sure that the current state of the game is entirely balance-dependant and has nothing to do with skill?

Truly a devastating rhetorical question in the war against the straw man.


Okay, sorry, I will stop using arguments and switch to the apparently correct way of discussing this:
So, uh, Protoss is balanced, because it really feels that way. But like, totally!
Better? Convinced?

Well, it's not less convincing than "One Protoss player did well in one tournament, checkmate."



That wasn't even remotely my argument, but sure
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
Kreuger
Profile Joined October 2011
Sweden859 Posts
September 28 2023 20:32 GMT
#125
Its here

With the new Patch 5.0.12 released today, we've tried to the accomplish the following goals,

https://news.blizzard.com/en-us/starcraft2/24009150/starcraft-ii-5-0-12-patch-notes
jimminy_kriket
Profile Blog Joined February 2007
Canada5532 Posts
September 28 2023 20:36 GMT
#126
It's fuckin not though. Just logged onto "5.0.12" on NA and tried to build some cyclones without an addon. That went well....
life of lively to live to life of full life thx to shield battery
jimminy_kriket
Profile Blog Joined February 2007
Canada5532 Posts
September 28 2023 20:42 GMT
#127
Is the patch on EU? Why did I have to update to 5.0.12 to log onto NA? Kinda pissed tbh
life of lively to live to life of full life thx to shield battery
Kreuger
Profile Joined October 2011
Sweden859 Posts
September 28 2023 21:10 GMT
#128
On September 29 2023 05:42 jimminy_kriket wrote:
Is the patch on EU? Why did I have to update to 5.0.12 to log onto NA? Kinda pissed tbh


Seems live now if we can trust Rottis chat
Nebuchad
Profile Blog Joined December 2012
Switzerland12449 Posts
September 28 2023 22:29 GMT
#129
If there's a broken unit in the game after every video on the patch literally didn't mention the unit because it was so obviously broken that it wouldn't make it to the game I'm going to have a laugh
No will to live, no wish to die
jimminy_kriket
Profile Blog Joined February 2007
Canada5532 Posts
September 28 2023 22:57 GMT
#130
What unit would that be?
life of lively to live to life of full life thx to shield battery
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 29 2023 01:34 GMT
#131
game's completely broken now, mass hydra rolls over everything
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
papapanda
Profile Joined April 2010
Taiwan326 Posts
September 29 2023 02:09 GMT
#132
On September 29 2023 10:34 renaissanceMAN wrote:
game's completely broken now, mass hydra rolls over everything


How?

Patch didn't change buff the hydralisk in terms of raw stats at all.

Do you mean the timing of hydra attacks?
Or like the disruptor nerf affected protoss counter to hydralisks?
tigera6
Profile Joined March 2021
3483 Posts
September 29 2023 03:26 GMT
#133
On September 29 2023 10:34 renaissanceMAN wrote:
game's completely broken now, mass hydra rolls over everything

even against Mass Cyclone?
Charoisaur
Profile Joined August 2014
Germany16062 Posts
September 29 2023 04:48 GMT
#134
Yeah I really don't like the patch, wish they had just left the game as it is like BW, instead of making big weird changes just for the sake of making changes
Many of the coolest moments in sc2 happen due to worker harassment
Poopi
Profile Blog Joined November 2010
France12911 Posts
September 29 2023 06:53 GMT
#135
So how good is it?
Does that mean tournaments from today on will use the infamous new patch?
Hopefully they can fix the game quickly since it seems broken
WriterMaru
Tsubbi
Profile Joined September 2010
Germany7996 Posts
September 29 2023 07:09 GMT
#136
weeks of "stay calm, these are just just experimental changes" passed, now this abomination of a patch goes live? what a nightmare
661
Profile Joined May 2018
71 Posts
September 29 2023 07:34 GMT
#137
On September 29 2023 10:34 renaissanceMAN wrote:
game's completely broken now, mass hydra rolls over everything


lol they are the same, upgrade time is 14 sec shorter which means if you doesnt use them as a timing it changes nothing
Durnuu
Profile Joined September 2013
13322 Posts
September 29 2023 10:21 GMT
#138
Balance council trying to kill sc2 before their own RTS gets released, understandable
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
September 29 2023 18:30 GMT
#139
On September 29 2023 16:09 Tsubbi wrote:
weeks of "stay calm, these are just just experimental changes" passed, now this abomination of a patch goes live? what a nightmare


People were naive to expect any different.

Whoever is calling the shots now had their minds made up that they wanted to shake up the game, even if it caused a ton of balance issues and there wasn't going to be any stopping them.
aka: KTVindicare the Geeky Bartender
Moonerz
Profile Joined March 2014
United States461 Posts
September 29 2023 19:34 GMT
#140
This was kind of my take on the entire situation. I would have preferred a stable moderately balanced patch as the "final patch" obviously I don't think this will be the final patch. I still worry that any replayability down the line will be hurt if we are left on a busted patch at the end of Lotv.

I feel the same way about how WoL ended. Perma busted on the bl/Infestor patch.
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