On September 30 2007 06:25 CharlieMurphy wrote:
NO, this is part of the spatial recogonition skills an advanced gamer learns.
close thread.
NO, this is part of the spatial recogonition skills an advanced gamer learns.
close thread.
Forum Index > SC2 General |
Equinox_kr
United States7395 Posts
On September 30 2007 06:25 CharlieMurphy wrote: NO, this is part of the spatial recogonition skills an advanced gamer learns. close thread. | ||
TheShizno
United States112 Posts
It doesn't really add much. Even if it is added, and the newbs can see how far a marine, hydra, tank etc. can shoot, once they know the range estimation, they would just ignore the circle, and it would occasionally get in the way of seeing something if it sticks out. Also, say you select twelve dragoons. All of a sudden you have twelve circles, and all of the intersections would make it a tad cluttered. And if the circles weren't added in, it would still be easy enough to tell where you should be to hit. The only unit that would be slightly hard would be the siege tank, only because it's range is farther than its vision, so you would need to extend its vision to know its true range. | ||
Klockan3
Sweden2866 Posts
Normally you have circles around the ghost images of turrets you place or other imobile weapons to show the area were it can shoot. In most games(Asie from TA/Supcom) you dont see any area around mobile units or turrets unless you select the turrets or have a ghost image of a turret selected. This doesnt clutter the system, this is easy to implement, this is very intuitive so tere is really no drawbacks to it. Btw, you dont see enemy turrets range usually, to see it you will need toselect a worker, select a turret and hover it over th enemy turret since they have equal range you can easily determine their range. And from the videos weve seen this is th system blizzard uses. | ||
minus_human
4784 Posts
The best use, would be imo, when the game commentator uses it in different occasion during a match. (ie two passing workers, the commentator would know if they saw each other, assaulting a bunker with goons (or some equivalent of this) etc. | ||
flabortaster
Philippines99 Posts
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vicml21
Canada165 Posts
If everyone were able to do this without having to have been familiar with the game, might take away from the pro scene, IMO, and I wouldnt end up admiring progamers for these small things like how perfectly units are set up to take advantage of their range, without the use of indicators. | ||
Q(-_-Q)
United States348 Posts
On September 30 2007 18:50 minus_human wrote: It could work for some lowly newbies, which is good, and I don't think it will affect very good players at all. The best use, would be imo, when the game commentator uses it in different occasion during a match. (ie two passing workers, the commentator would know if they saw each other, assaulting a bunker with goons (or some equivalent of this) etc. ya, i like the idea of giving obs range vision | ||
Fen
Australia1848 Posts
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lugggy
450 Posts
And we know everyone loves sniping. Snipers have to judge the distance to the enemy and time their shot with any movements such as breathing and heartbeat, as well as compensate for wind. I think we should make players have to meet the same standards when firing upon the enemies. They should have to individually order each shot, targeting where they think their unit should aim, but wind (which will vary) and breathing monitors will display in the upper left corner, and the shot will fall so they will need to aim a little past the enemy and to the left or right as wind requires, and time it with the heartbeat and breathing accordingly. This would bring some skill back to SC2. | ||
toothyp1cks
Australia14 Posts
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ocoini
648 Posts
![]() Feel free to add it in the singleplayer/observer mode though.. i love single player ![]() | ||
fight_or_flight
United States3988 Posts
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alffla
Hong Kong20321 Posts
On October 01 2007 00:23 lugggy wrote: The game needs to require more skill not less. We already know there are going to be lots of areas where less skill is required. So I say with range finding we take the opportunity to add some skill to the game of SC2. And we know everyone loves sniping. Snipers have to judge the distance to the enemy and time their shot with any movements such as breathing and heartbeat, as well as compensate for wind. I think we should make players have to meet the same standards when firing upon the enemies. They should have to individually order each shot, targeting where they think their unit should aim, but wind (which will vary) and breathing monitors will display in the upper left corner, and the shot will fall so they will need to aim a little past the enemy and to the left or right as wind requires, and time it with the heartbeat and breathing accordingly. This would bring some skill back to SC2. -_- i'm so sick of people giving examples that are soooo over the top to try and support their point | ||
TheOvermind77
United States923 Posts
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