• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:19
CET 12:19
KST 20:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series14BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2667 users

Nation Wars 7 - China/Team Peace controversy - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Update [July 29, 2022]

O'Gaming have decided to allow China and Team Peace to compete online

Elentos
Profile Blog Joined February 2015
55566 Posts
Last Edited: 2022-06-28 19:37:04
June 28 2022 19:35 GMT
#61
On June 29 2022 04:25 Aeromi wrote:
Show nested quote +
On June 29 2022 02:43 Elentos wrote:
On June 29 2022 02:37 Poopi wrote:
On June 29 2022 02:29 Durnuu wrote:
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it

They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%.

I was the tournament director so let me jump in the thread.There was an official statement. Chile was only available to play outside broadcast hours which forced them to be DQ'ed. Blizzard also asked to have all matches being played live. It is obviously never fun to DQ a team especially when you work so hard to accommodate 24 teams to play at decent hours.
I don't remember ever seeing an official statement outside of a Reddit post by Funka. But what's done is done, waiting for their official statement on this year's NationWars debacle now.
Every 60 seconds in Africa, a minute passes.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 28 2022 20:18 GMT
#62
Big oof by Nationwars - hopefully they still rescind their decision and let China/Peace play online.

I agree with the above that Harstem/uThermal come out looking like chads.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2022-06-28 20:18:57
June 28 2022 20:18 GMT
#63
Oh well, they'll pay up the 1 k$ so it's at least that.
Writerhttp://i.imgur.com/9p6ufcB.jpg
HuckFinne
Profile Joined July 2018
1 Post
June 29 2022 02:42 GMT
#64
This is a dead game.

User was temp banned for this post.
tigera6
Profile Joined March 2021
3476 Posts
June 29 2022 04:23 GMT
#65
On June 29 2022 05:18 Nakajin wrote:
Oh well, they'll pay up the 1 k$ so it's at least that.

Actually one of those team would make it to the Final, and make at least 2k from it. Best case for them would be 1st and 3rd which are more than 5k in total.
argonautdice
Profile Joined January 2013
Canada2719 Posts
June 29 2022 06:15 GMT
#66
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?
very illegal and very uncool
Sophus
Profile Joined April 2010
18 Posts
Last Edited: 2022-06-29 07:43:04
June 29 2022 07:41 GMT
#67
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).
Liu
Profile Joined June 2022
6 Posts
Last Edited: 2022-06-29 08:51:39
June 29 2022 08:50 GMT
#68
On June 29 2022 16:41 Sophus wrote:
Show nested quote +
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.
Poopi
Profile Blog Joined November 2010
France12911 Posts
June 29 2022 08:53 GMT
#69
On June 29 2022 17:50 Liu wrote:
Show nested quote +
On June 29 2022 16:41 Sophus wrote:
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.

Afaik this is because the crowdfunding doesn’t totally cover cost for the offline part so the tickets at lower price help cover the cost.
Iirc they raised about 45k€ and needed 60k€, so the lower priced tickets for play days (30€ / playday in the studios, 100€ for the offline ro4) is supposed to help them reach the 60k€ necessary.
WriterMaru
Liu
Profile Joined June 2022
6 Posts
June 29 2022 08:58 GMT
#70
On June 29 2022 17:53 Poopi wrote:
Show nested quote +
On June 29 2022 17:50 Liu wrote:
On June 29 2022 16:41 Sophus wrote:
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.

Afaik this is because the crowdfunding doesn’t totally cover cost for the offline part so the tickets at lower price help cover the cost.
Iirc they raised about 45k€ and needed 60k€, so the lower priced tickets for play days (30€ / playday in the studios, 100€ for the offline ro4) is supposed to help them reach the 60k€ necessary.


So, will ticket-buying audiences enjoy a semifinal with two losers?
robotc_sc2
Profile Joined June 2022
10 Posts
Last Edited: 2022-06-29 10:25:43
June 29 2022 10:24 GMT
#71
On June 29 2022 17:53 Poopi wrote:
Show nested quote +
On June 29 2022 17:50 Liu wrote:
On June 29 2022 16:41 Sophus wrote:
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.

Afaik this is because the crowdfunding doesn’t totally cover cost for the offline part so the tickets at lower price help cover the cost.
Iirc they raised about 45k€ and needed 60k€, so the lower priced tickets for play days (30€ / playday in the studios, 100€ for the offline ro4) is supposed to help them reach the 60k€ necessary.


Playing the semifinals online will offset the cost, wouldn't it? From the page nationwarssc2 the crowdfunding raised 50k€, well exceeding the set goal of 40k€. Hope O'Gaming will come up with a thorough statement on how the money is spent on this tournament. After all we are all Starcraft fans and want to see the best competition, not some dilapidated events run by sloppy organizers.
stilt
Profile Joined October 2012
France2754 Posts
June 29 2022 10:35 GMT
#72
Pretty poor handling by ogaming but I am pretty the organization have some financial issues.
Both their sc2 and league of legends audience have plummeted for various reasons.
AcrossFromTime
Profile Joined May 2020
29 Posts
June 29 2022 11:47 GMT
#73
In my opinion, if if prevents even a single player from participating then it's wrong to hold events offline. There's no reason why anyone should be excluded because of where they're from. People are being punished for things that they have absolutely zero control over. The players have sacrificed so much to become professional SC2 players for our entertainment, they've come this far, and now we're just gonna pull the rug out from under them?

And it's not just this event. All the recent offline events have ended up excluding players because of where they're from. Everybody knows it's wrong, but somehow we tell ourselves, "That's just how it is." But that's not really true. People make these decisions. These things don't just happen. We tell ourselves, "That's just how it is." or "Life is unfair" when we know we're doing something wrong. We say it to make things easier so we don't have to do the right thing when it's hard.

Anyway, it's just a game. It's just money. It's just something that people have chosen to devote the best years of their life to for our entertainment. So I guess I shouldn't get so worked up about it. It's easy for me to sit hear and preach at people when nothing is on the line for me personally. I don't hold any ill will toward the organizers or anything. I know they're in a tough spot with their own livelihoods to consider. But it's still frustrating. Especially when it all seems so unnecessary since we could have just kept SC2 online, and we wouldn't have had these problems.
ZeroByte13
Profile Joined March 2022
785 Posts
Last Edited: 2022-06-29 13:14:22
June 29 2022 13:07 GMT
#74
On June 29 2022 20:47 AcrossFromTime wrote:
In my opinion,if it prevents even a single player from participating then it's wrong to hold events offline.

I disagree because for most offline events you could find a player who'd say "well, offline doesn't work for me" - and then what, never have an offline event ever again?
Especially now that we have a top player in MaxPax who simply refuses to play offline because of his own reasons.

What is wrong is to have people participate in the event, go as far as SF and then tell them they're DQed even though they were promised they'd be able to play online.
In this case you screw both players and spectators because competition's integrity is compromised.

And even teams that will "benefit" because of this decision are probably not happy.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
June 29 2022 13:14 GMT
#75
I dont think so much flame directed at ogaming is warranted here. At this point in sc2 pro-scene lifespan, we should just be glad there are still people passionate enough for the game to do any kind of events. Do you really think ogaming, or any organizer of sc2 tournament is this day and age is getting rich of it? Dont be ridiculous, all these people have jobs, they either lose money on tournaments or so-so cover the costs. They organize these as fans, to keep the scene alive and competitive and for other fans.

Yes, they could have handled this situation better. And yes, they could have planned better. And yes its not fair to teams Peace and China. But the reality of the situation is that they as organizers have to make a decision best for them, players, sponsors and fans. From all the wrong decisions they picked 1. Lets not hate them for it...
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
dbRic1203
Profile Joined July 2019
Germany2655 Posts
June 29 2022 14:08 GMT
#76
On June 29 2022 20:47 AcrossFromTime wrote:
In my opinion, if if prevents even a single player from participating then it's wrong to hold events offline. There's no reason why anyone should be excluded because of where they're from. People are being punished for things that they have absolutely zero control over. The players have sacrificed so much to become professional SC2 players for our entertainment, they've come this far, and now we're just gonna pull the rug out from under them?

And it's not just this event. All the recent offline events have ended up excluding players because of where they're from. Everybody knows it's wrong, but somehow we tell ourselves, "That's just how it is." But that's not really true. People make these decisions. These things don't just happen. We tell ourselves, "That's just how it is." or "Life is unfair" when we know we're doing something wrong. We say it to make things easier so we don't have to do the right thing when it's hard.

Anyway, it's just a game. It's just money. It's just something that people have chosen to devote the best years of their life to for our entertainment. So I guess I shouldn't get so worked up about it. It's easy for me to sit hear and preach at people when nothing is on the line for me personally. I don't hold any ill will toward the organizers or anything. I know they're in a tough spot with their own livelihoods to consider. But it's still frustrating. Especially when it all seems so unnecessary since we could have just kept SC2 online, and we wouldn't have had these problems.

The GLOBAL Starcraft 2 League is held offline in Korea.
If you aren t living there tough luck.
It s allways ben that way and will likely remain until the end of time (or competitiv SC2 at least)
There are allways Players that can t compete at offline events, thats normal and has been normal in the past
MaxPax
WombaT
Profile Blog Joined May 2010
Northern Ireland26341 Posts
June 29 2022 15:01 GMT
#77
On June 29 2022 22:14 MarianoSC2 wrote:
I dont think so much flame directed at ogaming is warranted here. At this point in sc2 pro-scene lifespan, we should just be glad there are still people passionate enough for the game to do any kind of events. Do you really think ogaming, or any organizer of sc2 tournament is this day and age is getting rich of it? Dont be ridiculous, all these people have jobs, they either lose money on tournaments or so-so cover the costs. They organize these as fans, to keep the scene alive and competitive and for other fans.

Yes, they could have handled this situation better. And yes, they could have planned better. And yes its not fair to teams Peace and China. But the reality of the situation is that they as organizers have to make a decision best for them, players, sponsors and fans. From all the wrong decisions they picked 1. Lets not hate them for it...

Indeed. Messily handled with poor communication, sure that’s a fair criticism.

Ultimately they’re caught between fulfilling their Kickstarter obligations, and a change in the global economic climate and there’s no good choice either way.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Philippe
Profile Joined October 2020
354 Posts
Last Edited: 2022-06-29 15:10:07
June 29 2022 15:08 GMT
#78
On June 30 2022 00:01 WombaT wrote:
Show nested quote +
On June 29 2022 22:14 MarianoSC2 wrote:
I dont think so much flame directed at ogaming is warranted here. At this point in sc2 pro-scene lifespan, we should just be glad there are still people passionate enough for the game to do any kind of events. Do you really think ogaming, or any organizer of sc2 tournament is this day and age is getting rich of it? Dont be ridiculous, all these people have jobs, they either lose money on tournaments or so-so cover the costs. They organize these as fans, to keep the scene alive and competitive and for other fans.

Yes, they could have handled this situation better. And yes, they could have planned better. And yes its not fair to teams Peace and China. But the reality of the situation is that they as organizers have to make a decision best for them, players, sponsors and fans. From all the wrong decisions they picked 1. Lets not hate them for it...

Indeed. Messily handled with poor communication, sure that’s a fair criticism.

Ultimately they’re caught between fulfilling their Kickstarter obligations, and a change in the global economic climate and there’s no good choice either way.


Except many won't care a single bit about the outside circumstances. Regardless of whether OGaming's concerns were valid or not, their lack of PR ability (and it's not the first time imo) and you get that level of backlash.

EDIT : And they will face some challenge to not see the said backlash snowballing further.
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
bela.mervado
Profile Joined December 2008
Hungary406 Posts
June 29 2022 15:40 GMT
#79
o7 XD
ZeroGo
Profile Joined October 2021
2 Posts
Last Edited: 2022-06-30 01:21:06
June 29 2022 16:03 GMT
#80
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have some thoughts to believe that they revised what they said because of the sponsors or the French team being eliminated.

EDIT: replace "reason" with "thoughts"
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP99
herO (Afreeca)38
Rex35
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech120
herO (Afreeca) 38
Rex 35
StarCraft: Brood War
Britney 16949
Bisu 1448
Jaedong 1280
Flash 1004
actioN 944
Shuttle 811
Mini 339
Leta 260
Rush 210
Soma 189
[ Show more ]
JYJ 177
Stork 173
EffOrt 171
Last 146
Light 141
Pusan 135
Mong 104
ZerO 99
hero 91
Snow 87
Hyun 83
Mind 83
Sharp 74
ToSsGirL 56
soO 53
Backho 31
ggaemo 24
sSak 24
Nal_rA 22
sorry 16
GoRush 13
SilentControl 9
Dota 2
XaKoH 520
XcaliburYe152
canceldota54
febbydoto20
League of Legends
KnowMe91
Counter-Strike
olofmeister2019
shoxiejesuss910
Super Smash Bros
Mew2King82
Other Games
B2W.Neo699
ceh9521
singsing222
Fuzer 207
Pyrionflax200
crisheroes148
ToD94
ZerO(Twitch)13
Organizations
Dota 2
PGL Dota 2 - Main Stream10038
Other Games
gamesdonequick967
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH317
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 14
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1972
• Stunt905
Upcoming Events
WardiTV Team League
41m
The PondCast
22h 41m
WardiTV Team League
1d
Replay Cast
1d 12h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.