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Nation Wars 7 - China/Team Peace controversy

Forum Index > SC2 General
Post a Reply
Normal
Update [July 29, 2022]

O'Gaming have decided to allow China and Team Peace to compete online

ciwomuli
Profile Joined December 2021
China5 Posts
Last Edited: 2022-06-29 05:39:04
June 28 2022 01:28 GMT
#1
Due to COVID-19 and high airfares (about 10000 dollars per person), two Chinese players are not able to participate Nation Wars offline. Ogaming told TIME he can play online before RO8, but it told TIME that he can’t participate online 6 hours ago. Team Peace may face the same situation.
Trigger3
Profile Joined June 2022
1 Post
June 28 2022 01:35 GMT
#2
no!!!
Liu
Profile Joined June 2022
6 Posts
June 28 2022 03:21 GMT
#3
The French are about to lose their place in StarCraft and WTL in China.
Liu
Profile Joined June 2022
6 Posts
June 28 2022 03:27 GMT
#4
SCBOY is about to host their own nation wars for China and Russia, and will invite winners from the US and Poland. The $10,000 prize is paid by SCBOY.
Yancychen
Profile Joined June 2022
China17 Posts
Last Edited: 2022-06-28 03:30:39
June 28 2022 03:29 GMT
#5
On June 28 2022 12:21 Liu wrote:
The French are about to lose their place in StarCraft and WTL in China.


that‘s not truth
LFSB
Profile Joined June 2022
7 Posts
June 28 2022 03:43 GMT
#6
To clarify, the Chinese sponsor of WTL is only considering hosting two play matches to make it up for TIME and Cyan's loss. Besides, SCBOY has made no comment on hosting a New Nation's War or expelling French players, that's absolute nonsense. It's quite unfair to exaggerate the hostility between Scboy and Ogaming.
LFSB
Profile Joined June 2022
7 Posts
June 28 2022 03:57 GMT
#7
From what I've seen on the Chinese SC forum, a large number of Chinese audiences are very disappointed about Ogaming's decision since TIME has been told the Chinese team would be allowed to play online. It is said that Team Peace has received the same promise. However, Xiaose (the co-owner of Scboy) has been comforting the emotions of these audiences. Under such circumstances, he offered to host two play matches to make it up for TIME and Cyan, if only he can get the approval of his co-owners. I don't think there would be any personal problem between Scboy and Ogaming.

It's quite absurd to use others' kindness as a method to spread vicious rumours.
.

Liu
Profile Joined June 2022
6 Posts
June 28 2022 04:30 GMT
#8
On June 28 2022 12:57 LFSB wrote:
From what I've seen on the Chinese SC forum, a large number of Chinese audiences are very disappointed about Ogaming's decision since TIME has been told the Chinese team would be allowed to play online. It is said that Team Peace has received the same promise. However, Xiaose (the co-owner of Scboy) has been comforting the emotions of these audiences. Under such circumstances, he offered to host two play matches to make it up for TIME and Cyan, if only he can get the approval of his co-owners. I don't think there would be any personal problem between Scboy and Ogaming.

It's quite absurd to use others' kindness as a method to spread vicious rumours.
.



You may have misunderstood what I mean, I mean that the French will be discriminated against by Chinese StarCraft fans for this kind of behavior. The French will also be booed by the audience at the WTL match.
guguji
Profile Joined April 2020
8 Posts
Last Edited: 2022-06-28 05:37:49
June 28 2022 05:35 GMT
#9
Congratulations to the French team for winning the NW7 at least runner-up.
Although lost to China and Russia, but victory is victory
tigera6
Profile Joined March 2021
3397 Posts
Last Edited: 2022-06-28 05:42:22
June 28 2022 05:41 GMT
#10
Not related, so does that mean no Chinese player will be in DH Valencia as well? Or Cyan still play because the airfare are being paid by ESL?
guguji
Profile Joined April 2020
8 Posts
June 28 2022 05:47 GMT
#11
On June 28 2022 14:41 tigera6 wrote:
Not related, so does that mean no Chinese player will be in DH Valencia as well? Or Cyan still play because the airfare are being paid by ESL?

yes it's too expensive
guguji
Profile Joined April 2020
8 Posts
June 28 2022 05:54 GMT
#12
On June 28 2022 14:47 guguji wrote:
Show nested quote +
On June 28 2022 14:41 tigera6 wrote:
Not related, so does that mean no Chinese player will be in DH Valencia as well? Or Cyan still play because the airfare are being paid by ESL?

yes no Chinese player it's too expensive

LFSB
Profile Joined June 2022
7 Posts
June 28 2022 05:56 GMT
#13
On June 28 2022 14:41 tigera6 wrote:
Not related, so does that mean no Chinese player will be in DH Valencia as well? Or Cyan still play because the airfare are being paid by ESL?


Actually Cyan has confirmed he would not play in DH Valencia, the airfare would be too expensive for ESL to cover(like $4000 single). He has also mentioned that ESL only covered part of his airfare to Katowice.TIME is not playing in Valencia as well...
SSIII
Profile Joined June 2022
China60 Posts
June 28 2022 06:11 GMT
#14
Do we still play SC2? I thought the game is dead already......

User was temp banned for this post.
TheOneAboveU
Profile Blog Joined February 2011
Germany3367 Posts
June 28 2022 06:37 GMT
#15
Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.

Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.

Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play.
Moderatoralias TripleM | @TL_TripleM | Big Dark Energy!
ejozl
Profile Joined October 2010
Denmark3383 Posts
June 28 2022 07:59 GMT
#16
The one above me explained everything I need to learn, thx. Could they maybe partner up with scboy and have russian, chinese players play from there?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2022-06-28 08:14:00
June 28 2022 08:02 GMT
#17
1st place doesn't even cover half the flight costs for one Chinese player. Quite weak to go back on your word to the players. And now France of all countries stands to profit if Peace is also DQ'd.
Every 60 seconds in Africa, a minute passes.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2022-06-28 08:18:09
June 28 2022 08:13 GMT
#18
that is pretty damn weak from the frenchies I have to say.. the hype is gone and tbh I don't really care about the result of the tournament now, even if my nation made the top4..

nice way to ruin a very interesting tournament.. such a shame.
odi profanum vulgus et arceo
gedi_x
Profile Joined June 2022
1 Post
Last Edited: 2022-06-28 08:24:29
June 28 2022 08:23 GMT
#19
Typical France. Lost but win.
tcb
Profile Joined July 2018
49 Posts
June 28 2022 09:10 GMT
#20
Does team Peace face similar situation?Leaving Russia seems hard now.
Durnuu
Profile Joined September 2013
13320 Posts
June 28 2022 09:19 GMT
#21
Not surprising after what happened to Chile that one season
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
p1cass0
Profile Joined May 2016
46 Posts
Last Edited: 2022-06-28 09:41:07
June 28 2022 09:40 GMT
#22
On June 28 2022 15:37 TheOneAboveU wrote:
Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.

Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.

Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play.

If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense.
Poopi
Profile Blog Joined November 2010
France12883 Posts
Last Edited: 2022-06-28 09:46:15
June 28 2022 09:45 GMT
#23
On June 28 2022 18:40 p1cass0 wrote:
Show nested quote +
On June 28 2022 15:37 TheOneAboveU wrote:
Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.

Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.

Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play.

If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense.

I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace.
WriterMaru
dbRic1203
Profile Joined July 2019
Germany2655 Posts
June 28 2022 10:17 GMT
#24
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again
MaxPax
robotc_sc2
Profile Joined June 2022
10 Posts
June 28 2022 10:21 GMT
#25
This is such a sham. You cannot tell players that they could participate online and later retract what you have promised with such a weak reasoning. Babysitting the French team to the semifinal will not make their win more credible, and it only serves to render their quarterfinal loss saltier and the entire tournament meaningless. If losers are moved forward and winners are sent home, then why are we even having the RTS competition in the first place? I'm sure the French players also want to win based on their flawless plays and fantastic strategies, not on this kind of backroom politics with this purported consideration of sponsors and viewers in the pretense.
Legendk
Profile Joined October 2012
France230 Posts
June 28 2022 10:28 GMT
#26
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again



Why are you giving your money to them in the 1st place ?? ...
twitter: SylvainLK / facebook: LegendkLK / twitch: legendktv
robotc_sc2
Profile Joined June 2022
10 Posts
June 28 2022 10:36 GMT
#27
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again


Please don't, and they definitely need to explain in details how they actually spent the crowdfunded money! If the money is not fully used for the tournament, then what is it used for? Purely personal gains?
Charoisaur
Profile Joined August 2014
Germany15961 Posts
June 28 2022 11:35 GMT
#28
Honestly this decision is insanely stupid since it was known well in advance that Team China and Russia probably won't be able to travel and were still allowed to participate.
So either don't let them participate at all or allow them to play online. Letting them play and then disqualifying them makes zero sense.
Just terrible organizing
Many of the coolest moments in sc2 happen due to worker harassment
MJG
Profile Joined May 2018
United Kingdom1055 Posts
June 28 2022 11:44 GMT
#29
I thought this season of Nation Wars would be a dud when the format was announced, but this is just the icing on the cake...
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
fgg19911
Profile Joined August 2016
3 Posts
June 28 2022 12:03 GMT
#30
ok, typical France behavior, congr France, gg.
tl_dpg
Profile Joined June 2022
Canada1 Post
June 28 2022 12:09 GMT
#31
wow that's an awful decision! Might as well just let the players play online.
Harris1st
Profile Blog Joined May 2010
Germany6929 Posts
June 28 2022 12:21 GMT
#32
Kinda glad I completely missed it this year.
Go Serral! GG EZ for Ence. Flashbang dance FTW
BuqunSC2
Profile Joined August 2021
China25 Posts
Last Edited: 2022-06-28 12:41:05
June 28 2022 12:32 GMT
#33
Anyway, this event was poorly organized
yf_kevin_zhu
Profile Joined June 2022
1 Post
June 28 2022 13:19 GMT
#34
Anyway, this is the sponsor's decision so there is nothing the hoster can do I guess. But at least you can told Time and Cyan that they must attend offline at first right? It is really disappointing that giving the hope at first and then eliminate it. The SC2 is already a small community so why dont we make it better? I'm looking forward to see how SCBOY will hold the new national war......seems like it will happen this year?
ChevalierHu
Profile Joined May 2019
9 Posts
June 28 2022 14:03 GMT
#35
I never guess others with the worst malice, but there is no doubt that France, the host country, is the biggest beneficiary.
I don't know if this is against the competitive spirit of sports,but I don't think it's a good choice for the sponsor to renege.
I am very disappointed that the organizer has done so,no matter from what point of view
WGT-Baal
Profile Blog Joined June 2008
France3368 Posts
Last Edited: 2022-06-28 14:27:57
June 28 2022 14:21 GMT
#36
It may or may not be intentionally made to help the French team though the optics are not good. But having been to French LANs, ref-ed the WCG qualis and seen OGaming in the early days, as well as ESWC orga, I m not surprised it ended up that way.
For some reason French esport organisation (in SC2 at least, Karmine Corp seems to do things fine) has always been a mess, with good ideas wrecked by incompetence, a lot of unnecessary echelons and roadblock in the organisation and barely any contingency planning.

Notable exception to this was DH Tours which was honestly a blast.

This is really sad because there are also a lot of really passionate people and I really hope they learn from this and get better. Mistakes happen, and some of the past NW event ended up great, so it s not all garbage either (EDIT: sorry I didn't intend to sound so negative with that first paragraph). Also feel sorry for all the fans, the casters, the players who were looking forward to it.

Horang2 fan
robotc_sc2
Profile Joined June 2022
10 Posts
June 28 2022 15:08 GMT
#37
On June 28 2022 23:21 WGT-Baal wrote:
It may or may not be intentionally made to help the French team though the optics are not good. But having been to French LANs, ref-ed the WCG qualis and seen OGaming in the early days, as well as ESWC orga, I m not surprised it ended up that way.
For some reason French esport organisation (in SC2 at least, Karmine Corp seems to do things fine) has always been a mess, with good ideas wrecked by incompetence, a lot of unnecessary echelons and roadblock in the organisation and barely any contingency planning.

Notable exception to this was DH Tours which was honestly a blast.

This is really sad because there are also a lot of really passionate people and I really hope they learn from this and get better. Mistakes happen, and some of the past NW event ended up great, so it s not all garbage either (EDIT: sorry I didn't intend to sound so negative with that first paragraph). Also feel sorry for all the fans, the casters, the players who were looking forward to it.



Thank you for the post and your point of view. Feeling sorry does sound comforting but it ends up solving little. In fact, the Chinese team worked very hard to get to the semifinals only to be DQ'd, and it solely adds insult to the injuries on top of their invitation to the tourney (Yes they got invited to be DQ'd!). If such a DQ decision needs to be made, it should be made before the quarterfinals, not after. It is so unprofessional and full of malice to come to such an end result.
lechatnoir
Profile Joined November 2016
386 Posts
June 28 2022 15:12 GMT
#38
Can't blame the organizers for the costs of flights but man this looks dumb.
tigera6
Profile Joined March 2021
3397 Posts
Last Edited: 2022-06-28 15:30:44
June 28 2022 15:29 GMT
#39
On June 29 2022 00:12 lechatnoir wrote:
Can't blame the organizers for the costs of flights but man this looks dumb.

Most people are getting mad because they didnt tell the teams on time, instead telling them to keep on playing, but only change it after the whole online part is over AND France got eliminated. So the optics is just terrible on this.
The air-ticket price from and to China has been extremely pricey and selective for a long time because of their Covid policy, everyone who dealing with traveling should know that.
[PkF] Wire
Profile Joined March 2013
France24202 Posts
June 28 2022 15:58 GMT
#40
this is sad and looks horrible indeed. I hope they manage to salvage the situation somehow, but I don't see how honestly
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
Last Edited: 2022-06-28 16:22:04
June 28 2022 16:17 GMT
#41
On June 28 2022 18:45 Poopi wrote:
Show nested quote +
On June 28 2022 18:40 p1cass0 wrote:
On June 28 2022 15:37 TheOneAboveU wrote:
Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.

Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.

Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play.

If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense.

I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace.

if anything.. it HAS to be the 2nd option.. the only sensible one. Four quarterfinals losers play MSL style group for the 2 missing spots. Still sucks but makes the most sense from the availible (?)* options.

*besides letting them play online, ofc..
odi profanum vulgus et arceo
tigera6
Profile Joined March 2021
3397 Posts
Last Edited: 2022-06-28 16:22:39
June 28 2022 16:22 GMT
#42
On June 29 2022 01:17 M3t4PhYzX wrote:
Show nested quote +
On June 28 2022 18:45 Poopi wrote:
On June 28 2022 18:40 p1cass0 wrote:
On June 28 2022 15:37 TheOneAboveU wrote:
Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.

Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.

Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play.

If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense.

I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace.

if anything.. it HAS to be the 2nd option.. the onl sensible one. Four quarterfinals losers play MSL style group for the 2 missing spots.

I heard Netherlands team already withdraw from such scenario because of competition fairness or something similar.
Apom
Profile Blog Joined August 2011
France655 Posts
June 28 2022 16:25 GMT
#43
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.
Philippe
Profile Joined October 2020
351 Posts
Last Edited: 2022-06-28 16:38:05
June 28 2022 16:36 GMT
#44
On June 29 2022 01:25 Apom wrote:
Show nested quote +
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
robotc_sc2
Profile Joined June 2022
10 Posts
Last Edited: 2022-06-28 16:44:49
June 28 2022 16:38 GMT
#45
On June 29 2022 01:25 Apom wrote:
Show nested quote +
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


That being said, allowing online plays is likely the most economical solution. It saves venue rental money and honors player participation at the same time. Why cannot this solution be chosen instead? Unless there is something else fishy that prevents the organizers from doing so?
tcb
Profile Joined July 2018
49 Posts
Last Edited: 2022-06-28 17:10:30
June 28 2022 16:59 GMT
#46
[image loading]
[image loading]
According to Harstem's post,the organizer allowed play top4 online but..
Apom
Profile Blog Joined August 2011
France655 Posts
June 28 2022 17:18 GMT
#47
On June 29 2022 01:36 Philippe wrote:
Show nested quote +
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]
Durnuu
Profile Joined September 2013
13320 Posts
June 28 2022 17:29 GMT
#48
On June 29 2022 02:18 Apom wrote:
Show nested quote +
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Elentos
Profile Blog Joined February 2015
55550 Posts
June 28 2022 17:33 GMT
#49
Big Dick energy from the Netherlands. Truly the Century of Harstem.
Every 60 seconds in Africa, a minute passes.
tcb
Profile Joined July 2018
49 Posts
June 28 2022 17:33 GMT
#50
On June 29 2022 02:18 Apom wrote:
Show nested quote +
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I think they now need more funding to handle PR crisis
Poopi
Profile Blog Joined November 2010
France12883 Posts
June 28 2022 17:37 GMT
#51
On June 29 2022 02:29 Durnuu wrote:
Show nested quote +
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it
WriterMaru
tcb
Profile Joined July 2018
49 Posts
Last Edited: 2022-06-28 17:41:05
June 28 2022 17:38 GMT
#52
On June 29 2022 02:37 Poopi wrote:
Show nested quote +
On June 29 2022 02:29 Durnuu wrote:
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it

I google found this thread https://www.reddit.com/r/starcraft/comments/868phh/halfbreed_statement_about_chile_being/
I did't hear about this since it was 4 years ago until Durnuu's post
Elentos
Profile Blog Joined February 2015
55550 Posts
June 28 2022 17:43 GMT
#53
On June 29 2022 02:37 Poopi wrote:
Show nested quote +
On June 29 2022 02:29 Durnuu wrote:
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it

They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%.
Every 60 seconds in Africa, a minute passes.
hfsrj
Profile Joined October 2012
Germany166 Posts
June 28 2022 17:55 GMT
#54
As a french person, I find this really unfair for team mir and team China. I'd much rather have the tournament online, + offline "backup" event for the teams that can.

Props to Mark and the captain for their straight and classy decision & message.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
June 28 2022 18:15 GMT
#55
On June 29 2022 01:22 tigera6 wrote:
Show nested quote +
On June 29 2022 01:17 M3t4PhYzX wrote:
On June 28 2022 18:45 Poopi wrote:
On June 28 2022 18:40 p1cass0 wrote:
On June 28 2022 15:37 TheOneAboveU wrote:
Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.

Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.

Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play.

If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense.

I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace.

if anything.. it HAS to be the 2nd option.. the onl sensible one. Four quarterfinals losers play MSL style group for the 2 missing spots.

I heard Netherlands team already withdraw from such scenario because of competition fairness or something similar.

oh? really.. well.. that's the tournament completely ruined if it wasn't before, then.

what a clusterfuck
odi profanum vulgus et arceo
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
June 28 2022 18:17 GMT
#56
On June 29 2022 01:59 tcb wrote:
[image loading]
[image loading]
According to Harstem's post,the organizer allowed play top4 online but..

very chad decision by the dutch boys here. i'm impressed.
odi profanum vulgus et arceo
WGT-Baal
Profile Blog Joined June 2008
France3368 Posts
June 28 2022 18:38 GMT
#57
On June 29 2022 00:08 robotc_sc2 wrote:
Show nested quote +
On June 28 2022 23:21 WGT-Baal wrote:
It may or may not be intentionally made to help the French team though the optics are not good. But having been to French LANs, ref-ed the WCG qualis and seen OGaming in the early days, as well as ESWC orga, I m not surprised it ended up that way.
For some reason French esport organisation (in SC2 at least, Karmine Corp seems to do things fine) has always been a mess, with good ideas wrecked by incompetence, a lot of unnecessary echelons and roadblock in the organisation and barely any contingency planning.

Notable exception to this was DH Tours which was honestly a blast.

This is really sad because there are also a lot of really passionate people and I really hope they learn from this and get better. Mistakes happen, and some of the past NW event ended up great, so it s not all garbage either (EDIT: sorry I didn't intend to sound so negative with that first paragraph). Also feel sorry for all the fans, the casters, the players who were looking forward to it.



Thank you for the post and your point of view. Feeling sorry does sound comforting but it ends up solving little. In fact, the Chinese team worked very hard to get to the semifinals only to be DQ'd, and it solely adds insult to the injuries on top of their invitation to the tourney (Yes they got invited to be DQ'd!). If such a DQ decision needs to be made, it should be made before the quarterfinals, not after. It is so unprofessional and full of malice to come to such an end result.


I agree with you, there is nothing else I can offer because I stopped being involved in French esport around 2015, I was just saying it wouldnt come as a surprise for anyone that worked in the French scene or simply even attended a couple events that they did not anticipate the flight cost or anything and ended up with a shitty, probably hastily made, decision because they have no contingency plans and had to make up something on the spot.
Feels terrible for China and all the teams, I just hope that in the midst of this massive fuck-up, some structural reforms will be carried so it never happens again and the whole fields grows so it doesnt feel like an amateur-run event (and that s mean for amateur events, a lot of them are planned well, give their scale)
Horang2 fan
Mirelle
Profile Joined July 2019
Russian Federation20 Posts
Last Edited: 2022-06-28 19:07:13
June 28 2022 18:52 GMT
#58
On June 28 2022 18:10 tcb wrote:
Does team Peace face similar situation?Leaving Russia seems hard now.


I'm Russian, and just recently returned from Western Europe (needed to visit my relatives in Germany).
The trip preparation was quite complicated, but still possible: I got a touristic visa, and travelled with several transfers (Russia -> Belarus -> Lithuania -> Italy -> Germany), as the direct tickets were very expensive\unavailable. Overall trip cost was reasonable, within ~350 Euros, but of couse this was very slow and tyring.
Aeromi
Profile Blog Joined August 2012
France14460 Posts
Last Edited: 2022-06-28 19:33:11
June 28 2022 19:25 GMT
#59
On June 29 2022 02:43 Elentos wrote:
Show nested quote +
On June 29 2022 02:37 Poopi wrote:
On June 29 2022 02:29 Durnuu wrote:
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it

They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%.

I was the tournament director so let me jump in the thread.There was an official statement. Chile was only available to play outside broadcast hours which forced them to be DQ'ed. Blizzard also asked to have all matches being played live. It is obviously never fun to DQ a team especially when you work so hard to accommodate 24 teams to play at decent hours.
https://twitter.com/DrAeromi | Updates on live tournaments: @StarCrafteSport
Durnuu
Profile Joined September 2013
13320 Posts
June 28 2022 19:34 GMT
#60
On June 29 2022 04:25 Aeromi wrote:
Show nested quote +
On June 29 2022 02:43 Elentos wrote:
On June 29 2022 02:37 Poopi wrote:
On June 29 2022 02:29 Durnuu wrote:
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it

They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%.

I was the tournament director so let me jump in the thread.There was an official statement. Chile was only available to play outside broadcast hours which forced them to be DQ'ed.

Yeah, it only took like 2 weeks to have one, a FunKa AMA where he answered it before O'Gaming did, and me asking about it in every thread Nation Wars thread you posted in only for you to mightily ignore me
BUNNYYYYYYYYY https://i.imgur.com/BiCF577.png
Elentos
Profile Blog Joined February 2015
55550 Posts
Last Edited: 2022-06-28 19:37:04
June 28 2022 19:35 GMT
#61
On June 29 2022 04:25 Aeromi wrote:
Show nested quote +
On June 29 2022 02:43 Elentos wrote:
On June 29 2022 02:37 Poopi wrote:
On June 29 2022 02:29 Durnuu wrote:
On June 29 2022 02:18 Apom wrote:
On June 29 2022 01:36 Philippe wrote:
On June 29 2022 01:25 Apom wrote:
On June 28 2022 19:17 dbRic1203 wrote:
They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool
What is the Sponsor even paying for?
It s not covering costs, it s not Posting the price pool
Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit.
The nft shit they tried fits that picture sadly
I m never going to give Ogaming money again

Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.

(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)

Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.


Total transparency about where the crowdfunded money came into, or bust.

The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.

The prize money should have been bigger no matter what, esp given sponsors arrived later

This is on their Ulule right now (at least the French version, not sure about the English one)

[image loading]

I wonder how much cash they had on communication in the Nation Wars the Chile thing happened

What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it

They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%.

I was the tournament director so let me jump in the thread.There was an official statement. Chile was only available to play outside broadcast hours which forced them to be DQ'ed. Blizzard also asked to have all matches being played live. It is obviously never fun to DQ a team especially when you work so hard to accommodate 24 teams to play at decent hours.
I don't remember ever seeing an official statement outside of a Reddit post by Funka. But what's done is done, waiting for their official statement on this year's NationWars debacle now.
Every 60 seconds in Africa, a minute passes.
Pandain
Profile Blog Joined May 2010
United States12989 Posts
June 28 2022 20:18 GMT
#62
Big oof by Nationwars - hopefully they still rescind their decision and let China/Peace play online.

I agree with the above that Harstem/uThermal come out looking like chads.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2022-06-28 20:18:57
June 28 2022 20:18 GMT
#63
Oh well, they'll pay up the 1 k$ so it's at least that.
Writerhttp://i.imgur.com/9p6ufcB.jpg
HuckFinne
Profile Joined July 2018
1 Post
June 29 2022 02:42 GMT
#64
This is a dead game.

User was temp banned for this post.
tigera6
Profile Joined March 2021
3397 Posts
June 29 2022 04:23 GMT
#65
On June 29 2022 05:18 Nakajin wrote:
Oh well, they'll pay up the 1 k$ so it's at least that.

Actually one of those team would make it to the Final, and make at least 2k from it. Best case for them would be 1st and 3rd which are more than 5k in total.
argonautdice
Profile Joined January 2013
Canada2719 Posts
June 29 2022 06:15 GMT
#66
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?
very illegal and very uncool
Sophus
Profile Joined April 2010
18 Posts
Last Edited: 2022-06-29 07:43:04
June 29 2022 07:41 GMT
#67
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).
Liu
Profile Joined June 2022
6 Posts
Last Edited: 2022-06-29 08:51:39
June 29 2022 08:50 GMT
#68
On June 29 2022 16:41 Sophus wrote:
Show nested quote +
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.
Poopi
Profile Blog Joined November 2010
France12883 Posts
June 29 2022 08:53 GMT
#69
On June 29 2022 17:50 Liu wrote:
Show nested quote +
On June 29 2022 16:41 Sophus wrote:
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.

Afaik this is because the crowdfunding doesn’t totally cover cost for the offline part so the tickets at lower price help cover the cost.
Iirc they raised about 45k€ and needed 60k€, so the lower priced tickets for play days (30€ / playday in the studios, 100€ for the offline ro4) is supposed to help them reach the 60k€ necessary.
WriterMaru
Liu
Profile Joined June 2022
6 Posts
June 29 2022 08:58 GMT
#70
On June 29 2022 17:53 Poopi wrote:
Show nested quote +
On June 29 2022 17:50 Liu wrote:
On June 29 2022 16:41 Sophus wrote:
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.

Afaik this is because the crowdfunding doesn’t totally cover cost for the offline part so the tickets at lower price help cover the cost.
Iirc they raised about 45k€ and needed 60k€, so the lower priced tickets for play days (30€ / playday in the studios, 100€ for the offline ro4) is supposed to help them reach the 60k€ necessary.


So, will ticket-buying audiences enjoy a semifinal with two losers?
robotc_sc2
Profile Joined June 2022
10 Posts
Last Edited: 2022-06-29 10:25:43
June 29 2022 10:24 GMT
#71
On June 29 2022 17:53 Poopi wrote:
Show nested quote +
On June 29 2022 17:50 Liu wrote:
On June 29 2022 16:41 Sophus wrote:
On June 29 2022 15:15 argonautdice wrote:
I just don't understand why they couldn't go for a hybrid setup with China/Peace playing online and team USA and Poland playing at their venue. I mean doesn't the past two years of almost all online premier tournaments show that players don't need to be physically in the same place as the casters and audience for the games to be exciting (see WTL)?



I also don't know why this isn't the obvious solution. Of course, it's also an unattractive compromise. But at least it wouldn't be as disastrous for the tournament's external image and its competitive integrity compared to other solutions.

I would have thought that it would also be in the interest of the sponsors. (Unless the sponsors or the viewer count hugely benefits from a French participation in the final ).


I saw a statement that Ogaming has already sold two tickets for RO4, and without two offline games, the spectators who bought tickets would have a hard time dealing with them. There is also a saying that sponsors require RO4 to conduct offline competitions.
I don't understand why Ogaming has to sell tickets and find sponsors after crowdfunding. Maybe they should give an explanation.

Afaik this is because the crowdfunding doesn’t totally cover cost for the offline part so the tickets at lower price help cover the cost.
Iirc they raised about 45k€ and needed 60k€, so the lower priced tickets for play days (30€ / playday in the studios, 100€ for the offline ro4) is supposed to help them reach the 60k€ necessary.


Playing the semifinals online will offset the cost, wouldn't it? From the page nationwarssc2 the crowdfunding raised 50k€, well exceeding the set goal of 40k€. Hope O'Gaming will come up with a thorough statement on how the money is spent on this tournament. After all we are all Starcraft fans and want to see the best competition, not some dilapidated events run by sloppy organizers.
stilt
Profile Joined October 2012
France2749 Posts
June 29 2022 10:35 GMT
#72
Pretty poor handling by ogaming but I am pretty the organization have some financial issues.
Both their sc2 and league of legends audience have plummeted for various reasons.
AcrossFromTime
Profile Joined May 2020
29 Posts
June 29 2022 11:47 GMT
#73
In my opinion, if if prevents even a single player from participating then it's wrong to hold events offline. There's no reason why anyone should be excluded because of where they're from. People are being punished for things that they have absolutely zero control over. The players have sacrificed so much to become professional SC2 players for our entertainment, they've come this far, and now we're just gonna pull the rug out from under them?

And it's not just this event. All the recent offline events have ended up excluding players because of where they're from. Everybody knows it's wrong, but somehow we tell ourselves, "That's just how it is." But that's not really true. People make these decisions. These things don't just happen. We tell ourselves, "That's just how it is." or "Life is unfair" when we know we're doing something wrong. We say it to make things easier so we don't have to do the right thing when it's hard.

Anyway, it's just a game. It's just money. It's just something that people have chosen to devote the best years of their life to for our entertainment. So I guess I shouldn't get so worked up about it. It's easy for me to sit hear and preach at people when nothing is on the line for me personally. I don't hold any ill will toward the organizers or anything. I know they're in a tough spot with their own livelihoods to consider. But it's still frustrating. Especially when it all seems so unnecessary since we could have just kept SC2 online, and we wouldn't have had these problems.
ZeroByte13
Profile Joined March 2022
765 Posts
Last Edited: 2022-06-29 13:14:22
June 29 2022 13:07 GMT
#74
On June 29 2022 20:47 AcrossFromTime wrote:
In my opinion,if it prevents even a single player from participating then it's wrong to hold events offline.

I disagree because for most offline events you could find a player who'd say "well, offline doesn't work for me" - and then what, never have an offline event ever again?
Especially now that we have a top player in MaxPax who simply refuses to play offline because of his own reasons.

What is wrong is to have people participate in the event, go as far as SF and then tell them they're DQed even though they were promised they'd be able to play online.
In this case you screw both players and spectators because competition's integrity is compromised.

And even teams that will "benefit" because of this decision are probably not happy.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
June 29 2022 13:14 GMT
#75
I dont think so much flame directed at ogaming is warranted here. At this point in sc2 pro-scene lifespan, we should just be glad there are still people passionate enough for the game to do any kind of events. Do you really think ogaming, or any organizer of sc2 tournament is this day and age is getting rich of it? Dont be ridiculous, all these people have jobs, they either lose money on tournaments or so-so cover the costs. They organize these as fans, to keep the scene alive and competitive and for other fans.

Yes, they could have handled this situation better. And yes, they could have planned better. And yes its not fair to teams Peace and China. But the reality of the situation is that they as organizers have to make a decision best for them, players, sponsors and fans. From all the wrong decisions they picked 1. Lets not hate them for it...
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
dbRic1203
Profile Joined July 2019
Germany2655 Posts
June 29 2022 14:08 GMT
#76
On June 29 2022 20:47 AcrossFromTime wrote:
In my opinion, if if prevents even a single player from participating then it's wrong to hold events offline. There's no reason why anyone should be excluded because of where they're from. People are being punished for things that they have absolutely zero control over. The players have sacrificed so much to become professional SC2 players for our entertainment, they've come this far, and now we're just gonna pull the rug out from under them?

And it's not just this event. All the recent offline events have ended up excluding players because of where they're from. Everybody knows it's wrong, but somehow we tell ourselves, "That's just how it is." But that's not really true. People make these decisions. These things don't just happen. We tell ourselves, "That's just how it is." or "Life is unfair" when we know we're doing something wrong. We say it to make things easier so we don't have to do the right thing when it's hard.

Anyway, it's just a game. It's just money. It's just something that people have chosen to devote the best years of their life to for our entertainment. So I guess I shouldn't get so worked up about it. It's easy for me to sit hear and preach at people when nothing is on the line for me personally. I don't hold any ill will toward the organizers or anything. I know they're in a tough spot with their own livelihoods to consider. But it's still frustrating. Especially when it all seems so unnecessary since we could have just kept SC2 online, and we wouldn't have had these problems.

The GLOBAL Starcraft 2 League is held offline in Korea.
If you aren t living there tough luck.
It s allways ben that way and will likely remain until the end of time (or competitiv SC2 at least)
There are allways Players that can t compete at offline events, thats normal and has been normal in the past
MaxPax
WombaT
Profile Blog Joined May 2010
Northern Ireland25331 Posts
June 29 2022 15:01 GMT
#77
On June 29 2022 22:14 MarianoSC2 wrote:
I dont think so much flame directed at ogaming is warranted here. At this point in sc2 pro-scene lifespan, we should just be glad there are still people passionate enough for the game to do any kind of events. Do you really think ogaming, or any organizer of sc2 tournament is this day and age is getting rich of it? Dont be ridiculous, all these people have jobs, they either lose money on tournaments or so-so cover the costs. They organize these as fans, to keep the scene alive and competitive and for other fans.

Yes, they could have handled this situation better. And yes, they could have planned better. And yes its not fair to teams Peace and China. But the reality of the situation is that they as organizers have to make a decision best for them, players, sponsors and fans. From all the wrong decisions they picked 1. Lets not hate them for it...

Indeed. Messily handled with poor communication, sure that’s a fair criticism.

Ultimately they’re caught between fulfilling their Kickstarter obligations, and a change in the global economic climate and there’s no good choice either way.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Philippe
Profile Joined October 2020
351 Posts
Last Edited: 2022-06-29 15:10:07
June 29 2022 15:08 GMT
#78
On June 30 2022 00:01 WombaT wrote:
Show nested quote +
On June 29 2022 22:14 MarianoSC2 wrote:
I dont think so much flame directed at ogaming is warranted here. At this point in sc2 pro-scene lifespan, we should just be glad there are still people passionate enough for the game to do any kind of events. Do you really think ogaming, or any organizer of sc2 tournament is this day and age is getting rich of it? Dont be ridiculous, all these people have jobs, they either lose money on tournaments or so-so cover the costs. They organize these as fans, to keep the scene alive and competitive and for other fans.

Yes, they could have handled this situation better. And yes, they could have planned better. And yes its not fair to teams Peace and China. But the reality of the situation is that they as organizers have to make a decision best for them, players, sponsors and fans. From all the wrong decisions they picked 1. Lets not hate them for it...

Indeed. Messily handled with poor communication, sure that’s a fair criticism.

Ultimately they’re caught between fulfilling their Kickstarter obligations, and a change in the global economic climate and there’s no good choice either way.


Except many won't care a single bit about the outside circumstances. Regardless of whether OGaming's concerns were valid or not, their lack of PR ability (and it's not the first time imo) and you get that level of backlash.

EDIT : And they will face some challenge to not see the said backlash snowballing further.
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
bela.mervado
Profile Joined December 2008
Hungary388 Posts
June 29 2022 15:40 GMT
#79
o7 XD
ZeroGo
Profile Joined October 2021
2 Posts
Last Edited: 2022-06-30 01:21:06
June 29 2022 16:03 GMT
#80
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have some thoughts to believe that they revised what they said because of the sponsors or the French team being eliminated.

EDIT: replace "reason" with "thoughts"
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
June 29 2022 16:41 GMT
#81
On June 30 2022 01:03 ZeroGo wrote:
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have reason to believe that they revised what they said because of the sponsors or the French team being eliminated.


And what are those reasons exactly?

Also, Ogaming changed their stance, Peace and China will be allowed to play from online. Case closed
Writerhttp://i.imgur.com/9p6ufcB.jpg
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
Last Edited: 2022-06-29 18:37:33
June 29 2022 16:46 GMT
#82
Absolutely [-------] atrociously handled by oGaming.

Big respect to Harstem and uThermal though.

EDIT: Glad to see they've changed their stance and will allow the online competition.
robotc_sc2
Profile Joined June 2022
10 Posts
Last Edited: 2022-06-29 17:01:49
June 29 2022 17:01 GMT
#83
On June 30 2022 01:41 Nakajin wrote:
Show nested quote +
On June 30 2022 01:03 ZeroGo wrote:
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have reason to believe that they revised what they said because of the sponsors or the French team being eliminated.


And what are those reasons exactly?

Also, Ogaming changed their stance, Peace and China will be allowed to play from online. Case closed


Props to this change of stance and thank you all for voicing your opinions here. Your voices brought more fairness to this event. Hopefully the organizers will be more cautious next time. Also thanks again for hosting this SC2 event that unites us around the globe.
Philippe
Profile Joined October 2020
351 Posts
Last Edited: 2022-06-29 17:06:07
June 29 2022 17:05 GMT
#84
On June 30 2022 02:01 robotc_sc2 wrote:
Show nested quote +
On June 30 2022 01:41 Nakajin wrote:
On June 30 2022 01:03 ZeroGo wrote:
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have reason to believe that they revised what they said because of the sponsors or the French team being eliminated.


And what are those reasons exactly?

Also, Ogaming changed their stance, Peace and China will be allowed to play from online. Case closed


Props to this change of stance and thank you all for voicing your opinions here. Your voices brought more fairness to this event. Hopefully the organizers will be more cautious next time. Also thanks again for hosting this SC2 event that unites us around the globe.


Hoping that next time they will have a better crisis management, because ironically, they might have not needed to do that backpedaling if they had better PR skills. That was reeking of, " They don't learn their lessons ... "
I'm just a cynical video game enjoyer who is probably unfazed by many business dealings many would find utterly distasteful, while not strictly illegal by the law as seen in a general sense in the world.
robotc_sc2
Profile Joined June 2022
10 Posts
Last Edited: 2022-06-29 17:13:28
June 29 2022 17:11 GMT
#85
On June 30 2022 02:05 Philippe wrote:
Show nested quote +
On June 30 2022 02:01 robotc_sc2 wrote:
On June 30 2022 01:41 Nakajin wrote:
On June 30 2022 01:03 ZeroGo wrote:
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have reason to believe that they revised what they said because of the sponsors or the French team being eliminated.


And what are those reasons exactly?

Also, Ogaming changed their stance, Peace and China will be allowed to play from online. Case closed


Props to this change of stance and thank you all for voicing your opinions here. Your voices brought more fairness to this event. Hopefully the organizers will be more cautious next time. Also thanks again for hosting this SC2 event that unites us around the globe.


Hoping that next time they will have a better crisis management, because ironically, they might have not needed to do that backpedaling if they had better PR skills. That was reeking of, " They don't learn their lessons ... "


Yes I hope so as well. In the end, a good tourney is for the benefits of all of us.
Curufinwe Feanor
Profile Joined August 2012
Brazil91 Posts
June 29 2022 17:50 GMT
#86
Its ALL WRONG... Brasil should have been qualified instead of China or Peace team.
Aure Entüluva
Curufinwe Feanor
Profile Joined August 2012
Brazil91 Posts
June 29 2022 17:50 GMT
#87
#wewantTurkeyDano
Aure Entüluva
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
June 29 2022 18:38 GMT
#88
I'm glad they turned around on this matter.

If they hadn't wanted anyone to play from online, they would have had to say so before the tournament started.

to me it kinda feels like Ogaming's strategy was "well, China and Russia probably won't make it to round of 4 anyway so it won't matter".

hope-based strategies are hardly ideal, as has become clear here. but like I said, glad they cleared it up and everybody can play as intended.
TY <3 Cure <3 Inno <3 Special <3
True_Spike
Profile Joined July 2004
Poland3423 Posts
June 29 2022 19:39 GMT
#89
Really glad it turned out this way.
Apom
Profile Blog Joined August 2011
France655 Posts
June 29 2022 19:41 GMT
#90
On June 30 2022 01:03 ZeroGo wrote:
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have reason to believe that they revised what they said because of the sponsors or the French team being eliminated.

Do not worry, given that they were standing to lose 15K€ on the event before this shitshow (possibly more now, depending on airfare savings vs likely ticket + sponsor losses), it is unlikely that they ever run international events anymore.
Kafka777
Profile Joined December 2015
361 Posts
June 29 2022 21:05 GMT
#91
Nobody could have predicted how things turned out. It is totally unfair to blame o'gaming for this situation. Lets enjoy what is possible.
Liu
Profile Joined June 2022
6 Posts
June 29 2022 23:37 GMT
#92
Great to see Ogaming make a change.
From the very beginning, the discussion among StarCraft players was not about China and the Peace Corps being disqualified from the competition, nor about the distribution of prize money, but about Ogaming's inconsistency in words and deeds.
Without that announcement (perhaps not officially, but it exists) that online play is allowed, it wouldn't have been so controversial. In SCBOY's live stream, TIME and CYAN were clearly signaled by Ogaming staff to allow online RO4 matches after the game, but it was overturned within a day, which is unacceptable.
ZeroGo
Profile Joined October 2021
2 Posts
June 30 2022 00:34 GMT
#93
On June 30 2022 01:41 Nakajin wrote:
Show nested quote +
On June 30 2022 01:03 ZeroGo wrote:
The point is, O'gaming told Peace and China that if they qualified in Ro8 they could play online but they denied what they said. This, I would say, is dishonorable action and they should be ashamed. If they still run matches in the future, who will continue to believe what they say is valid? I have reason to believe that they revised what they said because of the sponsors or the French team being eliminated.


And what are those reasons exactly?

Also, Ogaming changed their stance, Peace and China will be allowed to play from online. Case closed


I wrote this post before knowing they allowed two teams to play it online, and I should use "thoughts" insteads of "reason", sorry.
Balnazza
Profile Joined January 2018
Germany1178 Posts
June 30 2022 02:22 GMT
#94
I will still say, the problem here was the miscommunication from oGaming. Personally, I don't like the idea of some players being online and others offline. I know Riot did it for MSI, but RNG was monitored the entire time, having a very special setup. Obviously that won't be the case here.

The ruling should have been clear from the start: Either you can attend offline or you shouldn't participate. Now rolling back because of the backlash (and because they had trouble finding replacement)...oh well. Hope the rest goes smoothly from here.
"Wenn die Zauberin runter geht, dann macht sie die Beine breit" - Khaldor, trying to cast WC3 German-only
digmouse
Profile Blog Joined November 2010
China6329 Posts
June 30 2022 05:11 GMT
#95
Good to see Ogaming coming back to their senses.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
M3t4PhYzX
Profile Joined March 2019
Poland4195 Posts
June 30 2022 06:55 GMT
#96
Reasonable change of mind/stance by the organizers. A little stink remains, yes.. but i'm glad it ended like it did.

Let the best team win!
odi profanum vulgus et arceo
tigera6
Profile Joined March 2021
3397 Posts
June 30 2022 08:48 GMT
#97
Glad to see this one get resolved, and now we can focus on DH Valencia for the next couple days.
nojok
Profile Joined May 2011
France15845 Posts
June 30 2022 10:12 GMT
#98
They made the mistake to promise offline finals to attending spectators and online finals to players who could not attend. That was really dumb. They had no choice but to go back on their words one way or another and as the funders can legitimately ask for a refund (in an event which is already losing ogaming some money), I understand why they would prefer to screw the players. Nevertheless it's never the right choice to screw the people who did most of the hard work, ie the players, and the organisers have to pay for the consequences of their mistake so it's better the way it is now.

In the end, we're a step closer to being dependant only on Saudi ESL and Microsoft money for offline events, (and Amazon for streams), only dubious corps at best (ok ESL not yet but for how long?). The growth of esports sure was fast but it quickly turned into muddy water. That's why I don't understand the extend of this backlash, sure they did mistakes (and eventually did the right choice) but give them some slack, it's a passion event and they end up with a shitty lan. I'm not a fan of the entire scene being in the grasp of all those big greedy corporations and would have liked to see a bit more forgiveness towards a small organiser.
"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
tilhorizon
Profile Joined September 2008
Germany191 Posts
June 30 2022 13:53 GMT
#99
it all started fishy with that tournament format
a format so dumb that you have to wonder why
which team is the main profiteer
it was not top heavy enough for the one hit wonders like italy finnland and denmark
and it was not deep enough that the 3/4/5 players of a country are in it like for korea ore germany
( with only 2 players in it you could not even called it a nation cup just a random 2vs2 cup)
and on top of it the 2vs2 team was super important
the 1 country that did profit most from that format was france
from start to finish they pushed the france team with unfair dishonest advantages


lechatnoir
Profile Joined November 2016
386 Posts
June 30 2022 14:25 GMT
#100
I think what we can learn from this is that organizing a tournament is hard.
lechatnoir
Profile Joined November 2016
386 Posts
June 30 2022 14:29 GMT
#101
On June 30 2022 22:53 tilhorizon wrote:
the 1 country that did profit most from that format was france


France is out, so...?
Charoisaur
Profile Joined August 2014
Germany15961 Posts
June 30 2022 15:13 GMT
#102
On June 30 2022 11:22 Balnazza wrote:
I will still say, the problem here was the miscommunication from oGaming. Personally, I don't like the idea of some players being online and others offline. I know Riot did it for MSI, but RNG was monitored the entire time, having a very special setup. Obviously that won't be the case here.

The ruling should have been clear from the start: Either you can attend offline or you shouldn't participate. Now rolling back because of the backlash (and because they had trouble finding replacement)...oh well. Hope the rest goes smoothly from here.


I agree but that's not what they did. They told them they could play online and then wanted to disqualify them once they reached the offline stage.
In this case rolling back is the only sensible decision as their previous decision was just ridicolous
Many of the coolest moments in sc2 happen due to worker harassment
deepseer
Profile Joined August 2015
31 Posts
July 01 2022 03:57 GMT
#103
On June 30 2022 23:29 lechatnoir wrote:
Show nested quote +
On June 30 2022 22:53 tilhorizon wrote:
the 1 country that did profit most from that format was france


France is out, so...?


France had a chance of revival if China and Russia were disqualified
stilt
Profile Joined October 2012
France2749 Posts
July 01 2022 09:00 GMT
#104
On July 01 2022 12:57 deepseer wrote:
Show nested quote +
On June 30 2022 23:29 lechatnoir wrote:
On June 30 2022 22:53 tilhorizon wrote:
the 1 country that did profit most from that format was france


France is out, so...?


France had a chance of revival if China and Russia were disqualified


Which has nothing to do with the format
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