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Update [July 29, 2022]
O'Gaming have decided to allow China and Team Peace to compete online
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On June 28 2022 18:45 Poopi wrote:Show nested quote +On June 28 2022 18:40 p1cass0 wrote:On June 28 2022 15:37 TheOneAboveU wrote: Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.
Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.
Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play. If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense. I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace. if anything.. it HAS to be the 2nd option.. the only sensible one. Four quarterfinals losers play MSL style group for the 2 missing spots. Still sucks but makes the most sense from the availible (?)* options.
*besides letting them play online, ofc..
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On June 29 2022 01:17 M3t4PhYzX wrote:Show nested quote +On June 28 2022 18:45 Poopi wrote:On June 28 2022 18:40 p1cass0 wrote:On June 28 2022 15:37 TheOneAboveU wrote: Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.
Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.
Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play. If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense. I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace. if anything.. it HAS to be the 2nd option.. the onl sensible one. Four quarterfinals losers play MSL style group for the 2 missing spots. I heard Netherlands team already withdraw from such scenario because of competition fairness or something similar.
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On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events.
(source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course)
Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.
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On June 29 2022 01:25 Apom wrote:Show nested quote +On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.
Total transparency about where the crowdfunded money came into, or bust.
The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look.
The prize money should have been bigger no matter what, esp given sponsors arrived later
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On June 29 2022 01:25 Apom wrote:Show nested quote +On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded.
That being said, allowing online plays is likely the most economical solution. It saves venue rental money and honors player participation at the same time. Why cannot this solution be chosen instead? Unless there is something else fishy that prevents the organizers from doing so?
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![[image loading]](https://i.imgur.com/ICIfi6g.png)
![[image loading]](https://i.imgur.com/YD0TzrU.jpg) According to Harstem's post,the organizer allowed play top4 online but..
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On June 29 2022 01:36 Philippe wrote:Show nested quote +On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one)
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On June 29 2022 02:18 Apom wrote:Show nested quote +On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I wonder how much cash they had on communication in the Nation Wars the Chile thing happened
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Big Dick energy from the Netherlands. Truly the Century of Harstem.
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On June 29 2022 02:18 Apom wrote:Show nested quote +On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I think they now need more funding to handle PR crisis 
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France12758 Posts
On June 29 2022 02:29 Durnuu wrote:Show nested quote +On June 29 2022 02:18 Apom wrote:On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I wonder how much cash they had on communication in the Nation Wars the Chile thing happened  What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it
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On June 29 2022 02:37 Poopi wrote:Show nested quote +On June 29 2022 02:29 Durnuu wrote:On June 29 2022 02:18 Apom wrote:On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I wonder how much cash they had on communication in the Nation Wars the Chile thing happened  What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it I google found this thread https://www.reddit.com/r/starcraft/comments/868phh/halfbreed_statement_about_chile_being/ I did't hear about this since it was 4 years ago until Durnuu's post
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On June 29 2022 02:37 Poopi wrote:Show nested quote +On June 29 2022 02:29 Durnuu wrote:On June 29 2022 02:18 Apom wrote:On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I wonder how much cash they had on communication in the Nation Wars the Chile thing happened  What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%.
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As a french person, I find this really unfair for team mir and team China. I'd much rather have the tournament online, + offline "backup" event for the teams that can.
Props to Mark and the captain for their straight and classy decision & message.
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On June 29 2022 01:22 tigera6 wrote:Show nested quote +On June 29 2022 01:17 M3t4PhYzX wrote:On June 28 2022 18:45 Poopi wrote:On June 28 2022 18:40 p1cass0 wrote:On June 28 2022 15:37 TheOneAboveU wrote: Seems like Ogaming moved themselves into a lose-lose-position here. They seemingly promised teams they could play online, but then realized too late they took crowdfunding money explicitly to hold an offline event. So it's either break a promise to the teams or to the people who gave you money.
Unfortunate for China and Team Peace. The coincidence of France standing to gain from the situation doesn't make it look any better, of course.
Ogaming should have communicated from the get-go to teams that offline participation is required. If a nation's players couldn't guarantee that, they shouldn't have been allowed to attend in the first place and maybe be placed into a showmatch or something to still give them a chance to play. If the opion of the sponsors is what ogaming is worring about, I don't see cancelling the semi-final at all will make them happier than an online match. The dicision just doesn't make any sense. I think (I have no idea about what they will actually do) the plan is to fly Mexico and France offline since they lost to China and Team Peace (if that team also can't attend), or have all losing quarterfinals team battle it out so the winners go to the offline part to replace China / Peace. if anything.. it HAS to be the 2nd option.. the onl sensible one. Four quarterfinals losers play MSL style group for the 2 missing spots. I heard Netherlands team already withdraw from such scenario because of competition fairness or something similar. oh? really.. well.. that's the tournament completely ruined if it wasn't before, then.
what a clusterfuck
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On June 29 2022 01:59 tcb wrote:![[image loading]](https://i.imgur.com/ICIfi6g.png) ![[image loading]](https://i.imgur.com/YD0TzrU.jpg) According to Harstem's post,the organizer allowed play top4 online but.. very chad decision by the dutch boys here. i'm impressed.
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On June 29 2022 00:08 robotc_sc2 wrote:Show nested quote +On June 28 2022 23:21 WGT-Baal wrote: It may or may not be intentionally made to help the French team though the optics are not good. But having been to French LANs, ref-ed the WCG qualis and seen OGaming in the early days, as well as ESWC orga, I m not surprised it ended up that way. For some reason French esport organisation (in SC2 at least, Karmine Corp seems to do things fine) has always been a mess, with good ideas wrecked by incompetence, a lot of unnecessary echelons and roadblock in the organisation and barely any contingency planning.
Notable exception to this was DH Tours which was honestly a blast.
This is really sad because there are also a lot of really passionate people and I really hope they learn from this and get better. Mistakes happen, and some of the past NW event ended up great, so it s not all garbage either (EDIT: sorry I didn't intend to sound so negative with that first paragraph). Also feel sorry for all the fans, the casters, the players who were looking forward to it.
Thank you for the post and your point of view. Feeling sorry does sound comforting but it ends up solving little. In fact, the Chinese team worked very hard to get to the semifinals only to be DQ'd, and it solely adds insult to the injuries on top of their invitation to the tourney (Yes they got invited to be DQ'd!). If such a DQ decision needs to be made, it should be made before the quarterfinals, not after. It is so unprofessional and full of malice to come to such an end result.
I agree with you, there is nothing else I can offer because I stopped being involved in French esport around 2015, I was just saying it wouldnt come as a surprise for anyone that worked in the French scene or simply even attended a couple events that they did not anticipate the flight cost or anything and ended up with a shitty, probably hastily made, decision because they have no contingency plans and had to make up something on the spot. Feels terrible for China and all the teams, I just hope that in the midst of this massive fuck-up, some structural reforms will be carried so it never happens again and the whole fields grows so it doesnt feel like an amateur-run event (and that s mean for amateur events, a lot of them are planned well, give their scale)
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Russian Federation20 Posts
On June 28 2022 18:10 tcb wrote: Does team Peace face similar situation?Leaving Russia seems hard now.
I'm Russian, and just recently returned from Western Europe (needed to visit my relatives in Germany). The trip preparation was quite complicated, but still possible: I got a touristic visa, and travelled with several transfers (Russia -> Belarus -> Lithuania -> Italy -> Germany), as the direct tickets were very expensive\unavailable. Overall trip cost was reasonable, within ~350 Euros, but of couse this was very slow and tyring.
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On June 29 2022 02:43 Elentos wrote:Show nested quote +On June 29 2022 02:37 Poopi wrote:On June 29 2022 02:29 Durnuu wrote:On June 29 2022 02:18 Apom wrote:On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I wonder how much cash they had on communication in the Nation Wars the Chile thing happened  What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%. I was the tournament director so let me jump in the thread.There was an official statement. Chile was only available to play outside broadcast hours which forced them to be DQ'ed. Blizzard also asked to have all matches being played live. It is obviously never fun to DQ a team especially when you work so hard to accommodate 24 teams to play at decent hours.
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On June 29 2022 04:25 Aeromi wrote:Show nested quote +On June 29 2022 02:43 Elentos wrote:On June 29 2022 02:37 Poopi wrote:On June 29 2022 02:29 Durnuu wrote:On June 29 2022 02:18 Apom wrote:On June 29 2022 01:36 Philippe wrote:On June 29 2022 01:25 Apom wrote:On June 28 2022 19:17 dbRic1203 wrote: They allready Covered all their Cost with the Crowdfunding thing, where only 1/4 of the money went into the price Pool What is the Sponsor even paying for? It s not covering costs, it s not Posting the price pool Pls correct me, but to me (Who participated in the crowdfunder) this seems like they tried covering Ostsee multiple Times over to make the Maximum profit. The nft shit they tried fits that picture sadly I m never going to give Ogaming money again Just want to point out that with the current level of crowdfunding, they actually had a budgeted loss of 20K€ on the event. The minimal threshold to make the event possible was one where O'Gaming stood to lose money, as they always have on live events. (source : they said so during Katowice streams to push people to crowdfund - probably some VODs can be found on their Youtube, in French of course) Note that I am not defending the way things were (dis)organized regarding Team China, just pointing out that the first sentence in the post I quote was wrong, and since the rest is ranting about them stealing money it is largely unfounded. Total transparency about where the crowdfunded money came into, or bust. The organization incurring losses doesn't make the feeling of money getting stolen completely unfounded. Crowdfunded money shouldn't go towards funding OGaming's daily operations, the Ulule wasn't that explicit about it, donations wouldn't have been the same if it was.That the sponsors who arrived LATER have a bigger say than the initial crowdfunding backers on whether the DQ decision was fair or not makes for a worse look. The prize money should have been bigger no matter what, esp given sponsors arrived later This is on their Ulule right now (at least the French version, not sure about the English one) ![[image loading]](https://d2homsd77vx6d2.cloudfront.net/cache/0/a/0ad75254305ea900ce2111658506abf3.png) I wonder how much cash they had on communication in the Nation Wars the Chile thing happened  What Chile thing? The only thing I found on liquipedia is that they couldn’t find time to play their matches due to timezone differences. I vaguely remember that but I don’t think people were particularly mad about it They got DQ'd because they couldn't play due to timezone differences while other matches were shown from replay. O'Gaming never came up with a proper statement. Communcation budget was probably under 7%. I was the tournament director so let me jump in the thread.There was an official statement. Chile was only available to play outside broadcast hours which forced them to be DQ'ed. Yeah, it only took like 2 weeks to have one, a FunKa AMA where he answered it before O'Gaming did, and me asking about it in every thread Nation Wars thread you posted in only for you to mightily ignore me
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