• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:21
CET 02:21
KST 10:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
PvZ map balance Current Meta How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1180 users

How do you feel about the new PTR patch notes? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 17 2022 13:14 GMT
#61
On March 17 2022 08:53 honorablemacroterran wrote:
Show nested quote +
On March 17 2022 08:30 Jerubaal wrote:
On March 16 2022 18:41 MockHamill wrote:
The changes are so good that I am almost contemplating playing some SC2 again. But then I remember that Carriers still exists.


What I don't understand is, if these builds are ruining every game you play, why not counter those builds?


"Just counter the carrier build bro."


If you can't blindly counter the composition with the longest build up time, it's either you or you're lying about how often you encounter them.
I'm not stupid, a marauder just shot my brain.
WombaT
Profile Blog Joined May 2010
Northern Ireland26005 Posts
Last Edited: 2022-03-17 16:37:33
March 17 2022 16:33 GMT
#62
On March 17 2022 18:32 Hider wrote:
Show nested quote +
On March 16 2022 18:02 MJG wrote:
On March 15 2022 21:37 DarkGamer wrote:
On March 15 2022 19:16 MJG wrote:
On March 15 2022 18:46 zatic wrote:
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?

Because changing too many variables at once has a habit of causing unintended consequences. For example, Shield Batteries will be much weaker when used to create defensive bulwarks in split-map scenarios, despite that having nothing to do with the intended impact of the change. It will also be much weaker to place defensive Shield Batteries prior to placing a new expansion, despite this sometimes being preferable, and this also has nothing to do with the intended impact of the change.

To be honest, if low-level players don't like cheese being part of the game then that's too bad. Aggressive rushes have always been a part of RTS and they always should be. Unless a cheese is dominating the professional scene in an oppressive manner, they really shouldn't need looking at.


i dont know why, but i feel like MJG is our beloved canon rusher / proxy void-ray protoss ;-)

by a serious side: when pro players of all races welcome a nerf of the shield-battery, it cant be that wrong.

It's not the personal impact of the change that bothers me. Even though I'm a big fan of Cannon rushes and proxy Void Rays, the Great Book of Protoss Bullshit has more than one page. I'll just do some other dumb bullshit instead. It's also not the content of the change that bothers me. This change actually achieves what it sets out to achieve, which is more than can be said for some of the other balance changes Blizzard have implemented in the past.

It's that the change is being made because low-level players whined for it that bothers me. Bunker rushes are more prevalent than Shield Battery rushes in professional games, and they're just as powerful as Shield Battery rushes in low-level games, but are Bunkers going to repair 50% slower if they're built on the "wrong" side of the map? They're not, and so I don't see why Shield Batteries should change either.

Anyway, it's pointless worrying about it now because the changes have already gone through.


Please stop referencing GM level as low level play. To my knowledge there isn't a single protoss who has off-raced zerg or terran to 6k+ MMR while Demuslim reached it an afternoon using some protoss funssy.

I understand GM level isn't pro level, but it's definitely an issue at the top 0.1%. Using the term "low-level" is deceiving and quite disingenuous

It's fair to argue that protoss needs compensation buffs in other ways to win at pro level though. Although there is also another argument to be had that until protoss players have proved they can actually off-race another race to get within 500MMR of their main race (which pro terrans and zergs consistently are capable of), then they might in fact be worse players than their top terran and zerg counterparts.

I would 100% agree that setting the bar for the entirety of balance/QoL tweaks at the Serral/Maru level is absurdly high.

The ladder is almost tailor made for Protoss though. They have the most aggressive pushes/all/ins, and the easiest to disguise pushes, and bo1s that are frequently blind.

A pro level or high level streamer has a sufficient skill level to learn a bunch of Protoss builds that hit in the 5-10 minute range and be quite successful doing that off the bat.

Aside from different mechanics, if I want to play Zerg, sure there are aggressive builds, but largely I need to know what I’m up against, how to read my opponent, the natural transitions and timings I need to do, and well, learn how to play longer macro games.

500 MMR within your main race is still impressive, but it’s still a reasonable chasm of a gap in real terms.

Protoss pros absolutely could (and maybe have) done this, but it’s essentially comparing learning some builds vs learning how to play the whole game and its various phases.

I mean guys like Classic, Rain, Stats have been high level pros in both SC games, there’s no way they’re not capable of getting their T or Z into the 6k+ range

The curve of Protoss is pretty neatly showcased in ways on ladder. It’s relatively easy to get to the low - mid 6ks, for reasons I touched on, but it does top off. Maru’s Protoss off-race when I last looked was closer to Trap, than any Protoss is to Serral’s absurd 7.4K or whatever it was.



'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
March 17 2022 17:50 GMT
#63
That's too dignified a response WombaT

It's possible that the protoss players are weaker than the rest, it doesn't break any of the laws of reality. The probability is lower than just the race being bad but it's possible.

My dude up there argued that the fact that uThermal can do some dumb builds as protoss and get high on the ladder was evidence that protoss players are weak. It isn't, lol. That's a completely tangential point that makes zero sense, and the fact that someone wouldn't see that it is tangential shows that they started from the conclusion and were trying to prove the conclusion.
No will to live, no wish to die
SharkStarcraft
Profile Joined April 2011
Austria2241 Posts
March 17 2022 19:57 GMT
#64
Lmao people are still arguing toss is too strong on ladder after they've legit only nerfed them this patch i can't

Maybe when the GSL sees no protoss players advancing from the group stages people will be happy
Cogito, ergo Toss
IcemanAsi
Profile Joined March 2011
Israel681 Posts
Last Edited: 2022-03-17 20:15:22
March 17 2022 20:08 GMT
#65
won't losing the ability to transfuse queens blocking a ramp be a problem in zvz?

I haven't played in a long while but I remember that being key in some early pool holds.

ANSWERD:

Apparently the creep from the bottom hatch reaches the bottom of the ramp, I honestly didn't remember that.
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2022-03-18 12:36:54
March 18 2022 12:08 GMT
#66
The main difference between Z T compared to protoss remains in the fact that their base units aren t enought versatile.

Stalkers are really good until mid game (kind of...), then they are countered by everything due to their low dps (which is the part of balance to get blink ability), even their upgrades are poor.

Zealots are really strong of course but i m guessing they are really insane also against beginners while Marines or Zerglings can be considered as a cannon fodder.

The blink ability kills the game because of the gap between pros and beginners, there s a ton of rework here, HeroMarine gave a try to Protoss recently and noticed the strength of stalkers at start, and even we know he s overdoing it (...) so we can assume blink isn t an ability for a basic unit.

Then I would give a chance to 3 supply cost for stalkers and replace them upper in the tech tree (for example in the robotics units). They would be built for harassement or snipping, in this way i suggest to push their role further and open a place for a new basic unit.

Something better but cheaper.

Marines stimed dps = 14.64 (+2.44)
Zerglings dps ====== 14.37 (+2.87)
Stalkers dps ======= 9.73 (+0.75) ---- Bonus against armored = 3.74 (+0.75)

Then if you consider only bonus damage, Stalkers seems balanced okish, but only against armored unit. Stalkers can t deal against their Zerg or Terran opposites

Then assuming there is a place in a future patch, a small tweak on Stalkers will obviously ask changes for Mutalisks > Marines > Lings/Banes > Zealots > Hydralisks < Colossus < Vikings/Marauders > Stalkers.....

Nice turn isn t it ?
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2022-03-18 13:50:33
March 18 2022 13:40 GMT
#67
You should be comparing marauders and roaches to stalkers.

You would compare zealots to zerglings and marines.

Edit: Also I'm pretty sure you're using adrenal glands on that ling DPS

Edit 2: I looked it up myself

Marines: 9.8
Lings: 10
Zealots: 18.6

Stalkers: 9.7
Marauders: 9.3
Roach: 11.2

No upgrades of any kind ^
Cereal
meadbert
Profile Blog Joined October 2010
United States681 Posts
March 18 2022 14:12 GMT
#68
On March 18 2022 22:40 InfCereal wrote:
You should be comparing marauders and roaches to stalkers.

You would compare zealots to zerglings and marines.

Edit: Also I'm pretty sure you're using adrenal glands on that ling DPS

Edit 2: I looked it up myself

Marines: 9.8
Lings: 10
Zealots: 18.6

Stalkers: 9.7
Marauders: 9.3
Roach: 11.2

No upgrades of any kind ^

An un-upgraded Zergling has more DPS than a Stalker?

For those wondering about fully upgraded:

Stalker 11.94
Zergling 22.60
Vision_
Profile Joined September 2018
870 Posts
March 18 2022 15:13 GMT
#69
On March 18 2022 22:40 InfCereal wrote:
You should be comparing marauders and roaches to stalkers.

You would compare zealots to zerglings and marines.

Edit: Also I'm pretty sure you're using adrenal glands on that ling DPS

Edit 2: I looked it up myself

Marines: 9.8
Lings: 10
Zealots: 18.6

Stalkers: 9.7
Marauders: 9.3
Roach: 11.2

No upgrades of any kind ^


Compare Stalkers to marauders ? Do you really think it s usefull ?
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 18 2022 16:07 GMT
#70
If they wanted to nerf the widowmine, the could have made it so it didn't recharge while unburrowed...or at least not while in a medivac. xD


I'm not stupid, a marauder just shot my brain.
Zambrah
Profile Blog Joined June 2011
United States7382 Posts
March 18 2022 16:11 GMT
#71
Im not sure direct comparisons between units is going to be particularly successful given facts like speed, zerglings morphing in pairs of two, upgrades like blink, stim etc.
Incremental change is the Democrat version of Trickle Down economics.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 18 2022 17:14 GMT
#72
On March 19 2022 01:11 Zambrah wrote:
Im not sure direct comparisons between units is going to be particularly successful given facts like speed, zerglings morphing in pairs of two, upgrades like blink, stim etc.


Also health, armor, shields, etc.
Cereal
meadbert
Profile Blog Joined October 2010
United States681 Posts
March 18 2022 19:04 GMT
#73
[image loading]

Methinks the Protoss nerfs may have gone too far.
Branch.AUT
Profile Blog Joined May 2010
Austria853 Posts
March 18 2022 19:14 GMT
#74
Pro players (as claimed by harstem in his recap video) balancing the game seems remarkably similar to the david kim era blizzard balance team. Tiny tweaks and mini changes that don't really affect anything for the sake of claiming that changes were made.

Zerg is still inherently advantaged through the combination of best scouting with quickest production. At the highest level of play these zerg advantages haven't been overcome. Nothing is this patch changes that. I am tired of watching starcraft.
ThunderJunk
Profile Joined December 2015
United States711 Posts
March 18 2022 22:19 GMT
#75
I said it in the other thread, I'll say it again here.

We got a queen nerf.
We got a voidray nerf.
We got a shield battery nerf.

That is all objectively excellent news. It's enough to make me feel curious about Sc2 again, but not enough to make me want to buy a new computer to be able to play it myself again.

I would need bigger changes.

__

The best example of farther for Zerg would be the TLO suggestion of taking away creep tumor vision (or at least radically reducing it).

For Protoss, reversing the build time advantages for warpgate and gateways.

Terran good.

Then rebalance around the big shift.
I am free because I know that I alone am morally responsible for everything I do.
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 18 2022 22:51 GMT
#76
On March 19 2022 04:04 meadbert wrote:
[image loading]

Methinks the Protoss nerfs may have gone too far.


The only people in that picture are heromarine, serral, clem, and reynor lol
Cereal
meadbert
Profile Blog Joined October 2010
United States681 Posts
March 18 2022 23:37 GMT
#77
On March 19 2022 07:51 InfCereal wrote:
Show nested quote +
On March 19 2022 04:04 meadbert wrote:
[image loading]

Methinks the Protoss nerfs may have gone too far.


The only people in that picture are heromarine, serral, clem, and reynor lol

What does Heromarine need with 5 accounts?
meadbert
Profile Blog Joined October 2010
United States681 Posts
March 19 2022 00:33 GMT
#78
Looks like Showtime dropped 236 points today and MaxPax dropped 309 points.

Highest Protoss mmr on EU is currently Skillous, but he has not laddered on the new patch yet.

The highest ranked Protoss on EU who has actually laddered the new patch looks to be GungFuBanda who only lost 90 mmr.

Second highest is Neeb who has actually gained 64 mmr.

Maybe 2022 will be the year of the Neeb comeback!


Moonerz
Profile Joined March 2014
United States457 Posts
March 19 2022 02:49 GMT
#79
On March 19 2022 08:37 meadbert wrote:
Show nested quote +
On March 19 2022 07:51 InfCereal wrote:
On March 19 2022 04:04 meadbert wrote:
[image loading]

Methinks the Protoss nerfs may have gone too far.


The only people in that picture are heromarine, serral, clem, and reynor lol

What does Heromarine need with 5 accounts?



Makes que times much more bearable for streaming
honorablemacroterran
Profile Joined January 2022
188 Posts
March 19 2022 03:23 GMT
#80
On March 19 2022 04:04 meadbert wrote:
[image loading]

Methinks the Protoss nerfs may have gone too far.


Pretty sure that:
1) That ladder ranking is wrong based on both SC2revealed and the in-game GM and contender ladders.
2) The real ladder rankings are basically the same as they were before the patch.

I think you are looking for any excuse to complain.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
OSC
23:00
OSC Elite Rising Star #17
ReBellioN vs HiGhDrA
Shameless vs Demi
LetaleX vs Mute
Percival vs TBD
CranKy Ducklings115
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group B
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
ZZZero.O114
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech123
Ketroc 34
StarCraft: Brood War
Artosis 657
UpATreeSC 171
ZZZero.O 114
NaDa 22
Super Smash Bros
hungrybox1455
Other Games
summit1g6651
Grubby2668
fl0m637
Maynarde132
JuggernautJason15
Models1
Organizations
Other Games
gamesdonequick1390
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 80
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21217
League of Legends
• imaqtpie3169
Other Games
• Scarra850
Upcoming Events
OSC
7h 39m
Wardi Open
10h 39m
Wardi Open
14h 39m
Replay Cast
21h 39m
WardiTV Korean Royale
1d 10h
Replay Cast
2 days
Kung Fu Cup
2 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
2 days
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
[ Show More ]
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
Replay Cast
3 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
5 days
BSL 21
5 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
BSL 21
6 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.