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Active: 13323 users

How do you feel about the new PTR patch notes?

Forum Index > SC2 General
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TL.net Bot
Profile Joined June 2004
TL.net140 Posts
Last Edited: 2022-03-09 21:00:56
March 09 2022 21:00 GMT
#1
Discussion thread for frontpage poll: "How do you feel about the new PTR patch notes?"
AdrianHealeyy
Profile Joined June 2015
114 Posts
March 10 2022 08:53 GMT
#2
I like that it's relatively modest changes and especially that, cfr. Harstem, that a close eye will be kept upon the impact of these changes. Apparently, the process of getting to these changes was frustrating - I can imagine - but the eventual outcome seems pretty oke-ish. It doesn't fundamentally, I think, change that late game ZVP is in a generally bad state, but maybe this patch can (I hope so) avoid that we'll see as much late game airtoss vs airzerg pvz. That in itself would be a good thing. (But it would be even better if PVZ late game would be better.)
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4540 Posts
Last Edited: 2022-03-10 11:33:18
March 10 2022 11:30 GMT
#3
I feel like removing the threat of queen walks and increasing void ray build time and cost slightly will make going straight sky toss just easier? I suppose that zerg going straight corrupter will be a bit more powerful. But I feel like making a bunch of cannons is pretty good against that. We will have to see!
Maybe Immortals + storm will have a small revival too cause of the lurker change.

I definitely think offensive shield battery stuff should be nerfed in the ground, that stuff has been a true horror.

Disclaimer : Did not play in over 2 years.
Team Liquid
VladSlymor
Profile Joined November 2020
80 Posts
March 10 2022 11:33 GMT
#4
As a T player, the nerf to proxy void ray is enough on its own to be extra-happy!

As a tournament spectator, I agree the changes - although positive - seem quite small. Not sure it will address the complaints about race distribution at the top.
midhigh
Profile Joined July 2018
49 Posts
March 10 2022 11:40 GMT
#5
Kinda fun patch, at the ladder especially, but how will this fix the TvP meta at the pro level, or the lack of P or T wins at any major competition?
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 10 2022 13:05 GMT
#6
On March 10 2022 20:30 Liquid`Ret wrote:
I feel like removing the threat of queen walks and increasing void ray build time and cost slightly will make going straight sky toss just easier? I suppose that zerg going straight corrupter will be a bit more powerful. But I feel like making a bunch of cannons is pretty good against that. We will have to see!
Maybe Immortals + storm will have a small revival too cause of the lurker change.

I definitely think offensive shield battery stuff should be nerfed in the ground, that stuff has been a true horror.

Disclaimer : Did not play in over 2 years.


Lambo thinks the increased build time will make a corrupter response to voidray opening viable.

If that's true, going straight to skytoss will be basically impossible - it'll be the same thing as a terran trying to go straight to BCs - they'll just die.
Cereal
MockHamill
Profile Joined March 2010
Sweden1798 Posts
Last Edited: 2022-03-10 14:52:27
March 10 2022 14:49 GMT
#7
I like the patch but would like to see a Carrier nerf. Playing against skytoss was awful, and it is not fun watching either.

Just remove 75 hitpoints from the Carrier and SC2 will be a better game.
depressed1
Profile Blog Joined May 2021
53 Posts
Last Edited: 2022-03-10 15:20:38
March 10 2022 14:51 GMT
#8
How do you feel about the new PTR patch notes?: Dead inside. Absolutely no feelings for.

P.S. Can't wait to watch another ZvZ finals. Because patch doesn't change a n y t h i n g
depressed_marauder (yt: DepressingStarcraft) done and gone.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 10 2022 15:05 GMT
#9
The shield battery nerf is one of my favorite changes ever.
The proxy shield battery thing always made me think just a bit less of SC2 as a game.

Lurker and WM changes are also pretty sensible.

Curious to see how the queen / void stuff pans out. Glad to see them address it, but I'll have to see the changes in action. Would like to see something that makes the actual lategame protoss deathball harder to use but more effective with a very high level of control, but IDK what that would look like.
JJH777
Profile Joined January 2011
United States4420 Posts
March 10 2022 15:15 GMT
#10
It won't change anything about Zerg dominance in tournaments.
Nebuchad
Profile Blog Joined December 2012
Switzerland12620 Posts
March 10 2022 15:24 GMT
#11
My feelings are that this is what happens when you ask people who are involved in a community to do a patch.

The reason why a patch was probably a good idea was that protoss is clearly getting destroyed, so it should be the main thing that the patch attempts to fix. But the community doesn't like to watch protoss play or to play against protoss.

As a result instead of attempting to fix the glaring issue in the game right now, they've tried and fixed issues with their own watching or playing experience.
No will to live, no wish to die
vyzion
Profile Joined August 2016
308 Posts
March 10 2022 20:35 GMT
#12
On March 10 2022 23:51 depressed1 wrote:
How do you feel about the new PTR patch notes?: Dead inside. Absolutely no feelings for.

P.S. Can't wait to watch another ZvZ finals. Because patch doesn't change a n y t h i n g


sounds kind of like you're depressed...1...
Vindicare605
Profile Blog Joined August 2011
United States16129 Posts
Last Edited: 2022-03-10 20:39:17
March 10 2022 20:37 GMT
#13
Very pleased. I don't think the Widow Mine or Dark Templar nerfs need to be in there but that's about my only complaint.

No one is really complaining about Drilling Claw Widow Mines. People that complain about Widow Mines complain about early game drops wiping out workers. Nerfing Drilling Claws doesn't really do anything about that. And while I think the Dark Templar are really strong late game with the Blink Upgrade I don't really see it as an issue since they are so expensive anyway.

Thrilled that proxy Void Ray/Battery builds are basically being decapitated. Hated that shit, it was allowed to live for long enough.
aka: KTVindicare the Geeky Bartender
Vindicare605
Profile Blog Joined August 2011
United States16129 Posts
Last Edited: 2022-03-10 20:42:26
March 10 2022 20:41 GMT
#14
On March 11 2022 00:15 JJH777 wrote:
It won't change anything about Zerg dominance in tournaments.


If we want Zerg to stop dominating tournaments we need a more fair map pool that doesn't ALWAYS favor Zerg in Best of Sevens.

Pride of Altaris? What the fuck even is that map? Get rid of it immediately.

Now that Queen walks are being removed Zerg lost the one big cheese they had on smaller maps especially vs Protoss. Put some smaller maps in the pool, stop making every pool every year so damn Zerg favored.
aka: KTVindicare the Geeky Bartender
Pentarp
Profile Joined August 2015
227 Posts
Last Edited: 2022-03-11 00:43:07
March 11 2022 00:41 GMT
#15
On March 11 2022 00:24 Nebuchad wrote:
My feelings are that this is what happens when you ask people who are involved in a community to do a patch.

The reason why a patch was probably a good idea was that protoss is clearly getting destroyed, so it should be the main thing that the patch attempts to fix. But the community doesn't like to watch protoss play or to play against protoss.

As a result instead of attempting to fix the glaring issue in the game right now, they've tried and fixed issues with their own watching or playing experience.


Do you really think that gimmicky proxy shieldbattery is good for Protoss and the general health of the scene? Do you not see how Protoss pros will benefit from nerf to queen walks, luker burrow speed, widow-mine burrow speed?

You keep claiming that Protoss is "clearly getting destroyed". But when builds that are strong vs protoss are getting nerfed, you're not celebrating or even cautiously optimistic.

/edit

The fact that you don't even acknowledge it as 'a step in the right direction' shows how you don't have a modicum of integrity when discussing balance.
Plogamer TL.net RedRocket B.net
Wrathsc2
Profile Joined March 2011
United States2025 Posts
Last Edited: 2022-03-11 00:56:46
March 11 2022 00:56 GMT
#16
good changes but they just needed to nerf z a little more. specifically the baneling imo
A marine walks into a bar and asks, "Wheres the counter?"
Nebuchad
Profile Blog Joined December 2012
Switzerland12620 Posts
March 11 2022 01:09 GMT
#17
On March 11 2022 09:41 Pentarp wrote:
Show nested quote +
On March 11 2022 00:24 Nebuchad wrote:
My feelings are that this is what happens when you ask people who are involved in a community to do a patch.

The reason why a patch was probably a good idea was that protoss is clearly getting destroyed, so it should be the main thing that the patch attempts to fix. But the community doesn't like to watch protoss play or to play against protoss.

As a result instead of attempting to fix the glaring issue in the game right now, they've tried and fixed issues with their own watching or playing experience.


Do you really think that gimmicky proxy shieldbattery is good for Protoss and the general health of the scene? Do you not see how Protoss pros will benefit from nerf to queen walks, luker burrow speed, widow-mine burrow speed?

You keep claiming that Protoss is "clearly getting destroyed". But when builds that are strong vs protoss are getting nerfed, you're not celebrating or even cautiously optimistic.

/edit

The fact that you don't even acknowledge it as 'a step in the right direction' shows how you don't have a modicum of integrity when discussing balance.


Dude every attack that protoss does is gimmicky and every attack that terran does is mastermind clever trickery, we know how you guys pretend adjectives work. I do believe that it's healthy for a strategy game to have ways to end games early, yes. But regardless, even if I thought it was unhealthy for the scene I wouldn't approach a balance patch looking only at stuff I don't like, I would also try and produce a balance result that is connected with the current balance situation, and two nerfs in PvT, including a pretty large one, compensated by a non-specific terran nerf so small that even xelnaga_empire likes the patch, isn't gonna do that.

Yes of course protoss will benefit from no queen walks lol. Nerfing the lurker is a good idea and I can see a few games where the protoss lost stupidly and they wouldn't have with this patch. Zerg will be weaker against protoss than it was, and that is good. Do I think that's enough for me to start watching games again? No lol I don't think that, not even close.
No will to live, no wish to die
Vindicare605
Profile Blog Joined August 2011
United States16129 Posts
March 11 2022 01:55 GMT
#18
On March 11 2022 09:56 Wrathsc2 wrote:
good changes but they just needed to nerf z a little more. specifically the baneling imo


I can't think of a single thing you could do to the Baneling that wouldn't be catastrophic for Zerg. It's such a one dimensional unit that nerfing any part of it would be very damaging indeed.

The Queen on the other hand does so many things that you can nerf individual parts of her and she's still super strong and super important.

But the Baneling? Any nerf to its hp, damage, or speed would be super damaging to it and Zerg REALLY relies on those units in every match up.

So we'd first need to ask, what are we nerfing Banelings against? Terran? Protoss? Against Workers? Then how would we go about doing it that wouldn't impact the areas we aren't trying to nerf it.

I just don't see anything they could do to it without it being massive.
aka: KTVindicare the Geeky Bartender
angry_maia
Profile Joined August 2020
333 Posts
March 11 2022 03:56 GMT
#19
On March 10 2022 23:49 MockHamill wrote:
I like the patch but would like to see a Carrier nerf. Playing against skytoss was awful, and it is not fun watching either.

Just remove 75 hitpoints from the Carrier and SC2 will be a better game.


I think the Carrier should just not exist, and I say this as a protoss fan/player. It's got almost no micro potential, and Harstem even made a whole video about all of the issues around it.

That being said, nerfing the carrier out of existence will require some kind of buff for late game toss, especially against zerg.
QOGQOG
Profile Joined July 2019
834 Posts
March 11 2022 04:40 GMT
#20
On March 11 2022 10:55 Vindicare605 wrote:
Show nested quote +
On March 11 2022 09:56 Wrathsc2 wrote:
good changes but they just needed to nerf z a little more. specifically the baneling imo


I can't think of a single thing you could do to the Baneling that wouldn't be catastrophic for Zerg. It's such a one dimensional unit that nerfing any part of it would be very damaging indeed.

The Queen on the other hand does so many things that you can nerf individual parts of her and she's still super strong and super important.

But the Baneling? Any nerf to its hp, damage, or speed would be super damaging to it and Zerg REALLY relies on those units in every match up.

So we'd first need to ask, what are we nerfing Banelings against? Terran? Protoss? Against Workers? Then how would we go about doing it that wouldn't impact the areas we aren't trying to nerf it.

I just don't see anything they could do to it without it being massive.

It's been nerfed before. Relatively recently, even, when Zerg was just killing Protoss every game by a-moving into their armies.

I really disagree with this sort of extreme conservatism when that's left Zerg busted at a pro level for years. At some point, you have to try a big change.
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