• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:24
CET 20:24
KST 04:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1584 users

How do you feel about the new PTR patch notes? - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
March 14 2022 23:44 GMT
#41
On March 11 2022 20:52 SHODAN wrote:
bill gates ordered an emergency patch to fix the super broken stuff. DTs insta-gibbing command centers... void ray rushes... queen walks... and enough reaction time to avoid vs lurker / mine. all good stuff. maybe not the most exciting patchnotes, but that's not the point!

it is an urgent patch to remove the super broken stuff. that's what this feels like to me, some initial emergency patching before they introduce more experimental changes. I'm sure that it will be followed with a bigger patch in the future, one that cracks open the lategame and improves on some fundamental gameplay. I look forward to that, but it would have been completely out of place in this patch we're seeing now



I want to build up on this post because i totally agree. It is healthy for the players scene and also the first step in fixing tvp.

I think then what is next for following patches should be the goal to make matchups exciting to watch and play. Currently i think tvz ends up in the most epic games and there is constant interactions from start to finish so it does not get too boring. I think tvz was always one of the best matchups to watch and also players were able to show their true potential in this mathcup. And the goal should be to make tvp and pvz similary exiting and back and forward without naming specific things. I don't know if we can expect this much i am already happy that they started patching at all.

And as harstem told, the group is able to make "fast follow up changes" if they find out that it does not work out.

MJG
Profile Joined May 2018
United Kingdom1327 Posts
Last Edited: 2022-03-15 09:39:56
March 15 2022 09:38 GMT
#42
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!
puking up frothing vitriolic sarcastic spittle
zatic
Profile Blog Joined September 2007
Zurich15355 Posts
March 15 2022 09:46 GMT
#43
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?
ModeratorI know Teamliquid is known as a massive building
MJG
Profile Joined May 2018
United Kingdom1327 Posts
Last Edited: 2022-03-15 13:50:29
March 15 2022 10:16 GMT
#44
On March 15 2022 18:46 zatic wrote:
Show nested quote +
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?

Because changing too many variables at once has a habit of causing unintended consequences. For example, Shield Batteries will be much weaker when used to create defensive bulwarks in split-map scenarios, despite that having nothing to do with the intended impact of the change. It will also be much weaker to place defensive Shield Batteries prior to placing a new expansion, despite this sometimes being preferable (especially at the natural in PvP!), and this also has nothing to do with the intended impact of the change.

To be honest, if low-level players don't like cheese being part of the game then that's too bad. Aggressive rushes have always been a part of RTS and they always should be. Unless a cheese is dominating the professional scene in an oppressive manner, they really shouldn't need looking at.
puking up frothing vitriolic sarcastic spittle
DarkGamer
Profile Joined November 2012
Germany323 Posts
March 15 2022 12:37 GMT
#45
On March 15 2022 19:16 MJG wrote:
Show nested quote +
On March 15 2022 18:46 zatic wrote:
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?

Because changing too many variables at once has a habit of causing unintended consequences. For example, Shield Batteries will be much weaker when used to create defensive bulwarks in split-map scenarios, despite that having nothing to do with the intended impact of the change. It will also be much weaker to place defensive Shield Batteries prior to placing a new expansion, despite this sometimes being preferable, and this also has nothing to do with the intended impact of the change.

To be honest, if low-level players don't like cheese being part of the game then that's too bad. Aggressive rushes have always been a part of RTS and they always should be. Unless a cheese is dominating the professional scene in an oppressive manner, they really shouldn't need looking at.


i dont know why, but i feel like MJG is our beloved canon rusher / proxy void-ray protoss ;-)

by a serious side: when pro players of all races welcome a nerf of the shield-battery, it cant be that wrong.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
March 15 2022 15:50 GMT
#46
Whether the concern is well-founded or not, I can understand being worried that high level ZvP lategame is still going to be Serral yoinking things til the protoss leaves.

I get that worry. I can see why someone might not like the patch as a result of it.

But dear Lord I cannot even fathom complaining about the shield battery change. That shit was the responsible for so many of the absolute worst early games. It was (and until the patch goes live, is) awful. A stain upon the otherwise shining polished beacon that SC2 is in the RTS landscape. And, to boot, is just brutally unfair to face at lower levels where it's common to lose a ravager / cyclone somewhat early on (especially if you have ping). Flying high health voidrays and teleporting immortals that autoheal faster than the total DPS you can put on them at that phase in game is, in no uncertain terms, bullshit. It should never have existed, and the fact that it's being addressed makes me feel so much warmer and happier about SC2.
ejozl
Profile Joined October 2010
Denmark3453 Posts
March 16 2022 07:30 GMT
#47
On March 16 2022 00:50 Ciaus_Dronu wrote:
Whether the concern is well-founded or not, I can understand being worried that high level ZvP lategame is still going to be Serral yoinking things til the protoss leaves.

I get that worry. I can see why someone might not like the patch as a result of it.

But dear Lord I cannot even fathom complaining about the shield battery change. That shit was the responsible for so many of the absolute worst early games. It was (and until the patch goes live, is) awful. A stain upon the otherwise shining polished beacon that SC2 is in the RTS landscape. And, to boot, is just brutally unfair to face at lower levels where it's common to lose a ravager / cyclone somewhat early on (especially if you have ping). Flying high health voidrays and teleporting immortals that autoheal faster than the total DPS you can put on them at that phase in game is, in no uncertain terms, bullshit. It should never have existed, and the fact that it's being addressed makes me feel so much warmer and happier about SC2.

Why is there no nerf to the Battlecruiser then?
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
March 16 2022 08:08 GMT
#48
On March 16 2022 16:30 ejozl wrote:
Show nested quote +
On March 16 2022 00:50 Ciaus_Dronu wrote:
Whether the concern is well-founded or not, I can understand being worried that high level ZvP lategame is still going to be Serral yoinking things til the protoss leaves.

I get that worry. I can see why someone might not like the patch as a result of it.

But dear Lord I cannot even fathom complaining about the shield battery change. That shit was the responsible for so many of the absolute worst early games. It was (and until the patch goes live, is) awful. A stain upon the otherwise shining polished beacon that SC2 is in the RTS landscape. And, to boot, is just brutally unfair to face at lower levels where it's common to lose a ravager / cyclone somewhat early on (especially if you have ping). Flying high health voidrays and teleporting immortals that autoheal faster than the total DPS you can put on them at that phase in game is, in no uncertain terms, bullshit. It should never have existed, and the fact that it's being addressed makes me feel so much warmer and happier about SC2.

Why is there no nerf to the Battlecruiser then?

yeah why not a nerf to BC'S then, it fulfills your complaints about both Voidrays and Immortals
Faker is the GOAT!
MJG
Profile Joined May 2018
United Kingdom1327 Posts
March 16 2022 09:02 GMT
#49
On March 15 2022 21:37 DarkGamer wrote:
Show nested quote +
On March 15 2022 19:16 MJG wrote:
On March 15 2022 18:46 zatic wrote:
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?

Because changing too many variables at once has a habit of causing unintended consequences. For example, Shield Batteries will be much weaker when used to create defensive bulwarks in split-map scenarios, despite that having nothing to do with the intended impact of the change. It will also be much weaker to place defensive Shield Batteries prior to placing a new expansion, despite this sometimes being preferable, and this also has nothing to do with the intended impact of the change.

To be honest, if low-level players don't like cheese being part of the game then that's too bad. Aggressive rushes have always been a part of RTS and they always should be. Unless a cheese is dominating the professional scene in an oppressive manner, they really shouldn't need looking at.


i dont know why, but i feel like MJG is our beloved canon rusher / proxy void-ray protoss ;-)

by a serious side: when pro players of all races welcome a nerf of the shield-battery, it cant be that wrong.

It's not the personal impact of the change that bothers me. Even though I'm a big fan of Cannon rushes and proxy Void Rays, the Great Book of Protoss Bullshit has more than one page. I'll just do some other dumb bullshit instead. It's also not the content of the change that bothers me. This change actually achieves what it sets out to achieve, which is more than can be said for some of the other balance changes Blizzard have implemented in the past.

It's that the change is being made because low-level players whined for it that bothers me. Bunker rushes are more prevalent than Shield Battery rushes in professional games, and they're just as powerful as Shield Battery rushes in low-level games, but are Bunkers going to repair 50% slower if they're built on the "wrong" side of the map? They're not, and so I don't see why Shield Batteries should change either.

Anyway, it's pointless worrying about it now because the changes have already gone through.
puking up frothing vitriolic sarcastic spittle
MockHamill
Profile Joined March 2010
Sweden1798 Posts
March 16 2022 09:41 GMT
#50
The changes are so good that I am almost contemplating playing some SC2 again. But then I remember that Carriers still exists.
WombaT
Profile Blog Joined May 2010
Northern Ireland25995 Posts
March 16 2022 13:12 GMT
#51
On March 16 2022 16:30 ejozl wrote:
Show nested quote +
On March 16 2022 00:50 Ciaus_Dronu wrote:
Whether the concern is well-founded or not, I can understand being worried that high level ZvP lategame is still going to be Serral yoinking things til the protoss leaves.

I get that worry. I can see why someone might not like the patch as a result of it.

But dear Lord I cannot even fathom complaining about the shield battery change. That shit was the responsible for so many of the absolute worst early games. It was (and until the patch goes live, is) awful. A stain upon the otherwise shining polished beacon that SC2 is in the RTS landscape. And, to boot, is just brutally unfair to face at lower levels where it's common to lose a ravager / cyclone somewhat early on (especially if you have ping). Flying high health voidrays and teleporting immortals that autoheal faster than the total DPS you can put on them at that phase in game is, in no uncertain terms, bullshit. It should never have existed, and the fact that it's being addressed makes me feel so much warmer and happier about SC2.

Why is there no nerf to the Battlecruiser then?

It’s a reasonably strong opener that can transition into a whole different TvZ style.

It’s a bit silly granted but it’s a pressure opening that can move into macro games with Battlemech. You get even less mech if it’s toned down. It’s also not generally a ‘I will kill you now’ cheese opener, although can be. The top folks deflect it fine.

I’m fine with neutered battery cheeses, as Claus said there’s some ridiculous interactions like Immortals healing quicker than they’re being damaged. They don’t make for cool games to watch either, and from friends that play they are the most frustrating all-ins to play about precisely for the ‘I’m going to kill this thing!’ followed by ‘oh no it’s back to full HP.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2022-03-16 21:32:19
March 16 2022 21:19 GMT
#52
After watching Heromarines stream here from around 03:15 https://www.twitch.tv/videos/1426606818, I have to wonder if Blizzard even tested the Dark Templar blink change. It looks to me that someone made the suggestion and the blizzard intern thought it made sense and implemented it blindly into PTR without testing what the actual effect is

I think it will have effectively zero effect vs planetaries which was the main issue. Obviously it will be a nerf in unit vs unit combat but I never felt as if that was the main issue.

A more effective change might be to just specifically target reduced damage vs buildings.
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2022-03-16 21:39:34
March 16 2022 21:37 GMT
#53
On March 16 2022 16:30 ejozl wrote:
Show nested quote +
On March 16 2022 00:50 Ciaus_Dronu wrote:
Whether the concern is well-founded or not, I can understand being worried that high level ZvP lategame is still going to be Serral yoinking things til the protoss leaves.

I get that worry. I can see why someone might not like the patch as a result of it.

But dear Lord I cannot even fathom complaining about the shield battery change. That shit was the responsible for so many of the absolute worst early games. It was (and until the patch goes live, is) awful. A stain upon the otherwise shining polished beacon that SC2 is in the RTS landscape. And, to boot, is just brutally unfair to face at lower levels where it's common to lose a ravager / cyclone somewhat early on (especially if you have ping). Flying high health voidrays and teleporting immortals that autoheal faster than the total DPS you can put on them at that phase in game is, in no uncertain terms, bullshit. It should never have existed, and the fact that it's being addressed makes me feel so much warmer and happier about SC2.

Why is there no nerf to the Battlecruiser then?


Honestly BC's should never had had teleports. I think it makes banshee's somewhat obsolete as BC's almost does the same thing as well while having far more general utility.

However, currently it is a necessity to make mech works as it somewhat makes mech safe vs swarm hosts. If you remove swarm hosts from the game, BC teleport could also be removed.

I doubt we get blizzard to make any type of larger change though.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 16 2022 23:30 GMT
#54
On March 16 2022 18:41 MockHamill wrote:
The changes are so good that I am almost contemplating playing some SC2 again. But then I remember that Carriers still exists.


What I don't understand is, if these builds are ruining every game you play, why not counter those builds?
I'm not stupid, a marauder just shot my brain.
honorablemacroterran
Profile Joined January 2022
188 Posts
March 16 2022 23:53 GMT
#55
On March 17 2022 08:30 Jerubaal wrote:
Show nested quote +
On March 16 2022 18:41 MockHamill wrote:
The changes are so good that I am almost contemplating playing some SC2 again. But then I remember that Carriers still exists.


What I don't understand is, if these builds are ruining every game you play, why not counter those builds?


"Just counter the carrier build bro."
washikie
Profile Joined February 2011
United States752 Posts
March 17 2022 00:35 GMT
#56
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!


have you ever watched HAS play?
"when life gives Hero lemons he makes carriers" -Artosis
QOGQOG
Profile Joined July 2019
834 Posts
March 17 2022 01:32 GMT
#57
On March 17 2022 09:35 washikie wrote:
Show nested quote +
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!


have you ever watched HAS play?

Have you ever seen Has win a major tournament?
MJG
Profile Joined May 2018
United Kingdom1327 Posts
March 17 2022 08:59 GMT
#58
On March 17 2022 09:35 washikie wrote:
Show nested quote +
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

have you ever watched HAS play?

I'm not really sure what your point is. I didn't say that we never see offensive Shield Batteries, only that they're no more frequent than Bunker rushes.
puking up frothing vitriolic sarcastic spittle
Hider
Profile Blog Joined May 2010
Denmark9407 Posts
Last Edited: 2022-03-17 09:39:33
March 17 2022 09:32 GMT
#59
On March 16 2022 18:02 MJG wrote:
Show nested quote +
On March 15 2022 21:37 DarkGamer wrote:
On March 15 2022 19:16 MJG wrote:
On March 15 2022 18:46 zatic wrote:
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?

Because changing too many variables at once has a habit of causing unintended consequences. For example, Shield Batteries will be much weaker when used to create defensive bulwarks in split-map scenarios, despite that having nothing to do with the intended impact of the change. It will also be much weaker to place defensive Shield Batteries prior to placing a new expansion, despite this sometimes being preferable, and this also has nothing to do with the intended impact of the change.

To be honest, if low-level players don't like cheese being part of the game then that's too bad. Aggressive rushes have always been a part of RTS and they always should be. Unless a cheese is dominating the professional scene in an oppressive manner, they really shouldn't need looking at.


i dont know why, but i feel like MJG is our beloved canon rusher / proxy void-ray protoss ;-)

by a serious side: when pro players of all races welcome a nerf of the shield-battery, it cant be that wrong.

It's not the personal impact of the change that bothers me. Even though I'm a big fan of Cannon rushes and proxy Void Rays, the Great Book of Protoss Bullshit has more than one page. I'll just do some other dumb bullshit instead. It's also not the content of the change that bothers me. This change actually achieves what it sets out to achieve, which is more than can be said for some of the other balance changes Blizzard have implemented in the past.

It's that the change is being made because low-level players whined for it that bothers me. Bunker rushes are more prevalent than Shield Battery rushes in professional games, and they're just as powerful as Shield Battery rushes in low-level games, but are Bunkers going to repair 50% slower if they're built on the "wrong" side of the map? They're not, and so I don't see why Shield Batteries should change either.

Anyway, it's pointless worrying about it now because the changes have already gone through.


Please stop referencing GM level as low level play. To my knowledge there isn't a single protoss who has off-raced zerg or terran to 6k+ MMR while Demuslim reached it an afternoon using some protoss funssy.

I understand GM level isn't pro level, but it's definitely an issue at the top 0.1%. Using the term "low-level" is deceiving and quite disingenuous

It's fair to argue that protoss needs compensation buffs in other ways to win at pro level though. Although there is also another argument to be had that until protoss players have proved they can actually off-race another race to get within 500MMR of their main race (which pro terrans and zergs consistently are capable of), then they might in fact be worse players than their top terran and zerg counterparts.
Nebuchad
Profile Blog Joined December 2012
Switzerland12318 Posts
March 17 2022 11:37 GMT
#60
On March 17 2022 18:32 Hider wrote:
Show nested quote +
On March 16 2022 18:02 MJG wrote:
On March 15 2022 21:37 DarkGamer wrote:
On March 15 2022 19:16 MJG wrote:
On March 15 2022 18:46 zatic wrote:
On March 15 2022 18:38 MJG wrote:
The Shield Battery change irks me because it's clearly aimed at placating Masters league balance whiners.

At the professional level, offensive Shield Batteries are no more frequent nor no more successful than Bunker rushes, and we don't see offensive Bunkers being made more difficult to repair!

Maybe, but if there is a change that will make the game better for everyone below pro level without hurting the pro level gameplay why not go for it?

Because changing too many variables at once has a habit of causing unintended consequences. For example, Shield Batteries will be much weaker when used to create defensive bulwarks in split-map scenarios, despite that having nothing to do with the intended impact of the change. It will also be much weaker to place defensive Shield Batteries prior to placing a new expansion, despite this sometimes being preferable, and this also has nothing to do with the intended impact of the change.

To be honest, if low-level players don't like cheese being part of the game then that's too bad. Aggressive rushes have always been a part of RTS and they always should be. Unless a cheese is dominating the professional scene in an oppressive manner, they really shouldn't need looking at.


i dont know why, but i feel like MJG is our beloved canon rusher / proxy void-ray protoss ;-)

by a serious side: when pro players of all races welcome a nerf of the shield-battery, it cant be that wrong.

It's not the personal impact of the change that bothers me. Even though I'm a big fan of Cannon rushes and proxy Void Rays, the Great Book of Protoss Bullshit has more than one page. I'll just do some other dumb bullshit instead. It's also not the content of the change that bothers me. This change actually achieves what it sets out to achieve, which is more than can be said for some of the other balance changes Blizzard have implemented in the past.

It's that the change is being made because low-level players whined for it that bothers me. Bunker rushes are more prevalent than Shield Battery rushes in professional games, and they're just as powerful as Shield Battery rushes in low-level games, but are Bunkers going to repair 50% slower if they're built on the "wrong" side of the map? They're not, and so I don't see why Shield Batteries should change either.

Anyway, it's pointless worrying about it now because the changes have already gone through.


Please stop referencing GM level as low level play. To my knowledge there isn't a single protoss who has off-raced zerg or terran to 6k+ MMR while Demuslim reached it an afternoon using some protoss funssy.

I understand GM level isn't pro level, but it's definitely an issue at the top 0.1%. Using the term "low-level" is deceiving and quite disingenuous

It's fair to argue that protoss needs compensation buffs in other ways to win at pro level though. Although there is also another argument to be had that until protoss players have proved they can actually off-race another race to get within 500MMR of their main race (which pro terrans and zergs consistently are capable of), then they might in fact be worse players than their top terran and zerg counterparts.


The whole world is against you
No will to live, no wish to die
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Lambo vs Harstem
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
ComeBackTV 731
UrsaTVCanada506
IndyStarCraft 194
CranKy Ducklings135
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 200
IndyStarCraft 194
UpATreeSC 75
JuggernautJason64
MindelVK 39
StarCraft: Brood War
GuemChi 1000
Mini 249
Leta 98
Backho 55
sas.Sziky 49
scan(afreeca) 47
soO 18
Bale 9
HiyA 5
Dota 2
qojqva3530
League of Legends
Trikslyr39
Counter-Strike
ScreaM1382
byalli782
pashabiceps677
Other Games
Grubby2198
Beastyqt887
B2W.Neo332
KnowMe149
ToD109
Mlord106
C9.Mang095
QueenE53
OptimusSC23
Organizations
Counter-Strike
PGL118
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 23
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• HerbMon 14
• 80smullet 10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4835
• Noizen39
League of Legends
• Nemesis4001
• imaqtpie1618
• TFBlade795
Other Games
• Shiphtur187
• tFFMrPink 15
Upcoming Events
Korean StarCraft League
7h 36m
CranKy Ducklings
14h 36m
IPSL
22h 36m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
22h 36m
BSL 21
1d
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 3h
Sparkling Tuna Cup
1d 14h
WardiTV Korean Royale
1d 16h
IPSL
1d 22h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 22h
[ Show More ]
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.