No new War Chests or Co-op Commanders going forward - Oct…
Forum Index > SC2 General |
We understand that this kind of news can be upsetting to the TL and SC2 community. However, we encourage everyone to voice their opinion on the matter without doing any of the following: - Posting "daed gaem" comments - Posting low content meme comments - Posting about violence and/or death upon Activision Blizzard and their people - Insulting and/or flaming each other because of differing views on what this announcement means for the future of SC2 TL has always prided itself on the fact that it doesn't function like other gaming forums. We don't resort to snide comments induced by rage and anger. We hold mature and level-headed discussions because we hold ourselves to a higher standard than the average teenager-level social media post. Let's all keep that in mind so that this thread doesn't devolve into a shit-fest. | ||
Exedo
8 Posts
| ||
StarStruck
25339 Posts
On October 16 2020 16:15 Ziggy wrote: i guess this pretty much confirms they don't have sc3 in the works at all then you say that like it's a bad thing. we don't need more half baked, excruciating designed flawed games. I would be happy if they never make another RTS again. The last decade for Blizzard has been brutal from every end. | ||
Harris1st
Germany6689 Posts
On October 16 2020 07:59 eviltomahawk wrote: It has been a fun decade of SC2 and its content updates. Sad to see it finally ending, especially with nothing new on the horizon in regards to RTS games. edit: nothing new in terms of Blizzard RTS games. I think AoE4 will be a big release, and there's a good handful of stuff coming from indie and AA developers. Iron Harvest is a pretty great multiplayer RTS but it is flying under the radar big time. | ||
Argonauta
Spain4902 Posts
On October 16 2020 17:11 Harris1st wrote: Iron Harvest is a pretty great multiplayer RTS but it is flying under the radar big time. I play it, its a rip off of Company of heroes 1 and COH1 was a much better game. Units and general game response is just bad. | ||
KaiserJohan
Sweden1808 Posts
| ||
Freeborn
Germany421 Posts
On October 16 2020 09:21 WombaT wrote: Argh. Confusing to me really. Propping up an eSports scene in perpetuity is one thing, eventually that’ll end sure. New skins and content like sound packs especially tied to supporting tournaments isn’t a huge investment to return ratio. Ok I don’t have the numbers to hand but just instinctually that would seem to be plausible. Agree with this 100%. Why would you ever stop making warchests or other low effort content? Or why not at least outsource this to ESL? | ||
Argonauta
Spain4902 Posts
On October 16 2020 17:47 Freeborn wrote: Agree with this 100%. Why would you ever stop making warchests or other low effort content? Or why not at least outsource this to ESL? Totally, besides given the avg age of sc2 users, the purchase power of sc2 fans must be quite high, and having a couple of artist making concepts and skins once a year for all races shouldn't be that costly. | ||
papaz
Sweden4149 Posts
But as a franchise I love Starcraft and I hope they have something in store for the future that they are already working on. RIP | ||
Harris1st
Germany6689 Posts
On October 16 2020 17:47 Freeborn wrote: Agree with this 100%. Why would you ever stop making warchests or other low effort content? Or why not at least outsource this to ESL? Correct me if I'm wrong, but doesn't even Heroes of the Storm get new skins and stuff now and then? Would be really interesting to see some numbers here. I'm a bit ashamed to admit I never bought a skin or warchest or coop stuff, because I only play ladder and the skins only get in the way kinda. Maybe SC2 fans have the cash available, but just don't buy in because there is basically no return other than the 25% of warchest that go to tournaments. But I can get way better value if I just paypal 10 bucks to Wardi or sth now and then | ||
KT_Elwood
689 Posts
What I still hope for is some kind of jurisdiction for "digital sustainability" that prevents "software as a service" from becoming useless once the company shuts down it's servers - forcing companies to at least to release the server software to customers or even the public. | ||
ImmortalGhost
United States57 Posts
| ||
algue
France1436 Posts
At least progamers get a two years notice that they should slowly move on to other projects. As a "blizzard style RTS" fan I sure hope Dreamhaven will manage to release something within the next two years. Hopefully with a smart business model *cough* unlike Sc2's *cough* they'll produce a more sustainable RTS game. | ||
atrox_
United Kingdom1708 Posts
On October 16 2020 18:43 algue wrote: Big F At least progamers get a two years notice that they should slowly move on to other projects. As a "blizzard style RTS" fan I sure hope Dreamhaven will manage to release something within the next two years. Hopefully with a smart business model *cough* unlike Sc2's *cough* they'll produce a more sustainable RTS game. sadly I doubt dreamhaven will build anything other than mobile games | ||
algue
France1436 Posts
On October 16 2020 18:45 atrox_ wrote: sadly I doubt dreamhaven will build anything other than mobile games Any news about Dreamhaven that i'm not aware of? Seemed to me that the push toward mobile games was a nu-ActivisionBlizz decision and that the Blizzard boomers who jumped ship to Dreamhaven were big PC gaming fans. | ||
WombaT
Northern Ireland23745 Posts
On October 16 2020 17:55 Argonauta wrote: Totally, besides given the avg age of sc2 users, the purchase power of sc2 fans must be quite high, and having a couple of artist making concepts and skins once a year for all races shouldn't be that costly. It makes money but maybe not all the money? Unless they’re pulling basically all their model designers, and I mean literally all of them onto other projects. Maybe new skins will periodically come out just not via the Warchest mechanism? Not sure. They could still keep some of this going and outsource creation to the community too and merely just give the OK to what goes into the game. Like they currently do with maps anyway. | ||
Shuffleblade
Sweden1903 Posts
On October 16 2020 18:45 atrox_ wrote: sadly I doubt dreamhaven will build anything other than mobile games Would be interesting to hear your reasoning behind this thought. Seeing as moonshot seems to be developing something first person action related I doubt its going to be a mobile game. | ||
True_Spike
Poland3410 Posts
SC2 has been riddled with bad decision and mismanagement from the get go, the fact that the scene is still as strong as it is today and the game is as good as it is something of a miracle. | ||
Bluejava
Sweden135 Posts
On October 16 2020 16:03 StasisField wrote: This comment is so out of touch with the modern video game monetization model. Microtransaction sales give companies a reason to keep investing after a product's launch and it boosted the number of players. Microtransactions like skins, announcers, etc give casual players an incentive to keep playing and help keep a game's playerbase healthy. This is bad for Starcraft and certainly not "non news". What I meant is that microtransactions and all that thing didnt work for them obviously. Otherwise they would just continue with it right? They see no income from this or close to zero results from this. I saw this coming for sure. Thats was what I meant with non news. The player base is not big enough to capitalize on this. The problem with Starcraft and is that its such a "hardcore" game. There must be a million posts on reddit about ladder anxiety. We love the game and its a struggle to find other games with the same feeling and skill cap. Blizzards strenght have always been the overall feeling of a game. | ||
deacon.frost
Czech Republic12128 Posts
On October 16 2020 19:30 IvorYchef wrote: What I meant is that microtransactions and all that thing didnt work for them obviously. Otherwise they would just continue with it right? They see no income from this or close to zero results from this. I saw this coming for sure. Thats was what I meant with non news. The player base is not big enough to capitalize on this. The problem with Starcraft and is that its such a "hardcore" game. There must be a million posts on reddit about ladder anxiety. We love the game and its a struggle to find other games with the same feeling and skill cap. Blizzards strenght have always been the overall feeling of a game. OTOH most of the well known commanders are already in the game and there's not much you can do with skins. Maybe they just hit the creativity wall and are backing off. But Katowice/Blizzcon warches sold very well IIRC, so I am shocked they are removing this. | ||
whiterabbit
2675 Posts
| ||
| ||