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Starcraft 2 shouldn't have medics - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 Next All
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2007-07-11 23:12:49
July 11 2007 23:12 GMT
#141
On July 10 2007 20:50 FatRine wrote:
I wouldn't be suprised if they removed Stimpack just cause it's a soldier taking a performance enchanching drug.


They can turn it into "barrel melt mode" where they just shoot faster for a period of time, but not too long for fear of melting their gun barrels. You've seen the clips of the guy who caught his AK-47 on fire, right?

And if they didn't run faster, it would also be easier to balance (given SC:BW units).

However, if the soul hunter guys stay, it may look like they may leave really powerful mnm and put actual early game counters in for the other races. Wonder if lurkers will be before lair....
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 12 2007 19:58 GMT
#142
Come on, no way they are removing stim packs. Marines not running fast would be boring, and the whole 'staaaa-yeah' is iconic.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Morzas
Profile Joined August 2005
United States387 Posts
July 12 2007 22:59 GMT
#143
Well, they said at E3 that medics are here to stay, meaning that Blizzard read this thread!

What has four wheels and flies? Stephen Hawking on LSD!
caution.slip
Profile Blog Joined June 2007
United States775 Posts
July 13 2007 02:50 GMT
#144
stimpacks dont even make sense, its the suit that does all the moving anyways

i always thought of it as the suit just went crazy and the marine inside the suit got worn down and thus lost life
Live, laugh, love
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
July 13 2007 02:52 GMT
#145
On July 13 2007 11:50 caution.slip wrote:
stimpacks dont even make sense, its the suit that does all the moving anyways

i always thought of it as the suit just went crazy and the marine inside the suit got worn down and thus lost life
interesting
Do you really want chat rooms?
oshibori_probe
Profile Blog Joined July 2006
United States2933 Posts
July 13 2007 03:46 GMT
#146
Someone should mod sc2 so that the medic is naked.


Now that would make the game great.
Fuck KeSPA.
Mammoth
Profile Joined July 2007
United Kingdom49 Posts
July 13 2007 07:29 GMT
#147
I really think the medic should stay. Imo the ability to heal/repair all your units/buildings is an important part of the terran race - it symbolises their flexibility and mobility in a way. And ofc terran infantry would be a lot less useful without medics...
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 13 2007 07:33 GMT
#148
On July 13 2007 04:58 FrozenArbiter wrote:
Come on, no way they are removing stim packs. Marines not running fast would be boring, and the whole 'staaaa-yeah' is iconic.


Yeah, it'll stay. =] Just babbling about what ifs. The "staaaa-yeah" thing had me rolling the very first time I heard it. Too perfect.
paper
Profile Blog Joined September 2004
13196 Posts
July 13 2007 07:40 GMT
#149
On July 13 2007 11:50 caution.slip wrote:
stimpacks dont even make sense, its the suit that does all the moving anyways

i always thought of it as the suit just went crazy and the marine inside the suit got worn down and thus lost life


the suit just amplifies whatever the guy inside does o__O

if he runs faster, the suit follows suit (pun ;D)
and he attacks faster because he triggers the gun faster (or so i remember from some old text)
Hates Fun🤔
Andaroo
Profile Joined March 2007
Canada70 Posts
July 13 2007 07:52 GMT
#150
I predict there will be some kind of medical building.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-07-13 16:14:33
July 13 2007 16:14 GMT
#151
Medical buildings are generally bad idea, just look at the shield battery ^^ It's good on paper, but it's used like never.
I'll call Nada.
Mammoth
Profile Joined July 2007
United Kingdom49 Posts
Last Edited: 2007-07-13 23:00:41
July 13 2007 22:53 GMT
#152
The shield battery might be more useful now with the phase prism's abilities. You could warp in a few batteries quite easily (without needing a pylon), and along with a few phase cannons it could provide a useful outpost near an enemy base.

[edit] Come to think of it, with the better interface of SC2, shield batteries could auto-regen any units near them, which would certainly make them more useful.
lololol
Profile Joined February 2006
5198 Posts
July 13 2007 23:25 GMT
#153
On July 14 2007 07:53 Mammoth wrote:
The shield battery might be more useful now with the phase prism's abilities. You could warp in a few batteries quite easily (without needing a pylon), and along with a few phase cannons it could provide a useful outpost near an enemy base.

[edit] Come to think of it, with the better interface of SC2, shield batteries could auto-regen any units near them, which would certainly make them more useful.


You could make such an outpost even now with the old fashioned pylon, which is cheaper than the prism and has more hp/shields.
I'll call Nada.
Mammoth
Profile Joined July 2007
United Kingdom49 Posts
July 13 2007 23:31 GMT
#154
True, but shuttling a probe and building a pylon takes more time than flying a phase prism over and deploying the psi field, so the phase prism can really speed up the process, allowing you to build phase cannons immediately. Also, the phase prism will most likely act as a shuttle too, allowing you to instantly warp a probe to the place you want to build your outpost.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 13 2007 23:44 GMT
#155
On July 14 2007 01:14 lololol wrote:
Medical buildings are generally bad idea, just look at the shield battery ^^ It's good on paper, but it's used like never.

I use it quite often, I hope it comes back AND I hope there's no autocast on it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-07-14 00:12:08
July 14 2007 00:10 GMT
#156
On July 14 2007 08:31 Mammoth wrote:
True, but shuttling a probe and building a pylon takes more time than flying a phase prism over and deploying the psi field, so the phase prism can really speed up the process, allowing you to build phase cannons immediately. Also, the phase prism will most likely act as a shuttle too, allowing you to instantly warp a probe to the place you want to build your outpost.


It will obviously be faster, but the problem is that forward outposts do not fit with the game pace, constantly changing contested areas, agressive play, and the likes, so it's not feasible in BW, but if it's buffed offensively in SC2, then it can become like offensive hatching in ZvP, which I doubt someone wants in SC2

On July 14 2007 08:44 FrozenArbiter wrote:
Show nested quote +
On July 14 2007 01:14 lololol wrote:
Medical buildings are generally bad idea, just look at the shield battery ^^ It's good on paper, but it's used like never.

I use it quite often, I hope it comes back AND I hope there's no autocast on it.


The problem is, that you can have only of the two
I'll call Nada.
Mammoth
Profile Joined July 2007
United Kingdom49 Posts
July 14 2007 00:28 GMT
#157
Fair point. But couldn't you use an outpost to contain an opponent? Warp in some cannons below the enemy's ramp and prevent them getting out?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 14 2007 00:34 GMT
#158
On July 14 2007 09:10 lololol wrote:
Show nested quote +
On July 14 2007 08:31 Mammoth wrote:
True, but shuttling a probe and building a pylon takes more time than flying a phase prism over and deploying the psi field, so the phase prism can really speed up the process, allowing you to build phase cannons immediately. Also, the phase prism will most likely act as a shuttle too, allowing you to instantly warp a probe to the place you want to build your outpost.


It will obviously be faster, but the problem is that forward outposts do not fit with the game pace, constantly changing contested areas, agressive play, and the likes, so it's not feasible in BW, but if it's buffed offensively in SC2, then it can become like offensive hatching in ZvP, which I doubt someone wants in SC2

Show nested quote +
On July 14 2007 08:44 FrozenArbiter wrote:
On July 14 2007 01:14 lololol wrote:
Medical buildings are generally bad idea, just look at the shield battery ^^ It's good on paper, but it's used like never.

I use it quite often, I hope it comes back AND I hope there's no autocast on it.


The problem is, that you can have only of the two

Why?
Auto-cast on that type of building would be retarded, you want to target the units about to die or expensive units (archons, reavers) not have it wasted on a zealot being attacked by 1 zergling (for the most part) ;p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-07-14 00:50:02
July 14 2007 00:39 GMT
#159
On July 14 2007 09:28 Mammoth wrote:
Fair point. But couldn't you use an outpost to contain an opponent? Warp in some cannons below the enemy's ramp and prevent them getting out?


But the feasibilty of such things are generally bad for gameplay and often make the game boring and stagnant, it's just gay massing defensive structures right next to your enemy(if they are a few, they won't make that much of a difference anyway). For example, in wc3 offensive towering is wayyy too feasible and usually creates astoundingly bad games and the only good ones are where the other player manages to break out of the countainment.

On July 14 2007 09:34 FrozenArbiter wrote:
Show nested quote +
On July 14 2007 09:10 lololol wrote:
On July 14 2007 08:31 Mammoth wrote:
True, but shuttling a probe and building a pylon takes more time than flying a phase prism over and deploying the psi field, so the phase prism can really speed up the process, allowing you to build phase cannons immediately. Also, the phase prism will most likely act as a shuttle too, allowing you to instantly warp a probe to the place you want to build your outpost.


It will obviously be faster, but the problem is that forward outposts do not fit with the game pace, constantly changing contested areas, agressive play, and the likes, so it's not feasible in BW, but if it's buffed offensively in SC2, then it can become like offensive hatching in ZvP, which I doubt someone wants in SC2

On July 14 2007 08:44 FrozenArbiter wrote:
On July 14 2007 01:14 lololol wrote:
Medical buildings are generally bad idea, just look at the shield battery ^^ It's good on paper, but it's used like never.

I use it quite often, I hope it comes back AND I hope there's no autocast on it.


The problem is, that you can have only of the two

Why?
Auto-cast on that type of building would be retarded, you want to target the units about to die or expensive units (archons, reavers) not have it wasted on a zealot being attacked by 1 zergling (for the most part) ;p


If you use the same logic then no spell in wc3 should be auto cast, too ^_^ Batteries can recharge multiple units at once, so it's not a problem and if you want to preserve energy you turn the autocast off.
Also, it's better to constatnly recharge the zealot while he's taking damage, and not only when he's about to die, because you can preserve his precious hp, having a bunch of full shield and 1 life zealots is worse than having them with no shields and lots of life.
I'll call Nada.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 14 2007 04:23 GMT
#160
Meh, I guess if it's not set to autocast by default it would be okay, just so I will never have to worry about my battery having no energy cause a bunch of hurt zealots ran past it.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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