I don't really expect this though since Blizzard has been pretty conservative so far in keeping in every major P unit or a close analogue.
Starcraft 2 shouldn't have medics
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gravity
Australia1778 Posts
I don't really expect this though since Blizzard has been pretty conservative so far in keeping in every major P unit or a close analogue. | ||
istealhotelsoap
United States514 Posts
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Liquid`Jinro
Sweden33719 Posts
Having all your medics form a wall against melee attackers = awesome. Not to mention I really loved their, rarely used, spells. Vulture+flare was something I liked using back when I played TvP :} | ||
HypersonicEspo
United States74 Posts
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gravity
Australia1778 Posts
I don't think the fact that something is useful under certain circumstances is sufficient reason to include it - they could replace it with something that would be interesting more often. | ||
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Liquid`Jinro
Sweden33719 Posts
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fight_or_flight
United States3988 Posts
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HaXxorIzed
Australia8434 Posts
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gravity
Australia1778 Posts
On July 06 2007 20:23 FrozenArbiter wrote: I'm pretty sure the pros always use them to wall their marines off from ultralisks late game :O I'm pretty sure they don't "always" do it. I've seen it but it hardly seems universal, especially with large numbers of M&M. Besides, that kind of little fiddly thing isn't a good reason to keep a unit that only exists to buff another one, imo. I'm sure whatever replaced it would have it's own micro as well as doing something in it's own right. For all the whining about turning SC2 into WC3 this would actually be a step in the opposite direction. | ||
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Liquid`Jinro
Sweden33719 Posts
As for FBH and his plague counter.. It's a pretty obvious counter, honestly ;p You saying that reminds me of these two replays from 2002-2003 of Blackman vs Aquarius, awesome games on LT full of BCs and plague and shit, I think he used restore too. Anyway, it's an obvious counter. | ||
gravity
Australia1778 Posts
On July 06 2007 20:29 FrozenArbiter wrote: I don't understand your last argument at all. I'm saying medics are one of the more (retrospectively) "Warcraft 3ish" units in BW, because they're pure buff units which is more of a WC3ish type thing. That's not inherently bad, I was just pointing it out. I'm sure that even if they did remove medics there would still be plenty of infantry micro going on, especially if they make T infantry more viable vs. P (which they are probably planning to given the introduction of Immortals). At any rate having medics definitely makes stim a much less exciting ability than it could be. If you can't easily heal, using stim becomes a real commitment. In terms of watching pro-games, it would be like "holy crap, he used stim, gogogo, don't waste it". As opposed to "ok, battle started, stim noise plays once again, marines attack at 'normal' (ie fast) speed". | ||
TheFoReveRwaR
United States10657 Posts
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funkie
Venezuela9374 Posts
Taking them out, is like taking out porn. IT IS NOT COOL. <3 Medics. bye. Plus, what FrozenArbiter said is true, marine medic is one of the most fun micro parts of the game :D! | ||
gravity
Australia1778 Posts
On July 06 2007 20:40 funKie wrote: All the sex pictures that we all have made through the years of StarCraft have been some random unit and a medic. Taking them out, is like taking out porn. IT IS NOT COOL. <3 Medics. bye. That won't matter when they're replaced with the the new Terran HBWG* units. *Hot Babes With Guns | ||
useLess
United States4781 Posts
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FatRine
406 Posts
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Morzas
United States387 Posts
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ShcShc
Canada912 Posts
On July 06 2007 21:37 FatRine wrote: marine+medic is a very cool combination that shouldn't be removed, it's one of the things that makes terran what it is imo.. yeah.. the T feeling wouldn't be the same.. I wouldn't mind if they were slightly modified but ... it's just not right to not have them. | ||
A3iL3r0n
United States2196 Posts
On July 06 2007 19:56 gravity wrote: I was thinking about what we've seen so far for Terran and we've seen reapers and marines but so far not medics. That doesn't mean they aren't in but I actually think it would be a good idea to leave them out. Medics were mainly added to help Terran against Zerg, but they aren't actually very interesting - they're basically like a walking permanent buff for marines and don't do much by themselves, and they even take a major decision away by making it so that stimpack should always be on in combat rather than only using it when it's most effective. They can add some cute micro here and there and you have to make sure to keep the right med-rine balance, but overall I think the make the game less interesting rather than more. If TvZ can be balanced by other means in SC2, such as the marine shield upgrade and new, currently unknown, T units, I think leaving medics out would be a wise choice. I don't really expect this though since Blizzard has been pretty conservative so far in keeping in every major P unit or a close analogue. Mmm no. Before medics, TvZ was a straight macro fest because marines were basically throw away units. Once the BW introduced medics there all sorts of different ways you could play because a group of marines and a couple of medics was actually a formidable force early on the in game. Also, have you ever dropped a group of 8 marines and no medics into a Zerg base? They just don't do that much damage unless you totally caught the Zerg with his pants down. With medics you can stim and run around, since this is much more dangerous than without medics, making drops actually viable even with a sunken colony defending the min line. | ||
vicml21
Canada165 Posts
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