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Starcraft 2 shouldn't have medics - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 All
Funchucks
Profile Joined June 2007
Canada2113 Posts
July 14 2007 07:03 GMT
#161
On July 14 2007 09:39 lololol wrote:
But the feasibilty of such things are generally bad for gameplay and often make the game boring and stagnant, it's just gay massing defensive structures right next to your enemy(if they are a few, they won't make that much of a difference anyway). For example, in wc3 offensive towering is wayyy too feasible and usually creates astoundingly bad games and the only good ones are where the other player manages to break out of the countainment.


The IGN interview worried me. The Blizzard rep seemed enthusiastic about the potential of phase cannons for offensive purposes.

Imagine building a chain of pylons, moving all of your cannons up to the front, then warping in another pylon within their protected zone, then moving them all forward again. It's a cannon push without building wasted cannons. Ew.

Add the Phase Prism for Double Ew.

I am starting to wonder whether the whole PC Gamer thing was a red herring. They've got the Soul Hunter, which most people hate (and even I think is kind of ugly and badly named), the Phase Cannon, which seems tailor-made for cannon rushing, and the Tempest - a Carrier (possibly the most abused and infamous unit in Starcraft) that throws "Shurikens" and would be basically invincible to Goliaths.

The design quality seems way inferior to the stuff in the announcement demo. Maybe they're just giving us stupid crap to bitch about that they've already decided to drop, so we can feel like they're responding to community pressure, when they're just finishing off the game as they intended all along.
I serve my houseguests slices of butter.
DTDominion
Profile Joined November 2005
United States2148 Posts
Last Edited: 2007-07-14 08:21:19
July 14 2007 08:20 GMT
#162
On July 14 2007 16:03 Funchucks wrote:
Show nested quote +
On July 14 2007 09:39 lololol wrote:
But the feasibilty of such things are generally bad for gameplay and often make the game boring and stagnant, it's just gay massing defensive structures right next to your enemy(if they are a few, they won't make that much of a difference anyway). For example, in wc3 offensive towering is wayyy too feasible and usually creates astoundingly bad games and the only good ones are where the other player manages to break out of the countainment.


The IGN interview worried me. The Blizzard rep seemed enthusiastic about the potential of phase cannons for offensive purposes.

Imagine building a chain of pylons, moving all of your cannons up to the front, then warping in another pylon within their protected zone, then moving them all forward again. It's a cannon push without building wasted cannons. Ew.

Add the Phase Prism for Double Ew.


This is actually a sweet idea if it's balanced well. It sucks to see the shuttle go, but if the phase prism can open up new possibilities which are equally interesting I'm all for it.

The Protoss Shuttle isn't synonymous with StarCraft the way the Terran Dropship is. I play Terran though so I might be biased.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-07-14 08:34:39
July 14 2007 08:34 GMT
#163
Well the phase prism works as a shuttle as well, it's basically a shuttle+pylon, so I mean the shuttle is for all intents and purposes still in the game.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
DTDominion
Profile Joined November 2005
United States2148 Posts
Last Edited: 2007-07-14 08:39:01
July 14 2007 08:37 GMT
#164
On July 14 2007 17:34 FrozenArbiter wrote:
Well the phase prism works as a shuttle as well, it's basically a shuttle+pylon, so I mean the shuttle is for all intents and purposes still in the game.


Oh the phase prism physically carries units too?

Sweet, yet hopefully not overpowered. The teleportation should be a higher level upgrade or something.

Doesn't this marginalize Arbiters though? (I'm still hoping they get rid of the Star Relic)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 14 2007 08:41 GMT
#165
Well the phase prism can't actually teleport units on its own, it's the Warpgates that can transport units into any pylon field and the phase prism has one of its own when it's in pylon mode =]

So it's a late-gameish upgrade to your gateways I think, early game seems to be about the regular shuttle. If you watch the original gameplay video you'll see the first 12 zealots arrive in phase prisms.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Funchucks
Profile Joined June 2007
Canada2113 Posts
July 14 2007 08:54 GMT
#166
On July 14 2007 17:20 DTDominion wrote:
Show nested quote +
On July 14 2007 16:03 Funchucks wrote:
On July 14 2007 09:39 lololol wrote:
But the feasibilty of such things are generally bad for gameplay and often make the game boring and stagnant, it's just gay massing defensive structures right next to your enemy(if they are a few, they won't make that much of a difference anyway). For example, in wc3 offensive towering is wayyy too feasible and usually creates astoundingly bad games and the only good ones are where the other player manages to break out of the countainment.


The IGN interview worried me. The Blizzard rep seemed enthusiastic about the potential of phase cannons for offensive purposes.

Imagine building a chain of pylons, moving all of your cannons up to the front, then warping in another pylon within their protected zone, then moving them all forward again. It's a cannon push without building wasted cannons. Ew.

Add the Phase Prism for Double Ew.


This is actually a sweet idea if it's balanced well. It sucks to see the shuttle go, but if the phase prism can open up new possibilities which are equally interesting I'm all for it.

The Protoss Shuttle isn't synonymous with StarCraft the way the Terran Dropship is. I play Terran though so I might be biased.


Don't get me wrong, I love the Phase Prism for fast expanding, warp-in, and patching up a damaged base (and it's behavior as a simple shuttle)... just not its potential for helping with offensive cannon tactics, especially combined with the phase cannon.

I hate defensive buildings. One of the best features of Starcraft is that there is only one tier of defensive building, they're hard to use offensively, and they become near-irrelevant in the late game. Even so, there are still cannon rushes and bunker rushes, and still games that end in a stalemate because Protoss doesn't have a good way to eliminate cannons from the air without taking any losses.

There's nothing cheesier than a cannon rush, and nothing lamer than a defensive stalemate. A Blizzard rep being enthusiastic about more options with defensive structures doesn't make me happy.

Protoss are getting the Phase Prism. The Zerg are getting the Nydus Worm. I wonder if the Terrans are getting a beachhead option too. I'd kind of like to see them stuck with the old trusty dropship, but I'm also curious about what the Blizzard guys might have cooked up.

It would be kind of neat if they differentiated the races by keeping the Phase Prism slow and fragile, so Protoss has to use warp-in type forward-outpost tactics and it couldn't realistically drop bases with the prism, and by dumping the overlord carry capability, so the unit transport capabilities for each race had a completely different dynamic.
I serve my houseguests slices of butter.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 14 2007 09:08 GMT
#167
The prism's HP/shields are super low if you check the official video. AND it is hightech, it wont play any part in cannon rushes. Besides, cannon rushes are cool.

Protoss do have a great way of removing cannons from the air btw, carriers absolutely destroy them, the problem PvP is when there's a bunch of arbiters, cannons AND dark archons so you can't attack without getting MCed and stasised.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2007-07-14 10:06:34
July 14 2007 10:06 GMT
#168
On July 14 2007 17:54 Funchucks wrote:

Protoss are getting the Phase Prism. The Zerg are getting the Nydus Worm. I wonder if the Terrans are getting a beachhead option too. I'd kind of like to see them stuck with the old trusty dropship, but I'm also curious about what the Blizzard guys might have cooked up.


Maybe the Terran tanks will actually tank damage in SC2.
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