We will just have to wait and see.
Starcraft 2 shouldn't have medics - Page 2
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Ych9
Canada39 Posts
We will just have to wait and see. | ||
TheFoReveRwaR
United States10657 Posts
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Brutalisk
794 Posts
Another indicator of SC2 not having medics may be the shield upgrade for the marines, which increases their health, this is probably the replacement for medics. I also don't like that once T builds a few medics, stimming is abused permanently. No fight without multiple stims. Stimming should be a tactical choice, and not simply always be used because medics allow it. Of course, in SC, it's pretty much balanced this way, but in SC2, without medics, you should have to decide if it's worth the risk or not, as it was intended, to add a little tactical depth. | ||
Wizard
Poland5055 Posts
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Ace
United States16096 Posts
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quasi -QS-
United States109 Posts
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il0seonpurpose
Korea (South)5638 Posts
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FatRine
406 Posts
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Tetsuo_AKIRA
United States38 Posts
But I don't see how they can let the other races have some kind of regen (health over time for zerg, shields toss) and deny Terran anything. I guess you could argue SCVs repairing is the answer to that. I'll be interested to see what happens.. | ||
FroZZoR
China925 Posts
they don't really do anything other than balance the game, and could be replaced by a unit that actually fights | ||
HaXxorIzed
Australia8434 Posts
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EviLMonkey
United States147 Posts
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Gokey
United States2722 Posts
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Jayson X
Switzerland2431 Posts
I personaly love them. Those countless boxer & nada micro videos allways get me hyped. But now we have shields and jumping marines with dual guns and shit so i guess it will be a mixup between sc and dawn of war where you harass with the jumping unit and go to battle with a marine army. Beware tough zerg! If terrans have no medics and this shield upgrade, expect something even more forward than mms. goddamnit...show us terran units allready!!!! | ||
Seelys
France104 Posts
So far we have seen the shield for survavibility, and maybe this will make marines a weapon of choice in the TvT and TvP matchups. And the reapers for mobility. Terran could maintain a way to repair/heal infantry in a different manner | ||
SuperJongMan
Jamaica11586 Posts
Cuz if they do, I am becoming T user asap. | ||
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Liquid`Jinro
Sweden33719 Posts
On July 06 2007 20:32 gravity wrote: I'm saying medics are one of the more (retrospectively) "Warcraft 3ish" units in BW, because they're pure buff units which is more of a WC3ish type thing. That's not inherently bad, I was just pointing it out. I'm sure that even if they did remove medics there would still be plenty of infantry micro going on, especially if they make T infantry more viable vs. P (which they are probably planning to given the introduction of Immortals). At any rate having medics definitely makes stim a much less exciting ability than it could be. If you can't easily heal, using stim becomes a real commitment. In terms of watching pro-games, it would be like "holy crap, he used stim, gogogo, don't waste it". As opposed to "ok, battle started, stim noise plays once again, marines attack at 'normal' (ie fast) speed". Marines without stim are super boring, it's a good thing they are stimmed all the time + medics DO run out. Without medics you'd never have seen the kind of amazing scenes as Boxer vs blackman or boxer vs yellow (on gaema) where a small group of marines just live forever cause of the medics and the micro. On July 07 2007 01:16 FroZZoR wrote: medics fucking suck they don't really do anything other than balance the game, and could be replaced by a unit that actually fights Froz, wtf? You actually enjoy using marines that are not stimmed? I sure as hell don't, it's like moving a fucking slug in comparision, without medics it would just be completely.. meh :[ Boring as hell imo. | ||
Patriot.dlk
Sweden5462 Posts
Not having stim and having marines was not to exiting to watch at all, "will he stim or will he not" I mean the style of the battle was the judge of that=p committed fights and yes stim otherwise no | ||
ZaplinG
United States3818 Posts
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Klockan3
Sweden2866 Posts
Out of combat heal means that you can use stim in battles, but not all of the time and at a cost. And as many have said, medics are just a bandaid to fix terrans earlygame and general lack of open combat strength. Lastly mnm is extremely strong when microed, while theyre pretty weak when not, wich is the main reason blizzard wont have them in the same form again. Basic units shouldnt be micro heavy units, if we follow blizzards own philosophy, the later in the game you get the harder the micro should get also meaning that a new player should be able to hold of a pro the first minutes since the game is easy then, but the longer it takes the more obvious the skill difference gets. (With micro heavy, then i mean that the difference between not microing and microing is extreme, like for casters) I suppose defilers are just buff units for zerglings and should be taken out too? If defilers were tier 1, cheap and autocasted miniswarms on zerglings and ultras only then you could have a point. As it is now defilers arent frontline units, they are easily killed for their cost, theyre hightier and have expensive but gamechanging spells, just like a caster should be. If we upped the price and tech on medics, made all of its spells much more powerfull, removed autocast on heal but made it aoe and it heals infantry to full for maybe 75 mana, made blind aoe, and made restore aoe, then i could see the unit staying as a caster unit, but in the current form as moving wall addons to marines they are quite dumb and makes the marines counter to many things. | ||
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