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Starcraft 2 shouldn't have medics - Page 2

Forum Index > SC2 General
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Ych9
Profile Joined May 2007
Canada39 Posts
Last Edited: 2007-07-06 13:57:00
July 06 2007 13:56 GMT
#21
With the introduction to the shields upgrade for the Marines which was stated to increase their overall HP, I have a feeling that the Medic is going to be axed. But, if they are really gonna get the axe, I bet that Blizzard is going to replace the Medic something else that is cooler and probably more useful than the Medic.

We will just have to wait and see.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 06 2007 14:00 GMT
#22
Of course it should, and it will.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-07-06 14:04:54
July 06 2007 14:03 GMT
#23
I agree witht the OP.
Another indicator of SC2 not having medics may be the shield upgrade for the marines, which increases their health, this is probably the replacement for medics.
I also don't like that once T builds a few medics, stimming is abused permanently. No fight without multiple stims. Stimming should be a tactical choice, and not simply always be used because medics allow it. Of course, in SC, it's pretty much balanced this way, but in SC2, without medics, you should have to decide if it's worth the risk or not, as it was intended, to add a little tactical depth.
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
July 06 2007 14:32 GMT
#24
How could you NOT have medics?
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 06 2007 14:57 GMT
#25
I swear you guys never played TvZ Vanilla. You'd see that T is fucking pathetic vs Z in vanilla without meds.
Math me up, scumboi. - Acrofales
quasi -QS-
Profile Joined December 2006
United States109 Posts
July 06 2007 15:04 GMT
#26
Which is a good thing we're not talking about removing medics from BW.

il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
July 06 2007 15:21 GMT
#27
dude, medics are used so much, they're like a wall against lurkers!
FatRine
Profile Joined May 2007
406 Posts
Last Edited: 2007-07-06 15:28:51
July 06 2007 15:28 GMT
#28
you probably need armory to upgrade the shields(lame concept for a HP add on, why not just a extra PLATING?) anyway, so medics are still good far into the game. Besides, zerg is probably going to have something that handles that armor upgrade at that point into the game.

Tetsuo_AKIRA
Profile Joined March 2007
United States38 Posts
July 06 2007 16:07 GMT
#29
Perhaps Terran will get some kind of building to regenerate health, sort of like a Protoss shield battery.

But I don't see how they can let the other races have some kind of regen (health over time for zerg, shields toss) and deny Terran anything. I guess you could argue SCVs repairing is the answer to that. I'll be interested to see what happens..
Hesitation is always the last mistake. Even in uncertainty, choose.
FroZZoR
Profile Joined October 2002
China925 Posts
July 06 2007 16:16 GMT
#30
medics fucking suck
they don't really do anything other than balance the game, and could be replaced by a unit that actually fights
There can be only one
HaXxorIzed
Profile Blog Joined June 2007
Australia8434 Posts
July 06 2007 16:28 GMT
#31
My terrible jokes aside, I don't see medics going anywhere. They seem to be popular in terms of the micro possibilities they open, and they're bloody important. If blizzard is going to replace them, they're probably going to do it in a way which doesn't overcomplicate things though.
http://steamcommunity.com/id/HaXxorIzed
EviLMonkey
Profile Joined June 2007
United States147 Posts
Last Edited: 2007-07-06 18:02:00
July 06 2007 18:00 GMT
#32
I think that they could replace the medic with a unit or units that give the game more dynamic tactical choices. I think it would much more interesting then having this unit whose sole purpose is to carry the marine through out the whole game. I mean, who doesn't love marines? They are just freaking sexy, but I get tired of seeing them throughout the whole game, in every game.
It takes 46 muscles to frown but only 4 to give them the finger.
Gokey
Profile Joined November 2006
United States2722 Posts
July 06 2007 19:43 GMT
#33
medics are pretty essential in bw, but they will be very difficult to balance in the changed dynamics of sc2... so, love them in bw, but i can see why they may not be included in sc2
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
July 06 2007 20:22 GMT
#34
Depends on how they design terran in sc2.
I personaly love them. Those countless boxer & nada micro videos allways get me hyped.

But now we have shields and jumping marines with dual guns and shit so i guess it will be a mixup between sc and dawn of war where you harass with the jumping unit and go to battle with a marine army.

Beware tough zerg! If terrans have no medics and this shield upgrade, expect something even more forward than mms.

goddamnit...show us terran units allready!!!!
Seelys
Profile Joined July 2007
France104 Posts
Last Edited: 2007-07-06 20:38:20
July 06 2007 20:38 GMT
#35
Sure I love medics too, but I'm not for thei absolute comeback in SC2. As said, stim packs would be the tactical choice it was before BW, and I find the pair M&M quite too obvious and efficient against zerg. Sure the micro involving M& M is nice and efficient, but perhaps it is really too efficient. Thinking of it, zerglings and hydras sure have a tough time against this pair, and I suspect the Lurkers have been included as a primary counter against this. Actually, Blizzard tried to give the medics a caster rôle with to additionnal power, but they're quite underused, because of local impact and tedious micro, without the large benefits of irradiate, lockdown...

So far we have seen the shield for survavibility, and maybe this will make marines a weapon of choice in the TvT and TvP matchups. And the reapers for mobility. Terran could maintain a way to repair/heal infantry in a different manner
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
July 06 2007 20:43 GMT
#36
I hope chics with guns appear in SC2.
Cuz if they do, I am becoming T user asap.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-07-06 21:27:29
July 06 2007 21:23 GMT
#37
On July 06 2007 20:32 gravity wrote:
Show nested quote +
On July 06 2007 20:29 FrozenArbiter wrote:
I don't understand your last argument at all.

I'm saying medics are one of the more (retrospectively) "Warcraft 3ish" units in BW, because they're pure buff units which is more of a WC3ish type thing. That's not inherently bad, I was just pointing it out. I'm sure that even if they did remove medics there would still be plenty of infantry micro going on, especially if they make T infantry more viable vs. P (which they are probably planning to given the introduction of Immortals).

At any rate having medics definitely makes stim a much less exciting ability than it could be. If you can't easily heal, using stim becomes a real commitment. In terms of watching pro-games, it would be like "holy crap, he used stim, gogogo, don't waste it". As opposed to "ok, battle started, stim noise plays once again, marines attack at 'normal' (ie fast) speed".

Marines without stim are super boring, it's a good thing they are stimmed all the time + medics DO run out. Without medics you'd never have seen the kind of amazing scenes as Boxer vs blackman or boxer vs yellow (on gaema) where a small group of marines just live forever cause of the medics and the micro.

On July 07 2007 01:16 FroZZoR wrote:
medics fucking suck
they don't really do anything other than balance the game, and could be replaced by a unit that actually fights

Froz, wtf? You actually enjoy using marines that are not stimmed? I sure as hell don't, it's like moving a fucking slug in comparision, without medics it would just be completely.. meh :[ Boring as hell imo.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
July 06 2007 21:43 GMT
#38
putting "buff other units" as a negative is just your own thoughts, buff units are cool. There´s enough pleasure seing people having m&m and battling it out, in fact many of the coolest moves ever was with m&m.

Not having stim and having marines was not to exiting to watch at all, "will he stim or will he not" I mean the style of the battle was the judge of that=p

committed fights and yes stim otherwise no
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
July 06 2007 23:26 GMT
#39
I suppose defilers are just buff units for zerglings and should be taken out too?
Don't believe the florist when he tells you that the roses are free
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2007-07-06 23:53:02
July 06 2007 23:42 GMT
#40
There will most likely be some way to heal your marines, but i would not count on a strong combat heal like medics will be in the game, especially now that marines is stronger than before wich means that they wont necesarily need medics to be viable.

Out of combat heal means that you can use stim in battles, but not all of the time and at a cost. And as many have said, medics are just a bandaid to fix terrans earlygame and general lack of open combat strength.

Lastly mnm is extremely strong when microed, while theyre pretty weak when not, wich is the main reason blizzard wont have them in the same form again. Basic units shouldnt be micro heavy units, if we follow blizzards own philosophy, the later in the game you get the harder the micro should get also meaning that a new player should be able to hold of a pro the first minutes since the game is easy then, but the longer it takes the more obvious the skill difference gets.

(With micro heavy, then i mean that the difference between not microing and microing is extreme, like for casters)

I suppose defilers are just buff units for zerglings and should be taken out too?

If defilers were tier 1, cheap and autocasted miniswarms on zerglings and ultras only then you could have a point. As it is now defilers arent frontline units, they are easily killed for their cost, theyre hightier and have expensive but gamechanging spells, just like a caster should be.

If we upped the price and tech on medics, made all of its spells much more powerfull, removed autocast on heal but made it aoe and it heals infantry to full for maybe 75 mana, made blind aoe, and made restore aoe, then i could see the unit staying as a caster unit, but in the current form as moving wall addons to marines they are quite dumb and makes the marines counter to many things.
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