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On May 09 2020 03:58 Mun_Su wrote: Wol economy, Wol early years to just before BL/Infest with Sniper wining GSL. Stephano, Lucifer, WhiteRa, when they fought each other in Europe. Mvp, MMA. When INnoVation was a cheeser Team Leagues. IPL bo9 Yeah, a little bit nostalgic. I miss white-ra too, his game vs MC at the first GSL world championship is what got me hooked on sc2 MC got his revenge at dreamhack a couple weeks later though....
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I'd have to say a clear delineation between early-mid-late game of WoL/HotS and Proleague: one of the great things about Proleague was that lesser teams could make razer-sharp cheese builds and beat better players and snipe them, or use unconventional strategies/unit comps to eke out a win. It was incredibly risky, and there were some downright insane edge of your seat moments.
Redeye as a WCS host, Kaelaris and Apollo casting together.
Day9 dailies.
Poopfeast420.
Lastly, I find myself something of a mutant fuck stick because I also liked long-as-balls swarmhost games that lasted until the heat death of the universe *shrug*.
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Inctontrol and the various talk shows (SOTG, inside the game).
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No disruptors, no oracles, no widowmines, no liberators, no swarmhosts, no ravagers. Insanely strong Collosi. Pure Voidrays as an endgame composition. 3rax reaper a viable opener in all match ups. I do not miss instant fungle. Of all the new things, I like adepts, lurkers and cyclones. I miss MC and Huk playing 2 base all ins and nothing else for multiple years, finding success in tournaments.
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Proleague. Just... It was awesome. I miss it from WoL and i miss it also from modern BW.
Cheese i miss the most are mostly HotS more than WoL.
I also miss TB and his stupid tournaments with stupid map, and his king of the hill. The man was a genious
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6 worker start. No lotv-units.
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Apart from the dead people and dead leagues, nothing.
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I actually preferred the slower games, taking time to build up. Fights also felt longer.
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ah those team games on aracan citadel in wol and 4v4s with OP fungal + roach and colossi and siege tanks that was some good shit
its just nostalgia i dont wanna go back all 3 kids are 4+ years old i dont wanna do the nightly feeding + cleaning stuff again thx
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#1 - more hype, more viewership, more activity -> creates a virtuous cycle that builds the scene. We have these giant crowds at MLG, Blizzcon, and other offline tournaments that really boosted the viewing experience of a tournament, and boosted the game's eSport cred to outsiders
#2 - team leagues / greater team identity -> it feels great to root for a team, and team leagues are some of the best content to watch IMO, whether it was GSTL, Proleague, Acer Teamstory Cup, etc.
#3 - bigger personalities -> whether it was Idra, MC, Huk,or legends like Slayers Boxer or Nada, some of the progamers back then seemed larger than life
#4 - rivalries -> due to points #2 and #3, we actually saw interesting rivalries that drove additional hype (like EG vs. TL, or player rivalries like Idra vs. Huk, Puma vs. MC, MMA vs. DRG)
#5 - excitement of new players -> because the scene was growing / larger, there were new stars that would emerge (e.g., Maru, Life, Taeja, Stephano), or superstars from other games that would join (e.g., Moon, Grubby, ToD, the non-stop speculation of when KesPa players would switch). Hell, Scarlet broke into the spotlight from playing in the open bracket at IPL 4. We still have new players, but not as much anymore
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I miss wol tvt and early HOTS tvt those were extremely fun to play.
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definitely the early SC2 MLG's for me, "don't worry that's just halo"
I attended so many events from 2010-2012, man were they some amazing memories.
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Hello this is HDStarcraft, AND THIS IS H TO THE HUSKY HUSKY
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Vatican City State733 Posts
I miss loathing Cruncher for beating Idra. I miss BittttByyyyyBiiiiiittttt. I miss a bunch of StarCraft 2 nerds getting on and watching off hours poker on twitch(?) to cheer on Kiwikaki and spamming the chat with bitbybit whenever anyone went all in. I don't miss being an idiot and getting myself the banhammer because j couldn't help raging about balance on TL!
I love this game guys, with all it's quirks and stupidity. Don't have as much time for it as I once did, but I hope we can have another one of these threads in 10 years
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I miss being able to tell if a protoss is teching by looking at the first 3 units out of their gate.
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PvP that wasn't completely random as shit.
One thing I'll never get over is how much more important micro and unit control is in BW PvP compared to SC2 PvP. PvP now and days is so random it hurts everyone's soul when we match each other and we know it.
I really hope they make some additional changes to the upcoming patch, because as everyone has stated, PvP is in a bad spot and none of the current changes really do anything to change it
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On May 08 2020 20:31 omop wrote: Beta and everyone exploring new game for the first time. Also all the hype and stuff.
This is the biggest for me as well. Bw and wc3 community coming together to play the new blizz rts. Day9 did so much great stuff. Loved hdstarcraft and husky casting ladder games too.
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Personalities and rivalries.
I can understand why there's less of them - the scene became more professional, the edgy teenagers grew up, the players spent many years together so it's simply infeasible to hold a grudge for a long time. All those things are very positive. And yet I miss this extra spiciness of the old times. No more rivalries like Idra vs Huk, no more personalities like Stephano, no more dramas like Naniwa's.
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I miss when players had unique strengths & weaknesses because they chose to focus on particular aspects of play. Some were known for awesome macro at the expense of being inefficient in fights, and others were known for out-smarting their opponents, some were known for crazy micro etc. Now everyone is so good, those differences are more reputation than fact.
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