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What's something you miss about older SC2? - Page 7

Forum Index > SC2 General
Post a Reply
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c0sm0naut
Profile Joined April 2011
United States1229 Posts
May 13 2020 23:37 GMT
#121
A lot of people are saying they miss 4p maps

maybe we should bring them back...
ilax30
Profile Joined November 2019
720 Posts
May 13 2020 23:40 GMT
#122
On May 14 2020 08:37 c0sm0naut wrote:
A lot of people are saying they miss 4p maps

maybe we should bring them back...


I mean its not gonna happen and for good reasons, but people can miss them Ive got no problems with that
Solar424
Profile Blog Joined June 2013
United States4001 Posts
May 14 2020 00:07 GMT
#123
On May 14 2020 07:40 Pentarp wrote:
Show nested quote +
On May 12 2020 02:31 Highrock1 wrote:
Watching FruitDealer win the series in a time when zerg were utter garbage.

Honestly, Zerg itself wasn't that garbage, it was not fully explored.

Pros in those days did not spread much creep because they had the BW mentality on creep. Now we know how good it is. Same goes for unit compositions. I remember Fruitdealer using a mish-mosh of units - including Brood/infestor, which later went on to dominate the scene.

You're underestimating how bad the maps were back then for macro games. Most of those maps your third base was either behind rocks or almost as close to your opponent as you.
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2020-05-14 00:33:52
May 14 2020 00:33 GMT
#124
Tal'darim altar was such a sick map, minus the destructible rocks at your third. if they removed those tht map would be nice.

i think there is a huge bias against 4p maps because people can't adapt their strategy. are you really good at the game if you can only play:
1-2 builds per matchup
only on maps that have a ramp for your main
only on maps that are 2
?

also, people neglect that other players deal with the same strategic restrictions due to map design.

Poll: 4 player maps?

Yea! (15)
 
83%

Nay! (3)
 
17%

18 total votes

Your vote: 4 player maps?

(Vote): Yea!
(Vote): Nay!


BabelFish1
Profile Joined September 2015
186 Posts
May 14 2020 01:38 GMT
#125
I miss the balance team actually explaining their patches so we could at least understand what the general goal was. That being said, after the Observer fiasco and being openly mocked for their bad reasoning and broken English, can't exactly blame them for not even bothering now days.
CMS_Flash
Profile Joined October 2013
Hong Kong47 Posts
May 14 2020 01:59 GMT
#126
On May 08 2020 12:38 Die4Ever wrote:
speaking of crazy maps, surprising and map specific cheeses, exploits, and team leagues...
this just happened on scvodarchives


And this just happened again in the Ro16 of a GSL in 2020 lol
My life for Tarsonis.
vyzion
Profile Joined August 2016
308 Posts
May 14 2020 05:41 GMT
#127
On May 14 2020 10:38 BabelFish1 wrote:
I miss the balance team actually explaining their patches so we could at least understand what the general goal was. That being said, after the Observer fiasco and being openly mocked for their bad reasoning and broken English, can't exactly blame them for not even bothering now days.


The most recent patch (being tested) had a ton of notes
Vision_
Profile Joined September 2018
874 Posts
Last Edited: 2020-05-14 08:39:01
May 14 2020 08:25 GMT
#128
On May 14 2020 14:41 vyzion wrote:
Show nested quote +
On May 14 2020 10:38 BabelFish1 wrote:
I miss the balance team actually explaining their patches so we could at least understand what the general goal was. That being said, after the Observer fiasco and being openly mocked for their bad reasoning and broken English, can't exactly blame them for not even bothering now days.


The most recent patch (being tested) had a ton of notes


Yes ton of notes.. What will happen when Clem will roll over every zergs cause Banelings nerf impact directly their capacity to reach their target while the request comes mainly from Protoss ?

I would like clarifications about that

Then path notes says : "we beleive that", "we think", Blizzard actually doesn t work (i mean hard work) on SC2, they have no business interest.. And i m regretting days when patchs quality are better, .. before the free to play era.
Dingodile
Profile Joined December 2011
4139 Posts
May 14 2020 14:10 GMT
#129
We need/needed daybreak with a wall in the middle, not the destructible rock. The destroyed rock removed the entertainment at lategame hugely.
Grubby | ToD | Moon | Lyn | Sky
Dav1oN
Profile Joined January 2012
Ukraine3164 Posts
May 14 2020 14:12 GMT
#130
On May 14 2020 05:12 darthfoley wrote:
incontrol


Yeah :'( And TotalBiscuit...
In memory of Geoff "iNcontroL" Robinson 11.09.1985 - 21.07.2019 A tribute to incredible man, embodiment of joy, esports titan, starcraft community pillar all in one. You will always be remembered!
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