maybe we should bring them back...
What's something you miss about older SC2? - Page 7
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c0sm0naut
United States1229 Posts
maybe we should bring them back... | ||
ilax30
720 Posts
On May 14 2020 08:37 c0sm0naut wrote: A lot of people are saying they miss 4p maps maybe we should bring them back... I mean its not gonna happen and for good reasons, but people can miss them Ive got no problems with that | ||
Solar424
United States4001 Posts
On May 14 2020 07:40 Pentarp wrote: Honestly, Zerg itself wasn't that garbage, it was not fully explored. Pros in those days did not spread much creep because they had the BW mentality on creep. Now we know how good it is. Same goes for unit compositions. I remember Fruitdealer using a mish-mosh of units - including Brood/infestor, which later went on to dominate the scene. You're underestimating how bad the maps were back then for macro games. Most of those maps your third base was either behind rocks or almost as close to your opponent as you. | ||
c0sm0naut
United States1229 Posts
i think there is a huge bias against 4p maps because people can't adapt their strategy. are you really good at the game if you can only play: 1-2 builds per matchup only on maps that have a ramp for your main only on maps that are 2 ? also, people neglect that other players deal with the same strategic restrictions due to map design. Poll: 4 player maps? Yea! (15) Nay! (3) 18 total votes Your vote: 4 player maps? | ||
BabelFish1
186 Posts
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CMS_Flash
Hong Kong45 Posts
On May 08 2020 12:38 Die4Ever wrote: speaking of crazy maps, surprising and map specific cheeses, exploits, and team leagues... this just happened on scvodarchives And this just happened again in the Ro16 of a GSL in 2020 lol | ||
vyzion
306 Posts
On May 14 2020 10:38 BabelFish1 wrote: I miss the balance team actually explaining their patches so we could at least understand what the general goal was. That being said, after the Observer fiasco and being openly mocked for their bad reasoning and broken English, can't exactly blame them for not even bothering now days. The most recent patch (being tested) had a ton of notes | ||
Vision_
712 Posts
On May 14 2020 14:41 vyzion wrote: The most recent patch (being tested) had a ton of notes Yes ton of notes.. What will happen when Clem will roll over every zergs cause Banelings nerf impact directly their capacity to reach their target while the request comes mainly from Protoss ? I would like clarifications about that Then path notes says : "we beleive that", "we think", Blizzard actually doesn t work (i mean hard work) on SC2, they have no business interest.. And i m regretting days when patchs quality are better, .. before the free to play era. | ||
Dingodile
4123 Posts
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Dav1oN
Ukraine3159 Posts
On May 14 2020 05:12 darthfoley wrote: incontrol Yeah :'( And TotalBiscuit... | ||
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