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4.11.0 Patch - Major balance changes, Mengsk Commander - P…

Forum Index > SC2 General
240 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
royalroadweed
Profile Joined April 2013
United States8301 Posts
November 26 2019 23:32 GMT
#21
This town hall guy has to be doing this on purpose.
"Nerfing Toss can just make them stronger"
WombaT
Profile Blog Joined May 2010
Northern Ireland27339 Posts
November 27 2019 00:45 GMT
#22
Mule change reversion is terrible and gamebreaking, what was David Kim thinking?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
November 27 2019 02:49 GMT
#23
Patch broke EU. 9 times out of 10 when you load into map the game almost immediately hangs and then drops a bunch of people a few seconds later.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
geokilla
Profile Joined May 2011
Canada8255 Posts
Last Edited: 2019-11-27 03:18:51
November 27 2019 03:16 GMT
#24
[image loading]

[image loading]

Why does Blizzard need to mess with the maps?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 27 2019 03:27 GMT
#25
Most of the time Blizzard just introduces cannon rush spots, breaks a few geysers, and sloppily re-texture some areas to make them look worse, so they've really surpassed themselves this time.
Obamarauder
Profile Joined June 2015
697 Posts
November 27 2019 03:29 GMT
#26
this is what blizzard meant by "major" balance changes
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2019-11-27 04:48:09
November 27 2019 03:33 GMT
#27
I think they snuck in some late engine changes without QA (several hints towards that) and it blew up in their faces. Game is literally unplayable, i have 15 replays that are a quarter second long because it kicked everyone out

Edit: They've disabled all 1v1 queues but the issues persist in 2v2+, co-op etc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JimmyJRaynor
Profile Blog Joined April 2010
Canada17793 Posts
Last Edited: 2019-11-27 05:15:01
November 27 2019 05:14 GMT
#28
It is pure tragic-comedy how fast Blizzard went to hell after Morhaime left. I thought Blizzard's decline would be more slow and more gradual. Silly me.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Brutaxilos
Profile Blog Joined July 2010
United States2633 Posts
November 27 2019 05:54 GMT
#29
There's also a bug on Nightshade too. For the bottom player's natural, it's possible for a worker to become trapped after leaving one of the gas geysers if it exits on the side adjacent to the main.
Jangbi favorite player. Forever~ CJ herO the King of IEM. BOMBERRRRRRRR. Sexy Boy Rogue. soO #1! Oliveira China Represent!
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
November 27 2019 06:24 GMT
#30
I really like the creep change. Terran and Toss should be able to play a macro/defensive game without losing the entire map forever.

I am worried about z V lategame air armies of both T and P but ... I think it makes perfect sense for a toss or terran deathball to be somewhat OP. Their armies advanced technologies are the peak of their civilizations abilities, it makes sense (to me) that zerg should be an underdog whenever T or P are able to build their dream army.

I do not think this will balance things at the top level in any way. Nydus and swarmhost and the potential of them are the problem. Nydus delay? Build 2.

I really thought zealots were going to be fast like in bw, I think it is unfortunate blizzard didn't commit to it fully.

Overall, my biggest hope is that T and P players enjoy playing the game more. All the toxic balance issues seems to have demoralized a lot of players. I hope if anything, Protoss players can feel good knowing, that if they get to superlategame they have an edge vs any zerg who isn't a spell caster-master.

Happy experimenting gamers.
Bomzj
Profile Joined July 2018
Belarus24 Posts
November 27 2019 07:07 GMT
#31
Why not show MMR for team games on initial screen as well? Show the actual portrait borders for team games on loading screen instead of borders taken from solo.
Blitzzz
Profile Joined June 2019
Costa Rica4 Posts
November 27 2019 07:37 GMT
#32
On November 27 2019 16:07 Bomzj wrote:
Why not show MMR for team games on initial screen as well? Show the actual portrait borders for team games on loading screen instead of borders taken from solo.


The portrait border thing has been done (unless it is a bug.) I'm really happy about this, since I only play 2v2 ^ ^
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
November 27 2019 07:43 GMT
#33
On November 27 2019 09:45 Wombat_NI wrote:
Mule change reversion is terrible and gamebreaking, what was David Kim thinking?


David Kim hasn't been working on SC2 for the past 2.5 years... He's now the lead for Diablo4...
NExt
Profile Blog Joined September 2010
Australia1651 Posts
November 27 2019 07:44 GMT
#34
Why is everyones SC2 bugging out?? Mine is fine :/
Waiting for Protoss Jesus
ThunderJunk
Profile Joined December 2015
United States741 Posts
Last Edited: 2019-11-27 08:14:13
November 27 2019 08:13 GMT
#35
On November 27 2019 12:16 geokilla wrote:


Why does Blizzard need to mess with the maps?


That looks more like the result of you jumping into play IMMEDIATELY instead of having patience and allowing the whole game to download.

But if the minerals is true that suckss!

...Unless it's like that on both sides, in which case I like it!
I am free because I know that I alone am morally responsible for everything I do.
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
November 27 2019 08:36 GMT
#36
On November 27 2019 16:44 NExt wrote:
Why is everyones SC2 bugging out?? Mine is fine :/

After reading all of the comments, I logged in and played 2 games (got trashed) just fine. They were unranked 1vs1 on NA.
kajtarp
Profile Joined April 2011
Hungary492 Posts
November 27 2019 11:48 GMT
#37
On November 27 2019 17:36 AttackZerg wrote:
Show nested quote +
On November 27 2019 16:44 NExt wrote:
Why is everyones SC2 bugging out?? Mine is fine :/

After reading all of the comments, I logged in and played 2 games (got trashed) just fine. They were unranked 1vs1 on NA.


Unranked, bitch please.
Why so serious?
HelpMeGetBetter
Profile Blog Joined November 2012
United States766 Posts
November 27 2019 12:24 GMT
#38
I tried to play 4v4 last night, but rage quit because the lag and ping were so bad...
bela.mervado
Profile Joined December 2008
Hungary415 Posts
November 27 2019 12:35 GMT
#39
hey guys.

i have a problem with hotkeys, does anyone experiencing this:

i use core ~5.0 with some changes.
whenever i start a game, i would get the hotkey conflict detected warning.
in the infestation pit i can not set different hotkeys for the neural and the shroud researches.
whenever i click neural and set it to P, shroud automatically gets P as well.
i can reset the neural to default, this way i get E for neural and C i believe for shroud.
if i do it in the game, the warning message seems to go away, but this is not an optimal solution -.-
AttackZerg
Profile Blog Joined January 2003
United States7584 Posts
November 27 2019 13:26 GMT
#40
On November 27 2019 20:48 kajtarp wrote:
Show nested quote +
On November 27 2019 17:36 AttackZerg wrote:
On November 27 2019 16:44 NExt wrote:
Why is everyones SC2 bugging out?? Mine is fine :/

After reading all of the comments, I logged in and played 2 games (got trashed) just fine. They were unranked 1vs1 on NA.


Unranked, bitch please.

I play mostly unranked games. Sometimes I am just not interested in getting crushed.
Started playing in April for the first time ever. =)
Prev 1 2 3 4 5 11 12 13 Next All
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