• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:44
CEST 21:44
KST 04:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow7[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
MaNa leaves Team Liquid16$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5
StarCraft 2
General
MaNa leaves Team Liquid Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled
Tourneys
SEL Doubles (SC Evo Bimonthly) Sparkling Tuna Cup - Weekly Open Tournament $5,000 WardiTV TLMC tournament - Presented by Monster Energy RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
Leta's ASL Ro24 Review [ASL21] Ro16 Preview Pt1: Fresh Flow The Korean Terminology Thread ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro16 Group A Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group F
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread The China Politics Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2938 users

StarCraft II Balance Update - November 14, 2019

Forum Index > SC2 General
204 CommentsPost a Reply
1 6 7 8 9 10 11 All last
highsis
Profile Joined August 2011
259 Posts
November 25 2019 11:36 GMT
#186
Serral vs Zest late games left me speechless. So Zerg resource lost was like 5~8k minerals less when Zerg is the race with initiatives in more expansions, resources, replenishment, harass defense and harass. Zerg 200 should be at very least weaker than protoss and terran. It was so sad to watch.
WombaT
Profile Blog Joined May 2010
Northern Ireland26572 Posts
November 25 2019 11:50 GMT
#187
On November 25 2019 20:36 highsis wrote:
Serral vs Zest late games left me speechless. So Zerg resource lost was like 5~8k minerals less when Zerg is the race with initiatives in more expansions, resources, replenishment, harass defense and harass. Zerg 200 should be at very least weaker than protoss and terran. It was so sad to watch.

In general yes such cost efficiency allied to having such a large economy would be an area that I'd be concerned with. On the other hand I really don't think those games were indicative of much besides Zest not really knowing what he's doing in the lategame.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
Last Edited: 2019-11-25 14:19:00
November 25 2019 14:15 GMT
#188
On November 25 2019 19:46 darklycid wrote:
Show nested quote +
On November 25 2019 19:24 Harris1st wrote:
Zerg is in general more reactionary, so it's no surpirse they did best on the new patch. P and T need to experiment some more with the patch and builds.
So far I am happy with the patch

Nydus got toned down and super late game ZvP seems good without IT's. Papa Thor is powerful!

Isn't it normally the other way around and zerg does worse on new patches as they have to figure out how to react right versus the new stuff that comes?


True but mostly P and T opened exactly like they did in the past.
Two games stood out to me regarding new builds:
I think Inno did a 2-port BC rush and caught Serral unaware and won. And Cure's 2 pronged Mech stood out as well.
EDIT: And obviously Zest's "189 gates, 15 stargate into hard throw" build

On November 25 2019 20:36 highsis wrote:
Serral vs Zest late games left me speechless. So Zerg resource lost was like 5~8k minerals less when Zerg is the race with initiatives in more expansions, resources, replenishment, harass defense and harass. Zerg 200 should be at very least weaker than protoss and terran. It was so sad to watch.


Zest threw that game away. Nothing to do with Zerg OP. He had 40 Zealots stand idle for like 5mins. And he slowly let his armada get picked apart without doing anything
Go Serral! GG EZ for Ence. Flashbang dance FTW
darklycid
Profile Joined May 2014
3541 Posts
November 25 2019 14:36 GMT
#189
I'm very sad tho that nobody yet tried void ray chargelot in pvz, both units are so fast now that it could surely lead to some fun games, no? :D
Snakestyle11
Profile Joined December 2018
191 Posts
November 25 2019 23:10 GMT
#190
Late game ZvP will never be 100% balanced. If vipers are strong enough, zerg can in theory slowly abduct expensive units one by one all game,

If vipers are weaker and protoss can theorically always feedback them, then zerg has no answer to protoss late game.( You cant attack skytoss headon with corruptor broodlords).

As long as game is balanced around abduct, zerg late game ZvP will always be too strong or too weak. Same for neural in ZvT really.

Zerg high tech unit design is complete trash. Broodlords are way way too slow for todays maps, cant attack air, need support, and are just the most boring unit in the game. BCS can teleport, shoot while moving, yamato. Tempests are fast and can recall, carriers can recall and attack ground and air... There is no unit that forces deathballing more than broodlords.

Ultralisks also cant attack air, are a melee a-move only unit withj no abilities and are also very trash on their own. They only are useful against terran bio(a small part of one of the 3 races) what a trash unit. Also why is it that most zerg unit cant attack air? Its true at all tiers.

Corruptors, also a super boring unit that has huge weaknesses.

Zerg right now is balanced around infestors/vipers and have been for years. Without those, broodlords are actually terrible.

Abduct is terrible design, neural is also impossible to balance. Those two probably cant stay in the game and zerg late game needs a big overhaul.


For now, I promise you will miss broodlord infestor. What is about to come is much worse.

Because zerg optimal gameplay will soon be mass queens into hydra lurker spore turtle with mass static D and vipers abducting everything into spores/lurkers. In every single matchup.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19330 Posts
November 25 2019 23:59 GMT
#191
Was there anything in the patch that actually helped Inno in his wins vs Serral?
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 26 2019 09:45 GMT
#192
On November 26 2019 08:59 BisuDagger wrote:
Was there anything in the patch that actually helped Inno in his wins vs Serral?


I think Papa Thor was used in at least one of those games
Go Serral! GG EZ for Ence. Flashbang dance FTW
Poopi
Profile Blog Joined November 2010
France12911 Posts
November 26 2019 10:33 GMT
#193
I have a question: why do they say the start of next season is 26th november, whereas in game they say the season is ending 28th november?
I guess they aren't wrong in game, so the season will indeed end 28th november, but since there was a maintenance tonight, the patch has gone live already?
WriterMaru
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 26 2019 12:08 GMT
#194
On November 26 2019 19:33 Poopi wrote:
I have a question: why do they say the start of next season is 26th november, whereas in game they say the season is ending 28th november?
I guess they aren't wrong in game, so the season will indeed end 28th november, but since there was a maintenance tonight, the patch has gone live already?


Maybe it's a timezone thing?
Normal patchday is Tuesday but for EU it's actually Wednesday if I recall correctly
Go Serral! GG EZ for Ence. Flashbang dance FTW
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-11-26 12:36:11
November 26 2019 12:34 GMT
#195
On November 26 2019 08:10 Snakestyle11 wrote:
Broodlords cant attack air, BCS can teleport, shoot while moving, yamato. Tempests are fast and can recall, carriers can recall and attack ground and air... Ultralisks also cant attack air. Corruptors, also a super boring unit. Abduct is terrible design, neural is also impossible to balance

What an awesome recap! You nailed it man! Really helped me a lot to understand the meta! TL writers, take notes.
Less is more.
Harris1st
Profile Blog Joined May 2010
Germany7142 Posts
November 26 2019 13:04 GMT
#196
On November 26 2019 21:34 insitelol wrote:
Show nested quote +
On November 26 2019 08:10 Snakestyle11 wrote:
Broodlords cant attack air, BCS can teleport, shoot while moving, yamato. Tempests are fast and can recall, carriers can recall and attack ground and air... Ultralisks also cant attack air. Corruptors, also a super boring unit. Abduct is terrible design, neural is also impossible to balance

What an awesome recap! You nailed it man! Really helped me a lot to understand the meta! TL writers, take notes.


Don't feed him...
Go Serral! GG EZ for Ence. Flashbang dance FTW
WombaT
Profile Blog Joined May 2010
Northern Ireland26572 Posts
November 26 2019 13:31 GMT
#197
On November 26 2019 08:59 BisuDagger wrote:
Was there anything in the patch that actually helped Inno in his wins vs Serral?

It looked to me like Inno was in pretty decent shape, did what Inno does and took him out.

I don’t think it’s coincidence that Reynor beat Innovation after he took out Serral, and that Serral won the rematch.

I’ll have to rewatch as maybe I’m misremembering but it felt like the two Zergs adapted to what Inno was showing.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Aesto
Profile Joined September 2014
44 Posts
November 26 2019 17:26 GMT
#198
On November 25 2019 20:50 Wombat_NI wrote:
Show nested quote +
On November 25 2019 20:36 highsis wrote:
Serral vs Zest late games left me speechless. So Zerg resource lost was like 5~8k minerals less when Zerg is the race with initiatives in more expansions, resources, replenishment, harass defense and harass. Zerg 200 should be at very least weaker than protoss and terran. It was so sad to watch.

In general yes such cost efficiency allied to having such a large economy would be an area that I'd be concerned with. On the other hand I really don't think those games were indicative of much besides Zest not really knowing what he's doing in the lategame.

Is there any top tier Protoss who does know what he's doing in PvZ lategame?

Zest - no
Trap - no
Classic - no
Stats - His play LOOKS like he knows, but he still loses all the same

Sure, it's possible that all of the world's best Protoss just happen to be bad at PvZ lategame. But is it as plausible as the alternative explanation?
BisuDagger
Profile Blog Joined October 2009
Bisutopia19330 Posts
November 26 2019 17:57 GMT
#199
On November 27 2019 02:26 Aesto wrote:
Show nested quote +
On November 25 2019 20:50 Wombat_NI wrote:
On November 25 2019 20:36 highsis wrote:
Serral vs Zest late games left me speechless. So Zerg resource lost was like 5~8k minerals less when Zerg is the race with initiatives in more expansions, resources, replenishment, harass defense and harass. Zerg 200 should be at very least weaker than protoss and terran. It was so sad to watch.

In general yes such cost efficiency allied to having such a large economy would be an area that I'd be concerned with. On the other hand I really don't think those games were indicative of much besides Zest not really knowing what he's doing in the lategame.

Is there any top tier Protoss who does know what he's doing in PvZ lategame?

Zest - no
Trap - no
Classic - no
Stats - His play LOOKS like he knows, but he still loses all the same

Sure, it's possible that all of the world's best Protoss just happen to be bad at PvZ lategame. But is it as plausible as the alternative explanation?

The certainly did not know what to do in HSC. So many yoinks destroyed carriers and motherships. It felt like the tempest was the better Stargate unit as it can keep a better distance from vipers. I hope to see tempest utilized better in the future.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
Comedy
Profile Joined March 2016
469 Posts
November 26 2019 18:35 GMT
#200
Don't think you have to worry about PvZ late game. Give it some time / practice and protoss players will do a better job of always revelating the vipers and then not getting templars caught out of position and protoss is going to do very well.
franzji
Profile Joined September 2013
United States583 Posts
Last Edited: 2019-11-26 18:55:32
November 26 2019 18:36 GMT
#201
yoinks yoinks yoinks yoinks

I would like for Blizzard to make the late game fights a little more like "fights" instead of zerg outlasting and picking off units for 10 minutes until they win. The High Templar nerf should be undone.
Tyrhanius
Profile Joined April 2011
France947 Posts
November 26 2019 18:47 GMT
#202
On November 27 2019 03:36 youngjiddle wrote:
yoinks yoinks yoinks yoinks

I would like for Blizzard to make the late game fights a little more like "flights" instead of zerg outlasting and picking off units for 10 minutes until they win. The High Templar nerf should be undone.

Yeah rework the carriers, there are OP, no skill and boring.

User was warned for this post.
Legan
Profile Joined June 2017
Finland577 Posts
November 26 2019 19:29 GMT
#203
I feel that problem with current situation with patch is that Zerg wasn't forced to change their late game even with significant nerfs or given actually alternative composition to use. Same think happened with Terran and Protoss too to some extend. Thus, currently Zerg plays the same with nerfed units while benefiting from existing recent experience of playing the same way and Protoss plays with same units but is still not adjusted to play more "aggressive" against nerfed Zerg, because of having learned to play in boundaries set by previous version of Zerg late game. Even while knowing situation has changed they can not yet use it to their benefit without feeling that they are playing too risky. Maybe things will change as players adjust better to the patch and maybe Zerg even start to struggle because not seeing clear direction where to take their late game.

Also, I feel that there probably should be some dedicated late game ground-to-air units for all races, like siege tank, liberator or disruptor that can only attack air units. These could give ground units way to zone out and deal with air units by themselves. In theory, if you could destroy these units from enemy's army, then your air units could come to clean up rest of enemy units.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
batatm
Profile Joined June 2014
Israel116 Posts
December 02 2019 16:25 GMT
#204
On November 27 2019 04:29 Legan wrote:
I feel that problem with current situation with patch is that Zerg wasn't forced to change their late game even with significant nerfs or given actually alternative composition to use. Same think happened with Terran and Protoss too to some extend. Thus, currently Zerg plays the same with nerfed units while benefiting from existing recent experience of playing the same way and Protoss plays with same units but is still not adjusted to play more "aggressive" against nerfed Zerg, because of having learned to play in boundaries set by previous version of Zerg late game. Even while knowing situation has changed they can not yet use it to their benefit without feeling that they are playing too risky. Maybe things will change as players adjust better to the patch and maybe Zerg even start to struggle because not seeing clear direction where to take their late game.

Also, I feel that there probably should be some dedicated late game ground-to-air units for all races, like siege tank, liberator or disruptor that can only attack air units. These could give ground units way to zone out and deal with air units by themselves. In theory, if you could destroy these units from enemy's army, then your air units could come to clean up rest of enemy units.

ground to air only units is a bad idea imo since they will be too situational.
besides, i would argue that this role- long range strategic anti air, is already occupied:
thor for T, tempest for P, viper (abduct) for Z.
samchan1331
Profile Joined May 2012
17 Posts
December 02 2019 17:06 GMT
#205
On November 26 2019 08:10 Snakestyle11 wrote:
Late game ZvP will never be 100% balanced. If vipers are strong enough, zerg can in theory slowly abduct expensive units one by one all game,

If vipers are weaker and protoss can theorically always feedback them, then zerg has no answer to protoss late game.( You cant attack skytoss headon with corruptor broodlords).

As long as game is balanced around abduct, zerg late game ZvP will always be too strong or too weak. Same for neural in ZvT really.

Zerg high tech unit design is complete trash. Broodlords are way way too slow for todays maps, cant attack air, need support, and are just the most boring unit in the game. BCS can teleport, shoot while moving, yamato. Tempests are fast and can recall, carriers can recall and attack ground and air... There is no unit that forces deathballing more than broodlords.

Ultralisks also cant attack air, are a melee a-move only unit withj no abilities and are also very trash on their own. They only are useful against terran bio(a small part of one of the 3 races) what a trash unit. Also why is it that most zerg unit cant attack air? Its true at all tiers.

Corruptors, also a super boring unit that has huge weaknesses.

Zerg right now is balanced around infestors/vipers and have been for years. Without those, broodlords are actually terrible.

Abduct is terrible design, neural is also impossible to balance. Those two probably cant stay in the game and zerg late game needs a big overhaul.


For now, I promise you will miss broodlord infestor. What is about to come is much worse.

Because zerg optimal gameplay will soon be mass queens into hydra lurker spore turtle with mass static D and vipers abducting everything into spores/lurkers. In every single matchup.

This is very insightful.
1 6 7 8 9 10 11 All last
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#47
RotterdaM1041
TKL 386
IndyStarCraft 261
SteadfastSC235
BRAT_OK 143
ZombieGrub108
EnkiAlexander 35
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1041
TKL 386
IndyStarCraft 261
SteadfastSC 235
BRAT_OK 143
ProTech120
UpATreeSC 112
ZombieGrub108
Hui .45
EmSc Tv 15
StarCraft: Brood War
Calm 4116
Sea 3684
Mini 820
Dewaltoss 200
ggaemo 194
firebathero 144
Dota 2
420jenkins357
capcasts71
canceldota36
febbydoto4
Counter-Strike
fl0m4857
pashabiceps2332
adren_tv30
Heroes of the Storm
Liquid`Hasu364
Other Games
summit1g4151
Grubby3205
Liquid`RaSZi2008
FrodaN1686
Beastyqt699
Mlord537
C9.Mang0179
ArmadaUGS155
Sick111
QueenE85
Trikslyr58
Mew2King20
MindelVK4
Organizations
Counter-Strike
PGL148
StarCraft 2
angryscii 25
EmSc Tv 15
EmSc2Tv 15
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• kabyraGe 183
• Reevou 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 21
• Eskiya23 6
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1617
Other Games
• Scarra1144
• imaqtpie981
• Shiphtur278
Upcoming Events
OSC
4h 16m
Afreeca Starleague
14h 16m
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
14h 16m
GSL
16h 16m
PiGosaur Cup
1d 4h
CranKy Ducklings
1d 13h
Kung Fu Cup
1d 16h
Replay Cast
2 days
The PondCast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Replay Cast
3 days
Escore
3 days
WardiTV Map Contest Tou…
3 days
Korean StarCraft League
4 days
CranKy Ducklings
4 days
WardiTV Map Contest Tou…
4 days
IPSL
4 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
4 days
Sparkling Tuna Cup
5 days
WardiTV Map Contest Tou…
5 days
Ladder Legends
5 days
BSL
5 days
IPSL
5 days
JDConan vs TBD
Aegong vs rasowy
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Afreeca Starleague
6 days
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.