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Disasterpiece Theater: soO vs Zest (2014-04-05)

Forum Index > SC2 General
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Disasterpiece Theater: soO vs Zest (2014-04-05)

Text byTL.net ESPORTS
May 12th, 2019 19:20 GMT

Disasterpiece Theater, #2
The Curse Awakens: Zest vs soO

By: Mizenhauer

Welcome to back to Disasterpiece Theater, a place where we examine the less-than-best games in StarCraft II history. In our debut article, we had a laugh at the expense of the brief but polarizing mech TvZ meta that existed toward the end of HotS. This time around, we're bringing a pure tragedy production to the stage.

It’s amazing how much lasting influence one match, or even a single game can have. A player’s legacy is written over the course of a years-long career, but it’s often isolated moments that forever define how they are remembered. We don't think of Billowy as the player who never made it out of the Code S RO32—he's the hero who all-killed KT Rolster and Flash in the Proleague playoffs. Reality played dozens of Proleague matches as Samsung's primary Terran option, but the one we remember is his 105 minute draw against Soulkey.

Sometimes those career-defining moments come in pairs, on the all-or-nothing stage of a GSL Code S final. On April 5th of 2014, the legacies of two all-time great players were indelibly altered in such a match.

2014 Code S Season 1: Finals - Game 4: Yeonsu

Back then, soO wasn’t the folk hero of StarCraft II he is today. He had reached the finals of Code S in the previous season, only to fall 2-4 to Dear. It had seemed more like the fluky run of a perennial group-stage player than the rise of a new Zerg star. Nonetheless, he had somehow managed to trudge his way back to the stage where Dear had ascended in his place.

Meanwhile, soO's opponent Zest had led KT Rolster to Proleague Round 1 glory and was making a red-hot run down the GSL Royal Road. It seemed like all he needed to be crowned best player in the world was to be anointed by the confetti raining down from the ceiling GomTV studio.

Despite being the last player since Mvp to reach back to back Code S finals, soO wasn't getting much credit. Liquibet voters favored Zest by over a two-to-one ratio, while TL.net's finals preview gave soO the backhanded compliment of being 'the most underrated player in the world'.

However, expectations were quickly subverted when the finals began, as soO artfully countered Zest's attempt at the nauseatingly abusive (and popular) Frost-cannon rush with a proxy-hatchery roach attack to take the first game. The two finalists split the next pair of games, giving soO a 2-1 advantage headed into the scene of today's tragedy: game four on Yeonsu. (In case you didn't know, soO's ID comes from his given name 'Yun Soo,' which could also be written as 'Yun Su' in English. Yun Soo - Yun Su - Yeon Su... It’s only fitting that this game would irrevocably alter soO’s career.)

soO began the game by drone scouting and going for a safe, pool-first opener upon seeing Zest's forge. Back in the ancient times of HotS it was perfectly normal for Protoss to open forge-first, which threatened a cannon-rush just as much as a fast expansion. In a more merciful universe, soO would have just died to an unscouted cannon rush, but instead, he would have to suffer through this match.

Anyhow, once soO confirmed Zest's fast expansion with his Overlord, he decided to go straight for the throat. After putting down a standard third hatchery, soO plopped down a roach warren and went for a roach/slowling attack off just 20 drones. Poor reaction speed and a laughably bad forcefield from Zest turned soO's speculative attack into a potentially game-ending maneuver, with Zest just barely surviving by pulling the majority of his probes and hastily building FIVE cannons.

[image loading]
We believe some scholars call this the "highest skill era."

It was well worth it for soO—Zest had lost nearly 20 probes in the attack, had no meaningful tech or army, and had no way of preventing his opponent from droning up at will. By the time Zest’s semi-desperation dark shrine was completed and he was able to cautiously take a third base, soO already had 60+ drones and roaches on the way. While Zest's dark templars surprised soO and got around a dozen drone kills—as good a result as Zest could have reasonably hoped for in that situation—it only made a slight dent in soO's huge lead. ToD’s catchphrase, “look at the supply” had yet to become a meme at the time, but it was still applicable—soO was about 50 supply ahead, and things were only going to get uglier for Zest.

soO drew the line at letting Zest take his third base—now it was time to bring his massive economy and production to bear and really lean on his floundering opponent. He attacked Zest’s third with a swarm of roaches and zerglings—and while he got the worse end of the trade—it was merely meant to soften Zest up for the switch to mutalisks. While Zest fended off the initial wave of muta harassment with photon overcharge, his troops were overrun when soO gathered himself for a massive, frontal muta-ling attack. It was a wonder that Zest even survived, with Tasteless and Artosis even starting their wrap-up conversation in anticipation of the next game.

[image loading]
Tasteless: "Zest is dead, he just has not left the game."

Zest didn't seem at all interested in leaving, though. Not even with a seventy-supply deficit, a main base that would soon mine out, and no way to move out and take a direly needed fourth base. But with 67 probes, 3-base mining (for a little bit longer), and the prospect of facing a 1-3 deficit in the GSL finals, Zest figured he'd see the game out. Perhaps, even though he knew he couldn't win on his own merits, he saw a way to capitalize on his opponents mistakes.

It didn't take long for soO to reload on a near-max army of muta-ling-corruptor, and once more he dived into the teeth of the Protoss defenses. Despite losing over 20 mutalisks and being forced to retreat, soO still emerged with a 50+ supply difference. With a massive economy and the ability to rapidly replenish his forces, his plan was to break Zest through sheer force of numbers.

[image loading]

[image loading]

These sorts of awful engagements ruthless tactics would become a hallmark of soO’s over the years.

The problem was that even with nearly 50% more income than his opponent, soO wasn't actually getting anything meaningful done. Zest was still clinging on to his third base, and his army made specifically to counter soO's composition was slowly growing. More importantly, soO wasn't moving off of that composition.

The turning point came around the 23 minute mark when another one of soO's headlong charges into Zest's third base was repulsed. Even though soO had the economy to maintain a near 50-supply lead in the aftermath, he had taken his worst trade yet. It was clear that the previously 'acceptable' losses soO was taking in direct combat would soon cross the line into suicide. On the other hand, Zest realized his army was finally strong enough to let him back out onto the map, and thus, back into the game.

Zest rushed to secure his much-delayed fourth base at the 4:00 position, which happened to be directly adjacent to one of soO's own expansions. It was a blustery move, but not necessarily a foolish one—outfitted with +3 attack, Zest’s army of blink stalkers, archons and phoenixes were tailor made for smashing soO’s mutalisks. Moreover, it allowed Zest to keep all of his mining bases within close distance of each other, minimizing harassment opportunities for soO's mutalisk-centric force. Conversely, soO found his sprawling domain a wide open target for Protoss harassment, with phoenixes and zealots terrorizing expansions on opposite ends of the map.

[image loading]
Good ol' potato quality streaming from 2014.

For soO, the situation got grimmer by the minute. There had been plenty of time earlier when he could have used his economy to make brood lords, ultralisks, or infestors (all units would use to great effect at various points in the series) with his massive economy. Instead he had kept trying to bludgeon Zest into submission, and now he was stuck making mutalisks against stalker-phoenix-archon without any breathing room to transition. Persistent harassment from zealots and dark templars was slowly whittling down soO's drone count while also preventing him from taking any additional bases as his initial expansions started to dry up.

[image loading]
Time to pay the bill.

By around the thirty minute mark, soO had been reduced to 30 drones and was desperately trying to get on two-base mining. Though he had earned a few precious respites by picking off Zest's fourth base with backdoor attacks, the writing was still on the wall. Where Zest was once 80 supply down, he was now oscillating between a 20 to 30 supply deficit. soO had 42 mutas, but winning a direct fight was impossible and skirting around the edges of Protoss territory doing minor harassment wasn’t going to close the gap.

Desperate to find an engagement which could swing things back in his favor, soO finally jumped at a half-opportunity. When Zest sent his phoenixes to butcher the last of soO's workers at a far-off expansion, soO went straight for Zest's only mining base. However, even with the phoenixes gone, this meant diving into a fortified position of cannons, stalkers and archons. soO's forces were massacred and he surrendered the GG.

[image loading]
One has to wonder if Caustic Spray would have made any difference over the course of the game.

What if soO didn’t throw away an astronomical lead on Yeonsu? What if soO won his first GSL final that day? Winning game four on Yeonsu would almost certainly have ended the series, as only one player has ever coming back from 1-3 or worse deficit in Code S finals history: Soulkey in his 2013 reverse-sweep of INnoVation (ironically, Zest overcame a 1-3 deficit to beat PartinG in the 2014 GSL World Championship). What if winning a championship could have changed something in soO, and he didn't lose five* more finals after that? What if soO won the next final, and the one after that… It can’t be understated how much this game on Yeonsu forever changed soO’s career.

[*We're going by the Korean community championship-accounting rules (no KeSPA Cup, no DreamHack, no non-Katowice IEM's, no HSC) because that seems to be what soO himself follows.]

Instead, soO played one of the ugliest games in StarCraft II history, one in which all his strengths and weaknesses were magnified to the extreme. soO's impeccable macro and fixation on low-tech units allowed him to push Zest to the verge of defeat, but his lack of flexibility saw him give-up an unbelievable comeback and eventually suffer an agonizing 3-4 finals loss.

On the other hand, if Zest had lost that final, it would have been all too easy for fans to write off his later GSL Global Championship and KeSPA Cup victories as trivia fodder. Despite being an elite player, he would have had the "Proleague-only" stigma forced upon him, and cynical fans would have constantly questioned his abilities until he won the IEM World Champion in 2015, or perhaps even his first Code S title in 2016.

[image loading]
[Your meme here]


There have been plenty of throws in StarCraft II history, and this one certainly isn't the biggest one in terms of in-game advantage lost. But I believe that no game was so shocking in the moment, or had such a negative impact on a player's career and legacy as this one. Fortunately, we don't have to look back on this match as a total tragedy—soO's stubbornness was finally vindicated when he won a championship last March at IEM Katowice. soO used a constant tide of lower tech units to batter Serral into submission in the quarterfinals, and he went on to similarly pummel herO and Stats in the semis and grand finals. Still, it's worth remembering that fateful match on Yeonsu where it all began: a five year curse, and the birth of StarCraft’s greatest Kong.




Credits and acknowledgements

Written by: Mizenhauer
Editors: Wax, TheOneAboveU
Images: AfreecaTV (GomTV)

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TL+ Member
Nakajin
Profile Blog Joined September 2014
Canada8988 Posts
May 12 2019 22:03 GMT
#2
Oh god not that series
Last game was also a throw, although not quite as big.
Writerhttp://i.imgur.com/9p6ufcB.jpg
pvsnp
Profile Joined January 2017
7676 Posts
May 12 2019 22:16 GMT
#3
I love this Disasterpiece series. Great stuff.
Denominator of the Universe
TL+ Member
Charoisaur
Profile Joined August 2014
Germany15899 Posts
May 12 2019 23:00 GMT
#4
Zest doesn't get enough credit for that game, he played that amazingly. I'd say this was more a comeback than a throw.
Many of the coolest moments in sc2 happen due to worker harassment
NotSoHappy
Profile Joined November 2010
445 Posts
May 12 2019 23:42 GMT
#5
On May 13 2019 08:00 Charoisaur wrote:
Zest doesn't get enough credit for that game, he played that amazingly. I'd say this was more a comeback than a throw.


yep, i disagree it was a throw after roach/ling all in soo had 34 lings, ~20 drones, queen and little larva. zest was still on 2 bases with 23 probes that's almost even
AxiomBlurr
Profile Blog Joined November 2012
786 Posts
Last Edited: 2019-05-13 00:36:06
May 13 2019 00:35 GMT
#6
I mean its the GSL final, you imagine how nervous you would be? I mean it was only the ro32 but I for one was worried for Special recently (he looked pale, sweaty and weak - and almost about to have a full blown panic attack when he was playing for his ro16 spot!). The occasion could easily get to anyone. Good write up though. SC2 is a rollercoaster!
the caz dog
Profile Joined April 2014
Australia17 Posts
May 13 2019 01:02 GMT
#7
I remember this game so clearly - SoO totally threw..3 times the supply, sitting on Mut Muts without transitioning.
Carminedust
Profile Joined October 2014
487 Posts
May 13 2019 01:53 GMT
#8
i think i know what this is building up too one will be a certain throw in 2011 .... a very very certain throw that is all far too familiar in the minds of alot of us that bared witness to it on one of the biggest stages ........
Maybe was Zoun only Fan before he retired idk
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2019-05-13 03:24:51
May 13 2019 03:02 GMT
#9
I actually watched that season's Code S (or at least attempted to before giving up) relatively recently, and honestly the entire season could be considered a Disasterpiece. It was bad. Very bad. It really put into perspective how much better SC2 is now.

PvP was 1 base versus 1 base, usually blink all-in versus blink all-in, and the person who expanded first usually lost. A lot of natural expansions are made, but few are ever mined from. ZvZ was similar but instead 2 base versus 2 base, though a lot of games would also turn into roach wars where the person who got their third first won most of the time.

PvT and TvZ were pretty good. They were both mostly marine/marauder/medivac/mine against standard Zerg and Protoss compositions.

"Oh?" you wonder, "Why was this season so bad then if two matchups were good?" There were three Terrans in the RO32. Yes. Three. Maru, Supernova, and Bbyong. Supernova's mech got bopped in the RO32, and Bbyong lost in the RO16. Maru made it to the quarterfinals before finally losing to Life. The maps were horrid for Terran and balance wasn't in the race's favour at all. Suddenly the last couple seasons don't seem so bad, now do they? Most of the Terran games were pretty normal, though there was this stupidly bad game where Bbyong had to fight against 35 Swarmhosts:



That just leaves PvZ, of which there were a massive number in this season since it was 16 Protoss and 13 Zergs.

PvZ was an absolute dumpster fire. The game featured in this piece was actually about 10x more interesting than most games because something weird happened. Most of the PvZs in this season were one of the following:

1) Protoss does a blink/sentry or similar all-in off two bases to try and kill the Zerg since the map pool was so bad that taking a third for Protoss was next to impossible, but also for another reason I will get to soon*.

2) Protoss does an all-in, but doesn't manage to completely kill the zerg, then dies to swarmhosts about 15 minutes later. See Soulkey vs. Squirtle

3) *Protoss doesn't all-in, but instead takes a third and plays passively. Zerg goes to Lair ASAP and starts massing swarmhosts. Protoss dies 15 minutes later unless Zerg plays too passively, in which Protoss wins with the perfect deathball composition. Nothing of note happens for a good 10 minutes either way.

3b) 3) occurs but Zerg goes both spire and infestation pit at same time. Protoss panics upon scouting infestation pit, rushes double robo colossus, then dies to mutas. Alternately, Protoss scouts muta, goes overboard on muta defence, then proceeds to die to swarmhosts.

4) The game is played on Habitation Station, in which the Protoss already knows they probably lose, since the Zerg can quite literally just park their swarmhosts near a watch tower and pressure both viable Protoss third options, as can be seen in this game (the below game killed my soul. Squirtle loses with an economic lead because he cannot kill swarmhost/mass spore/viper/infestor, even after Soulkey loses all his corruptors by bunching them up on top of archons):



5) Zerg goes roach/ling all-in because a lot of maps required massive, awkward walls that made Protoss struggle. It doesn't work out for Zerg as much as they'd like.

6) Protoss goes colossus/void ray deathball, which kills Zerg unless they go swarmhost since nobody knew how to use vipers yet.

7) The game is played on Polar Night, so really nobody wins because that map is a travesty.

I watch old GSL while I exercise, so I tend to have a high tolerance for how bad some of the games were. The first 2014 season was the only one so far that I had to actually quit watching because it was so bad.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Azzur
Profile Blog Joined July 2010
Australia6255 Posts
May 13 2019 03:25 GMT
#10
Nice writeup! I love watching throws due to silly overextensions. Mite watch this game
Moonerz
Profile Joined March 2014
United States443 Posts
May 13 2019 04:41 GMT
#11
Highest skill era. Constant remax on air really killed soo that game tho
DSK
Profile Blog Joined February 2015
England1110 Posts
Last Edited: 2019-05-13 05:38:22
May 13 2019 05:38 GMT
#12
I remember that game, was a thriller. Not self-promoting, but if you'd like to see Zest's POV of that game it can be found here
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
May 13 2019 05:38 GMT
#13
One of the best finals ever if nothing else for the Alterzim game. Zest just wouldn't die
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
litLikeBic
Profile Joined August 2018
Canada105 Posts
May 13 2019 06:40 GMT
#14
funny/enjoyable read! thanks for putting in the effort to make these
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
May 13 2019 07:01 GMT
#15
Like this series, interesting and horrid at the same time =P
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
lululuLala
Profile Joined July 2018
Hungary13 Posts
May 13 2019 09:07 GMT
#16
Looking forward to seeing here IEM Katowice 2014 finals (herO vs sOs winner-takes-it-all sad throw to cheeses). Great idea to have this "disasterpiece" rubric
RealityTheGreat
Profile Joined January 2018
China564 Posts
May 13 2019 10:09 GMT
#17
There are still someone remembered Reality TAT
Betrayed, forgotten, abandoned.
swarminfestor
Profile Joined September 2017
Malaysia2429 Posts
May 13 2019 17:43 GMT
#18
Then, Zest did the same thing throwing the game to Maru in the last year GSL.
Rogue & Maru fan boy. ^^
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States642 Posts
May 13 2019 18:12 GMT
#19
Hey guys, I think liverpool just got like highest score runner up in the Premier League? And have never gotten a championship? xD And man, soO has came a long way!
Salty Terran Old dog, love Brood war, enjoy SC2, but absolutely hate SC2 cause I can't react to the minimap fast enough, my eye has gotten old and I need minimap on the right and we can't :(
TL+ Member
Waxangel
Profile Blog Joined September 2002
United States33277 Posts
May 14 2019 04:57 GMT
#20
On May 14 2019 03:12 PurE)Rabbit-SF wrote:
Hey guys, I think liverpool just got like highest score runner up in the Premier League? And have never gotten a championship? xD And man, soO has came a long way!


I think "the slip" is the better comparison here D:
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
Executer08
Profile Joined June 2015
Germany163 Posts
May 14 2019 10:55 GMT
#21
On May 13 2019 08:00 Charoisaur wrote:
Zest doesn't get enough credit for that game, he played that amazingly. I'd say this was more a comeback than a throw.


On May 13 2019 08:42 NotSoHappy wrote:
Show nested quote +
On May 13 2019 08:00 Charoisaur wrote:
Zest doesn't get enough credit for that game, he played that amazingly. I'd say this was more a comeback than a throw.


yep, i disagree it was a throw after roach/ling all in soo had 34 lings, ~20 drones, queen and little larva. zest was still on 2 bases with 23 probes that's almost even


yes but in a time of forge fast expands and mothership cores you have to consider how incredilby delayed actual protoss tech is if you suffer any early losses. you almost exclusively built sentries at the start of which he also lost 2 and his twilight goes down 9 minutes into the game. there were no adepts in hots, Zest doesnt have a robo for a prism, no stargate, literally no way to get out on the map until his dark shrine finishes 4 minutes after soO's attack ended. thats 4 minutes of pure droning for soO.

you can really see it in the later attacks described in the article how bad this early game actually was for Zest. it was 100% a huge throw by soO. Zest did the best he could after the disastrous start, but even playing perfectly from that point onward he had no business winning that game.
"You have the image of being a robotic, stoic player among foreign fans. What do you think about that?" - "I don’t think it’s incorrect." || letodSWAG
Ben...
Profile Joined January 2011
Canada3485 Posts
May 14 2019 15:07 GMT
#22
Yeah, I think had soO gone for the "standard" thing most other zergs were doing on that map at the time, which was roach/swarmhost into hive into infestor/broodlord/corruptor he would have easily won that game given his economic and map control advantage going into the midgame. Zest did have colossus tech but he would still have been pinned at his third base defending the swarmhosts and being forced to delay his tech by getting more sentries since he lost all of his earlier ones. soO had to have known Zest would be prepared for his trademark muta/corruptor play, and as soon as he transitioned into that composition it was clear that Zest indeed was prepared. soO got basically nothing done with his mutas outside of killing a stargate and a dark shrine and later trading a huge chunk of his mutas for a nexus.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
starkiller123
Profile Joined January 2016
United States4030 Posts
May 14 2019 15:10 GMT
#23
I'm loving this series so far, for some reason its very entertaining to go through these "bad" games
Akio
Profile Blog Joined January 2019
Finland1838 Posts
May 14 2019 16:28 GMT
#24
I like these Disasterpiece writeups! This was painful in many different ways, what on earth can soO do when the determinst curse living inside the man starts playing your games to guarantee a second place?
Mine gas, build tanks.
RealityTheGreat
Profile Joined January 2018
China564 Posts
May 17 2019 05:03 GMT
#25
Translating Mizen's article is such a tiring task...
Betrayed, forgotten, abandoned.
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