• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:06
CEST 13:06
KST 20:06
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
ASL22 General Discussion a Announcement on the JEDI Ringing BGH Auto Balance -> http://bghmmr.eu/ Syncronization issues and can't find games [ASL22] Ro16 Preview: Holy Diver
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5465 users

4.8.2 Patch - Balance changes & new ladder season - Page 3

Forum Index > SC2 General
110 CommentsPost a Reply
Prev 1 2 3 4 5 6 Next All
xongnox
Profile Joined November 2011
540 Posts
January 23 2019 10:19 GMT
#41
Happy PvPvZvZ (vMech?) everyone.

I'm out until some sanity come back.
JackONeill
Profile Joined September 2013
861 Posts
January 23 2019 10:25 GMT
#42
Only change that truly makes sense here is the tempest nerf. Everything else is just nonsense, even the thor is getting buffed in the wrong direction.
insitelol
Profile Joined August 2012
845 Posts
Last Edited: 2019-01-23 12:46:31
January 23 2019 12:42 GMT
#43
Decent patch, blizz!
But could you please revert the chronoboost buff that was done at the start of LotV. Thanks!
Also, since the intoduction of deployable observers and templar autoattack macro became too easy for protoss. Reverting this as well could solve PvT issues.
Less is more.
DieuCure
Profile Joined January 2017
France3713 Posts
January 23 2019 12:46 GMT
#44
The actual chronoboost isn't the same as the start of lotv, stop trying to troll when you don't know the changes .
TL+ Member
insitelol
Profile Joined August 2012
845 Posts
January 23 2019 12:53 GMT
#45
On January 23 2019 21:46 DieuCure wrote:
The actual chronoboost isn't the same as the start of lotv, stop trying to troll when you don't know the changes .

No idea what are you talking about. There is an agreement between top pros that Lotv broke TvP. That happened because of chronoboost buff (compared to Hots version). I'm trying to help you out asking blizzard to solve the problem, why do you call me a troll?
Less is more.
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
Last Edited: 2019-01-23 13:17:07
January 23 2019 13:16 GMT
#46
On January 23 2019 21:53 insitelol wrote:
Show nested quote +
On January 23 2019 21:46 DieuCure wrote:
The actual chronoboost isn't the same as the start of lotv, stop trying to troll when you don't know the changes .

No idea what are you talking about. There is an agreement between top pros that Lotv broke TvP. That happened because of chronoboost buff (compared to Hots version). I'm trying to help you out asking blizzard to solve the problem, why do you call me a troll?

First of all
2016 Code S LotV - 1P 1T
2017 Code S - 1P 2T
2018 Code S - 3T

Looks defintively broken beyond repair. But let's say Terrans are just better. BTW either we're at 0T titles or 4T titles this year

1) Can you provide any source of your "There is an agreement between top pros that Lotv broke TvP"? Anything?
edit> Link to a TL post of Neeb would be awesome, but generally speaking any link to anything supporting your claim woudl be sufficient

2) Can you provide the numbers of how the chronoboost is changed and what values were before? Currently you're telling us you're not troll yet you won't support your arguments with the numbers. Provide the numbers, it's easy. Obviously people here don't remember the old Chronoboost so they need a reminder. Provide us this stuff so we can finally see how chronoboost needs the change!

This isn't really that hard, but currently you're operating with very vague arguments which are fishy.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Doink
Profile Joined April 2017
75 Posts
January 23 2019 13:54 GMT
#47
On January 23 2019 19:19 xongnox wrote:
Happy PvPvZvZ (vMech?) everyone.

I'm out until some sanity come back.


I could live with a bit less games vs. terran. 50% of my games are vs. terran and my winrate is by far the worst against them. Still the strongest race after patch IMO.
Tyrhanius
Profile Joined April 2011
France947 Posts
January 23 2019 17:45 GMT
#48
The thor buff is too much. It will make mech invincible vs zerg. Think about it :thors outrange broodlords and vipers... While it auto-focus air units.... How is it possible to counters mass tanks +thors as zerg now ?
DieuCure
Profile Joined January 2017
France3713 Posts
January 23 2019 19:06 GMT
#49
You still have the SH
TL+ Member
PinoKotsBeer
Profile Joined February 2014
Netherlands1387 Posts
January 23 2019 19:14 GMT
#50
On January 24 2019 02:45 Tyrhanius wrote:
The thor buff is too much. It will make mech invincible vs zerg. Think about it :thors outrange broodlords and vipers... While it auto-focus air units.... How is it possible to counters mass tanks +thors as zerg now ?

Let the meta settle. The thor buff isnt too much, its only 1 range, the unit itself has still one of the derpiest ai, slow, and plenty of counters. If you struggle vs tank thor in your league, consider asking for help in the The LotV Zerg Help Me Thread
https://www.teamliquid.net/forum/sc2-strategy/499586-the-lotv-zerg-help-me-thread
http://www.twitch.tv/pinokotsbeer
Snakestyle11
Profile Joined December 2018
191 Posts
Last Edited: 2019-01-23 21:36:35
January 23 2019 21:30 GMT
#51
On January 24 2019 04:14 PinoKotsBeer wrote:
Show nested quote +
On January 24 2019 02:45 Tyrhanius wrote:
The thor buff is too much. It will make mech invincible vs zerg. Think about it :thors outrange broodlords and vipers... While it auto-focus air units.... How is it possible to counters mass tanks +thors as zerg now ?

Let the meta settle. The thor buff isnt too much, its only 1 range, the unit itself has still one of the derpiest ai, slow, and plenty of counters. If you struggle vs tank thor in your league, consider asking for help in the The LotV Zerg Help Me Thread
https://www.teamliquid.net/forum/sc2-strategy/499586-the-lotv-zerg-help-me-thread



Thats actually huge... 1 more range than broods and vipers...is a BIG BIG DEAL.

Imagine an army of thors, ghosts, few tanks, some hellbats. If the tanks are well spread, and if you add upgraded turrets and planetaries in the mix, it is, on paper, literally unbreakable in the current state of things.

We are gonna have to work those swarm hosts like crazy, because tier 3 zerg might not be viable against super late game mech terran currently. Will need to test things, but when broodlords lost 1 range and became equal to thors in range, it changed a LOT. Having 1 less range than thors might be too much.

Have they even tested it in a unit tester? This patch is like...everything no1 ever asked for...

Blink/wg buff, nydus buffs, thors +1 range buff against massive...

What are they even thinking -.-.


Maybe we should consider giving broodlords an escape mechanism similar to protoss recall or BC tactical jump? Because right now they are the slowest clunkiest most vulnerable massive air unit, while being the most vulnerable one with the biggest weakness ( only one that cant attack air and needs support even against ground).

I feel like broodlords need an escape mechanism or small mobility buff to be less *all-in*.

Theres no retreating currently with broodlords in most scenarios. They are also incredibly weak in base races, and cant really catch any unit in the game unless the other player lets it happen.

In theory, you never have to fight against broodlords, you can always take your army run and fight somewhere else or base trade.
Deleuze
Profile Blog Joined December 2010
United Kingdom2102 Posts
January 23 2019 21:36 GMT
#52
Eggs will no longer block the optimal placement of a Hatchery after being destroyed.


Huge!

This is SUCH a pain in that arse! Thank you Blizz
“An image of thought called philosophy has been formed historically and it effectively stops people from thinking.” ― Gilles Deleuze, Dialogues II
Charoisaur
Profile Joined August 2014
Germany16089 Posts
January 23 2019 22:14 GMT
#53
Right now thors are completely useless against broodlords so a change needed to happen
Many of the coolest moments in sc2 happen due to worker harassment
Rollora
Profile Joined February 2012
2450 Posts
January 23 2019 23:09 GMT
#54
On January 23 2019 04:55 Creager wrote:
Quite disappointed to see they just went through with every single change they proposed despite the criticism they got throughout different forums/social media.

Wasnt it almost always like this and "wait and let the meta evolve"?
seemsgood
Profile Joined January 2016
5527 Posts
January 23 2019 23:20 GMT
#55
i think using thors is just a more friendly option against late game zerg since late game tvz is from balanced to favored to terran depend on players but it's all about ghosts and ghosts and controlling that mass ghosts army aint hard tho..
it is not hard it's just too hard
Loccstana
Profile Blog Joined November 2012
United States833 Posts
January 23 2019 23:55 GMT
#56
On January 24 2019 06:30 Snakestyle11 wrote:
Show nested quote +
On January 24 2019 04:14 PinoKotsBeer wrote:
On January 24 2019 02:45 Tyrhanius wrote:
The thor buff is too much. It will make mech invincible vs zerg. Think about it :thors outrange broodlords and vipers... While it auto-focus air units.... How is it possible to counters mass tanks +thors as zerg now ?

Let the meta settle. The thor buff isnt too much, its only 1 range, the unit itself has still one of the derpiest ai, slow, and plenty of counters. If you struggle vs tank thor in your league, consider asking for help in the The LotV Zerg Help Me Thread
https://www.teamliquid.net/forum/sc2-strategy/499586-the-lotv-zerg-help-me-thread



Thats actually huge... 1 more range than broods and vipers...is a BIG BIG DEAL.

Imagine an army of thors, ghosts, few tanks, some hellbats. If the tanks are well spread, and if you add upgraded turrets and planetaries in the mix, it is, on paper, literally unbreakable in the current state of things.

We are gonna have to work those swarm hosts like crazy, because tier 3 zerg might not be viable against super late game mech terran currently. Will need to test things, but when broodlords lost 1 range and became equal to thors in range, it changed a LOT. Having 1 less range than thors might be too much.

Have they even tested it in a unit tester? This patch is like...everything no1 ever asked for...

Blink/wg buff, nydus buffs, thors +1 range buff against massive...

What are they even thinking -.-.


Maybe we should consider giving broodlords an escape mechanism similar to protoss recall or BC tactical jump? Because right now they are the slowest clunkiest most vulnerable massive air unit, while being the most vulnerable one with the biggest weakness ( only one that cant attack air and needs support even against ground).

I feel like broodlords need an escape mechanism or small mobility buff to be less *all-in*.

Theres no retreating currently with broodlords in most scenarios. They are also incredibly weak in base races, and cant really catch any unit in the game unless the other player lets it happen.

In theory, you never have to fight against broodlords, you can always take your army run and fight somewhere else or base trade.


You should stop treating broodlords as a "GG, I win the game" unit. They are not, and no unit should be like that.
[url]http://i.imgur.com/lw2yN.jpg[/url]
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
January 24 2019 00:08 GMT
#57
I actually like the patch. Am I crazy?
egrimm
Profile Joined September 2011
Poland1201 Posts
January 24 2019 08:38 GMT
#58
On January 24 2019 09:08 StarscreamG1 wrote:
I actually like the patch. Am I crazy?

No, You're just a Protoss player
Jokes aside I feel like both T and Z find some changes to hard to swallow that's where the whining comes from.
I mean Zergs are terrified of BL and vipers being owned by Thor-based mech armies while Terrans are having PTSD flashbacks of blink-era.
Me myself I'm not sure. These are not the changes I was asking for but I can see merit and reason behind them.
Will see I guess.
sOs TY PartinG
RampancyTW
Profile Joined August 2010
United States577 Posts
Last Edited: 2019-01-24 15:44:03
January 24 2019 15:43 GMT
#59
On January 24 2019 08:55 Loccstana wrote:
Show nested quote +
On January 24 2019 06:30 Snakestyle11 wrote:
On January 24 2019 04:14 PinoKotsBeer wrote:
On January 24 2019 02:45 Tyrhanius wrote:
The thor buff is too much. It will make mech invincible vs zerg. Think about it :thors outrange broodlords and vipers... While it auto-focus air units.... How is it possible to counters mass tanks +thors as zerg now ?

Let the meta settle. The thor buff isnt too much, its only 1 range, the unit itself has still one of the derpiest ai, slow, and plenty of counters. If you struggle vs tank thor in your league, consider asking for help in the The LotV Zerg Help Me Thread
https://www.teamliquid.net/forum/sc2-strategy/499586-the-lotv-zerg-help-me-thread



Thats actually huge... 1 more range than broods and vipers...is a BIG BIG DEAL.

Imagine an army of thors, ghosts, few tanks, some hellbats. If the tanks are well spread, and if you add upgraded turrets and planetaries in the mix, it is, on paper, literally unbreakable in the current state of things.

We are gonna have to work those swarm hosts like crazy, because tier 3 zerg might not be viable against super late game mech terran currently. Will need to test things, but when broodlords lost 1 range and became equal to thors in range, it changed a LOT. Having 1 less range than thors might be too much.

Have they even tested it in a unit tester? This patch is like...everything no1 ever asked for...

Blink/wg buff, nydus buffs, thors +1 range buff against massive...

What are they even thinking -.-.


Maybe we should consider giving broodlords an escape mechanism similar to protoss recall or BC tactical jump? Because right now they are the slowest clunkiest most vulnerable massive air unit, while being the most vulnerable one with the biggest weakness ( only one that cant attack air and needs support even against ground).

I feel like broodlords need an escape mechanism or small mobility buff to be less *all-in*.

Theres no retreating currently with broodlords in most scenarios. They are also incredibly weak in base races, and cant really catch any unit in the game unless the other player lets it happen.

In theory, you never have to fight against broodlords, you can always take your army run and fight somewhere else or base trade.


You should stop treating broodlords as a "GG, I win the game" unit. They are not, and no unit should be like that.

Brood Lords are the slowest end-game air unit, cost 300/250 total (more than Tempest, slightly less than Carriers), have the lowest health, ONLY ATTACK GROUND, have the lowest DPS out of all of them, and need to be present in large numbers (6+) to be effective. In exchange, they can be produced in bulk more readily and only cost 4 supply, which balances out the extra supply Z has tied up in Drones and Queens.

They're not supposed to be an automatic "GG I win" unit but they're extremely vulnerable and cannot retreat or defend themselves if their support is eliminated. If they DON'T end the game, they cease to have much function outside of a 45-minute-plus turtle fest. They're simply too immobile and inflexible to be used outside of a hardcore turtle or a finishing blow.
batatm
Profile Joined June 2014
Israel116 Posts
January 24 2019 16:04 GMT
#60
On January 24 2019 09:08 StarscreamG1 wrote:
I actually like the patch. Am I crazy?

i actually feel the same!
and i really think ppl look on this changes the wrong way:
the robotics and blink cost reduction, along with WG shorter time
are to allow protoss NOT go for stargate openers, and still defend against pheonix and banshees.

cloaked banshees is more popular than ever, across all match ups.
oracle and pheonix allow protoss to easily defend against it, making oracle harass opening too flexible to pass.
by reducing robotics facility cost and buffing observer speed, protoss can safely seek other tech path.

so yah, protoss might switch to blink openers, but now a days terran has much more tools too deal with it.
sure, they might harass a bit (instead of using oracles), but i don't think it would turn into game ending strategy.
after the early game, the protoss now face price increase to immortals and slower tempest.
terran has been complaining about mid-late protoss army and now it got nerfed, so give it a chance before bickering.

the thor buff is a bit alarming, as it is now outranges both tempest and BL.
it will also make it harder to use vipers, which are the primary tool for zerg vs mech in the late game.
moreover, it can affect the air superiority battles in TvT, and even rander liberators obsolete.
still, no matter the changes the thor has never been able to become a staple unit,
so it's anyone's guess as to how significant this will turn out to be.

as for the rest, it looks solid (imo).
ultralisk speed was the only noticeable buff zerg got last patch, along with a sh1tpile of nerfs,
and it turned out to be a lackluster upgrade, so it stands to reason to make it more reliable.
it's still unclear how the nydus change would turn out, partly because they barely see any use,
so hopefully this will push them forward without making them un-counterable (as they were pre-nerf).
the cyclone and BC changes are in order to increase the time before they unlock their full power.
i'm actually a bit surprised to see them treated so mildly, probably to still allow cyclones to be utilized vs blink.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 1
Cure vs SHIN
herO vs Solar
Percival vs Classic
ByuN vs Rogue
IntoTheiNu 226
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 24
StarCraft: Brood War
Shuttle 2450
Bisu 1415
Horang2 619
Hyuk 426
Larva 332
Zeus 247
Soma 229
Light 226
EffOrt 201
Mini 170
[ Show more ]
Rush 148
Last 122
Pusan 102
Hm[arnc] 85
Snow 83
Mong 83
ZerO 66
hero 48
ToSsGirL 41
Sharp 34
Killer 33
NaDa 25
sSak 24
Aegong 24
Sacsri 13
sorry 12
Noble 10
ajuk12(nOOB) 8
JulyZerg 7
Britney 0
Dota 2
Pyrionflax198
League of Legends
JimRising 425
Counter-Strike
olofmeister975
byalli590
markeloff60
Other Games
singsing1840
shoxiejesuss545
B2W.Neo415
DeMusliM200
Sick165
Mew2King131
OGKoka 113
QueenE38
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick771
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH259
• CranKy Ducklings SOOP11
• Letter145
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1735
• Stunt499
Upcoming Events
OSC
10h 55m
Replay Cast
12h 55m
IntoTheTV X SOOP
23h 55m
Replay Cast
1d 12h
GSL
1d 23h
Replay Cast
2 days
GSL
2 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Replay Cast
3 days
Afreeca Starleague
3 days
Shine vs Rush
[ Show More ]
WardiTV Weekly
3 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Light vs EffOrt
PiGosaur Cup
5 days
Kung Fu Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.